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Pinstar Colton
Sweet Asteroid Acres
243
|
Posted - 2012.08.27 13:06:00 -
[1] - Quote
So, I've trained up all my probing skills to IV, in a ship with a bonus to probing, have the probe bonus rigs fit, using a sister's launcher and sister's probes.... and it still takes me ~10 minutes to probe down a single site. (This is all in low sec) I *Know* there are people out there who can do it *much* faster.
Can anyone share techniques they use to speed up probing? How few re-adjustments can you get away with before getting a site to 100%? I'm using the technique shown on the tutorial video (but with 7 probes, rather than 4) and I can *eventually* find stuff, but not with any efficiency.
In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse. |

Roime
Shiva Furnace Dead On Arrival Alliance
1103
|
Posted - 2012.08.27 13:23:00 -
[2] - Quote
I'd guess it's just a matter of practice since your skills and gear are just fine. You'll get faster with moving the probes and "reading" the sig indicators.
I use 2-4 scans to get most signatures, taking a few minutes if I'm not in a hurry, same skills and gear as you. On my prober alt I resolve more sigs with just two passes (8AU>2/1AU, depending on sig strength), but occasionally still need 3 or 4 (8AU>2AU>1/0.5AU) if I blunder with probe placement or the sig is really weak.
Gallente - the choice of the interstellar gentleman |

Pinstar Colton
Sweet Asteroid Acres
243
|
Posted - 2012.08.27 13:29:00 -
[3] - Quote
Roime wrote:I'd guess it's just a matter of practice since your skills and gear are just fine. You'll get faster with moving the probes and "reading" the sig indicators.
I use 2-4 scans to get most signatures, taking a few minutes if I'm not in a hurry, same skills and gear as you. On my prober alt I resolve more sigs with just two passes (8AU>2/1AU, depending on sig strength), but occasionally still need 3 or 4 (8AU>2AU>1/0.5AU) if I blunder with probe placement or the sig is really weak.
Can you give a few more details? How many probes do you use? What formation? How tightly do you inter-weave their scan ranges?. I'd love to be able to bulls-eye sites in 2-4 scans. In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse. |

Idris Helion
University of Caille Gallente Federation
54
|
Posted - 2012.08.27 13:52:00 -
[4] - Quote
I do mostly probing in hisec, so I'm not sure if things are different in low/null, but I've found that using the simple "cross" method with 4 probes is almost always the best way to get a sig down to 80-90%.
My Astrometric acquisition, pinpointing, and rangefinding are all at IV; Science is at V. I fly a Heron rigged with 2 Small Gravity Capacitor Upgrades. With these skills and that ship, I can scan down a Radar site in about ten minutes (I get lucky sometimes and get one in five minutes). Mag and Grav sites I can get in about five minutes.
Some sigs, like Radar, are hard to pin down. I almost always have to use 6 instead of 4 probes for those once I've scanned them to 97.5%.
EDIT: I'm using Sisters scanners and probe launcher, btw. |

Roime
Shiva Furnace Dead On Arrival Alliance
1103
|
Posted - 2012.08.27 13:55:00 -
[5] - Quote
I use 7, my alt 8.
7 in the normal formation of "star" with one above and one below. Balls are not only touching, they lovingly embrace each others.
I took a screenshot as I couldn't explain the amount of overlap, http://i.imgur.com/2ElKt.jpg
Gallente - the choice of the interstellar gentleman |

Pinstar Colton
Sweet Asteroid Acres
243
|
Posted - 2012.08.27 14:07:00 -
[6] - Quote
That's about as tight as I weave my probes...though it is hard to tell exactly without the Box + Arrows on each probe. (As a reference, I try to loop the edge of an outer probe so that it encases the opposite arrow of my central probe. )
I also use the star. (1 central probe with 2 probes at opposite ends of each X/Y/Z axis)
Also: How did you get rid of all those little boxes with other stuff in the system? (Like nearby stations/gates and such) I find they frequently interfere with me trying to re-position my probes while scanning. In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
648
|
Posted - 2012.08.27 15:04:00 -
[7] - Quote
4 Probes, cross formation, make sure to use ctrl/alt when rearranging probes.
5th probe at the center if you are bad and need a safety net. |

Roime
Shiva Furnace Dead On Arrival Alliance
1103
|
Posted - 2012.08.27 15:52:00 -
[8] - Quote
Pinstar Colton wrote: Also: How did you get rid of all those little boxes with other stuff in the system? (Like nearby stations/gates and such) I find they frequently interfere with me trying to re-position my probes while scanning.
As much as I hate the celestials interfering with probing, I can't magick them away- the screenshot was taken in a wormhole system, which don't have gates or stations.
Gallente - the choice of the interstellar gentleman |

BobFenner
Black Hole Runners
25
|
Posted - 2012.08.27 16:46:00 -
[9] - Quote
Emperor Salazar wrote:4 Probes, cross formation, make sure to use ctrl/alt when rearranging probes.
5th probe at the center if you are bad and need a safety net.
The fifth probe in the center is NOT a safety net, you can use this probe at a lower scan range to help scan sigs quicker. My missus thinks of EvE as 'the other woman'. :) |

Calisto Thellere
Klaatu Technologies
7
|
Posted - 2012.08.27 21:07:00 -
[10] - Quote
I probe and run sites in my tengu, so my scan strength isnt as good as it could be if say i was in a buzzard with grav rigs ect.
My skills are 5/5/5 and i always use just 4 probes, sisters probes ina sisters launcher too.
Look at it like a clock face, a probe at 12/3/6/9, overlap them approx 30% so it gives you a kind of cross over pocket in the center by all 4 probes.
Doing it like this i always 2 step my first scan from 32-8 and again from 8, once ive scanned again, down to 2 and 9 times out of ten i still have the sig locked down (now and again i;; lose it and get the red sphere/ring) at 2AU. From there say its a 4/10 sig, i can pin it 100% the next step (1AU)
Takes me 30-45 seconds to get 100 from start to finish, but i do explore full time and im pretty good with using 'shift' and 'alt' to move all my probes at once and to pull them in when stepping down too.
TL:DR
Just practice practice practice. |

Cage Man
Evil Guinea Pigs
1
|
Posted - 2012.08.28 00:15:00 -
[11] - Quote
I learn't from this CCP video and still use it with 5 probes. It takes a fair amount of practice, quickly learn't living in a wh :) to go from 10 mins to a few mins and skipping ranges. Sadly this is one skill a skill book is not going to make easier. 4 probes work, but since the changes all probes add to the scan strength so the 5th one is very helpful. Also using the shift and alt functions makes life easier. |

Ensign X
114
|
Posted - 2012.08.28 00:31:00 -
[12] - Quote
BobFenner wrote:Emperor Salazar wrote:4 Probes, cross formation, make sure to use ctrl/alt when rearranging probes.
5th probe at the center if you are bad and need a safety net. The fifth probe in the center is NOT a safety net, you can use this probe at a lower scan range to help scan sigs quicker.
You'll have to excuse Salazar. He's better than all of us, so sometimes it's painful for him to stoop to our level. He means well.  |

Ensign X
114
|
Posted - 2012.08.28 00:37:00 -
[13] - Quote
Pinstar Colton wrote:Also: How did you get rid of all those little boxes with other stuff in the system? (Like nearby stations/gates and such) I find they frequently interfere with me trying to re-position my probes while scanning.
When you open your Map with F10 or the Neocom, it also opens the "World Map Control Panel". The 3rd tab in that control panel labelled "Solar System Map" has a full list of all celestial types. From there you can click the eye next to each type to hide it in the map or hide the nameplates by clicking the indicator next to the eye.
Hope that helps! |

Hrothgar Nilsson
Black Guards Black Core Alliance
97
|
Posted - 2012.08.28 08:42:00 -
[14] - Quote
Looks like you can use 7 probes.
Simply keep one in the center. That probe has 6 arrow tips, arrange the other 6 probes so they touch arrow tip to arrow tip.
ALT+click reduce/expand range while keeping the pattern, and SHIFT-click to move around in unison.
The two in the very middle of this picture should be just one centered in your 7 probe arrangement: http://s19.postimage.org/spdal8gr5/probes.png
Just like this when arranging, except there should be another two probes touching the center probe's front and back arrow tips: http://s19.postimage.org/5kkkj6lox/probes1.jpg
Viewing from the side or top should yield the same view: http://s19.postimage.org/sz4bena33/arrangement.png
http://www.youtube.com/watch?v=ZTzA_xesrL8 |

Aaewen Hrothgarson
Jelly Baby Corporation Fidelas Constans
13
|
Posted - 2012.08.28 08:51:00 -
[15] - Quote
For me, the single mos UGE time safer was hen i figured out how to move the probe cluster at once (press shift and move one with a mouse) and diminish distance to the center equally (press alt and move one probe with the mouse).
The Video tutorials might have shown that, but didnt mention it. I fond this information distributed in some old threads.
Second - which comes with experience - its important to zoom and swipe the camera so you always have a good picture of the situation |

Chimpy B
The Philosophy Of Two
8
|
Posted - 2012.08.28 09:42:00 -
[16] - Quote
Yup, press shift to move or resize the probes all together. I only recently found this out. |

Hrothgar Nilsson
Black Guards Black Core Alliance
97
|
Posted - 2012.08.28 09:51:00 -
[17] - Quote
Chimpy B wrote:Yup, press shift to move or resize the probes all together. I only recently found this out. Alt+click to resize. Unless you meant shrinking/expanding the probe's bubbles in unison. http://www.youtube.com/watch?v=ZTzA_xesrL8 |

Chimpy B
The Philosophy Of Two
8
|
Posted - 2012.08.28 11:56:00 -
[18] - Quote
Hrothgar Nilsson wrote:Chimpy B wrote:Yup, press shift to move or resize the probes all together. I only recently found this out. Alt+click to resize the pattern. Unless you meant shift+clicking to shrink/expand the probe's bubbles in unison. Yeah shift+click, typo.
|

Emperor Salazar
Dreddit Test Alliance Please Ignore
651
|
Posted - 2012.08.28 11:59:00 -
[19] - Quote
BobFenner wrote:Emperor Salazar wrote:4 Probes, cross formation, make sure to use ctrl/alt when rearranging probes.
5th probe at the center if you are bad and need a safety net. The fifth probe in the center is NOT a safety net, you can use this probe at a lower scan range to help scan sigs quicker.
You need 4 probes to scan a sig. Anything more means either your skills/gear aren't good enough and/or your player skills at probing aren't quite up to par yet.
So yeah, fifth, sixth, seventh and eight probes are just support if you're not quite there yet. |

BobFenner
Black Hole Runners
27
|
Posted - 2012.08.28 17:22:00 -
[20] - Quote
Ensign X wrote:BobFenner wrote:Emperor Salazar wrote:4 Probes, cross formation, make sure to use ctrl/alt when rearranging probes.
5th probe at the center if you are bad and need a safety net. The fifth probe in the center is NOT a safety net, you can use this probe at a lower scan range to help scan sigs quicker. You'll have to excuse Salazar. He's better than all of us, so sometimes it's painful for him to stoop to our level. He means well. 
Yes, he obviously thinks that just because you only 4 probes for quadrilateration that the extra probe is superfluous and adds nothing.
It does however improve the original sig hit if used at one scan size down.
Try it and see is all I can say.  My missus thinks of EvE as 'the other woman'. :) |

Pinstar Colton
Sweet Asteroid Acres
246
|
Posted - 2012.08.28 17:36:00 -
[21] - Quote
Aaewen Hrothgarson wrote:For me, the single mos UGE time safer was hen i figured out how to move the probe cluster at once (press shift and move one with a mouse) and diminish distance to the center equally (press alt and move one probe with the mouse).
The Video tutorials might have shown that, but didnt mention it. I fond this information distributed in some old threads.
Second - which comes with experience - its important to zoom and swipe the camera so you always have a good picture of the situation
That second part, where you can adjust all probes with the alt-drag, is new information to me. I think doing that manually was cause for a great deal of wasted time on my part trying to pin down these sites. I'm going to give these tips a try tonight. In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
653
|
Posted - 2012.08.29 16:35:00 -
[22] - Quote
BobFenner wrote:Yes, he obviously thinks that just because you only 4 probes for quadrilateration that the extra probe is superfluous and adds nothing. It does however improve the original sig hit if used at one scan size down. Try it and see is all I can say. 
Thats not what I said at all. Try rereading it. Maybe ask a friend to help.
I'll reiterate. Yes, more than 4 probes will add to your strength. However, with sufficient skills (character and player) it is simply added effort and thus time. |

Pinstar Colton
Sweet Asteroid Acres
246
|
Posted - 2012.08.29 16:57:00 -
[23] - Quote
I just want to report back on my experience after incorporating everyone's suggestions here.
I was able to get 3 signatures last night with an average time of ~3 minutes for each. I tried the 5 probe setup but ran into a situation where I had the 'twin red dots' effects...one up and one down from my probe cluster. When I added a full 7 probes, I was able to probe down the site much faster. My best was a Magnometric site that I nailed in 3 hits (8 AU > 2 AU > .5 AU) and just over 2 minutes in time.
As predicted, the alt-drag thing was indeed my biggest time saver.
I'll probably drop back down to 5 probes once I get a little more player experience with scanning down sites.
Thank you everyone in this thread for your suggestions and advice.
In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse. |

Nuela
Beacon Light Corporation Beacon Light Alliance
101
|
Posted - 2012.08.29 17:31:00 -
[24] - Quote
You guys are all nubs!
I only use one probe.
Sheesh. |

Lilan Kahn
The Littlest Hobos En Garde
36
|
Posted - 2012.08.29 17:31:00 -
[25] - Quote
i run a 5 probe setup, takes around 2 mins to find a site unless its in the lowest scan bracket then it takes 3-4 mins, all lvl 5 skills |

Jenn aSide
Smokin Aces.
186
|
Posted - 2012.08.29 19:48:00 -
[26] - Quote
Only rarely to I use 4 probes with my scanning Tengu, but of course that alt has scanning implants so your milage my vary. |

Chandaris
Immortalis Inc. Shadow Cartel
80
|
Posted - 2012.08.29 20:02:00 -
[27] - Quote
- train those skills to 5 - get a set of virtues - get a scanning implant - get your covops skill to 5 (or t3 sub skill depending which you're using) - use DSP's (deep space scanner probe) for initial system sweep - use the DSP exploration guide found here: http://swiftandbitter.com/eve/dsp/
practice, practice, practice.
you should be able to skip at least 1 range interval when down-shifting.. so from 8 au go to 2, from t to 0.5
if you get the skills all to 5, esp deviation you should be able to skip 2 range steps per range decrement.
i gotta stop giving out the secret sauce :P |

Emperor Salazar
Dreddit Test Alliance Please Ignore
655
|
Posted - 2012.08.30 11:46:00 -
[28] - Quote
Chandaris wrote:
you should be able to skip at least 1 range interval when down-shifting.. so from 8 au go to 2, from t to 0.5
if you get the skills all to 5, esp deviation you should be able to skip 2 range steps per range decrement.
Level 5 probing skills, master race reporting in.
I do exactly this:
-Drop DSP -If Something I like, (last time I was scanning it was the lowest sig band for 10/10s) then drop 4x 8AU probes in a cross shape, overlapping properly, and situate over the main cluster of planets -Move cross around to other planet areas if nothing found until I get a point -Point found -> Drop down to 2AU -Drop down to .5AU
Lvl 5 skills, sisters probes/launcher, tengu electronics to 5 and 6% implant. |

Ginger Barbarella
State War Academy Caldari State
92
|
Posted - 2012.08.30 15:25:00 -
[29] - Quote
As others have said, after skills a lot comes down to practice. My exploration alts have all Astrometrics at 4, usually run unbonused ships (Pilgrim) but use Grav Cap rig, Sisters Gear, and usually have a 5% Prospector or 5% scanning implant, and most scans run about 2-3 minutes (4 probes, RARELY use a fifth, never more). Practice makes perfect. |

Hrothgar Nilsson
Black Guards Black Core Alliance
99
|
Posted - 2012.08.30 19:11:00 -
[30] - Quote
Emperor Salazar wrote:I'll reiterate. Yes, more than 4 probes will add to your strength. However, with sufficient skills (character and player) it is simply added effort and thus time. Using the 3D cross method with 7 probes, each probe can be arranged in the time it takes the probe launcher to cycle. The 8th probe takes two more seconds. L4 astrometric acquisition will make up for that time.
I prefer being able to scan down carriers with 16AU bubbles. Not sure if four probes can accomplish that. http://www.youtube.com/watch?v=ZTzA_xesrL8 |

Chandaris
Immortalis Inc. Shadow Cartel
81
|
Posted - 2012.08.30 19:39:00 -
[31] - Quote
I use 7 probes as well.. Works well |

Emperor Salazar
Dreddit Test Alliance Please Ignore
660
|
Posted - 2012.08.31 02:40:00 -
[32] - Quote
Hrothgar Nilsson wrote: I prefer being able to scan down carriers with 16AU bubbles and frigates at 4AU. Not sure if four probes can accomplish that.
Okay, talking about pvp probing in a thread about jewing in a Missions and Complexes subforum is just silly.
I use 8 probes on my scanning alt when I'm probing. Its absolutely amazing (scan multiple gates/safes/perches/etc).
And yes, considering my probing alt is has faction gear, lvl 5 skills, cov ops 5 and rigs, its plenty possible to limit to 4 probes and go after multiple locations like I do. |

Mia Lang
Department of Planetary Services SOLAR FEDERATION ALLIANCE
4
|
Posted - 2012.09.01 11:04:00 -
[33] - Quote
If its speed and efficiency you are after, grab yourself a DSP and learn St Mio's guide. You can thank him later. |

Barrak
Wormhole Engineers Greater Realms
53
|
Posted - 2012.09.01 14:37:00 -
[34] - Quote
Roime wrote:I use 7, my alt 8. 7 in the normal formation of "star" with one above and one below. Balls are not only touching, they lovingly embrace each others. I took a screenshot as I couldn't explain the amount of overlap, http://i.imgur.com/2ElKt.jpg
I do this ^, however the edge of the bubble will touch it's opposite bubbles centre point
Something to look out for is to establish where the sig first appears in relation to your probes. if it's out on the edge of a single large(ish) bubble then the chances are it will move quite a bit when you move the centre to it, in which case you might want to leave the bubbles at 8AU (my default). If however, you pick it up nicely and early and its close to a celestial then you can drop down the sizes pretty quick.
One ting that is worth doing is to establish what is acutaly in the system to start with AND ascertain it's sig strength. If its large to start with then you should be able to get it iwithin 2/3 scans and possibly pick it up at 4au.
however if its coming in at around 0.20-25% then its going to need a lot more scanning...... at least that is how it works in wormholes.
Regards |

St Mio
Imperial Academy Amarr Empire
959
|
Posted - 2012.09.03 05:22:00 -
[35] - Quote
Mia Lang wrote:If its speed and efficiency you are after, grab yourself a DSP and learn St Mio's guide. You can thank him later. No no no you will thank Mia, I insist
|

chapter13
All Around Research Inc Damned Nation
0
|
Posted - 2012.09.03 18:56:00 -
[36] - Quote
It's moot at this point, but I've been scanning for years and the two things that save the most time by far are holding shift to move the group and holding alt to expand and contract the group. It makes using 8 probes extremely easy and quick. |

chapter13
All Around Research Inc Damned Nation
0
|
Posted - 2012.09.03 18:58:00 -
[37] - Quote
Mia Lang wrote:If its speed and efficiency you are after, grab yourself a DSP and learn St Mio's guide. You can thank him later.
I second (or third or fourth or whatever) this too. Huge difference for eliminating the sigs you don't want. Especially useful in WH's. |

Sanitation Engineer
School of Applied Knowledge Caldari State
3
|
Posted - 2012.09.03 23:41:00 -
[38] - Quote
Or you could just figure it out using Sisters Core Probes instead of using the DSP method... I did. |

St Mio
Imperial Academy Amarr Empire
960
|
Posted - 2012.09.04 06:13:00 -
[39] - Quote
chapter13 wrote:It's moot at this point, but I've been scanning for years and the two things that save the most time by far are holding shift to move the group and holding alt to expand and contract the group. It makes using 8 probes extremely easy and quick. All we need now is a keyboard shortcut for the Analyze button! |

chapter13
All Around Research Inc Damned Nation
0
|
Posted - 2012.09.04 13:25:00 -
[40] - Quote
Sanitation Engineer wrote:Or you could just figure it out using Sisters Core Probes instead of using the DSP method... I did.
the point of using DSP's is to quickly identify what specific types of sigs are in the system. That can't be done with the core probes. If you're out there for everything, they aren't necessary. If you're looking for something specific, the DSP method is very helpful and time saving. Regardless, if you spend any sort of consistent time exploring, you should know all of these techniques. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
672
|
Posted - 2012.09.04 13:35:00 -
[41] - Quote
chapter13 wrote:Sanitation Engineer wrote:Or you could just figure it out using Sisters Core Probes instead of using the DSP method... I did. the point of using DSP's is to quickly identify what specific types of sigs are in the system. That can't be done with the core probes. If you're out there for everything, they aren't necessary. If you're looking for something specific, the DSP method is very helpful and time saving. Regardless, if you spend any sort of consistent time exploring, you should know all of these techniques.
It can be done with core probes, but the deviation is much higher and prone to errors, even when done by more experienced explorers. |

Sanitation Engineer
School of Applied Knowledge Caldari State
3
|
Posted - 2012.09.04 18:35:00 -
[42] - Quote
Then I must be doing something differently. 2 billion in deadspace modules yesterday can't be wrong.
And by experienced. We're talking 3+ years right? |

Emperor Salazar
Dreddit Test Alliance Please Ignore
672
|
Posted - 2012.09.04 19:39:00 -
[43] - Quote
Yeah because 2 billion really has something to do with your probing ability. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
672
|
Posted - 2012.09.04 19:40:00 -
[44] - Quote
If you read what I posted, I was supporting what you were saying.
But the fact is, DSP make it easier and less prone to error. Simple as that. |

Sanitation Engineer
School of Applied Knowledge Caldari State
3
|
Posted - 2012.09.04 19:50:00 -
[45] - Quote
Emperor Salazar wrote:If you read what I posted, I was supporting what you were saying.
But the fact is, DSP make it easier and less prone to error. Simple as that.
Maybe for people with lesser skills. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
672
|
Posted - 2012.09.04 22:13:00 -
[46] - Quote
Jesus you are dumb. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
672
|
Posted - 2012.09.04 22:13:00 -
[47] - Quote
GUYS IM JUST WAY TOO GOOD TO USE DEEP SPACE PROBES, GET ON MY LEVEL OK GUYS |

Emperor Salazar
Dreddit Test Alliance Please Ignore
672
|
Posted - 2012.09.04 22:14:00 -
[48] - Quote
GUYS?
GUYS?
GAIZ?
 |

Emperor Salazar
Dreddit Test Alliance Please Ignore
672
|
Posted - 2012.09.04 22:16:00 -
[49] - Quote
And thats you know, not even taking into account the whole 32 AU limitation.
But you obviously have a very efficient way to account for that without using deep space probes. |

St Mio
Imperial Academy Amarr Empire
961
|
Posted - 2012.09.05 05:31:00 -
[50] - Quote
gf m8 |

Sanitation Engineer
School of Applied Knowledge Caldari State
3
|
Posted - 2012.09.05 07:09:00 -
[51] - Quote
Emperor Salazar wrote:And thats you know, not even taking into account the whole 32 AU limitation.
But you obviously have a very efficient way to account for that without using deep space probes.
Apparently closed minds much as those in the Exploration Channel in EVE are also incapable of grasping new ideas. So I'll just let you keep doing things your way and not contribute anything new or useful.
Hugs & Kisses,
The DED Trash Man. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
673
|
Posted - 2012.09.05 23:54:00 -
[52] - Quote
A nice switch to
GUYS I HAZ A SOOPER SEKRIT METHOD BUT IM NOT TELLING
HAHAHAHAHAHAHAHAHAH |

Tricky Dutch
Rayn Enterprises Test Alliance Please Ignore
1
|
Posted - 2012.09.12 16:36:00 -
[53] - Quote
Find a wormhole corp for practice. On the side, you'll also make a killing in ISK. |

Mia Lang
Department of Planetary Services SOLAR FEDERATION ALLIANCE
4
|
Posted - 2012.09.14 10:54:00 -
[54] - Quote
Sanitation Engineer wrote:Then I must be doing something differently. 2 billion in deadspace modules yesterday can't be wrong.
And by experienced. We're talking 3+ years right?
2b a day is nuthin, I outperform you in Empire on a daily basis. And as for your wanting to bad talk the Explor chan, there is a reason why its one of Eve's longest-running chans. Can't say as we have ever seen you in there before, or in Club Deadspace...who are you again? get yourself a DSP and stop the madness. |

St Mio
Imperial Academy Amarr Empire
966
|
Posted - 2012.09.14 12:11:00 -
[55] - Quote
This is why you don't mess with Mia if you know what's good for you =+P |

Salpad
Carebears with Attitude
46
|
Posted - 2012.09.14 14:22:00 -
[56] - Quote
chapter13 wrote:Mia Lang wrote:If its speed and efficiency you are after, grab yourself a DSP and learn St Mio's guide. You can thank him later. I second (or third or fourth or whatever) this too. Huge difference for eliminating the sigs you don't want. Especially useful in WH's.
I've looked at the list, and it seems to me that the DSP scan strength elimination thing isn't worthwhile if I'm hunting grav sites, because grav sites occur in almost all the bands.
Have I misunderstood something?
|

Mia Lang
Department of Planetary Services SOLAR FEDERATION ALLIANCE
4
|
Posted - 2012.09.14 19:33:00 -
[57] - Quote
Salpad wrote:chapter13 wrote:Mia Lang wrote:If its speed and efficiency you are after, grab yourself a DSP and learn St Mio's guide. You can thank him later. I second (or third or fourth or whatever) this too. Huge difference for eliminating the sigs you don't want. Especially useful in WH's. I've looked at the list, and it seems to me that the DSP scan strength elimination thing isn't worthwhile if I'm hunting grav sites, because grav sites occur in almost all the bands. Have I misunderstood something?
It will save you from deploying and scanning empty systems. if all you are after are gravis, then youll want to scan everything down around you completly anyways. DSP is for those who wish to make the most out of their limited gametime....5 mins to scann entire sys if youre good, or sys scanned in the time it takes to warp across it to the next gate. Seems like a no-brainer to me. |

Mnemosyne Gloob
Teshnology Inc. Stealth Wear Inc.
63
|
Posted - 2012.09.16 02:31:00 -
[58] - Quote
Emperor Salazar wrote:It can be done with core probes, but the deviation is much higher and prone to errors, even when done by more experienced explorers.
I don't think the error factor is much higher, rather you are looking at different numbers. I don't have much experiece with deep space probes, mind you, but i am telling signature bands all the time with normal probes.
The only things that i can think of that make people not want to use normal probes are system coverage and the fact that returned scan results are a bit more influenced by distance when you use core probes (people seem to want definate answers and the deep space probe 'charts' provide those, with variances that are very low in pure digits). But you can control that by launching more probes (if need be) to cover the system and by looking at the red sphere diameters on initial scan - if the sphere is large, reported strength will be a bit lower (in fact you mostly don't even need to look at this, because the bands are separated enough).
Anyway, the general tone in exploration ("all hail DSPs" and so on) seems to suggest that people like this whole thing, even tho most of them are just blindly using the mechanics without actually having an understanding why it works - and this is not because of deep space probes, but because of the underlying game mechanic of signature strengths.
Maybe some more randomness is in order for our beloved activity again? Mio will spank me for saying this random thing out aloud, but in a way i think 'exploration' should somehow be more nudged towards stray encounters and all the like again.
|

Zhilia Mann
Tide Way Out Productions
661
|
Posted - 2012.09.16 06:27:00 -
[59] - Quote
Salpad wrote:I've looked at the list, and it seems to me that the DSP scan strength elimination thing isn't worthwhile if I'm hunting grav sites, because grav sites occur in almost all the bands.
Have I misunderstood something?
Not really, at least not if you're taking whatever gravs come around. If you happen to be looking for one or more specific sites then band narrowing will still help. At the very least, ignoring anything on the K162 band would probably help more than it hurts simply because there are so many bad hits there. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
680
|
Posted - 2012.09.16 18:40:00 -
[60] - Quote
Mnemosyne Gloob wrote:Emperor Salazar wrote:It can be done with core probes, but the deviation is much higher and prone to errors, even when done by more experienced explorers. I don't think the error factor is much higher, rather you are looking at different numbers. I don't have much experiece with deep space probes, mind you, but i am telling signature bands all the time with normal probes. The only things that i can think of that make people not want to use normal probes are system coverage and the fact that returned scan results are a bit more influenced by distance when you use core probes (people seem to want definate answers and the deep space probe 'charts' provide those, with variances that are very low in pure digits). But you can control that by launching more probes (if need be) to cover the system and by looking at the red sphere diameters on initial scan - if the sphere is large, reported strength will be a bit lower (in fact you mostly don't even need to look at this, because the bands are separated enough). Anyway, the general tone in exploration ("all hail DSPs" and so on) seems to suggest that people like this whole thing, even tho most of them are just blindly using the mechanics without actually having an understanding why it works - and this is not because of deep space probes, but because of the underlying game mechanic of signature strengths. Maybe some more randomness is in order for our beloved activity again? Mio will spank me for saying this random thing out aloud, but in a way i think 'exploration' should somehow be more nudged towards stray encounters and all the like again.
You literally just explained what I meant by "deviation is much higher and prone to errors." I agree that its perfectly doable with core probes; I've done it myself. The errors I am referring to are those the user makes gathering and interpreting the data. It also takes, as you indicate, a lot more effort and work to use core probes for this method. The DSP allows you to take advantage of using a single probe and a single scan to do all the work and give you data with a deviation of +/- .01.
Competitive exploration is all about speed and subsequently efficiency. DSP are simply more efficient when seeking to filter out site types. |

St Mio
Imperial Academy Amarr Empire
974
|
Posted - 2012.09.17 11:18:00 -
[61] - Quote
Mnemosyne Gloob wrote:(...) Maybe some more randomness is in order for our beloved activity again? Mio will spank me for saying this random thing out aloud, but in a way i think 'exploration' should somehow be more nudged towards stray encounters and all the like again. They should make it random |

Mnemosyne Gloob
Teshnology Inc. Stealth Wear Inc.
63
|
Posted - 2012.09.18 04:04:00 -
[62] - Quote
St Mio wrote:They should make it random Right, huh!?
Emperor Salazar wrote:The DSP allows you to take advantage of using a single probe and a single scan to do all the work and give you data with a deviation of +/- .01.
And thats the whole thing, isn't it? +/- .01 ? If you are using normal probes the only thing that changes is the absolute value - rather than +/- .01 you might be looking at +/- .1 or maybe even .2, but the bands still stay separated enough. Only thing that Deep Space Probes have to offer for me are wider system coverage - and most systems aren't that huge to begin with.
Still since this thread is about 'fastest methods': Scanning is important, yes. Once people get out of highsec however, running the sites in a timely manner becomes much more important than probing time in my opinion (or maybe not running the site to lay an ambush).
|

Melina Lin
Universal Frog
36
|
Posted - 2012.09.18 10:02:00 -
[63] - Quote
DSP are the tool to (and here I quote a certain someone) "farm 4/10s like a ******** bot"
In Low and beyond you get DED sites in three bands and unless you want just 6/10 there is no point.
There are other applications though, like finding the off-dscan probes of nefarious ambush layers. :) |

March rabbit
R.I.P. Legion
251
|
Posted - 2012.09.18 10:30:00 -
[64] - Quote
Nuela wrote:You guys are all nubs!
I only use one probe.
Sheesh. the real MAN uses D-Scan  |

Emperor Salazar
Dreddit Test Alliance Please Ignore
680
|
Posted - 2012.09.18 16:35:00 -
[65] - Quote
Melina Lin wrote:In Low and beyond you get DED sites in three bands and unless you want just 6/10 there is no point.
When I was scanning fountain with my fellow Test jews as competition, I only went after 10/10s and staging points (.03 band).
DSP still valuable. There are a lot of jews in Fountain.
|

Zhilia Mann
Tide Way Out Productions
664
|
Posted - 2012.09.18 16:41:00 -
[66] - Quote
Melina Lin wrote:DSP are the tool to (and here I quote a certain someone) "farm 4/10s like a ******** bot"
In Low and beyond you get DED sites in three bands and unless you want just 6/10 there is no point.
In low, **** 4/10s. Just nix everything on the K162 band and look for 6/10s and, hell, if you're in the mood, add the 5/10 band. Ignore the .03 band, obviously. Looking at two bands rather than five is still an advantage.
|

Melina Lin
Universal Frog
36
|
Posted - 2012.09.18 19:33:00 -
[67] - Quote
Emperor Salazar wrote:Melina Lin wrote:In Low and beyond you get DED sites in three bands and unless you want just 6/10 there is no point. When I was scanning fountain with my fellow Test jews as competition, I only went after 10/10s and staging points (.03 band). DSP still valuable. There are a lot of jews in Fountain.
So you agree! Good.  |

TriadSte
IronPig Sev3rance
116
|
Posted - 2012.10.08 11:32:00 -
[68] - Quote
1. upon entering system launch DSP
2. load core probes
3. If you see something you want, scan it down.
5 probes are all thats needed for most sites, staging points and 10/10 may require 7 probes. Probe placement - 1 in middle with 4 around overlapping in middle.
If you cannot scan a sig within 60 seconds you are doing it wrong or have poor skills. |
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