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baltec1
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Posted - 2011.04.22 00:33:00 -
[1]
If blasters got "fixed" people would still whine about them because they don't like balls to the wall pvp blasters demand.
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baltec1
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Posted - 2011.04.22 01:09:00 -
[2]
Originally by: FutureTroll5000
Originally by: baltec1 If blasters got "fixed" people would still whine about them because they don't like balls to the wall pvp blasters demand.
ah therein lies the crux. blaster fighting requires something that a blob will not cater to. not in the current state of game performance.
they are truly fuct.
Its kinda like cruise missiles for sniping. Yea they can do it but the blob needs that alpha now not in 10 seconds time so the raven gets shunned.
Blasters are solo/small gang weapons which require experience, balls and madness. Beer may or may not help.
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baltec1
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Posted - 2011.04.22 08:07:00 -
[3]
Originally by: Fredfredbug4 Blasters are fine apart from tracking issues. The real problem is the ships that you put them on. They are too slow to close in. An average PVPer would be able to determine that the gallente slow boat is trying to melt their face with blasters and follow up by kiting them to death.
Thats why I fit all of my roaming blasterboats with a sheild buffer. A nano hype can get very fast and the thorax can out run most AF
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baltec1
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Posted - 2011.04.22 08:32:00 -
[4]
Originally by: Sir Drake
I know those shield buffer setups work but imho thats a bloody sad way to go for Gallente. 
It kinda makes sense. You don't get all that many mids for the buffer but you do get lots of lows for damage mods and tracking
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baltec1
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Posted - 2011.04.23 05:41:00 -
[5]
Originally by: Cambarus Because you only have a <1km window in which you can apply full damage. MWD on top of something (say at like 10m) and you'll miss more than you hit even if he stays still. If he's moving you need to keep him at pretty much exactly your optimal, or you're not going to be getting much of that damage blasters are supposed to be good for. What's more is simply approaching a target means they track you just fine as well, and blasters actually don't have dps that's that great when compared to lasers. A pulse geddon only does ~8% less raw dps than a mega and has ~10% more ehp, IIRC the mega would theoretically still win because of resists in a 1v1, but it was a matter of less than 3 seconds. Given that blasters are really bad in fleet engagements, you'd think that they'd be notably better in a 1v1 situation. Unfortunately you'd be wrong.
This what happens in an EFT maths fight. In reality I find I have little problems out damaging my opponents.
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baltec1
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Posted - 2011.04.23 20:31:00 -
[6]
Originally by: Cambarus
Originally by: baltec1
Originally by: Cambarus
This what happens in an EFT maths fight. In reality I find I have little problems out damaging my opponents.
Proof or stfu.
I wouldnt use them if they didnt work.
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baltec1
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Posted - 2011.04.24 06:03:00 -
[7]
Originally by: Cambarus In the last 3 months your most used ships are the hound, cane, and vengeance.
If blasters are fine why AREN'T you using them?
Because I have had very little time to play eve so even those ships are not used much. I will be lucky to have 5 kills over the last month and my most used ship over the last month was taking out my arty mael twice.
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baltec1
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Posted - 2011.04.24 19:25:00 -
[8]
Originally by: Cambarus
So the guy arguing that his experience trumps hard facts and numbers has no provable experience that supports his claim. Gotcha.
kill mails are no evidence as they are often buggy and do not ever tell you what happened in a fight just who died to what, and even that can be wrong at times. Quite simply, you cannot use them while I seem to be able to which tells me the issues are pilot related.
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baltec1
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Posted - 2011.04.25 09:08:00 -
[9]
Originally by: Cambarus
Proof or STFU.
Well if we are going to use the KB then lets see last nights roam in my first diemost victim
The story for this kill is as follows.
The dram tackles the target and we jump in. I find myself 35km from the cane so have to burn to target which is running away while the other canes and harby open fire. Dispite this as you can see I come in second for damage. I was only out damaged by the harbi which is not all that suprising because the harbi is a fantastic boat for taking out sheild ships and I only had 4x ion and 1x electron and they had a head start.
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baltec1
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Posted - 2011.04.25 11:22:00 -
[10]
Originally by: Sigras
So what you're saying is that a 30 million isk harby did nearly twice as much damage as your 100 million isk deimos . . . got it.
Lets ignore the fact the harbi is one of the best BC in game and was shooting at a ship with a massive EM hole and the diemost started shooting after several vollies yet still managed to out damage two canes
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baltec1
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Posted - 2011.04.25 16:41:00 -
[11]
Edited by: baltec1 on 25/04/2011 16:42:00
Originally by: Cambarus
You were asked for proof as to why blasters are good, you linked a KM where they were not really good, and then made a bunch of excuses as to why it's not the blasters' fault that they were outperformed by lasers.
The deimos especially is terribad because it's an up-close brawler, and t1 BCs are better at it, for much cheaper.
So beating two canes fitted with AC which according to you are so much better doesnt show blasters are just as good in the right hands?
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baltec1
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Posted - 2011.04.25 21:14:00 -
[12]
Originally by: Cambarus
Originally by: baltec1
So beating two canes fitted with AC which according to you are so much better doesnt show blasters are just as good in the right hands?
FFS learn to quote. How exactly did you "beat" these canes? If you're referring to the ones you were flying with (as in, in terms of damage applied) one has to question the information when you have a guardian ODing one of the canes. Either they weren't shooting the target, or they got there late, or they were doing something stupid. Not to mention the fact that this doesn't really show the performance of blasters. You did 7k damage, congratu****inglations. You could have done that with just about any ship(yes even a cane), and the fact that the harb did 10.5k damage to the same target means you weren't even the top contributor. Your KM proves exactly nothing except that you're looking at its information with the ASSUMPTION that blasters are good, and coming up with excuses as to why this mail does not reflect that, rather than looking at it objectively, and seeing that in that case the harb was clearly the better ship for the job, and that you don't actually HAVE proof of a situation where blasters were the ideal weapon.
Guardian jumped early and did a rambo.
Harbi is a good ship shooting at the right resist hole. I would have been very suprised to beat it unless I applied my DPS at the same time. However I DID beat the canes dispite their advantage in range. Im guessing you would do this to any kind of mail I put up here because you simply do not want to belive anyone can be any good with blasters.
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baltec1
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Posted - 2011.04.26 09:45:00 -
[13]
Originally by: Cambarus You're still making excuses though. In order for your point to be valid, you have to have some sort of PROOF that blasters not only did sort-of-ok, but actually OUTPERFORMED all other kinds of turrets. Their are situations in which lasers shine, there are situations in which projectiles shine, and there are situations in which missiles shine, unfortunately, there aren't really any situations where blasters shine, pirate faction ships excluded.
What's more is that the km you linked shows one of the canes being ODd by a freaking logistics ship. Saying you did more damage than a cane when a logi can make that same claim doesn't prove anything.
If you want to prove that blasters are fine, you have to prove it. To prove it, you have to show them outperforming the other weapon systems (because if you really think blasters are good, then you must be using them in situations where they shine right?) and you have to do it with some sort of regularity. I'll give you an example: The helios makes a great pvp frig, partially because no one expects it to be pvp fit, and partially because dem mids make for lots of ewar. Proof can be seen here, here, here, and here. The performance is immediately visible, no excuses need to be made, and the KMs speak for themselves. (and before you ask no, they don't quite do the ship justice, but I won't go on about details of those fights I can't prove, because that goes against the very idea of proof)
So I have to be up top 100% of the time and beat it all before you think blasters are on par with the other weapon systems?
That makes sense... This reminds me of the hate I used to see for the drake and now look at it. CCP changed nothing, what changed is people started to fly it on mass and fly them well. The same happened with the tempest for a while and bombers.
People used to rage when I said I flew solo in a bomber becuase they thought it could not be done because EFT said so. The funny thing is, most of the EFT warriors who whine have either never used the things they whine about or flew it once or twice, got it wrong, and gave up thinking it was impossible.
Now if we are going to go by KM then looking at your history I can see we do things radically different in both fittings and gang setups. It looks like you are often outnumbered which is never good for any ship. It also seems you did not expect this kronos to be able to track you with its blasters Or to have just about single handedly wiped out a domi and pilgrim too while chasing off a drake.
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baltec1
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Posted - 2011.04.26 15:42:00 -
[14]
Originally by: The Djego
May by people would take you serious if you would have something more to contribute to the topic than "I think blasters are fine, and I used them a few times, all your numbers must be wrong by my limited personal experience with them".
Just a opinion from somebody that flown the ships a bit back in the days as a general bread and butter pvp baseline instead of "lol look I didn't score last place in damage done on this KM". If there are reasons to don't bring the hulls to small gang/solo fights, even fully maxed out on the skill side, because other hulls/weapons just do the same better in 9/10 cases, the concept is not fine, regardless of your opinion that was disproved by numbers more than one time.
The problem with EFT numbers is they get proven to mean very little in the game time after time. There are far more people who do fly blaster boats out there who do not have all of the issues you lot seem to have and the very fact none of you seem to be able to agree what exactly is wrong with them or know how to fix them just comes across to me as you lot not using them right in the first place.
As I said before, they work for me but not for you. If they didnt work then I would not use them. Quite honestly I should probably keep my trap shut and let you get them buffed so I can get ven more out of them.
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baltec1
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Posted - 2011.05.20 07:37:00 -
[15]
Originally by: The Djego
Originally by: Kelio Rift After these many arguments I've seen here, I still say that blasters are fine, those who don't want to put effort into them to make them work, fine by me. Fly whatever ship you want to, just don't whine about blasters.
The effort in pvp should start with picking the right ship for the job, and there isn't really a job where the blaster ship would be a good choice(except hugging undocks).
It is to slow, it is just bad at any possible combat range(including close range), it is a cap hug, expensive to fit(cpu), primary in every fight, a glass cannon in any fit that actually provides a damage advantage at all, has not gtfo and in the end not even the ship you want to bring as a damage dealer in your gang, because other ships do this far more relay able outside the "everything starts at zero, everything hits for full damage" illusion many people have in pvp.
If you put said effort into your pvp you will out damage it in next to every fight with a proper flown med range damage dealer. It is to weak to justifies his own use in his niche(what is solo/small scale DD) and pretty much pointless outside of it.
If its so bad why do people primary it rather than all of the "good" ships?
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baltec1
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Posted - 2011.05.20 13:13:00 -
[16]
Originally by: Cambarus
Originally by: baltec1
If its so bad why do people primary it rather than all of the "good" ships?
Easy kills and/or bad FCs
Well considering most gal ships get just as much tank as any other race It cant be for easy kills. Which means that your only other explanation is our friend here flys in terrible gangs.
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baltec1
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Posted - 2011.05.20 13:30:00 -
[17]
Originally by: Sable Schroedinger um... Gal and Mini ships have sginificantly weaker tanks than Cal and Amarr
Yet mini ships kill amarr all the time.
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baltec1
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Posted - 2011.05.20 14:07:00 -
[18]
Originally by: Sable Schroedinger
...yes, but theres more to this than EHP, there is also speed and range (as mentioned in this thread and many of its equivelents)
Ineed, which is why a thorax can beat the snot out of an abaddon. I should have known someone would being out the abaddon and its buffer which is by far the best while also being among the most sluggish. Hence why you never see them roaming in brick mode.
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baltec1
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Posted - 2011.05.20 14:51:00 -
[19]
Edited by: baltec1 on 20/05/2011 14:53:25
Originally by: The Djego
So yeah, your point?
lets see.
Thats not a vexor/rax gang?
They were terrible pilots?
The didnt arrive with the rest of the fleet?
They fit them wrong?
Learn to rax tbh
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baltec1
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Posted - 2011.05.20 15:09:00 -
[20]
Originally by: The Djego
Learn to rax tbh
Alliance tournament(even from the time before the QR sledgehammer nerf), this is all you got?
Comming from someone who doesnt fly the ship as gives examples of bad pilots not managing to outdamage pirate ships?
What happened in that vid was a mob of rax burned 70km at a speed my rax can go and ripped apart a supposedly invincble setup flown by "elite pvpers". Not even the bad tracking you keep claiming saved those frigates.
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baltec1
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Posted - 2011.05.20 15:20:00 -
[21]
Edited by: baltec1 on 20/05/2011 15:21:26
Originally by: The Djego
Your point?
You are doing a fine job of making it for me.
Rax once again wins
Originally by: The Djego
You know how alliance tournament works and that it is a bit different than the PVP on TQ do you?
Yes. Normaly you only have to burn 16km.
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baltec1
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Posted - 2011.05.20 15:38:00 -
[22]
Originally by: The Djego
I get it you are just trolling me, gj mate.
True, you make it too easy. However the rax is not as gimped as many try to make out here. Its a balls to the wall ship, very fun to fly and fully able to kill. A good gang of them is still deadly. The vexor is also just as fun and packs quite a whack.
I enjoy them and they work for me. Get them buffed and Ill have even more fun and for once will have the FOTM right from the start.
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baltec1
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Posted - 2011.05.20 17:14:00 -
[23]
Originally by: Kelio Rift Don't mention the Thorax/Megathron/Vindicator/Taranis/Daredevil or any epic blasterboats that can be, and must be fitted with blasters, and still are able to kill stuff equiped with other weapon platforms.
If you personally like blasters, just pray to god the many whiners get what they want ("fixing" blasters, which aren't broken, they just need some other tactics to handle) and CCP buffs them. Then they will, and hell I'm sure they will, whine about blasters because they are OP. 
The days of the super rax shall be glorious
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baltec1
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Posted - 2011.05.20 18:21:00 -
[24]
Originally by: Sable Schroedinger
Originally by: baltec1
Originally by: The Djego
Learn to rax tbh
Alliance tournament(even from the time before the QR sledgehammer nerf), this is all you got?
Comming from someone who doesnt fly the ship as gives examples of bad pilots not managing to outdamage pirate ships?
What happened in that vid was a mob of rax burned 70km at a speed my rax can go and ripped apart a supposedly invincble setup flown by "elite pvpers". Not even the bad tracking you keep claiming saved those frigates.
Such fond memories :)
The sad thing is, these days we'd have mostly likely done it with Ruptures as the overwhelming DPS of the thorax has been eaten into so much. Remember, BOB relied on overwhelming EW, with solid logistics and only a small number of DPS ships (a raven and drake from memory). The ECM drones were more key to the engagement than the ships (so the rax's ability to carry 5 medium ECM drones is main point of the ship, rather than blasters) as they were used to perm jam the guardian (well, near as damn it). The rax's then just ganked the rook (iirc), with that and the guardian out of the way, the rest was just an old school gank - which is what the rax did, and still does really well.
Hell, I still use those tactics. Your fight is what made me into the madman I am today. The buff this lot want can only make me 20% cooler so while I argue blasters are not as bad as they try to make it seem, I do want all of that power they argue for
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baltec1
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Posted - 2011.05.20 22:10:00 -
[25]
Currently out in my mega roaming with cruisers
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baltec1
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Posted - 2011.05.20 23:00:00 -
[26]
Originally by: Kelio Rift I did that with my Vindicator, was fun until an Armageddon cyno dropped it with Bombers. Almost the same happened when I returned to the game and didn't notice that the Vindi got an 8th gunslot... but that time it was a Drake and a pack of blackops... 
Got her home safely and with lots of nice mails
As terrible as this fit looks, its a hell of a lot of fun
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baltec1
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Posted - 2011.05.21 08:52:00 -
[27]
Originally by: Kelio Rift (Working!!) Link to your KB or we won't beleive you!!! Seriously, I tried to dig 'em up, but no success, and BC is kinda broken... (Battleclinic's broken?! OMG FIXFIXFIX!!!) 
Also tell us your strategy that made your ship/weapon system work. (Not like I don't know the stuff, but many people don't know)
Use EVE-Kill.net the kills start with the brutix
As for tactics. She be nano shield mega which when given speed bonus by a command ships goes 1200m/s and has crazy tracking and the agility to to warp around faster than a plated curse. Not as much range as my hyperion though which cost me getting top damage on the leigion as it was on the very edge of my range. It answers every problem, it has the speed to get in range, it has the tracking to apply the damage and it has the buffer to keep it alive.
I do however like the hyperion more but the mega in the same roll is better than I thought it would be so I could use it as a cheaper option.
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baltec1
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Posted - 2011.05.22 19:01:00 -
[28]
Originally by: Cambarus I will say that I find the high-fiving/circle jerking thing you 2 have going to be quite entertaining, but I do have one question wrt your megathron:
You're flying in a gang of nano ships, and a gang in which pretty much everyone that's not a logi and not you is using ACs. How exactly does your AC heavy gang doing well suggest that blasters are good?
Come back when you take a fleet of blaster ships out and win some good fights, because all those mails show is that a mega can OD cruisers, and that AC-heavy gangs are good for pvp.
It also shows the mega can keep up with some of the quickest ships in the game AND has the range and tracking to apply its damage to be usefull to said gang. Thus busting 3 of the myths you belive in.
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baltec1
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Posted - 2011.05.22 19:58:00 -
[29]
Edited by: baltec1 on 22/05/2011 19:58:34
Originally by: Cambarus
Originally by: baltec1
It also shows the mega can keep up with some of the quickest ships in the game AND has the range and tracking to apply its damage to be usefull to said gang. Thus busting 3 of the myths you belive in.
1)With 3 nanos (which is massive overkill in and of itself) a mega aligns in 8.1 seconds. With no mods, a cynabal aligns in 3.6 seconds. You're not really keeping up with anything. BTW, an abaddon with 3 nanos only takes 1 more second to align.
2)How does it prove that blasters work well wrt range and tracking? You got a BS to outdamage a bunch of cruisers, congratulations. That can be done with just about any BS, and shows nothing other than that your gang of AC using ships does well, and you managed to not die.
You've disproven nothing.
So dispite taking a ship you consider to be too slow and dispite having the best firepower you still say blasters are not a viable weapon system.
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baltec1
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Posted - 2011.05.22 20:38:00 -
[30]
Edited by: baltec1 on 22/05/2011 20:39:50
Originally by: Cambarus Well it IS too slow, I already showed that, and you're comparing LARGE blasters to MEDIUM autocannons, in ganks where you greatly outnumber your targets no less.
It was fast enough to kill those ships and keep with that fleet. It had the range to shoot at and deal savage damage to the targets dispite the locking time.
Blasters work and are viable weapons.
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baltec1
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Posted - 2011.05.22 20:53:00 -
[31]
Originally by: Cambarus
Originally by: baltec1
It was fast enough to kill those ships. It had the range to shoot at and deal savage damage to the targets dispite the locking time.
It's a battleship. You're comparing a battleship to a cruiser. Do you know what the raw DPS difference between a mega and a cynabal is? Somewhere in the realm of 300% With a damage advantage like that, of course blasters look good. But you know what? A pulse geddon also looks good in that scenario, as does an AC pest or a torp phoon/raven. Compare large blasters to large ACs and large pulses and large missiles, or do I need to point out that despite being a brick compared to the rest of your fleet you still didn't even come close to top damage on the targets smaller than a BC on that roam?
Originally by: baltec1
Blasters work and are viable weapons.
So why is the rest of your gang using ACs?
Because cynables tend to use them better than blasters/missiles/rail/beams/pulse?
Now please, stop thinking I am comparing cruisers and BS. I am simply showing you that blasters are indeed a viable weapon system.
As for some of the targets. The phantasm jumped past me meaning I had to wait 30 sec, then lock it so I only managed a single shot on that. The tengu? It was outside of my falloff (according to eft), yet I still managed to get good hits in. The rest of them fell in range. All kills were made using null so I wasnt even at my most powerfull.
Again, blasters did the job that was required of them.
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baltec1
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Posted - 2011.05.22 21:17:00 -
[32]
Originally by: Cambarus
head in sand
Fact still remains, the blaster ship did its job.
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baltec1
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Posted - 2011.05.22 21:27:00 -
[33]
Originally by: Cambarus
Originally by: baltec1
Originally by: Cambarus
head in sand
Fact still remains, the blaster ship did its job.
Fact still remains that an AC/pulse ship would have done the job better.
I took out a blaster boat and did not have problems with range, tracking, speed or damage. Which is what this entire whinefest is about.
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baltec1
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Posted - 2011.05.22 22:07:00 -
[34]
Originally by: Cambarus The whinefest is about blasters being bad. The way we measure what is good and what is bad in eve is we compare it to other similar things. You're also flat out lying, because you already admitted to losing out in terms of applied damage a few times because of range, and the main problem with blasters atm is that they do poor damage when compared to their range and the damage of other turrets. Compare a blaster ship to an AC ship, or ideally a pulse ship, THEN tell us all how great blasters are.
considering most fights happen at below 20km range is indeed not much of an issue. The one time range did come into play my speed got me close enough to start putting in the damage. In a prolonged fight of more than on ship I would have been well within range forthe rest of the fight.
AC and pulse have more range but so what? with just about every fight taking place within easy range of blasters anyway it doesnt matter unless you want to kite your enemy. Blasters produce more than enough firepower if you use them correctly to kill your targets. If you cannot use them or dont like them then dont use them, but going out and saying its a useless weapon just makes you sound stupid to people who do use them and get great fun out of them.
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baltec1
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Posted - 2011.05.22 22:40:00 -
[35]
Originally by: Cambarus
Originally by: baltec1
considering most fights happen at below 20km range is indeed not much of an issue. The one time range did come into play my speed got me close enough to start putting in the damage. In a prolonged fight of more than on ship I would have been well within range forthe rest of the fight.
Assuming the people you're fighting sit in a tight ball and never move, sure.
Originally by: baltec1
AC and pulse have more range but so what? with just about every fight taking place within easy range of blasters anyway it doesnt matter unless you want to kite your enemy. Blasters produce more than enough firepower if you use them correctly to kill your targets.
The thing about claiming they have "enough firepower to kill their targets" is that it absolves you of any need for proof. What you have to ask is "how will blasters perform compared to pulses or ACs?" As far as fights being within blaster range, once you're forced to use null you do more DPS with pulses, at higher ranges, with instant ammo swapping, so pulses become provably better. Blasters aren't BAD, all the other guns are just BETTER, which is the problem.
Originally by: baltec1
If you cannot use them or dont like them then dont use them, but going out and saying its a useless weapon just makes you sound stupid to people who do use them and get great fun out of them.
Relying entirely on your corp to provide you with free kills means you have no real idea of how your weapon of choice performs, and have no business discussing game balance from an experience standpoint. Go out and do some solo pvp, or go out with a gang of all blaster ships, THEN come back and talk about how great you think they are.
Me and my corpmates have been going out in solo/small gang blaster ships for years. I have been doing roaming in BS for 6 months now which is why I was confident in taking the mega out with such a fast roaming gang. I have also been confident in fighting with a single light blaster on a hauler for a good year now.
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baltec1
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Posted - 2011.05.23 08:16:00 -
[36]
Originally by: Cambarus
Originally by: baltec1
Me and my corpmates have been going out in solo/small gang blaster ships for years. I have been doing roaming in BS for 6 months now which is why I was confident in taking the mega out with such a fast roaming gang. I have also been confident in fighting with a single light blaster on a hauler for a good year now.
Go out and do some pvp with a blaster only gang or solo. Then come back and tell us all how great blasters are. You're still coming here arguing that blasters are good based on experience, when you don't actually HAVE any experience using an all-blaster setup.
I see you failed to read everything I just said.
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baltec1
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Posted - 2011.05.23 17:42:00 -
[37]
Originally by: Cambarus
I see you failed to read everything I just said.
What you say implies that you have not been doing any small gang pvp in a very long time, because if you HAD been doing it, you'd be linking THOSE mails, instead of mails where you and 20 of your closest buddies roll out in an AC gang, that just happens to have ONE blaster ship in it. I also vaguely recall you having said at some point that you had only recently gotten in to blaster ships, though it could be someone else waving the experience flag despite not actually having any that I'm thinking of there, tbh you all sound the same to me. That said, the point still remains, if you have experience showing that blasters are good, let's see it. An AC gang that does well despite having a blaster boat in it is not proof that blasters are good.
LARGE blasters, I have had the rax for years. As for those KM from the other night, someone asked for a link. It could have been just as likely I would have posted up my death. Quite honestly you have had KM after KM from many people and for all of them you make some sort of excuse to make it an invalid argument.
My favorate excuse is that the top pvpers dont count because they are better than everyone else. |

baltec1
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Posted - 2011.05.23 18:44:00 -
[38]
Originally by: Cambarus
2)You can't compare people who fall into the top 0.001% of the playerbase to the average pvper, and balance the game with that in mind. If you really believe that the problem with blasters is that people who use them suck, why aren't YOU posting countless KMs with them showing how you can take them into a fight outnumbered and still win etc etc etc.
So blasters act differently when this top line of pilots use them?
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baltec1
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Posted - 2011.05.23 19:33:00 -
[39]
Originally by: Cambarus
Originally by: baltec1
So blasters act differently when this top line of pilots use them?
Can you do what the guys at the top of battleclinic can do with blasters? And if you can, why don't you just go out and do that, come back here, post your top 100 battleclinic killboard, and explain how blasters are so fantastic. If you CAN'T do that, then, I guess you've answered your own question haven't you?
Balance that only applies to 0.001% of the player base is not balance. It's like saying SCs are fine, as long as you're in the top 2% of the player base WRT available isk.
Also you've once again conveniently left out the other part of that point I made again: compare top 100 players to other top 100 players; why are so few of them using blasters?
And now I must become one of the top 100 players in eve to show blasters are a viable weapon.
As for their useage, some people dont use them because they dont like them. But people do use them and get results.
Now, how about you answer me on why blasters used by elite pvpers are different to the ones you and I use.
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baltec1
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Posted - 2011.05.23 20:16:00 -
[40]
Originally by: Cambarus In a stright up fight to the death, I am fairly confident that I could kill a 5 year old using nothing but a spoon, even if said 5 year old had a knife. Does this make a spoon a better weapon than a knife?
And how exactly do they kill us as you would a 5 year old?
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baltec1
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Posted - 2011.05.23 21:29:00 -
[41]
Originally by: Gabriel Karade Edited by: Gabriel Karade on 23/05/2011 20:05:10 Baltec, I donĘt mean this to offend but your credibility as a Blaster 'expert' is stretched rather thin from just a cursory glance at Eve-kill or Battleclinic.
I would hardly call myself an expert either. But I do know that blasters are not as crippled as our rather vexed friend would have us belive. Same as you would say the sin isnt as bad as people say. When I try something I dont just give it a go a few times, I spend months getting to know the ins and outs. I most likely know more about the combat abilities of the iteron V and Badger II than most in eve.
I simply do not see the issues some here complain about.
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baltec1
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Posted - 2011.05.23 21:37:00 -
[42]
Originally by: Cambarus
I simply do not see the issues some here complain about.
Your megathron, do some pvp with it that doesn't involve a 20 man AC gang. You don't see the problems because you've never actually depended on your blasters to win fights.
Because that is the only fight I have ever had with blasters
Originally by: Cambarus
Replace me and a 5 year old with a guy who has spent most of his life doing martial arts and a guy who has not, you have the same scenario.
So the guy who took the time to learn how to use blasters wins. Funny how that works.
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baltec1
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Posted - 2011.05.23 22:31:00 -
[43]
Originally by: Cambarus
You've already admitted to not having used the mega for solo/small gang work. Go out and do it, if you're so confident in its abilities.
I have been using the Hyperion for quite some time.
Originally by: Cambarus
So you admit then that a spoon is just as deadly a weapon as a knife?
I say the guy with more experience than you is going to be better with the same weapon.
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baltec1
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Posted - 2011.05.23 23:13:00 -
[44]
Originally by: Cambarus That has exactly ZERO relevance to balancing. For the weapon systems to be balanced, you have to assume that both pilots are equally skilled (so a nub vs a nub or a vet vs a vet). If blasters require you to be absolutely perfect with your gameplay in order for them to work, and the other weapon systems do not, then blasters are underpowered.
Demanding a buff for a weapon that you cannot use but others can is equaly ******ed. You keep moving the goalposts evey time something punches a hole in your perfect bubble. Either it doesnt count because of a lack of experience, or it doesnt count because of too much.
You are contradicting yourself far too much to have any valid argument anymore.
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baltec1
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Posted - 2011.05.23 23:46:00 -
[45]
Originally by: Cambarus
Originally by: baltec1
Demanding a buff for a weapon that you cannot use but others can is equaly ******ed. You keep moving the goalposts evey time something punches a hole in your perfect bubble.
Originally by: baltec1
Either it doesnt count because of a lack of experience, or it doesnt count because of too much.
YOU can't make an argument based on experience if YOU do not have any. This is a completely separate argument from the idea of removing player skill as a variable when discussing balance. If one of the top 100 guys, using mainly blasters, were to show up here and explain HOW blasters can be used well, then I'd listen, because they can provide legitimate insight to what the problems, perceived or real, are. You, on the other hand, cannot. The whole you need experience to argue experience thing is an argument aimed at YOU, not the eve population as a whole. The removal of player skill as a variable is a statement aimed at the eve population as a whole. The idea that the top 0.001% of eve has 1 or 2 people who use blasters in it being used as proof that blasters are fine is absurd, especially when, by it's very definition, the top 0.001% of eve's pvpers have skills in the game that 99.999% of the players will never attain. That's not balanced, not even close.
There's a KM floating around somewhere where some guy killed a thanny with a rifter (thanny was obviously afk but still, the KM is there). By your logic, because SOMEONE can do it means that the rifter is a valid counter for carrier hotdrops.
Originally by: baltec1
You are contradicting yourself far too much to have any valid argument anymore.
You've been repeating the same nonsense, with slight changes, since you've come here, and my main point to you has always been the same: Go fly your damn ship, without the help of a 20 man AC gang, THEN come back and tell us how we're all doing it wrong.
Not all, just you. There have been several people who have come in here to tell you that you are wrong. Just about everyone can see blasters are a viable weapon and want some tweeks to make them more powerful. You on the other hand seem to have it in your head that nobody can do anything with them. People like you are going to end up getting blasters buffed to OP levels.
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baltec1
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Posted - 2011.05.24 09:37:00 -
[46]
Originally by: Vmir Gallahasen
others > but the rifle can shoot further? Blasters are close range weapons, treat them as such
others > but the rifle doesn't use cap? If you run out of cap get better cap skills because I have no more issues with blasters than I do with lasers.
others > but the rifle is more accurate at range? The complaint from people here is close range tracking. Blasters dont have issues with tracking at range
others > but the rifle will kill a greater variety of stuff? anything is game for a blaster
others > but there are 19 other guys on the mail and they all used rifles? welcome to the mini age, you are going to see a lot of rust with rifles
Hopefully now you can put on reality-glasses and look back through your posts to come up with a more reasonable argument than 'I get kills with them so they must be fine,' okay?
Tweeks can be made, mainly to med blaster fitting issues on cruiser sized hulls but blasters as a whole are not useless.
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baltec1
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Posted - 2011.05.24 12:33:00 -
[47]
Originally by: Swynet
No one is saying blasters are totally useless,
So why are you disagreeing with me then?
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