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Tippia
Sunshine and Lollipops
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Posted - 2011.04.21 17:38:00 -
[31]
Originally by: Xenuria Ships Cost ISK
àbecause other players want to get paid for putting those ships together.
Quote: You pay ISK for a ship
àand the ISK is transferred to that other player.
Quote: and then the ship gets blown up ISK
àis still in the possession of that other player. It is not eliminated from the game. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Jennifer Starling
Imperial Navy Forum Patrol
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Posted - 2011.04.21 17:57:00 -
[32]
Originally by: Xenuria Ships Cost ISK You pay ISK for a ship and then the ship gets blown up ISK is eliminated from the game.
No, when you buy a ship and ISK is transfered to another player and you get a ship. When you blow up the ship the ISK is still in the game, just not in your hands.
The only case where it works differently is if you buy faction ships (and other stuff) from NPCs for LP and ISK, the ISK is really gone then.
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TonyCandthejets
Gallente Aliastra
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Posted - 2011.04.21 20:16:00 -
[33]
Originally by: Jennifer Starling
Originally by: Xenuria Ships Cost ISK You pay ISK for a ship and then the ship gets blown up ISK is eliminated from the game.
No, when you buy a ship and ISK is transfered to another player and you get a ship. When you blow up the ship the ISK is still in the game, just not in your hands.
The only case where it works differently is if you buy faction ships (and other stuff) from NPCs for LP and ISK, the ISK is really gone then.
^^^^^
Team Blue |

Stella SGP
The Kimotoro Initiative
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Posted - 2011.04.24 08:04:00 -
[34]
Originally by: Xtreem
the only way a ship takes money out of the game is if it is insured and does not blow up, insurance adds money to the game as the materials to make the ship are created out of nothing (other than time ofc) thus the insurance money just adds isk to the game
LP store is an isk sink, hence faction ships will also remove isk too, regardless of whether they get blown up or not.
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Mag's
the united Negative Ten.
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Posted - 2011.04.24 09:11:00 -
[35]
1/10 and only because you used so many alts in this thread.
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Jenny Cameron
Caldari Ordo Eventus
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Posted - 2011.04.28 13:19:00 -
[36]
Originally by: Stella SGP LP store is an isk sink, hence faction ships will also remove isk too, regardless of whether they get blown up or not.
But if they're blown up they add ISk to the game again (although not as much)! ________________* - If you're in favour of a bloodline change please vote in the Assembly Hall in this thread - |

Jackson Millenius
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Posted - 2011.04.28 16:14:00 -
[37]
Being a newer player, I wouldn't mind having this, but i can see that it would require limits.
Since everyone in here is screaming about how this would ruin the game or whatever, I'm going to play devils advocate. Although its improbable, a small and balanced skill buying system could be set up.
eg.
Limit it to skills that really wouldn't create a dramatic shift in eve (null sec) Obviously no capitals dreads supers titans etc, but being able to buy Medium Projectiles weapons 5 would be nice.
Allow them to buy partial training. so they can buy it to level 4, and then they would have to put in the time for the last and ever so important level.
Make it like they have to attend a "training seminar" or something like that.
You could even go further and make it standings based with the npc corps or factions. Caldari can only buy certain skills, Amarr certain skills, and if they want to buy the other ones they would have to grind the standings.
etc.
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Cassandra Peterson
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Posted - 2011.04.28 16:34:00 -
[38]
Make it so you can buy a skill, but it takes the same amount of time to train as it would normally, and you have to pause your normal skill queue to train it, and you can only do one at a time.
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Rajah Cudlar
Federation Scrap Dealers
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Posted - 2011.04.30 00:31:00 -
[39]
Just an opinion but allowing players to power level, regardless of how, is one of the fastest ways to destroy a good game. So many MMO games are in the situation of 95% of players are maxed out and only small amount of the game content is ever used. Eve provides decent content and activities for all levels of characters and the relatively slower advancement normally means a player is ready for his new toys when he gets them. For those who just can't wait there is the character bazaar which at least limits influx to recycled chars.
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Keren Seraphim
Minmatar
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Posted - 2011.04.30 11:43:00 -
[40]
Originally by: miniCarl Worst. Idea. Ever.
say that again.
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Peaches Inacan
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Posted - 2011.05.01 17:24:00 -
[41]
I, too, have plenty of IRL money and as a new player am disliking that the only way I can catch up to older players is to buy another. A suggestion I have would be to pay to consume the SP of an existing player. I would have to buy a character from the bazaar and pay for that SP to be transferred to my main. That would prevent additional SP from entering the game too quickly, but would allow me to specialize in whatever I want instead of assuming someone's specializations.
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Alnev Xadi
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Posted - 2011.05.01 17:46:00 -
[42]
Originally by: Peaches Inacan I, too, have plenty of IRL money and as a new player am disliking that the only way I can catch up to older players is to buy another. A suggestion I have would be to pay to consume the SP of an existing player. I would have to buy a character from the bazaar and pay for that SP to be transferred to my main. That would prevent additional SP from entering the game too quickly, but would allow me to specialize in whatever I want instead of assuming someone's specializations.
Sucks to be you, nerd.
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Sjugar
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Posted - 2011.05.02 00:27:00 -
[43]
And all this discusion comes from the false assumption that skilling in Eve is like leveling in other MMO's.
Some people tried to make me believe I needed a years worth of skillpoints to be able to pvp. I've been playing for just over a year now, got 1500 kills under my belt and you know what?
Cap warfare? It isn't that much fun. Actually it's horrible.
Disregard skillpoints focus on having fun.
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Zan Shiro
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Posted - 2011.05.02 05:04:00 -
[44]
Originally by: Peaches Inacan I, too, have plenty of IRL money and as a new player am disliking that the only way I can catch up to older players is to buy another.
Its not the sp' that make older players hard to catch up to...its the time playing. I know day one players, them on their lower sp cyno or other one off job alts...jsut as deadly.
SP gets you guns and fittings and ships...its actual flying time, learned tactics and knowing how to fit (and use that fit) than makes you deadly in this game. Seen bought 25 mil sp chars not worth a damn in pvp...nothing magical happens when you buy a char who is recon 5 if you haven't flown a rapier before that. Well isk magically disappears from the wallet as you lose ships quick...but not the magic most want lol.
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Gillaboo
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Posted - 2011.05.02 14:29:00 -
[45]
Originally by: Xenuria You pay ISK for a ship and then the ship gets blown up ISK is eliminated from the game.
People like you, make me rich...repeatedly. I approve of your logic ! 
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Jennifer Starling
Imperial Navy Forum Patrol
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Posted - 2011.05.02 16:22:00 -
[46]
Originally by: Rajah Cudlar Just an opinion but allowing players to power level, regardless of how, is one of the fastest ways to destroy a good game. So many MMO games are in the situation of 95% of players are maxed out and only small amount of the game content is ever used.
But what part of EVE will never be used by 60 million SP players? That¦s the whole point of EVE - every ship can have its uses at 1 million SP or at 60 million SP. There's no "newb only" areas. Even L1 missions can still have their uses when you're 5 years into the game if you want to get standings with that corp.
So no, that's no argument at all.
Originally by: Zan Shiro Its not the sp' that make older players hard to catch up to...its the time playing. I know day one players, them on their lower sp cyno or other one off job alts...just as deadly.
SP gets you guns and fittings and ships...its actual flying time, learned tactics and knowing how to fit (and use that fit) than makes you deadly in this game.
Well if it's player skill and not SP that matters, why not allowing new players get SP more quickly? It doesn't matter anyway, in your opinion.
So .. what will exactly happen when everyone got 100 million SP to spend on skills? Why exactly will it break the game?
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Elmer Dunley Horsekoch
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Posted - 2011.05.02 17:21:00 -
[47]
High SP doesn't mean **** except a more expensive clone once you're maxed out on whatever the primary ship you fly is. Once players reach a certain point they start to realize it. I sold my main at over 100m sp because she was a subcap pilot and I hated buying new clones every time she lost one. There is no advantage (in 0.0 at least) to having that much sp unless you're in a SC. The rest of the real high sp players simply carebear in empire or lowsec without much danger of loosing their clone.
The life cycle of most eve players in respect to sp:
Day1: I can't wait until I have more sp. Day2: I need more isk to buy stuff. Month1: I have a skillplan. Month2: I have a source of isk. Year1: I am mad I chose :underpowered ship: to spec into. Year2: I am mad I chose :nerfed income source: to spec into. Year5: I can fly anything I want, but I cannot afford to do so.
Moral of the story: Specalized alts > lolhighsp mains and Isk > SP after the first 20mil or so, depending on what you like to fly.
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Scuttle Bunny
Amarr
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Posted - 2011.05.02 23:15:00 -
[48]
either OP wants the worst most corpoate terrible impatient babyish annoying destructive thing to be added to eve... or she's trolling....
Either way I hate u OP.. BOOOOO!!!.. never talk again
And now....The sound.... The sound of Jupiter!! "wahhhaaalllwahhaaalllaawwahhallawahh" |

Digital Messiah
Amarr Hedion University
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Posted - 2011.05.03 01:31:00 -
[49]
Trolololololol? The BIG Lottery |

Rage Nightmare
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Posted - 2011.05.03 03:55:00 -
[50]
Plex for Neural Remap?
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Zan Shiro
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Posted - 2011.05.03 04:25:00 -
[51]
Originally by: Jennifer Starling Well if it's player skill and not SP that matters, why not allowing new players get SP more quickly? It doesn't matter anyway, in your opinion.
So .. what will exactly happen when everyone got 100 million SP to spend on skills? Why exactly will it break the game?
In my mind its the long trains that enforce learning to play the game.
Guns best example. At t2 you get new 4 ammo's and a dps boost. Before that you have days to learn what works for you from the fine selection of best named guns and various ammos. Get good at finding combos that work for you while grinding say mediums guns, you have your preferecnces all picked out, jsut slap on t2 dps bonus and try out the t2 ammo when traiing done. Also has the benefit of you maybe not being a lemming fit wise. 14 days for medium guns, 14 days to work all the guns...maybe realize success does not lay with the biggest gun always.
This very doable low sp and to me better than just bam, here's t2. Coming from a car background...its just like handing a built turbo'd car over to someone who ain't a car guy. He's all happy, races off, pulls too hard off the line and pops an intercooling piping joint. He's now on the side of the road going why is my car running like ass...f'er sold me a lemon. If there to build the car for hours and dyas, he'd go damn pipe popped and be up in not time flat.
Going back to eve...give players instant sp they will get frustrated quick as they wonder why their uber ships are dying to "noobs". these are the people who will leave eve most likely. Knew a guy, thought he liked eve, went bought char...then emo rage quit. Missed the journey of eve, ended up having a char who could fly exactly what he wanted...but no skills learned over months to not die alot in it. Said screw this and left.
Stuck in t1 for a bit sucks...not arguing that...but it does help. Crap t1 cheaper to replace than t2 as you learn things...enjoy the time spent there best adivce I can give to new players who hate it there. I got over my hey lets try to kill bait recon's covert cyno fitted stupid idea habit in t1 ships for example. Be an expensive habit in t2 lol. When you are damped/pointed by an arazu, then jammed by a falcon, and getting rapierd with sb's in for the mail ho'age when he calls them in...not a good day. Least in drakes its was a "cheap" death lol.
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Jennifer Starling
Imperial Navy Forum Patrol
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Posted - 2011.05.03 09:31:00 -
[52]
Edited by: Jennifer Starling on 03/05/2011 09:35:02
Originally by: Zan Shiro
Originally by: Jennifer Starling Well if it's player skill and not SP that matters, why not allowing new players get SP more quickly? It doesn't matter anyway, in your opinion.
So .. what will exactly happen when everyone got 100 million SP to spend on skills? Why exactly will it break the game?
In my mind its the long trains that enforce learning to play the game.
1) It sounds nice but it's still not correct: there's no experience enforcement in EVE. People can sell a plex and train skills for months and just logon to the game to add to the skillqueue, thus they have the skills but not the experience;
2) people can legally buy high SP characters; no "enforcement" here either;
3) it takes far less time to find out about game mechanics than to train the skills. EVE isn't that complicated that you need 22 years to get the hang of it; the relation between skilltraining and player experince is way off;
4) How am I supposed to learn how to use stuff when I'm not allowed to use it because I don't have the skills for it? And even then, a high SP character's ship is totally different from a low SP character's ship, even with the same fitting.
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Metal Beak
Minmatar Bolt Zero
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Posted - 2011.05.03 22:34:00 -
[53]
I'm a relatively new player and I wouldn't want this - part of the fun is waiting for a skill to finish. You get to experience your characters growth and with all of the faction ships now players don't need to wait nearly as long to get into fun ships. I'm currently saving up for a Fleet Stabber so I can experience what a vaga feels like withough having to wait months to train up the HAC skill.
Allowing players to buy SP just puts the people that aren't as well off outside of the game like myself at a huge disadvantage which isn't fair. Anyway that's my take on it.
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tehcontractalt
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Posted - 2011.05.04 14:17:00 -
[54]
in case none of you noticed, you can already buy skills for plex. no matter how many times i see this idea presented, no one ever seems to remember that. |

Nika Dekaia
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Posted - 2011.05.04 19:17:00 -
[55]
Originally by: tehcontractalt in case none of you noticed, you can already buy skills for plex. no matter how many times i see this idea presented, no one ever seems to remember that.
Post #5 in this very thread: Originally by: Jennifer Starling Isn't it called character bazaar?
And the drawbacks (SP in skills the buyer does may not like / not beeing able to change name / reputation) are what make this acceptable. SP for PLEX is not needed.
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Jaseara
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Posted - 2011.05.19 15:00:00 -
[56]
Originally by: Jullian Valdexron Dose CCP have any plans of implementing a feature that allows the purchase of skill points by means of plex, isk or irl money?
I have alot of irl money and would take full advantage of such a service. I would be flying a titan in now time flat. It would also give new players a fighting chance at fighting more experienced players.
It would be the worst idea in history of EVE. Implementing microtransaction to EVE as plex for skillpoints , plex for remap, plex for xyz kind of boost would be the end of EVE balanced mechanics...
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Jennifer Starling
Imperial Navy Forum Patrol
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Posted - 2011.05.19 17:01:00 -
[57]
Originally by: Jaseara Implementing microtransaction to EVE as plex for skillpoints , plex for remap, plex for xyz kind of boost would be the end of EVE balanced mechanics...
Don't forget plex for isk and isk for high LP characters .. it would totally ruin the game!!
No wait ..
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Leekana
Gallente Digital Messiahs
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Posted - 2011.05.20 04:24:00 -
[58]
I still don't understand why you cannot rename characters : /
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