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Apophis Ash'rak
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Posted - 2005.02.07 09:00:00 -
[1]
Edited by: Apophis Ash'rak on 07/02/2005 09:01:20 Edited by: Apophis Ash'rak on 07/02/2005 09:00:49 I know it sounds stupid, but gimme a break i'm new.
Do some of these ships have an implied crew?
my Cormorant looks like it has a bridge but it also looks like it has a (EDIT: Lovely filter ) c o c k pit.
I understand this is probably a very stupid question, but It's eating at me dammit, and I like the realism of thinking I have a crew

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Dust Puppy
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Posted - 2005.02.07 09:10:00 -
[2]
Edited by: Dust Puppy on 07/02/2005 09:11:55 The pilot can handle most of the work but unless it¦s a small ship, that is a frigate or a shuttle, the ship has a crew.
Edit: this story gives you more information. __________ Capacitor research |

Jess Tamblyn
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Posted - 2005.02.07 09:19:00 -
[3]
It used to say how big the crew was on the ship information earlyer but think they removed the info from eve-online web page. I cant remember the numbers but on a BS it was insanely many. I know many of us that think about our crew members when we are out experiencing the great EVE universe, so not a stupid question at all :)
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Bad'Boy
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Posted - 2005.02.07 09:29:00 -
[4]
Originally by: Apophis Ash'rak Edited by: Apophis Ash'rak on 07/02/2005 09:01:20 Edited by: Apophis Ash'rak on 07/02/2005 09:00:49
my Cormorant looks like it has a bridge but it also looks like it has a (EDIT: Lovely filter ) c o c k pit.

 
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
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Alowishus
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Posted - 2005.02.07 15:42:00 -
[5]
Yes, ships have crews. Most frigs do not, just the big ones like the Kestrel. Beyond that, all larger ships have crews. People will say they don't, but those people are wrong. Cruisers have around 600 people and Battleships have 3000.
I think it makes the game more fun from an RPG persepctive.
Raven 4TW! Rank(1) SP: 243745/256000 |

Black 1
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Posted - 2005.02.07 16:09:00 -
[6]
Edited by: Black 1 on 07/02/2005 16:08:50
Originally by: Alowishus Yes, ships have crews. Most frigs do not, just the big ones like the Kestrel. Beyond that, all larger ships have crews. People will say they don't, but those people are wrong. Cruisers have around 600 people and Battleships have 3000.
I think it makes the game more fun from an RPG persepctive.
Man that would mean alot of us hav killed over 10,000 people... myself hav lost 21,000 ... man now i'm sad... i think i'll hav a 5minute silence for them and their families -----------
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Alowishus
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Posted - 2005.02.07 16:22:00 -
[7]
It would be silly to think that these ships wouldn't have lifeboats. Obviously ub3r Tech 3 lifeboats with cloaking devices... that can warp out a lot fast than my pod has sometimes been able to.
I think I've lost seven or eight Armageddons 
Raven 4TW! Rank(1) SP: 243745/256000 |

Gary Goat
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Posted - 2005.02.09 01:39:00 -
[8]
I was under the impression that the ships can have crews but scince we are pod pilots and are directly linked to the ship through our pod, we can manage every aspect of this ship on our own. I'm sure i read this in a chronicle somewhere. Thats the whole point of the pod. Somthin about us being called "Eggers"
Sort of a direct neural link thing goin on.
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Luc Boye
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Posted - 2005.02.09 01:49:00 -
[9]
my crew is all chicks, so watch your fire! --
2004.12.29 23:33:40combatMining Pollution Cloud hits you, doing 140.0 damage. |

MInvarn
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Posted - 2005.02.09 01:59:00 -
[10]
Ships have crews... mostly. Most frigates (especialy the lower tier ones) only have the one man crew (you). some, the kestral, probe, ect, have a crew small enough to count on two or three fingers. I'd guess Destroyers would have somwhere around 4 dozen to a hundred Small (tier 1) cruisers have a good 200 people at least, I believe my beloved rupture clocked in at a whopping 500-something. Battlecruises would have to be around a thousand, I think. Battleships had at least 3000 on them, even the smaller ones (Tempest, Scorpion) had crews that large, I wish I remember what the Apoc was, If I remember correctly, it was impractically large. |

VossKarr
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Posted - 2005.02.09 02:10:00 -
[11]
Linkage
Linkage
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Jim Raynor
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Posted - 2005.02.09 06:50:00 -
[12]
Originally by: VossKarr Linkage
Linkage
is it me or does the old graphics for the scorp look cooler than the ones we got now? ------
ROBBLE ROBBLE |

Typherin laidai
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Posted - 2005.02.09 08:28:00 -
[13]
/me suddenly feels sorry for all those people he killed with the 'self destruct' button 
So by hitting self destruct I killed 5000+ ppl heh does that make me a mass murderer ? 
. Typherin LaiDai Care Negotitations Expert level 5
'Give me a position of power and I'l abuse it in an instant' |

magickangaroo
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Posted - 2005.02.09 12:16:00 -
[14]
i wish u could purchase crews, ones which would enhance attributes on ur ships maybe?
mgk
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Typherin laidai
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Posted - 2005.02.09 12:34:00 -
[15]
Originally by: magickangaroo i wish u could purchase crews, ones which would enhance attributes on ur ships maybe?
mgk
Actually not a bad idea. . . But I'm not sure how you would implement it, as if for eg. your crew could increase your tracking capability then it might make minm players uber.. lol and we cant have that now can we So good idea but no matter what Att's they increased I cant see how it wouldn't unbalance the ships .. ( urr ok so they aren't exactly balanced anyway ) But im sure you see my point.
Typherin LaiDai Care Negotitations Expert level 5
'Give me a position of power and I'l abuse it in an instant' |

BrAdAlEx
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Posted - 2005.02.09 12:35:00 -
[16]
This question has come up a few times, and it's always puzzled me as well.
Certain stories imply or flat out talk about crews on ships. But I thought the whole point of a Pod was to allow the pilot to throw the ship about at greater speeds and with more agility than a normal crew could handle, to interact directly with the ship making a crew redundant? If this is so, why bother with a crew? If not - why bother with a pod? Whats happening to the 7000+ people on board your Raven as you go screaming into and out of warp?
I know that us Eve Pilots are an elite minority in the Eve Game world, Pod pilots or eggers being a specialised breed. maybe the crew figures are for the vast majority of 'normal' ships out there piloted by normal crews. Perhaps our ships have no crews cos we control them via our pods?
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Ryoji Tanakama
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Posted - 2005.02.09 13:15:00 -
[17]
A cool way of implementing crew imo would be a bit like insurance.
You pay a fee per month per unit of crew (a unit should be more than 1 individual). Crew are lost when you take structure dmg.
having a full crew gives +5% to ship velocity, shield recharge and cap recharge.
Having less than full crew limits the above to 50%-99% effectiveness (no crew and your shields recharge half as fast and you go slow).
Crew are lost when you take structure dmg.
Could also have crew specialists that work like implants plugged into your ship instead of your head. Engineering expert gives +5% to grid for example.
~ Ryoji Tanakama |

Kyroki Tirpellan
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Posted - 2005.02.09 13:38:00 -
[18]
Originally by: BrAdAlEx This question has come up a few times, and it's always puzzled me as well.
Certain stories imply or flat out talk about crews on ships. But I thought the whole point of a Pod was to allow the pilot to throw the ship about at greater speeds and with more agility than a normal crew could handle, to interact directly with the ship making a crew redundant? If this is so, why bother with a crew? If not - why bother with a pod? Whats happening to the 7000+ people on board your Raven as you go screaming into and out of warp?
I know that us Eve Pilots are an elite minority in the Eve Game world, Pod pilots or eggers being a specialised breed. maybe the crew figures are for the vast majority of 'normal' ships out there piloted by normal crews. Perhaps our ships have no crews cos we control them via our pods?
What Pod technology does is reduce the number of crew a ship needs. For frigates, this means most of them can effectively fly with a crew of only 1 (the pilot). For larger ships the crew are vastly reduced since the pod-pilot can handle the work of many, yet many more are needed and more than one pod in the same ship wouldn't help, so we're stuck with crew. Think about how many crew must be on a non-pod fitted Apocalypse. I'm guessing at least 10.000 people, perhaps 15.000.
I'd agree with most ideas to add crew to the game, although it would be a bit complex... Perhaps introduce a new "crew slot" on ships, where you could "fit" various types of crew.. Perhaps just several levels of crew for each race, eg. Minmatar slaves would be the worst type of crew for Amarr etc 
Peace through love, understanding and superior firepower. Real men structure tank! |

Uuve Savisaalo
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Posted - 2005.02.10 06:24:00 -
[19]
Edited by: Uuve Savisaalo on 10/02/2005 06:29:21 you must also consider the social stature of capsuleer pilots. We routinely make millions in minutes of work. In some of the stories you see example of a man performing a dangerous and ultimately deadly task of drug-dealing that yeilds a little bit over 13000 isk, only 2000 of which go into the man's personal account, which is more than enough to cover his monthly rent in caldari state-owned apartaments.
As far as a regular joe is concerned, pod pilots are something akin to modern professional athletes or rockstars. They're famous, wealthy and their opinion carries a lot of weight in popular as well as political circles. Interstellar commerce, politics and warfare depend upon them entirely and whilst they're generally alligned with some of the major empires, many are ultimately freelancers.
Pilots take a lot of money to implant and properly train (the amount is said to be somewhere around 50mill, which is way beyond reach of most people's wealth) and takes considerable time. As in years. Many of the younger pilots have spent the larger part of their lives suspended in ectoplasm or low, artificial gravity of stations and ship quarters. They tend to somewhat..differ in appearance from a regular joe too, as they're extremely lanky and slouched. ..etc..etc
Oh -- and to give you some idea on the relative size of something like a frigate -- you can still have a crowd of 100 people hang out with relative comfort in your cargo bay. Some frigates employ additional maintenance techs (punisher is notorious for having 2 techs to deal with fussy power destribution systems) and some less orthodox configurations like the dramiel employ neural chair-interfaced dedicated gunners.
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Keva
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Posted - 2005.02.10 08:05:00 -
[20]
Edited by: Keva on 10/02/2005 08:16:11 Yes all ships except frigates & shuttles have crews.
Pod technology allowed the empires to greatly reduce the # of crew needed. Pod technology also allowed the "commander" (you) to operate at speeds rivalling a super computer due to the mind machine interface. The pod technology also improves situational awareness, and lastly improves the survivability of the commander.
However all the capital ships still need crews. The # just have been reduced. So while a non capsule Battleship may require a 20,000 man crew, a capsule equiped BS can operated BETTER, FASTER, and DEADLIER with only a 5,000 - 7,000 man crew. Less crew means less life support and that weight/energy/space can be used to beef up the reactor, engines, armor, etc. However these ships are huge. Some of the BS are almost a kilometer long. That means they have hundreds of miles or fiber optics, plasma conduits, power cables, etc. So you need a crew to maintain the ship. As a pod commander you are ideally suited to assess the situation and issue orders. You wouldn't be very good at locating and manually fixing the port power coupling in deck 22, coridor 137A, subpanel 2.
So when you are flying in your BS and click the AB icon what is happening is your thoughts are interfacing with the ship computer and sending orders to your crew.... i.e "Engineering: activate Afterburners, remain on until I order otherwise". As your ship takes damage it is your crew regulating shield power, returning fire, loading weapons etc. You are simply issuing orders at a speed and accuracy that no non-capsule bridge crew could ever manage.
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Lucita Thoron
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Posted - 2005.02.11 00:41:00 -
[21]
I think it would be mega cool, If we have a Crew cost and could Actually hire Bridge officers to Enhance the Performance of our ships... If a ship had a running cost of say 5 million isk per week, To pay for the crew or something, Perhaps everyone and his dog. might not have so many battleships. I love eve, but i often wish they would put the old style Elite II format of hiring a crew before your ship could leave the Space dock.
I think the RPG element needs Addressed sometimes. "In ancient times they had no statistics so they had to fall back on lies."
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Bagdh Dearg
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Posted - 2005.02.11 00:57:00 -
[22]
Given the prevelance of cloning technology I'd say that they are simply cloned,and remember you have Millions of Skill points ranging over a vast area of expertise so you need the more advanced clone however your crew dont need such a vast knowledge as they have each an assigned task thus its cheaper to re clone them then to fit a possibly destroyable life boat and lose them for good.
What would be cool if crews were implememnted is provideing for a more advanced clone for your second in command and or bridge officers. _______________________________________________ An tÚ nach bhfuil lßidir nÝ folßir d¾ bheith glic -He who is not strong must be crafty |

Dau Imperius
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Posted - 2005.02.11 02:04:00 -
[23]
Funny how the good enviornment immerssion topics are flaring back up. Good sign.
Anything that could start including crews to count for something is welcomed.
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Dexan Treg
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Posted - 2005.02.11 11:09:00 -
[24]
I like to think of myself standing on (or sitting) the bridge of my ships ala James Kirk giving orders to my crew and my pod as merely an escape/lifeboat. I know by CCP's backstory this isn't really the way it is but frankly, being an active captain in a CIC or on the bridge is soooooooo much more romantic than being The Brain in podjuice. 
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StoreSlem
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Posted - 2005.02.11 11:26:00 -
[25]
Originally by: Keva
So when you are flying in your BS and click the AB icon what is happening is your thoughts are interfacing with the ship computer and sending orders to your crew.... i.e "Engineering: activate Afterburners, remain on until I order otherwise". As your ship takes damage it is your crew regulating shield power, returning fire, loading weapons etc. You are simply issuing orders at a speed and accuracy that no non-capsule bridge crew could ever manage.
I like that! It explains lag also; I am so going to fire the next crew that sleeps on duty during a fight.
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Apavarus Kan
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Posted - 2005.02.11 15:54:00 -
[26]
Edited by: Apavarus Kan on 11/02/2005 15:55:33 Ive been discussing this in an off-topic sort of way over on this thread, and I seem to be in a distinct minority in thinking that it makes no sense in either a game-play or RPG fashion.
In a game play sense, you never have any interaction with your crew, they take no part in the game. You can't message them, pay them, hire them, fire them, see them, convo them. They haven't been implemented. We all know that.
For RPG purposes, they are never mentioned, you never see them, even when your ship blows up (super-duper magic invisible escape pods that even the captain can't use notwithstanding). The loss of life isn't even mentioned in the official news.
If pods can reduce the number of crew, then why can't it reduce it to 0. That way you aren't responsible for killing thousands of people each time you lose a ship. Anyone who has ever blown up a ship for insurance puposes is a mass murderer, if there a crew.
And how come a crew of thousands never causes you any staff problems? That's what real captains spend much of their time dealing with.
All in all, whilst I respect the desire of many people to pretend to be Captain Kirk (not a sentence you'll hear often), it just doesn't stack up on logical grounds.
I've got homeless, slaves, dancing girls, and even a few VIP's in my hanger, but no crew on my ships.
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Lucita Thoron
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Posted - 2005.02.11 18:03:00 -
[27]
While we are aware, There are no crews at the moment, I still would be a nice addition. Imagine if paying say 6 bridge officers 1 million isk per week, You get get 1% to targetting speed, 2% to Gunnery. Because of your crews skill.
If it takes one man to fly a ship, Then the very idea of a battleship that size is pointless. After all the best Ships of war are small. Think like the Defiant in DS9 for instance. Its small, Heavily armed and has a very small crew. but an Apoc is bigger than the Enterprise. so why ?
I would love to see some Nice touches to the Game, Not in the GFX dept. Graphics are all well and good. but they dont add to much to the Gameplay. Other than to nerf those poor people, Who have Gefore IIs still.
We dont need tech III weapons. We need a better Enviroment and story to the game.
PLease dont take this as a moan, Been playing eve for 2 years and like it alot. Its a Fantastic game. but i think its time to stop improving the Tech and Add more character to this game. "In ancient times they had no statistics so they had to fall back on lies."
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Duke Karas
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Posted - 2005.02.11 18:14:00 -
[28]
Originally by: Lucita Thoron While we are aware, There are no crews at the moment, I still would be a nice addition. Imagine if paying say 6 bridge officers 1 million isk per week, You get get 1% to targetting speed, 2% to Gunnery. Because of your crews skill.
If it takes one man to fly a ship, Then the very idea of a battleship that size is pointless. After all the best Ships of war are small. Think like the Defiant in DS9 for instance. Its small, Heavily armed and has a very small crew. but an Apoc is bigger than the Enterprise. so why ?
I would love to see some Nice touches to the Game, Not in the GFX dept. Graphics are all well and good. but they dont add to much to the Gameplay. Other than to nerf those poor people, Who have Gefore IIs still.
We dont need tech III weapons. We need a better Enviroment and story to the game.
PLease dont take this as a moan, Been playing eve for 2 years and like it alot. Its a Fantastic game. but i think its time to stop improving the Tech and Add more character to this game.
Totally agree with this.
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Epofhis
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Posted - 2005.02.11 18:25:00 -
[29]
Originally by: Gary Goat I was under the impression that the ships can have crews but scince we are pod pilots and are directly linked to the ship through our pod, we can manage every aspect of this ship on our own. I'm sure i read this in a chronicle somewhere. Thats the whole point of the pod. Somthin about us being called "Eggers"
Sort of a direct neural link thing goin on.
And I suppose ur the one who cleans ur septic tank of sludge whilst in combat? The Jovians clearly stated that Pod Pilots could "only reduce the manpower neaded on larger ships" but not eliminate them entirely, I rem reading that ships could have drastically reduced numbers (ie bs used to have crews of 50k peeps ) could be reduced to a mere 5k (janitorial workers etc) I personally have a crew of min slave women at me beck and call, and a few g'ould
there are you happy now, my sig fits every rule. Now, no delete me pls, I promise to be good!!!11010101!! |

Damajink
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Posted - 2005.02.11 18:37:00 -
[30]
Edited by: Damajink on 11/02/2005 18:39:33
Originally by: Jim Raynor
Originally by: VossKarr Linkage
Linkage
is it me or does the old graphics for the scorp look cooler than the ones we got now?
It's not just you. It looks a bit bigger too. Everyone knows the scorp is too small for a battleship, it's about the same size as the Moa 
I'd like to see CCP use that 'Belladrine' model for the Amarr Dreadnought too.
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