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1. lvl 4 armageddon - in Ships and Modules [original thread]
I used: 7x best named dual heavy beam lasers. 1x drone link augmenter 3x cap IIs 2x lar, 4x hardeners, 2x cpr IIs. CCC rigs (two I think?) and an Aux nano pump. 4x ogre IIs, 5x hobgoblin IIs. if you have good cap skills, you might be able to swit...
- by MInvarn - at 2007.09.07 04:57:00
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2. L4 Dominix issues - in Ships and Modules [original thread]
Quote: Energy Management IV Energy Systems Operations IV Hull Upgrades IV Why not first and last at lvl 5? that's problem one. Number two: Can you use tec II drones? If you don't have scout drone opp lvl 5. yeah... get that. And ogre IIs...
- by MInvarn - at 2007.09.06 03:49:00
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3. Worst Ship in Eve ? - in Ships and Modules [original thread]
To be Perfectly Honnest, theres a lot of bad ships: Nightmare: 1Billion isk for a typhoon with lazorz... Heron: Ever seen one of these used? Me Neither. I blame the wasted (Astrometrics) Bonus mostly, oh, and it has the firepower of a noob ship. B...
- by MInvarn - at 2007.09.06 03:41:00
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4. Post patch Deimos setup - in Ships and Modules [original thread]
Well, if you like NPCing in 0.0 (or missions against serps) And if you have absolutely insane skills... 5x Heavy neutron Blaster IIs 1x stasis web (best named or Tec II) 1x Cap recharger II 1x Y-S8 Hydrocarbon AB (can be tec II if you've got lik...
- by MInvarn - at 2007.08.30 13:38:00
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5. Hurricane setup. - in Ships and Modules [original thread]
Originally by: Aretmis Also another choice if you have skills. Edited by: Anaka Totoch on 28/08/2007 07:32:38 My two cents 6 x 425mm II w/ hail or faction ammo 2 x HAM II or best named Medium electrochemical booster w/800s Warp Disrupt...
- by MInvarn - at 2007.08.29 14:48:00
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6. Deimos becomes sexy - in Ships and Modules [original thread]
You can NPC with it now too: 5x Heavy Neut IIs 1x salvager/Proto Cloak 1x AB II 1x web II 1x Cap II 1x MAR II 1x kinetic II 1x Thermic II 1x EAN II 1x CPR II 1x Mag Stab II 1x CCC rig, 1x Aux Nano Pump (Or thermic pump, same difference really) ...
- by MInvarn - at 2007.08.29 14:27:00
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7. DONT touch gallente battleships - in Ships and Modules [original thread]
Originally by: Joshua Calvert Sorry, Neon, but I think you're just saying this about 'Throns to seem "l33t". Face facts, 'Throns suffer horrendously from various problems: MWD sig, penalties (blasterthrons) MWD cap, penalties (blasterthr...
- by MInvarn - at 2005.02.10 01:35:00
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8. Crews... - in Ships and Modules [original thread]
Ships have crews... mostly. Most frigates (especialy the lower tier ones) only have the one man crew (you). some, the kestral, probe, ect, have a crew small enough to count on two or three fingers. I'd guess Destroyers would have somwhere around 4...
- by MInvarn - at 2005.02.09 01:59:00
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9. lvl 4 Tempest - in Ships and Modules [original thread]
You're trying to shield tank a Tempest, that hasn't work in a long time. I'm no expert to level 4 missions, but i'd suggest an armor tank, 6 lows > 5 mediums for tanking. Unless you were to, say, passive tank it, but that doesn't work as well a...
- by MInvarn - at 2005.02.05 14:25:00
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10. PvP set up on a Bellicose. Is it possible? - in Ships and Modules [original thread]
Well, you could just do "that one thing" aka. Load up your mid slots with signal boosters + tracking comps. Load up your low slots with Gyros + tracking boosters. Stick as many 720mm howitzers on as you can. Sit back at max range and blast. If som...
- by MInvarn - at 2004.11.21 15:21:00
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11. PvP set up on a Bellicose. Is it possible? - in Ships and Modules [original thread]
Well, you could just do "that one thing" aka. Load up your mid slots with signal boosters + tracking comps. Load up your low slots with Gyros + tracking boosters. Stick as many 720mm howitzers on as you can. Sit back at max range and blast. If som...
- by MInvarn - at 2004.11.21 15:21:00
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12. battle ship docking bays - in Ships and Modules [original thread]
Shouldn't this thread be in the "suggestions and ideas" section? in which case: in before the move yeah, just having it as a module poses problems, for example, if it was a low-slot module, people would start complaing that the 'geddon has yet a...
- by MInvarn - at 2004.10.08 14:58:00
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13. battle ship docking bays - in Ships and Modules [original thread]
Shouldn't this thread be in the "suggestions and ideas" section? in which case: in before the move yeah, just having it as a module poses problems, for example, if it was a low-slot module, people would start complaing that the 'geddon has yet a...
- by MInvarn - at 2004.10.08 14:58:00
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14. Is this a bug or is it possible??? - in Crime and Punishment [original thread]
Well, no matter how many cops there are, it still takes them time to get to the scene of a crime, you could be 3 block away from the poliece station in downtown LA and commit a murder, its just a matter of running before the cops show up. And as t...
- by MInvarn - at 2003.10.13 13:26:00
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