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Logan LaMort
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Posted - 2011.03.26 16:34:00 -
[1]
Holy **** they're nice 
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Myxx
Atropos Group
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Posted - 2011.03.26 16:35:00 -
[2]
do want. --
Originally by: CCP Explorer (and if you guys would also stop using Drakes it would be really appreciated, kthxbye).
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Nooto
Caldari Starkstrom The Initiative.
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Posted - 2011.03.26 16:35:00 -
[3]
damn yeah  BEWARE!!!
All text above this sig represents my personal opinion. This in no way reflects the views of my corporation or alliance |

okst666
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Posted - 2011.03.26 16:35:00 -
[4]
Originally by: Logan LaMort Holy **** they're nice 
Nice??!! I think I just ejaculated!!!!
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MaxPower 519
Gallente Dirt Nap Squad
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Posted - 2011.03.26 16:36:00 -
[5]
WOW that was amazing!!! I love how they hide when not in use
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testsally
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Posted - 2011.03.26 16:36:00 -
[6]
my god...... ive hated the silly stuck on spindly turrets for 6 years and now this, awesome, simply brilliant. great work.
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Tippia
Sunshine and Lollipops
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Posted - 2011.03.26 16:38:00 -
[7]
Now they only have to make some of them worth fitting againà 
<forum whine index +1 /> ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

MaxPower 519
Gallente Dirt Nap Squad
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Posted - 2011.03.26 16:39:00 -
[8]
How do I watch it again???
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Karatekas
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Posted - 2011.03.26 16:39:00 -
[9]
fapfapfapfap
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Aloe Cloveris
The Greater Goon
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Posted - 2011.03.26 16:40:00 -
[10]
HNNNNNNNGH! |

Furb Killer
Gallente
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Posted - 2011.03.26 16:42:00 -
[11]
Maybe I am kinda bitter, but in normal usage you will never see it happen, and this is second time they revamp turret graphics while ignoring missiles, and missiles you do see, contrary to the turrets itself on your ship.
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Tippia
Sunshine and Lollipops
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Posted - 2011.03.26 16:44:00 -
[12]
Originally by: Furb Killer Maybe I am kinda bitter, but in normal usage you will never see it happen, and this is second time they revamp turret graphics while ignoring missiles, and missiles you do see, contrary to the turrets itself on your ship.
True. But the problem with doing something similar to missiles is that they'd also have to redo all ships that can in any way conceivably fit a launcherà
àso I can certainly see why they'd hide behind the curtains as soon as anything to that effect is brought up. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

MeBiatch
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Posted - 2011.03.26 16:45:00 -
[13]
fraps or it did not happen...
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Xyla Kador
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Posted - 2011.03.26 16:46:00 -
[14]
i know a girl that just orgasmed...
---brought to you by...alt! |

Gravemind GER
Caldari Community for Justice Majesta Empire
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Posted - 2011.03.26 16:54:00 -
[15]
Edited by: Gravemind GER on 26/03/2011 17:01:42
Originally by: Xyla Kador i know a girl that just orgasmed...
you? 
i somehow knew they would introduce new turrets, there was a youtube dev blog post which showed some guy at the screen manipulating a untextured turret.
EDIT: no, it was the chessboxing trailerthingie... http://www.youtube.com/watch?v=YaBWBmYfqVQ U SIR ARE A SPAI! |

Sirinda
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Posted - 2011.03.26 17:08:00 -
[16]
Those turrets looked pretty complete already. At least model wise.
I really hope they'll be out soon. =)
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Hannibal Ord
Minmatar Hannibals Commando's
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Posted - 2011.03.26 17:10:00 -
[17]
Yeah who cares now if they don't fix blasters. If I can fit a mega with turrets that open up and deploy before I try and melt you, well that will at least make my death visually awesome.
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Logan LaMort
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Posted - 2011.03.26 17:12:00 -
[18]
I really hope CCP put the new turrets video on their youtube, I need to see it in high resolution.
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Kacer Xenro
FinFleet Raiden.
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Posted - 2011.03.26 17:18:00 -
[19]
Originally by: Sirinda Those turrets looked pretty complete already. At least model wise.
I really hope they'll be out soon. =)
texturing is 90% of the work, you cant really judge the progress by the model :P
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Rek Seven
Gallente Guy Fawkes Trust Fund
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Posted - 2011.03.26 17:19:00 -
[20]
anyone got a link to that part of the show? i missed that bit
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Destination SkillQueue
Are We There Yet
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Posted - 2011.03.26 17:22:00 -
[21]
I wonder if miners and strip miners are getting the same treatment. 
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ivar R'dhak
Minmatar
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Posted - 2011.03.26 17:29:00 -
[22]
Yes VERY awesome, though they took quite a while to come out of their bays(not that long, just not instantaneous).
I wonder if we¦ll get different "alert" states for our ships and thus the much needed UI changes. Battle Stations! / turrets come out / market button(etc.) disappear ... ______________ Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes, sir.` Mal-¦Aint we just.¦ |

Pookie McPook
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Posted - 2011.03.26 17:31:00 -
[23]
Yeah.....very nice. Hopefully next they will be able to devise a system whereby incoming fire doesn't all hit in exactly the same place. -----
Marmite. Rocket fuel of champions. |

Tippia
Sunshine and Lollipops
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Posted - 2011.03.26 17:36:00 -
[24]
Originally by: Pookie McPook Yeah.....very nice. Hopefully next they will be able to devise a system whereby incoming fire doesn't all hit in exactly the same place.
àand where missed shotsà you knowà miss. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Sirinda
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Posted - 2011.03.26 17:45:00 -
[25]
Originally by: Kacer Xenro
Originally by: Sirinda Those turrets looked pretty complete already. At least model wise.
I really hope they'll be out soon. =)
texturing is 90% of the work, you cant really judge the progress by the model :P
True. Though these looked pretty much finished as well.
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Frau Klaps
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2011.03.26 18:06:00 -
[26]
So am I right in thinking that you will no longer be able to 'look at' and determine peoples fits based on what turrets they have fitted?
Sounds bad to me.
---
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Fulmar Muse
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Posted - 2011.03.26 18:08:00 -
[27]
To even it out, ur going to have to buff the the tengu, simple really :D
"Keep on doin what you doin, do it gud.. huuh!"
Super fly] |

Jagga Spikes
Minmatar Tribal Liberation Force
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Posted - 2011.03.26 18:11:00 -
[28]
Originally by: Tippia
Originally by: Pookie McPook Yeah.....very nice. Hopefully next they will be able to devise a system whereby incoming fire doesn't all hit in exactly the same place.
àand where missed shotsà you knowà miss.
problem with that would be, how exactly do you show turret missing at 0m? :) ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon." |

Tippia
Sunshine and Lollipops
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Posted - 2011.03.26 18:16:00 -
[29]
Originally by: Jagga Spikes
Originally by: Tippia
Originally by: Pookie McPook Yeah.....very nice. Hopefully next they will be able to devise a system whereby incoming fire doesn't all hit in exactly the same place.
àand where missed shotsà you knowà miss.
problem with that would be, how exactly do you show turret missing at 0m? :)
Point it in the wrong directionà  ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Ashlynn Tanaka
Gallente
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Posted - 2011.03.26 18:29:00 -
[30]
Edited by: Ashlynn Tanaka on 26/03/2011 18:30:10
Originally by: Tippia
Originally by: Jagga Spikes
Originally by: Tippia
Originally by: Pookie McPook Yeah.....very nice. Hopefully next they will be able to devise a system whereby incoming fire doesn't all hit in exactly the same place.
àand where missed shotsà you knowà miss.
problem with that would be, how exactly do you show turret missing at 0m? :)
Point it in the wrong directionà 
I wonder if it would be difficult to animate the pathing of projectile shots like you would see when a WWII aircraft (pre-missile launchers) fired at other aircraft with machine guns.
Example: http://www.youtube.com/watch?v=km1hzTkn7fM
As you can see in the video above, you can see the bullets slightly arc due to gravity. Pilots would have to shoot slightly ahead of the target in order for the bullets to land on the enemy. In space, similar pathing of the projectiles should happen as well sans gravity. But seeing that you are firing at a moving object, you should be able to see that projectiles would be "chasing" the target (due to the tracking speed of the turret).
The same with missiles in terms of graphical updates. I would love to see missile launchers updated so we can actually see the launchers on the ship. Also, would be nice to see the same thing: Missiles losing speed as it reaches it's target and missing and showing how they path and move towards an object that's moving.
@CCP: Would that be difficult to program and animate? Or, would it introduce unnecessary lag in the game?
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