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![]() Luance DeAngeluotti ![]() ![]() ![]() |
Posted - 2005.02.10 18:30:00 -
[1] I am trying to fly a Thorax like he was meant. With Blasters and in close combat and using drones. At the moment I have only 886.000 Skill points and just tried my first Level 2 mission 'Damsel in Distress'. I got a severe beating and don't know, if I have the right fitting for my ship. I have the ship equipped with 4 Anode Neutron Particle Cannon 1 and to be able to do this 4 of my lowslots are filled with RCU I. (Yes I know, I could use 5*250mm Railguns, but is that fun?) Now my questions: 1. What do I do against NPC missiles? 2. Currently I am learning to use a MWD to close into battle much quicker than with an afterburner. But a friend told me that I am not allowed to use a MWD in deadspace combat. Is this true? If yes how shall I close the range without getting shot up by missiles? 3. Has anybody a suggestion for another fitting? Thanks! --------------------------- [Coreli Corporation Mainframe] |
Luance DeAngeluotti Gallente Gallente Insorum Research Ltd. ![]() ![]() ![]() |
Posted - 2005.02.10 18:30:00 -
[2] I am trying to fly a Thorax like he was meant. With Blasters and in close combat and using drones. At the moment I have only 886.000 Skill points and just tried my first Level 2 mission 'Damsel in Distress'. I got a severe beating and don't know, if I have the right fitting for my ship. I have the ship equipped with 4 Anode Neutron Particle Cannon 1 and to be able to do this 4 of my lowslots are filled with RCU I. (Yes I know, I could use 5*250mm Railguns, but is that fun?) Now my questions: 1. What do I do against NPC missiles? 2. Currently I am learning to use a MWD to close into battle much quicker than with an afterburner. But a friend told me that I am not allowed to use a MWD in deadspace combat. Is this true? If yes how shall I close the range without getting shot up by missiles? 3. Has anybody a suggestion for another fitting? Thanks! |
![]() Gariuys ![]() ![]() ![]() |
Posted - 2005.02.10 18:43:00 -
[3] A setup that requires more then 1 reactor control unit, completely and utterly blows. Fit ions and/or electrons instead with a damage mod and 1 or no rcus, or go for a large armour plate and supplement any med blasters you can fit with small blasters. 1. You tank them or use smartbombs to destroy them, but smartbombs hit drones which might not be a hot idea if you use those a lot. 2. correct mwd doesn't work in deaspace afterburner will have to do, if you really want more speed a overdrive injector is a option. 3. see above. A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |
Gariuys Evil Strangers Inc. ![]() ![]() ![]() |
Posted - 2005.02.10 18:43:00 -
[4] A setup that requires more then 1 reactor control unit, completely and utterly blows. Fit ions and/or electrons instead with a damage mod and 1 or no rcus, or go for a large armour plate and supplement any med blasters you can fit with small blasters. 1. You tank them or use smartbombs to destroy them, but smartbombs hit drones which might not be a hot idea if you use those a lot. 2. correct mwd doesn't work in deaspace afterburner will have to do, if you really want more speed a overdrive injector is a option. 3. see above. |
![]() Khristopher ![]() ![]() ![]() |
Posted - 2005.02.10 18:47:00 -
[5] I like to go with the rule that if it takes RCU or cpu boosters to fit change fitting and skills. Blaster rax is a skill heavy ship as you need MWD skills, drone skills, etc.. You might try switching to less power/cpu hungry blasters or maybe try something like I used when I was in a rax: 5x named 125mm rails (easy to fit and don't need to be point blank to fire) MWD (ab for deadspace) Webber Cap Recharger Medium Tech2 Armor Repairer Armor plate (1600 I think it was added a massive amount of armor) 2x hardener (rat type) cap relay bay full of 8 heavy drones Just turn on the MWD/ab/armor repairer when needed. Can't recall if this is exactly what I used but its close and it worked for most lvl 3 missions just fine. |
Khristopher Legio I Mordu Cohort I ![]() ![]() ![]() |
Posted - 2005.02.10 18:47:00 -
[6] I like to go with the rule that if it takes RCU or cpu boosters to fit change fitting and skills. Blaster rax is a skill heavy ship as you need MWD skills, drone skills, etc.. You might try switching to less power/cpu hungry blasters or maybe try something like I used when I was in a rax: 5x named 125mm rails (easy to fit and don't need to be point blank to fire) MWD (ab for deadspace) Webber Cap Recharger Medium Tech2 Armor Repairer Armor plate (1600 I think it was added a massive amount of armor) 2x hardener (rat type) cap relay bay full of 8 heavy drones Just turn on the MWD/ab/armor repairer when needed. Can't recall if this is exactly what I used but its close and it worked for most lvl 3 missions just fine. |
![]() meowcat ![]() ![]() ![]() |
Posted - 2005.02.10 19:10:00 -
[7] against NPCs you are better off using frigate sized guns and a good armour tank for PvP use heavy electron blasters, MWD, cap injector and damage mods ~~~~)\~~~~~\o/~~~~ yeah but no but yeah but no but |
meowcat Aliastra ![]() ![]() ![]() |
Posted - 2005.02.10 19:10:00 -
[8] against NPCs you are better off using frigate sized guns and a good armour tank for PvP use heavy electron blasters, MWD, cap injector and damage mods ~~~~)\~~~~~\o/~~~~ the cat is back yeah but no but yeah but no but |
![]() Shinca ![]() ![]() ![]() |
Posted - 2005.02.10 19:22:00 -
[9] 5 heavy electron blasters, armor tank (1 repairer, 2x hardeners), drones, mwd and as much some cap stuff you can fit (low slot and med slot), webber... And did I mention drones... 8 heavys will make a lot of difference. As a last resort you might use power diagnostic if you need more grid but better find a setup where you don't have to. Basicaly close range setups are much more difficult since you need to be able to take the damage so you need to armor tank (hardenes and repairer). And no, you can't shield tank thorax, at least not for close range setup. ----------------------------- (\_/) (X.x) (> <) WTB cookbook with bunny recipes |
Shinca ![]() ![]() ![]() |
Posted - 2005.02.10 19:22:00 -
[10] 5 heavy electron blasters, armor tank (1 repairer, 2x hardeners), drones, mwd and as much some cap stuff you can fit (low slot and med slot), webber... And did I mention drones... 8 heavys will make a lot of difference. As a last resort you might use power diagnostic if you need more grid but better find a setup where you don't have to. Basicaly close range setups are much more difficult since you need to be able to take the damage so you need to armor tank (hardenes and repairer). And no, you can't shield tank thorax, at least not for close range setup. clones are people two Slovenian EVE forum |
![]() Alex Jerusalem ![]() ![]() ![]() |
Posted - 2005.02.11 09:26:00 -
[11] Edited by: Alex Jerusalem on 11/02/2005 09:33:42 I'm currently messing around with a Thorax and whilst I still have plenty of tweaking to do (including seeing whether I can cram some Medium blasters on there), here's what I have at the moment: High slots: Five named Ion Blasters (small) with Antimatter ammo. Mid Slots: 10mn Afterburner (not named but that's just because I recently spent all my money!), Cap Recharger I, named Webifier. Low slots: named Medium Armour Repairer I (currently skilling up for a tech II one), energised or named passive hardner plating for Explosive, Thermal and Kinetic, 1600mm Nanofiber I armour plating. Drone Bay: 8 Ogres (all of which I can launch at once) With that setup 0.2 belt rat NPCs are no problem and I could nap through level 2 agent missions. Turn the afterburner on, charge headlong into the enemy and let loose. [EVE Journal][Coreli Corporation Mainframe] |
Alex Jerusalem Gallente The Scope ![]() ![]() ![]() |
Posted - 2005.02.11 09:26:00 -
[12] Edited by: Alex Jerusalem on 11/02/2005 09:33:42 I'm currently messing around with a Thorax and whilst I still have plenty of tweaking to do (including seeing whether I can cram some Medium blasters on there), here's what I have at the moment: High slots: Five named Ion Blasters (small) with Antimatter ammo. Mid Slots: 10mn Afterburner (not named but that's just because I recently spent all my money!), Cap Recharger I, named Webifier. Low slots: named Medium Armour Repairer I (currently skilling up for a tech II one), energised or named passive hardner plating for Explosive, Thermal and Kinetic, 1600mm Nanofiber I armour plating. Drone Bay: 8 Ogres (all of which I can launch at once) With that setup 0.2 belt rat NPCs are no problem and I could nap through level 2 agent missions. Turn the afterburner on, charge headlong into the enemy and let loose. [EVE Journal][Coreli Corporation Mainframe] |
![]() R'adeh ![]() ![]() ![]() |
Posted - 2005.02.11 10:56:00 -
[13] Edited by: R'adeh on 11/02/2005 10:59:43 Edited by: R'adeh on 11/02/2005 10:58:37 Well, I have less skillpoints than you (~690k) but so far all my LVL2 missions have been "easy" with my blasterax setup. So here you go: 4 x light neutrons with antimatter does some nasty damage, the anodes are good... 1 x medium nos (knave is good) 1 x named mwd 1 x fleeting webber 1 x med ohm cap battery 2 x named med armor repairer rest: CPRs and a named damage mod Just warp in and use the mwd to get really close to your enemies. Send the drones ahead (hammerheads) and as soon as you're in a 10km range from your target, start the web and NOS. With the NOS running you should be able to let the webber and one repairer run for a VERY long time and you can always use your second repairer in case of emergency. You won't run out of armor before you're close enough to fire as long as you let your AB/MWD run. In deadspace you have to fit an AB (get a good named one) but with 2 repairers you should be able to tank till in reach. The NOS/CPRs will recharge your cap quickly, so you can let the AB run forever. This setup is purely for PVE but with slight modifications it can turn into an acceptable PVP setup. Another good advantage of this setup: You can just click "approach" and don't have to do timeconsuming distance setting changes since the optimal range with Antimatter is ~750m. You'll hit the enemy from 50m to ~3500m. Use Tungsten ammo if you need a bit more range. |
R'adeh Gallente Gekidoku ![]() ![]() ![]() |
Posted - 2005.02.11 10:56:00 -
[14] Edited by: R'adeh on 11/02/2005 10:59:43 Edited by: R'adeh on 11/02/2005 10:58:37 Well, I have less skillpoints than you (~690k) but so far all my LVL2 missions have been "easy" with my blasterax setup. So here you go: 4 x light neutrons with antimatter does some nasty damage, the anodes are good... 1 x medium nos (knave is good) 1 x named mwd 1 x fleeting webber 1 x med ohm cap battery 2 x named med armor repairer rest: CPRs and a named damage mod Just warp in and use the mwd to get really close to your enemies. Send the drones ahead (hammerheads) and as soon as you're in a 10km range from your target, start the web and NOS. With the NOS running you should be able to let the webber and one repairer run for a VERY long time and you can always use your second repairer in case of emergency. You won't run out of armor before you're close enough to fire as long as you let your AB/MWD run. In deadspace you have to fit an AB (get a good named one) but with 2 repairers you should be able to tank till in reach. The NOS/CPRs will recharge your cap quickly, so you can let the AB run forever. This setup is purely for PVE but with slight modifications it can turn into an acceptable PVP setup. Another good advantage of this setup: You can just click "approach" and don't have to do timeconsuming distance setting changes since the optimal range with Antimatter is ~750m. You'll hit the enemy from 50m to ~3500m. Use Tungsten ammo if you need a bit more range. _______________________________________________ My views are my own and I don't represent my corp. Please show mercy Drakma! |
![]() Shayla Sh'inlux ![]() ![]() ![]() |
Posted - 2005.02.11 11:11:00 -
[15] As mentioned before, a Blasterax is quite a skillheavy ship to fly. Not something I'd advice someone with 800K skillpoints to do (unlike, say a Raven which utterly destroys lvl 4 combat with the same 800K). You'll need drones 5, engineering 5 and weapon upgrades, hull upgrades and electronics at least at 4 to even start thinking about fitting it as a Blasterboat. A good NPC'ing build would be one with small railguns (or blasters) instead of mediums. They do almost the same damage due to tracking and signature and leave loads of grid for your lowslots. Try to work towards this: 5 x 150mm railgun II 1 x MWD, 1x Webber, 1 x Cap Recharger 1 x 1600mm, 1 x Named Med Rep, 1 x Mag Stab II, 2 x Hardner To fly the above, you'll need around 2m skillpoints though and that's assuming middle-of-the-road capacitor and gunnery skills. While you build up skillpoints, I suggest you use the sniper thorax setup: 5 x 250mm Railgun 1 x Mwd, 1 x Med Shield Booster II, 1 x Cap Recharger 4 x RCU, 1 x Power Diag It's boring to fly, but it's what made me my first 100 million harvesting Memory Implants in lvl 3 missions. Or you could toy around with a Celestis, which is quite a good ratting boat for lvl 2 missions and far less skill intensive. ------------------------------------------------------- "Do you really think that's air you're breathing?" |
Shayla Sh'inlux Gallente ![]() ![]() ![]() |
Posted - 2005.02.11 11:11:00 -
[16] As mentioned before, a Blasterax is quite a skillheavy ship to fly. Not something I'd advice someone with 800K skillpoints to do (unlike, say a Raven which utterly destroys lvl 4 combat with the same 800K). You'll need drones 5, engineering 5 and weapon upgrades, hull upgrades and electronics at least at 4 to even start thinking about fitting it as a Blasterboat. A good NPC'ing build would be one with small railguns (or blasters) instead of mediums. They do almost the same damage due to tracking and signature and leave loads of grid for your lowslots. Try to work towards this: 5 x 150mm railgun II 1 x MWD, 1x Webber, 1 x Cap Recharger 1 x 1600mm, 1 x Named Med Rep, 1 x Mag Stab II, 2 x Hardner To fly the above, you'll need around 2m skillpoints though and that's assuming middle-of-the-road capacitor and gunnery skills. While you build up skillpoints, I suggest you use the sniper thorax setup: 5 x 250mm Railgun 1 x Mwd, 1 x Med Shield Booster II, 1 x Cap Recharger 4 x RCU, 1 x Power Diag It's boring to fly, but it's what made me my first 100 million harvesting Memory Implants in lvl 3 missions. Or you could toy around with a Celestis, which is quite a good ratting boat for lvl 2 missions and far less skill intensive.
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![]() Luance DeAngeluotti ![]() ![]() ![]() |
Posted - 2005.02.12 13:15:00 -
[17] Thank you all for your replies! Now I got some ideas on my character development and how to fly and fight with the Thorax. In the meantime I did some other Lvl. 2 Missions which were not so though. Seems that the 'Damsel in Distress' is one of the tougher missions... --------------------------- [Coreli Corporation Mainframe] |
Luance DeAngeluotti Gallente Gallente Insorum Research Ltd. ![]() ![]() ![]() |
Posted - 2005.02.12 13:15:00 -
[18] Thank you all for your replies! Now I got some ideas on my character development and how to fly and fight with the Thorax. In the meantime I did some other Lvl. 2 Missions which were not so though. Seems that the 'Damsel in Distress' is one of the tougher missions... |
![]() Keiro ![]() ![]() ![]() |
Posted - 2005.02.14 11:21:00 -
[19] If it is a drone mission do it like this: 5 x light blasters Neutron 1 x AB (ded space can use that) the rest cap rechargers 1 x vortex 1x medium armor repairer the rest cap relays this is the cheepest setup and i having fun with it to :) |
Keiro ![]() ![]() ![]() |
Posted - 2005.02.14 11:21:00 -
[20] If it is a drone mission do it like this: 5 x light blasters Neutron 1 x AB (ded space can use that) the rest cap rechargers 1 x vortex 1x medium armor repairer the rest cap relays this is the cheepest setup and i having fun with it to :) |
![]() Hunt Smacker ![]() ![]() ![]() |
Posted - 2005.02.14 11:29:00 -
[21] High: 5x Light Neutrons T2 or Named 1x MWD (or AB for DS), 2x Cap Chargers 2x Hardeners (Therm/Kin) 1x Medium Repair T2 or Named 1x Magnetic Stabilizer T2 or Cap Power Relays For PVP: 5x Light Neutrons T2 1x MWD, 1x J5 Warp Scrambler, 1x Medium Capacitor Injector with 400 type 3x Hardeners (Exp/Therm/Kin), 1x Medium T2 Repair, Cap Power Relays Webber isn't needed so much with Light Neutrons, since they hit even Rogue Drones fairly easy. Don't forget your maximum complement of drones depending on skill. The cap injector won't last forever, so you do need some recharge support. |
Hunt Smacker Gallente TunDraGon ![]() ![]() ![]() |
Posted - 2005.02.14 11:29:00 -
[22] High: 5x Light Neutrons T2 or Named 1x MWD (or AB for DS), 2x Cap Chargers 2x Hardeners (Therm/Kin) 1x Medium Repair T2 or Named 1x Magnetic Stabilizer T2 or Cap Power Relays For PVP: 5x Light Neutrons T2 1x MWD, 1x J5 Warp Scrambler, 1x Medium Capacitor Injector with 400 type 3x Hardeners (Exp/Therm/Kin), 1x Medium T2 Repair, Cap Power Relays Webber isn't needed so much with Light Neutrons, since they hit even Rogue Drones fairly easy. Don't forget your maximum complement of drones depending on skill. The cap injector won't last forever, so you do need some recharge support. ----------- |
![]() meowcat ![]() ![]() ![]() |
Posted - 2005.02.14 11:42:00 -
[23] meh, bleaurgh and pffft to all the ppl who put frigate guns on a rax for PvP Heavy Electron IIs for teh win ~~~~)\~~~~~\o/~~~~ yeah but no but yeah but no but |
meowcat Aliastra ![]() ![]() ![]() |
Posted - 2005.02.14 11:42:00 -
[24] meh, bleaurgh and pffft to all the ppl who put frigate guns on a rax for PvP Heavy Electron IIs for teh win ~~~~)\~~~~~\o/~~~~ the cat is back yeah but no but yeah but no but |
![]() Ithildin ![]() ![]() ![]() |
Posted - 2005.02.14 11:55:00 -
[25] It'll get heavier and heavier the harder missions you do. Eventually you'll graduate to level 3, and then I'm afraid that a blaster setup might not be healthy. Atleast I know that in level 4 missions, it's suicide (there's some ships that you just cannot get to if you want a decent tank, too.) -- If TC causes you discomfort that you feel is unwarranted or may be outside TC's current contract - contact me, please. |
Ithildin Gallente The Corporation Cruel Intentions ![]() ![]() ![]() |
Posted - 2005.02.14 11:55:00 -
[26] It'll get heavier and heavier the harder missions you do. Eventually you'll graduate to level 3, and then I'm afraid that a blaster setup might not be healthy. Atleast I know that in level 4 missions, it's suicide (there's some ships that you just cannot get to if you want a decent tank, too.) - EVE is sick. |
![]() MrRookie ![]() ![]() ![]() |
Posted - 2005.02.14 12:11:00 -
[27] I agree with meowcat. Heavy electrons are easy to fitt with a large ammo capacity and uber tracking. Heavy electron 2s ftw _____________________________________________ \o/ I got a siggy... ![]() WTB 3x Medium Modulated Pulse Energy Beams http://oldforums.eveonline.com/?a=topic&threadID=139877 |
MrRookie Caldari Dark and Light inc. D-L ![]() ![]() ![]() |
Posted - 2005.02.14 12:11:00 -
[28] I agree with meowcat. Heavy electrons are easy to fitt with a large ammo capacity and uber tracking. Heavy electron 2s ftw *guy being attacked by a pirat in a complex
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![]() Dash Ripcock ![]() ![]() ![]() |
Posted - 2005.02.14 14:28:00 -
[29] Electron IIs are fantastic weapons, fit a Magnetic Stab II in there as well and you're looking at a very high DOT. They also free up a lot of space elsewhere in your fitting, making it easier to fit more armour in your lows. There are drawbacks as well, such as the reduced range and falloff, and the fact that they chew threw ammunition at a much faster rate than Ions. Not really a complaint, just make sure your hold is fully stocked. Prior to acquiring a Deimos, I used to fly my Thorax a lot in both PvE and PvP (although I generally used the same setup, since I can't be bothered to swap out modules for rats). High 5 * Light Neutron Blasters You can fit out Light Neutron IIs now, they weren't available when I used to fly my Thorax. Medium 1 * MWD (named) 1 * Scrambler (7.5Km) 1 * Webifier (85% plus) Someone mentioned a Cap Booster with charges due to Light Neutrons having high tracking and not needing a webber. If you're fighting slow targets this is a great idea, although I prefer having a Webifier because a) I like seeing them stuck down and b) in-case I find something smaller to shoot at. Low 1 * 1600mm Armour (Rolled Tungsten) 3 * Hardeners (Exp/Therm/Kin) 1 * M Repairer I (named) This is with the intention of a very tough layer of armour in mind, and needless to say the cap recharge is pretty awful compared to something with relays. If you're fighting rats, you'll only need two hardeners so put a Cap Power Relay in there if you can - a Mag Stab II is wasted on Light Neutrons, since the majority of your damage comes from the drones Drones 4 * Praetors 4 * Bezerkers Doing all of your damage in Thermal or Kinetic is a bad idea. Ogres are tough as hell, and great for long fights against rats, but they're just so damn slow in PvP - especially when you want to call them back in. Also, if you think about it, your standard ship is gonna have either 50/60 EM/Exp shields and 60/10 EM/Exp armour, or 0/60 EM/Exp shields and 60/55 EM/Exp armour, so you're hitting them where it hurts. Alternatively go for a heavier hitting Electron II setup. I haven't flown one in a Thorax, but I imagine it would fit as the above, just without the 1600mm armour, and a CPR or Mag Stab II in there instead. My two isk - and I hope it helps! Battle Angels Inc - The Movie |
Dash Ripcock Caldari 0utbreak ![]() ![]() ![]() |
Posted - 2005.02.14 14:28:00 -
[30] Electron IIs are fantastic weapons, fit a Magnetic Stab II in there as well and you're looking at a very high DOT. They also free up a lot of space elsewhere in your fitting, making it easier to fit more armour in your lows. There are drawbacks as well, such as the reduced range and falloff, and the fact that they chew threw ammunition at a much faster rate than Ions. Not really a complaint, just make sure your hold is fully stocked. Prior to acquiring a Deimos, I used to fly my Thorax a lot in both PvE and PvP (although I generally used the same setup, since I can't be bothered to swap out modules for rats). High 5 * Light Neutron Blasters You can fit out Light Neutron IIs now, they weren't available when I used to fly my Thorax. Medium 1 * MWD (named) 1 * Scrambler (7.5Km) 1 * Webifier (85% plus) Someone mentioned a Cap Booster with charges due to Light Neutrons having high tracking and not needing a webber. If you're fighting slow targets this is a great idea, although I prefer having a Webifier because a) I like seeing them stuck down and b) in-case I find something smaller to shoot at. Low 1 * 1600mm Armour (Rolled Tungsten) 3 * Hardeners (Exp/Therm/Kin) 1 * M Repairer I (named) This is with the intention of a very tough layer of armour in mind, and needless to say the cap recharge is pretty awful compared to something with relays. If you're fighting rats, you'll only need two hardeners so put a Cap Power Relay in there if you can - a Mag Stab II is wasted on Light Neutrons, since the majority of your damage comes from the drones Drones 4 * Praetors 4 * Bezerkers Doing all of your damage in Thermal or Kinetic is a bad idea. Ogres are tough as hell, and great for long fights against rats, but they're just so damn slow in PvP - especially when you want to call them back in. Also, if you think about it, your standard ship is gonna have either 50/60 EM/Exp shields and 60/10 EM/Exp armour, or 0/60 EM/Exp shields and 60/55 EM/Exp armour, so you're hitting them where it hurts. Alternatively go for a heavier hitting Electron II setup. I haven't flown one in a Thorax, but I imagine it would fit as the above, just without the 1600mm armour, and a CPR or Mag Stab II in there instead. My two isk - and I hope it helps! |
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