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Apophis Ash'rak
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Posted - 2005.02.07 09:00:00 -
[1]
Edited by: Apophis Ash'rak on 07/02/2005 09:01:20 Edited by: Apophis Ash'rak on 07/02/2005 09:00:49 I know it sounds stupid, but gimme a break i'm new.
Do some of these ships have an implied crew?
my Cormorant looks like it has a bridge but it also looks like it has a (EDIT: Lovely filter ) c o c k pit.
I understand this is probably a very stupid question, but It's eating at me dammit, and I like the realism of thinking I have a crew

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Dust Puppy
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Posted - 2005.02.07 09:10:00 -
[2]
Edited by: Dust Puppy on 07/02/2005 09:11:55 The pilot can handle most of the work but unless it¦s a small ship, that is a frigate or a shuttle, the ship has a crew.
Edit: this story gives you more information. __________ Capacitor research |

Jess Tamblyn
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Posted - 2005.02.07 09:19:00 -
[3]
It used to say how big the crew was on the ship information earlyer but think they removed the info from eve-online web page. I cant remember the numbers but on a BS it was insanely many. I know many of us that think about our crew members when we are out experiencing the great EVE universe, so not a stupid question at all :)
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Bad'Boy
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Posted - 2005.02.07 09:29:00 -
[4]
Originally by: Apophis Ash'rak Edited by: Apophis Ash'rak on 07/02/2005 09:01:20 Edited by: Apophis Ash'rak on 07/02/2005 09:00:49
my Cormorant looks like it has a bridge but it also looks like it has a (EDIT: Lovely filter ) c o c k pit.

 
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
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Alowishus
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Posted - 2005.02.07 15:42:00 -
[5]
Yes, ships have crews. Most frigs do not, just the big ones like the Kestrel. Beyond that, all larger ships have crews. People will say they don't, but those people are wrong. Cruisers have around 600 people and Battleships have 3000.
I think it makes the game more fun from an RPG persepctive.
Raven 4TW! Rank(1) SP: 243745/256000 |

Black 1
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Posted - 2005.02.07 16:09:00 -
[6]
Edited by: Black 1 on 07/02/2005 16:08:50
Originally by: Alowishus Yes, ships have crews. Most frigs do not, just the big ones like the Kestrel. Beyond that, all larger ships have crews. People will say they don't, but those people are wrong. Cruisers have around 600 people and Battleships have 3000.
I think it makes the game more fun from an RPG persepctive.
Man that would mean alot of us hav killed over 10,000 people... myself hav lost 21,000 ... man now i'm sad... i think i'll hav a 5minute silence for them and their families -----------
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Alowishus
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Posted - 2005.02.07 16:22:00 -
[7]
It would be silly to think that these ships wouldn't have lifeboats. Obviously ub3r Tech 3 lifeboats with cloaking devices... that can warp out a lot fast than my pod has sometimes been able to.
I think I've lost seven or eight Armageddons 
Raven 4TW! Rank(1) SP: 243745/256000 |

Gary Goat
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Posted - 2005.02.09 01:39:00 -
[8]
I was under the impression that the ships can have crews but scince we are pod pilots and are directly linked to the ship through our pod, we can manage every aspect of this ship on our own. I'm sure i read this in a chronicle somewhere. Thats the whole point of the pod. Somthin about us being called "Eggers"
Sort of a direct neural link thing goin on.
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Luc Boye
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Posted - 2005.02.09 01:49:00 -
[9]
my crew is all chicks, so watch your fire! --
2004.12.29 23:33:40combatMining Pollution Cloud hits you, doing 140.0 damage. |

MInvarn
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Posted - 2005.02.09 01:59:00 -
[10]
Ships have crews... mostly. Most frigates (especialy the lower tier ones) only have the one man crew (you). some, the kestral, probe, ect, have a crew small enough to count on two or three fingers. I'd guess Destroyers would have somwhere around 4 dozen to a hundred Small (tier 1) cruisers have a good 200 people at least, I believe my beloved rupture clocked in at a whopping 500-something. Battlecruises would have to be around a thousand, I think. Battleships had at least 3000 on them, even the smaller ones (Tempest, Scorpion) had crews that large, I wish I remember what the Apoc was, If I remember correctly, it was impractically large. |

VossKarr
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Posted - 2005.02.09 02:10:00 -
[11]
Linkage
Linkage
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Jim Raynor
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Posted - 2005.02.09 06:50:00 -
[12]
Originally by: VossKarr Linkage
Linkage
is it me or does the old graphics for the scorp look cooler than the ones we got now? ------
ROBBLE ROBBLE |

Typherin laidai
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Posted - 2005.02.09 08:28:00 -
[13]
/me suddenly feels sorry for all those people he killed with the 'self destruct' button 
So by hitting self destruct I killed 5000+ ppl heh does that make me a mass murderer ? 
. Typherin LaiDai Care Negotitations Expert level 5
'Give me a position of power and I'l abuse it in an instant' |

magickangaroo
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Posted - 2005.02.09 12:16:00 -
[14]
i wish u could purchase crews, ones which would enhance attributes on ur ships maybe?
mgk
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Typherin laidai
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Posted - 2005.02.09 12:34:00 -
[15]
Originally by: magickangaroo i wish u could purchase crews, ones which would enhance attributes on ur ships maybe?
mgk
Actually not a bad idea. . . But I'm not sure how you would implement it, as if for eg. your crew could increase your tracking capability then it might make minm players uber.. lol and we cant have that now can we So good idea but no matter what Att's they increased I cant see how it wouldn't unbalance the ships .. ( urr ok so they aren't exactly balanced anyway ) But im sure you see my point.
Typherin LaiDai Care Negotitations Expert level 5
'Give me a position of power and I'l abuse it in an instant' |

BrAdAlEx
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Posted - 2005.02.09 12:35:00 -
[16]
This question has come up a few times, and it's always puzzled me as well.
Certain stories imply or flat out talk about crews on ships. But I thought the whole point of a Pod was to allow the pilot to throw the ship about at greater speeds and with more agility than a normal crew could handle, to interact directly with the ship making a crew redundant? If this is so, why bother with a crew? If not - why bother with a pod? Whats happening to the 7000+ people on board your Raven as you go screaming into and out of warp?
I know that us Eve Pilots are an elite minority in the Eve Game world, Pod pilots or eggers being a specialised breed. maybe the crew figures are for the vast majority of 'normal' ships out there piloted by normal crews. Perhaps our ships have no crews cos we control them via our pods?
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Ryoji Tanakama
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Posted - 2005.02.09 13:15:00 -
[17]
A cool way of implementing crew imo would be a bit like insurance.
You pay a fee per month per unit of crew (a unit should be more than 1 individual). Crew are lost when you take structure dmg.
having a full crew gives +5% to ship velocity, shield recharge and cap recharge.
Having less than full crew limits the above to 50%-99% effectiveness (no crew and your shields recharge half as fast and you go slow).
Crew are lost when you take structure dmg.
Could also have crew specialists that work like implants plugged into your ship instead of your head. Engineering expert gives +5% to grid for example.
~ Ryoji Tanakama |

Kyroki Tirpellan
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Posted - 2005.02.09 13:38:00 -
[18]
Originally by: BrAdAlEx This question has come up a few times, and it's always puzzled me as well.
Certain stories imply or flat out talk about crews on ships. But I thought the whole point of a Pod was to allow the pilot to throw the ship about at greater speeds and with more agility than a normal crew could handle, to interact directly with the ship making a crew redundant? If this is so, why bother with a crew? If not - why bother with a pod? Whats happening to the 7000+ people on board your Raven as you go screaming into and out of warp?
I know that us Eve Pilots are an elite minority in the Eve Game world, Pod pilots or eggers being a specialised breed. maybe the crew figures are for the vast majority of 'normal' ships out there piloted by normal crews. Perhaps our ships have no crews cos we control them via our pods?
What Pod technology does is reduce the number of crew a ship needs. For frigates, this means most of them can effectively fly with a crew of only 1 (the pilot). For larger ships the crew are vastly reduced since the pod-pilot can handle the work of many, yet many more are needed and more than one pod in the same ship wouldn't help, so we're stuck with crew. Think about how many crew must be on a non-pod fitted Apocalypse. I'm guessing at least 10.000 people, perhaps 15.000.
I'd agree with most ideas to add crew to the game, although it would be a bit complex... Perhaps introduce a new "crew slot" on ships, where you could "fit" various types of crew.. Perhaps just several levels of crew for each race, eg. Minmatar slaves would be the worst type of crew for Amarr etc 
Peace through love, understanding and superior firepower. Real men structure tank! |

Uuve Savisaalo
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Posted - 2005.02.10 06:24:00 -
[19]
Edited by: Uuve Savisaalo on 10/02/2005 06:29:21 you must also consider the social stature of capsuleer pilots. We routinely make millions in minutes of work. In some of the stories you see example of a man performing a dangerous and ultimately deadly task of drug-dealing that yeilds a little bit over 13000 isk, only 2000 of which go into the man's personal account, which is more than enough to cover his monthly rent in caldari state-owned apartaments.
As far as a regular joe is concerned, pod pilots are something akin to modern professional athletes or rockstars. They're famous, wealthy and their opinion carries a lot of weight in popular as well as political circles. Interstellar commerce, politics and warfare depend upon them entirely and whilst they're generally alligned with some of the major empires, many are ultimately freelancers.
Pilots take a lot of money to implant and properly train (the amount is said to be somewhere around 50mill, which is way beyond reach of most people's wealth) and takes considerable time. As in years. Many of the younger pilots have spent the larger part of their lives suspended in ectoplasm or low, artificial gravity of stations and ship quarters. They tend to somewhat..differ in appearance from a regular joe too, as they're extremely lanky and slouched. ..etc..etc
Oh -- and to give you some idea on the relative size of something like a frigate -- you can still have a crowd of 100 people hang out with relative comfort in your cargo bay. Some frigates employ additional maintenance techs (punisher is notorious for having 2 techs to deal with fussy power destribution systems) and some less orthodox configurations like the dramiel employ neural chair-interfaced dedicated gunners.
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Keva
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Posted - 2005.02.10 08:05:00 -
[20]
Edited by: Keva on 10/02/2005 08:16:11 Yes all ships except frigates & shuttles have crews.
Pod technology allowed the empires to greatly reduce the # of crew needed. Pod technology also allowed the "commander" (you) to operate at speeds rivalling a super computer due to the mind machine interface. The pod technology also improves situational awareness, and lastly improves the survivability of the commander.
However all the capital ships still need crews. The # just have been reduced. So while a non capsule Battleship may require a 20,000 man crew, a capsule equiped BS can operated BETTER, FASTER, and DEADLIER with only a 5,000 - 7,000 man crew. Less crew means less life support and that weight/energy/space can be used to beef up the reactor, engines, armor, etc. However these ships are huge. Some of the BS are almost a kilometer long. That means they have hundreds of miles or fiber optics, plasma conduits, power cables, etc. So you need a crew to maintain the ship. As a pod commander you are ideally suited to assess the situation and issue orders. You wouldn't be very good at locating and manually fixing the port power coupling in deck 22, coridor 137A, subpanel 2.
So when you are flying in your BS and click the AB icon what is happening is your thoughts are interfacing with the ship computer and sending orders to your crew.... i.e "Engineering: activate Afterburners, remain on until I order otherwise". As your ship takes damage it is your crew regulating shield power, returning fire, loading weapons etc. You are simply issuing orders at a speed and accuracy that no non-capsule bridge crew could ever manage.
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Lucita Thoron
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Posted - 2005.02.11 00:41:00 -
[21]
I think it would be mega cool, If we have a Crew cost and could Actually hire Bridge officers to Enhance the Performance of our ships... If a ship had a running cost of say 5 million isk per week, To pay for the crew or something, Perhaps everyone and his dog. might not have so many battleships. I love eve, but i often wish they would put the old style Elite II format of hiring a crew before your ship could leave the Space dock.
I think the RPG element needs Addressed sometimes. "In ancient times they had no statistics so they had to fall back on lies."
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Bagdh Dearg
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Posted - 2005.02.11 00:57:00 -
[22]
Given the prevelance of cloning technology I'd say that they are simply cloned,and remember you have Millions of Skill points ranging over a vast area of expertise so you need the more advanced clone however your crew dont need such a vast knowledge as they have each an assigned task thus its cheaper to re clone them then to fit a possibly destroyable life boat and lose them for good.
What would be cool if crews were implememnted is provideing for a more advanced clone for your second in command and or bridge officers. _______________________________________________ An tÚ nach bhfuil lßidir nÝ folßir d¾ bheith glic -He who is not strong must be crafty |

Dau Imperius
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Posted - 2005.02.11 02:04:00 -
[23]
Funny how the good enviornment immerssion topics are flaring back up. Good sign.
Anything that could start including crews to count for something is welcomed.
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Dexan Treg
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Posted - 2005.02.11 11:09:00 -
[24]
I like to think of myself standing on (or sitting) the bridge of my ships ala James Kirk giving orders to my crew and my pod as merely an escape/lifeboat. I know by CCP's backstory this isn't really the way it is but frankly, being an active captain in a CIC or on the bridge is soooooooo much more romantic than being The Brain in podjuice. 
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StoreSlem
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Posted - 2005.02.11 11:26:00 -
[25]
Originally by: Keva
So when you are flying in your BS and click the AB icon what is happening is your thoughts are interfacing with the ship computer and sending orders to your crew.... i.e "Engineering: activate Afterburners, remain on until I order otherwise". As your ship takes damage it is your crew regulating shield power, returning fire, loading weapons etc. You are simply issuing orders at a speed and accuracy that no non-capsule bridge crew could ever manage.
I like that! It explains lag also; I am so going to fire the next crew that sleeps on duty during a fight.
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Apavarus Kan
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Posted - 2005.02.11 15:54:00 -
[26]
Edited by: Apavarus Kan on 11/02/2005 15:55:33 Ive been discussing this in an off-topic sort of way over on this thread, and I seem to be in a distinct minority in thinking that it makes no sense in either a game-play or RPG fashion.
In a game play sense, you never have any interaction with your crew, they take no part in the game. You can't message them, pay them, hire them, fire them, see them, convo them. They haven't been implemented. We all know that.
For RPG purposes, they are never mentioned, you never see them, even when your ship blows up (super-duper magic invisible escape pods that even the captain can't use notwithstanding). The loss of life isn't even mentioned in the official news.
If pods can reduce the number of crew, then why can't it reduce it to 0. That way you aren't responsible for killing thousands of people each time you lose a ship. Anyone who has ever blown up a ship for insurance puposes is a mass murderer, if there a crew.
And how come a crew of thousands never causes you any staff problems? That's what real captains spend much of their time dealing with.
All in all, whilst I respect the desire of many people to pretend to be Captain Kirk (not a sentence you'll hear often), it just doesn't stack up on logical grounds.
I've got homeless, slaves, dancing girls, and even a few VIP's in my hanger, but no crew on my ships.
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Lucita Thoron
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Posted - 2005.02.11 18:03:00 -
[27]
While we are aware, There are no crews at the moment, I still would be a nice addition. Imagine if paying say 6 bridge officers 1 million isk per week, You get get 1% to targetting speed, 2% to Gunnery. Because of your crews skill.
If it takes one man to fly a ship, Then the very idea of a battleship that size is pointless. After all the best Ships of war are small. Think like the Defiant in DS9 for instance. Its small, Heavily armed and has a very small crew. but an Apoc is bigger than the Enterprise. so why ?
I would love to see some Nice touches to the Game, Not in the GFX dept. Graphics are all well and good. but they dont add to much to the Gameplay. Other than to nerf those poor people, Who have Gefore IIs still.
We dont need tech III weapons. We need a better Enviroment and story to the game.
PLease dont take this as a moan, Been playing eve for 2 years and like it alot. Its a Fantastic game. but i think its time to stop improving the Tech and Add more character to this game. "In ancient times they had no statistics so they had to fall back on lies."
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Duke Karas
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Posted - 2005.02.11 18:14:00 -
[28]
Originally by: Lucita Thoron While we are aware, There are no crews at the moment, I still would be a nice addition. Imagine if paying say 6 bridge officers 1 million isk per week, You get get 1% to targetting speed, 2% to Gunnery. Because of your crews skill.
If it takes one man to fly a ship, Then the very idea of a battleship that size is pointless. After all the best Ships of war are small. Think like the Defiant in DS9 for instance. Its small, Heavily armed and has a very small crew. but an Apoc is bigger than the Enterprise. so why ?
I would love to see some Nice touches to the Game, Not in the GFX dept. Graphics are all well and good. but they dont add to much to the Gameplay. Other than to nerf those poor people, Who have Gefore IIs still.
We dont need tech III weapons. We need a better Enviroment and story to the game.
PLease dont take this as a moan, Been playing eve for 2 years and like it alot. Its a Fantastic game. but i think its time to stop improving the Tech and Add more character to this game.
Totally agree with this.
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Epofhis
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Posted - 2005.02.11 18:25:00 -
[29]
Originally by: Gary Goat I was under the impression that the ships can have crews but scince we are pod pilots and are directly linked to the ship through our pod, we can manage every aspect of this ship on our own. I'm sure i read this in a chronicle somewhere. Thats the whole point of the pod. Somthin about us being called "Eggers"
Sort of a direct neural link thing goin on.
And I suppose ur the one who cleans ur septic tank of sludge whilst in combat? The Jovians clearly stated that Pod Pilots could "only reduce the manpower neaded on larger ships" but not eliminate them entirely, I rem reading that ships could have drastically reduced numbers (ie bs used to have crews of 50k peeps ) could be reduced to a mere 5k (janitorial workers etc) I personally have a crew of min slave women at me beck and call, and a few g'ould
there are you happy now, my sig fits every rule. Now, no delete me pls, I promise to be good!!!11010101!! |

Damajink
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Posted - 2005.02.11 18:37:00 -
[30]
Edited by: Damajink on 11/02/2005 18:39:33
Originally by: Jim Raynor
Originally by: VossKarr Linkage
Linkage
is it me or does the old graphics for the scorp look cooler than the ones we got now?
It's not just you. It looks a bit bigger too. Everyone knows the scorp is too small for a battleship, it's about the same size as the Moa 
I'd like to see CCP use that 'Belladrine' model for the Amarr Dreadnought too.
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Ithildin
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Posted - 2005.02.11 18:52:00 -
[31]
The way I understand it is that there's three types of ships: 1. Tech 1 ships with no capsule capability (see certain NPC ships) - Has to have crew 2. Tech 1 ships with capsule capability - doesn't have crew if it has a pod 3. Tech 2 ships - can only be commanded by a capsule
Now the thing is, you don't want to be popped in a non-capsule ship, as the life pods aren't really guaranteed to be reached in time. Pod technology isn't for everyone, either, and there's even a fluffy story to go along with that (yeah, it is a Gallente journalist doing the protesting along with the non-pod captains).
If you like, you can imagine the pods being the officers escape pod, if you'd like to keep the suspence of a massive command bridge inside your ship. --
If TC causes you discomfort that you feel is unwarranted or may be outside TC's current contract - contact me, please. |

CrayC
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Posted - 2005.02.12 19:16:00 -
[32]
Edited by: CrayC on 12/02/2005 19:16:43 From a Roleplaying perspective, I have no clue how this would be, as I don't do RPing.
From a gameplay point of view, I can only support the idea of having a crew giving additional bonuses. And since Oveur has mentioned this at the Fanfest (at least I think it was him) and LeKjart doing the same (if I remember correctly) during his latest visit to Denmark, I think we might see Crews on the market somewhere in the future. Crews doing just the same as you have skills and implants for (not attribute enhancing), but with no skilltraining involved and a lot cheaper than buying a head full of Slot 6-10 implants.
I can't remember wether or not they (CCP) have mentioned this in a dev blog, dev chat or whatever, but I KNOW they've talked about it themselves, so I hope they'll do it Sooner-Than-SoonÖ
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Dammsugaren
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Posted - 2005.02.12 20:29:00 -
[33]
Linkage
the scorp has an crew of 6400...
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Khristopher
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Posted - 2005.02.12 23:35:00 -
[34]
I'd love to see crews added. *signed*
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sup3rduper dude
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Posted - 2005.02.12 23:39:00 -
[35]
Originally by: VossKarr Linkage
Linkage
lmao check under amarr bs :P ugly ship or what?
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Beringe
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Posted - 2005.02.12 23:42:00 -
[36]
I like to think that most crewmen manage to get into the jettisoned cargo can that exploded ships leave behind.
And yes, we're all mass murderers. Even those who only NPC hunt have literally killed hundreds of thousands of outlaws...unless most of those NPC ships really are unmanned drones. ------------------------------------------- "My main griveance with the Caldari state was that once I had finished my work for them, they wanted me dead."
"No, it's none of your business." |

Rexthor Hammerfists
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Posted - 2005.02.13 01:11:00 -
[37]
Id love to kidnap crews or such, could become a nice pirate role
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Caldorous
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Posted - 2005.02.13 01:20:00 -
[38]
Edited by: Caldorous on 13/02/2005 01:25:42
Originally by: VossKarr Linkage
Linkage
I should see where says that crew is needed, but... the scorpion picture says that it's volume its about... 271 times bigger that the one that is in the attibutes of the ship
EDIT: Remember that the assault ships are ships ONLY to POD CAPTAINS, there are a pair of news stories telling that -----------------------------
2005.03.13 01:11:29combatYour 350mm Railgun I perfectly strikes Asteroid (Veldspar), wrecking for 0.0 damage.
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Malik Delagore
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Posted - 2005.02.13 01:33:00 -
[39]
Well, without a doubt, there are crews. This is from The Jovian Wetgrave.
"This is a capsule," Anu said to the Caldari. "It is used to control a ship. With it a ship a big as this one can be controlled with only a handful of crew and smaller ships, like your frigates, can even be controlled by a single person."
It would be cool to have to deal with the crews on some level more than just implied.  -
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Damien Vox
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Posted - 2005.02.13 07:52:00 -
[40]
I like the idea of being able to pay a crew to enhance certain things. Sure things would become uber because people are rich but they're could be a cap on how many members per section of crew there could be so people COULD make it even. Heck I'd pay 5 mill a week/month to improve my tracking. It would be very fun. Every time I fight I think about the little people scurrying around firing my guns and reloading the missiles and what not. I even think about that lonely sad guy who makes sure the engines work properly after you exit a station so it can straighten out after the undocking crew screwed up and sent you out sideways.
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Jalia Kovac
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Posted - 2005.02.13 09:49:00 -
[41]
Nice thread! Love some of the ideas here for an enhanced role for ship crews. Good job people! 
Couldn't agree more with you Lucita. EVE has some amazing things going for it as we know. Beautiful backdrops and graphical design, a pretty silky interface really (especially for a MMOG) and I absolutely love the player driven economy.
Where I think the game lacks somewhat is in depth and attachment to the potentially rich tapestry of history and storylines available. There's some great material in the backstory that's been well thought out but horribly underutilised. To a large extent I think it's a failure of the player base to pick it up and run with it. I'm a roleplayer from way back but yet I struggle to find a niche for that inside the EVE universe. I have much respect for those of you out there who do make your gaming decisions based around a character concept. 
I still think that more could be done to encourage roleplaying though by the design and content team. Events seem geared to the veterans and the elite by and large. I would love to see a larger team responsible for events and general enrichment of the environment and perhaps more involvement of the rank and file players in engineering that process. It would be nice to see this tie into more faction-based agent missions, with real impact on the politics of the EVE universe.
Anyway, back to topic. Given that current aircraft carriers have crews of upwards of 3,000 personnel I don't think it unreasonable for the larger battleships to have double this. Even if much of the strategic and tactical work is done by the pod pilot, the support staff required to use and maintain the equipment on such a massive vessel would be significant. Obviously you can down on the numbers by making all sorts of assumptions such as food dispensers instead of cooks and mess facilities, biotechnology/living structures/self-repairing systems to replace engineering staff etc...
Love to see the ability to hire crew members to give bonuses to various systems and structure damage causing deaths to penalise. It doesn't need to be (and probably shouldn't be) drastic changes to the parameters, just enough to add some flavour.
Maybe there could be fixed positions that would be available on ships above the smallest frigate size? Say Chief Engineer (hull, armour, shields), a 2nd in Command (leadership, agility, navigation) Sensor Specialist (scanners, capacitors, EW) for instance? A fixed handful of the same number regardless of ship type above a certain minimum size? That way you could ensure that almost no ships would be disadvantaged.
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babylonstew
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Posted - 2005.02.13 18:42:00 -
[42]
well.maybe to expand on this theme slightly, how about having training schools much like factories and lab slots, players could then train up crews for sale/trade whatever on the market :) or not sale as thats slavery, but you get the idea  (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Apophis Ash'rak
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Posted - 2005.02.14 10:24:00 -
[43]
Whoa look what I started 
I was half expecting to get flamed by this thread :P
Good to see there are mmorpgs where people still recognize the RPG part :P
Anyway, week 2 (or so) and I just upgraded to an Osprey cruiser.
Like I said before (or intended to say, not rereading my old post :P ) That's a lotta windows for one guy to look out of.
I am going to operate on the assumption that there's a crew on board simply from a logical standpoint, more fun thinking I'm commanding people, not being the sole pilot of an otherwise GROSSLY oversized piece of hardware :)
... and as for blowing up your ships for insurance purposes...
hrm...
Never thought of that 
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Apavarus Kan
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Posted - 2005.02.14 18:08:00 -
[44]
It seems that most peoples view on the crew debate is informed either by Star Trek Enterprise setups, or an extrapolation of todays big clunky mechanical ships in space.
Eve however has nanotechnology and man*-machine interfacing. Couple this with advanced computing systems (althugh interestingly no sentient ones) and you have a very different universe. A universe in which a 107,000 tonne ship *can* be run by a single man* in a pod with billions of little nanomachines and subquantum relays obeying his every though.
I think that machines and men* coming together in this way, in a glorious fusion to dominate the uncaring universe is a fine idea, and much more interesting than just extrapolating what we have at the moment.
Freeman Dyson once wrote that the biggest question for the future of humanity is whether the human race remains individual, or becomes a single entity. Eve hasn't got to that point yet, but people merging with their machines is a first step. I like that idea.
I am the meat in the machine, and I love it!
*by men I also mean women, children, asexed or multisexed beings and of course neuters.
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Other Minion
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Posted - 2005.02.14 19:13:00 -
[45]
Someone mentioned that purchesing crews for your ships would be a cool idea. I always thought that the idea of manned drones would be cool. Buy and/or sell piolts for drones. Have attributes that incease with use and implants. deadlier but hurt a hell of a lot more to loose.
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Hera III
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Posted - 2005.02.14 20:13:00 -
[46]
I have a crew??????????
(egads & here I was pickin my nose and minding my own beezwax)
First and Former North American Director of <FROG MORTON IND.> |

Damien Vox
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Posted - 2005.02.14 20:16:00 -
[47]
I like the idea of manned fighters too over drones. This is the stuff CCP should be working on instead of adding more shallow frills. We the gamers do like depth as well. What use is mission running if its just the same thing over and over again without a true storyline?
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Lord Anubis
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Posted - 2005.02.14 20:28:00 -
[48]
u steer the ship u neeed a crew to maintain it for day to day operations and repaire the inside as hull and armour only account for the outer part of the ship
You cant beat Death But you can make the bastard work hard for it
wtb Jerek Zuomi's Insignia |

Renox
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Posted - 2005.02.14 22:27:00 -
[49]
Originally by: Damien Vox I like the idea of manned fighters too over drones. This is the stuff CCP should be working on instead of adding more shallow frills. We the gamers do like depth as well. What use is mission running if its just the same thing over and over again without a true storyline?
Actually manned fighters were replaced by drones in the Gallantean vs Caldari war. The Caldari relied heavily on small manned fighter crafts which the larger Gallantean ships couldn't hit. To counter this the Gallantean invented the drones, basicly guns with engines which means that they can pull off manuevers no human would survive thereby making manned fighters obsolete. As a response the Caldari beefed up their fighters to be bigger and carry larger guns and thus the frigate class was born. I got that from one of the chronicles that tells about the Gallantean - Caldari war. Don't remember the name though.
" While Celestial Apoc is filled with smack talking, safespot hugging, gate cudling, empire war exploiting |

Justice Starcatcher
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Posted - 2005.02.14 22:41:00 -
[50]
We're called pod pilots for a reason. Our ships are standard ships modified to be entirely automated. No crew to use up food, and demand higher wages.
Besides at the rate some of us use up clones, I don't think I'd be able to convince anyone to sign on.
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CrayC
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Posted - 2005.02.16 20:56:00 -
[51]
Originally by: Renox I got that from one of the chronicles that tells about the Gallantean - Caldari war. Don't remember the name though.
Gallente - Caldari War: The War Drones On
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Wired
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Posted - 2005.02.16 21:05:00 -
[52]
If crew members were implemented, i'd only have 1 (apart from me), he'd be employed to walk around my Raven, turn off all those lights that are on, it'd save me loads of cap and my shield tank would never run out.
I'm sure the concept of crews was somethig that was at least toyed with when EVe was first released, i aint sure bout that tho.
I assume no-one wants to micro-manage and has to concern themselves with having to employ a cook to errr cook, and maybe your crew could have needs like every 2 weeks they need to pay a visit to gallente space (or amarr for the "special" crews), for some "relaxation". =============================================
If you cant have sex with the monkey Make friends with the organ grinder.... |

Keva
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Posted - 2005.02.16 21:16:00 -
[53]
Originally by: Apavarus Kan It seems that most peoples view on the crew debate is informed either by Star Trek Enterprise setups, or an extrapolation of todays big clunky mechanical ships in space.
Eve however has nanotechnology and man*-machine interfacing. Couple this with advanced computing systems (althugh interestingly no sentient ones) and you have a very different universe. A universe in which a 107,000 tonne ship *can* be run by a single man* in a pod with billions of little nanomachines and subquantum relays obeying his every though.
I think that machines and men* coming together in this way, in a glorious fusion to dominate the uncaring universe is a fine idea, and much more interesting than just extrapolating what we have at the moment.
Freeman Dyson once wrote that the biggest question for the future of humanity is whether the human race remains individual, or becomes a single entity. Eve hasn't got to that point yet, but people merging with their machines is a first step. I like that idea.
I am the meat in the machine, and I love it!
*by men I also mean women, children, asexed or multisexed beings and of course neuters.
Umm you are the one with the wrong idea.
All the eve fiction, and even dev chats themselves have indicated that all ships larger than a frigate HAVE CREWS. The capsule pilot greatly reduces the amount of command staff needed however you still need wrench turners, dmg control personel, cargo handlers etc.
If the crew of even the largest battleship could be replaced by 1 man why stop there? All ships have ultra wideband FTL communication with cloninstations, markets, concord etc. You could simply pilot any ship from a station. You would be inside your pod in a station and issue command to a BS millions of lightyears away.
The point is ALL SHIPS REQUIRE CREWS. It is strange how many people in this thread can't grasp this simple concept. As a pod captain you are simply issues command to your crew at a rate and accuracy that no non-podded captain ever could match. However at the end of the day it is some ensign who pushses the engines to max power and bring s the ship ot heading 127.287 at your command.
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El Alamein
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Posted - 2005.02.16 22:22:00 -
[54]
wtf this looks like a sigil http://www.evegate.net/gallery/gallery.cgi?func=show&file=200001&Category=100010&Page=1
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Scoobee
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Posted - 2005.02.17 00:59:00 -
[55]
Great ideas and all...I guess...but bottom line is. NOT ONE SHIP HAS A CREW. All capsuleer pilots control their ship solo. Leaving the rest of the open work to the AI of the ship. You are the only one in your ship. And you are always in your pod. That is why new ships are seeming to have less and less windows, while old ships have many. Again bottomline you = alone on your ship making the big decisions while leaving the rest up to AI
><><><><><><><><><><><><><><><><><>< Yeah well you are about to not have a mouth, I mean it, I'll rip it off!
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Streetrip
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Posted - 2005.02.17 02:12:00 -
[56]
Edited by: Streetrip on 17/02/2005 02:19:19 My view on ship crew is that a pod pretty much overtakes command of a ship.
Ok so for example, you got the enterprise, your pod replaces your senior staff other than that frickin counsellor. So you in your pod will control tactical-weapons fire, what to lock, what to shoot. Your pod will overtake helm- where to fly, when to fly, Engineering-when to 'harden' sheilds, when to boost, when to repair, when to increase tracking to guns. Science-when to launch probes, when to scan.
In this case the pod pretty much controls ship functions and the modules. You in your pod controls when your modules are triggered and when to stop them from triggering. Your pod has a direct access also to your comm array and database so you can do things like access market, talk to people, store bookmarks, notes etc etc. This would cut down the need for a total crew. Imagine all that waste crew which all they do is push buttons to make sure something is working. The pod replaces that, it can monitor power flow, life support etc etc
Now my theory on crews is that no they dont exist on most frigates, they do however appear on larger ships. Reason being is because well ok...Who's actually gonna do the physical work on your ship? like load torpedoes in your bay. Ok we like to think that its mechanized but what keeps the loading arms working? other machines? eventually you gotta trace it all back to someone actually doing something and that someone aint you since your in an egg with goo inside.
so a fire erupts somewhere on your ship, your crew would put it out since your in the egg still.
Ok in a frigate a fire goes off...now i would like to think that in a frigate a fire wouldn't go off because you dont really need life support in a 0 crew frigate but there might be things like plasma fires. In which case then i would think that frigates are compact enough that any fires would be seen on the exterior. So when your ship goes on fire its either cos in a particular section there's a fire raging or a fire has erupted.
Now about the whole g-force thing...the sci-fi rule has and always will exist..Inertial dampners solve all g-force related problems. I would LOVE to see an intertial dampner EVE chronicle, a lil sciency one like a break in all the history one's. kinda like the story about Nocxium. A lil twist i'd like to add to that EVE chronicle about inertial dampners is what happened when they failed on a moa once. When a Search and Rescue team boarded, they noticed all the North facing walls were covered in a sticky red film of blood, bones, tissue and everything else a human body has. (anyone seen the second tomb raider where the soldiers get pulled into solid rock?) It is then realised that the inertial dampners failed when jumping into warp. The entire crew flew backwards and was pulversied in the force. On the bridge in particlar, all the seats where covered in blood. Everything not locked down was flattened against the walls dented in as if built into the wall.
Now that'd be a cool picture to have.
Finally i'd like to add that the idea of escape capsules still isn't ruled out.
likeliness is that i've killed millions of pilots if u consider NPC rats who dont use pods so have a FULL compliment (not sized down with pod)
We (EVE online players) are the elites. Read the eve chronicle on the elites...thats us. When reading eve chronicles like "stories of Pod pilots as hero's firing on entire fleets" ...thats not heroes...thats just us. We are socially higher and in real life we are the equivalents of war heroes, the highest scientific minds and war generals. We are the best at what we do simply because we can get in a pod. Read the ruthless novella? The crew in eve are the vilamo garuishis...we are the otro's
A good idea i think is to incorporate crew in ship selection. Train them up, let them gain from experience, make them have like...2-5% affectors depending how good they are, and some crews can only be so good from experience but that crew is limited since by the time you reach there they probably would have died prob cause your ship was rocking too much or like a malfunction somewhere on your ship. Anyone played Starship creator? you could assign how much of your ship could be in a certain department. So for ours it'd be, weapons, navigation, engineering, electronics, mining...y'know what the basic skill tree skills and then the amount and effectiveness of that crew can give like a 1-2x multiplier on skills.
edit- btw ships do have crews. in ruthless it mentions that otro garuishi shot down a ishukone vessel...the captain in a pod EJECTED and was then shot down with his frozen corpse in space...HOWEVER there were crew on board, tech guys which otro's sister 'traded' for information. It does specifically mention technicians, and that otros sister was indeed on board so we know there is some sort of crew, on a ship where there was a pod pilot a
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Aeoluz
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Posted - 2005.02.17 11:19:00 -
[57]
I had not thought about it before this thread, but there are some interesting points here.
The physical size of ships would lend you to believe they need crews. I looked at US Battleships being 270 meters long, 32 meters wide and 47 meters high, having a crew of 3000. A raven is 3 times as long, 19 times as wide and 18 times as high. (its a slow day at work :) ) Whats all this space for? And who cleans all the windows? So essentially the raven is 1205 times as big as a battleship with 2.5 times the crew. A Thorax is 34 times the size of a Battleship, with a fifth of the crew. (In case anyone is wondering)
Aeoluz
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Jack Amarr
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Posted - 2005.02.19 23:21:00 -
[58]
Edited by: Jack Amarr on 19/02/2005 23:22:06 i would just like to back track alot and say. what the hell are you talking about lucita!! have even read any of the short stories/eve chronicles articles or the eve news?? of course there is a story. and one hell of a deep one. there may not be a specific one dedicated to you as a player but thats the nature of an mmorpg. you make up the story for yourself. you don't lets the developer do that for you. youve been doing that in sp games. if you want restrictive guidlines and things you have to do then an mmorpg is not the game for you. in this game you are free to do what you want and you cxan do it any way you want. youve got millions of lightyears of space to make up your on story line in. thats the beauty of an mmorpg. back to the story line eve does have... i think eve's story is one better than a lot of films and books. it is vastly detailed and fascinateingly complex. i have read everything on the eve chronicles and all the short stories as well as the novella. i have looked at the time lines of all the races and their back grpound, and i read the eve news daily. if you tell me you can't find a story in this game then your not looking for one. its there. take a look. -------------------------- Amarr but not proud of it!
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Gabriel Karade
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Posted - 2005.02.20 00:46:00 -
[59]
Even Pod-fitted ships still have crews:
Quote: Mattias focused the drone cameras on the Blackbird, inspecting the massive gashes in its hull. Judging from the metallic carnage, he estimated that sections of at least 6 decks were now exposed directly to space. Somewhere beneath where he was sitting, hundreds of crewmembers were sealing off compartments, fighting electrical fires and desperately struggling to keep his ship's vital systems functioning. How many of them died because of this, he wondered. As the captain of the ship, he was sealed inside a pod made of an ultra-strong, Jovian-manufactured alloy and neurologically connected to the Blackbird's systems. Inside of it, so long as the ship was intact, the captain was immune from harm. It was the Jovians who had introduced this remarkable innovation, and it had changed the face of naval warfare forever.
Taken from the short story 'Forsaken Ruins' (\_/) (O.o) (> <) "That's no ordinary rabbit!...that's the most foul, cruel and bad-tempered rodent you ever set eyes on" |

Lilan Kahn
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Posted - 2005.02.20 01:34:00 -
[60]
crews = kali material from waht lekajet said
Originally by: Eris Discordia
We break after X amount of threads, then we go wild and then we get our medication.
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Jack Amarr
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Posted - 2005.03.01 22:45:00 -
[61]
i reakon if you start to take structure dmage, then you loose a corresponding ammount of crew as well. thus makeing the ship less effectie, also, if your ships is destroyed, your crew jettison in an escape pod, not in the cargo contaier. and the pod runs ou of live supprt after maby an hour or so, and after that they all die. and btw frigates do have crews of around about 10 people. -------------------------- Amarr but not proud of it!
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Cairhien
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Posted - 2005.03.02 01:32:00 -
[62]
What would be really cool imo would be to have say titans or dreadnaughts require two or more crew. Example would be that one person would train the skill as titan pilot, another as weapons control specialist, and say EW specialist. These could all grant bonuses such as speed and mobility for pilots, damage for weapons etc. Each crewmen would then have to concentrate on their own skill and job.
Would be fun but most likley impossible to program.
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