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Songbird
Gallente T.I.E. Inc.
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Posted - 2011.03.30 15:37:00 -
[1]
My FC does the Proteus thing with a tengu - has a ginormous buffer(2-300k ehp), baits people(for some reason people think tengu is always active tanked 5k shield boat and it makes an excellent bait), holds them down, and whistles us in... Tengu doesn't have the 800(or w/e dps the Proteus has ) close range dps but it sure has a big fat buffer.
BTW I still think my idea for rails is the best - extremely short range and high damage. And I mean 425 rail with the same damage as tachyon. This way caldari range bonused boats have their purpose, and gallente can use rails for mid range pvp.
As for blasters buff damage and tracking by 10% and leave em for the extremely short range enthusiasts.
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Songbird
Gallente T.I.E. Inc.
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Posted - 2011.05.11 15:28:00 -
[2]
Again rails are not ok - they have abysmal damage - the only other guns with that little damage are the artilleries and they have the huge alpha going on for them.
The guns rails should be comparable with are the lasers both have : 2 damage types, both use cap, they have comparable ROF, rails use ammo but also less cap, lasers use more cap but have the unlimited ammo and insta change.
The big difference is that lasers have 20-30% more damage so long range setups are viable, FFS people use lasers for rokhs even- it's freaking unbelievable.
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Songbird
Gallente T.I.E. Inc.
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Posted - 2011.05.12 13:22:00 -
[3]
Amarr also have the khanid ships which are mainly missile based.
but that's beside the point.
It's obvious something's gotta give - situation is not good for gallente ships and weapon systems. I don't care if the change is to give all gallente ships 50more drone bandwidth and let the sentry drones actually follow their mom ship, or the rails get higher damage and less range so they will allow gallenteans to have long range equivalent of AC's/pulse lasers.
Change is needed
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Songbird
Gallente T.I.E. Inc.
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Posted - 2011.05.13 04:56:00 -
[4]
I bet he means that thorax with 5 overheated blasters with void , 4 damage mods and 5 medium drones does 800 dps. Too bad that by the time it gets into it's 3.4km turret range it will be in hull :). Which is my point exactly: 0-5km range is not fleet range, because you'd spend most of your time going from 1 target to the next. The ships in close combat fleets need to have 25-45km range, which most sensible blaster fits don't.
One look at the statistics gives us the picture: most popular weapon in eve is : heavy missile launcher. It's not that it has great damage - it just starts applying it's mediocre damage from 60km distance.
I'm not sure if blasters are even in top 20 : So we have battle cruiser weapon with 60km range #1, battle cruiser weapon with 3km range - not in top 20* - I wonder what does that tell us?
*I'm unable to find the statistic webpage - not sure if blasters weren't in the top 10 or top 20.
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Songbird
Gallente T.I.E. Inc.
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Posted - 2011.05.13 13:17:00 -
[5]
actually overheated navy vexor with 4x guardes can be pushed to 1100 DPS - as far as t1 ships go this gotta be a record :P.
it still doesn't mean that it's anything but EFT numbers - the practical application of the ship is none since it probably won't live long enough to get into range of anything.
The situation reminds of a fight between a bull and a matador and we all know how this fight ends. The bull just isn't fast and agile enough to catch it's tormentor before it bleeds to death.
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Songbird
Gallente T.I.E. Inc.
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Posted - 2011.05.15 02:08:00 -
[6]
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