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Arbiter Reformed
Analog Folk SRS.
50
|
Posted - 2012.09.07 06:41:00 -
[61] - Quote
CCP Ytterbium wrote:This come once in a while. As some people mentioned before:
- Tier 2 Battlecruisers already are extremely versatile and popular. Introducing yet improved hulls based on them without looking at tech1 battlecruisers first is in direct contradiction with the tiericide initiative.
- We already have troubles having diverse, interesting hulls roles on this particular level. HACs, tech3 cruisers, battlecruisers and command ships currently are very close of each other on that field. Introducing a Navy Battlecruiser would aggravate the issue even further.
What needs to be done before having Navy Battlecruisers, in no particular order:
- Have a look at tech1 cruisers and bring tiericide to their sorry little sad faces.
- Fix tech1 battlecruisers as a whole. Most tier1 BCs are not good enough, some tier2 are just too good. You know we know you know which ones we are talking about
 - Make sure Command Ships have a viable role next to Battlecruisers (Nighthawk versus drake for example). Look at gang links. Eos. Eos. Eoseoseoseoseos.
- HACs, they need love too.
- Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line. It doesn't necessarily means nerfing them to oblivion and beyond, but making sure that each subsystem configuration has a use and they don't overlap on other ships by making them different in role and purpose.
When that's done, and if the need for it is true, righteous in the divine gospel of the ship balancing light, then let's have Navy Battlecruisers, maybe. Pirate and new tech2 battlecruisers though are less of a problem if the roles aren't overlapping. Hmmmm spiky bikini Sansha battlecruiser with lazors pewpewnomnomnomnom. But errrr drifting out of topic here, we'd need to make sure current Sansha ships are tiericidead before that happens - we've heard horror stories about the Succubus and Phantasm being left to rot for all eternity in station hangars. That is not right.
thats what i said
inb4 cruiser speed buff... srsly |

Darius Brinn
Iberians Iberians.
90
|
Posted - 2012.09.07 08:06:00 -
[62] - Quote
CCP Ytterbium wrote:This come once in a while. As some people mentioned before:
- Tier 2 Battlecruisers already are extremely versatile and popular. Introducing yet improved hulls based on them without looking at tech1 battlecruisers first is in direct contradiction with the tiericide initiative.
- We already have troubles having diverse, interesting hulls roles on this particular level. HACs, tech3 cruisers, battlecruisers and command ships currently are very close of each other on that field. Introducing a Navy Battlecruiser would aggravate the issue even further.
What needs to be done before having Navy Battlecruisers, in no particular order:
- Have a look at tech1 cruisers and bring tiericide to their sorry little sad faces.
- Fix tech1 battlecruisers as a whole. Most tier1 BCs are not good enough, some tier2 are just too good. You know we know you know which ones we are talking about
 - Make sure Command Ships have a viable role next to Battlecruisers (Nighthawk versus drake for example). Look at gang links. Eos. Eos. Eoseoseoseoseos.
- HACs, they need love too.
- Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line. It doesn't necessarily means nerfing them to oblivion and beyond, but making sure that each subsystem configuration has a use and they don't overlap on other ships by making them different in role and purpose.
When that's done, and if the need for it is true, righteous in the divine gospel of the ship balancing light, then let's have Navy Battlecruisers, maybe. Pirate and new tech2 battlecruisers though are less of a problem if the roles aren't overlapping. Hmmmm spiky bikini Sansha battlecruiser with lazors pewpewnomnomnomnom. But errrr drifting out of topic here, we'd need to make sure current Sansha ships are tiericidead before that happens - we've heard horror stories about the Succubus and Phantasm being left to rot for all eternity in station hangars. That is not right.
Too much work. Just give the Brutix another slot, switch the graphics of the Proteus Friction Extension processor with the CPU efficiency gate, and I-Śm happy.
Still, a dev specifically mentioning that the Eos needs some hard and sweet love is awesome. |

Daniel Plain
Science and Trade Institute Caldari State
330
|
Posted - 2012.09.07 09:05:00 -
[63] - Quote
don't nerf my tengoose! 
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

John Ratcliffe
Sausy Sausages
7
|
Posted - 2012.09.07 10:39:00 -
[64] - Quote
I really want to see a CN Drake. But only as long as it's more OP than it is already.
The T3 Cruisers can be completely removed from the game as far as I care, should never have been introduced in the first place.
Oh and if they nerf off-grid boosting I am going to be seriously pissed off, given I've been training an alt for precisely this role for the last 2 months. The men waved their hats, the ladies their umbrellas. One felt they would have liked to touch the steel muscles of the most courageous champions since antiquity. Who will carry off the first prize, entering the pantheon where only supermen may go? |

GsyBoy
Hooded Underworld Guys Cascade Imminent
9
|
Posted - 2012.09.07 11:21:00 -
[65] - Quote
Though i would love to see more ships in the game, anything between bc's and bs's would make the bs obsolete there would have a price tag which would make them costly. This is currently where T3 (Loki/Tengu) cruiser sits, a cruiser with bs tank but with crusier speed and agility.
Personally, would like to see more elite battleships (with stats better than the mach) implemented for PVP therefore closing the gap with bs and capital class in the right direction. No more dumbing down capitals and just fill the hole from the bottom up.
Gsy |
|

CCP Ytterbium
C C P C C P Alliance
984

|
Posted - 2012.09.07 11:35:00 -
[66] - Quote
Lili Lu wrote:Dear Ytterbium, *snip!* Sincerely,
LiLu
Hello there, we've read your post a while back - again, it's not because we are not replying that we aren't interested in various hot topics.
What's making (some) tier2 BCs partially so good is due to the modules they use and less to the hull itself. That's the case for the Drake for example. The combination of long range heavy missiles plus shield tanking is amplifying the potential of the ship far too much than intended. That's an issue that cannot be fixed by just quickly changing some numbers up and down as part of a temporary fix.
Sure, a temporary fix may help in the meantime, but it can actually complicate things when we actually get to fully rebalance the battlecruisers. We're not saying it cannot be done, but, for being an old Dev chap within CCP, I have seen first hand what happens when ship balance is prematurely rushed: things tend to get over-nerfed or buffed one way or another and then left to rot for ages. And don't let me fool anyone here by trying to put the blame on other Devs, for this isn't the case: I know this for a fact for doing this very mistake myself several times. I was the one overbuffing the Dramiel to insane speeds in the first place (and to an extend all Angel Cartel Pirate ships).
That's why I tend to be cautious and recommend the balancing guys to do the same when dealing with such problems. Balancing ship hulls on their own is already difficult, but add module balancing into the fray and the complexity blows out of proportion. Another anecdote: the insane falloff we get on particular Angel Cartel ship fits was because I failed to properly communicate with CCP Nozh when rebalancing the Machariel while he was looking at Tracking Enhancers.
We're not trying to specifically wallow in self-pity here but to explain it is important to learn from previous mistakes. We are not excluding the possibility of giving temporary fixes to ships that need them, we are just suggestion caution. 
We would also like to reply on the comments about tech3 ships being balanced for their cost and skill requirements. This should not be a factor for balancing most EVE vessels, because it breaks the purpose of a sandbox game which offers differently shaped tools for you to use as you see fit. And that's without even saying that, with time, as your playerbase gets older and accumulate resources, entry requirements are more and more easily reached, thus resulting in everyone getting their hands on the ship that was initially restricted to a few. And before you ask, some ships, like the Navy/PIrate hulls were designed to be plain better than tech1, others, like tech2/tech3 were not. Tech2 are supposed to be specialized, and tech3 more generalized - performance gap should not be so great that you can forget about tech1 entirely.
Also, we are aware of the number of used tech3 ships in general, and how far the repercussions could go for tweaking them. We know this would be a hot discussion from our playerbase as nobody wants to see their assets changed. That is normal human reaction. We can guarantee you that no matter what happens here, we will definitely do our very best to be as diplomatic, open minded and communicative as we have been in the past to ensure we hear all ends of the arguments and annoy the less amount of people.
However, we are not here to win a popularity contest, we, as ship balancing designers are here to make sure the state of the game is healthy in the long run, and if we have to be universally hated for doing what's needed for EVE Online to last 10 more years in the long run, so be it.
Ooops, made a wall of text , well, hope that helps a bit. |
|

Aineko Macx
Royal Amarr Institute Amarr Empire
203
|
Posted - 2012.09.07 11:44:00 -
[67] - Quote
CCP Ytterbium wrote:Ooops, made a wall of text  , well, hope that helps a bit. I approve of every bit of it. Much love  |

ITTigerClawIK
Galactic Rangers Intrepid Crossing
132
|
Posted - 2012.09.07 11:53:00 -
[68] - Quote
CCP Ytterbium wrote:This come once in a while. As some people mentioned before:
- Tier 2 Battlecruisers already are extremely versatile and popular. Introducing yet improved hulls based on them without looking at tech1 battlecruisers first is in direct contradiction with the tiericide initiative.
- We already have troubles having diverse, interesting hulls roles on this particular level. HACs, tech3 cruisers, battlecruisers and command ships currently are very close of each other on that field. Introducing a Navy Battlecruiser would aggravate the issue even further.
What needs to be done before having Navy Battlecruisers, in no particular order:
- Have a look at tech1 cruisers and bring tiericide to their sorry little sad faces.
- Fix tech1 battlecruisers as a whole. Most tier1 BCs are not good enough, some tier2 are just too good. You know we know you know which ones we are talking about
 - Make sure Command Ships have a viable role next to Battlecruisers (Nighthawk versus drake for example). Look at gang links. Eos. Eos. Eoseoseoseoseos.
- HACs, they need love too.
- Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line. It doesn't necessarily means nerfing them to oblivion and beyond, but making sure that each subsystem configuration has a use and they don't overlap on other ships by making them different in role and purpose.
When that's done, and if the need for it is true, righteous in the divine gospel of the ship balancing light, then let's have Navy Battlecruisers, maybe. Pirate and new tech2 battlecruisers though are less of a problem if the roles aren't overlapping. Hmmmm spiky bikini Sansha battlecruiser with lazors pewpewnomnomnomnom. But errrr drifting out of topic here, we'd need to make sure current Sansha ships are tiericidead before that happens - we've heard horror stories about the Succubus and Phantasm being left to rot for all eternity in station hangars. That is not right.
i totaly wish we got more replys like this for alot of other commonly asked things so thanks for this.
also, TOTALY looking foward to seeing the first run of T1 cruiser changes, i am hoping that my omen is in the first batch( let it use lasers without fitting mods please).
|

Fon Revedhort
Monks of War DarkSide.
758
|
Posted - 2012.09.07 12:08:00 -
[69] - Quote
CCP Ytterbium wrote:Another anecdote: the insane falloff we get on particular Angel Cartel ship fits was because I failed to properly communicate with CCP Nozh when rebalancing the Machariel while he was looking at Tracking Enhancers. I don't get it: the falloff is insane cause of Mach or cause TE is so ridiculously good?
For instance, both Locus coordinator and ambit extension rigs buff optimal and falloff by 15%, while TE impacts fallof twice as much. How is it balanced and how long does it actually take to tune this a bit, given your own words of smaller iterations? 14 |

mama guru
Evolution The Retirement Club
58
|
Posted - 2012.09.07 12:26:00 -
[70] - Quote
HAC's and pirate cruisers have been out for over 7 years and people STILL think they have ever been relevant.
Heres a hint: T3 is not what killed them. ______
EVE online is the fishermans friend of MMO's. If it's too hard you are too weak. |
|

John Ratcliffe
Sausy Sausages
7
|
Posted - 2012.09.07 13:15:00 -
[71] - Quote
CCP Ytterbium wrote:Ooops, made a wall of text  , well, hope that helps a bit.
It'll only help as long as you don't nerf the Drake or any other ship I own.
The men waved their hats, the ladies their umbrellas. One felt they would have liked to touch the steel muscles of the most courageous champions since antiquity. Who will carry off the first prize, entering the pantheon where only supermen may go? |

Metal Icarus
Endless Destruction Against ALL Anomalies
269
|
Posted - 2012.09.07 13:36:00 -
[72] - Quote
CCP Ytterbium wrote: And don't let me fool anyone here by trying to put the blame on other Devs, for this isn't the case: I know this for a fact for doing this very mistake myself several times. I was the one overbuffing the Dramiel to insane speeds in the first place (and to an extend all Angel Cartel Pirate ships). That's why I tend to be cautious and recommend the balancing guys to do the same when dealing with such problems. Balancing ship hulls on their own is already difficult, but add module balancing into the fray and the complexity blows out of proportion. Another anecdote: the insane falloff we get on particular Angel Cartel ship fits was because I failed to properly communicate with CCP Nozh when rebalancing the Machariel while he was looking at Tracking Enhancers.
it was yoooooooooooooooooooooooooooooooooooouuuuuuuuuuu! |

Harvey James
Prospero's Sight
12
|
Posted - 2012.09.07 13:48:00 -
[73] - Quote
well ccp ytterbium heres a question is there any possibility you would consider making navy bc's as a mixture of weapon systems ? for example make a new hull with blasters/missiles for caldari etc... it would add a different element without being a drake or ferox on roids. |

chris elliot
EG CORP Talocan United
45
|
Posted - 2012.09.07 13:53:00 -
[74] - Quote
CCP Ytterbium wrote: *snip*
We would also like to reply on the comments about tech3 ships being balanced for their cost and skill requirements. This should not be a factor for balancing most EVE vessels, because it breaks the purpose of a sandbox game which offers differently shaped tools for you to use as you see fit. And that's without even saying that, with time, as your playerbase gets older and accumulate resources, entry requirements are more and more easily reached, thus resulting in everyone getting their hands on the ship that was initially restricted to a few. And before you ask, some ships, like the Navy/PIrate hulls were designed to be plain better than tech1, others, like tech2/tech3 were not. Tech2 are supposed to be specialized, and tech3 more generalized - performance gap should not be so great that you can forget about tech1 entirely.
Also, we are aware of the number of used tech3 ships in general, and how far the repercussions could go for tweaking them. We know this would be a hot discussion from our playerbase as nobody wants to see their assets changed. That is normal human reaction. We can guarantee you that no matter what happens here, we will definitely do our very best to be as diplomatic, open minded and communicative as we have been in the past to ensure we hear all ends of the arguments and annoy the less amount of people.
You're not planning on making t3's as hilariously useless for the cost as the nighthawk is currently when compared to the drake and tengu are you? (I think that's what a lot of people really want to know, not so much that you plan to change things)
If someone needs to spend about a billion isk and risk loosing skillpoints for loosing the ship it kinda should be just plain better than a command ship that only costs a quarter to half of that no? Risk vs reward and all that jazz.
Oh and on Langs earlier post, while you're giving some lovin to the Succubus, any chance you could kick a little love towards the Cruor?
|

Meditril
T.R.I.A.D Ushra'Khan
115
|
Posted - 2012.09.07 14:59:00 -
[75] - Quote
Please NO. Before adding new ship types please fix the broken ones first... so let's wait until CCP finishes their ongoing process of ship-rework. |

Zarnak Wulf
Imperial Outlaws
553
|
Posted - 2012.09.07 15:00:00 -
[76] - Quote
I can't wait for the tears when the rebalancing program gets to supercaps! |

Harvey James
Prospero's Sight
12
|
Posted - 2012.09.07 15:30:00 -
[77] - Quote
i would be intrigued how the gurista pirate drone boat would turn out i would like to see it getting different drone bonuses to the gallente line cos atm gila is better than ishtar and myrmidon and we'll see about the amarr drone combat ships. But it would certainly add more reason to use the different races drone boats if they all bonused drones differently so maybe amaar could bonus tank more gallente more damage bonuses and then gurista maybe more tracking/geared towards sentries. Just something to make drone ships more interesting like turret ships are. And would be more of a choice rather than if i want shields i go gila, armour i go amarr and gallente are kind of the bottom of the pile. |

Fon Revedhort
Monks of War DarkSide.
758
|
Posted - 2012.09.07 16:16:00 -
[78] - Quote
Zarnak Wulf wrote:I can't wait for the tears when the rebalancing program gets to supercaps! lol
That's one of these few things which keep me subscribed  14 |

Jerick Ludhowe
Toxic Waste Industries
150
|
Posted - 2012.09.07 16:40:00 -
[79] - Quote
Zarnak Wulf wrote:I can't wait for the tears when the rebalancing program gets to supercaps!
rewrite of cyno mechanics is the problem. Simply balancing the ships fighting capabilities will just mask the underlying problem.
|

Korvin
Shadow Kingdom Best Alliance
353
|
Posted - 2012.09.07 16:45:00 -
[80] - Quote
Navy and Pirates the way I see them in devblog seems to do the same bad thing tiers do now. Why not making them with interracial specialization instead? Giving them some advantages of 2 races involved in skill requirements and making navy more defensive and pirate more offensive...
90% webs is a step in a right direction.  __________________________________ Member of CSM 4&5 |
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Liang Nuren
Heretic Army Heretic Nation
2083
|
Posted - 2012.09.07 17:08:00 -
[81] - Quote
Fon Revedhort wrote:CCP Ytterbium wrote:Another anecdote: the insane falloff we get on particular Angel Cartel ship fits was because I failed to properly communicate with CCP Nozh when rebalancing the Machariel while he was looking at Tracking Enhancers. I don't get it: the falloff is insane cause of Mach or cause TE is so ridiculously good? For instance, both Locus coordinator and ambit extension rigs buff optimal and falloff by 15%, while TE impacts fallof twice as much. How is it balanced and how long does it actually take to tune this a bit, given your own words of smaller iterations?
Heh, the falloff is insane because the devs didn't communicate when balancing the two things. That is to say that Nozh was balancing TEs and added +30% falloff and Ytterbium was looking at the same problem from another angle and simultaneously gave the Mach a falloff bonus. I think what this may mean is that Angel ships are going to lose their falloff bonus - which I'm actually a fan of.
Also, regarding the 15% vs 30% of optimal/falloff. I think it's the correct choice. Optimal is a MUCH stronger mechanic than falloff is.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Karah Serrigan
The Hatchery Team Liquid
64
|
Posted - 2012.09.07 17:15:00 -
[82] - Quote
Liang Nuren wrote:Fon Revedhort wrote:CCP Ytterbium wrote:Another anecdote: the insane falloff we get on particular Angel Cartel ship fits was because I failed to properly communicate with CCP Nozh when rebalancing the Machariel while he was looking at Tracking Enhancers. I don't get it: the falloff is insane cause of Mach or cause TE is so ridiculously good? For instance, both Locus coordinator and ambit extension rigs buff optimal and falloff by 15%, while TE impacts fallof twice as much. How is it balanced and how long does it actually take to tune this a bit, given your own words of smaller iterations? Heh, the falloff is insane because the devs didn't communicate when balancing the two things. That is to say that Nozh was balancing TEs and added +30% falloff and Ytterbium was looking at the same problem from another angle and simultaneously gave the Mach a falloff bonus. I think what this may mean is that Angel ships are going to lose their falloff bonus - which I'm actually a fan of. Also, regarding the 15% vs 30% of optimal/falloff. I think it's the correct choice. Optimal is a MUCH stronger mechanic than falloff is. -Liang Yeah, because if there is anything we want its homogenization. And there is totally no other weapon system that relies on optimal rather than falloff already...oh wait. |

Liang Nuren
Heretic Army Heretic Nation
2083
|
Posted - 2012.09.07 17:24:00 -
[83] - Quote
Karah Serrigan wrote: Yeah, because if there is anything we want its homogenization. And there is totally no other weapon system that relies on optimal rather than falloff already...oh wait.
I don't understand what you're getting at. Even with 30% falloff TEs, optimal bonuses are still much stronger than falloff bonuses. High optimal ships are still much stronger than high falloff ships. What is your point?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Karah Serrigan
The Hatchery Team Liquid
64
|
Posted - 2012.09.07 17:31:00 -
[84] - Quote
Liang Nuren wrote:Karah Serrigan wrote: Yeah, because if there is anything we want its homogenization. And there is totally no other weapon system that relies on optimal rather than falloff already...oh wait.
I don't understand what you're getting at. Even with 30% falloff TEs, optimal bonuses are still much stronger than falloff bonuses. High optimal ships are still much stronger than high falloff ships. What is your point? -Liang Ed: Seriously, just lose the snark and try to say what you meant to say. I honestly don't know wtf you are getting at. Nevermind me, i misunderstood your post. I thought you were saying autocannons should rely on optimal and ships should get an optimal bonus rather than falloff because optimal is the better mechanic. Im bad and i should feel bad. |

Liang Nuren
Heretic Army Heretic Nation
2083
|
Posted - 2012.09.07 17:32:00 -
[85] - Quote
Karah Serrigan wrote:Liang Nuren wrote:Karah Serrigan wrote: Yeah, because if there is anything we want its homogenization. And there is totally no other weapon system that relies on optimal rather than falloff already...oh wait.
I don't understand what you're getting at. Even with 30% falloff TEs, optimal bonuses are still much stronger than falloff bonuses. High optimal ships are still much stronger than high falloff ships. What is your point? -Liang Ed: Seriously, just lose the snark and try to say what you meant to say. I honestly don't know wtf you are getting at. Nevermind me, i misunderstood your post. I thought you were saying autocannons should rely on optimal and ships should get an optimal bonus rather than falloff because optimal is the better mechanic. Im bad and i should feel bad.
Heh, it happens to us all on occasion.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Fon Revedhort
Monks of War DarkSide.
758
|
Posted - 2012.09.07 17:33:00 -
[86] - Quote
Liang Nuren wrote: Also, regarding the 15% vs 30% of optimal/falloff. I think it's the correct choice. Optimal is a MUCH stronger mechanic than falloff is.
Falloff rigs should provide 30% (40% for tech2) bonus then. That's kinda the whole point. 14 |

Cephelange du'Krevviq
Hephaestus LLC Get Off My Lawn
52
|
Posted - 2012.09.07 17:36:00 -
[87] - Quote
John Ratcliffe wrote:CCP Ytterbium wrote:Ooops, made a wall of text  , well, hope that helps a bit. It'll only help as long as you don't nerf the Drake or any other ship I own.
Wish in one hand and **** in the other and see which one fills up first. The Drake is in need of some balancing, as are a bunch of other hulls. I'm looking forward to what their tiercide does for the cruiser and BC line. |

Liang Nuren
Heretic Army Heretic Nation
2083
|
Posted - 2012.09.07 17:37:00 -
[88] - Quote
Fon Revedhort wrote:Liang Nuren wrote: Also, regarding the 15% vs 30% of optimal/falloff. I think it's the correct choice. Optimal is a MUCH stronger mechanic than falloff is.
Falloff rigs should provide 30% (40% for tech2) bonus then. That's kinda the whole point.
I see your argument and to a point I agree with it. But I feel that the opportunity cost of a low slot is much higher than that of a rig slot.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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John Ratcliffe
Sausy Sausages
8
|
Posted - 2012.09.07 17:38:00 -
[89] - Quote
Cephelange du'Krevviq wrote:
Wish in one hand and **** in the other and see which one fills up first. The Drake is in need of some balancing, as are a bunch of other hulls. I'm looking forward to what their tiercide does for the cruiser and BC line.
If CCP nerf it then they can suck my **** TBH.
The men waved their hats, the ladies their umbrellas. One felt they would have liked to touch the steel muscles of the most courageous champions since antiquity. Who will carry off the first prize, entering the pantheon where only supermen may go? |

Liang Nuren
Heretic Army Heretic Nation
2083
|
Posted - 2012.09.07 17:54:00 -
[90] - Quote
John Ratcliffe wrote:Cephelange du'Krevviq wrote:
Wish in one hand and **** in the other and see which one fills up first. The Drake is in need of some balancing, as are a bunch of other hulls. I'm looking forward to what their tiercide does for the cruiser and BC line.
If CCP nerf it then they can suck my **** TBH.
Hard to give up your ez mode win button? Awww, it'll be ok. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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