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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
JC Anderson
Caldari Noir. Noir. Mercenary Group
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Posted - 2011.05.20 06:09:00 -
[121]
Edited by: JC Anderson on 20/05/2011 06:11:24
It's difficult to get a true estimate as to how many players agree or disagree with the changes. The problem is in the fact that those of us who actually use and post on these forums are nothing more than a sliver of EVE's subscribers.
By using the forums alone to come to a conclusion, we end up ignoring about 90% of the games total players.
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ACESsiggy
Gallente
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Posted - 2011.05.20 06:14:00 -
[122]
Edited by: ACESsiggy on 20/05/2011 06:15:00
Originally by: Imiarr Timshae
Originally by: ACESsiggy Of all the MMO's I've played, the trolls never seem to amaze me. It seems they complain about one common theme: The sky isn't blue enough...
My opinion is that the changes were needed and that they provide players with a wider range of agents to interact with. But I guess giving players more options is "dumbing down the game."
You do realise that something like 75% of the last ~100 posts were complaining about the standings visibility change, or agreeing with me that they should function with opt-in public preferences like certificates, right?
My comments were more directed toward agent quality or standing. It didn't have anything to do with "show info" and "standings" of other players.
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Dorn Val
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Posted - 2011.05.20 06:19:00 -
[123]
Originally by: Paul Clavet ...I want to find the dev who implemented the probe movement change and kiss him/her on the mouth.
^----This!
Such a little change but a huge decrease to the amount of time I spend scanning!
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Trapdoor Spider
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Posted - 2011.05.20 06:41:00 -
[124]
Ok hopefully this post reflects my thoughts accurately but I'm rushing it a little so here goes.
From my understanding the intention of Eve is to give as much control to the players as possible within the rules bound by the Eve universe. In some sense this would mean to make it as much like life as it could possibly be with a sci-fi space theme. This appears to be an incremental process with the activity first being seeded, then gradually handing control over to the players (such as manufacturing etc).
Now in saying that, having information like standings as public knowledge is a little bit invasive into the private life of the alias. What would be nice to see is a way to spy on players, but with a bit of effort, or for that player to be able to prove such information if the system was opt in like certs. Hopefully this is where it's going. That way there is much more depth of subterfuge etc that can occur adding an extra dynamic.
Regardless, haters are always going to hate. I know I have looked up players corp standings to find out how developed their character likely is. Hopefully this doesn't end up being something that is just removed and forgotten about, but rather developed in a more logical way to reflect what we see in real life, such as using Private Investigators, snitches etc.
Maybe I just have my head in the cloud, but things change.
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Dilligafmofo
Gallente Sandman Plc
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Posted - 2011.05.20 06:50:00 -
[125]
And for the record CCP,
Never, and I mean NEVER get the servers back up and running before the agreed time again.
I had nothing to complain about for a couple of hours and had to use this time I had set aside to play the actual game.
CURSE YOU CCP !!!
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RaTTuS
BIG Gentlemen's Agreement
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Posted - 2011.05.20 07:39:00 -
[126]
Invention / production if there is enough stuff in the hanger - at least have the Accept Quote Highlighted, and can we get a back button - to change the amount to build - you may have put in 110 instead of 10 etc...
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Sneaky Killer
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Posted - 2011.05.20 07:48:00 -
[127]
You can no longer see other pilots standings with agents etc.
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Skex Relbore
Gallente Red Federation RvB - RED Federation
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Posted - 2011.05.20 08:09:00 -
[128]
Originally by: Bong Ki Gainard posted, "It should be duely noted that the injection of ISK into the game comes only from Missions. Correct me if I am wrong. As to burning those ISK we all know how that works..."
Actually, most of the "injection of ISK into the game" comes only from GTCs. Bought with real money by "PVPers" who have no other source of in-game income.
I'm curious as to when this is going to get nerfed
As for the patch, capital achievement, mush on!
You are both idiots.
One the primary source of ISK injection are bounties not mission rewards. Bounties come from rats some happen to be in missions others come from belt ratting or running anoms and plexes.
Two no ISK is injected into the system via GTC's. All that ISK that people spend on GTC's has to be gathered through in game means (ratting, scamming, missions, trading, etc)
When someone buys a GTC from CCP or an authorized vendor they are paying real money not for ISK but for game time (which is why it's called a Game Time Code). When they exchange it for ISK with another player they are exchanging the game time they purchased for the ISK the other player earned through in game means.
ISK is only injected into the economy through a limited number of faucets. Those being bounties, insurance payouts, mission rewards/bonus's, and NPC buy orders. That's it everything else is just moving that ISK around from one wallet to another.
As to the patch, as nice as all this may be (Debatable) the only thing I want to know is when the hell is the fitting system going to be fixed?
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Jonaaz Dsz
Gallente
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Posted - 2011.05.20 08:18:00 -
[129]
Team BFF deserves cake, why you ask. The BPC/BPO colors - I love it.
Make them employees of the month / patch / whatever. "magnibit lenibit ulteribit" |
Barbelo Valentinian
Gallente The Scope
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Posted - 2011.05.20 08:47:00 -
[130]
Edited by: Barbelo Valentinian on 20/05/2011 08:48:39 Personally I like the agent simplification in terms of making it easy on the brain. The way the agents are distributed has panned out pretty well for me too (i.e. it fits pretty well with my "plan").
But I also don't like the simplification because it's easy on the brain. It feels too easy now, it seems like another small step in making EVE more and more a cookie-cutter MMO in some respects. Before, I had to actually spend a bit of time thinking where I wanted to move, to balance out the various percentages of missions given by any agent in relation to my wants.
Now that layer of complexity is gone, the game feels "streamlined" but now also a tad less immersive. Having the different departments gave a background sense of "something going on" in the EVE universe ("public relations"? the mind just automatically "fills in" some background complexity around that - now that's gone).
I have even more serious misgivings about not being able to see NPC standings in relation to each other. That, again, was for me part of what gave a background sense of depth to the game.
EVE is almost unique in being a game in which there's no "fog of war" - it feels like a high tech society where information is at everyone's fingertips. That being the case, not knowing the "politics" feels, again, like another little case of "dumbing down".
Someone nailed it on the forums - most games seem to go the way of the devs streamlining out the background rp-ish stuff out of the game, because it doesn't mean much to most people (who are all about achieving and killboards). But if you do it too much, where's the virtual world, where's the MMO...RPG?
You might as well just have a pew pew game with a chat lobby if you go too far in this direction.
*****
"To wake up is to wake the world up" - D.E. Harding |
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SerratedX
Hyvat Pahat ja Eric The Polaris Syndicate
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Posted - 2011.05.20 09:36:00 -
[131]
Why did you change the broadcast history tab? It was fine, easy to sort and organise. Now its ****ing ******ed, you can't see who made the broadcast and no way to organize it.
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Aston Martin DB5
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Posted - 2011.05.20 09:36:00 -
[132]
Originally by: Barbelo Valentinian
Now that layer of complexity is gone, the game feels "streamlined" but now also a tad less immersive. Having the different departments gave a background sense of "something going on" in the EVE universe ("public relations"? the mind just automatically "fills in" some background complexity around that - now that's gone).[/quote
I'm extremely baffled at the fact people feel that this change has somehow "dumbed down the game" or made things too easy. If someone could please explain to me the main difference between doing missions from following branches as before: security, intelligence, command, and surveillance. Yes they sprinkled a few currier missions in, but the missions were grabbed from the same pool. So please tell me the reason for even having each of these branches in the first place? To fluff things up for everyone and to create a perception that each one provides something unique?
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Tish Magev
NailorTech Industries RAZOR Alliance
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Posted - 2011.05.20 10:35:00 -
[133]
Ok I'm going to post this again, as it seems to have gotten lost and CCP don't seem to bothered about responding.
I run level 5s
Before the patch I'd get around 68K - 72K loyalty points per mission.
Now all level 5 agents are Q12.
the two skills for security based missions were at level 4.
After patch
the two skills for security missions were removed.
Ok fine, I requested a mission and got the same level of loyalty points, give or take, around the 68K mark.
Now remember this is WITHOUT any connections skills trained now.
Also remember that level 5 agents are now effectively Q20 (as are all agents).
So I now train the new connections skill, adding my reimbursed skill points to take the skill to level 4 same as before.
I ask for another mission, shock horror EXACTLY the same loyalty points as before I bothered to train the skill, yeah the skill that gives 10% per level to loyalty points.
In other words, although I am getting roughly the same loyalty points as before the patch, i SHOULD be getting more as the agent quality has been increased.
It appears the skill book actually isn't doing bugger all, the standings increase may now be higher than pre-patch, and in fact the loyalty points WITHOUT skills is higher than before, but the NEW SKILLBOOK IS NOT ADDING ANYTHING TO THE LOYALTY POINT REWARD.
Some response would be, you know, awesome.
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Crexa
Star Mandate
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Posted - 2011.05.20 11:01:00 -
[134]
Originally by: Tish Magev Ok I'm going to post this again, as it seems to have gotten lost and CCP don't seem to bothered about responding.
I run level 5s
Before the patch I'd get around 68K - 72K loyalty points per mission.
Now all level 5 agents are Q12.
the two skills for security based missions were at level 4.
After patch
the two skills for security missions were removed.
Ok fine, I requested a mission and got the same level of loyalty points, give or take, around the 68K mark.
Now remember this is WITHOUT any connections skills trained now.
Also remember that level 5 agents are now effectively Q20 (as are all agents).
So I now train the new connections skill, adding my reimbursed skill points to take the skill to level 4 same as before.
I ask for another mission, shock horror EXACTLY the same loyalty points as before I bothered to train the skill, yeah the skill that gives 10% per level to loyalty points.
In other words, although I am getting roughly the same loyalty points as before the patch, i SHOULD be getting more as the agent quality has been increased.
It appears the skill book actually isn't doing bugger all, the standings increase may now be higher than pre-patch, and in fact the loyalty points WITHOUT skills is higher than before, but the NEW SKILLBOOK IS NOT ADDING ANYTHING TO THE LOYALTY POINT REWARD.
Some response would be, you know, awesome.
^^^ this.
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Crexa
Star Mandate
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Posted - 2011.05.20 11:16:00 -
[135]
Edited by: Crexa on 20/05/2011 11:25:48
Originally by: Barbelo Valentinian Edited by: Barbelo Valentinian on 20/05/2011 08:48:39 Personally I like the agent simplification in terms of making it easy on the brain. The way the agents are distributed has panned out pretty well for me too (i.e. it fits pretty well with my "plan").
But I also don't like the simplification because it's easy on the brain. It feels too easy now, it seems like another small step in making EVE more and more a cookie-cutter MMO in some respects. Before, I had to actually spend a bit of time thinking where I wanted to move, to balance out the various percentages of missions given by any agent in relation to my wants.
Now that layer of complexity is gone, the game feels "streamlined" but now also a tad less immersive. Having the different departments gave a background sense of "something going on" in the EVE universe ("public relations"? the mind just automatically "fills in" some background complexity around that - now that's gone).
I have even more serious misgivings about not being able to see NPC standings in relation to each other. That, again, was for me part of what gave a background sense of depth to the game.
EVE is almost unique in being a game in which there's no "fog of war" - it feels like a high tech society where information is at everyone's fingertips. That being the case, not knowing the "politics" feels, again, like another little case of "dumbing down".
Someone nailed it on the forums - most games seem to go the way of the devs streamlining out the background rp-ish stuff out of the game, because it doesn't mean much to most people (who are all about achieving and killboards). But if you do it too much, where's the virtual world, where's the MMO...RPG?
You might as well just have a pew pew game with a chat lobby if you go too far in this direction.
^^^ and this. As to the poster slightly above this who asked why the removal feels "dumb-ed down" the answer is above, but also its a sense of immersion. Ie. you run a security mission, you may feel a bit like a security agent yourself, you run an intel agent mission, you may feel a bit like a spy. Never mind that the mission was a mining op. Its a role play thing. And its removal aka. dumbing down makes the game less than what it was.
Ask yourself, instead of simplifying the agents, what if they had added specific missions for each agent type. Would you have been unhappy with that? I doubt it.
Here is an example. Security mission: L2 Q-12, find Andropov Vee, he has been a very bad boy, he is somewhere in the system, find him and kill him, now it gets interesting, the guy could be in a ship around a planet, or an asteroid belt, at a gate, or outside a station. You kill him in his cruiser and get a chance to salvage his wreck, that has a chance to have some decent loot. Reward: 20m isk, LP commensurate with level and risk, salvage chance for faction/deadspace loot 20%.
Now, Security mission: L4 Q20, find Andropov Vee's brother Marco, he got revenge for his brothers death and took out a station tram bus. He is somewhere in the region, same details as above except battleship kill. Reward: 75m isk, LP commensurate with level difficulty, salvage chance for faction/deadspace loot 60%.
CCP you fill in the blanks around mission levels and rewards.
ps. I forgot to mention in the above missions, that if someone else kills him, too bad for you, its registered as a kill, you may or may not get the lp and mission reward, but the salvage is gone. Tough I know, but this is supposed to be eve.
pps. CCP you can generate a list of a thousand names that rotate in mission report, so you dont feel your killing the same guy over and over, maybe a quip about how everyone thought this guy was dead.
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YumYum Toadlicker
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Posted - 2011.05.20 11:54:00 -
[136]
Has CCP hired all the out-of-work M$ employees? Changes not necessary, changes not needed, changes for what reasons? Sounds like most like BP changes ('cept maybe the colors) but agents, jump gates, skills? I'm so glad I plan out my skill training far in advance. I can hardly wait for the next skills revamp. I'm always excited to see what time I've wasted. (Am I the only one who feels that skill changes tend to hurt in direct proportion to the amount of time you have been playing?)
I used to say that EVE wasn't complicated, just complex. But as it gets dumbed down, I guess CCP can begin to attract more and more of the WOW crowd. (Well, I guess that's gonna be good for Killmails.)(Here, noobie noobie noobie.)
BTW, I have multiple Security books for each of my characters. Neat, I must get to train up Security multiple times. Maybe at the next change I can get enough skills pts back to finally get my titan. Wait! Maybe I can use them extra books to scam the noobs! Kill em and scam em. hmmm... things might be looking up after all....
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JC Anderson
Caldari Noir. Noir. Mercenary Group
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Posted - 2011.05.20 11:56:00 -
[137]
Originally by: Dilligafmofo And for the record CCP,
Never, and I mean NEVER get the servers back up and running before the agreed time again.
I had nothing to complain about for a couple of hours and had to use this time I had set aside to play the actual game.
CURSE YOU CCP !!!
LOL
We had a pos we were attacking that was coming out of RF during downtime. When the servers came back up early, there was scrambling to get everybody on as fast as possible. ;)
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Lirael Dyrim
Gallente In Bacon We Trust
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Posted - 2011.05.20 12:00:00 -
[138]
Originally by: Mark Foley
Originally by: Iella Wesirri
Originally by: Imiarr Timshae Edited by: Imiarr Timshae on 19/05/2011 16:58:53
Originally by: Patch Notces Information on a pilot's standings towards NPC corporations is no longer visible from 'Show Info'. You now see the standings information between you and the other pilot and the factions you each belong to.
Change this back please CCP, or make standings show publicly with preferences, just like certificates.
/signed
/signed
/signed. I'm not anything to do with RP but I know a lot of the roleplaying corps rely on checking standings with what they consider to be enemy corporations and you've effectively stunted their capacity to play how they want. Not to mention the people that provide standings correction services.
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JC Anderson
Caldari Noir. Noir. Mercenary Group
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Posted - 2011.05.20 12:12:00 -
[139]
Originally by: Lirael Dyrim
/signed. I'm not anything to do with RP but I know a lot of the roleplaying corps rely on checking standings with what they consider to be enemy corporations and you've effectively stunted their capacity to play how they want. Not to mention the people that provide standings correction services.
/signed
I'd even be fine if it became a service much the same as a locator agent. Just giving us SOME way of looking it up would be nice.
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Emeric Jadgoth
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Posted - 2011.05.20 13:20:00 -
[140]
Originally by: GGP Hubert Edited by: GGP Hubert on 19/05/2011 21:00:44
Originally by: CCP Soundwave devblog
The show info page won't show another players standing to EVERYTHING IN THE UNIVERSE. From now on, it will only display standings relevant to you. This basically limits your ability to be a creepy stalker that keeps an eye on other peopleFs standings to random agents. It also simplifies the UI.
So stalking is bad. Then No more Locator agents. LOcator agents bad too
DO NOT GIVE THEM IDEAS
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Fearless M0F0
Incursion PWNAGE Asc
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Posted - 2011.05.20 13:34:00 -
[141]
I love the fact bpc look different than bpo but their color is TOO BRIGHT, my eyes! /o\. It's actually way harder to read the name of the bpc below its image now.
Also you guys just added a new click to the manufacturing process making it even more annoying and cumbersome: the quote window used to have default focus on "Accept Quote" button so I usually just hit enter twice and was done. Now I have to grab the mouse and click the damn thing -- I take offense on people feeling offended by me |
Shang Ghjuvan
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Posted - 2011.05.20 14:57:00 -
[142]
Originally by: Bong Ki Actually, most of the "injection of ISK into the game" comes only from GTCs. Bought with real money by "PVPers" who have no other source of in-game income.
You couldn't be more wrong, GTC/PLEXs actually just remove money from the game in the form of market fees and move money between people, they do not actually add money into the game.
Also CCP please put the agents back the way they were, I can understand the removal of the quality for the ease of it but removing the types too? Also you have hurt the data core industry severly because now there are more high quality agents to go around...
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Kellaen
Samurai Salvaging Stellar Defense Alliance
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Posted - 2011.05.20 15:00:00 -
[143]
So can anyone explain why the hell loot log exporting was removed?
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Max Bluestone
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Posted - 2011.05.20 15:02:00 -
[144]
Please have "Accept Quote" button focused as the default choice, it is very very annoying that i have to manually click that with mouse now instead of just klicking enter like pre-patch. |
EvilPhD
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Posted - 2011.05.20 15:37:00 -
[145]
Originally by: Iella Wesirri
Originally by: Imiarr Timshae Edited by: Imiarr Timshae on 19/05/2011 16:58:53
Originally by: Patch Notces Information on a pilot's standings towards NPC corporations is no longer visible from 'Show Info'. You now see the standings information between you and the other pilot and the factions you each belong to.
Change this back please CCP, or make standings show publicly with preferences, just like certificates.
/signed
Change it back please.
/signed
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Jack BingKaria
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Posted - 2011.05.20 16:21:00 -
[146]
Why dont you let agents rotate over time :/
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bp920091
Killer Koalas R.A.G.E
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Posted - 2011.05.20 16:43:00 -
[147]
Edited by: bp920091 on 20/05/2011 16:43:29
Originally by: EvilPhD
Originally by: Iella Wesirri
Originally by: Imiarr Timshae Edited by: Imiarr Timshae on 19/05/2011 16:58:53
Originally by: Patch Notces Information on a pilot's standings towards NPC corporations is no longer visible from 'Show Info'. You now see the standings information between you and the other pilot and the factions you each belong to.
Change this back please CCP, or make standings show publicly with preferences, just like certificates.
/signed
Change it back please.
/signed
/signed
Who thought that this was a good idea, if CCP really doesn't want people to be "creepy stalkers", and the standings were used for recruitment, how about only people with the role of "Recruitment Officer" can see them (not including directors/CEO, they can still see them).
That will allow background checks AND still allow recruitment.
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Atomic Option
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Posted - 2011.05.20 17:58:00 -
[148]
Haters gonna hate. Whiners gonn' Whine.
I'm either positive or neutral on all the changes this patch.
Keep up the good work CCP!
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Tish Magev
NailorTech Industries RAZOR Alliance
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Posted - 2011.05.20 18:40:00 -
[149]
Quote: Ok I'm going to post this again, as it seems to have gotten lost and CCP don't seem to bothered about responding. I run level 5s Before the patch I'd get around 68K - 72K loyalty points per mission. Now all level 5 agents are Q12. the two skills for security based missions were at level 4. After patch the two skills for security missions were removed. Ok fine, I requested a mission and got the same level of loyalty points, give or take, around the 68K mark. Now remember this is WITHOUT any connections skills trained now. Also remember that level 5 agents are now effectively Q20 (as are all agents). So I now train the new connections skill, adding my reimbursed skill points to take the skill to level 4 same as before. I ask for another mission, shock horror EXACTLY the same loyalty points as before I bothered to train the skill, yeah the skill that gives 10% per level to loyalty points. In other words, although I am getting roughly the same loyalty points as before the patch, i SHOULD be getting more as the agent quality has been increased. It appears the skill book actually isn't doing bugger all, the standings increase may now be higher than pre-patch, and in fact the loyalty points WITHOUT skills is higher than before, but the NEW SKILLBOOK IS NOT ADDING ANYTHING TO THE LOYALTY POINT REWARD. Some response would be, you know, awesome.
Downtime fixes everything, it would appear bonus' are now getting applied.
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Ky Vatta
Majority 12
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Posted - 2011.05.20 19:41:00 -
[150]
A big mistake by CCP, changing ALL Advisory agents to Distribution!!
That means you can no longer do combat missions for your starter Corp, but being stuck with Courier missions ONLY!!!!
IMHO, Advisory agents should have become combat agents...
CCP devs appear to have never done L4 courier missions, talk about boring (plus some are so huge you need a freighter to do them)
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