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Thread Statistics | Show CCP posts - 41 post(s) |

Ancyker
Test Alliance Please Ignore
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Posted - 2011.04.06 22:50:00 -
[1]
Originally by: slickdog this sucks... Today's patch changed the aggression timer mechanics. CCP changed it back to the way it was 2-3 years ago :(. Now your alt will get aggression to EVERY ALLIANCE that your main is at war with even if they are not in system. I will change the test accordingly.
So i guess ccp has introduced a new thing - alliance aggression.
Before patch: http://www.youtube.com/watch?v=CrZqcHJA9Mc
Today: http://www.youtube.com/watch?v=xM5tHXf-MKg
This has to be the coolest/best change in this update.
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Ancyker
Test Alliance Please Ignore
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Posted - 2011.04.07 06:25:00 -
[2]
Serps are dampening way too often now. My normal range is 77,760 meters...
Quote: (notify) The Corelum Guardian Chief Guard is too far away, you need to be within 14884 meters of it but are actually 29604 meters away.
They seem to almost always dampen now. I've had this happen pre-change, but not nearly as often. It used to happen maybe once or twice per sanctum, now it seems it's happening quite often. Even with a sensor booster with range script I can't target anything half the time.
Now a Remote Sensor Dampener II reduces range by 17%. To get my range that low using player available modules:
77760*.83*.83*.83*.83*.83*.83*.83*.83*.83 = 14536.47425
It would take 9 at full strength... however, the description of these modules says:
Quote: Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
So what the hell? I wouldn't mind fitting a sebo with range script but I tried that and even then my range was horrible. I've been dampened to < 10km a few times... am I supposed to fill my mids with sebos to be able to kill frigates 20km from me?
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Ancyker
Test Alliance Please Ignore
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Posted - 2011.04.07 09:48:00 -
[3]
Originally by: BattleSister Oryx clearly not taking into account scripts and/or hull bonuses. A fully bonused, scripted and trained pilot can get that 17% up to 53.13%, so from there, it would only take, what, like 3 guys? not even.
Scripts remove 1 atrrib in favor of another. NPCs dampeners dampen both scan res and range, so they are not using scripts.
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