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Skinae
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Posted - 2011.04.10 09:13:00 -
[1]
I live in a low sec pocket with my small corp, we generally stick to 3 systems and mind our own business. We never pvp close to home and don't harass other local missioners.
Recently a extremely large alliance moved in to our pocket and has nearly 24/7 15+ man gate camps. They also constantly scan down missioners, while claiming they're killing pirates.
What are some steps that a small corp can use to combat this? They are not interested in being blue whatsoever.
Also, is there a public intel channel that I can join and pass info along to others when they have large camps up, so other corps can come take em out?
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takedoom
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Posted - 2011.04.10 09:20:00 -
[2]
You have a few options:
A: Don't Undock. B: Recruit more people into your corp so you can form medium sized fleets to kill their medium sized fleet. C: Hire Mercenaries to kill them many times until they get tired of it and leave the system. D: Move to a new system. E: no_clip 1
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Aldo Bridger
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Posted - 2011.04.10 09:49:00 -
[3]
Edited by: Aldo Bridger on 10/04/2011 09:51:15 Smartbombs, lots of smartbombs.
Ed: And don't forget to smack local.
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Chasity Lane
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Posted - 2011.04.10 09:51:00 -
[4]
Move back to high sec where you belong carebear. MOAR TEARZ PLEEZ
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Lucia Wilber
Minmatar Our Own Pirate Society
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Posted - 2011.04.10 09:56:00 -
[5]
Originally by: Chasity Lane Move back to high sec where you belong carebear. MOAR TEARZ PLEEZ
Looks like someone can't tell the difference between a legitimate request for advice and tears.
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Alotta Baggage
Amarr Imperial Manufactorum Armada Assail
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Posted - 2011.04.10 10:54:00 -
[6]
You're missing the answer that's staring you in the face, you need a bigger blob! That's how you win Eve 
Originally by: Valkoinen Heteromies
I for one would love to be able to walk on stations and fly spaceships in the body of a little cute catgirl!
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Socks Malone
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Posted - 2011.04.10 11:21:00 -
[7]
You have some options, probably none of them ideal to what you want:
1. Move to another LS pocket, use Black Frog to move your stuff. 2. Move into a WH with a LS static 3. Move to HS till they get bored, use Black Frog to move stuff if you have loads 4. Light a Cyno with an alt in the gate camped system, watch what they do with a cloaky and plan accordingly. 5. Play another game(come one I had to get my troll in )
Mercs don't seem like a good option for you. You might want to explore other possibilities. Good luck.
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Yith Za'bolazhi
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Posted - 2011.04.10 11:28:00 -
[8]
Mmm tough question 
I would self destruct my own pod and present my own frozern biomass to them so that they could fiddle with it...
I'm sure they will be delighted with your gesture of good will 
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Ra Jackson
PILSGESCHWADER Monkey Circus
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Posted - 2011.04.10 12:32:00 -
[9]
Originally by: Skinae I live in a low sec pocket with my small corp, we generally stick to 3 systems and mind our own business. We never pvp close to home and don't harass other local missioners.
Work together with the other residents to fight them. Start pvp in your home system or go to hisec.
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Jno Aubrey
Galactic Patrol
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Posted - 2011.04.10 14:05:00 -
[10]
One thing you can do is attempt to make their gatecamps unprofitable. Get into some cheap ships with long-range weapons and start popping their victims' wrecks as soon as they make them.
A small group of destroyers with railguns or arty's can raise their blood pressure enormously. __________________________________________________ Name a shrub after me; something prickly and hard to eradicate. |

Demolishar
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Posted - 2011.04.10 15:44:00 -
[11]
Originally by: Lucia Wilber
Originally by: Chasity Lane Move back to high sec where you belong carebear. MOAR TEARZ PLEEZ
Looks like someone can't tell the difference between a legitimate request for advice and tears.
Looks like someone doesn't understand the purpose of C&P.
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TipsyMcStagger
Caldari Spruillo WarDec Corp
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Posted - 2011.04.10 16:12:00 -
[12]
Originally by: Socks Malone You have some options, probably none of them ideal to what you want:
1. run away 2. run away 3. run away 4. poke at them with stick then run away 5. run awy
Mercs don't seem like a good option for you. You might want to explore other possibilities. Good luck.
Spruillo clarification services at your service
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Mutnin
Amarr Mutineers
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Posted - 2011.04.10 16:12:00 -
[13]
Edited by: Mutnin on 10/04/2011 16:14:49
You are missing the most obvious option.. Kill them.
Most blobbers are pretty much all the same. They tend to not have a lot of experience out side the blobs. Meaning when they are alone with out their 20 to 1 odds, then they usually die pretty easily. Take advantage of this and attack their stragglers.
Use tactics and better skill at flying your spaceships. Probe out WH's in your system and use it's connecting system as a staging ground to catch their loners off guard. Recons & Bombers work great for this kinda stuff.
Arazu with 3 damps/1 point, paired with a Rapier with 3 webs and 2 or 3 bombers and you can kill just about anything very, very fast. Add a Falcon if you really want to make it no fun for them (but TBH nothing uis getting a lock if you have a triple damp Arazu) and never uncloak the bombers if a frig is in the mix. Just use the recons to kill enemy frigs and always keep the bombers cloaked until the Recons have the target damped & webbed.
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Kiyirari
All Star Shipyards
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Posted - 2011.04.10 17:34:00 -
[14]
The gate blob ah 
I would imagine most of the ships would be close range with suitable tank to with stand sentry fire not that its agreat deal in low sec...
I would look at sniper fits 150km maelstroms, tempest & any other suitable BS geddons/apocs etc don't under estimate the Moa and the ferox both with suitable gunnery skills and rail can reach out to a whopping 100km 150km BM's made around gate would be an advantage as many spots as possible, you may wanna include stations and all avoid making Bm's which are with in line with any clestrial bodys such as belts/planets bla bla bla as the smart enemy may use such a point to warp to 100km of gate or being with in 50 km of your own location   that could screw ya up.
Warp between Bm's & pick off smaller targets etc or call primary for concentrated fire power.
Don't be afriad to log off in SS for 30 minutes to throw enemy off guard and log back in for more guarilla tactics this could involve small gang further up the pipe line to pick off straggles.
Revenge is my god and my guns are her angels |

Patient 2428190
DEGRREE'Fo'FREE Internet Business School
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Posted - 2011.04.10 18:14:00 -
[15]
1a. Recruit until you have a force that will want to blue (anybody who gate camps will blue anything that can regularly make gangs half their camp sizes)
1b. Use said force and eject them
2. Move to another pocket
3. Fly unprobable ships ...Then when you stopped to think about it. All you really said was Lalala. |

yer mammy
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Posted - 2011.04.10 22:53:00 -
[16]
the correct answer is: false |

Diablo Ex
Caldari Reasonable People
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Posted - 2011.04.11 02:43:00 -
[17]
Originally by: Mutnin Edited by: Mutnin on 10/04/2011 16:14:49
You are missing the most obvious option.. Kill them.
Most blobbers are pretty much all the same. They tend to not have a lot of experience out side the blobs. Meaning when they are alone with out their 20 to 1 odds, then they usually die pretty easily. Take advantage of this and attack their stragglers.
Use tactics and better skill at flying your spaceships. Probe out WH's in your system and use it's connecting system as a staging ground to catch their loners off guard. Recons & Bombers work great for this kinda stuff.
Arazu with 3 damps/1 point, paired with a Rapier with 3 webs and 2 or 3 bombers and you can kill just about anything very, very fast. Add a Falcon if you really want to make it no fun for them (but TBH nothing uis getting a lock if you have a triple damp Arazu) and never uncloak the bombers if a frig is in the mix. Just use the recons to kill enemy frigs and always keep the bombers cloaked until the Recons have the target damped & webbed.
I agree,
A fine tactic to use on Gate Campers is co-ordinated bombing runs on both sides of the gate. Campers tend to hug the gate when they suspect bombs will be dropped, so jump into a cloakie, and get them to huddle up on the gate. Drop your bomb and watch them jump. Call it out to your buddies over TS3 on the other side. 3-4 SB's wait for the gate flash and drop their bombs in a spread around the gate. Rinse and repeat. ---
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Jones Bones
Heretic Army
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Posted - 2011.04.11 03:38:00 -
[18]
1 Lachesis x Sniper Battleships (where x = everyone else in your gang) Wait until they grab something on gate, warp Lach in for points. Alpha them with Pests/Maels/Machs/etc. Rinse and repeat. They'll probably get pretty mad.
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Xylorn Hasher
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Posted - 2011.04.11 07:00:00 -
[19]
Originally by: Diablo Ex
I agree,
A fine tactic to use on Gate Campers is co-ordinated bombing runs on both sides of the gate. Campers tend to hug the gate when they suspect bombs will be dropped, so jump into a cloakie, and get them to huddle up on the gate. Drop your bomb and watch them jump. Call it out to your buddies over TS3 on the other side. 3-4 SB's wait for the gate flash and drop their bombs in a spread around the gate. Rinse and repeat.
You cannot use BOMBS in LOWSEC. 
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Lt Angus
Caldari the united Negative Ten.
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Posted - 2011.04.11 08:06:00 -
[20]
Form a few region wide corp relations with similar small corps. The best way to survive in lowsec is to be on speaking terms with most of the corps in your area and then when one corp gets into trouble you are more likly to have some backup.
Shhhh, Im hunting Badgers |

Rika Jones
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Posted - 2011.04.11 16:27:00 -
[21]
Originally by: Skinae I live in a low sec pocket with my small corp, we generally stick to 3 systems and mind our own business. We never pvp close to home and don't harass other local missioners.
Minding your own business is something for empire. In low sec and null sec, if it isn't blue, it's likely to shoot you.
If you want to live and play in lowsec, you must mete out some pain when these internet baddasses show up looking to gank you. If you can't do it with better ships/fits/pilots, add numbers. Find other like-minded corps in the area and create an intel channel.
Pound them mercilessly every time they show up. As the losses mount, a change will happen. Suddenly, when they announce a roam, someone in the back will pipe up with "One does not simply walk into Udianoor". At that point, you're good to go.. you can hire carebears who will keep the isk flowing into the coffers.
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Jonasan Mikio
Tarps Anonymous
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Posted - 2011.04.11 16:41:00 -
[22]
Originally by: takedoom
E: no_clip 1
HAHA! CLASSIC!
What we like to do is jump a few jumps down the pipe and let their fast guys stay on our heals, hit a gate.. wait for em burn a couple dudes down and dip out..
Now this only works if your fighting a force that has slow ships with fast tackle.. generally you can expect the hurricanes, cruisers, and frigs to run your way.. some times a nano drake (I still hate saying that) on your heals too... so have high dps and smartness of when to engadge.
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ElJo123
Accompanied By Unicorns
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Posted - 2011.04.11 18:25:00 -
[23]
Originally by: Skinae I live in a low sec pocket with my small corp
Your small corp has 70 members?
Quote:
Recently a extremely large alliance moved in to our pocket and has nearly 24/7 15+ man gate camps. They also constantly scan down missioners, while claiming they're killing pirates.
If 70 members is a small corp, an extremely large alliance... NC and russians joined up and wanted some better space or something?
Anyways, figure out if they're terrible, then do some fun stuff involving bait and stragglers.
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Proxyyyy
Caldari Caldari Provisions
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Posted - 2011.04.11 18:51:00 -
[24]
Join them and blob another small corp.
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Deen Wispa
Gallente Roughneck Regulators
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Posted - 2011.04.11 19:34:00 -
[25]
Wow. Constructive on CP for once -----------------
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Theodoric Darkwind
Gallente
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Posted - 2011.04.11 20:28:00 -
[26]
If its the blob im thinking of, no they aren't pirate hunters, they are pirates, they pretty much can and do shoot anything including the actual pirate hunters who roam that area of lowsec
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Dograzor
The Black Rabbits The Gurlstas Associates
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Posted - 2011.04.12 00:29:00 -
[27]
Adapt or roll over & die :)
No, tbh you will have a few options:
1) Force them our of your system. You can do that by interrupting their supply runs, denying kills, & taking kills. Make sure you pick your fights, ignore all smack in local telling otherwise. Hit & run can work. Just make their lives as uncomfortable as you can.
2) Relocate. It is healthy for any pirate/pvp corp to be semi nomadic, knowing when to move out, knowing when to deploy. Move to a system 3 jumps away and start harassing previous corp.
3) Mass recruit/use any diplomatic contacts to put up a good trap, let them take bait & destroy their fleet. Do this a couple times, they will go away. There will be no point trying to destroy them totally, cause its lowsec, you can just dock up & log off.
4) Hire mercenaries. Just make sure you pay them more then what the other corp would offer (you never know ) -
"We don't gank, we just apply force in a disproportionate manner during an uneven tactical combat situation to maximize revenue and increase shareholder value" |

Misunderstood Genius
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Posted - 2011.04.12 08:45:00 -
[28]
Looks like someone is just the new law in your pocket what doesn't mean that they are pirates. As a small corp you can't do much against this. Eventually some Guerilla fighting their smaller camps or fleets but finally that will not change your situation. The truth in low-sec is: as long as you can't counter them 24/7 you need to move to somewhere else.
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Vivienne Amora
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Posted - 2011.04.12 12:26:00 -
[29]
Originally by: Skinae ... has nearly 24/7 15+ man gate camps. They also constantly scan down missioners, while claiming they're killing pirates.
Sounds like they go GCC fairly often? If so, you should be able to contact genuine pirate hunter corporations out there.
Originally by: Skinae Also, is there a public intel channel that I can join and pass info along to others when they have large camps up, so other corps can come take em out?
Send me an ingame mail with details of their Corp name, and the locations they usually have their gatecamps, plus activity times. 
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Presidente Gallente
Dark-Rising
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Posted - 2011.04.12 12:59:00 -
[30]
Edited by: Presidente Gallente on 12/04/2011 13:02:39 Edited by: Presidente Gallente on 12/04/2011 12:59:22
Originally by: Vivienne Amora
Originally by: Skinae ... has nearly 24/7 15+ man gate camps. They also constantly scan down missioners, while claiming they're killing pirates.
Sounds like they go GCC fairly often? If so, you should be able to contact genuine pirate hunter corporations out there.
Originally by: Skinae Also, is there a public intel channel that I can join and pass info along to others when they have large camps up, so other corps can come take em out?
Send me an ingame mail with details of their Corp name, and the locations they usually have their gatecamps, plus activity times. 
Not to sound negative but you can have some PvP fun by busting gate camps but that's it. The bigger corps or allies I know who are specialized on gate camping have their schedules where you can hit some low- or mid-sized camps by dual boxing or a small Guerilla group. But they and especially their prime-time camps will give a sh*t on your try to kick them because camping and numbers is their win-business. You never ever will scare any of these corps away from low-sec as long as you don't start to do the same camping game with the same amount of numbers. Everything else would be waste of time for no income except you will randomly try to fight them for the fun. I can't imagine that a small carebear corp will pay a merc corp well to play their low-sec missions. The bigger fish in your area has some kind of advantage by just using their alts reporting the blob and they usually hide till the blob moves on or is bored. Nothing wrong with this because that's part of the game. Or they pick up the fight because they have 4 Scimi's/Guardians on their side, pre-placed probes anyway or they just reship to a heavy BS armor fleet playing station games while smacking you... LIKE A BOSS!
Yeah, bring the fight for some fun if you can but don't expect that this will make them run. They "run" when the gates are farmed or the area is simply boring.
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