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Tippia
Sunshine and Lollipops
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Posted - 2011.03.30 23:26:00 -
[31]
Originally by: Neo Omni IMMERSION is important.
Immersion is not the same thing as realism. Accept the explanation, and that's your immersion right there. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Di Mulle
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Posted - 2011.03.30 23:38:00 -
[32]
Originally by: Jim Luc
I'd also like to see a gravitational system put into place. The ability to slingshot around a planet would be cool, especially in a speed-frigate! Think of the battle tactics that would open up!
Yeh, really cool, especially when it will take a few hours to do that
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Rixiu
The Inuits
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Posted - 2011.03.31 00:03:00 -
[33]
1. Create awsome new warp effect to replace the current lame one and that has a pretty effect when warping through planets.
2. Everyone is happy (see what I did here?)
3. Profit(?)
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EdwardNardella
Capital Construction Research
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Posted - 2011.03.31 01:53:00 -
[34]
Simply make an effect that blocks out the view of everything around the ship in warp except for brackets. CCRES is recruiting pilots who want to live in WSpace/Wormholes. Fill out an application here! |
Felix Decat
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Posted - 2011.03.31 02:05:00 -
[35]
Edited by: Felix Decat on 31/03/2011 02:05:02 Neo Omni: Can i haz teh buttsexs wit ur mums bum?
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Vancali
Minmatar Black Moon Privateers
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Posted - 2011.03.31 02:17:00 -
[36]
I for one don't mind their explanation of warp theory and why you aren't really passing through a planet. I mean, it's the 4th dimension people. Our understanding of it is so base that almost any explanation could fit. Besides, there are bigger issues in the game.
If you want to go this route, you might want to address an even bigger glaring issue that was resolved by sci-fi BS explanation as well. Why there is sound in space in the first place. _______________________________________ This sig took me 10 seconds to make. =p |
Fulmar Muse
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Posted - 2011.03.31 02:52:00 -
[37]
it's hard to comment on this...
we ALL had issue coming up with a comment I bet and OP probably just needed to say something on the eve-o forums, and thus... hee we all are... cos I think secretly we all actually want it. I mean I want top of the line crysis style textures and polygon counts, not a couple of pixels to indicate my mouth/moustache...
case closed, no need for anything except a few more (billion) isks :)
"Keep on doin what you doin, do it gud.. huuh!"
Super fly] |
Joe Skellington
Minmatar JOKAS Industries Matari Legion
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Posted - 2011.03.31 03:02:00 -
[38]
"Traveling through hyperspace ain't like dusting crops, farm boy! Ever try navigating a jump? Well, it's no mean trick. Without precise calculations we could fly right through a star, or bounce too close to a black hole; that'd end your trip real quick, wouldn't it?"
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Xercodo
Amarr Daj'Juntar
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Posted - 2011.03.31 03:07:00 -
[39]
Originally by: EdwardNardella Simply make an effect that blocks out the view of everything around the ship in warp except for brackets.
you make warpy bestower saface
-------------------------------------------------- The drake is a lie
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Vancali
Minmatar Black Moon Privateers
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Posted - 2011.03.31 03:29:00 -
[40]
Originally by: Joe Skellington "Traveling through hyperspace ain't like dusting crops, farm boy! Ever try navigating a jump? Well, it's no mean trick. Without precise calculations we could fly right through a star, or bounce too close to a black hole; that'd end your trip real quick, wouldn't it?"
yes, well that was a galaxy far, far away. _______________________________________ This sig took me 10 seconds to make. =p |
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Vardec Crom
Executive Intervention Controlled Chaos
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Posted - 2011.03.31 03:37:00 -
[41]
Originally by: Neo Omni
Originally by: LHA Tarawa
Originally by: Neo Omni Will an actual collision detection scheme ever be implemented in EVE?
1) this is a total non-issue.
2) SOOOO many more important things to work on.
IMMERSION is important. Hard to get into it when you are flying through planets, ships and stations. Talk about sub-par programming, and all you EVE/CCP apologist just keep enabling it. Guess you love the crappy coding.
In order to not fly through any objects you would either have to do 2 warps or allow nonlinear warps. The first option seems awfully inconvenient. The second option seems unnecessarily complicated and would require to much cpu overhead just so :rp***s: can be immersed. As a previous poster said, it's a non-issue.
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Rohani Olson
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Posted - 2011.03.31 03:39:00 -
[42]
Originally by: Vancali Why there is sound in space in the first place.
Sound effects in space: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1018695
Music in space: http://www.eveonline.com/background/potw/default.asp?cid=apr01
This really.
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Taedrin
Gallente The Green Cross Controlled Chaos
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Posted - 2011.03.31 03:57:00 -
[43]
Edited by: Taedrin on 31/03/2011 03:58:18 Reasons why not to allow collision detection due to warping:
1) Inability to warp to an arbitrary location in space mean that we would have to be constantly checking the map to find an out of alignment celestial object to warp to first before we warp to our destination. This would become increasingly more difficult for mission bookmarks which are not in a predetermined location. 1a) If we were granted the ability to warp to an arbitrary location in space, it would be impossible to bust safe spots (as in order to create good safe spots, you have to create them between multiple celestial objects.)
2) Collision detection between n possible interacting objects results in a O(n^2) different collision detections must be processed. So if you are in a system with 1000 people and they all enter warp (as fleets are known to do). This means that the server has an additional 1,000,000 collision detections to process in the event that everyone warps.
NOW, the collision detections that happen in game already uses some crazy n-pruning by taking into account your current velocity and position in space. By knowing your velocity in space, you know roughly which other spaceships you can't possibly be colliding with because they are too far away from you. But when you are in warp, you travel at relatively fast speeds in relation to celestial objects - you could possibly be colliding with any celestial object with in the next few "ticks". Furthermore, when you load the grid, you enter the grid at a very high velocity, so you have to run collision detection on every item in the grid too without much n-pruning.
3) We already have a perfectly good, non-immersion breaking RP explanation for why we can warp through planets/stations. The ship is in a "depleted vacuum" which allows it to slip through solid matter.
Therefore - enabling collision detection on warping would produce zero fun, would bring little additional immersion, would cause headaches and reduce server performance. This sounds like the perfect recipe for a fail game mechanic.
Originally by: Rohani Olson
Originally by: Vancali Why there is sound in space in the first place.
Sound effects in space: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1018695
Music in space: http://www.eveonline.com/background/potw/default.asp?cid=apr01
This really.
WAIT!
Are you telling me that EVE has SOUND!?!?!?
...
It had to be said. ----------
Originally by: Dr Fighter "how do you know when youve had a repro accident"
Theres modules missing and morphite in your mineral pile.
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theocratis
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Posted - 2011.03.31 04:14:00 -
[44]
I think the meat and potatoes of the op's post is that the current implementation is not well done. If they want to say you can warp through planets that is fine ... but discovering that a planet is actually a transparent sphere with a pretty graphic on the outside breaks immersion.
the op proposed a good work around which was make the warp bubble opaque. another idea is when you warp thorugh a planet you see random planet cores or gas. however the opaque warp bubble would be easier to implement.
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Jim Luc
Caldari Rule of Five Split Infinity.
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Posted - 2011.03.31 04:26:00 -
[45]
Originally by: theocratis I think the meat and potatoes of the op's post is that the current implementation is not well done. If they want to say you can warp through planets that is fine ... but discovering that a planet is actually a transparent sphere with a pretty graphic on the outside breaks immersion.
the op proposed a good work around which was make the warp bubble opaque. another idea is when you warp thorugh a planet you see random planet cores or gas. however the opaque warp bubble would be easier to implement.
That would be kinda neat seeing an inside of a planet - like a solid cylinder was removed from the planet. If you look really close you can see a lost alien civilization or a buried Incan ruin.
Btw theocratis, has anyone told you that you look like Michael Jordan?
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theocratis
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Posted - 2011.03.31 04:29:00 -
[46]
Originally by: Jim Luc
That would be kinda neat seeing an inside of a planet - like a solid cylinder was removed from the planet. If you look really close you can see a lost alien civilization or a buried Incan ruin.
Btw theocratis, has anyone told you that you look like Michael Jordan?
you would be the first
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Omega Sunset
Caldari Roughnecks
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Posted - 2011.03.31 06:48:00 -
[47]
Originally by: Neo Omni
IMMERSION is important. Hard to get into it when you are flying through planets, ships and stations. Talk about sub-par programming, and all you EVE/CCP apologist just keep enabling it. Guess you love the crappy coding.
It's there by design. Sure, plenty of things to polish... actually fix a badly broken game (my last week here :P ), but this is not one of them. Notice that when flinging your corroded wreck of a ship from one gate to the next, it almost always goes through a planet. Well, it's because they put the planets there for you to fly through. How cool, eh? no not really, I like fly-by far better. But all the planets you fly through, well that is not a bug or something that needs polish, in their reasoning it's way cool to fly through every planet that they can path you through. So you'll find planets between point A and point B all the time... much too much. Because it's way cool, right? ...
As for stations. Well really adding collision to the station would be a huge resource hog (in any game). If you ever noticed like with acceleration gates, they don't do model level collision all the time but it's actually an invisible square collision box. At least on some of them, but others have collision on the mesh level. They can do box on stations which would be the most efficient, but they can't use collision on the mesh level. However, you probably would never be able to fly out of Jita ever again on a busy day, would just make lag 10x worse.
Pilot's Journal |
Vexion Daran
Gallente Aliastra
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Posted - 2011.03.31 07:07:00 -
[48]
Edited by: Vexion Daran on 31/03/2011 07:08:07 I am reading a lot of people here giving judgement about crappy coding and crappy game.....omg..shut up.
I am not a programmer, but even i can see that not many can build a game like this...have dumb comments about this game while not having the knowledge about programming is just a way to show how that your mother put a dip**** on this world.
look at WOW, SWG and last i tried the free version of great new and "epic" game STO. I am really sure that moving with your chars in EVE will be a lot better then there..You guys keep complaining, but there are not many games like this.
If you played this game for many years you will see the development that went on. Remember the old graphics, the complaints some races where not balanced right? Lot's has changed.
Just look around and tell me a game that is better looking then this game...in the same genre. Also it has to be a game that allready runs 7 years or longer...i wonder what you can come up with.
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Aaron Lamarea
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Posted - 2011.03.31 07:08:00 -
[49]
Wow... if this breaks your game experiance, then you have issues. Get over it...
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Neo Omni
Gallente
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Posted - 2011.03.31 07:36:00 -
[50]
Edited by: Neo Omni on 31/03/2011 07:42:03
Originally by: theocratis I think the meat and potatoes of the op's post is that the current implementation is not well done. If they want to say you can warp through planets that is fine ... but discovering that a planet is actually a transparent sphere with a pretty graphic on the outside breaks immersion.
the op proposed a good work around which was make the warp bubble opaque. another idea is when you warp thorugh a planet you see random planet cores or gas. however the opaque warp bubble would be easier to implement.
thank you
Originally by: Vexion Daran Edited by: Vexion Daran on 31/03/2011 07:08:07 I am reading a lot of people here giving judgement about crappy coding and crappy game.....omg..shut up.
I am not a programmer, but even i can see that not many can build a game like this...have dumb comments about this game while not having the knowledge about programming is just a way to show how that your mother put a dip**** on this world.
look at WOW, SWG and last i tried the free version of great new and "epic" game STO. I am really sure that moving with your chars in EVE will be a lot better then there..You guys keep complaining, but there are not many games like this.
If you played this game for many years you will see the development that went on. Remember the old graphics, the complaints some races where not balanced right? Lot's has changed.
Just look around and tell me a game that is better looking then this game...in the same genre. Also it has to be a game that allready runs 7 years or longer...i wonder what you can come up with.
I'm a programmer. That's my field. That's what my degree says anyway.
When you look behind the scenes and the nuts and bolts of how programs and games are written, the GEE-WHIZ!! WOW THIS IS MAGICAL!! factor that many of you experience diminishes greatly. That is how I know that what may seem like impossible "fixes" are really quite simple.
When it comes down to it, a program is only as good as the programmer/team implementing it.
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Candar Beldrulf
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Posted - 2011.03.31 07:40:00 -
[51]
Originally by: Mercan Gallen
It's this advanced technology that makes any serious space travel possible. Without it you'd have to constantly dog-leg around planets, moons, stations, asteroids, etc. If there was and decent sized piece of space junk in the way of your warp (like a ship for instance), you'd be dead.
bugger the debris. At X times the speed of light, even the nuclei from hydrogen atoms present in the interstellar medium are going to act like incredibly brutal sandpaper on your ship.
CB
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Omega Sunset
Caldari Roughnecks
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Posted - 2011.03.31 07:46:00 -
[52]
Edited by: Omega Sunset on 31/03/2011 07:47:25
Originally by: Vexion Daran
I am not a programmer, but even i can see that not many can build a game like this...have dumb comments about this game while not having the knowledge about programming is just a way to show how that your mother put a dip**** on this world.
Well I program, C in college and also picked up C++. Not the main thing I do, but I do. And EVE is pretty buggy and/or messed up currently. And rather than fixing it, they push to Incarna so they can link in their console game. All these new players that are going to flock to CCP in droves *yawn* etc. Now I don't agree with the OP's assessment, the collision thing is certainly not a bug or bad programming, but only a fool would make a statement that there are not any serious issues with EVE. There are always fools though. But anyhoot...
Originally by: Vexion Daran
Just look around and tell me a game that is better looking then this game...in the same genre. Also it has to be a game that allready runs 7 years or longer...i wonder what you can come up with.
Looks? We have very different tastes then. I favor game play far over looks, and working game play at that. In fact I'll play a pretty ugly game if it's actually fun with some depth. There are some of those in the sci-fi mmo genre, games that not only have depth, that look good, but also are not loaded with serious problems/broken systems. Choose your poison, but please don't sell off EVE as if it does not have some serious problems and which CCP ignores actually.
Pilot's Journal |
Neo Omni
Gallente
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Posted - 2011.03.31 07:48:00 -
[53]
Edited by: Neo Omni on 31/03/2011 07:51:47
Originally by: Omega Sunset Looks? We have very different tastes then. I favor game play far over looks, and working game play at that. In fact I'll play a pretty ugly game if it's actually fun with some depth.
OMG!!!
Tell my you're a chic please..i want to have your babies.
I thought i was the only one here that felt that way.
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Omega Sunset
Caldari Roughnecks
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Posted - 2011.03.31 08:08:00 -
[54]
Originally by: Neo Omni Edited by: Neo Omni on 31/03/2011 07:51:47
Originally by: Omega Sunset Looks? We have very different tastes then. I favor game play far over looks, and working game play at that. In fact I'll play a pretty ugly game if it's actually fun with some depth.
OMG!!!
Tell my you're a chic please..i want to have your babies.
I thought i was the only one here that felt that way.
I think there are like two girls in EVE, and I'm definitely not one of them lol. Not a confusion issue, just originally made this character for pvp to do a little extra pain, but found out the truth of this broken system so didn't join factions, actually on my way out of my sub.
There are lots of people that feel that way about gameplay over looks, especially in indie dev groups. Since you program and play games (probably dev too), you probably already know that :) It's the one thing even more fun than playing games :D
Pilot's Journal |
Eastman Color
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Posted - 2011.03.31 09:02:00 -
[55]
I'm looking forward to "Unable to warp, celestial body is in flight path" as you're trying to save your multibil mission faction bs.
Originally by: Neo Omni IMMERSION is important.
So stop focusing on the wrong things, If I'm playing chess and I look up, it breaks the "immersion" of me being on the battlefield
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