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Thread Statistics | Show CCP posts - 1 post(s) |

General Domination
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Posted - 2011.04.10 15:42:00 -
[1]
Dear CCP,
Do not do that by nerfing the highsec missions any more, because they are already nerfed enough.
I really donŠt understand why so much people are whining because of highsec. They are already pretty useless for people with short free time to play. They should also get a chance to buy a rattlesnake or whatever. For it doesnŠt matter at the moment, because I am in U-space and I also donŠt know how much money you can earn in null.
But one thing is clear its an option to nerf the highsec mission even more.
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Erichk Knaar
Caldari Noir. Noir. Mercenary Group
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Posted - 2011.04.10 15:43:00 -
[2]
Originally by: General Domination Dear CCP,
Do not do that by nerfing the highsec missions any more, because they are already nerfed enough.
I really donŠt understand why so much people are whining because of highsec. They are already pretty useless for people with short free time to play. They should also get a chance to buy a rattlesnake or whatever. For it doesnŠt matter at the moment, because I am in U-space and I also donŠt know how much money you can earn in null.
But one thing is clear its an option to nerf the highsec mission even more.
I was wondering when these would start again...
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Arec Bardwin
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Posted - 2011.04.10 15:45:00 -
[3]
The last hisec mission nerfs was?
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General Domination
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Posted - 2011.04.10 15:45:00 -
[4]
Hello,
I think the discussion is already ongoing.
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Mnengli Noiliffe
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Posted - 2011.04.10 15:47:00 -
[5]
Maybe you're doing it wrong ..
People blitz those missions, like 10 min per mission - knowing which things to kill to trigger next wave or open the gate, and not touching the rest.
You need a good tank, dps and speed for this though.
So if you do a mission say in 10 min and receive 6k lp, this makes pretty good isk per hour ratio.
I think all they need to do to nerf lvl4 isk/hour is to make it neccessary to kill every single rat in a mission in order to complete it.
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Arec Bardwin
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Posted - 2011.04.10 15:49:00 -
[6]
Originally by: Mnengli Noiliffe Maybe you're doing it wrong ..
People blitz those missions, like 10 min per mission - knowing which things to kill to trigger next wave or open the gate, and not touching the rest.
You need a good tank, dps and speed for this though.
So if you do a mission say in 10 min and receive 6k lp, this makes pretty good isk per hour ratio.
I think all they need to do to nerf lvl4 isk/hour is to make it neccessary to kill every single rat in a mission in order to complete it.
I can hear the whining already 
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Kiran
Minmatar Knights of Azrael
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Posted - 2011.04.10 16:04:00 -
[7]
Originally by: Arec Bardwin The last hisec mission nerfs was?
The reduction on the loot tables.
As for changes to the high sec missions this wont get anyone into low sec or null sec. They will just move onto the level 3 missions if the level 4's are moved into low sec.
To mission run in low sec is akin to suicide same as mining. The only way to alieviate this problem would be to make local chat the same as it is in wormholes. And make the hunters scan down the mission runners or miners if they want the easy kills.
As we all know a mission boat will not pvp very well, so ccp could make the missions for friendly towards people using pvp fitted boats. But we all know that wont happen.
If your moaning about the way agents will decline in quality over useage, then people will just suck it up and stay in high sec, even though they are getting less LP than if they was in low sec.
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De'Veldrin
Minmatar Self Preservation Society the 2nd
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Posted - 2011.04.10 16:04:00 -
[8]
Originally by: Arec Bardwin
Originally by: Mnengli Noiliffe Maybe you're doing it wrong ..
People blitz those missions, like 10 min per mission - knowing which things to kill to trigger next wave or open the gate, and not touching the rest.
You need a good tank, dps and speed for this though.
So if you do a mission say in 10 min and receive 6k lp, this makes pretty good isk per hour ratio.
I think all they need to do to nerf lvl4 isk/hour is to make it neccessary to kill every single rat in a mission in order to complete it.
I can hear the whining already 
Wouldn't bother me, that's what I do anyway. --Vel
Originally by: Blacksquirrel
This is EVE. PVE can happen anywhere at anytime. Be prepared.
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Theocrates
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Posted - 2011.04.10 16:36:00 -
[9]
The fast answer is the simplest, remove the LP store entirely. Restore some small cash increase tied to killing all NPC vessels. Makes many Bot issues with missions go away. ***By coffee alone I set my mind in motion, by the beans of Java thoughts acquire speed, the hands acquire shaking, the shaking becomes a warning, by coffee alone I set my mind in motion.*** |

Burnharder
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Posted - 2011.04.10 16:42:00 -
[10]
Just make the trigger some random rat, rather than a specific one. That would sort the men from the boys .
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Brooks Puuntai
Minmatar Solar Nexus. -Mostly Harmless-
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Posted - 2011.04.10 16:42:00 -
[11]
Originally by: Theocrates The fast answer is the simplest, remove the LP store entirely. Restore some small cash increase tied to killing all NPC vessels. Makes many Bot issues with missions go away.
You got it backwards. They need to lower the isk output and increase the LP cost for items.
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Maximillian Dragonard
The Social Club INFINITY.
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Posted - 2011.04.10 16:45:00 -
[12]
LP store is one of the largest isk sinks. If anything, increasing isk costs quite a bit, removing tags, and leaving LP cost the same would be a handy way of increasing that sink without breaking anything.
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Sarmatiko
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Posted - 2011.04.10 16:50:00 -
[13]
Edited by: Sarmatiko on 10/04/2011 16:51:12
Originally by: Theocrates The fast answer is the simplest, remove the LP store entirely. Restore some small cash increase tied to killing all NPC vessels. Makes many Bot issues with missions go away.
Leave LP shop as it is. Full removal of bounty will do better. Nobrain "Caldari Navy Motsu robots" will cry first, they will try to use brain and decide - move to 0.0/lowsec/WH or do something else, not just shooting the crosses & watching wallet blinking.
Bounties generate most ISKs ingame, LP shop is one of the biggest ISK sinks. Its obvious that bounties should be nerfed hard. And yes, I have seen many idiot runners who think that bounty make most of the income not LP.
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Angeliena
Caldari Eye of God United Front Alliance
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Posted - 2011.04.10 16:53:00 -
[14]
0.0 has just been heavily nerfed for the null sec grunt. Having done this, CCP would be guilty of gross hypocrisy to not now nerf high sec so as to maintain the old balance of risk vrs reward
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Kali Zero
Phantom Squad En Garde
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Posted - 2011.04.10 17:36:00 -
[15]
Originally by: Burnharder Just make the trigger some random rat, rather than a specific one. That would sort the men from the boys .
Sleeper AI in missions.
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sableye
principle of motion
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Posted - 2011.04.10 17:38:00 -
[16]
they should definatly be nerfed even the crapiest 0.0 should be alot better than high security missions, but maybe not nered into ground maybea 50% reduction in total income would be a good thing.
----------------------------------------- View The North Star! In All Its Glory!! |

Irani Firecam
Lords 0f Justice Fidelas Constans
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Posted - 2011.04.10 17:47:00 -
[17]
It makes complete sense for missions to follow the availability scale of cosmic anomalies by security status, such that: 1.0-0.8 level 1 missions 0.8-0.6 level 2 missions 0.6-0.4 level 3 missions 0.4-0.2 level 4 missions 0.2-0.0 level 5 missions --- Click here for my high resolution renders. |

Solo Quest
Ionizor
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Posted - 2011.04.10 17:52:00 -
[18]
Edited by: Solo Quest on 10/04/2011 17:53:51
Originally by: Kiran
Originally by: Arec Bardwin The last hisec mission nerfs was?
The reduction on the loot tables.
As for changes to the high sec missions this wont get anyone into low sec or null sec. They will just move onto the level 3 missions if the level 4's are moved into low sec.
To mission run in low sec is akin to suicide same as mining. The only way to alieviate this problem would be to make local chat the same as it is in wormholes. And make the hunters scan down the mission runners or miners if they want the easy kills.
As we all know a mission boat will not pvp very well, so ccp could make the missions for friendly towards people using pvp fitted boats. But we all know that wont happen.
If your moaning about the way agents will decline in quality over useage, then people will just suck it up and stay in high sec, even though they are getting less LP than if they was in low sec.
Grinding lvl 4 missions for ISK to buy better quality ships is already nauseatingly tedious, and with little reward. So moving lvl 4's to low-sec and forcing people to grind out lvl 3's in Empire for absolute crap ISK, would result in a massive reduction in subscribers I believe.
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Tawny Merekitain
Amarr Steel Heart Industries
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Posted - 2011.04.10 18:04:00 -
[19]
Originally by: Mnengli Noiliffe Maybe you're doing it wrong ..
People blitz those missions, like 10 min per mission - knowing which things to kill to trigger next wave or open the gate, and not touching the rest.
You need a good tank, dps and speed for this though.
So if you do a mission say in 10 min and receive 6k lp, this makes pretty good isk per hour ratio.
I think all they need to do to nerf lvl4 isk/hour is to make it neccessary to kill every single rat in a mission in order to complete it.
This is what they should do. |

Solo Quest
Ionizor
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Posted - 2011.04.10 18:09:00 -
[20]
Originally by: Irani Firecam It makes complete sense for missions to follow the availability scale of cosmic anomalies by security status, such that: 1.0-0.8 level 1 missions 0.8-0.6 level 2 missions 0.6-0.4 level 3 missions 0.4-0.2 level 4 missions 0.2-0.0 level 5 missions
LMFAO! Your not kidding are you? You honestly don't think that this would have an effect with most of Eve's subscribers who happen to be empire bears? This system if implemented would only suit one purpose, easy gank food and lulz for pirates.
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Irani Firecam
Lords 0f Justice Fidelas Constans
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Posted - 2011.04.10 18:17:00 -
[21]
Originally by: Solo Quest
Originally by: Irani Firecam It makes complete sense for missions to follow the availability scale of cosmic anomalies by security status, such that: 1.0-0.8 level 1 missions 0.8-0.6 level 2 missions 0.6-0.4 level 3 missions 0.4-0.2 level 4 missions 0.2-0.0 level 5 missions
LMFAO! Your not kidding are you? You honestly don't think that this would have an effect with most of Eve's subscribers who happen to be empire bears? This system if implemented would only suit one purpose, easy gank food and lulz for pirates.
It brings missions in line with other professions in the universe such as mining, exploration and incursions. --- Click here for my high resolution renders. |

Jennifer Starling
Imperial Navy Forum Patrol
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Posted - 2011.04.10 18:18:00 -
[22]
Originally by: Sarmatiko Full removal of bounty will do better. Nobrain "Caldari Navy Motsu robots" will cry first, they will try to use brain and decide - move to 0.0/lowsec/WH or do something else, not just shooting the crosses & watching wallet blinking.
Bounties generate most ISKs ingame, LP shop is one of the biggest ISK sinks. Its obvious that bounties should be nerfed hard. And yes, I have seen many idiot runners who think that bounty make most of the income not LP.
You want everyone mining in highsec? 
The thing is that if you live in a huge alliance in nulsec it's a lot easier to make great amounts ISK than in highsec. Why on earth would you want to nerf highsec?
Originally by: Tawny Merekitain I think all they need to do to nerf lvl4 isk/hour is to make it neccessary to kill every single rat in a mission in order to complete it.
This is what they should do.
I already do that, except in drone missions (I hate those).
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mkint
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Posted - 2011.04.10 18:23:00 -
[23]
Originally by: Arec Bardwin The last hisec mission nerfs was?
In descending order from most recent as far as I can remember them:
Noctis (more people salvaging = lower value of salvage meaning less income for Marauder pilots for the same work) MWD in deadspace (easier for salvage thieves and griefers to operate) Changes in loot tables to balance mineral faucets Buffs to FW LP devalues mission LP Removal of the old "ships in deadspace are harder to probe out" with Apocrypha + easy new probing system
I'm sure I could dig through patch notes and find more, and that some people would argue some of these mission nerfs aren't really nerfs (though their arguments are always completely hollow.) It's also worth pointing out that some of these nerfs were pushed through by special interest griefer groups through backroom deals outside of public discussion.
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Zaknussem
Deep Core Mining Inc.
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Posted - 2011.04.10 18:27:00 -
[24]
Originally by: Irani Firecam It makes complete sense for missions to follow the availability scale of cosmic anomalies by security status, such that: 1.0-0.8 level 1 missions 0.8-0.6 level 2 missions 0.6-0.4 level 3 missions 0.4-0.2 level 4 missions 0.2-0.0 level 5 missions
Pointless gesture. Everyone will grind L3 missions instead.
Oh sure, it MAY slow down the expanding economy and it most certainly WILL raise the prices of... just about everything, but it will also lower the number of subscribers playing the game. |

Solo Quest
Ionizor
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Posted - 2011.04.10 18:28:00 -
[25]
Originally by: Irani Firecam
Originally by: Solo Quest
Originally by: Irani Firecam It makes complete sense for missions to follow the availability scale of cosmic anomalies by security status, such that: 1.0-0.8 level 1 missions 0.8-0.6 level 2 missions 0.6-0.4 level 3 missions 0.4-0.2 level 4 missions 0.2-0.0 level 5 missions
LMFAO! Your not kidding are you? You honestly don't think that this would have an effect with most of Eve's subscribers who happen to be empire bears? This system if implemented would only suit one purpose, easy gank food and lulz for pirates.
It brings missions in line with other professions in the universe such as mining, exploration and incursions.
Yes but there is a pretty clear cut reason why missions aren't in line with everything else though.
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Patient 2428190
DEGRREE'Fo'FREE Internet Business School
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Posted - 2011.04.10 18:30:00 -
[26]
Originally by: Irani Firecam
Originally by: Solo Quest
Originally by: Irani Firecam It makes complete sense for missions to follow the availability scale of cosmic anomalies by security status, such that: 1.0-0.8 level 1 missions 0.8-0.6 level 2 missions 0.6-0.4 level 3 missions 0.4-0.2 level 4 missions 0.2-0.0 level 5 missions
LMFAO! Your not kidding are you? You honestly don't think that this would have an effect with most of Eve's subscribers who happen to be empire bears? This system if implemented would only suit one purpose, easy gank food and lulz for pirates.
It brings missions in line with other professions in the universe such as mining, exploration and incursions.
You wouldn't be slightly upset your pet home in Pure Blind got nerfed, would you?
LVL 4 Missions being moved to lowsec will not happen. Ever. Even if it got moved to lowsec, would you like the fact that everybody would make 33% more easily at the cost of watching for probes from time to time. ...Then when you stopped to think about it. All you really said was Lalala. |

Irani Firecam
Lords 0f Justice Fidelas Constans
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Posted - 2011.04.10 18:34:00 -
[27]
Originally by: Patient 2428190
You wouldn't be slightly upset your pet home in Pure Blind got nerfed, would you?
Not in the slightest, I don't rat for income, so it did not affect me, unlike all those renter corporations that recently bailed from DRF space. --- Click here for my high resolution renders. |

mkint
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Posted - 2011.04.10 18:39:00 -
[28]
Originally by: Zaknussem
Originally by: Irani Firecam It makes complete sense for missions to follow the availability scale of cosmic anomalies by security status, such that: 1.0-0.8 level 1 missions 0.8-0.6 level 2 missions 0.6-0.4 level 3 missions 0.4-0.2 level 4 missions 0.2-0.0 level 5 missions
Pointless gesture. Everyone will grind L3 missions instead.
Oh sure, it MAY slow down the expanding economy and it most certainly WILL raise the prices of... just about everything, but it will also lower the number of subscribers playing the game.
The economy would balance itself. It might make CCP's new vision of "****-space" in 0.0 actually successful by reducing the 'baseline' income. It would make Marauders useless, and would make the sebo domi the king of highsec mission running. It would put even more of the expensive toys in the hands of the even richer mega-alliances and yeah, make the game less fun. But CCP never claimed to have any goal of making a fun game. That's always been up to the players. And CCP likes to screw over the players to show 'who's boss', so don't be surprised if they do something as dumb as this.
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The Old Chap
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Posted - 2011.04.10 18:54:00 -
[29]
The game needs more isk sinks to match the increased number of faucets introduced over the years. It is unreal to take a ship out, jump through gates, dock in stations etc. etc, and it doesn't cost me a single isk.
Fuel costs, periodic ship servicing and 'wear and tear' repairs, docking fees and jump gate tolls would all help restore the balance.
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Illwill Bill
Nifelhem
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Posted - 2011.04.10 18:55:00 -
[30]
Originally by: Irani Firecam It makes complete sense for missions to follow the availability scale of cosmic anomalies by security status, such that: 1.0-0.8 level 1 missions 0.8-0.6 level 2 missions 0.6-0.4 level 3 missions 0.4-0.2 level 4 missions 0.2-0.0 level 5 missions
Quotin' dis
Originally by: CCP Zymurgist Revenge is a dish best served with auto-cannons.
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