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Pinstar Colton
Sweet Asteroid Acres
246
|
Posted - 2012.08.29 17:19:00 -
[1] - Quote
While the topic is still a matter of debate for many people, I have a generally positive opinion of the mining barge/exhumer changes.
The solo vs fleet mining tradeoffs between the retriever/mack and covetor/hulk make for a really meaningful choice depending on your circumstances.
However, the poor procurer/skiff still seems a little left out.
While it is, indeed, basically ungankable in high sec (or rather, it is completely unprofitable to gank) that trait alone does not seem to make up for its lack of yield and cargo.
What seems odd is that they removed the original +2 warp strength bonus from the ship. While warp strength in high isn't really needed at all, since you are relying on your massive tank to keep you alive while Concord does its job... adding that back in would breathe new life into the procurer/skiff: Solo low/null/wh mining. With that massive tank, you'd be able generally survive against the stronger rats in those belts. In addition, if you were to be attacked by a player pirate, you would generally be able to tank their damage and warp out even if they brought one or two points.
Of course the low slots could be fitted with additional stabs if you wanted to be extra safe...or you could fit them for yield and pray your attackers don't bring more than 2 points.
This would preserve dynamic fitting choices with the procurer/skiff while further emphasizing their stated role as a "Super tanky high-risk mining ship". After all, what good is all that tank outside of high if it is easily pointed and worn down.
And of course...ultimately it would be an inferior choice to an orca boosted hulk protected by combat ships...but it might encourage more solo industrialists to wander into low/null/whs as they would have a fighting chance to escape and still get a decent yield. On the flip side, pirates who are specifically skiff hunting might know to fit extra points and equip for longer, sustained DPS rather than high-alpha. They too would have legitimate chance against an unwary or ill-prepared miner. In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse. |

Riot Girl
State War Academy Caldari State
36
|
Posted - 2012.08.29 17:27:00 -
[2] - Quote
Yeah they should probably have a larger drone bay and some damage bonuses too. Maybe you could use them for running level 4s. |

Pinstar Colton
Sweet Asteroid Acres
246
|
Posted - 2012.08.29 17:32:00 -
[3] - Quote
I'm not suggesting the skiff be able to fight back outside of high, just have a reasonable chance of fleeing. In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse. |

Riot Girl
State War Academy Caldari State
36
|
Posted - 2012.08.29 17:43:00 -
[4] - Quote
I don't consider 5 points to be a 'reasonable chance'. |

Pinstar Colton
Sweet Asteroid Acres
246
|
Posted - 2012.08.29 17:59:00 -
[5] - Quote
Most pirates carry 1-2 points solo. Any more and they give up valueble mid slots that could be used for shields, webs, cap boosters etc. A pirate must go out of their way and slightly gimp their normal PVP ability to fit the additional points...but doing so will let them to trap and burn down a high yield skiff.
A skiff pilot who is paranoid about pirates packing 3+ points can sacrifice yield for STABS, thus allowing them escape in those situations.
A really hardcore pirate can really gimp their PVP fit and carry 5 points to ensure a skiff doesn't get away no matter what. Even then they still run the risk that the skiff is just bait and they are suddenly fighting another combat ship that isn't overburdned with carrying 3 point modules.
All in all, if a solo pirate warps to a solo skiff, the outcome of that encounter is not instantly known by either party unless they know each other's fitting. The choice of fitting on both sides is not 100% clear.
In other words: Dynamic and uncertain combat = healthy combat. If the skiffs always got away, pirates wouldn't bother, and if the pirates always won, skiffs wouldn't try in the first place. At the moment, with no warp strength bonus, a skiff would have to sacrifice their yield to get, at most +2 strength, that a pirate could easily overcome with just one extra point module. Since fitting two STABs decreases the reward of mining outside of high sec while not greatly decreasing the risk, you don't see skiff/procurer pilots even trying. In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse. |

Riot Girl
State War Academy Caldari State
36
|
Posted - 2012.08.29 18:38:00 -
[6] - Quote
I can't agree with your logic. A pirate would have to waste all their midslots AND get in a 10km range (probably without a prop mod) before the miner warps off (probably already aligned) just to have a chance of pointing him. The only other option would be to be in a gang of 3-5 guys... to take on one crappy mining boat.
You're saying it's fair to handicap pirates like this because it gives the miners a fair chance, but it's not fair to force miners to sacrifice their precious yield to ensure their own safety. |

Mutant Caldari
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
14
|
Posted - 2012.08.29 18:40:00 -
[7] - Quote
Or you could simply be competent and watch your scanner as well as Local. Carebears always want things spoon fed to them, I swear.  |

Pinstar Colton
Sweet Asteroid Acres
246
|
Posted - 2012.08.29 18:58:00 -
[8] - Quote
I do that when I mine in my Retriever in low sec. I'm not asking for handouts. I'm just looking at the new mining roles and wondering if the Skiff's could be improved since they are (from what I've seen) greatly underused compared to the mack/hulk (and barge equivalents)
The fact that I choose a retriever over a procurer for mining in low because the procurer is JUST as vulnerable to player pirates as the retriever, but the retriever holds much more ore and thus is the superior choice. That seems wrong given the procurer's stated goal of being the 'tanky high-risk mining ship' .
In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse. |

Riot Girl
State War Academy Caldari State
36
|
Posted - 2012.08.29 19:11:00 -
[9] - Quote
Pinstar Colton wrote:'tanky high-risk mining ship' Solo mining in lowsec isn't 'high-risk'. It's just plain dumb. |

Piugattuk
CLOROFLORFILAPLANKTONPLATES
33
|
Posted - 2012.08.29 21:13:00 -
[10] - Quote
OK, if you want to mine in low sec please go for it, I build procurer's and and quite happy to sell you one , listen I have been all over eve lived every where, don't bother with low sec, if you want high end ores then join a null bear corp, otherwise stick warp stabs in lows, pucker up cheeks, and hope you are fast enough to get out with the pitiful rooker of ore. |
|

William Walker
House Aratus Fatal Ascension
9
|
Posted - 2012.08.30 06:51:00 -
[11] - Quote
Pinstar Colton wrote:While the topic is still a matter of debate for many people
Stopped reading there. The skiff has great EHP now and is commonly used nowadays to bait people. The +2 warp strength is not necessary anymore. If you are solo in a skiff in lowsec you should be paying attention, if you are solo in a skiff in nullsec you should have friends. |

Pinky Denmark
The Cursed Navy
188
|
Posted - 2012.08.30 13:07:00 -
[12] - Quote
If you want to run away you have plenty slots to fit Warp Core Stabilizers and ecm... |

Shereza
Center for Advanced Studies Gallente Federation
44
|
Posted - 2012.08.30 15:05:00 -
[13] - Quote
Riot Girl wrote:Yeah they should probably have a larger drone bay and some damage bonuses too. Maybe you could use them for running level 4s.
[Skiff, L4] Drone Damage Amplifier II Drone Damage Amplifier II
Gistum A-Type Medium Shield Booster Gistum A-Type Medium Shield Booster Gist B-Type EM Ward Field Gist B-Type Thermic Dissipation Field Dread Guristas Adaptive Invulnerability Field
Strip Miner I
Medium Capacitor Control Circuit II Medium Capacitor Control Circuit II
Hammerhead II x5
The Skiff can already do L4s if you throw enough money at it. Tank is 561 DPS "omni" and it pushes out 220 DPS which is on par with drakes so in theory it ought to be able to do most L4s. Aggro will be a pain to get given that it has to run into stuff to get it, but at least the thing pushes 250m/s at top speed so rat-ramming won't take as long as in a dominix without guns, painters, or a speed booster. Presuming EFT's reporting the correct numbers. For some reason I thought the Skiff's top speed was only 90m/s, but EVE-Mon corroborates it so... |

Riot Girl
State War Academy Caldari State
37
|
Posted - 2012.08.30 15:23:00 -
[14] - Quote
Cool. If they had +2 warp strength, you wouldn't even have to worry about drones and frigates using warp disruptors. |

Verity Sovereign
Pator Tech School Minmatar Republic
227
|
Posted - 2012.08.30 17:45:00 -
[15] - Quote
Shereza wrote:Riot Girl wrote:Yeah they should probably have a larger drone bay and some damage bonuses too. Maybe you could use them for running level 4s. [Skiff, L4] Drone Damage Amplifier II Drone Damage Amplifier II Gistum A-Type Medium Shield Booster Gistum A-Type Medium Shield Booster Gist B-Type EM Ward Field Gist B-Type Thermic Dissipation Field Dread Guristas Adaptive Invulnerability Field Strip Miner I Medium Capacitor Control Circuit II Medium Capacitor Control Circuit II Hammerhead II x5 The Skiff can already do L4s if you throw enough money at it. Tank is 561 DPS "omni" and it pushes out 220 DPS which is on par with drakes so in theory it ought to be able to do most L4s. Aggro will be a pain to get given that it has to run into stuff to get it, but at least the thing pushes 250m/s at top speed so rat-ramming won't take as long as in a dominix without guns, painters, or a speed booster. Presuming EFT's reporting the correct numbers. For some reason I thought the Skiff's top speed was only 90m/s, but EVE-Mon corroborates it so...
Couldn't you throw a NOS or a TP on there to get aggro?
|

Fronkfurter McSheebleton
Squirrel Horde Habitat Against Humanity
109
|
Posted - 2012.08.30 22:02:00 -
[16] - Quote
I think it needs the +2 warp strength back.
In highsec, you can tank the mack well enough to not get ganked, and the mack is the better miner, so there's not really a reason to use the skiff.
In low, null, or WH space, if the skiff's extra EHP is about as useful as it would be on an iteron...which is to say, with only drones for offensive capability, it will still die to a marauding frigate, albeit more slowly. The mack can also tank most belt rats long enough for the drones to kill them, so again, no reason to use the skiff. Triple rep Myrms are like what you'd get if you strapped a beehive to Robocop. |

Shereza
Center for Advanced Studies Gallente Federation
44
|
Posted - 2012.08.31 02:04:00 -
[17] - Quote
Verity Sovereign wrote:Shereza wrote:Riot Girl wrote:Yeah they should probably have a larger drone bay and some damage bonuses too. Maybe you could use them for running level 4s. [Skiff, L4] Drone Damage Amplifier II Drone Damage Amplifier II Gistum A-Type Medium Shield Booster Gistum A-Type Medium Shield Booster Gist B-Type EM Ward Field Gist B-Type Thermic Dissipation Field Dread Guristas Adaptive Invulnerability Field Strip Miner I Medium Capacitor Control Circuit II Medium Capacitor Control Circuit II Hammerhead II x5 The Skiff can already do L4s if you throw enough money at it. Tank is 561 DPS "omni" and it pushes out 220 DPS which is on par with drakes so in theory it ought to be able to do most L4s. Aggro will be a pain to get given that it has to run into stuff to get it, but at least the thing pushes 250m/s at top speed so rat-ramming won't take as long as in a dominix without guns, painters, or a speed booster. Presuming EFT's reporting the correct numbers. For some reason I thought the Skiff's top speed was only 90m/s, but EVE-Mon corroborates it so... Couldn't you throw a NOS or a TP on there to get aggro?
Target painters use mid-slots and would weaken the tank. Fitting somewhat better hardeners and going for rat-specific hardeners would possibly free up a mid-slot for one or to use an afterburner to go faster (if it has the grid, not sure0, but in the current setup a painter wouldn't work. Speaking of the power grid it's too low to allow any but small vampires, and with their range being so short you've probably already aggro'd the NPCs by getting that close.
A painter might be workable, but the high slot is most likely best left for a strip miner so you can get some ore while your drones nuke other stuff. You've got a 15km3 ore bay, you might as well use it, and fitting mining drones would lower your DPS while a strip miner wouldn't. Well, it wouldn't lower your DPS unless you want to fit a smartbomb in that high slot, but that's rather discommended. |

Riot Girl
State War Academy Caldari State
42
|
Posted - 2012.08.31 04:17:00 -
[18] - Quote
Shereza wrote:A painter might be workable, but the high slot is most likely best left for a strip miner so you can get some ore while your drones nuke other stuff. You've got a 15km3 ore bay, you might as well use it, and fitting mining drones would lower your DPS while a strip miner wouldn't. Well, it wouldn't lower your DPS unless you want to fit a smartbomb in that high slot, but that's rather discommended.
Pfft. I'm putting a smart bomb on mine. Why do I need a mining laser when I can just steal other people's ore after I gank them in my uberskiff? |

Moonlit Raid
State War Academy Caldari State
37
|
Posted - 2012.08.31 09:14:00 -
[19] - Quote
Mutant Caldari wrote:Or you could simply be competent and watch your scanner as well as Local. Carebears always want things spoon fed to them, I swear.  I don't remember local being all that useful in wh's. |

Jack Miton
Bite Me inc Elysian Empire
526
|
Posted - 2012.08.31 10:24:00 -
[20] - Quote
Moonlit Raid wrote:Mutant Caldari wrote:Or you could simply be competent and watch your scanner as well as Local. Carebears always want things spoon fed to them, I swear.  I don't remember local being all that useful in wh's. if youre mining in a wh youre doing it wrong. if you cant use dscan to stay alive in whs then youre doing it VERY wrong. |
|

Obsidiana
White-Noise
157
|
Posted - 2012.08.31 18:58:00 -
[21] - Quote
The Skiff has many advantages.
Good Ore Bay: It's almost the max size of the old Hulk's. It's good enough.
Single Crystals: It uses one crystal, improving RoI and effectively giving it two or three times the cargo hold of other barges.
Quick on Ice: It has the shortest cycle time of any barge, meaning interruptions are less disruptive.
Preferred Drone Bay: It has room for a flight of light and mining drones or a flight of medium drones.
Speed: The thing can get to ore faster than any other barge and get out faster.
The idea is that this ship really can live long enough to call for help. You can sacrifice the DCU and MU to get the 2 pts with the penalty, yet rocks will still target pretty fast, range is sufficient, and EHP is still up there (esp. w/ gang bonuses). That said, the Skiff has a lot of going for it besides the EHP.
My hope is that the T2 ORE frigate will be a ninja miner with the built in 2pt bonus. >:}
T3 mining cruiser with 3pt bonus and drone damage bonus ftw. >:D |

Katalci
SniggWaffe YOUR VOTES DON'T COUNT
128
|
Posted - 2012.08.31 19:37:00 -
[22] - Quote
why can't you just fit stabs yourself (then die when you get bubbled lmao) |

Adeena Torcfist
Dark Underground Forces
43
|
Posted - 2012.08.31 19:54:00 -
[23] - Quote
T3 barges with Cov ops.
Proper Ninja Mining in 0.0
All that Ore i could get using B/Ops & Covert cynos......
.... If they ever got released, thats the first place i'd be heading. Someones space to mine their rocks :) ( I mean my rocks now )  |

Shereza
Center for Advanced Studies Gallente Federation
44
|
Posted - 2012.08.31 21:50:00 -
[24] - Quote
Obsidiana wrote:The Skiff has many advantages.
...
Quick on Ice: It has the shortest cycle time of any barge, meaning interruptions are less disruptive.
I tend to mine ice in systems without stations as they seem to generally be less prone to issues than systems with stations and ice belts. I also don't have enough miners to make it more profitable to have a ship standing by full time to haul ice as opposed to me just jumping to the next system, docking and dumping, and getting back. In my situation longer cycle times that yield more ore, as with the old mackinaw, were much less disruptive than the current situation.
Pre-1.2 it wasn't uncommon for me to be able to warp or jump out almost immediately after my ships start a new cycle, unload my cargo, and get back into the system and be aligning for said alts in time to pulse my gang links to keep their harvesters going without disruption. With skiff cycle times going as low as a bit under 60 seconds I don't see that scenario happening all too often, even if I mine in systems with both ice belts and stations. |

Fronkfurter McSheebleton
Squirrel Horde Habitat Against Humanity
110
|
Posted - 2012.08.31 23:35:00 -
[25] - Quote
Katalci wrote:why can't you just fit stabs yourself (then die when you get bubbled lmao) In that case, why not just use a mack? Triple rep Myrms are like what you'd get if you strapped a beehive to Robocop. |

Obsidiana
White-Noise
158
|
Posted - 2012.09.01 04:02:00 -
[26] - Quote
Shereza wrote: I tend to mine ice in systems without stations as they seem to generally be less prone to issues than systems with stations and ice belts. I also don't have enough miners to make it more profitable to have a ship standing by full time to haul ice as opposed to me just jumping to the next system, docking and dumping, and getting back. In my situation longer cycle times that yield more ore, as with the old mackinaw, were much less disruptive than the current situation.
Pre-1.2 it wasn't uncommon for me to be able to warp or jump out almost immediately after my ships start a new cycle, unload my cargo, and get back into the system and be aligning for said alts in time to pulse my gang links to keep their harvesters going without disruption. With skiff cycle times going as low as a bit under 60 seconds I don't see that scenario happening all too often, even if I mine in systems with both ice belts and stations. I've been in the one jump situation and I still like the Skiff better for it. I can see how the change causes problems with gang links, but it should just affect the one cycle. Hmm... ya, maybe two. The Hulk now takes the longest and is designed for fleet mining ops. It did get nerfed and really needed a buff.
Btw, by disruptive I meant lowsec/nullsec hostile interruptions, be it during an alliance op or ninja mining. Heck, it works well with getting away from destroyers in highsec. If you have to cut a cycle short, you lose 1 unit rather than 3 or 4. It is handy for taking advantage of sudden opportunities too. |

Captain Skarlet
Elemental Exploration Quantum Decadence
5
|
Posted - 2012.09.05 09:18:00 -
[27] - Quote
Pinky Denmark wrote:If you want to run away you have plenty slots to fit Warp Core Stabilizers and ecm...
Mmm good point you raised, now I'll raise another; Warp Core Stabilizers why is the T2 still only one point difference, where as the Warp Scrambler 1 has 2 points..?
Where's the balance in this? Why does the aggressed have to use up more slots to counteract the aggressor, where is that fair?
Back to the point in question; even if the skiff still kept it's +2 warp bonus a PvP pirate with a faction warp scrambler like the True Sansha or Khanid with 3 points would stop him...! |

Riot Girl
Riot Club
60
|
Posted - 2012.09.05 09:27:00 -
[28] - Quote
Dear CCP, people are always complaining that carebears won't leave high-sec and as a carebear, I feel I have a right to access more valuable minerals in lower security systems without losing ships. Please fix mining ships so I can mine solo and AFK in low-sec and not worry about being ganked by meanie PvPers and pirates. |

Shereza
Center for Advanced Studies Gallente Federation
46
|
Posted - 2012.09.05 10:17:00 -
[29] - Quote
Sadly while the worst offenders might be that way I suspect that the majority of PvE-oriented miners would rather it was actually worth the hassle to mine in low-sec. Still, the fact remains that if you reach a point where you need warp core strength you've probably already screwed up in a place or three.
[Mackinaw, Stealth Mack] Mining Laser Upgrade II Mining Laser Upgrade II Mining Laser Upgrade II
Medium Shield Booster II Domination Thermic Dissipation Amplifier Domination EM Ward Amplifier Limited Adaptive Invulnerability Field I
Modulated Strip Miner II, Veldspar Mining Crystal II Improved 'Guise' Cloaking Device II
Medium Processor Overclocking Unit I Medium Processor Overclocking Unit I
[Hulk, Stealth Hulk] Mining Laser Upgrade II Mining Laser Upgrade II
Medium Shield Booster II Domination EM Ward Amplifier Domination Kinetic Deflection Amplifier Limited Adaptive Invulnerability Field I
Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II Improved 'Guise' Cloaking Device II
Medium Processor Overclocking Unit I Medium Core Defense Field Extender II |

Ginger Barbarella
State War Academy Caldari State
97
|
Posted - 2012.09.05 16:56:00 -
[30] - Quote
Look, if someone wants to gank you in high, you have two options at the time of the attack: run, or laugh at them in local (whether they succeed or not). Period. Your options are wider after the fact. 1) Gank them, 2) wardec them and grief them, or 3) ignore it. Mining vessels are not combat vessels. If it was an someone in an NPC corp that ganked you, make it your mission in life to grief them. Gank them at every opportunity, anywhere in-game. Do it a thousand times. If they're in a player corp, wardec them, and make the corp members know in no uncertain terms that your fight is with that toon, and not them. Make it your mission in life to grief him/her as long as they're in that corp; when they leave, continue the fight.
Whining on the Forums is the last refuge of a failure. |
|

Sati Kerensky
SEA Industries SEA Empire
5
|
Posted - 2012.09.21 12:04:00 -
[31] - Quote
Shereza wrote:Sadly while the worst offenders might be that way I suspect that the majority of PvE-oriented miners would rather it was actually worth the hassle to mine in low-sec. Still, the fact remains that if you reach a point where you need warp core strength you've probably already screwed up in a place or three.
[Mackinaw, Stealth Mack] [snip] Modulated Strip Miner II, Veldspar Mining Crystal II Improved 'Guise' Cloaking Device II
[Hulk, Stealth Hulk] [snip] Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II Improved 'Guise' Cloaking Device II
Losing a third or even half of the yield is never an option, even Arkonor isn't worth that much. (100k m-¦ of ore, current Jita prices, Massive Scor or Rich Plag are worth about 23,1 mil, Prime Ark 27,3 mil - 2/3 or even half of that means a huge loss compared to highsec mining in addition to the hassle and risk)
|

Risien Drogonne
Aliastra Gallente Federation
0
|
Posted - 2012.09.21 20:51:00 -
[32] - Quote
Mutant Caldari wrote:Or you could simply be competent and watch your scanner as well as Local. Carebears always want things spoon fed to them, I swear.  To be fair, these forums are also full of piwates demanding CCP herd PvEers to their systems too wrapped with bows.
That's an accusation that can be fairly leveled at all player types. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
111
|
Posted - 2012.09.21 21:04:00 -
[33] - Quote
Mutant Caldari wrote:Or you could simply be competent and watch your scanner as well as Local. Carebears always want things spoon fed to them, I swear. 
I believe he mentioned doing his mining in low sec / 0.0. That usually does not mean carebear (unless you just pin all miners in that category and call it a day). Scanner will not help him much vs covops.
I also feel however, you can get your +warp str from low slots, and you have tons of tank to get you through the hits while reaching warp. I have never encountered anyone with 3 points, and very rarely encounter them with 2. Multiple ships is another story, but if you get landed on by multiple ships, it matters very little WHAT you are flying, you are going to be pointed.
It is currently rather well balanced (and yeah, i sacrificed yield, have +warp str on mine. Unless 3 ships all with points jump me, I am out of there).
Just my 2 cents. ;P
~Zyella |

Mike Adoulin
Trans-Aerospace Industries
16
|
Posted - 2012.09.22 01:13:00 -
[34] - Quote
In response to the OP.......
If you want yield, use a Hulk or Covetor. With fleet boosts.
If you want huge fracking ore bays and like to mine solo in highsec, use a Retriever or Mack.
And if you are worried about getting shot at, either because you are in low/null/ got wardecced.......use a Skiff or Proc with stabs in the lows.
If you are in a Skiff or Proc you have pretty much already thrown yield out the window in favor of tank and stabs/DPS, depending on whether you are actually mining....or just pretending to mine...... |

Creedling
Black Omega Industrial
5
|
Posted - 2012.09.22 02:20:00 -
[35] - Quote
I agree with OP this would definitely incentivise Skiff pilots to mine more in low and nullsec space. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
113
|
Posted - 2012.09.22 05:49:00 -
[36] - Quote
Obsidiana wrote:*snip*
My hope is that the T2 ORE frigate will be a ninja miner with the built in 2pt bonus. >:}
T3 mining cruiser with 3pt bonus and drone damage bonus ftw. >:D
Mining frigate skill bonuses: +5% to mining yield per level +5% to gas harvesting yield per level Role bonuses: +100% to mining yield +100% to gas harvesting yield + 2 warp core stabilizer bonus Slot layout: 3 H, 3 M, 1 L, 2 turrets Fittings: 45 PWG, 240 CPU Defense (shields / armor / hull) : 225 / 175 / 200 Capacitor (amount / recharge rate / average cap per second): 250 / 125s / 2 Mobility (max velocity / agility / mass / align time): 335 / 3.6 / 1200000 / 4.04s Drones (bandwidth / bay): 10 / 10 Targeting (max targeting range / Scan Resolution / Max Locked targets): 15km / 750 / 5 Sensor strength: 4 Magnetometric Signature radius: 40 Cargo capacity: 50 Ore hold: 5000
https://forums.eveonline.com/default.aspx?g=posts&t=156057&find=unread |

Malcanis
Vanishing Point. The Initiative.
4665
|
Posted - 2012.09.22 10:43:00 -
[37] - Quote
Pinstar Colton wrote:I'm not suggesting the skiff be able to fight back outside of high, just have a reasonable chance of fleeing.
It has low slots. Use them Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Mars Theran
Estel Arador Corp Services
296
|
Posted - 2012.09.23 21:53:00 -
[38] - Quote
Jack Miton wrote:Moonlit Raid wrote:Mutant Caldari wrote:Or you could simply be competent and watch your scanner as well as Local. Carebears always want things spoon fed to them, I swear.  I don't remember local being all that useful in wh's. if youre mining in a wh youre doing it wrong. if you cant use dscan to stay alive in whs then youre doing it VERY wrong.
Apparently, you've never had 5 Cloaky Legions drop on you in the middle of a mining operation. Not that I have either, but I recall it happening to someone else a few times. Maybe I was actually sleeping in front of my computer and dreamed I posted. Certainly, it's not there now. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
116
|
Posted - 2012.09.23 22:40:00 -
[39] - Quote
Mars Theran wrote:Jack Miton wrote:Moonlit Raid wrote:Mutant Caldari wrote:Or you could simply be competent and watch your scanner as well as Local. Carebears always want things spoon fed to them, I swear.  I don't remember local being all that useful in wh's. if youre mining in a wh youre doing it wrong. if you cant use dscan to stay alive in whs then youre doing it VERY wrong. Apparently, you've never had 5 Cloaky Legions drop on you in the middle of a mining operation. Not that I have either, but I recall it happening to someone else a few times.
Lmao, while that is true, if you have 5 cloaky T3's of any variety drop in on you, I don't think it will matter much WHAT ship you are flying. You are probably going down.  |

Pinky Feldman
Gank Bangers Moar Tears
371
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Posted - 2012.09.24 02:33:00 -
[40] - Quote
I am glad I am not the only one who thinks that the Skiff is completely ruined without the +2 to warp strength bonus. I would argue that its a bit underpowered and they should just make it immune to Ewar so that if you want to come kill my skiff you need to bring either bubbles or a focused point. The skiff already has a much lower mining yield than the hulk, so this is just evening things out.
Combined with an increase the dronebay to 125m3 as well the Skiff would actually become a decent solo PVP boat mining ship.
The moar you cry the less you pee |
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LuckyQuarter
Lucky Galactic Expeditions
6
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Posted - 2012.10.18 01:27:00 -
[41] - Quote
Well, I finally had a chance to take my skiff out to lowsec to test it out-
Good stuff: Skiff has great EHP..mine was ~72K fitted, agility/speed was good enough Mining isn't a reason to go to lowsec, but the lowsec ores and rats definitely helps cover the cost of POS fuel The rats are no longer horribly boring....it's almost like doing an easy l2/l3 mission with a slow drone boat Easy to supply manufacturing in low sec
Bad: Get used to not only having the lowest mining yield of the exhumers, but also losing access to both low slots which means no mining upgrade units (another 20% drop in yield)
Get used to not having access to t2 mining crystals because in lowsec one has to be self sufficient and installing mobile labs for invention in a lowsec pos is severely frowned upon (another big drop in yield)
Get used to having to watch local all the time, knowing that you have to be prepared to warp back to POS at any point -- yet, the local NPC's will try to warp scramble you, pirates will also try to warp scramble, and using a warp stab in your lows severely impacts the capability of your defensive drones (mine wouldn't return fire on attackign NPC's unless the NPC's got within 8-9km...works for battleships - not for frigs trying to keep 20km distance)
Using warp stabs also means that you need to constantly move your exhumer to each roid as your strip miner only has a range of 8-9km
No cloak...you only have one high slot which is needed the strip miner.
No salvaging/tractor of wrecks w/o getting another ship -- just single high slot.
No jet can mining, even if you are willing to do the extra work for it because at any point new hostiles can enter system and keep you camped at your POS for hours/days.
So, absolutely -- the +2 warp stab needs to be brought back, heck +4 wouldn't be out of line. Take out a low slot if needed - low sec skiff pilots would still be better off if they didn't get the sensor damp/scanning penalties of fitted warp stabs.
I'd even be fine with taking away both low slots if CCP added another 2 high slots that could be used for non-mining turrets/strip miners (cloak, salvager).
A slightly higher cargo bay would also help with salvaging rat wrecks as one goes.
So, CCP did great job on Mac for highsec....now just fix the skiff for lowsec - please. |

Shan'Talasha Mea'Questa
The Perfect Harvesting Experience
18
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Posted - 2012.10.25 15:02:00 -
[42] - Quote
I found your +2 Warp Strength... as far as I can tell it will be on the new ORE Mining Frigate. |

Dracvlad
Saints Among Sinners Intrepid Crossing
16
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Posted - 2012.10.25 19:33:00 -
[43] - Quote
Fronkfurter McSheebleton wrote:I think it needs the +2 warp strength back.
In highsec, you can tank the mack well enough to not get ganked, and the mack is the better miner, so there's not really a reason to use the skiff.
In low, null, or WH space, if the skiff's extra EHP is about as useful as it would be on an iteron...which is to say, with only drones for offensive capability, it will still die to a marauding frigate, albeit more slowly. The mack can also tank most belt rats long enough for the drones to kill them, so again, no reason to use the skiff.
Initially I thought the Mackinaw was good enough, but I checked the Goon Catalyst fit against a properly setup tank and found that 7 Catalyst were needed to take out its shields, so make that 10 to kill, which at 12m a pop comes to 120m to kill, as far as I am concerned doable by the Goons. So I decided that the Mackinaw was not for me, so I fitted up a Skiff and I get to about 34 Catalysts to kill. So for me I like that sort of survivability and will accept the slightly lower yield.
In Null Sec one has to survive until help comes and often you get camped by a single cloaky, so a Skiff does that much better than a Mackinaw and in truth has a real chance of killing a SB, so for me it works too,but what makes the Skiff so good is that it is fast and quick to warp, for me the Skiff is the perfect mining ship, I will sell my Mackinaws and Hulks.
Just one thing, if I mine in low sec or ninja mine in someone else's I would use the new mining frigate, its a throwaway ship and has the +2.
Oh and one thing I noticed about recent Mackinaw kills in Gallante space, most of them had not been fitted for a tank, some had not even changed out their cargo rigs, really some of these people are massively stupid... |

UGB14
0
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Posted - 2012.12.18 11:28:00 -
[44] - Quote
I totally agree. The Skiff needs some more Warp-protection. Either by adding a default bonus as with the Venture or by Exhumer skill bonus ... something. I could even imagine something like a "ORE" Warp Core Stabilizer which can only be fitted on Barges/Exhumers (like Strip Miners) which has a strength of -2.
Currently the Skiff is no real option for solo mining in Low-Sec. (this might also be the reason why they still cost half of a Mac/Hulk while the two equaled out in costs since Incursion). -> It needs something that makes it worth the sacrifices.
kr |

LuckyQuarter
Lucky Galactic Expeditions
22
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Posted - 2012.12.18 11:47:00 -
[45] - Quote
Tested out skiff in wh space too....and have been thinking about it versus venture or other exhumers.
Biggest issue in wh space -- no utility high slots. Being outside of POS for any reasonable length of time w/o a probe launcher or cloak w/o being in a fleet is just asking for death.... The venture has a single utility slot and the +2 warp bonus, but the mining yield is so low due to limitation of normal mining lasers that it just isn't reasonable for use other than as a dedicated gas miner. The ore bay being limited to 5K versus 15K is also frustrating.
Macks/Hulks have more high slots but the yield on each slot is much lower...and their agility is horrible. Not really workable.
I'll stick with skiff for any serious wh mining but the lack of both the +2 warp stab bonus and no utility slots for cloak/launcher are serious hindrances. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
208
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Posted - 2012.12.18 17:42:00 -
[46] - Quote
Riot Girl wrote:Pinstar Colton wrote:'tanky high-risk mining ship' Solo mining in lowsec isn't 'high-risk'. It's just plain dumb.
I find this comment a little intriguing, as it's normally a cry of
"Get out of highsec you scummy good for nothing carebear"
and here you are, berating someone for leaving highsec ???
  
in reply to the OP's Q re a +2 warp strength on the Skiff
Are you confusing the Skiff with the Venture ? |

Dave stark
820
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Posted - 2012.12.18 17:54:00 -
[47] - Quote
Kitty Bear wrote:Riot Girl wrote:Pinstar Colton wrote:'tanky high-risk mining ship' Solo mining in lowsec isn't 'high-risk'. It's just plain dumb. I find this comment a little intriguing, as it's normally a cry of "Get out of highsec you scummy good for nothing carebear" and here you are, berating someone for leaving highsec ???    in reply to the OP's Q re a +2 warp strength on the Skiff Are you confusing the Skiff with the Venture ?
the skiff had a +2 warp strength before the barge changes.
and low sec mining is horrible. yes, after recent mineral price changes low sec ores are now rather lucrative. who in their right mind would mine these ores in low sec where every ganker has a list of asteroid belts and can warp directly to you? especially when the alternative is mining the same ores in null sec, in a dead end system with a gate that has more bubbles on it than a sumo wrestler wrapped in bubble wrap and the ability to mine in grav sites which must be probed down if any one wishes to warp to you?
or alternatively, stay in high sec and earn slightly less isk/hour on raw mining to save yourself time and effort on hauling and not having to worry about being ganked so you can be mostly afk while doing your mining. in short, if you have a good logistics chain null sec is the *best* place to mine to make the most isk/hour. if you don't have the logistics to support you then high sec is a small isk/hour hit with the bonus of being able to mostly afk it. low sec has no redeeming features for mining. the logistics are just as bad as null sec without the security and the isk/hour isn't worth moving out of the safety and logistical ease of high sec.
tl;dr low sec offers nothing but a lack of safety and logistical problems for almost no reward in comparison to other places you can and should mine. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Nylith Empyreal
Crowbar Industries. Rebel Alliance of New Eden
194
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Posted - 2012.12.18 17:55:00 -
[48] - Quote
Doesn't the venture have the warp strength bonus now? I mean it's not to hard to see why they shifted it. Besides the skiff turns about as fast as a standard cruiser, you should have no problems warping out if you keep yourself paranoid, d-scan etc etc. "Oh, you can't help that," said the troll: "we're all mad here. I'm mad. You're mad." "How do you know I'm mad?" -ásaid the forumwarrior. "You must be," said the troll, "or you wouldn't have come here." |

LuckyQuarter
Lucky Galactic Expeditions
22
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Posted - 2012.12.18 23:34:00 -
[49] - Quote
Nylith Empyreal wrote: Besides the skiff turns about as fast as a standard cruiser, you should have no problems warping out if you keep yourself paranoid, d-scan etc etc.
Not quite...The skiff is much faster to gtfo than other exhumers, but it isn't exactly fast. I timed it the other day, and even mostly aligned...it seemed to take between 6-8 seconds w/o any agility mods fitted. And, god help you if you accidentally hit another roid while trying to warp out... Of course, in a wh, you are in a grav site, and pirates will have to scan down you first...but the good ones will have their probes on dscan for no more than 8 seconds and will have their ships within quick warp distance so time is intensely critical.
Furthermore, when ninja mining solo for any significant duration, it becomes extremely painful to click on dscan every 5 seconds for 1-2hrs straight since that is the minimum that one must do if one does not have probes out to catch incoming wormholes....(probes can give one an extra 2-10 minute warning of incoming hostiles) and of course, the skiff doesn't have an extra high slot to fit a probe launcher....
So yeah, I still think CCP should return the +2 bonus to the skiff and/or add some utility high slots, and I'd be happy to trade some ore cargo space or a single low slot for it. |

LuckyQuarter
Lucky Galactic Expeditions
22
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Posted - 2012.12.18 23:47:00 -
[50] - Quote
Dave stark wrote: yes, after recent mineral price changes low sec ores are now rather lucrative. who in their right mind would mine these ores in low sec where every ganker has a list of asteroid belts and can warp directly to you?
It's worse than that in low-sec. Other industry/mining folk in lowsec will call the pirates in on you on purpose if you are mining because there is a slight chance that if you get ganked, there will be one less person regularly in local.... |
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Mire Stoude
Antelope with Night Vision Goggles
27
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Posted - 2012.12.19 00:23:00 -
[51] - Quote
I have a theory that need will be addressed if/when the T2 version of the venture comes out. +2 warp core strength, 1 more turret, bigger ore hold, another bonus to gas harvesting, etc etc. |

Tia Arnette
Center for Advanced Studies Gallente Federation
0
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Posted - 2013.01.08 10:59:00 -
[52] - Quote
Sorry to bring up a slightly older thread but I've recently taken to mining solo in low & null, not for the extra profit as this is not the case. If profit is what you want you can earn far more grinding veld in a mack or hulk in high sec. My motives are more for s***s & giggles. High sec mining is boring where as being the mouse in a game of cat n mouse can be a lot of fun. Maybe I'm weird but I really enjoy it when I've got a pack of pirates trying to catch me. Obviously its not so fun when they do catch me but hey, if there was no consequence it wouldn't be fun :)
I personally use a venture for this & I think the yield isn't as far off as you'd expect. With my skills I'm getting just over 500m3 per min, I don't own a skiff but would love to know what that yields per min (all t2) my Mack yields ~1000m3 per strip miner every 3 mins
The big advantages with the venture though is it's cheap, nimble, fast & can fit a cloak & did I mention it's cheap. |

Arcaus Rotrau Romali
Liquid Lucifer Industries
20
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Posted - 2013.01.08 17:09:00 -
[53] - Quote
I do the same thing in a Procurer and will in the Skiff when I can pilot that. It's not about the ISK but the danger is fun, I figure if I get away with it more than half the time it's worth it. |

Atruin Austrene
Republic Military School Minmatar Republic
0
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Posted - 2013.02.01 11:59:00 -
[54] - Quote
With a price tag for Skiff at ~120M I don't think that it will be profitable to escape 1/2 of the time. You might barely have enough to get yourself a new Skiff for each time you get killed. You might be better off just keeping the procurer there.
I also vote for the +2 bonus on the Skiff. Or any other way to give it a reasonable surviving rate in lowsec. I'm often solo and don't have any backup so for me, right now, anything under 0.5 sec is a no go. That's sad.
I'm not even looking for ISK but only to be able to get to the ores I need to manufacture my own ships myself and really, right now, the Venture seems to be the only good choice to do the job because you minimize the loss. But with a Venture you even have to fly away from the belt's rats in lowsec... 
Well, hope a solution to make the couple Procurer/Skiff more viable in lowsec is found. |

Tarsas Phage
Freight Club Whores in space
124
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Posted - 2013.02.01 19:51:00 -
[55] - Quote
LuckyQuarter wrote:Nylith Empyreal wrote: Besides the skiff turns about as fast as a standard cruiser, you should have no problems warping out if you keep yourself paranoid, d-scan etc etc. Not quite...The skiff is much faster to gtfo than other exhumers, but it isn't exactly fast. I timed it the other day, and even mostly aligned...it seemed to take between 6-8 seconds w/o any agility mods fitted.
If you're waiting until the last 6-8 seconds to begin your warp to safety, you're already doing it wrong.
Seriously.
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culo duro
Federal Enslavement
5
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Posted - 2013.02.04 12:07:00 -
[56] - Quote
Mars Theran wrote:Jack Miton wrote:Moonlit Raid wrote:Mutant Caldari wrote:Or you could simply be competent and watch your scanner as well as Local. Carebears always want things spoon fed to them, I swear.  I don't remember local being all that useful in wh's. if youre mining in a wh youre doing it wrong. if you cant use dscan to stay alive in whs then youre doing it VERY wrong. Apparently, you've never had 5 Cloaky Legions drop on you in the middle of a mining operation. Not that I have either, but I recall it happening to someone else a few times.
If you're still mining in low sec while there's 5 non blues in local, you're afk carebearing. |
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