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Windorian
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Posted - 2011.04.14 02:15:00 -
[1]
Most people would say that incursions have been a flop. While the loot can be shiney, only a select few will recieve the nice drops, and the bounties are hardly worth it. Many thought incursions would be the next "end game" content, but it just hasn't taken.
Similar things could be said about WH's, while they are very challenging, and highly profitbale, they are the same grind as anything else and only serve to generate isk. The lack of faction/deadspace mods puts many off.
This has brought me to my idea, A new content type we can for now, call "sub-space WH" Imagine a WH but with an entrance that only exists for about 1 HOUr after opening. Additionally, the system you are taken too is deep beyond k-space/w-space. And getting there/back is difficult.
To help keep things in balance, i'd suggest the following:
No planets: sub-space is not for colonists, let the systems be barren of all POS.
Random Faction type: when you enter WH , it's faction type is chosen at random, it may be serpentis, may be angel, may be drones, who knows.
Dynamic entrtance: as said, when you find the Sub-space WH it activates a 1 hour timer, this means you only have 1 hour to get your fleet together, and get inside. Additionally, give them a mass limit similar to normal WH, deeper the lvl of Subspace, the more can pass through.
Not for dilly-dallying: Make it so that once the entrance collapses, a new exit will NOT spawn unless 1 of 2 things occur: all sites completed, or 16/24 hour timer runs out, then a new WH exit appears.
Each system should contain no more than 2-5 sites, varying in difficulty based on WH lvl, and should be combat oriented (though profession sites are possible) Compare them to DED sites in difficulty and loot, meaning the hgiher class sub-system should be just a bit more difficult than say a maze 10/10
Even though the entrance is dynamic, the system is static like any other WH, meaning that it is completely possible to have an invading WH in the system you are running, or sleeper pirates (players) who have logged cloaked in system.
Similar to a instancing system, this would allow some pilots to engage in High lvl/end game content without worrying quite as much about pirates or ganks. The dynamic entrances would mean that you'd have to get your intel fast and get your people in, and an escalated loot table would give many the incentive they need to go jumping into un-known territories.
I'm sure they could flesh out the idea quite a bit more, let me know what you think.
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Loraine Gess
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Posted - 2011.04.14 03:21:00 -
[2]
Originally by: Windorian
Similar to a instancing system, this would allow some pilots to engage in High lvl/end game content without worrying quite as much about pirates or ganks.
I agree, pith x-type stuff isn't cheap enough yet. Let's just butt**** risk vs. reward and canon!
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Felstaff Celium
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Posted - 2011.04.14 03:38:00 -
[3]
I agree in that SOMETHING new should be added to WH's. Although tweaks have been made to AI and Sleeper abilities, there really is less variety in Sleeper sites then in Lvl 4 missions. I like this idea as it is something similar to a storyline mission that you would get from normal mission running. It is not a given, but has the option to take you to new places and potentially receive new or limited type of rewards.
If you live in a WH for PvE experiences, they get dry REALLY quick once you have run the same site 20 times in one day (let alone 100's of times in a month). WH's need to receive some lovin' like a solo C3 pilot with aggro, HOT and HEAVY and LOTS of it!
Fel
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Captain Brickwalle
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Posted - 2011.04.14 05:03:00 -
[4]
I stopped reading at end game.
2/10 |

Emperor Salazar
Caldari Remote Soviet Industries
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Posted - 2011.04.14 17:24:00 -
[5]
Originally by: Windorian Most people would say that incursions have been a flop
You represent most people huh?
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Tarasina
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Posted - 2011.04.14 18:04:00 -
[6]
Sounds nice but at the same time it sounds like "Give me a private room of space where I can farm DED loot".
But something has to be done, PVE is stale because it is all essentially the same.
The challenge comes from more incoming dps or Ewar. Theres nothing dynamic in it.
It all follows the same format.
"Change NPC dps by 50% and call it new content"
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Daneel Trevize
Black Viper Nomads
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Posted - 2011.04.14 23:25:00 -
[7]
Wormhole PvE: You only have to shoot ~20 sleepers for plenty of isk, and you are in something with a decent tank and dps (no getting ****d by a frigate via a known resist weakness). What's not to like? More importantly, wtf are you grinding isk for that e.g. a half hour of anoms a day isn't plenty for? There's already the variety that those fancy mods don't come from w-space. There's no need to be bothered/frustrated by rare drop chances or a limited market to sell them in. Just reliable loot sold to NPCs and tasty nanoribbons for your friendly t3 makers. Get back to playing the real game and shoot someone. |

rumncock
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Posted - 2011.04.15 06:55:00 -
[8]
Originally by: Captain Brickwalle I stopped reading at end game.
2/10
:))
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Kongkim 040382DK
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Posted - 2011.04.15 15:36:00 -
[9]
I rather see some more pvp content like pvp missions from lvl 1-5 like normal missions. where the lower levels guide you through learning you the basic of pvp and maby give you smaller ships to loss/do the mission or something like that.
Or exploration missions.
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Cunane Jeran
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Posted - 2011.04.15 15:48:00 -
[10]
You are basically suggesting instances. No. Just No.
One of Eves biggests appeals for me is that there are no instances, it adds to the whole harsh "**** you" appeal of the game. There should be no where to hide in eve beyond a station.
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dexington
Caldari Baconoration
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Posted - 2011.04.15 15:52:00 -
[11]
Originally by: Windorian Similar to a instancing system, this would allow some pilots to engage in High lvl/end game content without worrying quite as much about pirates or ganks.
Don't really sounds very eve'ish...
If did make an instance system like you talk about, i hope they make it really really hard... Some like M3 limit in mass that can jump through the wormhole before it collapse, maybe with a mechanic that random would deny player or ship types so you can use perfect setups every time. And there should be no way of leaving the areas/warping out before the mission is over, maybe even force players to self destruct your pod if your team fail to kill the pirates.
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