
Streetrip
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Posted - 2005.02.17 02:12:00 -
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Edited by: Streetrip on 17/02/2005 02:19:19 My view on ship crew is that a pod pretty much overtakes command of a ship.
Ok so for example, you got the enterprise, your pod replaces your senior staff other than that frickin counsellor. So you in your pod will control tactical-weapons fire, what to lock, what to shoot. Your pod will overtake helm- where to fly, when to fly, Engineering-when to 'harden' sheilds, when to boost, when to repair, when to increase tracking to guns. Science-when to launch probes, when to scan.
In this case the pod pretty much controls ship functions and the modules. You in your pod controls when your modules are triggered and when to stop them from triggering. Your pod has a direct access also to your comm array and database so you can do things like access market, talk to people, store bookmarks, notes etc etc. This would cut down the need for a total crew. Imagine all that waste crew which all they do is push buttons to make sure something is working. The pod replaces that, it can monitor power flow, life support etc etc
Now my theory on crews is that no they dont exist on most frigates, they do however appear on larger ships. Reason being is because well ok...Who's actually gonna do the physical work on your ship? like load torpedoes in your bay. Ok we like to think that its mechanized but what keeps the loading arms working? other machines? eventually you gotta trace it all back to someone actually doing something and that someone aint you since your in an egg with goo inside.
so a fire erupts somewhere on your ship, your crew would put it out since your in the egg still.
Ok in a frigate a fire goes off...now i would like to think that in a frigate a fire wouldn't go off because you dont really need life support in a 0 crew frigate but there might be things like plasma fires. In which case then i would think that frigates are compact enough that any fires would be seen on the exterior. So when your ship goes on fire its either cos in a particular section there's a fire raging or a fire has erupted.
Now about the whole g-force thing...the sci-fi rule has and always will exist..Inertial dampners solve all g-force related problems. I would LOVE to see an intertial dampner EVE chronicle, a lil sciency one like a break in all the history one's. kinda like the story about Nocxium. A lil twist i'd like to add to that EVE chronicle about inertial dampners is what happened when they failed on a moa once. When a Search and Rescue team boarded, they noticed all the North facing walls were covered in a sticky red film of blood, bones, tissue and everything else a human body has. (anyone seen the second tomb raider where the soldiers get pulled into solid rock?) It is then realised that the inertial dampners failed when jumping into warp. The entire crew flew backwards and was pulversied in the force. On the bridge in particlar, all the seats where covered in blood. Everything not locked down was flattened against the walls dented in as if built into the wall.
Now that'd be a cool picture to have.
Finally i'd like to add that the idea of escape capsules still isn't ruled out.
likeliness is that i've killed millions of pilots if u consider NPC rats who dont use pods so have a FULL compliment (not sized down with pod)
We (EVE online players) are the elites. Read the eve chronicle on the elites...thats us. When reading eve chronicles like "stories of Pod pilots as hero's firing on entire fleets" ...thats not heroes...thats just us. We are socially higher and in real life we are the equivalents of war heroes, the highest scientific minds and war generals. We are the best at what we do simply because we can get in a pod. Read the ruthless novella? The crew in eve are the vilamo garuishis...we are the otro's
A good idea i think is to incorporate crew in ship selection. Train them up, let them gain from experience, make them have like...2-5% affectors depending how good they are, and some crews can only be so good from experience but that crew is limited since by the time you reach there they probably would have died prob cause your ship was rocking too much or like a malfunction somewhere on your ship. Anyone played Starship creator? you could assign how much of your ship could be in a certain department. So for ours it'd be, weapons, navigation, engineering, electronics, mining...y'know what the basic skill tree skills and then the amount and effectiveness of that crew can give like a 1-2x multiplier on skills.
edit- btw ships do have crews. in ruthless it mentions that otro garuishi shot down a ishukone vessel...the captain in a pod EJECTED and was then shot down with his frozen corpse in space...HOWEVER there were crew on board, tech guys which otro's sister 'traded' for information. It does specifically mention technicians, and that otros sister was indeed on board so we know there is some sort of crew, on a ship where there was a pod pilot a
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