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Madbuster73
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Posted - 2011.03.27 11:27:00 -
[1]
I just had the greatest idea how to make Faction Warfare interesting again...
There should be War for a reason. In the Militia there is no goal or reason to fight for at this moment. People gain nothing from runnning plexes and capturing systems. It should be rewarded and make it something interesting to fight for.
Why not do it the same as with the Sansha Incursion??? Give people LP for capturing a plex, and store the LP's in a pool. The LP will only get available once the system has been conquered. That will give people a reason to actively fight over systems and get rewarded for it. It will give FW the boost it so desperately needs.
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Da Trader
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Posted - 2011.03.27 12:22:00 -
[2]
I think we just need bonuses for occupation, like ban for wt to repair in occupied stations, even dock rights. with LP for capture this doesn't encourage keeping the system
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Hip Priestess
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Posted - 2011.03.27 12:23:00 -
[3]
Excellent idea. Nothing motivates like cash.
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CompactDisc7227
Caldari Capitalist Pig Running Dogs
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Posted - 2011.03.27 12:31:00 -
[4]
SUPPORT +1
I completely agree on this idea, but I think it could use some additions as well. I was already working on a forum post about FW so I will file it soon, mind if I put the link here when it's done?
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Johnny Lou
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Posted - 2011.03.27 13:28:00 -
[5]
The only reason I don't do FW is loosing the standings I've worked so hard to balance. What can I say, I love having lots of corporations available.
I'd love to try FW (and for some unknown reason it's the only pvp I'm interested in) but the fact that I don't have guarantees that I can keep standings balanced as easy as I can do with missions prevents me from joining. So anyone reading this (who has the ability to change things) might want to think about that.
Please don't say "well, you can go back to running missions and fix the standings" because I'll say "that's not good enough".
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dgastuffz
Caldari Wolfsbrigade
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Posted - 2011.03.27 14:08:00 -
[6]
really good idea supported
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Coco Caine
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Posted - 2011.03.27 14:09:00 -
[7]
+1 support, FW should be similar to Incursion and/or nullsec sov. Current state is horribad.
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Salicaz
Caldari Wolfsbrigade
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Posted - 2011.03.27 14:09:00 -
[8]
+1
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MAX Corr
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Posted - 2011.03.27 14:10:00 -
[9]
yes i like that idea there is not much profit on doing plexes atm
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Orion Teller
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Posted - 2011.03.27 14:12:00 -
[10]
HOw about a system similar to incursions. Instead it would be limited to the FW factions. NPCs begin expansions into enemy occupied space, its the player's jobs to eliminate them and defend them in a similar fashion to how incursions are taken care of. Bonus LP for participants and kills.
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Suddiez
Gallente FEARing squad
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Posted - 2011.03.27 14:26:00 -
[11]
Bright idea, mate! It will prolly bring back heavy fleet fights with capital ships and lots of people. Pilots will be interested to do more material preparations and tacticks and less blobing.
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JT133
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Posted - 2011.03.27 14:45:00 -
[12]
+1
Completely agree. FW Plexs especially should give some reward, otherwise they serve almost no purpose as system control has no benefit other than for status.
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.03.27 14:49:00 -
[13]
It's a good idea for sure, but you'll need to address plexes, their spawning and the impact of system flips as well.
PS: I am against any small changes to FW at this point. There are so many flaws that needs to be addressed that it isn't even funny, a small tweak here and there will never be enough and risks setting back efforts to get 'real' change.
Originally by: Johnny Lou The only reason I don't do FW is loosing the standings I've worked so hard to balance. What can I say, I love having lots of corporations available....
If standings are so important then FW is not for you. It is a war between empires, goes to figure that enlisting will damage your status with the opposition.
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Johnny Lou
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Posted - 2011.03.27 14:59:00 -
[14]
Originally by: Hirana Yoshida It's a good idea for sure, but you'll need to address plexes, their spawning and the impact of system flips as well.
PS: I am against any small changes to FW at this point. There are so many flaws that needs to be addressed that it isn't even funny, a small tweak here and there will never be enough and risks setting back efforts to get 'real' change.
Originally by: Johnny Lou The only reason I don't do FW is loosing the standings I've worked so hard to balance. What can I say, I love having lots of corporations available....
If standings are so important then FW is not for you. It is a war between empires, goes to figure that enlisting will damage your status with the opposition.
I guess so 
Also, I don't mind loosing standings I just wish there was an easier way to fix them. (like switching sides, the same way running missions does). anyway..
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The Rancor
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Posted - 2011.03.27 15:22:00 -
[15]
SECONDED!
I hope in the future there will be some realistic planetside benefits for systems occupation. But in the meantime, there should be some reward (why not in the form of LP?) to systems occupation.
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Dan Pyre
Amarr Wolfsbrigade
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Posted - 2011.03.27 15:58:00 -
[16]
Edited by: Dan Pyre on 27/03/2011 15:58:16 Instead of handing out LP for recapturing a system, how about an alternative.
Loyalty Points awarded by missions are increased for EACH SYSTEM that a faction controls.
IE if one side hold 80 percent of the systems, they will get a percentage increase to their total mission LP, and the opposition will have a decrease.
Seconded, however ^^
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CompactDisc7227
Caldari Capitalist Pig Running Dogs
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Posted - 2011.03.27 16:08:00 -
[17]
Originally by: Dan Pyre Edited by: Dan Pyre on 27/03/2011 15:58:16 Instead of handing out LP for recapturing a system, how about an alternative.
Loyalty Points awarded by missions are increased for EACH SYSTEM that a faction controls.
IE if one side hold 80 percent of the systems, they will get a percentage increase to their total mission LP, and the opposition will have a decrease.
Seconded, however ^^
The reason it's a bad idea to do that is because of people switching over to the militia with most systems, which has a bad effect on morale of the losing faction. I made that mistake before.
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Rydal32
Caldari Wolfsbrigade
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Posted - 2011.03.27 16:10:00 -
[18]
Nice idea, and addition by Dan.
CCP, please revist faction warfare and consider these suggestions. |

Dan Pyre
Amarr Wolfsbrigade
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Posted - 2011.03.27 16:11:00 -
[19]
Originally by: CompactDisc7227
Originally by: Dan Pyre Edited by: Dan Pyre on 27/03/2011 15:58:16 Instead of handing out LP for recapturing a system, how about an alternative.
Loyalty Points awarded by missions are increased for EACH SYSTEM that a faction controls.
IE if one side hold 80 percent of the systems, they will get a percentage increase to their total mission LP, and the opposition will have a decrease.
Seconded, however ^^
The reason it's a bad idea to do that is because of people switching over to the militia with most systems, which has a bad effect on morale of the losing faction. I made that mistake before.
>Implying the people from the 'main' corporation in any faction side would actually ever switch.
The only people that would switch would be the players who ONLY mission - so no loss there.
Plus it would give the sides something to actually compete over! Plex fights would actually mean something! (ISK)
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Vogue
Short Bus Pole Dancers
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Posted - 2011.03.27 16:15:00 -
[20]
I like the general idea. How about capturing a plex gives you a FW militia LP reward token. Remove the militia rank LP multiplier with this. Capturing 1 plex gives you a militia mission LP modifier token that credits five militia missions with a LP modifier.
Something along the lines of creating an incentive of conquering a system for better militia mission LP rewards.
.................................................. Fortress Of Solitude |

Super Chair
Caldari Inglorious-Basterds
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Posted - 2011.03.27 16:17:00 -
[21]
+1 to the original idea. However given how long it takes to take a system (Intaki has been fought over for months) I feel that some LP should be awarded for the capturing of each plex in addition to the disbursement of LP when the system is captured.
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.03.27 16:37:00 -
[22]
Originally by: Dan Pyre ...Plus it would give the sides something to actually compete over! Plex fights would actually mean something! (ISK)
You fail to account for the teensy fact that the people mission-whoring generally have no interest in plexing or PvP at all and vice versa.
To the point: Why the hell should my efforts reward people who have no desire beyond padding their own wallets and never leave risk their infinite bombers for the cause?
Much more war like if losing occupancy in a system/constellation made life for the native population a hazardous affair with penalties to resistances, speed, EHP, damage et al. akin to Incursions.
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Madbuster73
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Posted - 2011.03.27 19:48:00 -
[23]
Originally by: Hirana Yoshida
Originally by: Dan Pyre ...Plus it would give the sides something to actually compete over! Plex fights would actually mean something! (ISK)
You fail to account for the teensy fact that the people mission-whoring generally have no interest in plexing or PvP at all and vice versa.
To the point: Why the hell should my efforts reward people who have no desire beyond padding their own wallets and never leave risk their infinite bombers for the cause?
Much more war like if losing occupancy in a system/constellation made life for the native population a hazardous affair with penalties to resistances, speed, EHP, damage et al. akin to Incursions.
Good point. Maybe they should Remove Faction Warfare missions and only give you LP for doing plexes. that way you get rid of all the stealthbombers and people are forced to actually pvp for their isk.
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Sun Zue
Minmatar Short Bus Pole Dancers
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Posted - 2011.03.27 21:04:00 -
[24]
Also, you need to make defending a system worth something people will want to fight for. That way people don't just wait till the system is takin to get it back.
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Naasher Komnenos
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Posted - 2011.03.27 21:06:00 -
[25]
You do not need to remove the missions. You can just set down the high rewards down to lets say 20-30% and all plex LP up to the current missions lvl 4 reward. Think in this way everyone can decide what hes is using. I also agree with Madbusters idea!
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Chris Fierce
Caldari NoD Imperium
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Posted - 2011.03.27 23:00:00 -
[26]
Scrap the missions as they are atm, they are far to easy and just attract LP farmers.
Most people who joined FW way back when did so for the pvp so reward people for that. Combine the missions into the plex mechanic and make them like the incursions so
Lvl 1s = Goto system x and take the plex ( Easy to solo ) Lvl 2s = As above ( 1-3 pilots needed ) Lvl 3s = ( 3-5 pilots ) Lvl 4s = ( 5-7 pilots ) All have a time limit and ship size restrictions according to lvl as they are now. All rats must be killed to cap the plex. ( A faction mod drop would be nice like a dread rat equivalent. ) Enemy militia can defend the plex as they can now. No beacons in space to make it a little harder for pirate interference.
Finding plex to defend could be via the militia tab. System x is under attack go defend it, or the agents could give defend plex missions.
When x number of plex have been taken and the system is ready to flip all agents on both sides send all pilots to system x for the final battle, which ever side cap the most plex and gain a better influence in a 23 hour period gain the system and a bonus to LP or isk reward.
This removes the Down time advantage on plex spawns, boosts small scale pvp and even keeps the blob happy.
Just my 2 cents. ---------------------------
I gashmoygadied her gaflavity with my googus and won 500 mill. |

KlintortheDestroyer
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Posted - 2011.03.28 01:48:00 -
[27]
amarr fight for territory and to reenforce their faith (collect tithes from nonamarr, enslave minmatar pilots, maybe imprison gallente or torture them, convert them) gallente fight to spread democaracy and to find new roid belts to stripmine (winning a new resource rich system is reward enough?) minmatar fight to rescue their imprisoned tribal brothers (free allies as a mission or add free minmatar as a bonus to manufacturing or weapon production... this deals with making mission npcs a tradable and useful commodity) caldari fight for control of strategic trade points (tax other races? embargo trade routes, keep the other factions poor and weak)
anyways in reality militia or navy(?) probably need a 20,000isk and need a 50,000isk a day stipeend for repairs and ship upgrades (the amount could be less or more and decided by the market or players) but once you join a militia you basically start losing a lot of ships for nothing and you don't mine or rat so there is not a constant stream of income when you could have joined an evil pirate corp and did raids/kill more ships...FW players are mostly new just done with the tutorial and anyone that is strong/well equipped is in a corp that joined the mililtia with their own production and mining teams
militia/navy are very unorganized and could use fleet divisions like a regular corp, they could also have admirals/elected leaders to lead each division and issue commands...
1st fleet general (bcs and bses) 2nd fleet support (frigs and cruisers) 3rd fleet assault (t2 marauders, carriers etc) 4th fleet recon (covert ops, logis, strategics) 5th fleet space guard/police (interceptors and patrol boats ) 6th fleet black ops (bombers and black ops, marauders) 7th fleet reserves (miners, industrialists, triage
admirals could temporarily wardec, teammembers could vote for war and a chief admiral could veto or pass wardecs which could be maintained by faction taxes and not paid by the corps or players (alot of players might abuse the militia to target their competition in war so stipulations like neg sec status might need to be required for a free wardec however militias main threat is actually pirates and not other militias since all militias are limited and weak and they can even be joined by their enemies, the pirates or other races to spy on them)
so finally all non faction members should be kicked out of a militia they are not apart of... having pirates and spies sit in your chat room and spam ambush sites with their 10million isk rewards on their heads is really fun to read every 10 minutes (players with a char in militia should not be able to have a char in an opposing militia)
another thing i've posted before is that all size of ships should be able to equip a jump drive (small for frig, medium for cruiser, large for bc/bs, extralarge capital etc) as a low slot so now all members of a fleet can rely on a scout to get them a waypoint in enemy space and then immediately blob the enemy location instead of all of them streaming in from a jump gate and being spammed with smartbombs or trapped by cloakies which is a common pirate/militia tactic...this would also make alliance warfare more interesting for megacorps outside of faction space
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Madbuster73
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Posted - 2011.03.28 10:16:00 -
[28]
Originally by: KlintortheDestroyer amarr fight for territory and to reenforce their faith (collect tithes from nonamarr, enslave minmatar pilots, maybe imprison gallente or torture them, convert them) gallente fight to spread democaracy and to find new roid belts to stripmine (winning a new resource rich system is reward enough?) minmatar fight to rescue their imprisoned tribal brothers (free allies as a mission or add free minmatar as a bonus to manufacturing or weapon production... this deals with making mission npcs a tradable and useful commodity) caldari fight for control of strategic trade points (tax other races? embargo trade routes, keep the other factions poor and weak)
anyways in reality militia or navy(?) probably need a 20,000isk and need a 50,000isk a day stipeend for repairs and ship upgrades (the amount could be less or more and decided by the market or players) but once you join a militia you basically start losing a lot of ships for nothing and you don't mine or rat so there is not a constant stream of income when you could have joined an evil pirate corp and did raids/kill more ships...FW players are mostly new just done with the tutorial and anyone that is strong/well equipped is in a corp that joined the mililtia with their own production and mining teams
militia/navy are very unorganized and could use fleet divisions like a regular corp, they could also have admirals/elected leaders to lead each division and issue commands...
1st fleet general (bcs and bses) 2nd fleet support (frigs and cruisers) 3rd fleet assault (t2 marauders, carriers etc) 4th fleet recon (covert ops, logis, strategics) 5th fleet space guard/police (interceptors and patrol boats ) 6th fleet black ops (bombers and black ops, marauders) 7th fleet reserves (miners, industrialists, triage
admirals could temporarily wardec, teammembers could vote for war and a chief admiral could veto or pass wardecs which could be maintained by faction taxes and not paid by the corps or players (alot of players might abuse the militia to target their competition in war so stipulations like neg sec status might need to be required for a free wardec however militias main threat is actually pirates and not other militias since all militias are limited and weak and they can even be joined by their enemies, the pirates or other races to spy on them)
so finally all non faction members should be kicked out of a militia they are not apart of... having pirates and spies sit in your chat room and spam ambush sites with their 10million isk rewards on their heads is really fun to read every 10 minutes (players with a char in militia should not be able to have a char in an opposing militia)
another thing i've posted before is that all size of ships should be able to equip a jump drive (small for frig, medium for cruiser, large for bc/bs, extralarge capital etc) as a low slot so now all members of a fleet can rely on a scout to get them a waypoint in enemy space and then immediately blob the enemy location instead of all of them streaming in from a jump gate and being spammed with smartbombs or trapped by cloakies which is a common pirate/militia tactic...this would also make alliance warfare more interesting for megacorps outside of faction space
Stop Trolling this is a serious subject.
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X Gallentius
Quantum Cats Syndicate
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Posted - 2011.03.28 12:17:00 -
[29]
Originally by: Johnny Lou The only reason I don't do FW is loosing the standings I've worked so hard to balance. What can I say, I love having lots of corporations available.
I'd love to try FW (and for some unknown reason it's the only pvp I'm interested in) but the fact that I don't have guarantees that I can keep standings balanced as easy as I can do with missions prevents me from joining. So anyone reading this (who has the ability to change things) might want to think about that.
Please don't say "well, you can go back to running missions and fix the standings" because I'll say "that's not good enough".
Don't kill NPCs nor run missions/plexes and your standings won't get hit.
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Johnny Lou
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Posted - 2011.03.28 12:22:00 -
[30]
Originally by: X Gallentius
Originally by: Johnny Lou The only reason I don't do FW is loosing the standings I've worked so hard to balance. What can I say, I love having lots of corporations available.
I'd love to try FW (and for some unknown reason it's the only pvp I'm interested in) but the fact that I don't have guarantees that I can keep standings balanced as easy as I can do with missions prevents me from joining. So anyone reading this (who has the ability to change things) might want to think about that.
Please don't say "well, you can go back to running missions and fix the standings" because I'll say "that's not good enough".
Don't kill NPCs nor run missions/plexes and your standings won't get hit.
Ummm.. what exactly is left to do then? (I'm not joking, I would definitely like to hear more, my knowledge on this particular subject is limited, I admit) 
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