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Lonesome Joe
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Posted - 2011.04.14 06:22:00 -
[1]
I think what bugs me the most about Faction frigates is that they look really cool, a lot better than the drunken LEGO blocks pile that passes for regular ships in EVE, and yet their fittings make no logical sense. I mean...With halfway decent skills one shouldn't need to resort to rigs or cap boosters or auxiliary cores or CPUs to fit a ship standard and fly it without it running out of cap the minute you turn on the AM radio. Too a lot of the Faction frigates got nerfed so that there is only 2 usable high slots for weapons (putting them below T1 frigates in a lot of cases) with a third slot for what I can only imagine can be used for either a Nuet or a Nos. Nos for those Faction frigs that are so severely cap gimped they are near unusable without it and a Nuet for the rare few Faction frigs that can use it without killing their own cap. But yeah...only two weapon slots, WTF, except for the Dramiel which is why its the most popular Faction frig right now.
Of course compared to T2 ships Faction frigates are just expensive vanity toys. I understand that they are to be Tech 1.5 ships, but bloody hell if they aren't gimped 3 ways from Sunday. If CCP wants to discourage players from flying them (as if their rarity isn't enough) then why didn't they make them as ugly as most of the other ships in EVE?
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praznimrak
Gallente Level Up
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Posted - 2011.04.14 06:52:00 -
[2]
F.FRIGS are awesome.More agile than t2 af, awesome dps, velocity,tank you name it they have it.I scord tons of kills whith comet,and hookbill.3rd hi slot is for neuts or nos depends what setup do you fly.I live in low sec and all AB fits work awesome for me and my F.Frigs.Look for me on youtube and see what can be done whith F.Frigs. Praznimrak
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.04.14 07:50:00 -
[3]
Faction frigates gives you higher than T2 performance, albeit without the T2 tank. They use a marauder schema for guns, low count with huge bonus .. look again if you don't believe it.
If you can't make them work then the fault is very much yours and not the ships, even the much scoffed at Firetail is death-on-a-stick in hands of an experienced pilot.
Consider that a frigate fight lasts less than one minute. What the hell would you need more cap for? I usually active tank my Slicers and have no qualms with fitting a neut as it still has more cap than I could ever hope to use in the brief span it takes to kill or die.
The only thing that bugs me about faction frigates is that they were made so good that even the awesome T1 hulls (like Rifter) lost their appeal 
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Darius Brinn
Iberians
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Posted - 2011.04.14 08:40:00 -
[4]
Originally by: Lonesome Joe Faction frigates got nerfed so that there is only 2 usable high slots for weapons (putting them below T1 frigates in a lot of cases)
It amazes me that you actually bothered to log into the forums and write a huge senseless text, but you couldn't find two seconds to actually read the ship bonuses.
Some sort of pointless trolling, maybe?
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Target Painter
Minmatar
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Posted - 2011.04.14 09:10:00 -
[5]
Originally by: Lonesome Joe "****ing bonuses?! How do they work?!
Fixed this for you. No need to thank me.
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Patient 2428190
DEGRREE'Fo'FREE Internet Business School
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Posted - 2011.04.14 09:36:00 -
[6]
Read ship descriptions and then profit!
If that still doesn't work for you, I'll take all your faction frigates and I'll give you 3 times that amount in T1 frigates of your choice. ...Then when you stopped to think about it. All you really said was Lalala. |

Lonesome Joe
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Posted - 2011.04.14 14:18:00 -
[7]
I understand they have bonuses. But so do all ships. The jaguar for example: 5% Small Projectile damage bonus, 10% Small Projectile Turret optimal range and 5% projectile damage per level. Or the T1 Tristan with 5% bonus to Small Hybrid Turret damage, 7.5% bonus to Small Hybrid Turret tracking speed with four usable high slots. I'm not saying Faction frigates are junk just that they are hard to fit (unfathomably so) for their intended purpose and seem to lack the ability to add a weapon to the third high slot.
But I will take a look at the bonuses on Faction frigs more closely and watch some vids as has been suggested.
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Darius Brinn
Iberians
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Posted - 2011.04.14 14:35:00 -
[8]
Edited by: Darius Brinn on 14/04/2011 14:36:28
Originally by: Lonesome Joe I understand they have bonuses. But so do all ships. [...] Or the T1 Tristan with 5% bonus to Small Hybrid Turret damage, 7.5% bonus to Small Hybrid Turret tracking speed with four usable high slots.
Tristan with Gallente Frigate V > 2 turrets with 25% extra damage, 2 unbonused launchers. Gallente Navy Comet with GF V > 2 guns, 100% extra damage.
The Navy Comet has a higher damage output compared to the Tristan. It also has less skill requirements in order to achieve that output. And using less High slots while doing it, it consumes less ammo.
You get a pretty nice utility high in the Comet.
Also, the Navy Comet is faster, more agile, it has more HP in armor, shield and structure, it can target from further away, it has more scan resolution, more base capacitor, it can carry 5 more drones and deploy 2 more, etc etc.
If you can fly a Comet, the only reason for choosing a Tristan is personal preference and ISK. The Comet is much better than the Tristan in practically every sense.
And I expect it's the same with all other faction frigs.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2011.04.14 14:42:00 -
[9]
How about simple math:
Enyo: 25% damage bonus * 4 guns = 5 effective guns
Daredevil: 200% damage bonus * 2 guns = 6 effective guns
So in the case this math is correct and 6 is bigger than 5, the ship with 2 gun slots does actually more damage than the ship with 4 gun slots. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.04.14 15:33:00 -
[10]
Originally by: The Djego How about simple math..
Pfft, math be damned. I'd fly the DD over the Enyo were they reversed any day for uber-snazziness of the thing 
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Batelle
do you
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Posted - 2011.04.14 16:54:00 -
[11]
Originally by: Lonesome Joe Of course compared to T2 ships Faction frigates are just expensive vanity toys. I understand that they are to be Tech 1.5 ships, but bloody hell if they aren't gimped 3 ways from Sunday. If CCP wants to discourage players from flying them...
you are an idiot. faction frigs are quite popular despite their cost and I see them in pvp quite regularly (and not just the dramiel) They regularly perform better than t2 interceptors and assault ships. Faction frigs USED to suck and perform at the level of a tech 1.5 ship, then ccp changed the bonuses on all the pirate faction ships, bringing their performance more in line with their cost. The fact that they outdps their t2 counterparts while only needing 2 guns, and still keeping a utility high slot is one of their big advantages.
--------------------------------------------- EC-P8R... You will never find a more wretched hive of scum and villainy. |

Lonesome Joe
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Posted - 2011.04.14 17:25:00 -
[12]
Originally by: Batelle
Originally by: Lonesome Joe Of course compared to T2 ships Faction frigates are just expensive vanity toys. I understand that they are to be Tech 1.5 ships, but bloody hell if they aren't gimped 3 ways from Sunday. If CCP wants to discourage players from flying them...
you are an idiot. faction frigs are quite popular despite their cost and I see them in pvp quite regularly (and not just the dramiel) They regularly perform better than t2 interceptors and assault ships. Faction frigs USED to suck and perform at the level of a tech 1.5 ship, then ccp changed the bonuses on all the pirate faction ships, bringing their performance more in line with their cost. The fact that they outdps their t2 counterparts while only needing 2 guns, and still keeping a utility high slot is one of their big advantages.
FYI you can state your opinion without being insulting. Just in case you were unaware of that option on the forums.
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Liang Nuren
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Posted - 2011.04.14 17:33:00 -
[13]
Originally by: Lonesome Joe FYI you can state your opinion without being insulting. Just in case you were unaware of that option on the forums.
Oh shiiit, is that the way it works??! -- Eve Forum ***** Extraordinaire On Twitter
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Brut D'or
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Posted - 2011.04.14 19:11:00 -
[14]
Originally by: Lonesome Joe I think what bugs me the most about Faction frigates is that they look really cool, a lot better than the drunken LEGO blocks pile that passes for regular ships in EVE, and yet their fittings make no logical sense. I mean...With halfway decent skills one shouldn't need to resort to rigs or cap boosters or auxiliary cores or CPUs to fit a ship standard and fly it without it running out of cap the minute you turn on the AM radio.
t1 frigs have the advantage they you can play Eagles on the 8-track all day and its cap stable.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2011.04.14 19:53:00 -
[15]
a small nos on a frig is great, keep your scrambler running even after they neut you!
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Jason W0rthing
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Posted - 2011.04.14 21:09:00 -
[16]
Originally by: Lonesome Joe DERP
Get out.
Originally by: CCP Shadow What is thy bidd -- Wait. This thread, I have an irresistible urge to lock it for "being related to neither crime nor punishment."
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Kastsumi Kobayariel
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Posted - 2011.04.15 07:40:00 -
[17]
Originally by: Hirana Yoshida If you can't make them work then the fault is very much yours and not the ships, even the much scoffed at Firetail is death-on-a-stick in hands of an experienced pilot.
It's not exactly a faction frigate as pirate frigs are supposedly one step ahead of them, but I can't seem to make the Worm work for anything 
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Salpad
Caldari Carebears with Attitude
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Posted - 2011.04.15 13:49:00 -
[18]
Originally by: The Djego How about simple math:
Enyo: 25% damage bonus * 4 guns = 5 effective guns
Daredevil: 200% damage bonus * 2 guns = 6 effective guns
So in the case this math is correct and 6 is bigger than 5, the ship with 2 gun slots does actually more damage than the ship with 4 gun slots.
But this isn't working for the Caldari faction frigate, the Hookbill. At max skill it function as if it had 6 effective missile launchers, but so does the Kestrel, a (non-faction) T1 frigate.
-- Salpad |

The Djego
Minmatar Hellequin Inc.
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Posted - 2011.04.15 14:39:00 -
[19]
Originally by: Salpad
Originally by: The Djego How about simple math:
Enyo: 25% damage bonus * 4 guns = 5 effective guns
Daredevil: 200% damage bonus * 2 guns = 6 effective guns
So in the case this math is correct and 6 is bigger than 5, the ship with 2 gun slots does actually more damage than the ship with 4 gun slots.
But this isn't working for the Caldari faction frigate, the Hookbill. At max skill it function as if it had 6 effective missile launchers, but so does the Kestrel, a (non-faction) T1 frigate.
The krestel also dies to the first range mistake since it is untanked in a pvp setup, while the hookbill sports a heavy tank and nails stuff with the double web. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Warzon3
Solar Storm Sev3rance
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Posted - 2011.04.15 15:18:00 -
[20]
Originally by: Salpad
Originally by: The Djego How about simple math:
Enyo: 25% damage bonus * 4 guns = 5 effective guns
Daredevil: 200% damage bonus * 2 guns = 6 effective guns
So in the case this math is correct and 6 is bigger than 5, the ship with 2 gun slots does actually more damage than the ship with 4 gun slots.
But this isn't working for the Caldari faction frigate, the Hookbill. At max skill it function as if it had 6 effective missile launchers, but so does the Kestrel, a (non-faction) T1 frigate.
but can the Kestrel fit a medium shield extender, point, web, afterburner and mwd. while still remaining capstable and throwing it's rockets further then the kestrel?
did I also mention the hookbill got more EHP and goes faster then the kestrel? ----
Originally by: CCP Zymurgist Downtime is now extended to 19:00 for patch file verification. This is a very important step that must be done to make sure clients are being corrupted.
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ValentinaDLM
Minmatar Zaratha Zarati Shaktipat Revelators
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Posted - 2011.04.15 16:40:00 -
[21]
I would also like to point out, that my alliance does a bunch of hunting FW missioners, and many of these FW plexes are setup so that they allow faction frigs and destroyers but no t2 frigs. So to me it all seems to boil down to, should I use a thrasher or a faction frig. Speed being important as it is makes me usually go faction frig.
And to the OP the Dram's popularity, has nothing to do with it's high slots. I think you are just trolling tbh. Also neuts are fine on frigates, you just have to use a cap booster which is usually viable on any frigate with 3 or more midslots.
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