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Thread Statistics | Show CCP posts - 0 post(s) |

MinorFreak
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Posted - 2005.02.02 09:56:00 -
[1]
Originally by: Minerva IV hehe, ah yes i think you are right they may not get the security hit for not destroying your ship.
and the ss for not entering 0.9 systems is -2.5 so thats what you aiming for, (http://oldforums.eveonline.com/?a=topic&threadID=135823) was hidden on about page ten or eleven in crime and punishment.
intriguing. i especially enjoyed reading that gm's opinion about "alts" ______________________ Best darned links ingame and out (backup) |

MinorFreak
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Posted - 2005.02.02 09:57:00 -
[2]
Edited by: MinorFreak on 02/02/2005 09:59:00
Originally by: Atlane Moon Thanks Katja for your info.
Is there a legitimation to fight ore thieves? Are ppl flagged for touching our cans?
no. drop that subject, please. officially it's merely 'waste-removal-specialists'
Calling for such a flag and whining about "ore thieves" will only get CCP to do the easiest thing: remove the ability to jetcan mine. ______________________ Best darned links ingame and out (backup) |

MinorFreak
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Posted - 2005.02.02 11:11:00 -
[3]
Edited by: MinorFreak on 02/02/2005 11:15:13 well, i'm certainly looking forward to the debriefing session. I'm sure there's a few interesting things he's found out that we can let everyone know about.
So only ganking lowers you sec.status. hmmmmm...did they try pod-killing you too? i'll bet they don't cause i'm assuming that impacts your sec.stat by a huge amount, compared.
hmmmmmmm...well, if i was in your shoes i'll equip modules that lowered shield capacity, yet were cheap compared to my insurance costs on a dummy indy. hmmmmm...i wonder if there's any slot2 modules that do that as well...hmmmmm, how about 1mn MWDs?
hmmmmmmm...but, what if structure/armour needed reducing more...heheeheh i've got lots of nanofiber internals --- ooooooo and maybe we could get better results out of those silly reinforced bulkheads. ______________________ Best darned links ingame and out (backup) |

MinorFreak
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Posted - 2005.02.02 11:27:00 -
[4]
Originally by: Jim Steele Anyway back to the origional post, why dont you try to tank your indy
no. the point is to lower their sec.status...if concord ganks them before the kill shot, there's not much point in having a dummy indy.
As for the webber suggestion...hmmmmmm...i think it just might clue them in.
Anyways, i wonder if you could survive an encounter with gank squads if you had enough middle slots to fit shield expanders and boosters and hardeners? You wouldn't need alot, but enough till concord dealt with them. ______________________ Best darned links ingame and out (backup) |
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