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Lord Booya
Royal Amarr Institute Amarr Empire
1
|
Posted - 2012.09.04 16:18:00 -
[1] - Quote
I know, "make one yourself" well i cant. so someone please put out some good footage of larger ships fighting outnumbered? This flood of frig crap is terrible. thank you |

Fon Revedhort
Monks of War DarkSide.
755
|
Posted - 2012.09.04 16:24:00 -
[2] - Quote
I, for one, also share your concern. 14 |

Tarn Kugisa
Infinite Covenant Tribal Band
126
|
Posted - 2012.09.04 16:41:00 -
[3] - Quote
All you need to do is get 30+ people to do a frig roam. Hilarity ensues, especially when they're T1 fitted They cost ~1Mil apiece, cheaper if you can get your alliance's industrial guys to get you a large batch I Endorse this Product and/or Service Source Recorder-esque tool for EVE |

Recoil IV
Far From Sober
15
|
Posted - 2012.09.04 17:13:00 -
[4] - Quote
Fon Revedhort wrote:I, for one, also share your concern.
theres the problem is isk these days.its little and big ships are very expensive.at leasy i know i cant afford a 250m rokh hull |

Laktos
Gunpoint Diplomacy
194
|
Posted - 2012.09.04 17:29:00 -
[5] - Quote
lol What is this I don't even... Latest PVP Video: Perseverance
Sard Caid does not endorse this message. |

Lady Spank
Genos Occidere HYDRA RELOADED
2735
|
Posted - 2012.09.04 18:06:00 -
[6] - Quote
Give me some ships and I will make a vid in anything you want. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Corwain
Tea And Sympathy Ltd. Liability Reckless Ambition
1
|
Posted - 2012.09.04 18:40:00 -
[7] - Quote
Super old, but it's not a frig. :-P
http://www.youtube.com/watch?v=epanvo0XZZQ
Some Pirate Alt no holds barred balls to the wall I lost a lot of ships making this but still had a 4:1 destroyed value to lost value ratio.
http://dl.eve-files.com/media/corp/Corwain/Janus-Dangerous_Business.wmv
And some random montages that I didn't bother to theme or really refine.
http://dl.eve-files.com/media/0704/Corwain-domi.wmv
http://dl.eve-files.com/media/corp/Corwain/Distortion2preview.wmv <- Will probly never be finished. Enjoy the music you freaking elves.
I took a yearlong sabbatical so I'm still figuring out the new lay of the land. Solo feels harder nowaday but I'm probly just rusty. |

Fon Revedhort
Monks of War DarkSide.
755
|
Posted - 2012.09.04 18:46:00 -
[8] - Quote
Damn, I'm really envy of those with main obstacle for PvP (aside from RL, ofc) being mere isk.
I'm personally driven off by crappy game mechanics and proliferation of boring cheap-ass ammo-wasters like Drakes etc. 14 |

Corwain
Tea And Sympathy Ltd. Liability Reckless Ambition
1
|
Posted - 2012.09.04 18:59:00 -
[9] - Quote
Fon Revedhort wrote:Damn, I'm really envy of those with main obstacle for PvP (aside from RL, ofc) being mere isk.
I'm personally driven off by crappy game mechanics and proliferation of boring cheap-ass ammo-wasters like Drakes etc.
Land a plated blasterboat on top of a solo Drake and watch it melt. It's a bit of a trick to pull off but when a plan comes together it's orgasmic to watch the destruction play itself out. PvP in EVE is such a rush. I miss the quickening. THERE CAN ONLY BE ONE! |

Fon Revedhort
Monks of War DarkSide.
755
|
Posted - 2012.09.04 19:06:00 -
[10] - Quote
The thing is, both plated blasterboats and lonely victims are utterly boring. There's literally no room to get mental challenge out of there. 14 |

Corwain
Tea And Sympathy Ltd. Liability Reckless Ambition
1
|
Posted - 2012.09.04 19:11:00 -
[11] - Quote
Fon Revedhort wrote:The thing is, both plated blasterboats and lonely victims are utterly boring. There's literally no room to get mental challenge out of there.
Farjung you are not. It's attitudes like that that make everyone stay home playing spin the faction BS in the station. |

Lady Spank
Genos Occidere HYDRA RELOADED
2735
|
Posted - 2012.09.04 19:17:00 -
[12] - Quote
Fon Revedhort wrote:The thing is, both plated blasterboats and lonely victims are utterly boring. There's literally no room to get mental challenge out of there. I don't really have the time to do anything but run around like suicidal cannon fodder hence the frigs and infrequent play time these days.
Mechanics have changed, partly for the worse but it really does get worse the larger the ships you undock in (solo). Hence the proliferation of frig stuff. It has an immediacy, low cost, and you don't have to deal with ECM, logi and blob horseshit nearly as much. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Fon Revedhort
Monks of War DarkSide.
755
|
Posted - 2012.09.04 20:45:00 -
[13] - Quote
Dunno, each one surely has his own idea of fun, but I'd rather not PvP at all than have ersatz-PvP of frigs. There are many other games, for instance I'm loving Civ5 multiplayer after Gods&Kings add-on - all you need is joining right community (like No Quitters group). A typical weekend game of 4-6 players takes about 5 hours - just like a regular EVE roaming, huh , but fun is pretty much guaranteed. 14 |

Lord Booya
Royal Amarr Institute Amarr Empire
4
|
Posted - 2012.09.04 21:05:00 -
[14] - Quote
So what im getting from the replies is..... EVE is too expensive now for big ships, the only thing you are going to see is frig / destroyer 1 vs 1 bullshit!
This royally sucks |

Fon Revedhort
Monks of War DarkSide.
755
|
Posted - 2012.09.04 21:16:00 -
[15] - Quote
Well, introduction of ASB was the last straw - why bother with faction battleships when every tard can put a 6-mil mod on and tank like a mofo? I've had fights where I was literally working my ass off to score a one single kill - if they had an ASB option back then, I wouldn't have killed a crap. Just re-watch ...Disciples, the second fight. 14 |

Zach Donnell
The Tuskers
73
|
Posted - 2012.09.04 21:39:00 -
[16] - Quote
I love this entitlement that you have, that people should make you the videos you wan't to see. For no reason other than because you want to see them.
Go make them yourself if you see such a void. |

Daneel Trevize
Give my 11percent back
180
|
Posted - 2012.09.04 23:00:00 -
[17] - Quote
Zach, I think the discussion was pretty clearly showing the state of videos reflects the state of the meta, rather than just what people want to see. BSs and non tier3 BCs are struggling to find any place in the game outside blobs, especially armour ones. People say they would make vids if it was worth the gametime required to find a decent fight and have fun doing so. Makers aren't having fun and hording the fraps for themselves, there's just a lack of fraps from a lack of fights. |

Laktos
Gunpoint Diplomacy
194
|
Posted - 2012.09.05 17:58:00 -
[18] - Quote
Also perhaps there is a lot of frig stuff because there is a surge of new video makers, and frigates are an attractive option for newer pvpers.
This doesn't all come down to one module. And it's way too early to say that this is some permanent thing.
But I agree ASB's have created a stale pvp environment to a certain extent. Latest PVP Video: Perseverance
Sard Caid does not endorse this message. |

Zach Donnell
The Tuskers
74
|
Posted - 2012.09.05 21:01:00 -
[19] - Quote
Laktos wrote:But I agree ASB's have created a stale pvp environment to a certain extent.
It was "stale" long before ASBs. If anything Kovorix demonstrated how beneficial they can be for solo. They hurt the ~honour~ 1v1 fights because they make the entire engagement tedious and long, but overall I don't see how it it has hurt the larger solo environment as definitively as people are suggesting.
The 'issue' (if you want to call it that) is that on average the eve player base is more competent now. Or, at the least, is less behind on the meta curve. Which I am not sure is an issue, because despite what anyone says, in my opnion, eve mechanics are not, and never really were intended for solo pilots to succeed. It is an mmo after all. It is typically the stupidity of the player base that has fostered solo pvp, nothing else.
If you can't, or are unwilling to keep up, think, and adapt to the changes then fine, but call it what it is - Don't blame it on a ******* shield booster. If anything eve needs more frequent additions / changes such as the ASB for soloers (theory crafters in general). Forcing, or allowing depending on your perspective, the forward thinkers to stay one step ahead. Only when the the 'average' player is at the same point along the meta curve as the best of the best will players have a legitmate concern to the viability of solo. If there are any soloers left to care at that point.
I am done now  |

Daneel Trevize
Give my 11percent back
183
|
Posted - 2012.09.05 21:47:00 -
[20] - Quote
Tier3s were a problem far before ASBs. Canes and Drakes were OP before them. Tengus, Angels, ECM, we know the list of broken stuff in this game.
While I agree in theory that new things would be great for the game to keep it lively and people thinking up the new counter, CCP must avoid power creep. For a new module/ship to be used once introduced, it must be superior in some way, beyond some utterly niche situation. Witness the new armour resist module, no one uses it because it's not good enough, even though it's a change/addition to the options and could have made people far more challenged by armour tankers. Meanwhile the ASB is used everywhere far beyond any intended 'sandbox' scope because it is overpowered. EHP creep has been an issue for long enough. And the advantage of the speed of things like tier3 BCs plus the penalties of armour mods & rigs as well.
In order to create a space for new different things, nerfs are needed too else everything will simply remain just as good because nothing really changed, or creep faster/tougher/worse for those wanting to actually explode spaceships. I am of course assuming that balance needs to strongly consider the mythical same-hull-size 1v1 as a starting point. Thus most likely needed is EHP and speed/tackle nerfs to those that have too much that they distort the balance of fitting & flying tradeoffs. A speed tank is meant to cost you EHP as well as DPS. Otherwise it's just a shield tank that doesn't care that it's a bit easier to hit as it just runs away to not die so who cares that you hit it for a few % more which it just regens for free. Giving up your lowslot DPS modules for a viable (ORLY) active armour tank is meant to be sane because having hard tackle would be a threat to (slightly) fast(er) ships. Not something to only be unlucky or be very stupid to be threatened by but then effectively ignored.
Perhaps non-injected ships can mwd too much? Once at safe range they can maintain it via pulsing for too long compared to slower ships such that they have no risk of losing the GTFO option? For shields, fitting an injector would be a choice of EHP vs speed tank. For armour it would be chasing endurance vs harder tackle. Injected active tankers wouldn't be hit so hard by an increase in mwd penalties. (Dual) ASBs would have a more pronounced tradeoff, nos and cap batteries would have more of a use. |

Zach Donnell
The Tuskers
74
|
Posted - 2012.09.05 22:30:00 -
[21] - Quote
Good post. However you cover an interesting mix of statements that I agree and disagree with. Makes it hard for me to come up with a reasonable response, without looking like I am attempting to pick your statements apart on a needlessly small scale.
I think maybe you misinterpreted my general message (or I did not make it clear enough?) . I wasn't as much suggesting that the state of the game is perfect, as I was insisting that people are bitching and flinging excuses because they can and it's laughable to me. I lump the group of people who don't solo and say BECAUSE ASB into the same category as those who have been claiming "Solo is dead!" for the past... forever.
But despite that, I have been pondering your final suggestions and comments for a while, and I have to say all I see needing to happen is the following:
- Nerf drake CPU some
- Give us 90% webs back
That would do a lot of fun stuff to almost everything you complained about there. If you are really really concerned about dual ASBs, you could (with my above suggestions) nerf tracking and explosion radius/velocity (across the board) for obvious reasons.
Or alternatively I think I suggested at some point that they increase the cycle time of ASBs by a factor of 2 or 3, as well as increase the boost amount by the same factor. This does a couple of things. First makes you incredibly vulnerable to alpha, and also will likely lead you to 'overboost' on boost bonused ships. But still retains the heavy tank that I think is so inspring for solo. |

Cheiftan
Shinryaku Jakkaru Reikon
15
|
Posted - 2012.09.05 22:58:00 -
[22] - Quote
Personaly speaking, i am very new to the video making scene and even with my lack of exsperience in this field i already face a barrage of problems when trying to get footage.
Looking beyond the ASB, Tier 3 BC's, Links etc..
Im finding that ECM drones are making it really ***** to find good fights, EvE has become a kiters game.
I once had a fight with 3 drakes in a ferox, i would catch one scram it and rip into it, i would then get jammed by ECM drones, thus being forced to watch that drake gain distance, too many mechanics create a risk averse enviroment.
These days its just easy for me to roam solo in a wolf, purly because its mobile enough to pick and choose my engagments, rather then be blobed to high heaven by mr drake fleet and their 30 ec-300s.
Rant over...
|

Fon Revedhort
Monks of War DarkSide.
755
|
Posted - 2012.09.05 23:11:00 -
[23] - Quote
How can anyone sane claim overtank to be inspiring for solo when you have to fight against it yourself, too? The thing is, small-scale PvP by definition means fighting against superior numbers and the only thing allowing to do that is gaining a temporal advantage here or there, which mostly comes from the maneuver. This temporal advantage may or may not be enough to get things done (that is: score kills), but in general it should be quite obvious that heavier tank means lesser opportunities to gain kills. Put it to the extreme and imagine ships in EVE having 10x EHP of today and also burst-tanking ten times as much - it would be just plain tedious, scoring just two kills in succession becomes pretty much a heroic deed.
I'm far from saying solo is dead and so on, but fitting an OP crap and fighting against the same crap to kill may be one or two ships at most when previously under the same conditions you could kill 5 is simply not what I would call progress or fun.
I do agree with EVE needing more frequent radical balance shifts, though. But still, these shifts should not consist of CCP introducing something so absurdly OP as ASB of today. An opposite example is The Great Nano Fix - instead of creating a single FOTM they created a diversion of ships, setups and tactics while previosly it was just nano or nothing. I was flying my Domi-web Abso and occasionally killing those nano abominations while succumbing pretty much to none, but that wasn't all that fun. It's more or less the same today. 14 |

F4bske
Matari Exodus
1
|
Posted - 2012.09.06 00:54:00 -
[24] - Quote
I love to fly something different and bigger. The only Problem is, that I'm not tempted anymore to take engagements that require alot of good maneuvers. I don't want to risk expensive ships (like a Nanopest or Hyperion) anymore. There is better stuff to do then carebearing 6 days and pvp 1 day. Maybe I'm just a terrible pilot or coward. It's amazing what amounts of isk Fon Revedhort risks, i barely get over 5b in ships. Back on Topic: I think what is fitting best your desires are the Vids of Kovorix, if you want to see more, convo him and send him isk/ships. he burns alot each month. |

Noisrevbus
220
|
Posted - 2012.09.06 01:13:00 -
[25] - Quote
There are so many things to discuss on this topic, but there is something in particular i want to lift out:
As you lapse back to bottom-line ships it just put so much more focus on what you can do with them. A mediocre movie in a risky setting will always be more appealing than a mediocre movie in a mediocre setting. Few of the movies that come out today, a good year later, have the piloting quality of "Podcat's Dishonour" for example.
That tie back to the whole "many things" part again. It's difficult being unique but there's always room for something unexpected or some sort of rarity (it doesn't have the be the ship or it's pricetag). When the solo-revival and initial the tech I frig movies of this era came out, they were just that. Today it's staple, and it is such within a very undaunting setting.
I guess you can see it as two sides of a coin. On one side i'd like to think that the solo-revival movement have been extremely positive for the game, and while it was more sorely needed when it first came out, i think it's positive that it continues to influence newer players today, letting you know that "it's as easy as this".
At the same time, other things are more exotic today and within standards you need to shine extra gleaming to stand out.
There's so much to say, i'll just silence myself not to run off-topic. |

Euphonus
School of Applied Knowledge Caldari State
3
|
Posted - 2012.09.06 02:03:00 -
[26] - Quote
Ships and modules are way too ******* expensive now, that is all. Fix that (just roll us back pre-*******-incursions) and PvP will become possible again [no, PvP is NOT feasible when a god damn battleship costs 400+mill to buy and t2 fit- even if you are buying isk by selling plex it isn't feasible].
Sure modules need to be fixed as well, and balance issues addressed, but that is secondary to the ridiculous cost of PvP as it currently stands. |

Fon Revedhort
Monks of War DarkSide.
755
|
Posted - 2012.09.06 02:40:00 -
[27] - Quote
Noisrevbus wrote:There's so much to say By all means, do it.
Forums lack intelligent discussions. Also, discussing problems associated with movie-making can hardly be treated as off-topic in such a thread and section. Where else could we talk, then? 14 |

Inggroth
Fremen Sietch DarkSide.
18
|
Posted - 2012.09.06 04:36:00 -
[28] - Quote
Zach Donnell wrote: For the record, I think the only legitimate complaint here is the cost of a fit ship. Make hulls cheaper and module price more dynamic (with t2 being much more expensive).
While your suggestion is legit, i would argue that cost is not an issue - the main issue is the time investment.
Since the introduction of tier3s and ASBs there are even more obstacles to get around before gaining a chance of an interesting engagement in a bigger ship. Not only do you need to deal with ECM drones - you also have to deal with potential for ridiculous tank on every shieldtanking ship AND with massive amounts of DPS from outside of point range. These things put close-range brawling (and with it 95% of armor setups) right into the dumpster, which is a pity.
Also on the subject of "frig crap" - there are 2 things to say about this: 1. there are obviously different opinions of what is interesting to watch, which depend heavily on what the viewer PvP experience is. I personally dont consider for example battleships brawling scrub camps down in lowsec or linked 100mn AB missile spamming Tengus worth my time. 2. In an environment progressively more hostile to soloers frigates are the most casual way to still solo and get engagements. You pay for that with limited target and tactic selection, but nothing is free in eve. |

Zach Donnell
The Tuskers
74
|
Posted - 2012.09.06 05:20:00 -
[29] - Quote
Inggroth I am too tired at the moment to articulate an intelligent response to you.
But briefly touching back on the larger discussion, I, as some may recall, have a pretty serious love for frigs. I discovered over years pvping though that it is for a primary reason. In a game where losses actually mean something, it's stressful for me to fly an expensive ship, granted expensive is relative, but still. For someone like me, coming home from a stressful day at work/class the last thing I want to do is stress myself out further flying something expensive. Thus frigates (or maybe BC or two on a good day) let me relax while pvping. This is often the largest factor in the ship I choose to pvp in for the day.
I am not sure if anyone else experiences this, but I would certainly be surprised if I am the only one.
I do really have high hopes for this thread, keep the thoughtful discourse up  |

Laktos
Gunpoint Diplomacy
194
|
Posted - 2012.09.06 07:13:00 -
[30] - Quote
Fon Revedhort wrote:How can anyone sane claim overtank to be inspiring for solo when you have to fight against it yourself, too? The thing is, small-scale PvP by definition means fighting against superior numbers and the only thing allowing to do that is gaining a temporal advantage here or there, which mostly comes from the maneuver. This temporal advantage may or may not be enough to get things done (that is: score kills), but in general it should be quite obvious that heavier tank means lesser opportunities to gain kills. Put it to the extreme and imagine ships in EVE having 10x EHP of today and also burst-tanking ten times as much - it would be just plain tedious, scoring just two kills in succession becomes pretty much a heroic deed.
I'm far from saying solo is dead and so on, but fitting an OP crap and fighting against the same crap to kill may be one or two ships at most when previously under the same conditions you could kill 5 is simply not what I would call progress or fun.
I do agree with EVE needing more frequent radical balance shifts, though. But still, these shifts should not consist of CCP introducing something so absurdly OP as ASB of today. An opposite example is The Great Nano Fix - instead of creating a single FOTM they created a diversion of ships, setups and tactics while previosly it was just nano or nothing. I was flying my Domi-web Abso and occasionally killing those nano abominations while succumbing pretty much to none, but that wasn't all that fun. It's more or less the same today.
This, this, many times this.
Don't get me wrong Zach. I don't mean to say that EVE was fantastic before and now ASB's have ruined everything. Restricted to 1 asb module per ship I think the module is in many ways an exciting, dynamic module that adds a lot of flavour.
But when almost every single soloer flying around today is fitting asb's on everything, even stuff that is usually armor buffer tanked, simply because its better than everything. Well that to me is an example of a stale environment. Latest PVP Video: Perseverance
Sard Caid does not endorse this message. |

EURIPODES
Club Bear
5
|
Posted - 2012.09.06 08:31:00 -
[31] - Quote
Laktos wrote: But when almost every single soloer flying around today is fitting asb's on everything, even stuff that is usually armor buffer tanked, simply because its better than everything. Well that to me is an example of a stale environment.
We should just go back to when i started playing and everyone was in armor and the drake was a joke. And why stop there? We should do away with sheild tanking altogether. I mean its not like it was any good before asb's unless you had an absurdly healthy wallet. Wow! I just rebalanced EVE! If you appreciate my efforts, send me some ISK. I just spent 100mil on a frigate. |

Alexia Civir
Research Nine
0
|
Posted - 2012.09.06 09:40:00 -
[32] - Quote
Here's what I see could change and possibly improve the game FAR BETTER
1. Nerf drake CPU some <--- Thank you Zack as this is surely felt by many 2. Give us 90% webs back <--- Another Thanks to Zack.
3. Revamp Nosferatu's back to there original state . Where they use to Nos you dry until your opponents capacitor ran dry. This would greatly improve PvP in it's entirety , not only Small Group , But Solo aswell !.
And Boost Neut's in such a way where the Recycle is reduced to make them more affective.
Change these 4 Items. And watch more ships begin to explode :D . The Market will also benefit too.
The Nosferatu |

Fon Revedhort
Monks of War DarkSide.
756
|
Posted - 2012.09.06 09:49:00 -
[33] - Quote
EURIPODES, judging by this particular character alone you started playing in late 2009 and thus long after armour tanking was really the way to go. In case you're interested, armour domination dates back to pre-EW nerf times, when a multispec of Doom had double the strengh of today, webs were 90% and so on - thus med slots actually meant something offensive. After the nerf - and after Dominion which made Tracking Enhancers utterly OP - the game has been favouring shield over armour in so many ways that it's not even funny. Superior mobility, superior range, superior burst tank, ease of bait tanking - you name it.
As for isk, well, they should give you an edge, shouldn't they? Otherwise we would be playing WoT in space, with each tard being able to freely field the very best gear, even if his skills are far from utilizing it at full capacity.
Laktos, I'm afraid that restricting ASB to one per ship, despite being such a common idea among the community, is utterly flawed itself. By doing so, we pretty much admit ASB is OP on its own. Apart from the DC with aburdly good bonuses and newly released adaptive hardener, ASB becomes the only module with such an artificial limitation, which is quite telling on itself. This approach can be justified for speed mods, since you can't really balance ridicilous speed values anyway, but if it applies to mere tank, then something is really wrong.
I'm a firm believer dual ASB setups are much more balanced than single one. In the first case trade-offs come into equation, while fitting a single ASB is never a problem. There are 2 thactually: single ASB > any passive setup, dual ASB > any active one. Neither of these is balanced. 14 |

Vilnius Zar
Ordo Ardish
155
|
Posted - 2012.09.06 09:57:00 -
[34] - Quote
Ship cost being an issue is silly, years and years ago with the T2 cartels we PVPed just fine, flying cheap hulls with expensive mods. Besides, with T1 hulls there really is no excuse due to insurance.
The reason why bigger ships don't work too well anymore is because kiting works so well due to extra TE/TC range, resulting in smaller ships being able to stay at range and kill from there. Back in the nano age they were even faster ofcourse but then even the BS's could nano, making up for it. I'm not advocating to bring the nano age back (it was terribly boring game mechanic wise) but we should drop applied dps at range, both for projectiles as with scorch.
It's ofcourse a double edged sword, having to commit works both ways, but at least it would mean you'd see bigger ships out there.
ASB need to be rebalanced (it's not a nerf), right now the EHP gain from an ASB almost always makes sense and it should be changed in 3 ways imo:
- limit to 1 per ship - change it so that using the smaller booster charge only shield boosts for half the amount, that way it really becomes a burst tank - remove the option for using navy boosters
Once it's decently balanced THEN bring out an armor equivalent with similar capabilities (although I'd rather have CCP remove them alltogether and put some actual thought into active tanking, by lowering HP gains from extenders/plates). Amat victoria curam. |

Cheiftan
Shinryaku Jakkaru Reikon
15
|
Posted - 2012.09.06 16:22:00 -
[35] - Quote
Laktos wrote:Fon Revedhort wrote:How can anyone sane claim overtank to be inspiring for solo when you have to fight against it yourself, too? The thing is, small-scale PvP by definition means fighting against superior numbers and the only thing allowing to do that is gaining a temporal advantage here or there, which mostly comes from the maneuver. This temporal advantage may or may not be enough to get things done (that is: score kills), but in general it should be quite obvious that heavier tank means lesser opportunities to gain kills. Put it to the extreme and imagine ships in EVE having 10x EHP of today and also burst-tanking ten times as much - it would be just plain tedious, scoring just two kills in succession becomes pretty much a heroic deed.
I'm far from saying solo is dead and so on, but fitting an OP crap and fighting against the same crap to kill may be one or two ships at most when previously under the same conditions you could kill 5 is simply not what I would call progress or fun.
I do agree with EVE needing more frequent radical balance shifts, though. But still, these shifts should not consist of CCP introducing something so absurdly OP as ASB of today. An opposite example is The Great Nano Fix - instead of creating a single FOTM they created a diversion of ships, setups and tactics while previosly it was just nano or nothing. I was flying my Domi-web Abso and occasionally killing those nano abominations while succumbing pretty much to none, but that wasn't all that fun. It's more or less the same today. This, this, many times this. Don't get me wrong Zach. I don't mean to say that EVE was fantastic before and now ASB's have ruined everything. Restricted to 1 asb module per ship I think the module is in many ways an exciting, dynamic module that adds a lot of flavour. But when almost every single soloer flying around today is fitting asb's on everything, even stuff that is usually armor buffer tanked, simply because its better than everything. Well that to me is an example of a stale environment.
Mate to be honest, i think you just hit the nail on the head.
|

Arbiter Reformed
Analog Folk SRS.
50
|
Posted - 2012.09.06 17:32:00 -
[36] - Quote
frig pvp has always been quick cheap fun, but unless there is a whole new meta its all been done before and doesnt make for great footage anymore. but then the whole dhb jumping into nullsec gates got pretty boring after a while |

DHB WildCat
Mind Games. Suddenly Spaceships.
142
|
Posted - 2012.09.06 18:05:00 -
[37] - Quote
My 2 cents......
I for one, used to be a vid maker of Battleship PVP. As the game is today I will never make another video...... why you ask? Well lets look
1) My Nightmare fit - xlsb / sba / 2 hardeners / tackle / cap booster. (We will ignore the highs and lows since they are irrelevant for this post). So with this fit I would get 1800 DPS tank out of it. Heavily rely on cap and usually die to neuts. However If I spend 100 mil on a maelstrom instead of 5 billion isk on a nightmare fit with dual ASB..... I get a cap stable tank that tanks 7000 DPS 3500 per booster / does more DPS and has more range, with only 1 hardener and full tackle gear. ASB's are broken. You cannot deny that.
How can we fix them, my idea is that we restrict 1 ASB per ship, or be able to fit multiple ASB, but it somehow interferes with the ships computer so that you cannot fit an MWD at the same time you fit an ASB. So nano would still have to use extenders but it would give brawlers an advantage if they could catch the nano.
2) Ship cost........ My faction Battleships only cost the same as 2 Tier 3 Battleships..... what a joke! CCP fix the market.
3) Go back to the days of cheap hulls and expensive mods. This would actually make pvp profitbale again. And an occupation more than a hobby.
4) Give back the 90% webs like so many others have said. This afterburner kiting Bullshit needs to stop. If I scram you and have three webs on you, you should not be able to outrun anything!
5) Nerf ECM drones, Come on this is still the most overpowered module in game. ECM in general needs to be a hard measure and not chance based. If your sensor strength is higher than the ecm strength you dont get jammed period...... if it isnt you do. Which would then make eccm viable and level 5 skills relavent. Also add a skill for sensor strength to your ship please.
But yeah I could go on forever but it is only one mans opinion. Like I said this game has gotten extremely worse over the years and now that a t2 cyclone has a better tank than my 5 billion isk Nightmare, I have called it quits except for the tourneys. CCP has a lot of fixing to do. This game was so much better back before they added so much crap. "Less is often More!" |

Ame Sonoda
Requiem of the Sinner
4
|
Posted - 2012.09.06 19:14:00 -
[38] - Quote
As someone who has spent most of my time in cruiser/bc hulls, I've recently found myself doing more frig/destroyer stuff. For me, there are more broken ship types, mechanics and modules than at any other point in my time playing Eve and frig PvP is the only way to minimize exposure to these problems. After the :18 months: of neglect players have had time to explore and train for everything than can give them an edge. Instead of CCP diving into sorting things out after the 18 months, we've just had more poorly balanced things thrown into the pile. As for players being more competent, there may have been a small improvement but I'm not seeing any massive leap forward. If anything it's more that poor and unshifting game balance benefits poor-average PvPers.
As for the ASB, creating a situation where you simply can't remove some dps from the field for a set amount of time is not going to help solo pvp long term. People are already talking about how boring ASB v ASB fights are, just wait until it becomes more prolific. |

Recoil IV
Knights of the Posing Meat
15
|
Posted - 2012.09.06 19:44:00 -
[39] - Quote
PROBLEM IS SIMPLE : ISK.otherwise i would fly everytime i log in a mach or vindi or something shinny and very expensive |

Viribus
Love Squad Confederation of xXPIZZAXx
81
|
Posted - 2012.09.06 23:25:00 -
[40] - Quote
ISK is not the problem. I have a stack of Vindicators in Jita I'll probably never solo with because large ships invariably get roped into extremely long engagements due to how damn tanky everything is these days. Back before the myriad patches that have worked to increase ship EHP, a battleship brawl might end when one's tank get overwhelmed; these days they end when the battleship eats up the last of its cap charges after wearing down 70k EHP plated hurricanes for five minutes straight. Longer fights means:
- More time for backup to arrive
- More time to get capped/neuted out
- More chances for you to get jammed by EC-300s and whatever you're (slowly) killing to warp off
Pretty much everything comes back to ships just taking too damn long to kill, which completely works against the solo PVPer, especially active tanks. The reason solo frig pvp is more popular than ever is because it's one of the few forms of solo, unlinked PVP that strongly rewards clever positioning and good piloting; positioning doesn't matter for much when it takes a cruiser a full minute in ideal conditions to kill another cruiser.
And people wonder why the only cruiser/battleship solo PVP videos these days are offgrid-linked pubstomps or special snowflake fits killing clueless newbies... |

Jackaryas
Tirpitz Innovations Terrible Space Warriors
28
|
Posted - 2012.09.07 01:05:00 -
[41] - Quote
Ive got a active BS video coming soon.
ATM i only have nightmare footage 
it died :(
EDIT:
After reading (skimming) through some of the posts here, herse my 2 cents on the whole solo thing.
ASB's:
I think ASB's are a great little addition for the solo pvper, they provide a strong enough boost in shield tank for you to engage way over the odds and get a good fight. Dont get me wrong i think they need to be limited to 1 per ship and have the capacity changed about.
It also helps bring about interesting new fits like the XL ASB vaga which i think is a cool little idea, mainly because people dont expect it.
Solo in general:
I personally think it is getting more and more hard to solo, especially in expensive stuff, i recently lost a 1.5b nightmare (nearly died twice before that). Because more and more people are playing eve, there is a bit of a "oh a faction ship on its own, call every man and his dog to come kill it" mentally which can be hard.
Nano'ing around in vagas, machs and Talos' and such is definatly a "safer" way to pvp, and while it is rewarding, there is just nothing like a good old tank and spank :)
This prolly makes no sense as im super tired but hey
edit 2:
Yea pretty much what wildcat said :) ECM drones are stupid right now :) My Newest videos: Merlinicious-á-á-á The Usual Suspects
All My Other Videos |

xxxAlloxxx
Origin. Black Legion.
35
|
Posted - 2012.09.07 03:18:00 -
[42] - Quote
This thread delivers : /.... I been saving fraps up and waiting till I have enough RL isk to get Adobe (I seriously don't want to make another vid using windows movie maker : /). If anyone has any suggestions of a free semi easy to use video editor that has the functionality of Adobe, please suggest away. Newest Video:
http://www.youtube.com/watch?v=02OAZ3W0fXs |

Jackaryas
Tirpitz Innovations Terrible Space Warriors
28
|
Posted - 2012.09.07 12:38:00 -
[43] - Quote
xxxAlloxxx wrote:This thread delivers : /.... I been saving fraps up and waiting till I have enough RL isk to get Adobe (I seriously don't want to make another vid using windows movie maker : /). If anyone has any suggestions of a free semi easy to use video editor that has the functionality of Adobe, please suggest away.
Im not gonna condone or suggest piracy but pretty much the only way to get free decent video editing software is by visiting a certain bay where pirates hang out, if you know what i mean :) My Newest videos: Merlinicious-á-á-á The Usual Suspects
All My Other Videos |

Losvar
The Tuskers
6
|
Posted - 2012.09.08 12:35:00 -
[44] - Quote
Too much tank and isk involved with big ships.
Edit: forgot about ECM drones, and they are stupidly OP, and should be removed from the game; not nerfed, but removed completely. |

Jack bubu
GK inc. Pandemic Legion
361
|
Posted - 2012.09.08 15:48:00 -
[45] - Quote
Losvar wrote:Too much tank and isk involved with big ships.
Edit: forgot about ECM drones, and they are stupidly OP, and should be removed from the game; not nerfed, but removed completely. CCP fozzie posted in one of the ship balance threats for winter that he will change ECM, but not how.. so there is hope :) |

Viribus
Love Squad Confederation of xXPIZZAXx
83
|
Posted - 2012.09.08 17:50:00 -
[46] - Quote
He's probably going to buff the other EWAR so they're all equally annoying as **** |

Kil2
Club Bear
363
|
Posted - 2012.09.08 18:41:00 -
[47] - Quote
This is a really good thread - lot of interesting ideas in here.
I thought of one thing that no one has mentioned - does it seem to anyone else like a huge portion of the current pvp is happening in high density / low organization environments? It seems like a lot of new/enthusiastic pvpers are spending a huge amount of time in faction warfare and rvb. These environments seem great in some ways, but one thing I'm pretty sure of is that they punish people who ship up. Fights deteriorate at a much faster rate because of the density which means you need to have extremely fast engagements (frigs/destroyers), and because organization is generally low, its hard to form fleets that take advantage of larger and more complex ships.
Just a thought.
Outside of that I'm fairly unsure about where I stand. Its certainly true that slow/large ships do not have the same access to small scale pvp that they used to because of a few things. Most importantly as Zach states, people are better now so you cant just sit on gates and expect people to fly their hacs and drakes into your scram/web, but also tier3 bc and some other things have pushed them out of the meta some. Still though, small scale pvp has become more dynamic in some ways and I think theres lots of room to be creative at a fitting level and a piloting level.
I would encourage anyone interested in this topic to listen to my podcast episode that I'll be posting on monday. We got to interview CCP Fozzie and he told us about an enormous amount of balance related topics. |

Ame Sonoda
Requiem of the Sinner
5
|
Posted - 2012.09.08 19:00:00 -
[48] - Quote
Losvar wrote:
Edit: forgot about ECM drones, and they are stupidly OP, and should be removed from the game; not nerfed, but removed completely.
Oh god yes. I remember the reasoning behind the great ECM nerf being that 'we don't every ship to be fitting ECM in any spare medslots' then shortly after we get ECM drones so you don't even have to use up mids. |

Viribus
Love Squad Confederation of xXPIZZAXx
83
|
Posted - 2012.09.08 19:07:00 -
[49] - Quote
Kil2 wrote:I would encourage anyone interested in this topic to listen to my podcast episode that I'll be posting on monday. We got to interview CCP Fozzie and he told us about an enormous amount of balance related topics.
Did you ask him what happened to highslot target painters? I just want torps to be good again |

Kil2
Club Bear
364
|
Posted - 2012.09.08 19:34:00 -
[50] - Quote
Viribus wrote:Kil2 wrote:I would encourage anyone interested in this topic to listen to my podcast episode that I'll be posting on monday. We got to interview CCP Fozzie and he told us about an enormous amount of balance related topics. Did you ask him what happened to highslot target painters? I just want torps to be good again
I didn't ask him about high slot target painters but I did tell him I want torps to be good again. He didn't have any immediate changes to talk about related to it, but he said yitterbium really wants them to be good for pvp also.
|

Maeltstome
Caldari Deep Space Ventures Intrepid Crossing
64
|
Posted - 2012.09.08 22:06:00 -
[51] - Quote
The day nano died, PVP lost 50% of its appeal.
People spent BILLIONS on ships that went too fast, but had zero tank. This led to 1 mistake instantly killing you.
Then again, im sure all the retards who thouht fitting slow ships with close range weapons where right, and im sure guys who used speed to dictate range where wrong. Makes sense.
Oh well... back to my blasterthron. |

Viribus
Love Squad Confederation of xXPIZZAXx
83
|
Posted - 2012.09.09 04:17:00 -
[52] - Quote
Kil2 wrote:Viribus wrote:Kil2 wrote:I would encourage anyone interested in this topic to listen to my podcast episode that I'll be posting on monday. We got to interview CCP Fozzie and he told us about an enormous amount of balance related topics. Did you ask him what happened to highslot target painters? I just want torps to be good again I didn't ask him about high slot target painters but I did tell him I want torps to be good again. He didn't have any immediate changes to talk about related to it, but he said yitterbium really wants them to be good for pvp also.
What annoys me about cruises and torps is that they were nerfed due to their popularity with nanoships IIRC, then when nano itself was nerfed CCP just decided to throw BS-sized missiles to the wind.
Also I love making a wall o' text post and it being the last on the page :/ |

Hoarr
RPS holdings
36
|
Posted - 2012.09.09 08:20:00 -
[53] - Quote
xxxAlloxxx wrote:This thread delivers : /.... I been saving fraps up and waiting till I have enough RL isk to get Adobe (I seriously don't want to make another vid using windows movie maker : /). If anyone has any suggestions of a free semi easy to use video editor that has the functionality of Adobe, please suggest away.
While I currently have adobe production premium, I started off with this: http://www.amazon.com/Sony-Studio-Platinum-Production-Version/dp/B0051M6IPI/ref=sr_1_1?ie=UTF8&qid=1347178743&sr=8-1&keywords=sony+vegas+movie+studio+hd+platinum+11 which was an awesome program and a steal at $40. There is a new version out if you want to drop $90, but I really like it as an entry level editing suite. |

DHB WildCat
Mind Games. Suddenly Spaceships.
143
|
Posted - 2012.09.09 12:24:00 -
[54] - Quote
Kil2 wrote:Viribus wrote:Kil2 wrote:I would encourage anyone interested in this topic to listen to my podcast episode that I'll be posting on monday. We got to interview CCP Fozzie and he told us about an enormous amount of balance related topics. Did you ask him what happened to highslot target painters? I just want torps to be good again I didn't ask him about high slot target painters but I did tell him I want torps to be good again. He didn't have any immediate changes to talk about related to it, but he said yitterbium really wants them to be good for pvp also.
He didnt have an immediate changes because tbh CCP are the wrong people to be balancing their game. A CSM panel of pvp'ers from (solo / small gang / small alliances / large alliances) are needed for that. No not the fail CSM as it is now, but just a group of pvp'ers. Its the only way. CCP can only see pvp from one view point.... theirs.... which is horribly wrong 90% of the time. Get a bunch of eyes from a bunch of groups so you can see the issues from all angles! |

Aldap
Club Bear
135
|
Posted - 2012.09.09 15:44:00 -
[55] - Quote
Going to be intentionally dramatic here, first because its called for, and second.. because its fun :-) But that over dramatization consist of current game realities & truths as I see them.
I think solo PvP needs to be looked at, with great care. It needs love, it needs it so bad, that from that super rare moment when it will actually get it, you will ask yourself how you could even think about soloing for the last X years, fighting against the current of the ocean, struggling so hard, when people from now on are going to have such a smoother sailing. You'll be gobsmacked to the point of wanting to quit for the unfairness of life.
And I don't mean it will be smoother sailing as in solo PvP would become easier, all I mean is that it shouldn't be such a ridiculous uphill climb, that almost seems like torture in some aspects. For example, the amount of time a pilot has to spend in order to get a fight he can actually engage without 100% certainty of loss, is sometimes is just unacceptable by any online gamer standards. Even the craziest ones without any real life commitments heh.. (and that says a lot).
Or by repeatedly being a test subject for the experiment of ECM drones dice rolling, where you doom as a solo pilot is already insured. In other words: being constantly slapped by CCP and MORE or less being told "stop soloing its not worth your time or effort" by Eve itself. The miserable state of ECM drones, and the sheer time span that it has been this way, is nothing less than an abhorrent disrespect and a complete lack of care from CCP to all solo PvPers as I see it.
I think many of us got so used to an impossible situation, that we no longer even realize how bad it is. Eve has become an inhospitable environment for Solo PvP! Such a statement imo is a huge downfall for any online game who claims to revolve around PvP.
Solo PvP is a pillar, if not THE pillar, of PvP. Even a game that points more towards big scale action, needs to have a vivid lively solo scene active, to be a complete and whole 'universe'. Legends needs to be roaming space. And true legends are born out of solo. If a PvP world lacks such living legends, it will not continue to thrive forever. It will not be apparent, and no statistic or economic plan will show it, but I assure you, that such a lack DEEPLY affects the overall collective morale, motivation, and enthusiasm to truly explore a virtual universe. It can't be explained in numbers and graphs. It can only be proven in one way - by giving solo PvP the love it needs. You'll then see the upclimb out of nowhere. And not necessarily towards solo PvP. The numbers as far as CCP concern, could be elsewhere and unrelated to solo. But it is the supernova of life that the solo pilots bring to the game, that light that shines far and beyond their corp or alliance, but throughout New Eden as a whole, the solo PvPer pilot's is the brightest light in the sandbox, and it pumps the blood of Eve... When you let it die, you're diluting Eve's truest most loyal blood with water!
Not meaning to rile up a bee hive, and not referring to the reasons of such, but only pointing out to show: Letting players such as Garmon and others from Hydra, to go inactive, by not caring enough to find a solutions (that can be easily found with some care), equals giving the finger to all solo PvPers in New Eden. It is not even that, but more like.. simply not caring enough to give anything, not even a finger, because that would be something- solo PvP gets nothing in Eve. It leads to an overall decrease of the true spirit in the world of New Eden. You may not believe it, but by removing (or giving 0 incentive to stay) to true legends, to pilots forged in the furnace of Solo PvP (a.k.a Hell), you remove major arteries of Eve. They don't directly affect your income, but they indirectly make your game... more than just a game.
Solo pilots have to adjust to the changes that are constantly introduced for the benefit of other aspects of Eve. Well, lets give ourselves some credit, it made us very, very strong. Eve being as real as it is, moreso than most or any other online worlds, the fear of loss is somehow connected inside us to the great fear of actual RL death. The connection is there. In other games you don't give a damn when dying, in Eve, you can panic, you sometimes sweat, your hands shake, then you explode. Solo PvPers are the fiercest most ferocious entities who sail the vacuum of space. We have transcended the last thing that makes an Eve pilot mortal... fear of death itself! Our mere glace delivers an impact that can send a shudder through a fleet of a 1000 sheep... or ships, take your pick. Translated into RL: I think a lifespan of a pilot, 5,6 years in Eve is already a very old 'soul' in the game. CCP amazingly manage to continuously ignore the state of solo PvP, to deny the love. Well, even the oldest creatures, myths and legends of old, give up eventually. Well done CCP!
I agree with Wildcat, such a panel would be an injection of true life into New Eden. Though in order to select such a comity. a certain level of understanding of the current situation is required, and judging from... so many facts, well, there's just 0 evidence that anyone in CCP knows or really cares. I'm looking forward to hearing that chat you had with CCP Fozzi, Kil2. But nothing CCP has done thus far would give me a spark of hope that anything that was said there is of any true weight.
A true gesture to solo PvPers is required first. For example, lets see ECM drones get seriously nerfed or removed. That would show they actually give half of a 0.1% of a damn. Anything other than a true gesture is empty talk. "ECM changes"... wow, thanks CCP! Now show us!
We got so very used to it, that when, or if, true changes take place, so much weight will be taken off our shoulders, we'll be flying so 'high' in space they'll have to add another dimension to the New Eden map. My latest solo PvP videos: Hunting Spirit (Moa, Thorax) Underdog (Rupture) |

Alexia Civir
Research Nine
0
|
Posted - 2012.09.09 16:38:00 -
[56] - Quote
A great way to expand and change a games solo PvP aspect aswell as give many more small alliances / corps a possible place to start building aswell as PvP in eve is to create new area's to PvP in.
Currently our galaxy is filling up with alliances of 5 to 10 k players and that is unacceptable. * And im not even trying to go against goons or any other alliance here *. I'm simply stating a fact and I'm sure many other's feel the same. We as in all of eve need to expand into new area's of play. Creating new 0.0 NPC space , New 0.0 Conquerable space , Aswell as add new Low Sec Pockets of space. This will also spread Corp's and alliances into more area's throughout eve.
Now with all that said.
Then it's time to come up with some buffs and addon's . Since the ASB which is cool and great in it's own way , CCP should have taken into Consideration of a Armor ASB to go with it.
Asmuch as I like 90 % webs. Give it a buff. Give web's an extended period of Overload time . While also * adding range to them , but add Amount of Velocity Reduced to them aswell while overloading. This will make a player have to manage his mods even more so.
Drop the ECM drones because they suck. = Your pvp'ing for a reason. To get a fight !!!. Not to get jammed out. 1/2 of the time . Let a player do that with a falcon or rook. It forces more player's to play the game.
Turn Nos's back into prior self where it was pulling cap until you were cap'd out * But only give more range to them when overloading * . And Boost Amount of Cap taken when Overload'ing Neut's while still keeping the reduced recycle time when overloading aswell .
Nerf drake CPU some
These are just a few things I think of for solo PvP'r and smaller based PvP Corp.
Alliance level stuff - Find a way to kill more super Caps !!!!. There's to many!. Alliance's need less super's and more people working towards exploding. Back in the day where you had to bring 300 hundred people and an army of dreads was a hell of alot better than bringing 30 super's to insta pop **** and other's not being able to compete against it. * just sayin *
- read uptop again , MOAR space !!!!. Mean's more alliances , means more isk and mineral fluctuation into the market , means more ships with reduced prices and that means more fun for everyone !.
|

Alexia Civir
Research Nine
0
|
Posted - 2012.09.09 16:58:00 -
[57] - Quote
I'd also like to add to the alliance level idea for a larger than titan ship but sorta same concept.
Create a ship that is worth 2 trillion isk . It's role would be this.
Stargate Portal - It can open a gate from venal to stain , Syndicate to Great wildlands * that sorta of idea / effect * . It can only be used Once per day. and fueled by planetary interactions , But make it as easy to kill as a carrier or freighter.
If you want full fledged alliance level PvP , that is it. Opening a backdoor to an enemies home and infiltrate. the possibilities are endless. |

DHB WildCat
Mind Games. Suddenly Spaceships.
144
|
Posted - 2012.09.09 17:11:00 -
[58] - Quote
Alexia Civir wrote:I'd also like to add to the alliance level idea for a larger than titan ship but sorta same concept.
Create a ship that is worth 2 trillion isk . It's role would be this.
Stargate Portal - It can open a gate from venal to stain , Syndicate to Great wildlands * that sorta of idea / effect * . It can only be used Once per day. and fueled by planetary interactions , But make it as easy to kill as a carrier or freighter.
If you want full fledged alliance level PvP , that is it. Opening a backdoor to an enemies home and infiltrate. the possibilities are endless.
You want to eliminate Supers easier..... all I have to say is this.
When a super logs, it doesnt dissapear. It sits in the POS, or deep safe not moving. Whta this means is that supers are never really safe. They will either have to defend pos's like a mofo or move pos's everytime they are reinforced. Death to all capitals! |

Viribus
Love Squad Confederation of xXPIZZAXx
83
|
Posted - 2012.09.09 17:23:00 -
[59] - Quote
CCP should set up a fund to put all solo pvpers on 24/7 suicide watch |

Headstone Carver
Cool4Cats
1
|
Posted - 2012.09.09 18:01:00 -
[60] - Quote
I don't think ECM drones are OP in general, they're just OP when solo as indeed are most forms of EWar. ASB's have been a breath of fresh air for SOLO PvP I don't think they're perfect but they are unbalanced when matched against armour where no such cap free burst tanking is available. |

Alexia Civir
Research Nine
1
|
Posted - 2012.09.09 18:19:00 -
[61] - Quote
Quote:You want to eliminate Supers easier..... all I have to say is this.
When a super logs, it doesnt dissapear. It sits in the POS, or deep safe not moving. Whta this means is that supers are never really safe. They will either have to defend pos's like a mofo or move pos's everytime they are reinforced. Death to all capitals!
That I totally agree with !!. However the Stargate ship wouldn't be just for this concept however. It would be a way to wager war against everyone , at any time !. Imagen moving 500 people maximun per day with just a Stargate cyno . It would be a way to attack from all fronts. Not only that , But you wouldn't have to worry about constantly setting up times to attack. An alliance leader or FC , could form a gang instantly of up to 500 members and Go and attack instantly without Constant planning of where to base , moving all assets to one area and so forth.
It'd be like 4th of july but with ships everyday. :D
I'd also like to add this one statement.
Spy Networks would be useless !. Unless your going to fully attack someone's homeland , and even then , an alliance leader would only have to ask it's members to make sure that they have such and such ships ready and stocked , and a week late * Pull the trigger , Form up , and Jump the Stargate Portal to any location * . |

Alexia Civir
Research Nine
1
|
Posted - 2012.09.09 18:56:00 -
[62] - Quote
Apologies on going off topic btw , so this thread doesn't get moved.
GGGRRRRRRRRR , Tired of the frig crap lol |

Cheiftan
Shinryaku Jakkaru Reikon
15
|
Posted - 2012.09.10 00:01:00 -
[63] - Quote
Quote:I don't think ECM drones are OP in general, they're just OP when solo as indeed are most forms of EWar. ASB's have been a breath of fresh air for SOLO PvP I don't think they're perfect but they are unbalanced when matched against armour where no such cap free burst tanking is available.
With all due respect i think you are wrong, the mere fact that people use EC-300s as default over any other light drone in ships with a 25m bay sugests that the module is to powerfull compared to its counterparts. Even med gang size fleets they are overly powerfull especialy when the gang is smart and spreads drones like they should be spreading points.
As much as i like to spew hate towards these things i feel the drone itself is not the problem, it is a victim of its broken mechanic. |

Diesel47
Painkiller.
254
|
Posted - 2012.09.10 00:20:00 -
[64] - Quote
Frig crap sucks. +1 |

Corwain
Tea And Sympathy Ltd. Liability Reckless Ambition
2
|
Posted - 2012.09.13 14:16:00 -
[65] - Quote
On the drones I'd like to suggest that maybe the reason that people will use ECM drones over light drones is because attack drones, even a humble flight of light T2 drones, should be doing a little more damage. Ship sensor strength could use a tiny boost too...
Personally I feel that the reason solo PVP is so horrible right now is because of the constant nerfs. Do you guys remember how much more fun solo PVP was after the HP buff and the new BCs were released? Then ECM got nerfed, Nos got the nerf, nanos got the nerf, Sensor damps and Tracking disruptors got nerfed, etc, etc. I log into EVE and it tells me I'm some immortal badass over ominous music, but anytime I go balls to the wall the game slaps my hand and tells me to get my hand out of the cookie jar. C'mon EVE, you're better than this.
Before all the nerfs we had a nice Rock-Paper-Scissors system where there was a bunch of viable strategies with their own set of tactics. Now we've only got two options (slow and ganky, fast and fragile) and we're running around trying to PVP with toys. Of course the only group with enough muscle to beat someone to death with foam weapons is the clown blob.
Ironically every game franchise tends to go through this. The first game I played on a decent competitive level was Halo 1, where every weapon was incredibly overpowered in it's own unique sphere and it was up to the players to make sure they fought with the proper tactical advantage...then in the sequels they dumbed down the weapons, added more and more autoaim, slowed the walk speed and narrowed the field of view to where the winning teams were simply the ones that never violated the buddy system. You went from being a badass space marine to a teenage girl in a cheesy horror flick: as soon as you leave the group you're dead. Of course the reboot may help...
So, basic game design principles that CCP constantly violates...these articles should be the first thing every CCP employee reads: http://www.sirlin.net/article-archive/ |

Karah Serrigan
The Hatchery Team Liquid
64
|
Posted - 2012.09.13 16:08:00 -
[66] - Quote
Some things to consider: The amount of people who enjoy solo pvping is abyssmal compared to the amount of people who prefer fleets. This comes not only from the fear of losing ships or isk(=time), but simply because being in a group and having someone to talk to during downtimes, even if its only "jump warp outgate", is more fun, but most importantly, more comfortable. Its easier to just listen to Fcs orders and execute them, not having to worry about searching for enemies yourself. People will always band together, unless it actually hinders you. A prominent example for latter is diablo 3. Running in a group is more fun, but less efficient, so people prefer to run their barbs/dhs solo. So no matter what CCP does, unless having more people in a fleet is not only not beneficial, but actively hinders the fleet*, people will fleet up.
This leads to solo pvp being all about target selection, which is boring. Flying 50 jumps to find a solo frigate is boring and it doesnt even matter what the outcome of the fight is. What needs to be done is to increase the amount of targets that you can engage on your own and, through "skill", achieve a positive outcome. This can be achieved by increasing the amount of ways to use said "skills". Outmaneuvering is a vital way to do this, which is why so many people prefer shield ships.especially the drake and tengu. Having every web being 90% greatly reduces your chances to outmaneuver the enemy btw, so i dont get your suggestion here. What we need is a better damage mitigation and less damage recovering. It doesnt take much skill to activate your shield booster, everyone can do this**, which is why you see so many people complain about ASBs being too strong. This is also why i feel logi frigs are the wrong way to go and wont actually encourage more solo/small fleet pvp. Less missile range, less turret range, less turret tracking and more missile damage mitigation through speed is one way to achieve that.
OGB, and links in general, are the current possibilty and again i can not understand the people complaining that they hurt solo pvp. They give you a huge advantage and in a fight between same sized fleets the one with links will win over the one without 99% of the time. BUT, they also open you a wide amount of targets. You are not stuck with fighting same sized or smaller fleets. You dont have to engage the skirmish linked rail dd or the siege linked hawk. They probably wouldnt be in space anyway if they didnt have their links and wouldnt be there for you to engage them. Or they would have more people, a cloaked falcon or an etana(trollolo) on standby. Im fine with removing links, if i dont need them to engage a fleet of people who never opened eft, who never thought about their fit, who never actually thought about what they can do to be "better", and outplay them. But the current situation doesnt allow this. If you dont have more web range than your enemy, you will get webbed and swarmed, there is no way to "outmaneuver" a group of ships if one of them has more speed than you but the same web range.
* This could for example be achieved by models actually blocking line of sight, resulting in the abaddon behind you shooting its laser on you instead of the target, like in every FPS. However, this probably will never happen, because its 1) too stressful for the server and 2) Too many people would complain. Nullsec mechanics would change too drastically. ** To an extent. Obviously there is a difference between perfect heat management on 10 modules simultanously in a close fight and just having to press the shield booster here and there. But even then, this doesnt require as much attention as trying to evade the whole enemy fleet and most of the times comes down to you having enough recharge/s or not. Obviously the same goes for active armor tanking. |

Viribus
Love Squad Confederation of xXPIZZAXx
83
|
Posted - 2012.09.13 16:39:00 -
[67] - Quote
The problem with EHP being to high reminds me of Planetside. All the clueless idiots in that game whined constantly about dying too often, so instead of just suggesting they position themselves better and be more cautious, SOE hammered down the tallest nail that happened to be sticking up at the time a big patch came around. The game went from allowing a skilled sniper to headshot anything but a MAX suit, or an assault rifle being able to melt someone in a few bursts, to the only thing being able to kill infantry in one shot being a direct hit from the main gun of a battle tank. The game basically went through the opposite of power creep, where every weapon just became completely toothless over time.
Consequently the game rewarded skill and positioning less and less, made combat into a straight-up DPS competition, and favoured raw numbers over coordination. It just became mindless and boring and made doing anything as a single player or small squad incredibly frustrating, since you just didn't have the damage to execute hit-and-run tactics unless your opponent is literally asleep.
GEE WHAT GAME DOES THAT SOUND LIKE |

Corwain
Tea And Sympathy Ltd. Liability Reckless Ambition
2
|
Posted - 2012.09.13 17:50:00 -
[68] - Quote
Viribus wrote:GEE WHAT GAME DOES THAT SOUND LIKE
All of the "zombie" franchise games, honestly. |

Fon Revedhort
Monks of War DarkSide.
767
|
Posted - 2012.09.13 23:13:00 -
[69] - Quote
Viribus wrote:The problem with EHP being to high reminds me of Planetside. All the clueless idiots in that game whined constantly about dying too often, so instead of just suggesting they position themselves better and be more cautious, SOE hammered down the tallest nail that happened to be sticking up at the time a big patch came around. The game went from allowing a skilled sniper to headshot anything but a MAX suit, or an assault rifle being able to melt someone in a few bursts, to the only thing being able to kill infantry in one shot being a direct hit from the main gun of a battle tank. Planetside went through the opposite of power creep, where every weapon just became completely toothless over time.
Consequently the game rewarded skill and positioning less and less, made combat into a straight-up DPS competition, and favoured raw numbers over coordination. It just became mindless and boring and made doing anything as a single player or small squad incredibly frustrating, since you just didn't have the damage to execute hit-and-run tactics unless your opponent is literally asleep.
GEE WHAT GAME DOES THAT SOUND LIKE Good analogy, even though I don't play it. But I just imagine UT3 being done that way and can't help giggling - who would play it?
What I never get is how blobtastic folks defend all these EHP buffs. they say: hey, it's only few extra seconds of target staying alive under heavy fire! But if it is indeed just few seconds for you which surely won't change anything in your fleet-fests, why spoil all the fun of smaller PvP for that If anything, we should put it the other way around: reducing EHP back to sane values will likely to remain unnoticed by all the fleet apologists, while affecting small-scale PvP in a really positive way. 14 |

Losvar
The Tuskers
10
|
Posted - 2012.09.15 15:43:00 -
[70] - Quote
Aldap wrote:*Best poast in this fred*
That was like sweet poetry to my ears (eyes for any pedantic out there).
Fix or remove ECM drones, and reduce tank on all sub-cap ships, or give us more ships like the tier 3 battlecruisers so that we can actually kill stuff before the blob/falcon/logi/whatever arrives. That is something I believe would be a step in the right direction, as most people have no honour, we can't expect a gentleman's fight, so we need to be able to kill faster.
Just my uninformed opinion on this matter. |

Lelob
ElitistOps Pandemic Legion
55
|
Posted - 2012.09.17 13:01:00 -
[71] - Quote
So far my day of solo pvp in not-frigates has been the following:
My thorax takes hurricane to 1/2 structure, his ecm jams jam me, he warps off and his 6 buddies land and kill me. My thorax dies to a slaved, legion boosted armor cane. Guy in an enyo refuses to fight my thorax, he reships to a machariel and naturally I die to the heavy neut. My ferox gets baited and promptly neuted out and raped by 2 command ships and thier bait bc.
Alot of the above has alot to do with badness and rustiness. But it covers roughly 50-60 jumps throughout lowsec and a bit of null looking for a good fight., so it should give you a decent idea of the state of solo pvp in anything outside of frigs. When people fight anything bigger then a frig they feel the need to massively overpower it so it should not come as a surprise to the whiny OP that people are much more willing to fly frigs where they at least have a better chance of a good fight in a lot less jumps/time. |

Alexia Civir
Research Nine
1
|
Posted - 2012.09.19 00:38:00 -
[72] - Quote
Well from what I just read on the Evenews24 site ,T1 Cruisers are getting a revamp. Lets hope this will begin a new Era of Solo or small gang PvP once again, without the constant blobbing. It is what this game has been lacking for many months / years. |

Fon Revedhort
Monks of War DarkSide.
771
|
Posted - 2012.09.20 06:13:00 -
[73] - Quote
They are now testing ASB changes on Duality, which are there to somewhat restore our ability to actually kill stuff rather than just shoot it: https://forums.eveonline.com/default.aspx?g=posts&t=155474&find=unread
That's probably the best stuff I've seen in months of checking out CCP's balancing activity, surpassing even missile changes. Yeah, gotta get back to proper PvP!  14 |

Laktos
Gunpoint Diplomacy
199
|
Posted - 2012.09.20 14:08:00 -
[74] - Quote
Fon Revedhort wrote:They are now testing ASB changes on Duality, which are there to somewhat restore our ability to actually kill stuff rather than just shoot it: https://forums.eveonline.com/default.aspx?g=posts&t=155474&find=unreadThat's probably the best stuff I've seen in months of checking out CCP's balancing activity, surpassing even missile changes. Yeah, gotta get back to proper PvP! 
Now that's more like it. Thankyou CCP for not leaving this issue to fester for several years before finally dealing with it :)
Latest PVP Video: Perseverance
Sard Caid does not endorse this message. |

n4d444
New Eden Renegades Ninja Unicorns with Huge Horns
0
|
Posted - 2012.10.03 13:36:00 -
[75] - Quote
Instead of nerfing ASB into uselesness maybe changing it to having a weakness? Maybe make it use a small amount of capacitor and be vulnerable to neuts.
Just a thought. |

Cerishe
The Scope Gallente Federation
0
|
Posted - 2012.10.04 11:45:00 -
[76] - Quote
I dunno why the only side of PvP rhetoric here so far is just churlish ratters all wanting to "victimize" the other guy. The other-side of PvP is equally a defensive capability, do you ask what a neutral outsider should expect a victimized opponent to do under your unprovoked attack - lose the ability to respond at all from likes such as you alone? What space are you referring to for your scenarios?
You wonder at your inability to choose your winning battles,yet you would not offer the converse choice to your victims? For the same reason you choose a preferred opportunity for PvP there is a victim who actively rejects their participation in your outcome scenario. To you the victim is fighting back, and has a capability for avoiding their projected defeat scenario greater than you'd wish. But it's really just them fighting to escape, and that ingame capability is all you really want to deny to those players. It takes two to Tango.
Look at yourselves, all bullies from the sounds of you. High-sec society is protected from your kind for good reason.
I could be bad too.  |

Galdornae
KA POW POW Inc Late Night Alliance
9
|
Posted - 2012.10.06 00:27:00 -
[77] - Quote
This is funny because I saw this thread right after I just posted my new pvp video that's mostly frig stuffs.
I solo PVP in frigs a lot for a pretty simple reason: they're much better at avoiding the "blob." Also in the area I live (FW) it's often much easier to find someone who wants to fight you in a frig than anything else.
Granted I also love to fly bigger stuff, which I do when it's practical. Just don't hate on the frigs, they're practical, and no one's making you watch them. |
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