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Salpad
Caldari Carebears with Attitude
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Posted - 2011.03.23 23:07:00 -
[1]
Rockets were supposed to be changed.
I'm looking in a fairly recent version of EFT. Total damage has increased a bit. That fits what I've heard. Damage gone up a bit, RoF value increased but not so much as to "match" the damage-per-shot.
Range seems to have doubled? Is that true? Range used to be 10 km or so with max skillz, compared almost 40 km for standard missiles with max skills. Is range now 20 km for rockets? Or what? I'm fitting the modules to a Raven, and as far as I can see the Raven shouldn't give missile velocity or missile flight time bonuses to rockets.
Explosion radius is unaltered at 20 meters, but explosion velocity just about doubled to 225 meters, almost as good as for standard missiles. Is that right?
-- Salpad |

Salpad
Caldari Carebears with Attitude
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Posted - 2011.03.24 13:03:00 -
[2]
Launcher volume capacity has also increased? But rocket charge volume remains the same?
(And yes, I think I've figured out why I "got" an increased range from EFT. It's not its fault.) -- Salpad |

Salpad
Caldari Carebears with Attitude
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Posted - 2011.03.24 17:52:00 -
[3]
Originally by: Gibbo5771 So the way I see it is, rockets > every small turret (lasers being maybe par to it)
The way I see it, gnns are silly weapons that are used by silly non-Caldari pilots.
-- Salpad |

Salpad
Caldari Carebears with Attitude
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Posted - 2011.03.25 00:11:00 -
[4]
MSE & EM rig = sig bloat?
-- Salpad |

Salpad
Caldari Carebears with Attitude
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Posted - 2011.03.25 11:54:00 -
[5]
Originally by: Paikis
Originally by: Salpad MSE & EM rig = sig bloat?
I'm guessing you fly with no tank on any of your ships then? Because a shield tank will bloat your sig, leading to more damage taken... but an armor tank will slow you down, making you easier to hit and increasing damage taken.
Just exactly what were you trying to suggest with your post? Are you perhaps trying to suggest that the Hawk should be armor tanked?
I'm just asking whether it is right to be uconcerned with sig bloat, and if active tanking might be viable after all, if done right.
And maybe I'm also asking whether it might be worthwhile to use an EM hardener, instead of an EM resist rig, since the hardener does not cause sig bloat.
Is it not worthwhile to try to avoid sig bloat?
-- Salpad |

Salpad
Caldari Carebears with Attitude
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Posted - 2011.03.25 16:09:00 -
[6]
Originally by: Paikis The EM hardener takes your signature radius from 46m to 48.3m. Not big enough to worry about.
Good point!
I guess it's because my frame of reference is the Drake and the Nighthawk, where going from passive to active shield tank has a significant effect on the signature radius. Thanks to you and others for helping clear things up for me.
-- Salpad |

Salpad
Caldari Carebears with Attitude
|
Posted - 2011.03.25 20:27:00 -
[7]
It still rubs me the wrong way that the Hawk has a bonus, to active shield tank, that is not being used.
-- Salpad |

Salpad
Caldari Carebears with Attitude
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Posted - 2011.03.28 01:03:00 -
[8]
Anyone have a good PVE Hawk fit, e.g. vs Incursions?
-- Salpad |

Salpad
Caldari Carebears with Attitude
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Posted - 2011.03.28 22:43:00 -
[9]
Originally by: Paikis I'm at work, so can't 100% confirm this, but from memory using a small booster is just not enough boost for the loss of the medium extender. Your average Rifter does something like 80-100 DPS, and a small booster is about 50 boost every 2 seconds. A medium booster provides enough boost to cover the loss of buffer, but it will suck your cap dry in about half a second. Thus, you need a cap booster.
T2 Small Booster eats 9 cap/s, and boosts 15 HP/s, with max skillz.
Medium booster eats twice as much cap, and boosts twice as much shield. I don't have data on non-T2 shield boosters.
The Cap Booster "match" for a T2 Small Booster is size 200 charges, and having to reload very often. (The T2 cap Booster is 1 m3 short of being able to load 2x size 200 charges at once. You can do it with naval charges, but I imagine they cost a fortune.)
-- Salpad |
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