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Alexia Civir
Research Nine
1
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Posted - 2012.09.09 18:19:00 -
[61] - Quote
Quote:You want to eliminate Supers easier..... all I have to say is this.
When a super logs, it doesnt dissapear. It sits in the POS, or deep safe not moving. Whta this means is that supers are never really safe. They will either have to defend pos's like a mofo or move pos's everytime they are reinforced. Death to all capitals!
That I totally agree with !!. However the Stargate ship wouldn't be just for this concept however. It would be a way to wager war against everyone , at any time !. Imagen moving 500 people maximun per day with just a Stargate cyno . It would be a way to attack from all fronts. Not only that , But you wouldn't have to worry about constantly setting up times to attack. An alliance leader or FC , could form a gang instantly of up to 500 members and Go and attack instantly without Constant planning of where to base , moving all assets to one area and so forth.
It'd be like 4th of july but with ships everyday. :D
I'd also like to add this one statement.
Spy Networks would be useless !. Unless your going to fully attack someone's homeland , and even then , an alliance leader would only have to ask it's members to make sure that they have such and such ships ready and stocked , and a week late * Pull the trigger , Form up , and Jump the Stargate Portal to any location * . |
Alexia Civir
Research Nine
1
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Posted - 2012.09.09 18:56:00 -
[62] - Quote
Apologies on going off topic btw , so this thread doesn't get moved.
GGGRRRRRRRRR , Tired of the frig crap lol |
Cheiftan
Shinryaku Jakkaru Reikon
15
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Posted - 2012.09.10 00:01:00 -
[63] - Quote
Quote:I don't think ECM drones are OP in general, they're just OP when solo as indeed are most forms of EWar. ASB's have been a breath of fresh air for SOLO PvP I don't think they're perfect but they are unbalanced when matched against armour where no such cap free burst tanking is available.
With all due respect i think you are wrong, the mere fact that people use EC-300s as default over any other light drone in ships with a 25m bay sugests that the module is to powerfull compared to its counterparts. Even med gang size fleets they are overly powerfull especialy when the gang is smart and spreads drones like they should be spreading points.
As much as i like to spew hate towards these things i feel the drone itself is not the problem, it is a victim of its broken mechanic. |
Diesel47
Painkiller.
254
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Posted - 2012.09.10 00:20:00 -
[64] - Quote
Frig crap sucks. +1 |
Corwain
Tea And Sympathy Ltd. Liability Reckless Ambition
2
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Posted - 2012.09.13 14:16:00 -
[65] - Quote
On the drones I'd like to suggest that maybe the reason that people will use ECM drones over light drones is because attack drones, even a humble flight of light T2 drones, should be doing a little more damage. Ship sensor strength could use a tiny boost too...
Personally I feel that the reason solo PVP is so horrible right now is because of the constant nerfs. Do you guys remember how much more fun solo PVP was after the HP buff and the new BCs were released? Then ECM got nerfed, Nos got the nerf, nanos got the nerf, Sensor damps and Tracking disruptors got nerfed, etc, etc. I log into EVE and it tells me I'm some immortal badass over ominous music, but anytime I go balls to the wall the game slaps my hand and tells me to get my hand out of the cookie jar. C'mon EVE, you're better than this.
Before all the nerfs we had a nice Rock-Paper-Scissors system where there was a bunch of viable strategies with their own set of tactics. Now we've only got two options (slow and ganky, fast and fragile) and we're running around trying to PVP with toys. Of course the only group with enough muscle to beat someone to death with foam weapons is the clown blob.
Ironically every game franchise tends to go through this. The first game I played on a decent competitive level was Halo 1, where every weapon was incredibly overpowered in it's own unique sphere and it was up to the players to make sure they fought with the proper tactical advantage...then in the sequels they dumbed down the weapons, added more and more autoaim, slowed the walk speed and narrowed the field of view to where the winning teams were simply the ones that never violated the buddy system. You went from being a badass space marine to a teenage girl in a cheesy horror flick: as soon as you leave the group you're dead. Of course the reboot may help...
So, basic game design principles that CCP constantly violates...these articles should be the first thing every CCP employee reads: http://www.sirlin.net/article-archive/ |
Karah Serrigan
The Hatchery Team Liquid
64
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Posted - 2012.09.13 16:08:00 -
[66] - Quote
Some things to consider: The amount of people who enjoy solo pvping is abyssmal compared to the amount of people who prefer fleets. This comes not only from the fear of losing ships or isk(=time), but simply because being in a group and having someone to talk to during downtimes, even if its only "jump warp outgate", is more fun, but most importantly, more comfortable. Its easier to just listen to Fcs orders and execute them, not having to worry about searching for enemies yourself. People will always band together, unless it actually hinders you. A prominent example for latter is diablo 3. Running in a group is more fun, but less efficient, so people prefer to run their barbs/dhs solo. So no matter what CCP does, unless having more people in a fleet is not only not beneficial, but actively hinders the fleet*, people will fleet up.
This leads to solo pvp being all about target selection, which is boring. Flying 50 jumps to find a solo frigate is boring and it doesnt even matter what the outcome of the fight is. What needs to be done is to increase the amount of targets that you can engage on your own and, through "skill", achieve a positive outcome. This can be achieved by increasing the amount of ways to use said "skills". Outmaneuvering is a vital way to do this, which is why so many people prefer shield ships.especially the drake and tengu. Having every web being 90% greatly reduces your chances to outmaneuver the enemy btw, so i dont get your suggestion here. What we need is a better damage mitigation and less damage recovering. It doesnt take much skill to activate your shield booster, everyone can do this**, which is why you see so many people complain about ASBs being too strong. This is also why i feel logi frigs are the wrong way to go and wont actually encourage more solo/small fleet pvp. Less missile range, less turret range, less turret tracking and more missile damage mitigation through speed is one way to achieve that.
OGB, and links in general, are the current possibilty and again i can not understand the people complaining that they hurt solo pvp. They give you a huge advantage and in a fight between same sized fleets the one with links will win over the one without 99% of the time. BUT, they also open you a wide amount of targets. You are not stuck with fighting same sized or smaller fleets. You dont have to engage the skirmish linked rail dd or the siege linked hawk. They probably wouldnt be in space anyway if they didnt have their links and wouldnt be there for you to engage them. Or they would have more people, a cloaked falcon or an etana(trollolo) on standby. Im fine with removing links, if i dont need them to engage a fleet of people who never opened eft, who never thought about their fit, who never actually thought about what they can do to be "better", and outplay them. But the current situation doesnt allow this. If you dont have more web range than your enemy, you will get webbed and swarmed, there is no way to "outmaneuver" a group of ships if one of them has more speed than you but the same web range.
* This could for example be achieved by models actually blocking line of sight, resulting in the abaddon behind you shooting its laser on you instead of the target, like in every FPS. However, this probably will never happen, because its 1) too stressful for the server and 2) Too many people would complain. Nullsec mechanics would change too drastically. ** To an extent. Obviously there is a difference between perfect heat management on 10 modules simultanously in a close fight and just having to press the shield booster here and there. But even then, this doesnt require as much attention as trying to evade the whole enemy fleet and most of the times comes down to you having enough recharge/s or not. Obviously the same goes for active armor tanking. |
Viribus
Love Squad Confederation of xXPIZZAXx
83
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Posted - 2012.09.13 16:39:00 -
[67] - Quote
The problem with EHP being to high reminds me of Planetside. All the clueless idiots in that game whined constantly about dying too often, so instead of just suggesting they position themselves better and be more cautious, SOE hammered down the tallest nail that happened to be sticking up at the time a big patch came around. The game went from allowing a skilled sniper to headshot anything but a MAX suit, or an assault rifle being able to melt someone in a few bursts, to the only thing being able to kill infantry in one shot being a direct hit from the main gun of a battle tank. The game basically went through the opposite of power creep, where every weapon just became completely toothless over time.
Consequently the game rewarded skill and positioning less and less, made combat into a straight-up DPS competition, and favoured raw numbers over coordination. It just became mindless and boring and made doing anything as a single player or small squad incredibly frustrating, since you just didn't have the damage to execute hit-and-run tactics unless your opponent is literally asleep.
GEE WHAT GAME DOES THAT SOUND LIKE |
Corwain
Tea And Sympathy Ltd. Liability Reckless Ambition
2
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Posted - 2012.09.13 17:50:00 -
[68] - Quote
Viribus wrote:GEE WHAT GAME DOES THAT SOUND LIKE
All of the "zombie" franchise games, honestly. |
Fon Revedhort
Monks of War DarkSide.
767
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Posted - 2012.09.13 23:13:00 -
[69] - Quote
Viribus wrote:The problem with EHP being to high reminds me of Planetside. All the clueless idiots in that game whined constantly about dying too often, so instead of just suggesting they position themselves better and be more cautious, SOE hammered down the tallest nail that happened to be sticking up at the time a big patch came around. The game went from allowing a skilled sniper to headshot anything but a MAX suit, or an assault rifle being able to melt someone in a few bursts, to the only thing being able to kill infantry in one shot being a direct hit from the main gun of a battle tank. Planetside went through the opposite of power creep, where every weapon just became completely toothless over time.
Consequently the game rewarded skill and positioning less and less, made combat into a straight-up DPS competition, and favoured raw numbers over coordination. It just became mindless and boring and made doing anything as a single player or small squad incredibly frustrating, since you just didn't have the damage to execute hit-and-run tactics unless your opponent is literally asleep.
GEE WHAT GAME DOES THAT SOUND LIKE Good analogy, even though I don't play it. But I just imagine UT3 being done that way and can't help giggling - who would play it?
What I never get is how blobtastic folks defend all these EHP buffs. they say: hey, it's only few extra seconds of target staying alive under heavy fire! But if it is indeed just few seconds for you which surely won't change anything in your fleet-fests, why spoil all the fun of smaller PvP for that If anything, we should put it the other way around: reducing EHP back to sane values will likely to remain unnoticed by all the fleet apologists, while affecting small-scale PvP in a really positive way. 14 |
Losvar
The Tuskers
10
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Posted - 2012.09.15 15:43:00 -
[70] - Quote
Aldap wrote:*Best poast in this fred*
That was like sweet poetry to my ears (eyes for any pedantic out there).
Fix or remove ECM drones, and reduce tank on all sub-cap ships, or give us more ships like the tier 3 battlecruisers so that we can actually kill stuff before the blob/falcon/logi/whatever arrives. That is something I believe would be a step in the right direction, as most people have no honour, we can't expect a gentleman's fight, so we need to be able to kill faster.
Just my uninformed opinion on this matter. |
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Lelob
ElitistOps Pandemic Legion
55
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Posted - 2012.09.17 13:01:00 -
[71] - Quote
So far my day of solo pvp in not-frigates has been the following:
My thorax takes hurricane to 1/2 structure, his ecm jams jam me, he warps off and his 6 buddies land and kill me. My thorax dies to a slaved, legion boosted armor cane. Guy in an enyo refuses to fight my thorax, he reships to a machariel and naturally I die to the heavy neut. My ferox gets baited and promptly neuted out and raped by 2 command ships and thier bait bc.
Alot of the above has alot to do with badness and rustiness. But it covers roughly 50-60 jumps throughout lowsec and a bit of null looking for a good fight., so it should give you a decent idea of the state of solo pvp in anything outside of frigs. When people fight anything bigger then a frig they feel the need to massively overpower it so it should not come as a surprise to the whiny OP that people are much more willing to fly frigs where they at least have a better chance of a good fight in a lot less jumps/time. |
Alexia Civir
Research Nine
1
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Posted - 2012.09.19 00:38:00 -
[72] - Quote
Well from what I just read on the Evenews24 site ,T1 Cruisers are getting a revamp. Lets hope this will begin a new Era of Solo or small gang PvP once again, without the constant blobbing. It is what this game has been lacking for many months / years. |
Fon Revedhort
Monks of War DarkSide.
771
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Posted - 2012.09.20 06:13:00 -
[73] - Quote
They are now testing ASB changes on Duality, which are there to somewhat restore our ability to actually kill stuff rather than just shoot it: https://forums.eveonline.com/default.aspx?g=posts&t=155474&find=unread
That's probably the best stuff I've seen in months of checking out CCP's balancing activity, surpassing even missile changes. Yeah, gotta get back to proper PvP! 14 |
Laktos
Gunpoint Diplomacy
199
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Posted - 2012.09.20 14:08:00 -
[74] - Quote
Fon Revedhort wrote:They are now testing ASB changes on Duality, which are there to somewhat restore our ability to actually kill stuff rather than just shoot it: https://forums.eveonline.com/default.aspx?g=posts&t=155474&find=unreadThat's probably the best stuff I've seen in months of checking out CCP's balancing activity, surpassing even missile changes. Yeah, gotta get back to proper PvP!
Now that's more like it. Thankyou CCP for not leaving this issue to fester for several years before finally dealing with it :)
Latest PVP Video: Perseverance
Sard Caid does not endorse this message. |
n4d444
New Eden Renegades Ninja Unicorns with Huge Horns
0
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Posted - 2012.10.03 13:36:00 -
[75] - Quote
Instead of nerfing ASB into uselesness maybe changing it to having a weakness? Maybe make it use a small amount of capacitor and be vulnerable to neuts.
Just a thought. |
Cerishe
The Scope Gallente Federation
0
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Posted - 2012.10.04 11:45:00 -
[76] - Quote
I dunno why the only side of PvP rhetoric here so far is just churlish ratters all wanting to "victimize" the other guy. The other-side of PvP is equally a defensive capability, do you ask what a neutral outsider should expect a victimized opponent to do under your unprovoked attack - lose the ability to respond at all from likes such as you alone? What space are you referring to for your scenarios?
You wonder at your inability to choose your winning battles,yet you would not offer the converse choice to your victims? For the same reason you choose a preferred opportunity for PvP there is a victim who actively rejects their participation in your outcome scenario. To you the victim is fighting back, and has a capability for avoiding their projected defeat scenario greater than you'd wish. But it's really just them fighting to escape, and that ingame capability is all you really want to deny to those players. It takes two to Tango.
Look at yourselves, all bullies from the sounds of you. High-sec society is protected from your kind for good reason.
I could be bad too. |
Galdornae
KA POW POW Inc Late Night Alliance
9
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Posted - 2012.10.06 00:27:00 -
[77] - Quote
This is funny because I saw this thread right after I just posted my new pvp video that's mostly frig stuffs.
I solo PVP in frigs a lot for a pretty simple reason: they're much better at avoiding the "blob." Also in the area I live (FW) it's often much easier to find someone who wants to fight you in a frig than anything else.
Granted I also love to fly bigger stuff, which I do when it's practical. Just don't hate on the frigs, they're practical, and no one's making you watch them. |
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