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Lilianna Star
SAZI Enterprises The Aslyum
83
|
Posted - 2012.08.31 22:28:00 -
[1] - Quote
Each of the four races has their gems and their stinkers. But which would you say has the greatest quantity of good ships, and which would you say has the greatest quantity of bad ships? |

Alara IonStorm
3094
|
Posted - 2012.08.31 23:07:00 -
[2] - Quote
That is very tough to say.
The reason is a good ship in one race is usually a good ship for entirely different reasons then a good ship in another race.
I would say Amarr have it the hardest now. Their T1 lineup is in shambles and while the new rebalanced Punisher, Executioner and 4 or so Frigates that are coming are good their Cruisers are still bad. The Harbinger is Amarr's first T1 medium laser capable ship and it is mediocre while the Oracle is their first amazing ship and their battleships while good in fleets are finding use diminished by growing Shield doctrine. At PvE they are EM Heavy which is a big disadvantage. If Cruisers and Battlecruisers are rebalanced as well as the Frigates they should have less to worry about. T2 on the other hand is good Logi wise, EWAR wise and the Frigates aren't bad as well as HAC's.
For Caldari they are doing well with the Blaster upgrade. Drakes still good. Rohk / Scorp Fleet Ships. Tengu of course. Then the whole ECM in general. Frigates are in good shape as well as Assault Ships.
Minmatars got the Hurricane and the ASB Cyclone, kiting Rupture, strong Frigates all around, HAC's, Logi, Web based EWAR. Look at a class of ships you can pick out a good one. Artillery makes a good all round fleet weapon. Minmatars in good shape.
Gallente are getting better. Their main problem is that most times the bench mark of a good Gal ship is can I stuff Shields on to it because Armor is slow as nails. They have a lot of small gang choices, Thorax, Shield Brutix, Myrmidon, Incursus and so on. They have the Talos as well. Their Battleships while not big on fleet material are very dangerous in a small environment especially with null buffs. Drone Amp gave them a good leg up too. The Gallente T2 lineup while not spectacular is solid for small scale warfare. Gallente competes well in small scale warfare but they do not scale up near as well as other races.
Amarr's biggest problem their T1 disaster of a lineup will for the most part be flushed out in the next 6-9 months hopefully but they still do have some good early on choices. Armor Vs Shield balancing will help as well. I think soon the question of what race is best will become harder to answer. |

Sphit Ker
Dreddit Test Alliance Please Ignore
113
|
Posted - 2012.09.01 01:00:00 -
[3] - Quote
The two best races right now are Minmatar and Tengu. |

Gorn Arming
Merch Industrial Goonswarm Federation
28
|
Posted - 2012.09.01 01:20:00 -
[4] - Quote
Sphit Ker wrote:The two best races right now are Minmatar and Tengu. This, plus the Caldari ECM line.
If you're a newbie wondering what race to train, the answer is always the same--train Minmatar. |

Lilianna Star
SAZI Enterprises The Aslyum
83
|
Posted - 2012.09.01 01:22:00 -
[5] - Quote
I personally think that Minmatar have it best while Amarr have it worst.
Much like how the Rifter, Amarr ships are relics of an older era and are in dire need of updates. |

Lilianna Star
SAZI Enterprises The Aslyum
83
|
Posted - 2012.09.01 01:24:00 -
[6] - Quote
Sphit Ker wrote:The two best races right now are Minmatar and Tengu.
Caldari is a close contender for beating out the Minmatar in terms of PvP capability. Not because of any specific strengths like the Minmatar's adaptability, but because of a series of perplexing buffs to their style of fighting. |

Daniel Plain
Science and Trade Institute Caldari State
310
|
Posted - 2012.09.01 02:15:00 -
[7] - Quote
rifter, thrasher, rupture, navy stabber, all three BCs, maelstrom, sleipnir, loki...
minmatar hardly has any ships that are NOT awesome.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Dorian Tormak
P00N Company
67
|
Posted - 2012.09.01 02:40:00 -
[8] - Quote
Sphit Ker wrote:The two best races right now are Minmatar and Tengu. Still on with this bullshit? Grow up Dorian Trollmak. Not trollin' |

Red Teufel
Blackened Skies The Unthinkables
72
|
Posted - 2012.09.01 03:00:00 -
[9] - Quote
gallente are the best admit it! |

Hrett
Justified Chaos
181
|
Posted - 2012.09.01 04:24:00 -
[10] - Quote
Im not a huge expert in Amarr, but they have a lot of ships that I see as good.
Punisher and its line, Slicer, Arbitrator, Harbinger, Omen Navy Issue, Zealot, Geddon, Baddon, etc.
To the extent that Amarr ships might be seen as sub-par, I think that it is because they lack mids, and shield fits are king right now. Its why Gallente are generally seen as only one step better - because Gallente have slightly more mids. Armor needs a buff, then Amarr (and Gallente) will be better. They have a great weapon system. I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

mxzf
Blackened Skies
2079
|
Posted - 2012.09.01 05:18:00 -
[11] - Quote
Gorn Arming wrote:If you're a newbie wondering what race to train, the answer is always the same--train Minmatar.
This is the right answer, but for the wrong reason.
The real reason to train Minmatar is that they use all different things anyways. If you're fully trained for Minmatar, cross-training another race is as simple as training up racial ships and lasers/hybrids, because training Minmatar already maxed you out in turret, missile, drones, armor, shield, and speed support skills.
So, Min is always a good go-to race to train because everything you train for them (except the racial ship skills for the hulls themselves) will carry over into one or more races when you crosstrain.
|

Lilianna Star
SAZI Enterprises The Aslyum
83
|
Posted - 2012.09.01 05:23:00 -
[12] - Quote
Hrett wrote:Im not a huge expert in Amarr, but they have a lot of ships that I see as good.
Punisher and its line, Slicer, Arbitrator, Harbinger, Omen Navy Issue, Zealot, Geddon, Baddon, etc.
To the extent that Amarr ships might be seen as sub-par, I think that it is because they lack mids, and shield fits are king right now. Its why Gallente are generally seen as only one step better - because Gallente have slightly more mids. Armor needs a buff, then Amarr (and Gallente) will be better. They have a great weapon system.
I was about to say that I thought the Arbitrator was one of the best cruisers I've ever flown, but it's been a while since I've flown it so it might have been nerfed since then. So I couldn't speak on it.
|

Lilianna Star
SAZI Enterprises The Aslyum
83
|
Posted - 2012.09.01 05:25:00 -
[13] - Quote
mxzf wrote:Gorn Arming wrote:If you're a newbie wondering what race to train, the answer is always the same--train Minmatar. This is the right answer, but for the wrong reason. The real reason to train Minmatar is that they use all different things anyways. If you're fully trained for Minmatar, cross-training another race is as simple as training up racial ships and lasers/hybrids, because training Minmatar already maxed you out in turret, missile, drones, armor, shield, and speed support skills. So, Min is always a good go-to race to train because everything you train for them (except the racial ship skills for the hulls themselves) will carry over into one or more races when you crosstrain.
And Controlled Bursts.
...
Well someone had to say it! |

Riot Girl
State War Academy Caldari State
43
|
Posted - 2012.09.01 07:00:00 -
[14] - Quote
Minmatar receives bonuses to all damage types, other races only receive bonuses to one or two. |

Lilianna Star
SAZI Enterprises The Aslyum
83
|
Posted - 2012.09.01 07:52:00 -
[15] - Quote
Riot Girl wrote:Minmatar receives bonuses to all damage types, other races only receive bonuses to one or two. Raw damage and optimal range suffer though.
But what you listed is still a big upside. |

Gabrielle Lamb
Pator Tech School Minmatar Republic
21
|
Posted - 2012.09.01 08:13:00 -
[16] - Quote
Minmatar overall, but it takes a long time to really train yourself up to a GOOD PVE ship then. PVP you can do with them from day 1 though |

Ireland VonVicious
Vicious Trading Company Alliance of Abandoned Cybernetic Rejects
58
|
Posted - 2012.09.01 08:14:00 -
[17] - Quote
It is purely based on playing stlye.
Low sec doing hit and runs, fleet warfare, Running L4's, incursions, WH, Industry Defense, High sec war, Jack of all trades. You will find different races are more successful at different aspects. Naming off one group as having the most awsome ships is a sign of a new player. Eve has been around a long time now ccp knows more then you. They have done a real good job at balancing. Being around since 2003 has that effect on a game.
If you happen to see one race as the best: It is due to that ship matching your stlye of play. |

Lilianna Star
SAZI Enterprises The Aslyum
83
|
Posted - 2012.09.01 08:17:00 -
[18] - Quote
Ireland VonVicious wrote:It is purely based on playing stlye.
Low sec doing hit and runs, fleet warfare, Running L4's, incursions, WH, Industry Defense, High sec war, Jack of all trades. You will find different races are more successful at different aspects. Naming off one group as having the most awsome ships is a sign of a new player. Eve has been around a long time now ccp knows more then you. They have done a real good job at balancing. Being around since 2003 has that effect on a game.
If you happen to see one race as the best: It is due to that ship matching your stlye of play.
Before posting this thread, I thought to myself "Maybe I should specify a certain gameplay style so no one gets confused."
The I thought "No way, I put 'in general' in the thread title. EVE players wouldn't be too stupid to miss that, would they?"
.... |

Roime
Shiva Furnace Dead On Arrival Alliance
1130
|
Posted - 2012.09.01 08:49:00 -
[19] - Quote
I do agree with Ireland,
the answers are always tainted with the replier's personal experience and playing field.
I think that races in general all have about as many "good" ships, when you consider the whole range from noobships to titans, and all their various applications. Each race has "the best" or FOTM ships in some role.
Gallente - the choice of the interstellar gentleman |

Lin-Young Borovskova
Science and Trade Institute Caldari State
689
|
Posted - 2012.09.01 12:32:00 -
[20] - Quote
Lilianna Star wrote:Each of the four races has their gems and their stinkers. But which would you say has the greatest quantity of good ships, and which would you say has the greatest quantity of bad ships?
1st best Minmatar without a doubt, you've got absolutely every tool you need to achieve everything in the game. People also say "Tengu", well they haven't realised yet Loki IS the Tengu natural predator, it literally murders them easily. (when you know how)
Last: Gallente, because the horrible combo armor/active or buffer tanking/blasters/horrible rails +lol drones makes them no good but in very specific situations. Being a Gallente dedicated pilot means you pushed your skills to the last standing SP required to make your ship work, even then you're a very easy prey if your opponent knows your ship stats. They've got a little better after hybrids rebalance, then Talos came out and it's probably the best Gallente ship when SHIELD TANKED. Over all Gallente dedicated pilots don't have much of a choice of what they can do but they have a very long list of what they can't or shouldn't even try.
But I'm sure some dedicated uber pilot will tell I'm wrong and start with "Proteus" or Serpentis ships (Not gallente). And of course if you're an Elite Gallente pilot you also shield tank your ships because this is how they were intended to work actually.
Gallente simple: Dev's ideas/solutions and Gallente philosophy don't exist. It's some kind of "meli-melo" strapped together with duc tape leading to lol'ish stuff, no real activity radius, racial philosophy or even place in the current game outside this tiny "niche" some require being Elite one. brb |

Lin-Young Borovskova
Science and Trade Institute Caldari State
689
|
Posted - 2012.09.01 12:41:00 -
[21] - Quote
Roime wrote:I do agree with Ireland,
the answers are always tainted with the replier's personal experience and playing field.
I think that races in general all have about as many "good" ships, when you consider the whole range from noobships to titans, and all their various applications. Each race has "the best" or FOTM ships in some role.
I think you can agree with me on the fact the game is not exclusively null sec doctrines, nor WH's with dedicated bonus to armor ships making at some point Proteus being excellent in that specific area of the game.
On paper Gallente can absolutely deal with every single race in the game with their specific racial traits, in game we all know this is not true. I'm probably amongst the players for a couple years now, who jump on each Gallente dev thread trying to put on the table difficulties gallente pilots have and still have the feeling the very first Gallente issues are not taken in consideration but just somewhat "covered" with fake bonuses and tools that still make them not the first choice you will do if you can fly all races like me, and I'm at first a very specialised gallente pilot before I realised I could have more fun if I trained other races so I wouldn't be stuck in a single restrictive game play/area of the game. brb |

Last Wolf
Umbra Wing
1
|
Posted - 2012.09.01 12:47:00 -
[22] - Quote
so weird. it seems like not that long ago people were saying LOL minmatar and NERF amarr. gal has sucked for like 6 years. ever since the HP buffs and the switch from solo/small gang to mega fleets. caldari has alwAys been pretty balanced though they aRe ccurrently better at pvp than they have ever been. |

Kuehnelt
Devoid Privateering
267
|
Posted - 2012.09.01 12:48:00 -
[23] - Quote
Last Wolf wrote:so weird. it seems like not that long ago people were saying LOL minmatar and NERF amarr.
Well over four years ago. The situation you describe lasted for maybe a year. |

Roime
Shiva Furnace Dead On Arrival Alliance
1131
|
Posted - 2012.09.01 13:06:00 -
[24] - Quote
Lin-Young Borovskova wrote:Roime wrote:I do agree with Ireland,
the answers are always tainted with the replier's personal experience and playing field.
I think that races in general all have about as many "good" ships, when you consider the whole range from noobships to titans, and all their various applications. Each race has "the best" or FOTM ships in some role.
I think you can agree with me on the fact the game is not exclusively null sec doctrines, nor WH's with dedicated bonus to armor ships making at some point Proteus being excellent in that specific area of the game. On paper Gallente can absolutely deal with every single race in the game with their specific racial traits, in game we all know this is not true. I'm probably amongst the players for a couple years now, who jump on each Gallente dev thread trying to put on the table difficulties gallente pilots have and still have the feeling the very first Gallente issues are not taken in consideration but just somewhat "covered" with fake bonuses and tools that still make them not the first choice you will do if you can fly all races like me, and I'm at first a very specialised gallente pilot before I realised I could have more fun if I trained other races so I wouldn't be stuck in a single restrictive game play/area of the game.
I can't say that I agree really. Of course Gallente has issues, but so do other races. I could have crosstrained already, if success in pvp was really a matter of race. It's not, among my numerous losses, there is not a single one that would be direct result of flying Gallente. This applies to all races, you don't win because :Minmatar:, you win because you fly a ship suitable for the task, and succeed in manipulating the battlefield circumstances to favour your strengths.
Or lose because you are bad, let your weaknesses be exploited.
Gallente - the choice of the interstellar gentleman |

Maeltstome
Caldari Deep Space Ventures Intrepid Crossing
60
|
Posted - 2012.09.01 13:32:00 -
[25] - Quote
Gorn Arming wrote:Sphit Ker wrote:The two best races right now are Minmatar and Tengu. This, plus the Caldari ECM line. If you're a newbie wondering what race to train, the answer is always the same--train Minmatar.
"Welcome to Eve. Please Choose Difficulty:
Easy Medium Hard Minmatar"
Scrubs seem to forget so quickly. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
420
|
Posted - 2012.09.01 13:46:00 -
[26] - Quote
Maeltstome wrote:"Welcome to Eve. Please Choose Difficulty:
Easy Medium Hard Minmatar"
Scrubs seem to forget so quickly.
This belief comes from way back when Minmatar was actually the underdog and had to work to get a kill. Minmatar hasn't been hard to fly for a long time now. They're the easiest ships to solo in without a doubt. Drakes & Tengus online: http://dl.eve-files.com/media/1208/fbaugust.jpg |

Dorian Tormak
P00N Company
68
|
Posted - 2012.09.01 14:21:00 -
[27] - Quote
You forget that the Rifter is a pile of garbage now, and I'm talking about it's performance.
Anyone who thinks otherwise, is a bad Minmatar nut-hugger. Dorian Trollmak. Not trollin' |

Noisrevbus
216
|
Posted - 2012.09.02 01:01:00 -
[28] - Quote
Generalisations rarely say much more than preference, but here's how i would put it.
Minmatar: most even, with a high general performance. Amarr: quite even while slightly tipped toward larger ships and scales (BS and up). Caldari: most spiky, some very popular notable ships but also many broken whole classes. Gallente: some dips, tipped toward smaller ships and scales, most misunderstood. |

Liang Nuren
Heretic Army Heretic Nation
2032
|
Posted - 2012.09.02 04:20:00 -
[29] - Quote
Lilianna Star wrote:Each of the four races has their gems and their stinkers. But which would you say has the greatest quantity of good ships, and which would you say has the greatest quantity of bad ships?
Hmmmmm... ships that I really like (I make no claims for this list to represent everyone or be complete):
Amarr - Executioner - Punisher - Tormentor - Slicer - Coercer - Arbitrator - Omen Navy - Guardian - Zealot - Curse - Harbinger - Oracle - Armageddon - Abaddon - Archon - Revelation
Caldari: - Condor - Merlin - Griffin - Hookbill - Kitsune - Harpy - Hawk - Manticore - Blackbird - Moa - Caracal - Ferox - Drake - Scorpion - Raven - Tengu
Minmatar: - Jaguar - Stiletto - Thrasher - Sabre - Rupture - Stabber Fleet - Vagabond - Cyclone - Hurricane - Sleipnir - Tornado
Gallente: - Atron - Incursus - Comet - Taranis - Ishkur - Ares - Thorax - Ishtar - Arazu - Myrmidon - Talos
The ships I actually fly are almost always Caldari, Amarr, or Gallente. I can't even tell you how much Minmatar loot I've collected and have never bothered to put on a ship. And really, I think people dramatically underestimate how powerful lasers are with today's shield superiority.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Jack Miton
Bite Me inc Elysian Empire
532
|
Posted - 2012.09.02 07:05:00 -
[30] - Quote
i honestly have no idea how anyone can say amarr are the worst... their BSs are the best bar none, harb is great, they have excellent T2 ships in every category (including the only useable black ops) and have the best carrier and top of the line dread.
amarr have weak frigs/cruisers but the punisher and arbitrator are far from terrible. amarr heavy faction/pirate ships are the best around. caldari have weak cruisers, no HACs to speak of, mediocre BSs, a useless dread and gurista ships are junk. gallente have a good lineup overall but require a play style most people dont like. their command ships are lacking. minmatar have a great lineup but it lacks the focus of the other races. their caps are the worst overall by a fair stretch. |

Katran Luftschreck
Royal Ammatar Engineering Corps
33
|
Posted - 2012.09.02 07:05:00 -
[31] - Quote
CCP claims that laser crystals are one of our "strengths" but in reality they're little more than a royal pain the arse. With other races switching ammunition not only changes range but also the type of damage done by the weapon. With laser crystals the ranges change but the damage type always stays the same. That's only half the problem, however.
The real problem is well known to every player who's tried to use lasers on one ship after playing with something like cannons on another: Optimal Range and Falloff. Well looky here, we've got eight - count 'em - eight different flavors of crystal to chose from so you can stay at optimum range with the flick of a few buttons, ain't that grand?
No, not it isn't, because you have to have all eight crystal types and you have to constantly be swapping them out every third shot in order to keep your shots at optimal range. Why? Because the falloff on lasers is a complete joke. Your typical Minmatar light cannon may only have 3km or so of optimal range but the falloff will reach out to 12km or more easily. That's a nice wide bracket that you can use that weapon in before having to worry about changing the ammunition. Now compare that to your typical Amarr light laser in the same area and you'll find that the average falloff bracket is less than 2km wide at best... and it hardly gets any better as the gun tier goes up, either.
An Amarr pilot most constantly be juggling between eight different crystals to get keep a their target from falling too far under or over because of these absurdly narrow falloff arcs. That's click time that you're not spending doing things like adjusting speed, heading, managing drones or tinkering with all your other modules. Basically, an Amarr player needs to train in Multitasking 5 first in order to keep their weapons even marginally effective.
The oddest thing is that, scientifically, it makes absolutely no sense. What is the range of coherence of a laser in a vacuum? In real life you'd have be pretty much underwater to have to fiddle with focusing crystals as much as we have to in EvE. It's absurd.
I can live with the monotone EM/Thermal damage type because striking down sinners and heretics with the powers of Lighting and Fire suits our culture just swimmingly. But I'd also like to see the falloff brackets for our lasers get a massive boost and the number of crystals needed reduced accordingly. What I'd really like to see is for the crystal list to be dropped down to just three types: short, medium, and long range. Then adjust our falloff brackets so that's all we would actually need.
That or just invent a special module that automatically switches them for us. That would be spiffy too. |

Marco Kerensky
Ministry of War Amarr Empire
0
|
Posted - 2012.09.02 07:34:00 -
[32] - Quote
Katran Luftschreck wrote:CCP claims that laser crystals are one of our "strengths" but in reality they're little more than a royal pain the arse. With other races switching ammunition not only changes range but also the type of damage done by the weapon. With laser crystals the ranges change but the damage type always stays the same. That's only half the problem, however.
The real problem is well known to every player who's tried to use lasers on one ship after playing with something like cannons on another: Optimal Range and Falloff. Well looky here, we've got eight - count 'em - eight different flavors of crystal to chose from so you can stay at optimum range with the flick of a few buttons, ain't that grand?
No, not it isn't, because you have to have all eight crystal types and you have to constantly be swapping them out every third shot in order to keep your shots at optimal range. Why? Because the falloff on lasers is a complete joke. Your typical Minmatar light cannon may only have 3km or so of optimal range but the falloff will reach out to 12km or more easily. That's a nice wide bracket that you can use that weapon in before having to worry about changing the ammunition. Now compare that to your typical Amarr light laser in the same area and you'll find that the average falloff bracket is less than 2km wide at best... and it hardly gets any better as the gun tier goes up, either.
An Amarr pilot most constantly be juggling between eight different crystals to get keep a their target from falling too far under or over because of these absurdly narrow falloff arcs. That's click time that you're not spending doing things like adjusting speed, heading, managing drones or tinkering with all your other modules. Basically, an Amarr player needs to train in Multitasking 5 first in order to keep their weapons even marginally effective.
The oddest thing is that, scientifically, it makes absolutely no sense. What is the range of coherence of a laser in a vacuum? In real life you'd have be pretty much underwater to have to fiddle with focusing crystals as much as we have to in EvE. It's absurd.
I can live with the monotone EM/Thermal damage type because striking down sinners and heretics with the powers of Lighting and Fire suits our culture just swimmingly. But I'd also like to see the falloff brackets for our lasers get a massive boost and the number of crystals needed reduced accordingly. What I'd really like to see is for the crystal list to be dropped down to just three types: short, medium, and long range. Then adjust our falloff brackets so that's all we would actually need.
That or just invent a special module that automatically switches them for us. That would be spiffy too.
You don't need to be switching every few KM, because you have 3 crystals. Scorch, Multi, and Conflag. Scorch has the best damage projection within its range area in game, AFAIK, and when things get close enough that Scorch doesn't track fast enough, drop to Multi. It has good range (though not scorch) and great DPS. Grab a Conflagration crystal when shooting big things. There, you've got your crystals. You don't need a huge falloff because while those Minnie ships get huge falloff, their optimal sucks. You get a huge optimal, so you don't have to worry about falloff.
And if you're worried about Scorch not tracking within a range but before reaching MF range, grab a set of Radios. IIRC, they don't suffer tracking pentalties and have the same tracking as MF. So up until they're in MF range, use them.
|

Veryez
Pator Tech School Minmatar Republic
33
|
Posted - 2012.09.02 08:11:00 -
[33] - Quote
Ireland VonVicious wrote:It is purely based on playing stlye.
Low sec doing hit and runs, fleet warfare, Running L4's, incursions, WH, Industry Defense, High sec war, Jack of all trades. You will find different races are more successful at different aspects. Naming off one group as having the most awsome ships is a sign of a new player. Eve has been around a long time now ccp knows more then you. They have done a real good job at balancing. Being around since 2003 has that effect on a game.
If you happen to see one race as the best: It is due to that ship matching your stlye of play.
Absolute truth.
I may have only been around since 2006, but the best ships are entirely up to a player's style. CCP has worked long and hard at ship balance, and while not perfect it is very good. People will whine about this ship or that ship, but most of their experience comes from being shot at rather than shooting. CCP has tried very hard to make sure that one ship does not dominate all others, all ships have positives and negatives. Once you match the positives to what you like to do (or want to do) you'll have found your match. |

Josef Djugashvilis
The Scope Gallente Federation
511
|
Posted - 2012.09.02 13:12:00 -
[34] - Quote
Gallente would be better, if folk would only keep their ships still long enough so that we (for the most part) can eventually crawl close enough to use blasters. You want fries with that? |

Uris Vitgar
Center for Advanced Studies Gallente Federation
20
|
Posted - 2012.09.02 22:19:00 -
[35] - Quote
Looking purely at solo, the most justifiable generalisation is that amarr are awful. They have the best damage at mid-range, but they pay for it with a pathetically fragile capacitor which disrupts their ability to stay at that range or to tank or both. Their damage is locked into anti-shield mode. Many of their ships have terrible fitting problems, and it is theoretically almost impossible for an amarr ship to solo anything with a heavy neut. Then there is the "wasted bonus" of cap usage and the lack of midslots which force them into predictable strategies |

Zeomebuch Nova
Metalworks
19
|
Posted - 2012.09.02 22:57:00 -
[36] - Quote
Marco Kerensky wrote: And if you're worried about Scorch not tracking within a range but before reaching MF range, grab a set of Radios. IIRC, they don't suffer tracking pentalties and have the same tracking as MF. So up until they're in MF range, use them.
So basically this is, in your opinion, everything an amarr pilot needs to do in order to be on par with winmatar? |

Large Collidable Object
morons.
1965
|
Posted - 2012.09.03 01:43:00 -
[37] - Quote
Roime wrote: you don't win because :Minmatar:
Actually, you do in a way, since they're the race most likely ro be able to disengage at will. They're easiest to just poke some ship to see what happens and if things go wrong, you just 'do a barrel roll', so either you win or you disengage, but you don't lose.
CCP apparently never realized how much of a decisive factor that is.
The combination speed, agility, smallest sigs and very decent tanks that can be used for shield or armor make the ships the strongest sub-BS platform.
Having the only capless, all damage type guns with awesome tracking/alpha and tremendous falloff in combination with TEs made them most effective, rendering the most absurdly overpowered raceto have ever existed in the game. Pre-projectle-buff Minmatar were fine, since they had the tradeoff of dealing poor DPS as a combination for all the advantages. Now there's no drawbck and ASBs aggravated the problem.
Yes - their caps aren't great, but then again most people use alts to fly caps.
I don't doubt Liang kills mostly minmatar ships in his other races ships, but that's a statistically logical consequence of everyone flying Minmatar and Liang not doing so. A pilot with a clue (and an OGB) will always win against someone lacking both.
Anyway, considering the OPs question, the race with the biggest number of bad ships are either Gallente or Caldari, but especially the latter have a handfull of ships that make them shine(Drake/Tengu).
Except for the Avatar, Aeon, Archon, Abaddon and maybe the new punisher and exec (never tried the last two since the rebalance), Amarr are subpar accross the board.
And no - the Rifter doesn't suck, it's just a change from it being the only competitive T1 frig to one amongst many - people used to their I-win button for years may need time to adapt to that. You know... morons. |

Liang Nuren
Heretic Army Heretic Nation
2036
|
Posted - 2012.09.03 01:54:00 -
[38] - Quote
Large Collidable Object wrote: And no - the Rifter doesn't suck, it's just a change from it being the only competitive T1 frig to one amongst many - people used to their I-win button for years may need time to adapt to that.
Naw, the Rifter is pretty garbage now.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Alara IonStorm
3117
|
Posted - 2012.09.03 01:59:00 -
[39] - Quote
Liang Nuren wrote: Naw, the Rifter is pretty garbage now.
-Liang
But it wasn't before?
The only ships they ever engaged is the other Frigate that just got buffed?
Tracking, Speed, Low Sig, Range, Neut / Nos slot, choice in tanking it, Scan Res. Seems like everything that was great about the Rifter is still there. |

Liang Nuren
Heretic Army Heretic Nation
2036
|
Posted - 2012.09.03 02:00:00 -
[40] - Quote
Alara IonStorm wrote:Liang Nuren wrote: Naw, the Rifter is pretty garbage now.
-Liang
But it wasn't before? The only ships they ever engaged is the other Frigate that just got buffed? Tracking, Speed, Low Sig, Range, Neut / Nos slot, choice in tanking it, Scan Res. Seems like everything that was great about the Rifter is still there.
You can't just compare the ship to how it was. You have to compare it to the way it is. In yesterday's frigate metagame, it was pretty darn good. Arguably the best. In today's frigate metagame it's complete garbage.
-Liang
Ed: Really, if you are flying a Rifter, you are doing it *wrong*. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Large Collidable Object
morons.
1965
|
Posted - 2012.09.03 02:08:00 -
[41] - Quote
Liang Nuren wrote: Ed: Also, Minmatar as a whole is pretty bad.
Define 'bad', please.
I'd call anything that can disengage at will pretty good, regardless of any disadvantages (which they don't have have, currently). You know... morons. |

Liang Nuren
Heretic Army Heretic Nation
2036
|
Posted - 2012.09.03 02:11:00 -
[42] - Quote
Large Collidable Object wrote:Liang Nuren wrote: Ed: Also, Minmatar as a whole is pretty bad.
Define 'bad', please. I'd call anything that can disengage at will pretty good, regardless of any disadvantages (which they don't have have, currently).
You dramatically overestimate their ability to disengage and dramatically underestimate everyone else's ability to disengage. Once you stop thinking they're the only ones with that ability you start to see that they don't really have that much going for them. I'm not arguing for a Minmatar boost at all - but they are pretty bad on the whole.
-Liang
Ed: Really, if I thought they were any good, you'd see me flying them. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Alara IonStorm
3117
|
Posted - 2012.09.03 02:12:00 -
[43] - Quote
Liang Nuren wrote: You can't just compare the ship to how it was. You have to compare it to the way it is.
Liang Nuren wrote: In yesterday's frigate metagame, it was pretty darn good. Arguably the best. In today's frigate metagame it's complete garbage.
Unless you are shooting drones or Nos'ing to keep on tackle or using small sig to dodge gun fire or using superior range / speed to kite around blaster or engaging a T2 Ships with certain high resists.
Liang Nuren wrote: Ed: Really, if you are flying a Rifter, you are doing it *wrong*.
Same can be said about dozens of ships you defend. Think I saw the Moa on that list of yours as a good ship. You know the one with the fat sig, crap cap, less speed then a shield can, middle of the road damage and half a drone bay.
Rifter could use a bit more CPU but it is not a bad ship just not the best, it has flexibility and advantages in other area's.
|

Liang Nuren
Heretic Army Heretic Nation
2036
|
Posted - 2012.09.03 02:16:00 -
[44] - Quote
Alara IonStorm wrote:Liang Nuren wrote: You can't just compare the ship to how it was. You have to compare it to the way it is.
Liang Nuren wrote: In yesterday's frigate metagame, it was pretty darn good. Arguably the best. In today's frigate metagame it's complete garbage.
Unless you are shooting drones or Nos'ing to keep on tackle or using small sig to dodge gun fire or using superior range / speed to kite around blaster or engaging a T2 Ships with certain high resists. Liang Nuren wrote: Ed: Really, if you are flying a Rifter, you are doing it *wrong*.
Same can be said about dozens of ships you defend. Think I saw the Moa on that list of yours as a good ship. You know the one with the fat sig, crap cap, less speed then a shield can, middle of the road damage and half a drone bay. Rifter could use a bit more CPU but it is not a bad ship just not the best, it has flexibility and advantages in other area's.
So, a few comments: - The Rifter is not any better at shooting drones than many other frigates. It is actually worse than most. - The Rifter's sig raidus isn't any better than most of the other "good" frigates. It's worse than a lot of them. - Most other frigates have excellent slot layouts and room for a nos. - The Rifter does not have superior range by any stretch of the imagination. No projectile ship ever will. - The Rifter is just bad.
-Liang
Ed: Oh, about the Moa: it's actually got a slightly better tank/gank ratio to the Thorax. But with the new ASB it's actually pretty epic. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Jiska Ensa
Deep Core Mining Inc. Caldari State
90
|
Posted - 2012.09.03 02:24:00 -
[45] - Quote
Gallente sucks (because of blasters+armour tank) the other three races are all fine (with exceptions for a few ships in each) |

Large Collidable Object
morons.
1965
|
Posted - 2012.09.03 02:24:00 -
[46] - Quote
Liang Nuren wrote:Large Collidable Object wrote: Define 'bad', please.
I'd call anything that can disengage at will pretty good, regardless of any disadvantages (which they don't have have, currently).
they don't really have that much going for them.
You still didn't define bad, and I'll refrain from reposting their ridiculous weapon properies on top of their awesome platforms as mentioned above.
Quote:I'm not arguing for a Minmatar boost at all - but they are pretty bad on the whole.
Minmatar boost? lol?
Quote:Ed: Really, if I thought they were any good, you'd see me flying them
You'd lack the element of surprise - everyone knows what a minmatar ship can do because everyone flies them... You know... morons. |

Liang Nuren
Heretic Army Heretic Nation
2036
|
Posted - 2012.09.03 02:34:00 -
[47] - Quote
Large Collidable Object wrote:...
Go ahead and post "ridiculous" weapon properties. Undoubtedly it's going to look something like this: - Awesome DPS (LOLFalloff, LOLHail) - Great Range (Only if you count the ability to hit instead of the ability to deal damage. See Amarr for great range) - Damage Type Selection (It's such a shame everyone covers resist holes these days) - Capless (True, useful when you're abandoning the race's greatest trait: the ability to GTFO)
PS: Learn to format a post.
-Liang
Ed: BTW, I think you'd do well to actually go see what you can do with the other races. They're pretty awesome. Also, I don't fly Minmatar because I think they're overhyped crap for the most part. Also, the Cyclone is epic. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Roime
Shiva Furnace Dead On Arrival Alliance
1137
|
Posted - 2012.09.03 03:52:00 -
[48] - Quote
Large Collidable Object wrote: Actually, you do in a way, since they're the race most likely ro be able to disengage at will. They're easiest to just poke some ship to see what happens and if things go wrong, you just 'do a barrel roll', so either you win or you disengage, but you don't lose.
Disengaging, being driven off the field is in fact losing, which is the opposite of winning.
MInmatar ships die just like all other ships when webbed and scrammed, just a bit faster than the others, which makes them good primaries. Gallente - the choice of the interstellar gentleman |

Hrett
Justified Chaos
186
|
Posted - 2012.09.03 05:28:00 -
[49] - Quote
Liang Nuren wrote:Large Collidable Object wrote: And no - the Rifter doesn't suck, it's just a change from it being the only competitive T1 frig to one amongst many - people used to their I-win button for years may need time to adapt to that.
Naw, the Rifter is pretty garbage now. -Liang Ed: Also, Minmatar as a whole is pretty bad. There's a reason I listed so few "good" ships for them. But, dominance at the BC level provides an overinflated view of how "awesome" they are since that's the most common PVP ship.
True, Minmatar is terrible because of shield meta (including new ASB), speed, capless weapons, loose fitting requirements and awesome slot layout. The Tornado, Tempest, Phoon, Mael, Rupture, Stabber, Rifter, Cyclone, Cane, Command ships, Jag, Wolf, Vaga and SFI are all terrible ships and need to be buffed, and have all needed buffs for the last few years.
Indeed, Minmatar are the definition of terrible as everyone knows. I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

Herr Hammer Draken
Imperial Academy Amarr Empire
96
|
Posted - 2012.09.03 05:39:00 -
[50] - Quote
The Borg!
"We are the Borg, lower your shields and surrender your ships, we will add your biological and technological distinctiveness to our own, your culture will adapt to service us. Resistance is futile."
Herr Hammer Draken "The Amarr Prophet" |

Liang Nuren
Heretic Army Heretic Nation
2037
|
Posted - 2012.09.03 06:24:00 -
[51] - Quote
Hrett wrote: True, Minmatar is terrible because of shield meta (including new ASB), speed, capless weapons, loose fitting requirements and awesome slot layout. The Tornado, Tempest, Phoon, Mael, Rupture, Stabber, Rifter, Cyclone, Cane, Command ships, Jag, Wolf, Vaga and SFI are all terrible ships and need to be buffed, and have all needed buffs for the last few years.
Indeed, Minmatar are the definition of terrible as everyone knows.
Way to be stupid about it Hrett. But since you mentioned it (roughly in order): - The Tempest is a battleship. lolbattleship - The Phoon is a battleship. lolbattleship - The Mael is a battleship. I hear it has a place in Alphafleet, but really lolbattleship - The Stabber is total garbage and has been since the nano nerf. What the **** are you smoking? - The Rifter is in fact garbage when compared to basically any other T1 frigate. - The Wolf really is garbage. - The Rupture is alright, but it's not even remotely the king of the cruiser hill now. Both the ASB and Blaster boosts ate into its edge of superiority. - The Jag is alright, but the AF boost made it kinda obsolete next to the other AFs - The Tornado has never been all it's cracked up to be. The only way it's not totally eclipsed by the Oracle and Talos is when arty fit. And that's pretty niche, really. - The Cane is alright, I agree. I'd say the Drake, Cyclone, and maybe Ferox are better these days. - The SFI is pretty decent, but I've never really liked it. I kinda prefer the Omen Navy for most purposes. - The Vaga is pretty decent, but the Cynabal has basically taken over its spot wholesale. There's even fewer reasons to fly one these days. - The Claymore would be epic if it were a Loki. - The Cyclone is in fact pretty epic. - The Sleip is in fact pretty epic.
But really, I wasn't trying to say that Minmatar need a boost. They don't. But they're damn sure not the "winmatar" bullshit you derps keep saying they are. They're barely even a passable race and if I thought they were worth flying, I would fly them. I don't.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Hrett
Justified Chaos
186
|
Posted - 2012.09.03 06:55:00 -
[52] - Quote
I honestly was poking fun there because I thought you were not being 100% serious.
But not everyone flys ships in the same circumstances as you (or me). LOL Battleships get flown all of the time in small gangs. Saw both Maels and Phoons tonight...
Your statement about Minmatar, while I dont agree with it, is certainly an opinion you are entitled to. Your statement that because you choose not to fly them means it is "barely even a passable race" just seems - not like something that you would actually argue... I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

Liang Nuren
Heretic Army Heretic Nation
2037
|
Posted - 2012.09.03 07:43:00 -
[53] - Quote
Hrett wrote:I honestly was poking fun there because I thought you were not being 100% serious.
But not everyone flys ships in the same circumstances as you (or me). LOL Battleships get flown all of the time in small gangs. Saw both Maels and Phoons tonight...
Your statement about Minmatar, while I dont agree with it, is certainly an opinion you are entitled to. Your statement that because you choose not to fly them means it is "barely even a passable race" just seems - not like something that you would actually argue...
It's really something that's meant to drive a point home. Most of the "winmatar" bullshit is pure momentum. It's certainly not because they're noticeably better than any race (and IMO they're noticeably worse in most situations).
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Trinkets friend
Sudden Buggery
416
|
Posted - 2012.09.03 08:38:00 -
[54] - Quote
The Cyclone, with the ASB's, is pretty epic. For a couple of minutes. With the correct boosts. If you can tank and jump or dock. If you can't satisfy these conditions, you just prolong the generation of a lossmail.
I agree the Moa is getting pretty epic with the ASB's these days.
Overall, I think the Angel race are the best ships. The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu localectomy.blogspot.com.au
|

Lilianna Star
SAZI Enterprises The Aslyum
90
|
Posted - 2012.09.03 09:03:00 -
[55] - Quote
If I am to understand this right...
Amarr are (typically) terrible solo, but great in fleets? |

Marco Kerensky
Ministry of War Amarr Empire
0
|
Posted - 2012.09.03 09:16:00 -
[56] - Quote
Lilianna Star wrote:If I am to understand this right...
Amarr are (typically) terrible solo, but great in fleets?
I'd pretty much have to say yes. A lack of mid slots leads to a lack of utility, and they're usually rendered sluggish by their tank of preference. You're big, slow, and can fit a prop mod and a cap booster, but not the disruptor + web + other ECM or whatever of choice, typically. (Exaggerated, but still the issue. You need more mids than you have as Amarr, but in fleet don't have to worry about most of that stuff.)
At least, that's all in my opinion.
Typically. |

Liang Nuren
Heretic Army Heretic Nation
2037
|
Posted - 2012.09.03 14:36:00 -
[57] - Quote
Trinkets friend wrote:The Cyclone, with the ASB's, is pretty epic. For a couple of minutes. With the correct boosts. If you can tank and jump or dock. If you can't satisfy these conditions, you just prolong the generation of a lossmail.
I agree the Moa is getting pretty epic with the ASB's these days.
Overall, I think the Angel race are the best ships.
Not a bad assessment. It's hard to go wrong with so few ships in the race though.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Kuehnelt
Devoid Privateering
271
|
Posted - 2012.09.03 15:58:00 -
[58] - Quote
Lilianna Star wrote:If I am to understand this right...
Amarr are (typically) terrible solo, but great in fleets?
It's the nature of the weapon system.
Look at this picture. Blue's view of Red is Amarr's view of the whole world. Red's view of Blue is Gallente's view of the whole world.
The Tormentor, Executioner, and Slicer are all very good in solo frigate battles though: the first two because they can kite in scram range with a web, the last because it can kite in warp disrupt range with an MWD. In a world with blasters and autocannons in it, if you're using a crystal with less range than Scorch then you're probably getting significantly out-DPSed. |

Liang Nuren
Heretic Army Heretic Nation
2038
|
Posted - 2012.09.03 16:26:00 -
[59] - Quote
Kuehnelt wrote:Lilianna Star wrote:If I am to understand this right...
Amarr are (typically) terrible solo, but great in fleets? It's the nature of the weapon system. Look at this picture. Blue's view of Red is Amarr's view of the whole world. Red's view of Blue is Gallente's view of the whole world. The Tormentor, Executioner, and Slicer are all very good in solo frigate battles though: the first two because they can kite in scram range with a web, the last because it can kite in warp disrupt range with an MWD. In a world with blasters and autocannons in it, if you're using a crystal with less range than Scorch then you're probably getting significantly out-DPSed.
The Executioner can do the MWD kite thing too: http://kb.heretic-army.biz/?a=kill_detail&kll_id=31103 http://kb.heretic-army.biz/?a=kill_detail&kll_id=31104 http://kb.heretic-army.biz/?a=kill_detail&kll_id=31105
I expected a 2v1 but the 3rd guy kinda surprised me. I ended up chasing him after he warped out and caught/killed him.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Large Collidable Object
morons.
1968
|
Posted - 2012.09.03 20:35:00 -
[60] - Quote
Liang Nuren wrote:Large Collidable Object wrote:... Go ahead and post "ridiculous" weapon properties. Undoubtedly it's going to look something like this: - Awesome DPS (LOLFalloff, LOLHail) - Great Range (Only if you count the ability to hit instead of the ability to deal damage. See Amarr for great range) - Damage Type Selection (It's such a shame everyone covers resist holes these days) - Capless (True, useful when you're abandoning the race's greatest trait: the ability to GTFO) PS: Learn to format a post. -Liang Ed: BTW, I think you'd do well to actually go see what you can do with the other races. They're pretty awesome. Also, I don't fly Minmatar because I think they're overhyped crap for the most part. Also, the Cyclone is epic.
You forgot great tracking - and I never used hail but faction short range ammo or barrage... Anyway - as each time the topic came up, we can only agree to disagree.
On a side note, I've mostly flown Gallente in PvP during the last months, not because I think Minmatar are overhyped crap and Gallente are 'the strongest', but because I was longing to fly anything else but Minmatar.
You know... morons. |

Adam Keynes
Free Trade Union
0
|
Posted - 2012.09.04 11:06:00 -
[61] - Quote
Way how this topic has evolved is very misleading for new pilots like myself. Then I want to ask question - can one be objective at all about which is good or bad ship? To be honest, after reading comments I've come to conclusion that my choice of lasers and amarr ships in general is quite bad. As far as I understand - most important is context. So I was planning to do occasional missions and mostly exploration, therefore I looked upon Legion as perfect candidate for swiss army like ship... and now it doesn't look appealing any more.
|

Muad 'dib
The Imperial Fedaykin
478
|
Posted - 2012.09.04 11:47:00 -
[62] - Quote
tengu is just about the only good caldari ship for anything, it has to be uber because lets face it just about everything else bar ZEE FALCON is crap. http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Shpenat
Pafos Technologies
23
|
Posted - 2012.09.04 12:14:00 -
[63] - Quote
Adam Keynes wrote:Way how this topic has evolved is very misleading for new pilots like myself. Then I want to ask question - can one be objective at all about which is good or bad ship? To be honest, after reading comments I've come to conclusion that my choice of lasers and amarr ships in general is quite bad. As far as I understand - most important is context. So I was planning to do occasional missions and mostly exploration, therefore I looked upon Legion as perfect candidate for swiss army like ship... and now it doesn't look appealing any more.
Nope. Not really. Every view is biased based on experience and play style. See Liang arguing about Minmatar being subpar. |

Barrak
Wormhole Engineers Greater Realms
54
|
Posted - 2012.09.04 15:44:00 -
[64] - Quote
No such thing as a stinker... A stinker flown correctly is a great bait ship that will get you lots of fights.................... |

Liang Nuren
Heretic Army Heretic Nation
2043
|
Posted - 2012.09.04 16:32:00 -
[65] - Quote
Adam Keynes wrote:Way how this topic has evolved is very misleading for new pilots like myself. Then I want to ask question - can one be objective at all about which is good or bad ship? To be honest, after reading comments I've come to conclusion that my choice of lasers and amarr ships in general is quite bad. As far as I understand - most important is context. So I was planning to do occasional missions and mostly exploration, therefore I looked upon Legion as perfect candidate for swiss army like ship... and now it doesn't look appealing any more.
Lasers are freaking amazing and you should never regret training lasers. I hear there's large amounts of null sec blobs that use them, but they're perfectly viable in solo/small gang PVP as well. I'd go so far as to say that the nano shield craze is the greatest buff Amarr has ever had. The ships I'd shoot for in your position (roughly in order): - Executioner - Slicer - Navy Omen - Harbinger - Oracle - Zealot - Curse - Armageddon
As to the Legion: it's not so much that it's bad (though it kinda is), it's that the Tengu is just WTFAmazing.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Nation
2043
|
Posted - 2012.09.04 16:33:00 -
[66] - Quote
Shpenat wrote:Adam Keynes wrote:Way how this topic has evolved is very misleading for new pilots like myself. Then I want to ask question - can one be objective at all about which is good or bad ship? To be honest, after reading comments I've come to conclusion that my choice of lasers and amarr ships in general is quite bad. As far as I understand - most important is context. So I was planning to do occasional missions and mostly exploration, therefore I looked upon Legion as perfect candidate for swiss army like ship... and now it doesn't look appealing any more.
Nope. Not really. Every view is biased based on experience and play style. See Liang arguing about Minmatar being subpar.
The funny thing about that is that last night someone was accusing me of being a massive kiter. You'd think that I'd be all over Minmatar with a play style like that. I think it's more that I prefer to kite or brawl. The mid range high risk PVP that Minmatar style kiting requires falls into a no man's land that gives you no real advantages (IMO).
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Dorian Tormak
Brutor Tribe Minmatar Republic
72
|
Posted - 2012.09.04 20:18:00 -
[67] - Quote
Jiska Ensa wrote:Gallente sucks (because of blasters+armour tank) the other three races are all fine (with exceptions for a few ships in each) WHY?????? YOU NEWB!!!
WHY ARE YOU SUCH A NooB????
Seriously, you, are just going by what Eve players have been saying for years, and it has always been wrong / ill-informed. Gallente are better than ever, and they've always been good. So... goddamn... stupid... I gotta go wash something 
EDIT: I hate you, please be trolling Dorian Trollmak. Not trollin' |

Large Collidable Object
morons.
1969
|
Posted - 2012.09.04 23:16:00 -
[68] - Quote
Liang Nuren wrote:
The funny thing about that is that last night someone was accusing me of being a massive kiter. You'd think that I'd be all over Minmatar with a play style like that. I think it's more that I prefer to kite or brawl. The mid range high risk PVP that Minmatar style kiting requires falls into a no man's land that gives you no real advantages (IMO).
-Liang
Well - that pretty much explains why you dislike Minmatar. I've hardly ever used them to do mid-range PvP (depends on the definition of mid-range, really, but in comparable Sub-BS ship classes, I'll usually control range and will still be able to do more DPS outside scorch range even with close range ammo - admittedly it won't be sufficient to break his tank solo).
I first kite a little to draw conclusions on what the other guys fit is, evaluate the stuation and decide if I go in to brawl. The speed allows me to either disengage if I concluded that the likelihood of me taking him down is rather low or close quickly if I I decide I can take him down.
Alternatively, I could keep kiting and call in friends, so we all kite him - if OTOH he calls in friends, I'll just disengage. Either way you put it, when I'm not drunk, missing his tackler-friend warping in on top of me, I either get the kill or I'll just bugger off. He can't win.
And IMO, that's the great thing about Minmatar - you can poke targets without committing to the fight and go in to brawl if that appears favourable - thanks to faction ammo even without even switching ammo types. You know... morons. |

Roime
Shiva Furnace Dead On Arrival Alliance
1141
|
Posted - 2012.09.05 06:54:00 -
[69] - Quote
Adam Keynes wrote:Way how this topic has evolved is very misleading for new pilots like myself. Then I want to ask question - can one be objective at all about which is good or bad ship? To be honest, after reading comments I've come to conclusion that my choice of lasers and amarr ships in general is quite bad. As far as I understand - most important is context. So I was planning to do occasional missions and mostly exploration, therefore I looked upon Legion as perfect candidate for swiss army like ship... and now it doesn't look appealing any more.
This thread mostly focuses on pvp side of things. Very few people have tried all races in PVE or seen them perform on the field with rats, but many PVPers have flown all races in combat, and pretty much everyone engaging on real combat is aware of the general traits of all races and their most common ships, making it possible to discuss things.
That said, I believe you can make anything work in PVE, figure out the tactics that suit your ship and chosen fit, and explore in the right space for that ship's racial resists and best damage type.
And yes, these things are very heavily subjective. People tend to like their own choices, and see them thru rose-colored glasses, this is inherent to human nature I believe. Furthermore people seek justification for their own choices.
Please note that when people say XX sucks for PVP or XX is the best for PVP, it means some specific area of EVE's combat scenery. This scenery is luckily so varied, that very different ships and tactics can thrive. I've found a perfect match for Gallente in wormhole space and lowsec solo/micro gang, for example. Someone in sov null might want to train something else :D
When choosing race (in ship terms), choose what you like most, and would best suit what you are planning to do. Focus both player and character skill training on a limited amount of ships and get real good in them 
Gallente - the choice of the interstellar gentleman |
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