
Taedrin
Gallente The Green Cross Controlled Chaos
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Posted - 2011.03.31 03:57:00 -
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Edited by: Taedrin on 31/03/2011 03:58:18 Reasons why not to allow collision detection due to warping:
1) Inability to warp to an arbitrary location in space mean that we would have to be constantly checking the map to find an out of alignment celestial object to warp to first before we warp to our destination. This would become increasingly more difficult for mission bookmarks which are not in a predetermined location. 1a) If we were granted the ability to warp to an arbitrary location in space, it would be impossible to bust safe spots (as in order to create good safe spots, you have to create them between multiple celestial objects.)
2) Collision detection between n possible interacting objects results in a O(n^2) different collision detections must be processed. So if you are in a system with 1000 people and they all enter warp (as fleets are known to do). This means that the server has an additional 1,000,000 collision detections to process in the event that everyone warps.
NOW, the collision detections that happen in game already uses some crazy n-pruning by taking into account your current velocity and position in space. By knowing your velocity in space, you know roughly which other spaceships you can't possibly be colliding with because they are too far away from you. But when you are in warp, you travel at relatively fast speeds in relation to celestial objects - you could possibly be colliding with any celestial object with in the next few "ticks". Furthermore, when you load the grid, you enter the grid at a very high velocity, so you have to run collision detection on every item in the grid too without much n-pruning.
3) We already have a perfectly good, non-immersion breaking RP explanation for why we can warp through planets/stations. The ship is in a "depleted vacuum" which allows it to slip through solid matter.
Therefore - enabling collision detection on warping would produce zero fun, would bring little additional immersion, would cause headaches and reduce server performance. This sounds like the perfect recipe for a fail game mechanic.
Originally by: Rohani Olson
Originally by: Vancali Why there is sound in space in the first place. 
Sound effects in space: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1018695
Music in space: http://www.eveonline.com/background/potw/default.asp?cid=apr01
This really.
WAIT!
Are you telling me that EVE has SOUND!?!?!?
...
It had to be said. ----------
Originally by: Dr Fighter "how do you know when youve had a repro accident"
Theres modules missing and morphite in your mineral pile.
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