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Trebor Daehdoow
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Posted - 2011.04.18 23:19:00 -
[1]
In May, we'll be discussing the Thousand Little Things project with Team BFF at the CCP/CSM summit. In this thread, we welcome the community to offer suggestions about how CSM can help Team BFF focus their efforts to get even more "bang for buck".
We are not just looking for specific Little Things that annoy you and that you'd like fixed, but also suggestions about improving the process of identifying and prioritizing them.
The CSM would like to see a team dedicated to addressing the Little Things in every development cycle, and your input will help us mount a stronger argument for this position.
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.04.19 00:00:00 -
[2]
Fix the GCC flagging for repping innocent outlaws in lowsec.
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Mr DurkaDur
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Posted - 2011.04.19 00:18:00 -
[3]
The first thing I can think of as far as things that annoy, hybrid rebalance, dread rebalance, a POS GUI (similar to PI) speaking of POSs "the flogging of a dead horse" thread should be looked at.
Great job with the fireside chat fellas. [insert brown nosing and **** jokes here]
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Val'Dore
Word Bearers of Chaos Word of Chaos Undivided
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Posted - 2011.04.19 00:29:00 -
[4]
Tiericide.
Low Sec Disparity being so far off in risk vs reward compared to high sec, null sec, and w-space.
~No matter what happens, somebody will find a way to take it too seriously.~
Tiericide |

GeeShizzle MacCloud
Caldari
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Posted - 2011.04.19 02:31:00 -
[5]
more client to server and server to client request combing to remove unnecessary and redundant requests, and to streamline the ones that are made.
im sure thats what veritas is doing atm and he should be allowed to keep at it! CSM Prop 1 CSM Prop 2 |

Mirabi Tiane
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Posted - 2011.04.19 03:43:00 -
[6]
Change "Date of Birth" to "Pilot Certification" and fix the Sebiestor and Intaki. _____________________________ [Sebiestor tattoos and Intaki hair: NEVER GIVE UP, NEVER SURRENDER.] |

Romer Stimson
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Posted - 2011.04.19 05:04:00 -
[7]
Please? Oh please, fix the Ghost ore issue? 
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Mars Theran
EVE Rogues EVE Rogues Alliance
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Posted - 2011.04.19 07:20:00 -
[8]
It's Good to see you all getting some perspective and focus for things to come. CSM appears to be maturing.
fixes..
Globular graphical glitches resulting from light refraction on POS structures and gates. ..and ships coming apart at the seams, like so many Catalyst's I've seen in the past year. It's very distracting, and takes a great deal away from the game and enjoyment of it.
Yes, at some point I'd also like to see higher resolution textures on the models, and it wouldn't hurt to scale them a little better.
POS refresh. This is an old topic much discussed. POS' drive me, and just about anyone else with experience, up the wall. Would be really nice if they saw some massive changes, including 3D UI's and modular construction as I've mentioned before in other incarnations.
Ship Redesign. Not just ships, but guns, fittings and generally anything to do with flying. This needs time and consideration, and generally a bit of attention in a good way. Ships and modules should not be designed for NPC's to use.
Aggression Mechanics and War Declaration Makeover. The whole aggression mechanics system needs to be, at least briefly, disassembled and looked at for flaws in the system that allow players to exploit the system to their advantage. Yes, I'm talking about Pirates. Everything can be exploited in some fashion of course, however this one is weighed heavily in favor of the side it's supposed to be protecting against, kinda like the Canadian legal system. WarDec's need to be looked at to, and have some basic flaws addressed.
Faction Warfare. Please make them stop crying.
Quirky little login issue. Here's how it works, as I'm sure many already know: Login with account name and password, Basic Gui and station view pop up, you can see your ship and the stion interface, your name, etc.. The chat window pop's up blankly, you click on you character to open the character sheet or mail, it appears blankly, little spinning dial on whatever window is open, poof you're on desktop, EVE is gone. Familiar?
What year is it? 110 CY? 111? No idea. Can we get this added to Calender?
Heyyy.. I got an idea. Calculator + Market. Why not have the ability to input prices on market directly to calc, possibly even something more functional with tax/fee calculation for amounts purchased, if sold to buy order, etc... Yes, I'm a little lazy when it comes to that. Seperate from the normal calculator of course, this one would have to be directly interfaced with the market window. Anyway, idea, work with it.
I'm grasping at straws here. Can't think of anything else, it's late, I'm almost tired, have to work tomorrow, goodnight.

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Marconus Orion
S.E.G.W.A.Y.
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Posted - 2011.04.19 09:18:00 -
[9]
In a new convo window, all the font sizes and box at the bottom of the chat window has the hight all reset to default. It should open with the exact same font and chat box as the last window I changed the setting to.
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Mohenna
Caldari Knights of the Dark
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Posted - 2011.04.19 12:02:00 -
[10]
UI: fix the windows from changing focus when there is a session change.
Actually, the UI windows should not be affected by session changes at all; it's a UI, on your PC, it's not in space. While undocking you should still be able to read and chat, for example. Fricking separate the UI from the content already, UI101 srsly.
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Yankunytjatjara
Amarr Blue Republic
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Posted - 2011.04.19 12:31:00 -
[11]
Edited by: Yankunytjatjara on 19/04/2011 12:31:28 tldr: switch the implant slot for implant series ZMS and ZMA.
Reason: ZMS (slot 9) works both for light missiles and rockets. ZMA (slot 8) only works for guided missiles. But the damage implants for rockets and light missiles are in slot 9. So a light missile user can use both the damage implant and the ZMA; while the rocket user can only use either the damage implant ZMS or the damage implant alone.
Switching slots for ZMS and ZMA would let standard missile users have approximately the same benefit by switching implant in slot 8, and keeping the damage implant in slot 9. This would allow rocket users too enjoy both the damage implant and the explosion velocity implant.
At the moment rocket users don't have anything to put in slot 8, which seems an oversight.
And don't forget the tactical overview option for solo/small gangs: Ship Velocity Vectors |

Han Jones
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Posted - 2011.04.19 12:35:00 -
[12]
Remove or decrease the 30 second timer for changing ships and docking and undocking.
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Arkady Sadik
Minmatar Electus Matari
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Posted - 2011.04.19 13:09:00 -
[13]
Edited by: Arkady Sadik on 19/04/2011 13:10:01 Edit: Great, wrong topic. Sorry.
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Valator Uel
Caldari Mercenaries of Andosia Northern Coalition.
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Posted - 2011.04.19 13:15:00 -
[14]
When there are a 1000 things to do often the fastest way to get them done is simply get them done one by one. Just let the devs pick one they want to fix and fix it.
If you have to prioritize then start by the smallest/quickest fix and work your way up.
Identifying is easy. Get the 1000's of players to post like in Akita T's thread. Sorting them out will take time though. I suggest positing what is already on your list (without dedicating yourself to them) and then make a post in General, Ships & Modules, S&I and MD channels for players to post what they find.
tl:dr help us help you find stuff.
------------------ empty sig |

Salpun
Paramount Commerce
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Posted - 2011.04.19 13:22:00 -
[15]
Sticky the 1000 paper cuts thread and sticky all these summit threads so they do not get off the front page.
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James Path
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Posted - 2011.04.19 16:51:00 -
[16]
Old cyno effect, you can't even tell when caps appear these days.
So many things to click during invention / manufacturing. Can't you have a "repeat last" or something.
When you warp to something at 0, but can't jump/dock since you landed >2500.
People who get around the docking aggression timer by docking in carriers. |

Hirana Yoshida
Behavioral Affront
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Posted - 2011.04.19 17:06:00 -
[17]
Undock -> Abort often requires two key-presses to actually abort as client gets 'confused'. Also annoying station interior update after abort, behaves as if entering station and reloads the whole thing.
Add scrambling frigs to all FW missions. Should help with the skittish lone bombers 
Look at docking envelopes on stations, some have 40-50km range while others require you to scratch the paint off the superstructure.
Batch purchase from saved fittings.
Originally by: Mashie Saldana .. innocent outlaws ..
Oxymoron much? 
But yeah, there are a ton of standings based issues that could/should be resolved in regards to assists.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2011.04.19 18:03:00 -
[18]
Edited by: The Djego on 19/04/2011 18:03:21 Engine trails, would be even happy with the old ones simply added back into the game again.
If ccp wants to go fancy, something like this would look quite good:
Linkage ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Ghost Hunter
True Slave Foundations Shaktipat Revelators
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Posted - 2011.04.19 19:29:00 -
[19]
I would really love to be able to see myself cyno-jump into a system, instead of just out of it.
My first time around with carrier / black ops, I was excited when I popped out, but immensely dismayed I never saw myself pop in.
If and when the new cyno effects come, hopefully with an in/out difference, I'd love to see myself do both parts instead of only just the out.
It'd make jumping a lot more seamless and entertaining, I think. ______
True Slave Foundations Overseer A place of meeting |

Kellaen
Blackwater USA Inc. Against ALL Authorities
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Posted - 2011.04.19 19:33:00 -
[20]
Manufacture input required 'hoops' should be reduced, with bookmark style production options for things often done. And for a specific nag, allow ore compression directly from the ore bay in the Rorqual, instead of having to move it first to cargo. |
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aeoluse
Hole Diggers United Front Alliance
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Posted - 2011.04.19 19:33:00 -
[21]
The ability to set defaults in the Science and Industry UI. When say manufacturing a BPO/C it automatically selects the first available assembly line at the location (station or assembly array) it is and automatically selects max runs. Same for the rest of the options you can do on a BPO/C. So the sequence is shortened if you have all the materials there, you right click, select the action you want to do, hit done, get the quote and hit build. Having this is in would remove a massive amount of tedium and RSI that large production lines have.
I think what would be useful to know once the issues have been identified, collated and the final list decided and given to CCP to look at; is why something isn't done. So if an issue pops up time and time again then but CCP doesn't act on it it would be good to get feedback as to why they aren't doing it. Whether its just that that particular thing would require a reworking of lots of code (that isn't immediately clear to the average player), its being looked at along with a bunch of other things and will be changed/reworked when that project goes forward or quite simply CCP doesn't see it as an issue or its meant to be like that.
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Herschel Yamamoto
Agent-Orange Nabaal Syndicate
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Posted - 2011.04.19 20:08:00 -
[22]
I don't have any great ideas on how to do this better(aside from possibly doing a search on the noob help forums for the word "******ed"), but I will definitely lend my thumb to the project.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2011.04.19 20:48:00 -
[23]
Edited by: Malcanis on 19/04/2011 20:48:37
Originally by: Trebor Daehdoow In May, we'll be discussing the Thousand Little Things project with Team BFF at the CCP/CSM summit. In this thread, we welcome the community to offer suggestions about how CSM can help Team BFF focus their efforts to get even more "bang for buck".
We are not just looking for specific Little Things that annoy you and that you'd like fixed, but also suggestions about improving the process of identifying and prioritizing them.
The CSM would like to see a team dedicated to addressing the Little Things in every development cycle, and your input will help us mount a stronger argument for this position.
Team BFF has probably been the single most significant factor in keeping me playing. I'm reasonably content with the current process of identifying "little things", and I'm extremely happy with the things they've fixed. I can't believe that we're anywhere near seeing the backlog of relatively minor fix requests cleared so... the only real change I want to see is more of the same. Increase the resources available, and therefore the rate of fixes, and the issue of prioritisation becomes proportionately less pressing
Increase the size of team BFF and build on the success of one of the few unarguably successful projects (Team Gridlock is the other) that CCP have started since Apocrypha launched 2 years ago. The work done by BFF benefits every single EVE player, from the day-1 noob to the 7-year veteran.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Rika Jones
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Posted - 2011.04.19 21:10:00 -
[24]
Drones apparently hate large collidable objects with the intensity of a thousand suns.
After 4 years of subscriptions, I'd be pleased as punch if the next time I ran a "station" sanctum, I wasn't forced into a click-fight with my drones in order to get them to attack my target. Honestly.. if this was someone's idea of a mini-game...
What I'd prefer is an "only attack my target" setting that works exactly the way it sounds. If I'm not targeting anything, they don't attack (with this checked) until I do, if they are set to "aggressive".
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Cthulhu F'taghn
SniggWaffe FREE KARTTOON NOW
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Posted - 2011.04.19 21:11:00 -
[25]
Nerf jump/titan bridges
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Herschel Yamamoto
Agent-Orange Nabaal Syndicate
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Posted - 2011.04.19 21:18:00 -
[26]
Originally by: Rika Jones Drones apparently hate large collidable objects with the intensity of a thousand suns.
After 4 years of subscriptions, I'd be pleased as punch if the next time I ran a "station" sanctum, I wasn't forced into a click-fight with my drones in order to get them to attack my target. Honestly.. if this was someone's idea of a mini-game...
What I'd prefer is an "only attack my target" setting that works exactly the way it sounds. If I'm not targeting anything, they don't attack (with this checked) until I do, if they are set to "aggressive".
If I read you right, it's called the passive setting.
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Montmazar
Autocannons Anonymous
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Posted - 2011.04.19 21:58:00 -
[27]
In faction war, remote repairing someone of -5 security status or less results in loss of faction standing. This mechanic serves no useful purpose, and does have a large drawback in that sufficient loss of faction standing can result in a corp being automatically kicked from the militia. Previous communication by CCP has led to the perception that this is a bug, however it (like everything else in Faction Warfare) has gone unfixed for years.
Decouple faction standing losses from remote repping criminals.
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Bomberlocks
CTRL-Q
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Posted - 2011.04.19 22:06:00 -
[28]
Thanks for the topic, Treb.
- Session timers possibly need a rethink. With the coming Incarna, it is possibly going to take even longer to dock, reship and undock than it already does. Also, do session timers need to be long for fleet position changes or joining fleets? - Why does one have to go back to the log in screen when changing characters? - Why do all the races except Amarr have the 10 second reload time? 5 Seconds or none please.
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Rika Jones
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Posted - 2011.04.19 22:39:00 -
[29]
Originally by: Herschel Yamamoto
If I read you right, it's called the passive setting.
I'm still clicking if I don't have aggro.
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TheBeth
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Posted - 2011.04.20 00:34:00 -
[30]
How to prioritize? Easiest first so you can fit in the most?
WHat I would like to see is something a bit less modest, NPCs doing something meaningful. Are we really to believe that the occasional merchant ship is the only non-capsuleer out there using space? Why not have them going into Low/Null and WH space? How about an NPC delivery service or rule-based financial institutions? Why not extend the economy to NPC corps? How about a share marketplace? What about IPOs to raise capital for a corp? Hostile takeovers? Hiring NPC goons? |
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Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2011.04.20 00:49:00 -
[31]
BFF really needs to set up a public request tracker, where suggestions can be posted and individually ranked and commented by users. There is plenty of software out there that could be used for this, and no need to tie it to eve accounts.
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Mirabi Tiane
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Posted - 2011.04.20 01:04:00 -
[32]
Originally by: Rakshasa Taisab BFF really needs to set up a public request tracker, where suggestions can be posted and individually ranked and commented by users. There is plenty of software out there that could be used for this, and no need to tie it to eve accounts.
Another MMO did that and people complained because it was "another thing to register for". _____________________________ [Sebiestor tattoos and Intaki hair: NEVER GIVE UP, NEVER SURRENDER.] |

Merouk Baas
Gallente
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Posted - 2011.04.20 01:56:00 -
[33]
Improving the process... we can't affect the work-hours or priorities that Team BFF has, so the only thing to improve is getting our gripes to them. Can't expect AkitaT to always be around to compile or compress our whines/posts, so the forums are probably not all that useful to them.
Suggestions:
- Have the forum moderators submit lists of what they see as the most recurring gripes or issues within the sub-forums they monitor.
- We can submit only two things via forms: bugs and petitions. How about a simplified version of this form for a suggestion box, complaint box, etc. It's got category sorting, which is a huge feature.
- If they're looking at what annoys us, they might as well analyze trends and do root-cause analysis too, so they can fix the root and get most bang for buck like they want. Maybe hire a Psychologist to keep their Economist company.
Finally, a comment: we're subscribing to EVE, so it's a SERVICE (as opposed to a shelf product). And because of that, they need to re-evaluate their idea that only new features (new products) bring in customers; increasing sales is important for a product, but it's retention and customer satisfaction that are important for services. CCP is like a cable-TV provider with outages and distortions in their basic channel lineup, prioritizing increased revenue via more pay-per-view channels and VOIP phones. Yeah 
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Berendas
Neo Spartans Laconian Syndicate
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Posted - 2011.04.20 02:08:00 -
[34]
The icon that you use to adjust the location of where your targets appear needs to be made brighter. As it is now, the icon is SUPER faint, so people who want to move where their targets appear often have trouble finding it.
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Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2011.04.20 02:34:00 -
[35]
Originally by: Mirabi Tiane
Originally by: Rakshasa Taisab BFF really needs to set up a public request tracker, where suggestions can be posted and individually ranked and commented by users. There is plenty of software out there that could be used for this, and no need to tie it to eve accounts.
Another MMO did that and people complained because it was "another thing to register for".
Then they don't need to make improvement suggestions, and I find it hard to believe they would have the wherewithal to even form a proper improvement suggestion.
Also many trackers don't actually require registration to make anonymous suggestions.
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Alias 6322A
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Posted - 2011.04.20 05:10:00 -
[36]
Please please please consider upgrading missile graphics, not just turret graphics!
Missile Graphic Proposal
Note that the turret upgrade video is linked in second post of proposal, in case you guys missed that at Fanfest 2011. Can we get CCP to show any work on missile graphics?
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Swynet
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Posted - 2011.04.20 13:24:00 -
[37]
Ship's UI - actually overload all rack is fine but overload single mod is creepy, also new UI graphics would be awesome
Drones UI - something more "high tech" with drones that actually obey
Would like an option "transparency" for all windows.
UI fonts
Turrets/louchers graphics - Fanfeast video was a very nice beginning ________________________________________________
Originally by: Goose99 In EVE, PVE can happen anywhere, anytime. Whenever you undock, you subject yourself to involuntary PVE.
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biggie fluffy
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Posted - 2011.04.20 19:27:00 -
[38]
Edited by: biggie fluffy on 20/04/2011 19:35:52 Hello.
One simple request, can we make the "jump clone" mechanic go all the "leave ship/stop training/jump/restart training in one click"?
This would be a "sister project" to the one that is making it so you don't have to stop training to insert implants.
Also, this is a BIG issue for me (well the only issue really, other then santum nerf), eve is killing my love of the game with it s 2000 paper cuts.
IF I were king of ccp for a day, I would close development on incara (cause I don't care about it 1 bit), and move that whole team to BFF. BFF needs to be 3 times bigger then it is.
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Mr LaForge
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Posted - 2011.04.20 21:48:00 -
[39]
CSM needs to give BFF a big round of applause when they see them because its the team at CCP making the game better.
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Chadstick
Gallente Dreddit Test Alliance Please Ignore
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Posted - 2011.04.20 23:06:00 -
[40]
Re-balance Gallente ships so they are somewhat useful in fleets again. Give Interceptors a bit of a boost by making them the only ships whose MWDs aren't shut off by Web Scrams. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Crumplecorn's DesuSigs |
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Knee Anderthal
Minmatar Dreddit Test Alliance Please Ignore
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Posted - 2011.04.21 01:26:00 -
[41]
CCP took the time to add a Pilot License tab to the Character Sheet but why oh why does it not tell you the date when your account is set to expire/renew? I would think that would be the first thing one would expect to see on this tab.
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Lusian
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Posted - 2011.04.21 03:24:00 -
[42]
If it would be at all possible, instead of nerfing everything. Try adding to ships and modules. Typically everyone using the same guns on different ships, everyone in major fleets using ancillaries and very little of the other race guns for the ship they are using? I would say that needs to be fixed.
PVP needs to be looked over. You don't see pilots telling you to use the race guns for the race ships these days anymore.
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Stralow
Caldari
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Posted - 2011.04.21 11:47:00 -
[43]
My top 4 of the littel annoying thing from the View of a WH inhabit:
1. No repackacking of items in POS Hangars...
2. It's not possible to save a pattern for a fleet. Everytime someone set up a new fleet you have to go aaaaall the way through everything. New wing, new wing, 6 new squads, rename every squad, set free move, create advert blabla... Thats just annoying and timeconsuming for no reason.
3. Why the heck isn't there a simple POS Modul to repair ships, armor or boost up the shield? I mean, hey, its a big Spacestation but i have to refit my ship with a remote armor repper and fly out of the FF to repair the simple armor of a drone... And whats most annoying is the situation of shieldtankers and PvP. You ever jumped into a Onyx at your Pos when everything has to move fast? Your shield ist about 1/4... There should be a simple PoS Modul or something to recharge that shield. It couldn't be really true to refit the ship with shield booster and then start with an emty cap or wait for 2 hours until the shield recharged itself. I get the fact, that the shieldbonus that comes from your skills and implants just activates when you hop in to your ship. But shieldrigs and shieldextenders are assembeld into that ship even when nobody is piloting it. So why exactly is that shield bonus missing when i board the vessel? The really ridiculous part here is the fact that you don't have such problems when you undock from a staion...
4. Corp BMs!!! nuff said
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Unforgiven Storm
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Posted - 2011.04.21 11:55:00 -
[44]
1. Please allow us to change chars inside the same account without the need to login again!
2. Add a a reminder popup window for calendar events with a configurable time from zero to 30 minutes in increments of 5m, with a snooze and ack buttons. The snooze will allow the window to popup more times until it reaches the time of the event and continue even after the event has started until the user acknowledges the reminder window. Also after we login, the reminder window should popup for past events to show us what we have lost while logged out. This way we can give a real use to the calendar, because a calendar that doesn't remind me that I have an appointment coming up, its not useful for me, since I do not have it open all the time. One after another, the events just happen and you not even notice then until days later. Today, I have to use my outlook calendar to plan for CTAs and PI because I need the reminders and the game does't provide them.
3. Please allow us to keep a collection of bookmarks in the cargo instead of independent unique bookmarks, the idea is to allow us to export all our bookmarks to one only object and then load then in another char. My biggest problem is that I want to share bookmarks between my alts and I have to export 500 bookmarks on sets of 5 to a cargo, keep 500 bookmarks in the cargo that take forever to load (bug?) trade them to my alt and then import. And repeat this again and again and again for all my alts... that is time consuming and annoying. Please lets us play the game like we want it, allow us to select all, export to cargo, see only one object there (collection of bookmarks object) and them trade ONE object to my alt and import it to my bookmarks colection.
4. Please save our overviews settings in the server side.
5. Please allow us to stack items inside a pos or a carrier corporate hangers.
6. Please allow us to open cans inside a pos or a carrier corporate hangers.
7. Please allow us to see what items in the cargo of ship or hanger, are damage by adding some visual symbol to the icons.
8. Please allow us to see what drones present in the drone bay, cargo of ship or hanger are damage in armor or structure by adding some visual symbol to the icons.
9. why, when I'm opening a cyno and have the necessary fuel but separated in small amounts it doesn't allow me to open the cyno until I stack it? please fix that.
10. why wait 30 seconds after I enter a fleet or change position inside one, before I'm allowed to jump a gate or change a ship? what is the logic? If nothing comes up, please fix that also.
11. In the inventory window the search doesn't look inside any of my cans, so I still cannot find what I'm looking for. Can you fix this, is very annoying...
12. very annoying to have to stop training before we jump to a clone, I normally forget to start the training again and I loose days before I realize that I'm not training anymore!!!
That is it for now. bye, thanks.
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Unforgiven Storm
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Posted - 2011.04.21 13:02:00 -
[45]
Quote: (...) also suggestions about improving the process of identifying and prioritizing them.
Tracking issues in a forum is not efficient nor it gives the user any feedback on what the devs are doing with our requests / suggestions.
I recommend using a specific tool for that, a task tracking tool like Redmine http://www.redmine.org/ will sufice. (Redmine is a free open source flexible project management web application.)
I work for a software house and we use it for more than a year with great success. It allow us to have a web tool available to our clients 24/7, where they can open tickets asking for small features, fixes or improvements and allow us to prioritize them and give feedback about each one. The user sees this in real time and can follow the lifecycle of the task from analysis to implementation, test and deployment. ItÆs very secure and above all, free to use.
If the software team commits to it and accepts it as the biggest advantage it has to have / give feedback directly to a costumer, it will revolutionize the way the communication flows between both ends and terminate with the problems that are related with the collection of information about user needs and the feedback on what are you doing with those requests.
In the old days, the costumers only talked to the sales team. We have indirect feedback coming to us. Now the costumer opens tickets, the sales team acts as a supervising team by filtering, validating and if necessary clarifying each task. Then we use these tickets to prioritize, plan and execute our daily tasks. The user sees what we are doing every day on every given ticker.
This feedback about status to the user while developing is very important. It gives a simple, but strong message to the client: we care, we work for you and with you!
Off course a tool like this will need a couple of supervisors to filter the tickets, remove the trash, push forward the other ones to the developers. It will need rules of usage, so it becomes an efficient tool of work and not just an expensive and different ôforumö of ideas.
PS: About the voices that are now just screaming that this not very compatible with agile, we work using the scrum metodologies and we use this tool as a backlog and the Scrum masters didnÆt give us any crap about it. We know that the Scrum best practice is to avoid using too many tools. Agile methods put individuals and interactions first. But in this case we have to interact with the clients so a compromise was reached, Redmine is that compromise. Instead of managing a simple backlog and burndown chart in a excel file we now use Redmine. There are many plugins for backlogs and burndown charts that can be used with redmine.
PS2: I refer to Redmine in this post but of course there are other tools out there that do the same and can be an alternative. The main point of this post is very simple: lets use a specific task tracking tool, available to all of us, to "improving the process of identifying and prioritizing" the user requests for team bff and ask team bff to use it as a backlog so we can see what is happening.
PS3: This message / idea also applies to other threads like Ship Balance and so on.
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Jin Rot'hani
Minmatar Liberal Frontier Enterprises Violent Entity
|
Posted - 2011.04.21 16:25:00 -
[46]
Originally by: Unforgiven Storm 2. Add a a reminder popup window for calendar ...
Wanted to write something similar. It was a great idea to implement a calendar but it does not even provide the simplest features to make it useful.
- show notifications for upcuming events after login like the ones for finished skills, new mails etc.
- do the same while ingame x-min (separately configurable) before an event with a notifcation or a clickable popup for afk'ers if you want (not as default ofc)
- (advanced feat.) use this for stuff like PI timers or Invention or whatever (maybe a button in the PI interface to simply place an appointment in the calendar for the last cycle of the extractors, nothing fancy) though i would be happy to even get any notifications at all ;)
- activate toggle window for all windows that you can open from the "taskbar" not only for the fitting window. It's really hard to close them with these microscopic small [x] button. Ctrl+W is an option but therefor the window needs to be in focus and a toggle could close the window even if it's somewhere in the background.
- make it possible to open also the 'tree' of an item in the market window when clicking on the item category and not only the items overview. maybe with ctrl pressed or a button. I bet many people don't even know that you can click on the category because it's just text, same goes btw for drag and drop of the fitting from the fitting screens ship name. and no it's absolutely not obvious that the name is drag'able :o
- and/or maybe add "open market category/hierarchy" to the right-click menu. makes it much less click-intensive to find similar items in the market window
- make "view market details" also available in the compare items window
- fix announced next targets markers in the overview without making it necessary to switch tabs every view min. to clean them up, so they don't show up on wrecks or cans ...
...oh dinner time :)
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Danghor
Amarr
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Posted - 2011.04.22 14:07:00 -
[47]
If you try to scoop drones and some of them are out of range, they should be returning by default instead of staying idle.
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Mr LaForge
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Posted - 2011.04.22 15:42:00 -
[48]
1. Ability to add bookmarks to your places tab from orca corp holds and in fact any sort of hold that isn't yours including cans.
2. right click on bookmarks and add to places tab. No more dragging and dropping.
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Danghor
Amarr
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Posted - 2011.04.22 15:52:00 -
[49]
Originally by: Mr LaForge 1. Ability to add bookmarks to your places tab from orca corp holds and in fact any sort of hold that isn't yours including cans.
2. right click on bookmarks and add to places tab. No more dragging and dropping.
About #2 why not have both ? Drag and drop is a blessing in most UI, why get rid of it when you can get both ?
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Dirk Decibel
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Posted - 2011.04.22 16:57:00 -
[50]
Originally by: Romer Stimson Please? Oh please, fix the Ghost ore issue? 
This, hardly ever mine anymore but still, how can such an annoying bug not be dealt with for years?
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Danghor
Amarr
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Posted - 2011.04.22 17:11:00 -
[51]
Originally by: Dirk Decibel
Originally by: Romer Stimson Please? Oh please, fix the Ghost ore issue? 
This, hardly ever mine anymore but still, how can such an annoying bug not be dealt with for years?
I got the same issue while fitting ships with modules in a container, after a while I had an afterburner in the container that i couldn't use. I had to log off and log back in to realize it wasn't in the container anymore. This bug is spreading
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Tsual
Minmatar
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Posted - 2011.04.23 08:33:00 -
[52]
A communication suggestion would be to adopt a similar formate like engineering reports cryptic does for star trek online, they are orderly, well structured give a good overview over the current work and state of the pipeline and thus leave a feeling that the devs are doing something and development is moving on.
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Bienator II
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Posted - 2011.04.23 21:07:00 -
[53]
clonejumps are currently a usability nightmare: 1) no reason to pause the skill queue, jump and resume it again. This should be handled automatically behind the scenes if this is a technical requirement 2) allow jumping from ship to ship. Why do we have to be in a pod to jump? All the session timer delays are annoying.
inserting implants: same as 1) (i haven't checked, maybe its already fixed ;) )
updating clones: - please send a notification mail if the clone must be upgraded. We get insurance expiration mails but no clone update warning mail...
changing ships: - remove the 30s session timers (its probably a workaround to reduce server load or something like that. if yes, delayed writes or write on undock/disconnect could be a even better optimisation without usability implications)
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.04.24 02:06:00 -
[54]
Edited by: Akita T on 24/04/2011 02:13:10
I would say one of the BEST ways to deal with it all would be something akin to the "Google workload", adapted for CCP/EVE.
First off, have at least one "Team BFF" (not necessarily all the current team members, nor just the current team members) to PERMANENTLY work on "little fixes" on a constant basis and nothing else, without fixed release schedules, but encouraged to pick the workload in such a way that several new microimprovements would roll out every 4 to 10 weeks at most (hey, if they can roll out one at a time per week, great, but 3 months in between would be a bit too much). If you get two teams, or a larger team, even better. IDEALLY, at least half of them would be volunteers as opposed to "forced assignments" (especially the "leads", if anything like that even exists at all in such a team format), and the team composition not necessarily frozen... but that's administrative/HR stuff, so I doubt it's worth dwelling on it.
Then, you "split" their workload in three separate "strips".
The first strip (the bulk of it, say, 50%) would be determined by semi-regular crowdsourcing. In fact, one of the first assignments for (one of the (new)) "Team BFF"(s) could be to brainstorm about a way to streamline that prioritization (some rudimentary "agenda item" browser and a tiny evegate hook for any player to browse it and (re)distribute his personal focus choices however he sees fit. The "Team BFF" members would then also attempt to guesstimate the needed workload for some of the higher-priority items, and cherrypick the shortest estimate ones first, leaving enough time for the mass of players to "change their mind" about whether they still consider the larger time estimate ones important enough considering the probable workload.
The second strip (the middle-sized one, say 35%) would be determined by CCP management, since, hey, they're still the boss, afterall.
The third (smallest, but not too small) strip (so, the remaining 15% or so minimum) would be reserved for PET PROJECTS of the actual team BFF members... whatever THEY PERSONALLY FEEL would need improvement, without any "out of the team" influence on what that might be (no amount of player whining nor bossy...err...bosses to mess with it).
MOST IMPORTANTLY, they should keep an open communication pipeline of rapid-fire updates about what they're working on right now and what the rough ideas for a fix might be, so the community as a whole could be used as a sounding board or brainstorming bucket. You know, something like a phrase or two every couple of days or so, that would be awesome. _
Make ISK||Build||React||1k papercuts
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J Kunjeh
Gallente
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Posted - 2011.04.24 10:56:00 -
[55]
Edited by: J Kunjeh on 24/04/2011 10:56:39 Nice Akita. Though I think it doesn't stand a fireball's-chance-in-Iceland of being implemented, I think the idea is a very good one. Though I personally would bump up team BFF's Pet Project share to 20%.
~Gnosis~ |

Danika Princip
Minmatar Tactical Narcotics Team
|
Posted - 2011.04.24 14:01:00 -
[56]
Space Bikinis.
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Danghor
Amarr
|
Posted - 2011.04.24 17:02:00 -
[57]
All faction items should be available on the market. Contracts should not be the only market for faction modules.
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Bienator II
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Posted - 2011.04.24 22:56:00 -
[58]
damage indicator for items that can break (advanced/faction cristals and such).
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General Foom
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Posted - 2011.04.25 00:01:00 -
[59]
Edited by: General Foom on 25/04/2011 00:02:13 Hi
The little fixes I would like addressed are Drone and drone Interface related.
1: Drone AI is still.....weird.
Target selection priority * light drones will still sometimes fly 50kms to start attacking a cruiser when your being orbited by a webbing frig? * drones will go out there way to attack and kill any trigger spawn.....(its like they're trying to get you hulled) Client input recognition * focus fire toggle clearly doesn't work properly (Drones will still sometimes split targets) * drones will not always respond properly to "attack target" commands and will randomly switch back to their original target
Drone management is not a fun little mini game..its onerous and annoying.
2: Drone control interface is......lite.
some thoughts
* a target Priority selection ladder with small, medium, large target selection for each user created Drone group * an attack targets with active EW priority toggle ..i.e webs/scramblers/jammers
* launch, attack, return & orbit and recall buttons visible on the drones active in space window or drone control box..... the last one seem like a no brainer.
That's my list of little fixes.... Thanks
o/
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Danghor
Amarr
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Posted - 2011.04.25 00:50:00 -
[60]
Recently i started using more shortcuts while playing. I'm disappointed to see that Approach, align, warp to and others shortcuts are in sort of a toggle mode where you have to hold key + click object.
I'd prefer the actions to work on the selected object as well without having to click. If there's a selected object, trigger the action on it when I press the shortcut.
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MeBiatch
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Posted - 2011.04.25 01:46:00 -
[61]
how about a colour code to show true sec in 0.0 like we have in 0.1-1.0 sec... right now all o.o is red... make it so -0.1 to -0.5 = red and -0.6 to -1.0 purple
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quigibow
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Posted - 2011.04.25 03:44:00 -
[62]
Edited by: quigibow on 25/04/2011 03:44:58 please add a skill that reduces the cost for clones...
my main has over 100million sp and its getting rather expensive to die...
make it a 7.5% reduction in clone cost per level...
Call it Cyrogenic Holding negotiations: One who posses this knowlege in buerocratic processes is able to get a reduced clone contract price...
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X Gallentius
Quantum Cats Syndicate
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Posted - 2011.04.25 14:30:00 -
[63]
1. Clones: Clone insurance ON by default. (opt out of clone insurance is optional) 2. Manufacturing: Default Installation is the factory slot closest to your location and most ready to be used. 3. Drones: Easier drone control / more drone control options. 4. Overheating: Bigger overheating buttons.
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Karash Amerius
Sutoka
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Posted - 2011.04.25 23:37:00 -
[64]
I would tell CCP to re-hit the prevailent overview bugs that always seem to come up when switching between tabs quickly, using tags in fleet, and switching presets. Seems like the HUD windows when pinned has many bugs when opening new ones like the mini-map, scanner, or nesting within HUD windows.
This is across all my clients. Very annoying to have to redo things on the HUD half the time. ========================= Karash Amerius - Operative - Sutoka Fighting Broke - A Eve Online Blog ========================= |

Sanicity
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Posted - 2011.04.26 02:02:00 -
[65]
My problem isnt small but affects few people so i thought it may be relovent for this team.
I live in a 0.0 NPC sov area, my alliance has been there 5 years. We have 6 systems that are NPC sov. This was not a problem before the new sov changes because all of the systems would get the same amount of sites for farming/ratting/hacking etc.
For NPC nullsec systems i propose a mechanic that would increase the systems worth somehow. whether it be through a combination of missions, faction, and cost. we are willing to do the work and understand having better systems would require us to defend them more, but that is the nature of every system. why not allow us to leverage these NPC factions so there systems are better?
This is a very niche reply seeing as though there are not many npc owned nullsec areas. But i dont think it should go overlooked.
Thank you San |

Reaver Glitterstim
Legio Geminatus
|
Posted - 2011.04.26 08:12:00 -
[66]
I'd like to offer some insight into fixing problems more easily, but most of what I might say would sound redundant and has already been said. However, there is one recurring problem I frequently notice in online games: The producers seem to listen a lot to the talk on the forums, while that's not necessarily representative of the actual playerbase. To give an example of what I mean: The Drake stands out in its niche and does what it does particularly well. Those players who enjoy the Drake and/or have the appropriate skills to make use of it find it to be a great ship and have no reason to go to the forums to talk about it when they could be flying it. But on the other hand, the players who don't have the skills to fly it and/or don't find it to be an enjoyable ship will swear up and down that it is overpowered. They will take this issue to the forums.
So in the end, you hear about all of the problems here on the forums, but you don't see how many players agree that it's a problem versus how many disagree. Perhaps that means there needs to be more voting, I'm not sure. Hope that helps.
P.S.: My personal opinion is that the Drake's low damage output makes it ideally suited for tanking and nothing else, and the overuse of it in fleet warfare is due to laziness and poor planning skills. But don't take my word for it. Be your own judge!
And I will swear up and down that you can't deny that the Rifter is overpowered. I love flying those things, they make up over 50% of my total frigate flying. In retrospect, I'd like to see more pilots of other tech 1 frigates prove me wrong... --
Thousand Papercuts Project |

Andrea Griffin
|
Posted - 2011.05.03 00:48:00 -
[67]
Let Team BFF go through the Big Thread of Things to Fix, pull out 100 (or 200, or 50) individual items that they can fix and are willing to fix, then let the us prioritize them via voting. Items are fixed in the order of most popular to least, with the understanding that there is no guarantee that items far down on the list will be fixed in the next few releases if ever.
- "When I nerf something, it takes 2-3 months for your dreams to be crushed." - CCP Big Dumb Object |

Mars Theran
Caldari EVE Rogues EVE Rogues Alliance
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Posted - 2011.05.03 07:50:00 -
[68]
More visual mission details. Point to point objectives on a map instead of a wall of tiny text. Incorporate the show info and links into the map, with po-up on mouseover text, to identify specific objectives.
This might help with new player learning curves.
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Cold32
The Alpha and the Omega
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Posted - 2011.05.05 07:15:00 -
[69]
1. Planets and celestials that join my fleet uninvited.
2. Jump drives look terribad, half the time its "Where did that come from?"
3. Battleships are bigger/as big as carriers/supercarriers but a carrier can fit 2 battleships inside it and a super more but supers cant dock because they are "TO BIG" (make capitals bigger)
4. Capitals or anything in general self destructing and denying loot/killmails
5. Jumping through a gate to highsec with GCC and dying to concord to deny killmail
6. Remote rep GCC for -5lower corpmates or anyone -5 in lowsec
7. Drone damage Notification Spam
8. Drakes.
9. Sticky microwarp drives/other mods that stick on and require you to shift around to actually turn off but it dosent matter because you just capped out and died
10. "Misses completely" But the graphic hit it perfectly :[
11. Session changes inside station
12. Save window positions
13. Not enough fuel = "You Have Been Cleared To Jump In 3 minutes" *start pointless countdown*
14. Alot of effects that dissapeared In Apoc (cyno/jumpdrives/cloaking/trails etc.)
15. "drones in space 4" Actual drones in space:5
16. looking at something from far away results in wtf textures
17. acclerating/decelerting from warp takes longer than warp itself and is same regardless of ship size/warp speed
18. Textures dont mesh well together, something far more detailed than others
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Spillrag
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Posted - 2011.05.05 17:29:00 -
[70]
Corp Bookmarks.
Being able to open up a saved fitting and having the option to buy everything from the market, at the lowest prices, and then have it fit automatically to your ship.
Being able to overload modules while cloaked from a recent jump or from a cloaking device. ( I understand that this is more of a balance thing.)
SHOW THE POLARITY TIME FOR WORMHOLES. Please.
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Orboro Naheema
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Posted - 2011.05.05 22:55:00 -
[71]
What about T1 to T2 salvage alchemy? Could we put limited run BPC's (enough to convert raw materials for several rigs) for the alchemy process into the loot tables for hacking (radar) sites? Could we limit the alchemy process to low sec and null sec?
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Mars Theran
Caldari EVE Rogues EVE Rogues Alliance
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Posted - 2011.05.06 00:52:00 -
[72]
Originally by: Cold32 1. Planets and celestials that join my fleet uninvited.
2. Jump drives look terribad, half the time its "Where did that come from?"
3. Battleships are bigger/as big as carriers/supercarriers but a carrier can fit 2 battleships inside it and a super more but supers cant dock because they are "TO BIG" (make capitals bigger)
4. Capitals or anything in general self destructing and denying loot/killmails
5. Jumping through a gate to highsec with GCC and dying to concord to deny killmail
6. Remote rep GCC for -5lower corpmates or anyone -5 in lowsec
7. Drone damage Notification Spam
8. Drakes.
9. Sticky microwarp drives/other mods that stick on and require you to shift around to actually turn off but it dosent matter because you just capped out and died
10. "Misses completely" But the graphic hit it perfectly :[
11. Session changes inside station
12. Save window positions
13. Not enough fuel = "You Have Been Cleared To Jump In 3 minutes" *start pointless countdown*
14. Alot of effects that dissapeared In Apoc (cyno/jumpdrives/cloaking/trails etc.)
15. "drones in space 4" Actual drones in space:5
16. looking at something from far away results in wtf textures
17. acclerating/decelerting from warp takes longer than warp itself and is same regardless of ship size/warp speed
18. Textures dont mesh well together, something far more detailed than others
1. I think perhap's you're going to have to explain this one.
2. never seen a jump drive, but I think the idea is that they are supposed to result in ships popping up unexpectedly. j/k :)
3. I think a better idea, would be to make the rest of the ships smaller, as they are already scaled to proportions that make them big next to planets, stations, and POS.
4. So, only pod's should be self-destructible? something has to be, or people could potentially require GM's interceding on their behalf to get out of wormholes. Really, so kill it faster than the self destruct sequence, or lose the kill, I don't particularly care as it's not a real issue.
5. Yeah, that's kind of stupid, but pirates are monkeys.
6. A little extreme, basing RR consequences on security status. There are other ways to do it.
7. I use drones, and yet I have no idea what you are talking about.
8. I believe this belongs in the ship balance thread requested by CSM, and perhap's could use a little more detail. Aside from that, everything else need's to be picked up, where Drakes are about where they should be and could even use a little fixing in some areas.
9. What? Nothing is sticky that I am aware of, though everything has cycles. Click it, and it will cycle out and die. Anything else is a bug, that you and a select few others may alone be experiencing.
10. That's just picky. It's not an FPS game, we can't really expect our accuracy to be based on graphics or vice versa. We don't actually do any aiming.
11. Curious notion; no idea what you are talking about. You seem to have a lot of problems.
12. I beleive you need a better computer. I never have a problem with this, and everything saves just fine. Problem is likely RAM related, and may be the result of memory errors or something. Either that, or your character node is stored on a bad server.
13. lol.. maybe you can get a friend to bring fuel, and pop it in the bay before the countdown completes :)
14. Graphics stuff; not sure what the problem is.
15. again with the computer stuff.
16. vague. Are you talking about the blobby white graphical glitch? If so, it doesn't require being far away.
17. Really picky. I've never taken the time to put a stopwatch on acceleration/Deceleration.
18. Yeah, textures need a refresh. Gallente is blobby and grotesque, Caldari is grey and splotchy, and Amarr is kinda chunky. Larger the model, the more the texture is stretched. Smaller models mean better looking textures.
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Cold32
The Alpha and the Omega
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Posted - 2011.05.06 05:44:00 -
[73]
Originally by: Mars Theran
Originally by: Cold32 snip
1. /Explain? 2. What thses look like? 3. snip 4. So, only pod's should be self-destructible? something has to be, or people could potentially require GM's interceding on their behalf to get out of wormholes. Really, so kill i...etc 5. Yeah, that's kind of stupid, but pirates are monkeys. 6. A little extreme, basing RR consequences on security status. There are other ways to do it. 7. I use drones... 8. ... 9. What? Nothing is sticky that I am aware of, though everything has cycles. Click it, and it will cycle out and die. Anything else is a bug, that you and a select few others may alone be experiencing. 10. That's just picky. It's not an FPS game, we can't really expect our accuracy to be based on graphics or vice versa. We don't actually do any aiming. 11. ... 12. ... 13. lol.. maybe you can get a friend to bring fuel, and pop it in the bay before the countdown completes :) 14. Graphics stuff; not sure what the problem is. 15. again with the computer stuff. 16. vague. Are you talking about the blobby white graphical glitch? If so, it doesn't require being far away. 17. Really picky. I've never taken the time to put a stopwatch on acceleration/Deceleration. 18. Yeah, textures need a refresh. Gallente is blobby and grotesque, Caldari is grey and splotchy, and Amarr is kinda chunky. Larger the model, the more the texture is stretched. Smaller models mean better looking textures.
Guess i should elaborate, and you should play eve more
1. is an overview bug when something leaves grid/joins fleet on grid/dies on grid you land on grid random things have the tendency to show up purple in your overview 2. http://www.youtube.com/watch?v=qy9boh6vDfg&feature=related -the old, new is same as a gate 3.Motherships are far to small, Make them bigger, also resizing EVERY ship so that capitals feel bigger is to much work 4. The best solution to this problem is the bigger the ship the longer the self destruct timer 5. I am a pirate >:o but im not a monkey so i sit there and take it like a man, should still get killmail if dies to concord 6. Im stating this is how it is, and i dont think it should be... you dont know much :| 7.In a very recent patch (goddamitplay more eve) we got drone damage notificatons, they tend to drown everything out with thier spammageness 8.Theres a thousand threads and ideas on how to balance drakes, im jsut calling it because they annoy me 9.This is a very annoying bug, if you fly ships with mods that you pulse alot (micowarps/shieldbosoters etc.) you will find sometimes the cycle timer will turn red and never turn off, to resolve this you need to unlock your modules swap it with another (its actually green and still cycling) then turn it off again, alot of people have this problem 10. "The smaller the better" 11. When you change a ship inside a station you go through a session change, i dont feel this is needed, and it annoys me 12.I need a not so good computer, i use multiple screens with differnt resoloutions, if i take a client and put it on the smaller screen it would be nice not to have to sift everything then shift everything to fit and shift them back when im done, a "Load window posistion" Button would be wonderfull 13.It gives you a "Not enough fuel" Message Then starts a countdown, which as i stated is pointless(little things) 14. In the Apocrypha Expansion a while ago alot of awsome graphics disspeared (like the jumpdrives) 15. If you pull and launch your drones alot or use drone control units your drones window will tell you that you have 4 drones in space when you have 5 or whatever number 16. No not the HDR bug, if you pan your camera and hold both mouse buttons then move the mouse backwards and fowards to zoom (now zoom a long way) the textures get very weird, try it 17. its really isnt that picky ive never stopwatched it either 18. Premuch
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Mr LaForge
|
Posted - 2011.05.06 13:03:00 -
[74]
The ability to end your cyno cycle when you want to instead of it taking the whole 10 minutes before you can do anything.
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Mars Theran
Caldari EVE Rogues EVE Rogues Alliance
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Posted - 2011.05.07 00:36:00 -
[75]
Originally by: Cold32 Guess i should elaborate, and you should play eve more
1. is an overview bug when something leaves grid/joins fleet on grid/dies on grid you land on grid random things have the tendency to show up purple in your overview 2. http://www.youtube.com/watch?v=qy9boh6vDfg&feature=related -the old, new is same as a gate 3.Motherships are far to small, Make them bigger, also resizing EVERY ship so that capitals feel bigger is to much work 4. The best solution to this problem is the bigger the ship the longer the self destruct timer 5. I am a pirate >:o but im not a monkey so i sit there and take it like a man, should still get killmail if dies to concord 6. Im stating this is how it is, and i dont think it should be... you dont know much :| 7.In a very recent patch (goddamitplay more eve) we got drone damage notificatons, they tend to drown everything out with thier spammageness 8.Theres a thousand threads and ideas on how to balance drakes, im jsut calling it because they annoy me 9.This is a very annoying bug, if you fly ships with mods that you pulse alot (micowarps/shieldbosoters etc.) you will find sometimes the cycle timer will turn red and never turn off, to resolve this you need to unlock your modules swap it with another (its actually green and still cycling) then turn it off again, alot of people have this problem 10. "The smaller the better" 11. When you change a ship inside a station you go through a session change, i dont feel this is needed, and it annoys me 12. I need a not so good computer, i use multiple screens with differnt resoloutions, if i take a client and put it on the smaller screen it would be nice not to have to sift everything then shift everything to fit and shift them back when im done, a "Load window posistion" Button would be wonderfull 13. It gives you a "Not enough fuel" Message Then starts a countdown, which as i stated is pointless(little things) 14. In the Apocrypha Expansion a while ago alot of awsome graphics disspeared (like the jumpdrives) 15. If you pull and launch your drones alot or use drone control units your drones window will tell you that you have 4 drones in space when you have 5 or whatever number 16. ..backwards and fowards to zoom (now zoom a long way) the textures get very weird, try it 17. isnt that picky 18. Premuch
1. Okay, I've never seen that one. Would assume it has to do with lag, or is related to it in some way, resulting from server-client communication 2. Nice. I can see why you miss it. Assume it was dropped as part of the lag battle. 3. Actually, resizing ships is simply a matter of scaling the model, as all the textures are formatted to the model surface, so it doesn't mess it up. I suppose that may be dependent on the 3D program as some are primitive, but I'm fairly certain CCP's isn't. Either way, the texture wrap only takes about an hour per ship, and the scaling is maybe 5 minutes, using a model temporarily imported for scaling purposes. 4.That actually makes the most sense. 10 minutes for a Supercap or Titan would be good, and 15-20 minutes for a Station . Just thought I'd get that int there. 5. heh :) 6. Well, I'm saying that a person who has -5 or lower security status always has it, so that's not really reasonable to base GCC on. Not that it really matters, at least not to me. 7. Well, thankfully I haven't used drones in awhile :) 8. yep 9. Again, I'm going to assume this is server-client communication error resulting from lag. 10. I assume you mean attention to detail is good. It's true, and it wouldn't hurt. 11. yes 12. ah, I see. 13. yep 14. See response in 2. 15. I never used drones that much. 16. I will. 17. I like that it decelerates and speeds up, but it could use less time on both. This would make max. warp velocity mean a lot more. 18. 
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Swynet
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Posted - 2011.05.11 13:34:00 -
[76]
Originally by: Danika Princip Space Bikinis.
mmmmm 
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Yeep
GoonWaffe Goonswarm Federation
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Posted - 2011.05.11 14:34:00 -
[77]
Originally by: CCP Soundwave
Jumpbridges were an original part of the little things
While the concept of fixing "small day to day things that annoy players" is awesome, I'm very concerned at the quote above (which got buried in the massive pile of tinfoil and fetal alcohol syndrome that is the EIP thread). Game balance changes with such wide implications should not be sat on a list next to "now theres a picture of your face in the trade window".
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Danghor
Amarr
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Posted - 2011.05.12 00:17:00 -
[78]
I'd like to see negative icons effects working just like the targeting brackets. You can set the icons vertically and where you want on your screen. They would be a bit smaller than target ships, and they would display web, scramble, weapon disrupt etc..
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Derpderp derpderp
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Posted - 2011.05.14 02:00:00 -
[79]
Change Mining Change 0.0 Sov Mechanics Change Dreadnoughts Change Industry
Change the game from 1)Pay money 2)Log in 3)Log out
To 1)Pay money 2)Log in 3)Play the game 4)Have fun 5)Log out
I don't care what you do or how you do it. Just make it fun.
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Cheekyhoe
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Posted - 2011.05.14 05:42:00 -
[80]
What do we all want?
Personal Hanger divisions for sorting our items !!!
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.05.14 12:10:00 -
[81]
Give me the option of ignoring worms when exploring.
They share signature size with most low-sec exploration sites and one can spend hours rooting them out before any actual fun/ISK can be had.
Streamlining the process: Create a specific and sticky thread with a very strict rule and its own dedicated moderator. - Whenever a proposal is raised and supported by 4-5 people, posts mentioning it is deleted and added to first post. - Raising issues already in main post or in old 1kThings threads is considered spamming (this is the strict rule). - When 100 issues have been identified they are sent up the chain, thread is locked and a new one opened. Sticky maintained for reference as 'old thread' (see above).
Don't think there is any way to do it that doesn't involve a lot of leg work or having to deal with sheer chaos.
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Glyken Touchon
Independent Alchemists
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Posted - 2011.05.14 14:58:00 -
[82]
standings requirements for agents disappear if it's high enough.
so you have no idea if the corp/agent standing is enough in case your faction standings take a derived hit (yes, I know you can work it out or look it up).
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Mars Theran
Caldari EVE Rogues EVE Rogues Alliance
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Posted - 2011.05.14 18:16:00 -
[83]
Faction Standings gain/loss needs to be balanced. Currently, this system results in a general loss of standings with NPC factions across the board, and no gain of NPC standings except with one or two factions, by completing Cosmo's, storyline, and Data Center missions, which also result in harsh penalties to other NPC factions.
I'd call it ~90% loss to 10% gain for NPC Faction standings. Personally, I think this is rediculous, and see no reason why a player should suffer Enemy of State Standings with 1 or 2 Factions, (not including Pirate or NPC Variant Factions), to have relatively good standings with another, losing the ability to enter various security levels of enemy faction space as their standings decrease, Diplomacy skill or not.
This should be changed in favor of increasing faction standings gain, without also losing NPC faction standing elsewhere, in some missions, increasing the opportunities for NPC Standings gain by awarding it in all missions, and decreasing the loss of NPC Standings in general. The current system is a deterrent to mission running.
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LT Alter
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Posted - 2011.05.27 22:28:00 -
[84]
Well to start, The skill queue and vacations, whenever I go on vacations I always end up in a situation with my skill queue. The first time this happened I wasn't prepared for it and my laptop did not have EvE on it because it has problems downloading EvE. It got to the point where I had to give an extremely trusted friend my username and password and have him update my skill queue that I contacted via EvE GATE and I thought that as you can view your skill queue through EvE GATE, it would be very helpful if you could update and change your skill queue through EvE GATE. EvE GATE is already password protected and you can even send messages through it so why not have control of you skill queue through it. It would help me a lot and others I'm sure, because you can say "Just put a long skill in training" but as I'm still a rather young character and i don't have many skills long enough to cover my vacation but at the same time none of them are the ones I want to train at the time. Using EvE GATE I think would solve my problem.
Thanks
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Risingson
Mezzanine Inc
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Posted - 2011.05.31 15:50:00 -
[85]
let me recycle early n00b mistake skills. (90% reduced unlearning time. no learning while unlearning. 70% (or so) SP to allocate) // Eveeye.com :: IPS Solarsystem Intel & Info |

zxsteel
Darkness Of Absolution
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Posted - 2011.06.07 19:48:00 -
[86]
Since CCP is working hard on Walking in Station, why can't we get CYNO effects fixed? it's little just why not? lot of capital pilots wanting this changed, seeing jumping effects, and cynos would be nice small change? don't you think? I must have been here! |

Jessica Autumn
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Posted - 2011.06.12 04:26:00 -
[87]
1. Cyno Effects 2. Cyno Effects 3. Ability to eat starcakes in Captains Quarters
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zxsteel
Darkness Of Absolution
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Posted - 2011.06.13 02:23:00 -
[88]
Things are still little we need to push to have CYNO effects CHANGED! Come on people! Pass it along! I must have been here! |

NeoNxGREEN
Metallic Dragons
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Posted - 2011.06.13 03:22:00 -
[89]
Anti-priacy VS Piracy and the sec status system.
I have been anti-pirate for the entire four years I have played eve. I have no desire to become pirate or even go global on targets if i don't have to. I have taken breaks from the game, due to my frustration with this. There is no direct benefit, to being an anti-pirate, except that you can fly in highsec. This is wrong. No offense to pirates, as i understand it is a way of playing, but there are much more benefits for being pirate than being anti-pirate, and its very hard for people who live in low sec, not to lose security status trying to fight pirates.
First off, I believe the security status system needs a rework, starting with some simple logical fixes: 1) Empire factions do not support piracy, Thus pirate players should not be able to join the militia. - straight up and simple.
2) Corporations should have A security status or concord standing, just like they do with corp and faction standings - Even if an entire corp is -10, you still have to GCC there poses in lowsec in order to shoot them. This change will allow players to shoot their POSs and anchored cans. Furthermore, the sec status should effect all players in that corporation, so that one >- 5 in an entire corporation of -10s can't just fly around as they wish, without being able to be fired upon. THis also would be the fix for pirate corporations joining the militia
3) You should not gain Sec status from 0.0 NPCs, especially in SOV space. - Right now as easy as it it to lose sec status, it is to gain it, if your willing to go out to 0.0, and true anti-pirates and pirates don't generally FLY in 0.0. In 0.0 there is supposed to be no or very little concord influence, so why can you even gain sec status in 0.0, if you can not even lose it. Bounties are understandable however as you are killing a wanted NPC character, but its not like your doing it in empire controlled space. Thus its not like your helping the security of the system for the empire. It simply does not make sense.
4) Players should gain sec for killing -5 and below as they lose sec for shooting -5 and above. The math on this is dicey, to ensure it is not abused, but i could kill neg tens all day long and not get a sec status gain for it, and if i wanted to gain sec have to find some NPCs somewhere to kill. It simply does not make sense. The trick would be getting it so that -10s killing each other does not allow sec status gain.
5) There is little or no deference in a 0.4 system to a 0.1 when it comes to NPC anti-pirate aid. I really don't know how to fix this,but a 0.4 system should be safer than a 0.1 theoretically, and that is really where most of the pirate forces are, on the edge of low sec. The only thing I can think of is NPC ship deployments on 0.4 gates when someone GCC, much like the rats that show in highsec when you just into a caldari system and you are in the mini militia. It could even be a benefit to pirates to KILL these. They could drop something or what not. Also, killing NPC pirates in a higher security system should warrant more sec status gain, as the NPCs pirates are invading deeper into space concord obviously cares more about, or the reverse could be said 0.1 is helping concord more, until you reach 0.0 where there is no influence.
I'm tired of having to GCC POSes and people that with pirate organizations and lose my sec status because of it, and have a hard time getting it back up, especially in low sec where most anti-pirates and pirates live. I also know plenty of other anti-pirates feel like I do, some even within Electus Matari, a well known anti-pirate organization. There is simply no real benefit to being an anti-pirate these days, its frustrating, aggregating, and makes me, and plenty of other people I know enjoy the game much less.
NeoN Metallic Dragons ___________________________________________________ Metallic Dragons
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Hiroshi Nagasaki
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Posted - 2011.06.13 19:44:00 -
[90]
Hate me for it but
I suggest to change the reprocessing or the Volume of the Items
so it is now: 6.000 425mm Railguns (300.000m¦) can be transport with 1 JF after reprocessing you have crazy ~8.400.000m¦ minerals |
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