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Kaethe Kollwitz
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Posted - 2011.03.20 17:41:00 -
[1]
so since Gallente are meant to be the drone race but in fact every other race uses drones perhaps the solution is not to change hybrids but to lower damage from drones for all non-gallente ships.
what you reckon?
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VannyDaCruz
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Posted - 2011.03.20 17:50:00 -
[2]
Biomass yourself now please.
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Dr Sheepbringer
Gallente Halinallen veroparatiisi Inglorious Carebears
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Posted - 2011.03.20 18:01:00 -
[3]
Edited by: Dr Sheepbringer on 20/03/2011 18:03:09 Well it's not really a fix for hybrids, but in truth one could say that the drones ARE the primary weapon system for gallente. Thus when you compare it to other weapon systems....drones only doesn't even come close. Either gallente should be a droneweapon race, but that would cause havoc with the balance not to mention hamster time.
When you think about it. The range and dps of the drone is well somewhat "there", but rails suck (hard). Then we have blasters than give you that OMG! face melting. I wouldn't mind if the gallente "range" would come from drones, and the closerange from blasters but it's basically almost impossible to do that. When you have like minmatar that have both range and closerange with the same bloody weapon (autocannons). Something has to give.
Remove rails, add small, medium sentries and make all sentries gallente only. Also give them a buff for range and other bonuses (webbing sentries).
Drop sentries and make the shoot/web (whatever) and then close the gap by burning your ship into blaster range.
Originally by: CCP Shadow Dr. Sheepbringer -- It's not that kind of horn.
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baltec1
Bat Country Goonswarm Federation
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Posted - 2011.03.20 18:27:00 -
[4]
So the sentinel, arbi, curse and pilgrim should now become utterly useless?
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Dr Sheepbringer
Gallente Halinallen veroparatiisi Inglorious Carebears
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Posted - 2011.03.20 18:38:00 -
[5]
Pretty much. The should use razorblade lazors! We gallente are the dronegods! Oh wait drones suck alone...
Originally by: CCP Shadow Dr. Sheepbringer -- It's not that kind of horn.
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Goose99
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Posted - 2011.03.20 18:45:00 -
[6]
They should just undo the droneboat nerfs. Give domi back its 10 drones, and renerf its highs/turrets, then we have balance and fun factor along with diverse unique ships all in one. CCP should just unbreak the stuff they broke.
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Dr Sheepbringer
Gallente Halinallen veroparatiisi Inglorious Carebears
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Posted - 2011.03.20 18:51:00 -
[7]
Originally by: Goose99 They should just undo the droneboat nerfs. Give domi back its 10 drones, and renerf its highs/turrets, then we have balance and fun factor along with diverse unique ships all in one. CCP should just unbreak the stuff they broke.
^This, but I understand the hamsters going on a suicide spree when they would hear about it.
Originally by: CCP Shadow Dr. Sheepbringer -- It's not that kind of horn.
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Brynhilda
Amarr Gun Metal Hit Sqaud
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Posted - 2011.03.20 18:51:00 -
[8]
Gallente wish they were the drone gods.
The Guristas are clearly the drone gods due to their superior space.
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Bizzaro0
State Of Mind
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Posted - 2011.03.20 19:01:00 -
[9]
Originally by: VannyDaCruz Biomass yourself now please.
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knentil
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Posted - 2011.03.20 21:38:00 -
[10]
Lol, I think the problem is that some people "thought" drones should be good.
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Julia Venatrix
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Posted - 2011.03.20 21:52:00 -
[11]
Originally by: Kaethe Kollwitz so since Gallente are meant to be the drone race but in fact every other race uses drones perhaps the solution is not to change hybrids but to lower damage from drones for all non-gallente ships.
what you reckon?
Game design is not a career you are cut out for. --- Some days you are the pigeon, and some the statue. |

Parsee789
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Posted - 2011.03.20 22:00:00 -
[12]
I think all Gallente Drone boats should have twice as much drones but no turret or missile slots. Be like mini carriers. Have bonus for extra drones per level instead of having bonus for useless and pathetic hybrids.
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Swynet
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Posted - 2011.03.21 01:27:00 -
[13]
Edited by: Swynet on 21/03/2011 01:30:37
Originally by: Dr Sheepbringer Well it's not really a fix for hybrids, but in truth one could say that the drones ARE the primary weapon system for gallente.
Drones are not the primary weapon system of gallente race.
Gallente race has some sub-cap drone ships with drone bonus and can use weapons at the same time. Every race has drones, same skils, and some more drone bay than gallente non specialised ships, do the same dps with their drones than gallente pilots so, your statement is wrong.
Funny, since I fly a Tengu I have no more issues with my Hybrids. ________________________________________________
Originally by: Goose99 In EVE, PVE can happen anywhere, anytime. Whenever you undock, you subject yourself to involuntary PVE.
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Kaethe Kollwitz
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Posted - 2011.03.21 02:26:00 -
[14]
incorrect. Drones are a Gallente weapon, fact.
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Tippia
Sunshine and Lollipops
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Posted - 2011.03.21 02:32:00 -
[15]
Originally by: Kaethe Kollwitz incorrect. Drones are a Gallente weapon, fact.
Doesn't mean that other races should be penalised for using them. If you fit projectile weapons on a non-minmatar ship, they don't suddenly get their damage reduced ù they just don't get any bonuses.
Nor does it make them the Gallente's primary weapons. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Hermit Scion
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Posted - 2011.03.22 00:08:00 -
[16]
Given most ships only use drones for minor roles I don't see this as a solution, especially since a lot of Gallente ships and their related pirate faction ships have a drone BONUS.
First off, it would gimp other ship's defense againse small targets.
Second...it would do just about NOTHING to really help the Gallente. And other boats relying on hybrids due to ship bonusses. Rokh is a hybrid boat, Vigilant and Vindicator are hybrid boats. They do not rely on drones to do their job except for "point defense" (Rokh / Vindi); the Vigilant seems a mighty neat ship that should be able to handle itself in it's intended working scope! (don't have one yet but on paper it seems pretty nasty)
This is coming from a drone user, gallente pilot. I can fly a passive Rattler that tanks over 1.2k DPS on it's weak resist (fielding pure PvE tank; the caldari IF being inactive - tank on weak resist is 1.7k if it's active) as well as a Vindicator that will be able to field T2 large rails in 2 weeks.
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Lain Umi
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Posted - 2011.03.22 03:39:00 -
[17]
Edited by: Lain Umi on 22/03/2011 03:41:31 those who feel that drones are vastly underpowered obviously havent flown the sentar, or the nano gila. drones on these two ships are far from underpowered. you just have to know when to fit sentries, and when to fit other drones. for example, all heavy drones except the zerkers bring absolutely nothing to the table that a flight of sentries would not.
the few dedicated drones boats are fine. really. drones on blaster boats are fine as well. hybrids are not fine. lets keep our gallente arguments focused on the real issues.
mind you, id have no issues with drones getting buffs. for example, sentries moving with your ship.
edit: i still think that the vigilant and vindi are nothing more than juicy KM's. however, they are closer to what a blaster boat should be about.
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Dek'athor
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Posted - 2011.03.22 08:56:00 -
[18]
Originally by: Dr Sheepbringer When you have like minmatar that have both range and closerange with the same bloody weapon (autocannons). Something has to give.
Happily for gallente, minnie won't get nerfed. You forgot about missile wep systems that only a year ago (-ish) were the "have to get" thing for everything due to applying the same dps at close and long range (and everybody forgot about raven navy issue & missiles> all for missioning and lazors > all turrets discussions?)
Anyhoo, gallente should be next in the buff list (if at all).
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Pod Amarr
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Posted - 2011.03.22 09:12:00 -
[19]
Originally by: Dr Sheepbringer
Originally by: Goose99 They should just undo the droneboat nerfs. Give domi back its 10 drones, and renerf its highs/turrets, then we have balance and fun factor along with diverse unique ships all in one. CCP should just unbreak the stuff they broke.
^This, but I understand the hamsters going on a suicide spree when they would hear about it.
Well that but folks do not remember that the hit points and damage of 10 drones back then was same as todays 5 drones. So you are not asking to revert to old state of things . You are asking to have a 100 % boost in damage and hitpoints  Pod |

Dr Sheepbringer
Gallente Halinallen veroparatiisi Inglorious Carebears
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Posted - 2011.03.22 10:11:00 -
[20]
I personally don't have any issues with blasters. They are the "ultimate" closerange mayhem. I like them. Rails, just suck. Gallente already have bonuses for drones in boats that can use them. Of course we also have better drones, but then again...anyone can use them. Keep the drone bonuses for "our" ships (perhaps add minor bonus to all gallente ships), but just fix the bloody rails! Perhaps make them the "ULTIMATE LONG RANG" weapon. I'm not saying it should be OMGWTF pwnage damage, but range baby! RANGE! I'm talking +50km to any other system. With that I would give the gallente ships a boost for targetting range. I mean you would only have blasters or rails as guns. Well blaster have "no range" and wouldn't really have a gamebreaking benefit from targetting range, but rails would be possible to use from extreme ranges.
Oh, well just ranting in a fever.
Originally by: CCP Shadow Dr. Sheepbringer -- It's not that kind of horn.
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RealDark
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Posted - 2011.03.22 11:39:00 -
[21]
I think part of the problem is that for drones skill bonuses outweigh ship bonuses (in comparison to other weapon systems).
For example if you compare the Deimos to the Ishtar, in terms of maximum damage bonuses available: Ishtar - ship bonus 50% Demios - ship bonus 50%
Looks good so far, but skills: Drones - skill bonus 135% Guns - skill bonus 80%
Note I'm ignoring the basic drone skill, which is itself a multiplier. What this means is that the amount of damage drones do is more dependent on your skills than the ship you are flying, in comparison to other weapon systems.
Now I know it's not that black and white, as there are other attributes that make ships more or less effective with drones (e.g. drone bandwidth), and these are balanced with attributes limiting other weapon systems (e.g. powergrid/turret slots). I still think that overall the higher proportion of damage coming from skills contributes to this "issue".
I strongly suspect that it is working as intended though, the Eve devs are pretty good with maths and all...
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Misanthra
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Posted - 2011.03.23 00:10:00 -
[22]
Originally by: Dr Sheepbringer I personally don't have any issues with blasters. They are the "ultimate" closerange mayhem. I like them. Rails, just suck. Gallente already have bonuses for drones in boats that can use them. Of course we also have better drones, but then again...anyone can use them. Keep the drone bonuses for "our" ships (perhaps add minor bonus to all gallente ships), but just fix the bloody rails! Perhaps make them the "ULTIMATE LONG RANG" weapon. I'm not saying it should be OMGWTF pwnage damage, but range baby! RANGE! I'm talking +50km to any other system. With that I would give the gallente ships a boost for targetting range. I mean you would only have blasters or rails as guns. Well blaster have "no range" and wouldn't really have a gamebreaking benefit from targetting range, but rails would be possible to use from extreme ranges.
Oh, well just ranting in a fever.
in game already kind of...rokh. If I worked for ccp I'd gladly meet you half way on this. Give you half my rokh's range bonus for half your damage and tracking bonus. Really I would....be nice to not need to make a glass cannon jsut to have it track passable and damage more than just the paint job.
This what makes rails hard to fix....caldari would get a sniper boat that would in theory fires close to edge of the grid, for real damage. as is now...we don't hit as hard as the other bs'. Give us longer range, moar dps and tracking, rokh gets a new lease on life. I'd dare say "because of rokh" would have the potential to carve its name next to "because of falcon" and "because of drake".
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Dr Fighter
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Posted - 2011.03.23 00:16:00 -
[23]
Edited by: Dr Fighter on 23/03/2011 00:16:31 *insane mode*
Gall role bonus to all ships: Added bonus for drone bonused ships: 99% cpu reduction for drone modification modules
Drone damage modification Amplifier I: 20% to drone damage
Drone Tracking modification Amplifier I: 20% drone tracking speed
Drone Range modification Amplifier I: 20% drone optimal range and 10% falloff
fitting: 3000tf 1pg
     
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Aglais
Caldari
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Posted - 2011.03.23 01:11:00 -
[24]
Best be trollin', mate.
Is this a "buff Gallente" thread or a "Idea that sounds good to you but will break everything else" thread?
What happens to ships that aren't Gallente that still need drones, like as been pointed out, Arbitrator and it's derivatives, as well as the Gurista ships, which are technically Caldari cruisers?
And what about the other ships that have smaller drone bays as utility weapons? You take the drone damage away from Moa, Rupture, hell, any of those ships and they'll start to be less popular because their DPS will in fact decrease; three Hobgoblin IIs can contribute alot on even a ship that doesn't have drone damage bonuses. So do five, in the case of the rupture.
Biomass yourself. this is a terrible idea.
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