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Thread Statistics | Show CCP posts - 5 post(s) |
Imigo Montoya
Hysterically Unforgiving Wildly Inappropriate.
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Posted - 2011.03.30 01:21:00 -
[1561]
Originally by: Liang Nuren Ed: Also, enjoy getting your ISK through market PVP and research instead of having it fed to you on a silver spoon.
Most of my ISK comes from Market PvP. Thing is, the bulk of day to day sales come from people replacing PvP ships, mods and ammo - EVE's economy is built around the construction and destruction of ships. Less ISK to replace ships = less money going into market PvP.
Again, I'm pretty confident that I'll be fine (even better off) with this change because my alliance has some of the best truesec. ev0ke and NC. who are now staging out of Pure Blind (PvP delivered fresh to the door, can't beat it) don't. I sincerely hope those guys are able to sustain their losses for a while without sanctums to go home to.
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Piter 'De'Vries
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Posted - 2011.03.30 01:24:00 -
[1562]
Originally by: Lord Calimari
Originally by: Piter 'De'Vries awesome news ccp!!!!!!!
This will help new players like myself get a shot to explore and colonize null sec the way it was meant to be, to experience a different part of the game that has been neglected to so many of us.
Thanks much ccp.
can't wait!!!
LOL, you can tell you never been in 0.0... you will soon find out you will loose WAYY more ISK than you can make without being able to run havens and sanctums (after this change), won't be long you will be running back to high sec with an empty wallet wondering what just happend.... haha. The pvp players in the power blocks will love killing your ships (that you won't be able to replace do to lack of ISK making anoms). It would have actually been easier for you to get to 0.0 before this change.
I focus on industry which helps me make the isk I need to replace my ships to PvP well, trust me. I think now the power block of so called pewpewrs will finally leave their supers and come out to play. As you probably know, being in a super makes you a lazy pvpr losing your edge in game .
The sharks are thirsty.
ta ta.
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Widemouth Deepthroat
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Posted - 2011.03.30 01:26:00 -
[1563]
SMA being evicted from Pure Blind :D
Who is next? :D :D :D
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gr ant
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Posted - 2011.03.30 01:38:00 -
[1564]
CCP do you really think this will help? this wont destabalize ****, if anything the Bigger Alliances will just have a more firm foothold on their space. You should first focus on NERFING TECH MOONS, maybe spread them around a little so 80% of them arent in NC space...
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Xuallus Arkanum
Senex Legio
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Posted - 2011.03.30 01:39:00 -
[1565]
Originally by: Widemouth Deepthroat SMA being evicted from Pure Blind :D
Who is next? :D :D :D
Not because of the epic awesomeness of their space...
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Lord Calimari
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Posted - 2011.03.30 01:49:00 -
[1566]
Originally by: Piter 'De'Vries
Originally by: Lord Calimari
Originally by: Piter 'De'Vries awesome news ccp!!!!!!!
This will help new players like myself get a shot to explore and colonize null sec the way it was meant to be, to experience a different part of the game that has been neglected to so many of us.
Thanks much ccp.
can't wait!!!
LOL, you can tell you never been in 0.0... you will soon find out you will loose WAYY more ISK than you can make without being able to run havens and sanctums (after this change), won't be long you will be running back to high sec with an empty wallet wondering what just happend.... haha. The pvp players in the power blocks will love killing your ships (that you won't be able to replace do to lack of ISK making anoms). It would have actually been easier for you to get to 0.0 before this change.
I focus on industry which helps me make the isk I need to replace my ships to PvP well, trust me. I think now the power block of so called pewpewrs will finally leave their supers and come out to play. As you probably know, being in a super makes you a lazy pvpr losing your edge in game .
The sharks are thirsty.
ta ta.
Oh boy you are really green about 0.0. You think the people currently living in 0.0 are rusty at PVP, lol, and that an Industrial focused corp that is new to 0.0 will have even a small chance alone against the current 0.0 superpowers. Trust me you would have been far better off joining an existing aliance down there that currently holds sov under the current system, than to go there alone and claim your own sov. Your systems will become favourite hunting grounds for pvpers looking to pad thier kill boards (and they will). And they will love the oportunity to kill your POSes because they also look good on the kill boards. Anyhow I have no idea why you think it would be easier for you to move to 0.0 under the new system (no havens / sanctums), because unless you are part of an aliance that can actually defend your sov, you will be a kill board feeder (ships and POSes).
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amarr try
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Posted - 2011.03.30 02:16:00 -
[1567]
Dear CCP,
i like the idea behind the action. Just to restate it: keeping some good systems worth fighting for and some semi interesting systems for "newer Alliances" and some crap systems for ... well ... exploration maybe? o.O
Anyways - what in theory sounded great now in practise. Watched the latested SOV-Changes? Surprised to see the big move right now - Drone regions stick more together to clustersystems (droping SOV to have better region density - easyer to defend - leaving the routing ways allone)
Tenerifis: WN claims space from his renter Alliance so they have the better space.
So - just to let me ask this again: why did u do it again? That u need to fight super-Blocks to get the systems better -0.6. Or joining their own renters-Allys as Corp? OR if they have more Systems over -0.4 then perhaps a renter Allianze/Corp (aka "pet" or "meatshield", "the cow to get money from")
IT's just a new Space order ... But i think you saw that comming ... oh well ... good bye zero<dot>zero. At least high sec will like me (and the lowsec for some small scale roaming to crash the ISK) - until the mission runner nerfbat (comming soon). Then you solved the "to much ISK in system thingy u did when you "readjusted" PI to the players and killed in the big moneysink ...
So we are back on course now - perfect - all hail the eco. And fun? well, no fun without cookies - and ccp has the cookies ... not the player ... so let's grind HUBs (its btw "just" 40% less income compared to heaven / sanctum )
. . .
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Terianna Eri
Senex Legio Get Off My Lawn
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Posted - 2011.03.30 02:37:00 -
[1568]
So how about those regions that are going to be getting massively boosted? Aren't the top 5 "most improved" regions (or really, "least screwed") the Drone regions?
Going to make it even easier for players (bots) to get all the mins to make (and sell for $$$) supercaps, are we?
Or putting all the "more desirable" space in the drone regions where actually dealing with the hundreds (thousands?) of cubic meters of alloys dropped by a drone sanctum is not only a pain in the butt, but maybe not even worth it unless you have a marauder or a 2nd account ( :tinfoil: ) to loot while you kill things? ________________
Originally by: CCP Incognito PS the "time to P*nis" is the shortest time recorded in human history. :)
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Klam
Amarr FACTS on EVE OWN Alliance
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Posted - 2011.03.30 02:43:00 -
[1569]
Another thing that's quite telling of this mess...
Anyone else just get the recent newsletter?
There's a list in it of the March dev blogs... this dev blog isn't in there. More hiding this change from the Eve community. First it's not discussed with the CSM, now it's not published in the newsletter. Very shady.
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northwesten
Amarr Trinity Corporate Services Quantum Forge
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Posted - 2011.03.30 03:08:00 -
[1570]
Greyscale and your team really need to play EVE-Online... You can't say you been playing EVE and been in 0.0 coming up with this BS. Help smaller alliances? yer right
I mean If you want to do a change maybe have the True sec state effect the bounties like they do with belt rats? Not the amount and type of amons ffs.. ------------------------------------ Looking for a 0.0 corp to join? Recruitment page |
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Imigo Montoya
Hysterically Unforgiving Wildly Inappropriate.
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Posted - 2011.03.30 03:15:00 -
[1571]
Interesting thought - how is this different to T2 BPOs? They're something that messes with the game (nobody can obtain them other than from somebody who already has one, and many of them were spawned illegally), but aren't being removed because players have invested billions of ISK in them (please correct me if I'm wrong here).
IHubs and upgrades are apparently messing up the game (although bringing more people to live in nullsec where they can be freely shot, and they are equally available to all players), but they are being (effectively) removed regardless of players having invested billions in them.
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Just fearless
Caldari Phantom Squad En Garde
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Posted - 2011.03.30 03:18:00 -
[1572]
53 pages of ccp not caring what any players have to say.
And i Pay for this?!?!
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Hung Deudigren
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Posted - 2011.03.30 03:24:00 -
[1573]
wow way to screw us corps in the arse in 0.0 systems ... we are a 0.0 allience in Catch and there are a fair bunch of us in 0.0 rely on the site to pay for ships to fight in. if this change goes threw we will be leaving 0.0 for sure
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Veronica Alma
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Posted - 2011.03.30 03:24:00 -
[1574]
CCP's model of 0.0 causality
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Ryne Venamar
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Posted - 2011.03.30 03:46:00 -
[1575]
WOW, utter fail on the part of CCP. I can see the reasoning behind the change, I can even agree with some of it.But this is going a bit to far. Has it occurred to the CCP brain trust that maybe a little moderation is in order here. Rather then nullify all the the hard work people have put into upgrading previously worthless null sec just cut back a bit. Would it be so terrible to allow the worst truesec system to continue spawning 1 sanctum and 1 haven at a time and moving up from there? Cut back a little on one end and bulk up a bit on the other rather then this nonsense your currently purposing. Im sure no one at CCP will actually read this but I had to throw my two cents in.
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Ryne Venamar
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Posted - 2011.03.30 03:48:00 -
[1576]
WOW, utter fail on the part of CCP. I can see the reasoning behind the change, I can even agree with some of it.But this is going a bit to far. Has it occurred to the CCP brain trust that maybe a little moderation is in order here. Rather then nullify all the the hard work people have put into upgrading previously worthless null sec just cut back a bit. Would it be so terrible to allow the worst truesec system to continue spawning 1 sanctum and 1 haven at a time with full upgrades and moving up from there? Cut back a little on one end and bulk up a bit on the other rather then this complete 180 your currently purposing. Im sure no one at CCP will actually read this but I had to throw my two cents in.
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Ella Scorpio
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Posted - 2011.03.30 03:52:00 -
[1577]
Edited by: Ella Scorpio on 30/03/2011 03:52:21 I really hope CCP is still reading this. They better be--I still am, and I'm not even being paid to read it.
I suspect that CCP's models are all about isk faucets and isk drains, and they believe somehow this will balance things. The problem is that like too many real-life economic models, they don't take into account individual psychology. You are taking away 1000s of player hours of work building up systems, outposts and alliances since Dominion. You are shattering the suspension of disbelief that Eve is anything like a consistent world. I am excited by many enhancements in 1.4, but this destroys it all.
I invite CCP--and give my permission--to examine my alts on all my accounts. Look how many hours I've played in the last year and 4 months (that's how long I've been playing Eve--I'm not some grizzled veteran whining about CCP, nor am I a total noob). Look at how few hours I've been motivated to play since this was announced. Look at my expiration dates on my 6 month payments, because those are the last days I will play Eve.
I'm not rage quitting Eve. I'm sorry to see it go, and I'll be sad without it. But the way this change was announced, the total disregard for 40+ pages of logical arguments against it after what was clearly less than a few hours of deliberation, and the total destruction of all that I've done in Eve to build a small corp within a small alliance in nullsec...I'm not mad. It's just if CCP doesn't care, why should I?
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Liang Nuren
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Posted - 2011.03.30 03:58:00 -
[1578]
Originally by: oldmanst4r No need to be a complete ******* about it. Just because it wasn't your pet game mechanic that was nerfed this time doesn't mean you should jump for joy when someone else gets screwed. Particularly in this case, when it is unclear as to whether the anomaly changes will have CCP's intended effect.
I'm really not trying to be an ******* about it or gloat - and I apologize if it comes off as that way. Its not that I'm rejoicing that you are losing your magic ISK fountain. I'm rejoicing that something that breaks the game is going away. Although must admit to enjoying some of the more outlandish tears too. Really, I know this change is going to suck for some 0.0 bears - especially in the short term. But, its a good change for the game and no amount of tinfoil or frothing at the mouth rage is going to change that.
With regards to High Sec L4s and Sanctums: I think its important to remember that Havens/Sanctums are enormous raw ISK faucets. L4s, when run in such a manner as to compete with running Sanctums, are very nearly an ISK sink to the game. Most of your ISK comes from LP, and LP requires raw ISK inputs on top of contract/market costs. Furthermore, it requires market research to know what to sell... and some self restraint not to crash your own markets.
-Liang -- Eve Forum ***** Extraordinaire On Twitter
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El'Niaga
Minmatar Republic Military School
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Posted - 2011.03.30 03:59:00 -
[1579]
Originally by: Gabriel Grimoire Edited by: Gabriel Grimoire on 29/03/2011 20:42:35
Originally by: Liang Nuren
Originally by: mkmin I'm still looking for the specific timeline CCP has to realize that this is ****ing stupid. I kinda wish it was within a week so I could just cancel my accounts before it becomes time to resub. Would suck to have to wait a few months until the next expansion to know whether or not to quit permanently. Hell, maybe it's a good idea to just quit permanently anyway to get out of the CCP drama bull**** cluster**** cycle. If this change goes through it's CCP saying we're all wasting our time with this game, because the time will count for nothing.
http://www.eveonline.com/en/incursion/features
Pay attention to Incursion 1.4 features and timeline for being deployed. I really don't think they could have aborted the nerf if they'd wanted to.
-Liang
Big surprise, another Liang post giving the Devs the benefit of the doubt.
"Improved Quality/Risk Scaling in Anomalies" could have meant any number of things.
The CCP Devs alone have the power/choice as to what those things are exactly. They aren't forced into doing a damn thing.
They need to take responsibility for this and face the music, which in this case is going to be a hell of a lot of ****ed off players and ultimately money lost.
Stop making excuses for them. They tend to do a good enough job of that for themselves.
I agree.
Let's face it improved quality/risk scaling implies an overall improvement. However that's not the case. Half of Systems will suffer a nerf, that's not an improvement. It isn't that folks are against tying benefits to true sec it is the manner its being done. If they used current system for Band 1 and then had it improve from there with each band I don't think anyone would be angry.
The way it is CCP is ensuring no one will ever challenge the big blocks. Let's think about it. What has killed the big blocks? Don't most of them die from internal struggles not external? Why is that? Is it because they have such a jump on the game at this point that no one can seriously challenge them?
Let's think on that a moment. Where will these magical new alliances come from to challenge the big boys? I mean IT hasn't really been defending its space since Raiden. split off. Why hasn't anyone charged in and taken their space? Is it because even the weakened IT with its reduced but still existent supercap fleet can easily destroy any alliance coming out of Empire space that lacks those?
So by that its not the type of space held or even what it holds that is the roadblock. It is the fact that someone in Empire cannot acquire the supercaps needed to challenge the blocks. That will not change with these changes.
Now glancing over the maps there are many systems no one claims for sovereignty even now. Yet no one rushes to claim those systems. Why is that? Could it be that they can't get to those systems, set up and defend them because their neighbors will drop supercaps on them and destroy them. Will the proposed change in the OP change that? No it will not. Therefore how can it profess that it will bring about new blood to 0.0. It will not.
Since it cannot meet its objectives because it does not address Supercaps which in essence are the backbone of all the power blocks, what worth is it?
It's taken 2 years for them to reevaluate this, what's another few months to take another look at the problems and delay implementation of this? After all they just have to put in a flag that deactivates the code, and later could activate it after due consideration.
To counter Supercaps I'd suggest Heavy Battlecruiser as a new type of tech 2 ship. Use the tier 2 tech 1 battlecruiser hulls. Allow each to fit 2 capital weapons (CPU & PG reduction as ship bonuses to allow this) and 2 utility high slots in addition. Damage bonus for cap weapons. Such a ship could allow a breakout with sufficient numbers.
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El'Niaga
Minmatar Republic Military School
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Posted - 2011.03.30 04:02:00 -
[1580]
Originally by: Imigo Montoya Interesting thought - how is this different to T2 BPOs? They're something that messes with the game (nobody can obtain them other than from somebody who already has one, and many of them were spawned illegally), but aren't being removed because players have invested billions of ISK in them (please correct me if I'm wrong here).
IHubs and upgrades are apparently messing up the game (although bringing more people to live in nullsec where they can be freely shot, and they are equally available to all players), but they are being (effectively) removed regardless of players having invested billions in them.
Good point.
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Ella Scorpio
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Posted - 2011.03.30 04:07:00 -
[1581]
Originally by: Liang Nuren
L4s, when run in such a manner as to compete with running Sanctums, are very nearly an ISK sink to the game. Most of your ISK comes from LP, and LP requires raw ISK inputs on top of contract/market costs. Furthermore, it requires market research to know what to sell... and some self restraint not to crash your own markets.
See, you are an expert on how that works--can you at least consider that you are not an expert on how post-Dominion nullsec works? That what people are reacting to is that the systems they have worked hard to build up, and the recruiting promises they have made to people moving to those systems, are all going up in a puff of smoke?
The way the anoms work, the effort and isk required to upgrade systems, the complexity of renting and sov bills--all of these things deserve a close look. Not a "hmmm, let's try changing this thing and see what that does."
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Super Whopper
I can Has Cheeseburger
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Posted - 2011.03.30 04:07:00 -
[1582]
Edited by: Super Whopper on 30/03/2011 04:09:34
Originally by: Liang Nuren
Originally by: Pesadel0
-Engine trails -Cyno efects -FW
-pesadel0
http://www.eveonline.com/en/incursion/features
Looks like a whole lot of iteration to me.
FW WH's Gun rebalancing AF fourth bonus Moon rebalancing etc. etc. etc.
CCP making an 'iteration' after years of having been told about it gives hope that if this anom nonsense doesn't work out the way they are hoping it will (when was the first time something had its intended consequence?) they might fix it by 2020, and even then we'll have clueless noobs like CCP Failscale coming out with the same arrogant nonsense.
Once again I'll end my post with the drop in subscriptions.
Serenity, the future of Tranquility.
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destructive nature death
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Posted - 2011.03.30 04:10:00 -
[1583]
Expected consequences
Some alliances will immediately start wanting to look for better space In the longer run, there'll be more conflicts going on, with more localized goals Newer alliances will have an easier time getting a foothold in nullsec Coalitions will be marginally less stable Alliances will have to choose more carefully what space they develop, where their staging systems are, and so on (low truesec systems generally tend to be in strategically inconvenient places)
lol..... if most regions would be useless, how would smaller alliances survive? if they do manage to get a good sys they would have a blob jumping in to take it on no time.
big alliances make their isk throuhg moons and small alliances run sanctums and havens.
all thats gunna happen is that the bigger alliances will kick smaller alliances out of null. how are they suppose to fight back if they dont have the isk they would have if they had sanctums?
nerf moon goo u idiots
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Royaldo
Gallente Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
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Posted - 2011.03.30 04:13:00 -
[1584]
Originally by: Piter 'De'Vries
Originally by: Lord Calimari
Originally by: Piter 'De'Vries awesome news ccp!!!!!!!
This will help new players like myself get a shot to explore and colonize null sec the way it was meant to be, to experience a different part of the game that has been neglected to so many of us.
Thanks much ccp.
can't wait!!!
LOL, you can tell you never been in 0.0... you will soon find out you will loose WAYY more ISK than you can make without being able to run havens and sanctums (after this change), won't be long you will be running back to high sec with an empty wallet wondering what just happend.... haha. The pvp players in the power blocks will love killing your ships (that you won't be able to replace do to lack of ISK making anoms). It would have actually been easier for you to get to 0.0 before this change.
I focus on industry which helps me make the isk I need to replace my ships to PvP well, trust me. I think now the power block of so called pewpewrs will finally leave their supers and come out to play. As you probably know, being in a super makes you a lazy pvpr losing your edge in game .
The sharks are thirsty.
ta ta.
yes this will stop titan blobs
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Liang Nuren
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Posted - 2011.03.30 04:17:00 -
[1585]
Originally by: El'Niaga
Let's face it improved quality/risk scaling implies an overall improvement. However that's not the case. Half of Systems will suffer a nerf, that's not an improvement. It isn't that folks are against tying benefits to true sec it is the manner its being done. If they used current system for Band 1 and then had it improve from there with each band I don't think anyone would be angry.
There are a great many nerfs that improve the game. The nano nerfs, ECM nerfs, stacking nerfs, and more all improved the game.
Quote:
The way it is CCP is ensuring no one will ever challenge the big blocks. Let's think about it. What has killed the big blocks? Don't most of them die from internal struggles not external? Why is that? Is it because they have such a jump on the game at this point that no one can seriously challenge them?
Internal struggles come in many forms - such as determining who gets the nice systems, resolving conflicts over someone stealing a now-much-more-rare resource, interpersonal conflicts that arise from having so many more people crammed in smaller spaces, etc.
Quote: Where will these magical new alliances come from to challenge the big boys? Could it be that they can't get to those systems, set up and defend them because their neighbors will drop supercaps on them and destroy them.
Why do you think that some small alliances is going to come to 0.0 and kick PL's ass? The goal is much more that there will be entire regions of space that none of the "big boys" really want anymore. Hell, there's been 50 pages of people telling CCP how worthless the space is going to be and how nobody at all is going to live there.
Are they likely to be roamed and hunted and occasionally even supercap dropped? YES. Are they likely to be booted straight out of 0.0? Probably not, if history is any judge. Really, the claims being made all over this thread exactly validate CCP's model of predicting player behavior.
Quote: It's taken 2 years for them to reevaluate this, what's another few months to take another look at the problems and delay implementation of this? After all they just have to put in a flag that deactivates the code, and later could activate it after due consideration.
Tell me: What if a big part of the goal was to slow down the ISK flow into the economy and CCP told the player base that they had 3 months to bear it up before their anoms all went away?
Quote: To counter Supercaps...
Meh, that's a topic that's been beat to death a thousand times over. I've written whole pages on the forums about why introducing a specialized ship class is a bad way to go about it. The long and short is that a ship class especially geared towards killing caps will never be on the field when it's needed. Furthermore, this seems like this further obsoletes dreads. And it still doesn't address the difficulty of keeping a supercap (or blob of them) tackled.
-Liang -- Eve Forum ***** Extraordinaire On Twitter
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big fluf
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Posted - 2011.03.30 04:21:00 -
[1586]
Okay .... so if I read this right..... they are trying to make areas more valuble, by making them less valuble.
Hmm, .. intersteing idea, let me know how that works out for you.
Kev.
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orphenshadow
Gallente Easy Co. Important Internet Spaceship League
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Posted - 2011.03.30 04:22:00 -
[1587]
Why would anyone pay 180 mil isk a month for sov in a system, plus a bil in upgrades, to run hubs/dens.
This change breaks the entire dominion upgrade system very badly.
I agree trusec should have an effect, but not that effect, I was expecting trusec to effect the bounties on the ships in the sanctums. lower trusec still gets the sties, but with lower valued bs's...
Oh well ccp obviously spends too much time playing wow.
Has any of the major gaming site/blogs picked this up yet. or has anyone suggested that the gaming press cover the outrage of the community, and the disregard that ccp is showing?
We will not get anything changed until it really effects ccp's bottom line. Easy Co. |
big fluf
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Posted - 2011.03.30 04:30:00 -
[1588]
Quick note, ... on teh "dev page" this topic has more views, and more posts THEN EVERY OTHER DEV POST COMBINED
CCP , . you SURE you really want to do this?
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Widemouth Deepthroat
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Posted - 2011.03.30 04:33:00 -
[1589]
Originally by: orphenshadow
Oh well ccp obviously spends too much time playing wow.
maybe you should join them the way your carrying on about your carebearing getting nerfed. Can play on a non-pvp server and farm all you want without competition from other players.
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Liang Nuren
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Posted - 2011.03.30 04:46:00 -
[1590]
Edited by: Liang Nuren on 30/03/2011 04:46:57
Originally by: Ella Scorpio
See, you are an expert on how that works--can you at least consider that you are not an expert on how post-Dominion nullsec works? That what people are reacting to is that the systems they have worked hard to build up, and the recruiting promises they have made to people moving to those systems, are all going up in a puff of smoke?
The way the anoms work, the effort and isk required to upgrade systems, the complexity of renting and sov bills--all of these things deserve a close look. Not a "hmmm, let's try changing this thing and see what that does."
Yes, I agree I'm not 100% up on the current state of null sec - especially sov nullsec. However, I'm very much up on the goings on in the economy at large, which is a perspective I can say with some certainty that most players posting here lack. I also remember enough of what pre Dominion sov 0.0 sec was like and what current NPC 0.0 is like to know that anyone claiming they won't be able to pay for PVP ships under the new system is blowing smoke up my ass.
And yes, I do understand that it sucks people are getting nerfed right after they put a lot of effort (and ISK!) into building something. I know it sucks. But does that mean that CCP should somehow hold off on nerfing it? Well, I'm going to go with the historical answer - what of all the people that trained the Pilgrim the nos nerf, or the Falcon before the ECM nerf, or the Domi before the Nano nerf, or Geddons before the stacking nerf?
Really, there have been a number of very valid concerns brought forth (IMO): - While I understand this is a separate issue and is under consideration, moon goo really does need to be addressed. - The Drone Regions are being massively boosted relative to the rest of 0.0. - Sov costs might be over the top for smaller alliances in crap truesec. while I'm sure some of these systems (but by no means all of them) will still be claimed, it might be a good idea to scale the cost of sov differently. - These changes are going to be mostly meaningless without fixing power projection in 0.0 - from jump bridges and Titan/BOBS bridging to massive cap/supercap blobs. - High sec L4s make almost as much as running Sanctums when done 'properly'. This is true, and I don't think it really should be. There might be an upcoming nerf to this, but we'll have to see what Team BFF's dev blog says on the subject. At any rate, there are some redeeming features about this in regards to the economy.
There are, I think, a couple of more outstanding issues that people have brought up. But for the most part, its been everyone frothing at the mouth, displaying a horrible understanding of the Eve economy, or saying "It won't work, CCP, because I say it won't work. And I'm mad because you're taking my free ISK away!"
-Liang -- Eve Forum ***** Extraordinaire On Twitter
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