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Thread Statistics | Show CCP posts - 10 post(s) |
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CCP Spitfire
C C P C C P Alliance

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Posted - 2011.03.14 13:49:00 -
[1]
CCP Orion talks about the work that the EVE Online engineering team has been doing to make the in-game inventory system more robust. You can read the dev blog here.
Spitfire Community Representative CCP Hf, EVE Online |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2011.03.14 13:55:00 -
[2]
\o/
Secure 3rd party service | my in-game channel 'Holy Veldspar' |
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Cristl
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Posted - 2011.03.14 14:12:00 -
[3]
Edited by: Cristl on 14/03/2011 14:12:19 Testicles: providing inspiration since day six.
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.03.14 14:15:00 -
[4]
Originally by: Chribba \o/
Bah, IAC then, at least I managed to beast you once today. :D
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JamesCLK
Red Mist Ltd
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Posted - 2011.03.14 14:28:00 -
[5]
Edited by: JamesCLK on 14/03/2011 14:28:40 Will it blend? That is the question. 
A bit too short and lacking in technobabble for my own likeing, however, I found that the <icelandic balls> made up for that... Delicious! 
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Qoi
Exert Force
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Posted - 2011.03.14 14:29:00 -
[6]
The graph is awesome! 
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CCP Explorer

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Posted - 2011.03.14 14:49:00 -
[7]
Originally by: JamesCLK Will it blend? That is the question. 
A bit too short and lacking in technobabble for my own likeing, however, I found that the <icelandic balls> made up for that... Delicious! 
Most of the technobabble will follow in CCP Veritas' follow-up dev blog to his Missiles hate my hamsters blog.
But you will also find the technobabble in that dev blog and CCP Creber Cattus' 64 bits should be enough for everybody dev blog.
The purpose of this dev blog was to announce what we did in Incursion 1.3 and to tie all the dev blogs together.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Estel Arador
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Posted - 2011.03.14 14:49:00 -
[8]
Moar graphs please!
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.03.14 14:51:00 -
[9]
So what is the timeframe for Phase 1, April or May?
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CCP Explorer

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Posted - 2011.03.14 14:52:00 -
[10]
Originally by: Mashie Saldana So what is the timeframe for Phase 1, April or May?
We are starting the work now on Phase 1 (which is the 3rd phase) and are planning deployment in summer.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Descention
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Posted - 2011.03.14 14:53:00 -
[11]
Edited by: Descention on 14/03/2011 14:52:55
Originally by: Mashie Saldana So what is the timeframe for Phase 1, April or May?
Soon(tm) =)
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Ban Doga
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Posted - 2011.03.14 15:00:00 -
[12]
This must be a new record in "Using the most words without saying anything substantial".
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CCP Orion

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Posted - 2011.03.14 15:03:00 -
[13]
Originally by: Estel Arador Moar graphs please!
Squeezing this graph in was already stretching the data
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Mr LaForge
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Posted - 2011.03.14 15:14:00 -
[14]
Edited by: Mr LaForge on 14/03/2011 15:13:48 This is the totally wrong way to make graphs. Future graphs should be about how much current content hurts the hamsters and how corification will reduce their stress load. All bars and lines must use hamsters as well.
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WhiteGhostBear
Furs of New Eden Galactic System Lords Alliance
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Posted - 2011.03.14 15:18:00 -
[15]
Edited by: WhiteGhostBear on 14/03/2011 15:18:36 I prefer my ram testes still attached to the ram, but that's just me... Love the graph too. Very informative!
Definitely looking forward to your optimizations. Yesterday I was dropping just 100-200 items at once from my ship into my hangar, in a relatively quiet area, and it took minutes to move everything over.
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Shandir
Minmatar EVE University Ivy League
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Posted - 2011.03.14 15:18:00 -
[16]
Can you please elaborate on the benefits this will have to EVE players? The devblog doesn't seem to mention any.
- Vote Trebor Daehdoow for CSM and Chairman of CSM. Trebor's Campaign Manifesto |

Meissa Anunthiel
Redshift Industrial Rooks and Kings
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Posted - 2011.03.14 15:44:00 -
[17]
Originally by: Shandir Can you please elaborate on the benefits this will have to EVE players? The devblog doesn't seem to mention any.
Most likely easier code maintenance.
Also, by decoupling the inventory systems from Eve proper, the game programmers no longer have to worry as much about making it work, since that's Core's job now, and can spend more time doing actual game stuff with the inventory system :-) ----- Member of CSM 2, 3, 4, 5. Running for CSM 6 http://www.rooksandkings.com/meissa/ Click here to vote for me! |

Catari Taga
Centre Of Attention Middle of Nowhere
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Posted - 2011.03.14 15:53:00 -
[18]
- CCP dude #1: we should spam another dev blog today
- CCP dude #2: how about we write something about fan fest and virtual t-shirts
- CCP dude #3: we already did that all week long
- CCP dude #2: how about we write something about how we're doing :awesome: work on the game then?
- CCP dude #3: :18 months:?
- CCP dude #2: true. how about our :awesome: new forums then?
- CCP dude #3: don't be silly...
- CCP dude #2: right... just write some random techno babble about work we might do one day and put some graphs in as filler, players seem to like that.
- CCP dude #1: make it so.
--
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ChromeStriker
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Posted - 2011.03.14 16:27:00 -
[19]
Originally by: Catari Taga
- CCP dude #2: right... just write some random techno babble about work we might do one day and put some graphs in as filler, players seem to like that.
- CCP dude #1: make it so.
Yay Graph      
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CCP Explorer

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Posted - 2011.03.14 16:39:00 -
[20]
Originally by: Meissa Anunthiel
Originally by: Shandir Can you please elaborate on the benefits this will have to EVE players? The devblog doesn't seem to mention any.
Most likely easier code maintenance.
Also, by decoupling the inventory systems from Eve proper, the game programmers no longer have to worry as much about making it work, since that's Core's job now, and can spend more time doing actual game stuff with the inventory system :-)
That, and also from the dev blog "Another optimization we released as part of this update is "Inventory Setification" which is promising a dramatic performance improvement both in high traffic systems such as Jita, and in inventory heavy operations (such as missile fights). More on that in CCP Veritas' "Missiles hate my hamsters" dev blog, and an upcoming follow-up devblog once the final numbers are in."
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2011.03.14 16:46:00 -
[21]
Originally by: Catari Taga
- CCP dude #2: right... just write some random techno babble about work we might do one day and put some graphs in as filler, players seem to like that.
You will note that we have already deployed two of the three phases to Tranquility. We are currently starting the work for the third. This dev blog ties together the multiple phases and multiple dev blogs into one whole in addition to explaining what the Incursion 1.3 client patch was all about.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Catari Taga
Centre Of Attention Middle of Nowhere
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Posted - 2011.03.14 16:53:00 -
[22]
Originally by: CCP Explorer
Originally by: Catari Taga
- CCP dude #2: right... just write some random techno babble about work we might do one day and put some graphs in as filler, players seem to like that.
You will note that we have already deployed two of the three phases to Tranquility. We are currently starting the work for the third. This dev blog ties together the multiple phases and multiple dev blogs into one whole in addition to explaining what the Incursion 1.3 client patch was all about.
No doubt, but I was more referring to the upcoming "phase 1", and the fact that the customary humourous introduction in this blog had more content than the actual content part itself. Plus the graph which did actually make me smile. If your blog was not meant as a troll it does however read like one. So indulge me if I troll you back a little. ;) --
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CCP Explorer

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Posted - 2011.03.14 16:58:00 -
[23]
Originally by: Catari Taga
Originally by: CCP Explorer
Originally by: Catari Taga
- CCP dude #2: right... just write some random techno babble about work we might do one day and put some graphs in as filler, players seem to like that.
You will note that we have already deployed two of the three phases to Tranquility. We are currently starting the work for the third. This dev blog ties together the multiple phases and multiple dev blogs into one whole in addition to explaining what the Incursion 1.3 client patch was all about.
No doubt, but I was more referring to the upcoming "phase 1", and the fact that the customary humourous introduction in this blog had more content than the actual content part itself. Plus the graph which did actually make me smile. If your blog was not meant as a troll it does however read like one. So indulge me if I troll you back a little. ;)
Humour is at 142 words but content at 328 words? 
... and your trolling was fine.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Herschel Yamamoto
Agent-Orange Nabaal Syndicate
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Posted - 2011.03.14 17:08:00 -
[24]
Edited by: Herschel Yamamoto on 14/03/2011 17:08:45 +1 the "Why did you just post a zero-content dev blog" sentiment. Telling us that you plan to do some back-end changes to the database with no obvious impact on the game is not exactly the stuff dreams are made of.
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Lothris Andastar
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Posted - 2011.03.14 17:16:00 -
[25]
Put MOAR GRAPHZ!!!!!!!!!
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Patient 2428190
DEGRREE'Fo'FREE Internet Business School
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Posted - 2011.03.14 17:17:00 -
[26]
Edited by: Patient 2428190 on 14/03/2011 17:18:25 Next time, just post pictures of you all eating ram *********.
edit: no fair I can't talk about ram ballz ...Then when you stopped to think about it. All you really said was Lalala. |
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CCP Explorer

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Posted - 2011.03.14 17:34:00 -
[27]
To summarise an already brief dev blog to counter the "zero-content":
- Tyrannis 1.2, Incursion 1.3 and a future release are all linked together as parts of a long-term engineering project.
- Incursion 1.3, which to players may have appeared to contain no changes, consisted of (A) code cleanup, (B) item transfer mechanisms hardening to counter future exploits, and (C) dramatic performance improvements, which will be detailed later.
- The dev blog 64 bits should be enough for everybody (on Tyrannis 1.2), Missiles hate my hamsters (on Incursion 1.3) and an upcoming dev blog on significant performance improvements (also on Incursion 1.3) are all about this project.
While it's difficult to relay backend work like this then we want to try to make sure that EVE players have information about the various projects we are working on, how they tie together, and the fact that there are developers that are working on things that are not immediately customer-facing.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Lykouleon
Bad Kitty Inc.
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Posted - 2011.03.14 17:47:00 -
[28]
Needs moar graphs and "man-parts" Don't click on this. No, really, don't, it'll make your eyes bleed. |

Patient 2428190
DEGRREE'Fo'FREE Internet Business School
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Posted - 2011.03.14 17:53:00 -
[29]
Originally by: CCP Explorer To summarise an already brief dev blog to counter the "zero-content":
- Tyrannis 1.2, Incursion 1.3 and a future release are all linked together as parts of a long-term engineering project.
- Incursion 1.3, which to players may have appeared to contain no changes, consisted of (A) code cleanup, (B) item transfer mechanisms hardening to counter future exploits, and (C) dramatic performance improvements, which will be detailed later.
- The dev blog 64 bits should be enough for everybody (on Tyrannis 1.2), Missiles hate my hamsters (on Incursion 1.3) and an upcoming dev blog on significant performance improvements (also on Incursion 1.3) are all about this project.
While it's difficult to relay backend work like this then we want to try to make sure that EVE players have information about the various projects we are working on, how they tie together, and the fact that there are developers that are working on things that are not immediately customer-facing.
It was mostly a recap blog, linking to other existing blogs. You can't count that for content. Yes, its a massive undertaking that requires months of work, but you can't count a link to a prior work as content
In addition the section that contains what is "new and upcoming" is smaller than the section prattling about ram testes and the graph convoys absolutely nothing of importance. ...Then when you stopped to think about it. All you really said was Lalala. |
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CCP Explorer

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Posted - 2011.03.14 18:06:00 -
[30]
Indeed it was a recap blog and brief information about what was in Incursion 1.3.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Herschel Yamamoto
Agent-Orange Nabaal Syndicate
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Posted - 2011.03.14 18:10:00 -
[31]
Originally by: CCP Explorer Indeed it was a recap blog and brief information about what was in Incursion 1.3.
So why not just do the recap in the upcoming blog about performance improvements?
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MidasMulligan
Suddenly Ninjas
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Posted - 2011.03.14 18:25:00 -
[32]
How I read this blog:
"Balls something something improvements funny graph."
Well, I wholeheartedly approve of whatever it is you're doing. Maybe I'm too drunk to understand what you're up to. I'd like to think that. I have the feeling that if I were sober I still wouldn't understand what "game-agnostic" means. I used to know BASIC.
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mkmin
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Posted - 2011.03.14 18:29:00 -
[33]
So... who's the bastard who ate the rest of the ram?
Also, good to have a blog on what that patch was that had useless patch notes. I was really wondering and am glad it actually meant something instead of just being someone with a little useless side project.
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Liang Nuren
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Posted - 2011.03.14 19:19:00 -
[34]
People should chill out. Thx for the dev blog
-Liang -- Eve Forum ***** Extraordinaire On Twitter
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Keiko Kobayashi
Amarr Celestial Janissaries Curatores Veritatis Alliance
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Posted - 2011.03.14 19:38:00 -
[35]
Edited by: Keiko Kobayashi on 14/03/2011 19:38:16
Originally by: Liang Nuren People should chill out. Thx for the dev blog
-Liang
Thusly.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2011.03.14 20:38:00 -
[36]
hehehe *********
that is all!
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2011.03.14 20:44:00 -
[37]
Edited by: Chainsaw Plankton on 14/03/2011 20:43:59 ps, awesome graph!
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Fearless M0F0
Aliastra
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Posted - 2011.03.14 22:43:00 -
[38]
Tough crowd, uh? . We just had a similar response this morning in our sprint review meeting when discussing user stories about backend work we could not show.
This is a great dev blog for software architects, we like the big picture... and cool graphs 
-- I take offense on people feeling offended by me |

Lubomir Penev
Sausages of Truth
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Posted - 2011.03.14 23:09:00 -
[39]
Don't you have anything better to do than trolling us CCP? Like putting the botters on the "best customers, do not ban" list. There are no macrominers in EVE |

Gnulpie
Minmatar Miner Tech
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Posted - 2011.03.14 23:16:00 -
[40]
I likes!
also: ccp's graphs = best graphs |

Licinius CrassusFilius
Space Construction and Research
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Posted - 2011.03.15 01:20:00 -
[41]
Originally by: CCP Explorer
Originally by: Mashie Saldana So what is the timeframe for Phase 1, April or May?
We are starting the work now on Phase 1 (which is the 3rd phase) and are planning deployment in summer.
I think the bolded part is the best part of this entire blog and subsequent posting. I am going to have to show this to my development team. What scares me is that they will understand it.
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KilLr BuNeh
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Posted - 2011.03.15 05:27:00 -
[42]
lurve the graph. gave me a giggle.
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Dorn Val
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Posted - 2011.03.15 08:43:00 -
[43]
Moar balls! Uh, I mean graphs 
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Akrasjel Lanate
Gallente Naquatech Conglomerate
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Posted - 2011.03.15 10:56:00 -
[44]
Let's hope so...
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.03.15 11:35:00 -
[45]
 ..so, when's phase 2 due then?
ps: love the graph.. next time make it even more puzzling and put even less relevant info in there 
Get rid of Rooms with Doors - Shortrange Jumpdrives for everybody!  |

Shasz
Royal Black Watch Highlanders Warped Aggression
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Posted - 2011.03.15 11:53:00 -
[46]
I liked the blog, bring moar like this :)
It informs us what's going on in the background systems that we don't see, and probably won't ever notice, and injects a nice bit of humor into the day while I drink my coffee and get ready to deal with users of my own.
Honestly, when's the last time anyone thought, "Huh, I'm not noticing any extra lag moving my inventory around today, despite the ever-growing population of players and items. I should go complain about that."
Not every code change or project is sexy and flashy - but I still want to hear about 'em.
And, I loved the graph :) ___________________________________
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Cresalle
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Posted - 2011.03.15 21:41:00 -
[47]
Best graph evar. 
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Freidrich Nietchize
Gallente Obscure Ops Get Off My Lawn
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Posted - 2011.03.16 00:40:00 -
[48]
Edited by: Freidrich Nietchize on 16/03/2011 00:40:49
Originally by: CCP Explorer While it's difficult to relay backend work like this then we want to try to make sure that EVE players have information about the various projects we are working on, how they tie together, and the fact that there are developers that are working on things that are not immediately customer-facing.
I strongly disagree. As a programmer myself, I know very well how important it is to do code cleanup and 'invisible' enhancements. What I've also found is there's lots of people on these forums much smarter than I. Indulge us a bit. Brag a big. Let us know just how these changes will make the world better for you. I'm sure as hell interested. It's stupid sexy techie talk. ================================================ Ceiphied > Server-side dual-hamster support is supposed to be implemented about the same time we get the ability to walk in stations |

Cal Archura
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Posted - 2011.03.16 20:17:00 -
[49]
CCP Orion! Are you kidding me with that link?!?!? I followed it and threw up in my own mouth after looking at that food!
"¦orramatur consists of many different foods, including:
Kµstur hßkarl, putrefied Greenland shark S·rsa=ir hr·tspungar, the ********* of rams pressed in blocks, boiled and cured in lactic acid. Svi=, singed and boiled sheep heads, sometimes cured in lactic acid Svi=asulta, head cheese or brawn made from svi=, sometimes cured in lactic acid Lifrarpylsa (liver sausage), a pudding made from liver and suet of sheep kneaded with rye flour and oats Bl==m÷r (blood-suet; also known as slßtur, meaning slaughter), a type of blood pudding, which is made from lamb's blood and suet, kneaded with rye flour and oats Har=fiskur, wind-dried fish (often cod, haddock or seawolf), served with butter R·gbrau= (rye bread), traditional Icelandic rye bread Hangikj÷t, (hung meat), smoked and boiled lamb or mutton, sometimes also eaten raw. Lundabaggi, sheepÆs loins wrapped in the meat from the sides, pressed and cured in lactic acid Selshreifar, seal's flippers cured in lactic acid During the month of ¦orri, ¦orri buffets are quite popular in Iceland where many restaurants in Reykjavfk and elsewhere serve ¦orramatur, sometimes on wooden platters, called trog (trough). At these gatherings, Icelandic Brennivfn is often consumed in copious amounts. Plastic trays with a selection of ¦orri delicacies can also be found in supermarkets during midwinter"
You guys in Iceland certainly wouldn't have to worry about eating in a post armageddon world... 
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Ban Doga
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Posted - 2011.03.17 21:54:00 -
[50]
Originally by: CCP Explorer To summarise an already brief dev blog to counter the "zero-content":
- Tyrannis 1.2, Incursion 1.3 and a future release are all linked together as parts of a long-term engineering project.
- Incursion 1.3, which to players may have appeared to contain no changes, consisted of (A) code cleanup, (B) item transfer mechanisms hardening to counter future exploits, and (C) dramatic performance improvements, which will be detailed later.
- The dev blog 64 bits should be enough for everybody (on Tyrannis 1.2), Missiles hate my hamsters (on Incursion 1.3) and an upcoming dev blog on significant performance improvements (also on Incursion 1.3) are all about this project.
While it's difficult to relay backend work like this then we want to try to make sure that EVE players have information about the various projects we are working on, how they tie together, and the fact that there are developers that are working on things that are not immediately customer-facing.
Yeah, whenever I have to explain something very technical that's also not immediately visible and I expect the audience to be unfamiliar with those things I also do talk about food, things I already explained and meaningless statistics.
So far this has worked about as well as your attempt here...
On a more serious side note: Everything you listed is customer-facing.
- code cleanup should result in shorter development cycles, less bugs and/or new possibilities
- countering exploits is pretty important and good
- dramatic performance improvements should be obvious
Why would you have a hard time explaining those things and work with the assumption that they are not immediately customer-facing? Better quality, less cheating and higher performance pretty much sums up all the non-functional requirements for a game.
I can only wonder why you'd have problems writing about that and publish a blog about food, already publish information and a useless graph instead (the part with "things to come" is only 3 sentences) and even see the need to defend that as "difficult content to present".
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Shurikane
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Posted - 2011.03.19 14:44:00 -
[51]
Edited by: Shurikane on 19/03/2011 14:45:17
Originally by: Ban Doga Why would you have a hard time explaining those things and work with the assumption that they are not immediately customer-facing? Better quality, less cheating and higher performance pretty much sums up all the non-functional requirements for a game.
Because in practice, most customers do not care about updates unless they get obvious in-your-face instant gratification from it.
I've had conversations like these more often than you can imagine:
Me: Good news! We have released a framework update. Customer: That's cool but what about the mods I asked for? Me: The update will streamline the released process, hence making for bigger mods in less time. Customer: Great but what about MY mods? Me: It also means that we've upgraded compatibility, so it's much easier to fit things together than ever before. No more having to do big setups on your end to install our next updates. It's all just plug and play now. Customer: WHAT ABOUT MY MODS??!?!6?!?!?!?!?!61?!!?16!"61 Me: Oh, and it makes the product configuration module three times faster. Customer: ...Oh, really? Sweet! Carry on with the good work, kind sir.
I've since stopped notifying customers about updates that don't directly concern them, since it often only serves as a reminder to them that I'm working on something that's not what they're asking for, and hence what I am working on is inherently wrong.
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Ban Doga
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Posted - 2011.03.20 09:54:00 -
[52]
Originally by: Shurikane Edited by: Shurikane on 19/03/2011 14:45:17
Originally by: Ban Doga Why would you have a hard time explaining those things and work with the assumption that they are not immediately customer-facing? Better quality, less cheating and higher performance pretty much sums up all the non-functional requirements for a game.
Because in practice, most customers do not care about updates unless they get obvious in-your-face instant gratification from it.
I've had conversations like these more often than you can imagine:
Me: Good news! We have released a framework update. Customer: That's cool but what about the mods I asked for? Me: The update will streamline the released process, hence making for bigger mods in less time. Customer: Great but what about MY mods? Me: It also means that we've upgraded compatibility, so it's much easier to fit things together than ever before. No more having to do big setups on your end to install our next updates. It's all just plug and play now. Customer: WHAT ABOUT MY MODS??!?!6?!?!?!?!?!61?!!?16!"61 Me: Oh, and it makes the product configuration module three times faster. Customer: ...Oh, really? Sweet! Carry on with the good work, kind sir.
I've since stopped notifying customers about updates that don't directly concern them, since it often only serves as a reminder to them that I'm working on something that's not what they're asking for, and hence what I am working on is inherently wrong.
Maybe that's a strange coincidence, but I'd say that last two lines were actually a very direct concern for the customer and he was happy to hear about the improvement.
The awkwardness of the rest of this conversation could be traced back to you ignoring his concerns and talking about the advantages of the framework update you are pleased with instead.
Ideally everything should have some value for the customer - making your life easier should result in you being able to deliver the product faster or better or even more of the product - the world is not ideal tho, I know. But if you really cannot find something in what you're doing that addresses a concern of your customer(s), I'd say you are really working on something you shouldn't.
Of course the concerns of the customer(s) might just be unknown or poorly understood. The other thing might be having trouble explaining it in a way that customer might actually understand. That's rather common as well, especially when the one delivering the product/service needs to have very specialized knowledge for doing this.
Of course this was only a made-up example...
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CCP Explorer

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Posted - 2011.03.22 16:13:00 -
[53]
The details about the performance optimisations in Incursion 1.3 have now been published in Missiles Hate My Hamsters û The Followup.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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