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Thread Statistics | Show CCP posts - 1 post(s) |

Megalift
Omni Tech Engineering Needless Friends
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Posted - 2011.05.18 23:40:00 -
[1]
I think it is a waste of your time to re-do missions as simply as stated. You can easily do a better job and make missions more organic.
Completely redo missions and make it work with other game machinics already in place.
Put missions in contacts! Where all players can see and even compete for (bidding). Let there be NPC missions and mission player corps/ally can make. Let these missions be independent, incursions, or explotion (and other content). Let NPC missions be random generated and all players can see and select what they want to do.
Combat missions could be incusion, exploration, or independent (like current missions). When a player is failing (having a hard time) another contract for the same mission is issues and thus more then one player could compete for the same mission (or work together - sharing for gang). For courier/mining missions - you create a system where station require supplies (like food, fuel, etc) and these missions are issues accordingly. These requirement should be on the market. As these requirements sit for too long missions will be issues to satitfiy the supply. As a one of these missions sit the more isk in awared. Agents as is can be done away with IMO. Sure have agents to interact with to being supplies and get rewards, but going to the office to get a missions is very lame. Putting the missions into contracts and making it interact with other content will encourge players to get invovled with events that you devs create. I can imagine NPC corp building stations in high sec and put out missions to bring supplies in. Put the players to work to do that. You have a live incursion event - put up mission for players to do things (hack the node, bring in tags). Do away with the boring missions as is - the same thing over and over is lame - make it organic and interact with other content!
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Megalift
Omni Tech Engineering Needless Friends
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Posted - 2011.05.19 14:06:00 -
[2]
Originally by: UniqueOne These changes are going to be great.
I suspect they (combined the anom nerfs) are the first step toward adding agents to player outposts in 0.0. Something I think noone would be against.
There is nothing great about these changes. They are simplifing a system that was patch and patch and patch to the current boring system it is now.
They really need to re-do the whole systems and make it tie into other content of the game. Such as incursion, exploration, and others. Put mission into contracts where all players can view and compete for the same missions (or work together). Courier and mining missions can be reducne to market orders for needs of station and when those needs are comming due post missions to fill those requirements. Otherwise the station starts losing services. Missions as is are not a funcitional part of the game. Currently you pick up a mission and have little interaction with the rest of the some. I think it can be better done
Please read and post your comments to my suggestion to this post here.
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Megalift
Omni Tech Engineering Needless Friends
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Posted - 2011.05.19 14:14:00 -
[3]
Originally by: Ameliette Estemaire
Originally by: Cal Donny The change to Agent quality is going to change player behavior, for sure. But the change to simplify divisions destroys a challenge/opportunity for players to obtain a random mission (ie., fun). More importantly it simplifies, and thereby lessens the game considerably. Significantly, many corps in the game will now only have "courier" missioning. Simplified, and boring too. It seems that the combat aspects of Eve have overshadowed the economic/trade aspects of the game, thus we are now nerfing the ability for players to have fun while maintaining balanced faction standing, and thus Eve-wide trade capability. ouch . The result could be to drive a lot of players into missioning for those a few companies that will have both encounter and courier mission agents in some proximity to each other. This apparently simple change has potentially huge ramifications for the character of the game itself. The time commitment for courier missions versus encounter missions is huge. That factor alone will certanly change some players' behavior.
Agreed. What I loved about the previous system is that my Advisory or Public Relations agents (for example) would give a random mix of missions; if I wanted I COULD DECLINE a courier or encounter mission if I wanted. Now my agents will only give a either an encounter or courier and I have no chance of getting another type of mission from my agent. Right now I hate this change.
This is not an entirely true statement. There are advatages to running mining and courier missions when you cant give the game 100% attention. Leave your toon flying auto to dest while you tend to other things. It is a great way to rise standing while doing homework for school, or even working in an office (shh).
But I think the whole system should be redone - read my post above.
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Megalift
Omni Tech Engineering Needless Friends
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Posted - 2011.05.19 15:00:00 -
[4]
Originally by: Mnengli Noiliffe
Originally by: Toovhon
Thus CCP is about to fail in epic fashion if they think this will spread out more than a tiny number of established players.
wrong.
1. the difference between rewards of q0 agent and q20 is much bigger than between 1.0 system and 0.5 system. Especially it's much less for 0.9, 0.8 etc systems. 2. people don't want to cluster since there are suicide gankers in clusters 3. people don't want to cluster because of lag 4. not much logistics is needed - only ammo and some spare drones 5. there are more options now since some corps with no lvl4/q20 agents got ones now. no need to use navies any longer. also, some of them have better isk/lp ratio.
so as you see there are now much more reasons to spread out and less obstacles to it (mainly an ok reward vs horribly low one before)
I for one would prefer some quiet corner to the huge hub, and would move if my current location became crowded, if other options would not make me sacrifice too much income. which is possible now.
Players will group up where it is safest. They will stay away from the systems that send you to low sec areas.
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