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Elgar Lightfoot
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Posted - 2005.02.05 20:19:00 -
[181]
When I get a mission from an agent it adds a folder under agents in my "People & Places". However if I open that folder it also appears in half a dozen other folders that all open at the same time. None of the BM's in there are right clickable, so are unuseable. The only way I can do missions is to get more info on them and use the BM's in the writeup.
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Alicomb
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Posted - 2005.02.06 09:58:00 -
[182]
Please hurry up and fix the market, getting annoying when it drops out.
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MindLife
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Posted - 2005.02.07 01:50:00 -
[183]
Originally by: MindLife 1: Items, Ships etc not stored in "Sort By Type".. Everytime i close my items, ships, secure cans, yes, even my cargohold and open them again all my stuff are sorted by name.. Before the patch my stuff was always in "Sort by type".. Very annoying bug..
2: When i undock my screen are zoomed in so i cant see anything else then my ship.. Not so annoying, I can just zoom out..
3: Seems to be something wrong with the "Signal Amplifire 2".. It suddenly requires "Electronic Upgrades lvl5" for some reason.. Really annoying..
4: A little note about the Overview reset would have been nice.. I my settings the "Pilot is at war with you" blink's red but in the standard settings the "below -5 security standing" are flashing.. Not a very smart move.. When you are at war with somebody and you meet one blinking red you automatic shoot at the pilot and what is happening if you shoot at one you are not in war with ?.. Correct answer.. You got ganked by sentry's and concord.. I did manage to figure that out before something bad happend..
Well, seems that none of this have been fixed yet so why not add some more..
5: I have my cargobay attached on top of my chatwindows and if i dock with my cargobay open my chatwindows are going small. If i dock with my cargobay closed nothing happens.
6: Cargo still wierd. If i have 5 giants in my Mammoth and jumps over in another ship then 4 of the giants are thrown over in my items. If i take an info on the Mammoth while sitting in another ship it says that my cargospace is 5625 m3. It dosent count my lvl4 indy skill either my 3*27,44% + 1*25,08% expanders mounted on the ship.
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Hawk Firestorm
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Posted - 2005.02.07 13:50:00 -
[184]
Edited by: Hawk Firestorm on 07/02/2005 14:17:20 Edited by: Hawk Firestorm on 07/02/2005 14:09:55 Edited by: Hawk Firestorm on 07/02/2005 13:52:00 There's anasty Sync bug that appeared in shiva that's returned in Exodus.
It Maybe confined to the impass cluster I can't say.
Client doesn't keep sysnc and reports/displays incorrect distance to targets affecting combat especially where missiles will hit for 0 dmg etc against 'ghosts'
Npc's loose track of players actual position and torp flight is affected severely, as well as being unable to target ships even though they are in range etc.
Overall the Sync code in this build is very poor indeed.
Also the Stuck to ship issue has returned in some degree where a player can actually warp off with a station if he initiates warp close to it.
Also overall the slowdown in grp activety has drifted away from you alot in exodus.
Part of the Prob I think is now that torp use has become so widespread and them having such big effects, but overall any grp activety is alot worse in Exodus from my observations, while solo the clients performance has goten better in many regards, grp it stinketh.
Hangers no longer keep their sort order requiring players to constantly do it everytime it's opened.
Personal configurable hanger divisions are long overdue! Pleeeease Trav can we hmm can we?? 
Overall alot more could be done to speed the client up by storing more graphical content such as BPO icons etc locally rather than draggin them off the server, where security issues aren't of a concern.
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Tyroz Averah
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Posted - 2005.02.07 14:11:00 -
[185]
Regarding the sync issues... Happened to me a few times, when I couldn't lock a target which was clearly within my targeting range, according to scanner. Also, couldnt pick up loot from cans hanging just next to my ship.  - out of confusion comes chaos. - out of chaos comes confusion and fear. - ... then comes lunch.
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SkyLander
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Posted - 2005.02.07 17:49:00 -
[186]
I've noticed the snc issue when I'm ratting. I was killing stuff the cans they dropped would be behind me or 20k in some random direction. Really annoying having a can appear right next to you 500m away but it won't go saying that it is over 1500m away. __________________________________________________
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Slarty Bardfast
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Posted - 2005.02.07 23:28:00 -
[187]
The scanner is now broken, its range now is capped at under 2 million km, compared to it's 10au+ previous range.
Retarded.
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Hobbsalong
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Posted - 2005.02.08 05:37:00 -
[188]
The cap bug on undocking is a major pain in the ass. I thought I read that it had been fixed a while back..
I undock from station.. warp to gate. In a Malediction, it says not enough cap. I am 49AU from gate.. and land at 9AU away.
However.. the same Malediction does 160+ AU warps without any issue at other times.
I can duplicate this situation if need be.
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Joshua Calvert
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Posted - 2005.02.09 17:38:00 -
[189]
Originally by: Hobbsalong The cap bug on undocking is a major pain in the ass. I thought I read that it had been fixed a while back..
I undock from station.. warp to gate. In a Malediction, it says not enough cap. I am 49AU from gate.. and land at 9AU away.
However.. the same Malediction does 160+ AU warps without any issue at other times.
I can duplicate this situation if need be.
Happens to me every time you have undocked for the first time after assembling a ship.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Daxit
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Posted - 2005.02.10 00:15:00 -
[190]
Originally by: Joshua Calvert
Originally by: Hobbsalong The cap bug on undocking is a major pain in the ass. I thought I read that it had been fixed a while back..
I undock from station.. warp to gate. In a Malediction, it says not enough cap. I am 49AU from gate.. and land at 9AU away.
However.. the same Malediction does 160+ AU warps without any issue at other times.
I can duplicate this situation if need be.
Happens to me every time you have undocked for the first time after assembling a ship.
I've found that it doesn't matter about whether it's a newly-assembled ship or not. Basically, you know sometimes you undock and if you double-click to start moving, you get hurled out of the station (i'm talking like 800m/s in a BS etc)? Well, if you're in a situation where you undocked and moving would hurl you with the speedboost... warping immediately without clicking and moving a little bit will get you hit by the damn cap bug.
Once I connected the dots, anytime I undock now, I manually click to move FIRST, then warp. Doing this has NEVER let that undock cap bug hit me. NOT doing this has screwed every ship I have flown at least a dozen times. When your Crow can't fly 25au to a gate immediately after undock... there's an obvious problem. And it's not just after it's been assembled.
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Hawk Firestorm
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Posted - 2005.02.10 02:58:00 -
[191]
Edited by: Hawk Firestorm on 10/02/2005 02:59:52 Also alot of work has to be done in the fundemental areas of the game.
Getting back smooth fleet combat and grp activety, hammer down on big effects like torps.
Get some nitrus oxide in that server code. :)
But by far most of all sort the fitting system out once and for all, and get the game balanced.
No gimp this ungimp that, do the work, do it right and more importantly do it once. 
Also the skill times and dependancies are excessive, the games turning into a skill training sim, it's actually starting to get more fun playing on the test server. heh
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SPUFFofDoG
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Posted - 2005.02.11 12:35:00 -
[192]
Originally by: Hawk Firestorm Edited by: Hawk Firestorm on 10/02/2005 02:59:52 Also alot of work has to be done in the fundemental areas of the game.
Getting back smooth fleet combat and grp activety, hammer down on big effects like torps.
Get some nitrus oxide in that server code. :)
But by far most of all sort the fitting system out once and for all, and get the game balanced.
No gimp this ungimp that, do the work, do it right and more importantly do it once. 
Also the skill times and dependancies are excessive, the games turning into a skill training sim, it's actually starting to get more fun playing on the test server. heh
sorted, no need to add. n1 
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Razin
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Posted - 2005.02.12 19:54:00 -
[193]
Edited by: Razin on 12/02/2005 20:14:44 Here is a description of a problem I posted in the Bug Reporting section. Is anyone else having the same problem and has anyone found a solution?? -- This has never happened until this Friday, 11 Feb. '05 (I have not logged in on Thursday, so I don't know if the situation started then, but everything was alright on Wednesday).
I get this screen http://myeve.eve-online.com/screenshots/default.asp?screenID=7515 with an error dialog titled "CONNECTION LOST" with the following text "The transport has not yet been connected, or authentication was not successful." (after which I get dropped to the log in screen) when I do the following: jump, dock, activate ship module, train a skill, put up a market order, use any in-station service, etc. Some of these actions cause a server disconnect every time, some less often, but more then 50% of the time.
This, off course, makes the game completely unplayable.
In every other respect my computer and all software on it behave as before.
Please advise.
Dell Dim8250, 2.4 P4, 1GIG RAM, ATI Rad9800 Pro, Cat 4.12, Turtle Beach Santa Cruz soun card (never had any problem with this). --
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DirtySnipe
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Posted - 2005.02.15 12:24:00 -
[194]
problems with windows auto resizing for no reason and when you stack windows up the left hand side against menu bar it also stops the menu from working. Very annoying ( have to pull window away from the menu to get it to work).
Also the hangers now auto sort by name and that messes everything up. Is it possible to set a default to either name or type????
Also when is the auto reload gonna be sorted???
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ollobrains
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Posted - 2005.02.15 12:50:00 -
[195]
the auto resizing and the way of categorizing the ships in hanger is a little annoying but nohting serious
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