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VaMei
Gallente
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Posted - 2011.04.21 00:44:00 -
[31]
Originally by: Paikis Heavy Bomber
Give it the ability to use Citadel Torps (3-4 launchers max), 2 bomb launchers and a single flight of light drones for defence. Make it fragile like the stealth bombers and give it a cloak.
Now that sounds like something that'd get stuffed into a destroyer hull. If nothing else, it'd be good for the lols.
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Skinae
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Posted - 2011.04.21 03:24:00 -
[32]
Originally by: Kraschyn Thek'athor If you want to add something new, bring the Battlecruiser back to the old maritime british concept. Ships nearly as large as a battleship, with similiar firepower, higher speed, but lacking in defensive capabilities.
So, I would suggest Lerge Weapon high slots, one less than the current model. With the same ehp as the current ehp.
This idea sounds quite fun actually. Do it CCP.
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Led Zeppelin420
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Posted - 2011.04.21 04:56:00 -
[33]
Id like a tier 2 line of destroyers
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Skinae
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Posted - 2011.04.21 06:07:00 -
[34]
Originally by: Led Zeppelin420 Id like a tier 2 line of destroyers
Interdictors.
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Renarla
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Posted - 2011.04.21 07:28:00 -
[35]
Originally by: Skinae
Originally by: Led Zeppelin420 Id like a tier 2 line of destroyers
Interdictors.
Tier 2, not Tech 2
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Machiavelli's Nemesis
Angry Mustellid
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Posted - 2011.04.21 09:10:00 -
[36]
Originally by: Lucia Wilber Tsunami (T2 Hurricane) +1 Turret Hardpoint +1 Mid Slot HBC Skill Bonuses (per level) 5% bonus to Projectile Turret falloff. 5% bonus to Max Velocity.
Like the idea of a T2 version of my beloved cane, but taking the damage and RoF bonus off it would ruin it.
Besides, T2 hulls have a set of bonuses for the T1 hull skill and the T2 hull skill and you've only included half the standard number.
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.04.21 09:50:00 -
[37]
I would never fly a BS ever again that's for sure.
Can you imagine power of the shield/gank in a 8 gun Harbinger with 5 mids and tons more EHP. Geddon go home!  Or the nano-***gotry potential of the Hurricane variant?
Current CS could use an update to bring them up to speed, but we really do not need any more tank/spank in that weight-class. Would much rather see a T2 BC with stuff pilfered from the T3 lines like RR, probing or what not.
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DarkAegix
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Posted - 2011.04.21 12:29:00 -
[38]
A tech II Drake should have: 10% shield resists bonus per level 10% shield hp bonus per level 10% faster shield regen per level 20% hp bonus to all fitted shield extenders per level
It will have 2 turret slots, and the appearance changed in a subtle way to look like a brick.
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Pr1ncess Alia
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Posted - 2011.04.21 12:50:00 -
[39]
I don't care what you call it.
I don't care what slots it has, what role it fills, I don't care how it fits into the balance of the game.
All I want IS A JET BLACK HURRICANE
Make it so!
--- Players are losing faith and loyalty in CCP due previous expansions not living up to player expectations. The CSM and CCP agreed that expectation management can be improved |

Tippia
Sunshine and Lollipops
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Posted - 2011.04.21 12:54:00 -
[40]
Edited by: Tippia on 21/04/2011 12:55:52
Originally by: Pr1ncess Alia All I want IS A JET BLACK HURRICANE
Hmmà do any of the T2 designers offer black Minny ships? I don't think they doà
Caldari have Kaalakiota. Amarr have Khanid. Gallente don't have one, and from what I can remember, neither do Minmatar. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Swynet
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Posted - 2011.04.21 13:48:00 -
[41]
It's not a bad idea but since there are already a lot of ships unused because of balancing stuff I must agree with the "fellah" below.
Originally by: Maximillian Dragonard Better idea... upgrade the Fleet Command ships to the corresponding Tier 2 BC hull. pft... hell, just give Command ships a boost in general 
________________________________________________
Originally by: Goose99 In EVE, PVE can happen anywhere, anytime. Whenever you undock, you subject yourself to involuntary PVE.
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Pr1ncess Alia
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Posted - 2011.04.21 15:03:00 -
[42]
Originally by: Tippia Edited by: Tippia on 21/04/2011 12:55:52
Originally by: Pr1ncess Alia All I want IS A JET BLACK HURRICANE
Hmmà do any of the T2 designers offer black Minny ships? I don't think they doà
Caldari have Kaalakiota. Amarr have Khanid. Gallente don't have one, and from what I can remember, neither do Minmatar.
hmmm. let me check something here.... yup, it's confirmed. I do not care about any of that.
If I can download the entirety of my brain into a clone from untold light years away, my local t2 shipyard can buy a few cans of paint.
--- Players are losing faith and loyalty in CCP due previous expansions not living up to player expectations. The CSM and CCP agreed that expectation management can be improved |

Fulmar Muse
Caldari
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Posted - 2011.04.21 15:27:00 -
[43]
Edited by: Fulmar Muse on 21/04/2011 15:28:21 hmm, after reading some of your comments, if I didn't know what the topic title was and had omissions for all battlecruiser terms/names, i'd think you was describing T3 ships.
I think T3 is good enough, perhaps buff the legions CPU and add extra turret, add bigger drone bandwidth/bay to proteus), give the loki more dps.. an extra 2.5% damage/level... no point working on the tengu.
Edit: although, bloody hell a black drake wuld be awesome.. i dont care what it does ^^
"Keep on doin what you doin, do it gud.. "
Super fly] |

CarnegieSteel
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Posted - 2011.04.21 15:46:00 -
[44]
Originally by: Paikis Heavy Bomber
Give it the ability to use Citadel Torps (3-4 launchers max), 2 bomb launchers and a single flight of light drones for defence. Make it fragile like the stealth bombers and give it a cloak.
I quite like this idea
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stoicfaux
Gallente
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Posted - 2011.04.21 20:10:00 -
[45]
Originally by: Lucia Wilber
From there, the bonuses would be based on the ship. The HBC skill itself would require Battlecruiser V, and the ships themselves would require Cruiser V in the appropriate empire.
Wyrm (T2 Drake) +1 Launcher Hardpoint +1 Low Slot HBC Skill Bonuses (per level) 5% bonus to Heavy Missile and Heavy Assault Missile velocity. 5% bonus to Heavy Missile and Heavy Assault Missile rate of fire.
For PvE, the Wyrm is undergunned.
Wyrm at skill HBC V: 8 launchers / .75 rof bonus = 10.67 effective launchers. Wyrm at skill HBC IV: 8 launchers / .8 rof bonus = 10 effective launchers.
Tengu: 6 launchers / .625 rof bonus = 9.6 effective launchers.
Also the Tengu gets a 50% missile speed bonus versus the Wyrm's 20 to 25%, which means the Wyrm's missiles will have a range of 94km or less, which is just short enough to be annoying in a few cases. Plus the lower speed makes them a little bit more vulnerable to npc defender spam.
Given the long training times of BC V and HBC V, you could be in Tengu in a *lot* less time for nearly the same firepower. And the Tengu would probably have a better active tank too.
If the Wyrm was really cheap, then it might make for a good Drake upgrade for PvP or for passive tanking level 5 missions.
tl;dr the Wyrm is not worth the training time unless it's super cheap.
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Machiavelli, and PvP"
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Anastanaslavaniaz
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Posted - 2011.04.21 20:43:00 -
[46]
Originally by: stoicfaux
Originally by: Lucia Wilber
From there, the bonuses would be based on the ship. The HBC skill itself would require Battlecruiser V, and the ships themselves would require Cruiser V in the appropriate empire.
Wyrm (T2 Drake) +1 Launcher Hardpoint +1 Low Slot HBC Skill Bonuses (per level) 5% bonus to Heavy Missile and Heavy Assault Missile velocity. 5% bonus to Heavy Missile and Heavy Assault Missile rate of fire.
For PvE, the Wyrm is undergunned.
Wyrm at skill HBC V: 8 launchers / .75 rof bonus = 10.67 effective launchers. Wyrm at skill HBC IV: 8 launchers / .8 rof bonus = 10 effective launchers.
Tengu: 6 launchers / .625 rof bonus = 9.6 effective launchers.
Also the Tengu gets a 50% missile speed bonus versus the Wyrm's 20 to 25%, which means the Wyrm's missiles will have a range of 94km or less, which is just short enough to be annoying in a few cases. Plus the lower speed makes them a little bit more vulnerable to npc defender spam.
Given the long training times of BC V and HBC V, you could be in Tengu in a *lot* less time for nearly the same firepower. And the Tengu would probably have a better active tank too.
If the Wyrm was really cheap, then it might make for a good Drake upgrade for PvP or for passive tanking level 5 missions.
tl;dr the Wyrm is not worth the training time unless it's super cheap.
It also gets the 25% damage bonus from Drake. So make that 14.22 effective launchers.
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stoicfaux
Gallente
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Posted - 2011.04.21 20:53:00 -
[47]
Originally by: Anastanaslavaniaz
It also gets the 25% damage bonus from Drake. So make that 14.22 effective launchers.
Tengu gets a 25% kinetic bonus also.
Wyrm @V: 8 / .75 * 1.25 = 13.33 effective launchers. Wyrm @IV: 8 / .8 * 1.25 = 12.5 effective launchers. Tengu: 6/ .625 * 1.25 = 12.0 effective launchers.
Still not worth the Wyrm's training time, IMO.
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Machiavelli, and PvP"
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Lucia Wilber
Minmatar Bad Company DBD R.A.G.E
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Posted - 2011.04.22 01:38:00 -
[48]
Originally by: Machiavelli's Nemesis
Originally by: Lucia Wilber Tsunami (T2 Hurricane) +1 Turret Hardpoint +1 Mid Slot HBC Skill Bonuses (per level) 5% bonus to Projectile Turret falloff. 5% bonus to Max Velocity.
Like the idea of a T2 version of my beloved cane, but taking the damage and RoF bonus off it would ruin it.
Besides, T2 hulls have a set of bonuses for the T1 hull skill and the T2 hull skill and you've only included half the standard number.
As I mentioned it would have all of the bonuses of the Hurricane plus additional bonuses for the T2 skill, but almost nobody liked my idea (and it wasn't really original anyway) so it doesn't matter.
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Warzon3
Solar Storm Sev3rance
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Posted - 2011.04.22 12:02:00 -
[49]
Originally by: Lucia Wilber
Essentially, all of the HBCs would receive the same basic bonuses: T2 resistances and sensor strength 20% increased structure, armor and shield HP 20% increased powergrid and CPU.
Wyrm (T2 Drake) +1 Launcher Hardpoint +1 Low Slot HBC Skill Bonuses (per level) 5% bonus to Heavy Missile and Heavy Assault Missile velocity. 5% bonus to Heavy Missile and Heavy Assault Missile rate of fire.
nice ship me wants let's see that will get over 100k ehp when solo my HAM drake already does 578 DPS (no drones used) so if we add another launcher DPs will be around 660 DPS wich is nice but I forgot the 25% ROF bonus I'll get for having the ship skill at lvl V wich brings it down to a nice total of 880 DPS now add 5 hobgoblins for 100 DPS extra and we are at 980 DPS.
well ok that's a bit high you might say but it needs superb skills so it's fine. But wait o.0 I didn't even add in overloading the module let's see what kind of DPS we will get if we overload.
basic ham drake 680*(8/7)*1.25=971 DPS using only launchers and there comes the lovely set of drones to top it off at 1071 DPS.
That does sound a bit overpowerd right?
I didn't even bother to calculate the stats for other ships but do you really think that the cane needs a 25% speed boost a turret and another midslot coupled with the godlike minnmatar T2 shield resists? ----
Originally by: CCP Zymurgist Downtime is now extended to 19:00 for patch file verification. This is a very important step that must be done to make sure clients are being corrupted.
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