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Thread Statistics | Show CCP posts - 1 post(s) |
Daniela Darr
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Posted - 2011.05.13 11:17:00 -
[61]
Originally by: Noxyra And yeah, being a rank 2 skill, you can take all the sp from those two skills and put it into this one, but you'll still lose out on the money/lp you paid for the other skills :)
Stealth ISK sink detected!
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Mya Klingofer
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Posted - 2011.05.13 15:49:00 -
[62]
Can someone confirm that on SISI the current way storylines are handed out remain unchanged?
What i mean is that there has only ever been a single storyline pool that everyone gets regardless of the division they run for. I was wondering as they are branching out these agent divisions like this, are they also branching out the storylines as well?
So if you are doing a courier only agent, are you now only getting offered courier storylines? And if so is the faction gain consistantly low?
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Jamie Banks
Quantum Horizons
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Posted - 2011.05.13 18:11:00 -
[63]
Well, I just checked my R&D agents, and just for comparison:
On one char, all highsec Lai Dai Lvl IV agents (not the best skills either):
Tranq (which takes into account agent quality and security status): RP/Day 1: 77.44 (0.7, Q 0) 2: 57.33 (0.8, Q -4) 3: 85.12 (0.5, Q 12) 4: 86.40 (0.7, Q 14) 5: 77.44 (0.5, Q 0)
Tranq Total: 383.73 RP/Day
Singularity (only takes into account security status): RP/Day 1: 76.80 (0.7) 2: 58.80 (0.8) 3: 76.80 (0.5) - WTF 4: 76.80 (0.7) 5: 76.80 (0.5) - WTF
SiSi Total: 366.00 RP/Day
So, for a bunch of random sample agents in high-sec, my datacore production will be less, and one would think this would result in a higher price for Datacores in the future. However, if you have more agents which are in lower sec systems, this could end up being a boost. But these numbers seem buggy as a 0.5 agent is giving the same RP/Day as a 0.7 agent.
Also just talking to the agent, changed/updated my standings with them and changed the amount of RP/Day I was getting. So if you haven't talked to your agent in a while... Do it! my total RP/Day jumped by about 30 (on Tranquility).
tldr: My R&D agents, will give me less RP/Day if changes on SiSi are final.
_______________________________
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stoicfaux
Gallente
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Posted - 2011.05.13 18:17:00 -
[64]
Live: Q14 agent in a .5 system with both LP skills at IV * 7,127 lp max
Test: Without new social skill * 5,989 lp max
Test: With new social skill at IV (40% boost) * 8,385 lp max
That's a 8,385 / 7,127 = 17.7% bump in LP when that agent gets bumped from Q14 to Q20.
Argh.
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Machiavelli, and PvP"
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Linda Shadowborn
Gallente Dark Steel Industries
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Posted - 2011.05.13 22:37:00 -
[65]
Jamie Banks: do you have different personal standings with those agents that explains the difference?
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Vincent Athena
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Posted - 2011.05.13 23:15:00 -
[66]
One thing to think about: When PI rolled out we were all ready in our w-system, having noted what planet types we had. Then it came out and all the planets changed type.
The same may happen with agents. What we see for types right now, on TQ and on Sisi, may not be any indication of that types will be where after the patch.
On a worrying note: I have a small industry op selling stuff at Gicodel. If that agent does become courier only, Im out of business there.
Well, adapt or die.
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Jamie Banks
Quantum Horizons
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Posted - 2011.05.14 00:15:00 -
[67]
Originally by: Linda Shadowborn Jamie Banks: do you have different personal standings with those agents that explains the difference?
When I talk to all of the agents, they all have 'Effective Standing: 7.0'. (Due to my corp standings) _______________________________
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Borza Slavak
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2011.05.14 09:36:00 -
[68]
Surely changes to LP payout will have minimal difference.
LP value is elastic, nerfing LP payout would increase isk value of LP while buffing LP payout will have the opposite effect.
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C0mbat W0mbat
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Posted - 2011.05.14 17:50:00 -
[69]
Edited by: C0mbat W0mbat on 14/05/2011 17:50:32 I dearly hope that they will chagne agent divisions, not based on their old divisions, but in a meaningful way.
1. Who does mining missions in low-sec? They pay bad per m¦. If I do them to get standings up, I do them in high-sec. Save some database space and remove mining agents from low sec (or make them courier/security).. Maybe even remove them from 0.0, cause honestly, there is better stuff to mine there...
2. let every empire corp have at least 1 lvl4 fight agent in high-sec, with the exception of R&D. R&D should not have fight agents above lvl2 in high-sec at all. Its too easy to grind standing up to 5.0 (after changes all R&D lvl4 agents should be available with that standing, right?) if you have lvl3 fight agents available
3. let every corp have at least one fight agent in 0.1 or 0.2. So there is the temptation to get more LP in low sec
4. re-distibute agent clusters in low sec (this is against my very own interest, but i think its better for the game) As it is now, you have some low sec systems that have all the agents you need (Annancale, Aranir, Arzi, can't remember the name of that minmatar griefers paradise and some others). Shuffle those agents around, so ppl can choose the quieter system and don't have to pile up for the pirates. e.g. Annancale will have 3 fight agents and 9 mining agents after this patch goes live (see pt. 1)
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2011.05.14 18:33:00 -
[70]
While I do agree with you that agent divisions should be retossed, your points making little sense from a game balancing perspective. -- Thanks CCP for cu |
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Venkul Mul
Gallente
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Posted - 2011.05.14 22:08:00 -
[71]
Originally by: Jamie Banks Well, I just checked my R&D agents, and just for comparison:
On one char, all highsec Lai Dai Lvl IV agents (not the best skills either):
Tranq (which takes into account agent quality and security status): RP/Day 1: 77.44 (0.7, Q 0) 2: 57.33 (0.8, Q -4) 3: 85.12 (0.5, Q 12) 4: 86.40 (0.7, Q 14) 5: 77.44 (0.5, Q 0)
Tranq Total: 383.73 RP/Day
Singularity (only takes into account security status): RP/Day 1: 76.80 (0.7) 2: 58.80 (0.8) 3: 76.80 (0.5) - WTF 4: 76.80 (0.7) 5: 76.80 (0.5) - WTF
SiSi Total: 366.00 RP/Day
R&D have never been affected by security status of the system.
My R&D agents payout (Hi and low sec) on SISI 97.20 for 5 of them = 486
On Tranquility 113.40/115.83/90.72 (q -15)/115.83/102.87 = 538.65
Even with a q-15 agent in the mix the RP loss is 52.65, almost 105 of the production.
No idea if it will make some real change in datacore costs.
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Dawne Xi
Minmatar 3D Salvage and Acquisitions
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Posted - 2011.05.15 07:46:00 -
[72]
Originally by: Noxyra Edited by: Noxyra on 13/05/2011 11:14:11
Originally by: Venkul Mul
Tow 5% skills at maximum 1.25*1.25=1.5625 One 10% skill at maximum 1.50
Afaik, the two current connection skills work additively not multiplicative on the base amount.
So, each skill to 5 adds 25% more from the base, with two of them adding exactly 50% more. So, thus, there is no change in LP pay from the modification of the skill.
And yeah, being a rank 2 skill, you can take all the sp from those two skills and put it into this one, but you'll still lose out on the money/lp you paid for the other skills :)
Noxyra you are correct, the two connections skills gave 50% not the 56.25% that Venkul said. I tested this with my two accounts while one had the two connection skills at L5 and the other only had them at L3.
At L3 in both connection skills, a mission gave 2459 LP At L5 in both connection skills, the exact same mission from the exact same agent gave 2838 LP
2459 / 1.30 = 1891.5 (base LP) 2838 / 1.50 = 1892.0 (base LP)
If what Venkul said was true the math doesn't work out
2459 / (1.15 * 1.15) = 1859.4 (base LP) 2838 / (1.25 * 1.25) = 1816.3 (base LP)
I had to go back and dig up my spreadsheet on it for an example
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Von Kroll
Caldari Kroll's Legion
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Posted - 2011.05.15 08:21:00 -
[73]
Originally by: Omnara
Yes. clearly doing so would not make the highsec-bears dogpile in the missionhubs with high security and close to tradehubs...
People will spread out if there's no artificial motivator for them to go to one place. In this case, it seems as though you think they'll drift to agents closer to Jita, and that may happen. But at least the guy 15 jumps from Jita can make the same isk and LP as the other guys, and if he wants to get away from the hordes of ninja salvagers and gank squads, he can. Look, basically CCP said their intent is to reduce the "mission hub" effect. So what's your solution?
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Gondebine
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Posted - 2011.05.15 15:57:00 -
[74]
Can we have a statement by CCP on where you are going with that changes? Do you plan to put it live the way it is on the test server now? Will there be additional changes? Will the agents be balanced "manually"? Because, for example, as it is now there would be NPC corps with no kill agents at all... Makes little sense.
The way it works on Sisi now it makes little sense at all tbh. There just will be new mission hubs replacing the old ones. People will just move to 0.5 systems with good agents and few low sec systems around (and there would not be many of those, so...). I can see no positive effects.
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Super Failure
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Posted - 2011.05.15 19:10:00 -
[75]
Originally by: Von Kroll
Originally by: Omnara
Yes. clearly doing so would not make the highsec-bears dogpile in the missionhubs with high security and close to tradehubs...
People will spread out if there's no artificial motivator for them to go to one place. In this case, it seems as though you think they'll drift to agents closer to Jita, and that may happen. But at least the guy 15 jumps from Jita can make the same isk and LP as the other guys, and if he wants to get away from the hordes of ninja salvagers and gank squads, he can. Look, basically CCP said their intent is to reduce the "mission hub" effect. So what's your solution?
I doubt people would pile into 0.5 systems as bad as they would systems close to trade hubs if the sec bonus is removed. It's generally more profitable to run in 0.5 with a bit worse quality agent as it is, yet there aren't many people in most of them as you get further from trade hubs, especially Jita.
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Drago Misharie
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Posted - 2011.05.15 21:15:00 -
[76]
I wouldn't mind if they make agent missions specific to the division type as long as every NPC Station maintained the same mix of missions offered.
I have moved 100k m3 of equipment to specific stations for mining missions for LP and ISK, If CCP Flushes my investments in specific systems without an alternative game mechanic to supply the same thing, I can't garrentee that I will keep playing without a significant isk compensation and/or skill point cashout.
With this change, it sounds like the entire tech1 market is going to collapse and only will be worth their reprocessed value.
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Test1 Mileghere
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Posted - 2011.05.19 09:14:00 -
[77]
Originally by: Drago Misharie I wouldn't mind if they make agent missions specific to the division type as long as every NPC Station maintained the same mix of missions offered.
I have moved 100k m3 of equipment to specific stations for mining missions for LP and ISK, If CCP Flushes my investments in specific systems without an alternative game mechanic to supply the same thing, I can't garrentee that I will keep playing without a significant isk compensation and/or skill point cashout.
With this change, it sounds like the entire tech1 market is going to collapse and only will be worth their reprocessed value.
How exactly will a mission change collapse the T1 market? |
pez66
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Posted - 2011.05.19 12:54:00 -
[78]
Originally by: Von Kroll
Originally by: Omnara
Yes. clearly doing so would not make the highsec-bears dogpile in the missionhubs with high security and close to tradehubs...
People will spread out if there's no artificial motivator for them to go to one place. In this case, it seems as though you think they'll drift to agents closer to Jita, and that may happen. But at least the guy 15 jumps from Jita can make the same isk and LP as the other guys, and if he wants to get away from the hordes of ninja salvagers and gank squads, he can. Look, basically CCP said their intent is to reduce the "mission hub" effect. So what's your solution?
well ye this will bring seasoned players closer to the action instead of camping gates in low sec, and assisting with missions and skills to the more newer players,to let the game grow as to more movement in lower systems.
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Rigg O'Mortis
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Posted - 2011.06.10 13:08:00 -
[79]
The changes to the agents are appauling, driving people to new agents, restricting security/distribution and mining missions to a fixed point, as these agents no longer provide a spread of mission types. come on CCP. what were you thinking.... your just cramming mission runners into fixed locations, that are even more limited now, get a grip on what eve was all about choice and spreading characters around. dont force the runners into specific locations....
Change the system back, I'm sure not that many people complained about the original system...
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