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Meditril
T.R.I.A.D Ushra'Khan
114
|
Posted - 2012.09.06 15:14:00 -
[1] - Quote
Am I the only one or is anybody else thinking that interceptors are the complete loosers of the recent frigate buf. Execpt maybe from the Taranis most of them suffer either from too less damage output or from too less medium slots. What do you think? |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
279
|
Posted - 2012.09.06 15:20:00 -
[2] - Quote
Tiericide is not exactly small potatoes and has to start somewhere, they chose to go from ground up which makes sense as everything above (T2) depends on what is below (T1).
In time I am sure current T2 hulls will feel the effects of their descendants being almost as good as they are themselves  |

Londor Rogers
Public Menace
7
|
Posted - 2012.09.06 15:24:00 -
[3] - Quote
Interceptors are fine they still intercept things better than t1 frigs do to microwarpdrive sig radious reduction/Speed. Ships in EVE are not designed around 1v1s. Interceptors fulfill their role nicely in fleets and small gangs. |

Deen Wispa
Justified Chaos
324
|
Posted - 2012.09.06 15:31:00 -
[4] - Quote
Meditril wrote:Am I the only one or is anybody else thinking that interceptors are the complete loosers of the recent frigate buf. Execpt maybe from the Taranis most of them suffer either from too less damage output or from too less medium slots. What do you think?
Not at all. T2 inties still go way faster and have a longer point range due to inty bonuses. With overheat, an ares can point out to 34ish KM with Level 4 interceptor. An atron cannot do that. And it sure as hell cannot go 5km/sec
I think if you argue from the angle of cost effectiveness, then certainly t1 inties are the way to go. But it's not like any of you Minmatar fw pilots are isk starved anyway :) Gallente FW Blog http://iamsheriff.com/blog C'est La Eve :) |

Pinky Feldman
Gank Bangers Moar Tears
327
|
Posted - 2012.09.06 21:02:00 -
[5] - Quote
Deen Wispa wrote:Meditril wrote:Am I the only one or is anybody else thinking that interceptors are the complete loosers of the recent frigate buf. Execpt maybe from the Taranis most of them suffer either from too less damage output or from too less medium slots. What do you think? Not at all. T2 inties still go way faster and have a longer point range due to inty bonuses. With overheat, an ares can point out to 34ish KM with Level 4 interceptor. An atron cannot do that. And it sure as hell cannot go 5km/sec I think if you argue from the angle of cost effectiveness, then certainly t1 inties are the way to go. But it's not like any of you Minmatar fw pilots are isk starved anyway :) And with the exception of perhaps the ranis, T2 inties are meant to be fleet ships. Reminds me of a thread where a guy wanted advice on how to fly a Huginn solo despite it being a fleet ship. I LOLed at that one.
Agree completely. T2 Inties still have a very clear role that they excel in over their T1 counterparts. Just because you now have T1 options doesn't make the T2 options a complete waste.
The huge sig bloom means that anything other ships that are further away from the target you're tackling will completely destroy you as well as getting munched on hard by drones. Their survivability doesn't even compare to Interceptors.
Also, I hate TD/light missile kiting Condors. That is all.
The moar you cry the less you pee |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
48
|
Posted - 2012.09.06 22:09:00 -
[6] - Quote
While I partially agree, I still say my little Crusader needs some buffing love. ;P |

kraiklyn Asatru
T.R.I.A.D Ushra'Khan
10
|
Posted - 2012.09.06 22:28:00 -
[7] - Quote
I am definitely done flying interceptors solo. I'll still keep an instalock stilly and a pretty much unarmed claw for pointing stuff when I am in a gang but thats it. Not going to waste my cash on em.
|

Zarnak Wulf
Imperial Outlaws
552
|
Posted - 2012.09.06 23:48:00 -
[8] - Quote
CCP acknowledged that interceptors needed a makeover. To be honest I'm a little tired of kitey ewar frigates. |

Lock out
Shadows Of The Federation Drunk 'n' Disorderly
265
|
Posted - 2012.09.06 23:57:00 -
[9] - Quote
Tbfh, they are kinda useless.
For null, for the same cost you can get a dictor, which allthough has smaller tackle radius, benefits from AOE tackle.
For low, it only works if your target is a legitimate one or not in sight of sentries and even then there are many things to consider. Sure it can do huge speed and keep up with what's tackled, but if the rest of the fleet can't keep up to apply dps, then it's still p useless.
Not only that, but every day I see people on the forums or in various ig chats telling noobs "sure your frig can be useful, a fleet always needs tackle". Fact of the matter is... your fleet kinda doesn't need that kind of tackle unless it wants to get a gank. In a fleet fight a ceptor tackilng somethign makes fuckall difference, one would hope that fleet members point random ships in enemy fleet and hold them there. In a shield rangey fleet obviously the lachesis will be the beast of choice, so again ceptor doesn't have much use and it will die to enemy's neuts, smartbombs and warriers in about 5 seconds anyways.
TL;DR : In fact ceptors are useless, only good for pointing single targets for ganks, and even then with severe limitations (speed of the ceptor's fleet, valid target, etc.)
|

Garresh
Deep Axion Ushra'Khan
43
|
Posted - 2012.09.07 01:08:00 -
[10] - Quote
Lock out wrote: TL;DR : In fact ceptors are useless, only good for pointing single targets for ganks, and even then with severe limitations (speed of the ceptor's fleet, valid target, etc.)
I respectfully disagree. I was in a lowsec FW fleet a little while back, and we had a mix of battlecruisers and a few assault frigs and interceptors. We engaged onto a sniper fleet via a cloaky warp in, but there was a fuckup and we landed 35km off of them. I was flying a jag at the time, and myself and a few other pilots in jags and stilettos were one of the main reasons we pulled that fight out and won. We moved in, scrammed a few targets and held them while our canes caught up, then ran like hell once the drones and **** were on us. Rinse, repeat, etc.
We completely annihilated them. After the resistance was wiped out FC called for us to switch our frigs out for battlecruisers so we could start flipping i-hubs. Another fleet re-engaged on us about an hour later running a similar setup. We got completely assfucked because we lacked fast tackle.
So yeah...interceptors are totally useless. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
40
|
Posted - 2012.09.07 02:33:00 -
[11] - Quote
Interceptors are still good at what they are supposed to do.
Tackle.
They should not be leaps and bound more powerful than t1 combat frigs. |

Lock out
Shadows Of The Federation Drunk 'n' Disorderly
266
|
Posted - 2012.09.07 03:01:00 -
[12] - Quote
Garresh wrote:Lock out wrote: TL;DR : In fact ceptors are useless, only good for pointing single targets for ganks, and even then with severe limitations (speed of the ceptor's fleet, valid target, etc.)
I respectfully disagree. I was in a lowsec FW fleet a little while back, and we had a mix of battlecruisers and a few assault frigs and interceptors. We engaged onto a sniper fleet via a cloaky warp in, but there was a fuckup and we landed 35km off of them. I was flying a jag at the time, and myself and a few other pilots in jags and stilettos were one of the main reasons we pulled that fight out and won. We moved in, scrammed a few targets and held them while our canes caught up, then ran like hell once the drones and **** were on us. Rinse, repeat, etc.
Same could've been achieved with a lach in case you were in a shield gang or with a prot in an armor gang, with much more EHP . Obviously , for greater cost, but the discussion here is effectivness not cost, otherwise we're going back to T1 frigs .... |

Vordak Kallager
Autocannons Anonymous Late Night Alliance
416
|
Posted - 2012.09.07 03:32:00 -
[13] - Quote
Lock out wrote:Garresh wrote:Lock out wrote: TL;DR : In fact ceptors are useless, only good for pointing single targets for ganks, and even then with severe limitations (speed of the ceptor's fleet, valid target, etc.)
I respectfully disagree. I was in a lowsec FW fleet a little while back, and we had a mix of battlecruisers and a few assault frigs and interceptors. We engaged onto a sniper fleet via a cloaky warp in, but there was a fuckup and we landed 35km off of them. I was flying a jag at the time, and myself and a few other pilots in jags and stilettos were one of the main reasons we pulled that fight out and won. We moved in, scrammed a few targets and held them while our canes caught up, then ran like hell once the drones and **** were on us. Rinse, repeat, etc. Same could've been achieved with a lach in case you were in a shield gang or with a prot in an armor gang, with much more EHP . Obviously , for greater cost, but the discussion here is effectivness not cost, otherwise we're going back to T1 frigs ....
One of the unique uses Interceptors have are getting out in front of a burning fleet to provide warp ins for beefier tackle. They are also less intimidating than seeing Lachesis or Proteus in the enemy fleet and help your gang's "engage-ability". Otherwise, there are better choices for fleet tackle. Sa souvraya niende misain ye. |

William Walker
House Aratus Fatal Ascension
52
|
Posted - 2012.09.07 06:32:00 -
[14] - Quote
I agree with Lock Out that frigate class ships in general have no chance in larger fleet engagements. However in small to medium gang pvp they are still very viable and useful. People scatter a lot more in those types of engagements and if it tips over to one side too much people run and they scatter so an inty is great in that aspect to catch stragglers. They are still viable in those instances as well as camps or small engagements. |

Garresh
Deep Axion Ushra'Khan
43
|
Posted - 2012.09.07 18:07:00 -
[15] - Quote
Lock out wrote: Same could've been achieved with a lach in case you were in a shield gang or with a prot in an armor gang, with much more EHP . Obviously , for greater cost, but the discussion here is effectivness not cost, otherwise we're going back to T1 frigs ....
Actually, not so much. We were running scrams on our interceptors. The lachesis or Proteus would not have been able to get close enough to apply short scrams to their snipers before getting scrammed or webbed by THEIR recons, and probably would've just melted to getting primaried by 12+ sniper battlecruisers for flying directly at them. Interceptors still provide a much safer and quicker way to apply tackle and provide warp-ins to fleet members. Sure they don't have the range or the tank, but I think anyone with any experience in 1v1, small gang, or anything up to medium gang PvP understands the importance of speed.
Fun fact: Their Lachesis died that fight. My Jag lived. |

Muad 'dib
The Imperial Fedaykin
486
|
Posted - 2012.09.07 18:27:00 -
[16] - Quote
i dont think intys have been damaged that badly.
The cost effectiveness is just undeniable but a cepter DOES still present a harder tackler to deal with, good tacklers for the skill was missing and i think this change is good for frigs in general and still leaves the extra space for the intys, combat and gang, to offer something more.
T2 intys HAVE had a niche role with no other frigs really getting anywhere near, and for low sp pilots that get popped all day its a nice general pvp buff.
It costs 10m now to fit them so whats 10m more for a range bonus/sig mwd bonus http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

The VC's
Tribal Liberation Force Minmatar Republic
22
|
Posted - 2012.09.07 19:15:00 -
[17] - Quote
Londor Rogers wrote:Interceptors are fine they still intercept things better than t1 frigs do to microwarpdrive sig radious reduction/Speed. Ships in EVE are not designed around 1v1s. Interceptors fulfill their role nicely in fleets and small gangs.
A lone combat inty doesn't provide much more solo performance than it's T1 counterpart. However, you should see how well a squad of them drops support ships (eg. ecm boats) on a busy grid, with other members of the opposing fleet trying to pick them of before they do. |

Reppyk
The Black Shell
165
|
Posted - 2012.09.08 15:19:00 -
[18] - Quote
hi
i'm a keres
i'm better at pointing stuff and can survive thanks to my damps
i am so pretty |

Xirin
Sigillum Militum Xpisti Fatal Ascension
5
|
Posted - 2012.09.08 15:40:00 -
[19] - Quote
Interceptors aren't supposed to have DPS. They're tackle ships, after all. Their speed is more than adaquate tank for them, so EHP isn't an issue either.
The only problem with interceptors that I can see (judging by the hundreds I've lost...) is that they are far too easy to kill for large ships. Oracles, for example, can insta almost any inty from 40km with scorch. For those keeping score, that's battleship-sized guns tracking a ship doing 5km/s. Something is horribly wrong there. But it's not an easy fix: Interceptors already have a small sig radius, so the problem is that big guns hit small targets too easily. The only viable fix I can see would be to do what was done with titan guns, make them suffer a significant damage penalty when firing upon small vessels.
I'd love to see a situation where an interceptor and other small-sig, fast ships only had to worry about drones, destroyers, and other frigtes (and bombs, because I'm a terrible pilot and fly straight into them). Being one shot by HAC's and battleships makes them, as has been said in this thread, useless in large fights. |

RavenPaine
RaVeN Alliance
172
|
Posted - 2012.09.08 16:33:00 -
[20] - Quote
Don't forget the 'cool' factor. When it says 'Intercepter' in the description, you just fly different. |

Derath Ellecon
Washburne Holdings
324
|
Posted - 2012.09.08 16:43:00 -
[21] - Quote
It's losers. Learn to spell.
And so what if they did a little. It's not permanent. |

Pinky Feldman
Gank Bangers Moar Tears
330
|
Posted - 2012.09.08 20:17:00 -
[22] - Quote
Xirin wrote:Interceptors aren't supposed to have DPS. They're tackle ships, after all. Their speed is more than adaquate tank for them, so EHP isn't an issue either.
The only problem with interceptors that I can see (judging by the hundreds I've lost...) is that they are far too easy to kill for large ships. Oracles, for example, can insta almost any inty from 40km with scorch. For those keeping score, that's battleship-sized guns tracking a ship doing 5km/s. Something is horribly wrong there. But it's not an easy fix: Interceptors already have a small sig radius, so the problem is that big guns hit small targets too easily. The only viable fix I can see would be to do what was done with titan guns, make them suffer a significant damage penalty when firing upon small vessels.
I'd love to see a situation where an interceptor and other small-sig, fast ships only had to worry about drones, destroyers, and other frigtes (and bombs, because I'm a terrible pilot and fly straight into them). Being one shot by HAC's and battleships makes them, as has been said in this thread, useless in large fights.
If you've lost hundreds of Interceptors and lose them to things with battleship size guns at relatively close ranges, I think the real issue is pilot error.
Something is horribly wrong if you lose a ceptor to an Oracle at 40km while doing 5km/s, which I would say is the pilot.
The moar you cry the less you pee |

Tung Yoggi
Stimulus Rote Kapelle
4
|
Posted - 2012.09.08 20:53:00 -
[23] - Quote
In my opinion tackle inties are still really ok , but combat inties have been slowly crawling towards the end of the pvp food chain, starting with the faction frig buff, rocket buff, then the AF buff and now the ongoing T1 frigs revamp. Except maybe for the taranis which is still quite a common sight.
It makes sense that CCP would tweak the class after tiericiding the tech 1 frigates, however i would rather see the combat version get substantially buffed, for whatever their role is.
Reppyk wrote:hi
i'm a keres
i'm better at pointing stuff and can survive thanks to my damps
i am so pretty
hi
i'm a keres
i am less tanky, slower, less agile, worst at locking fast than an inty
I have the sig of an obese whale
Hi Reppyk o/
|

Deen Wispa
Justified Chaos
328
|
Posted - 2012.09.08 20:59:00 -
[24] - Quote
Pinky Feldman wrote:Xirin wrote:Interceptors aren't supposed to have DPS. They're tackle ships, after all. Their speed is more than adaquate tank for them, so EHP isn't an issue either.
The only problem with interceptors that I can see (judging by the hundreds I've lost...) is that they are far too easy to kill for large ships. Oracles, for example, can insta almost any inty from 40km with scorch. For those keeping score, that's battleship-sized guns tracking a ship doing 5km/s. Something is horribly wrong there. But it's not an easy fix: Interceptors already have a small sig radius, so the problem is that big guns hit small targets too easily. The only viable fix I can see would be to do what was done with titan guns, make them suffer a significant damage penalty when firing upon small vessels.
I'd love to see a situation where an interceptor and other small-sig, fast ships only had to worry about drones, destroyers, and other frigtes (and bombs, because I'm a terrible pilot and fly straight into them). Being one shot by HAC's and battleships makes them, as has been said in this thread, useless in large fights. Something is horribly wrong if you lose a ceptor to an Oracle at 40km while doing 5km/s, which I would say is the pilot.
What if arty nados are hitting your 5KM ares at 60-70km ?
Gallente FW Blog http://iamsheriff.com/blog C'est La Eve :) |

Lock out
Shadows Of The Federation Drunk 'n' Disorderly
269
|
Posted - 2012.09.09 02:24:00 -
[25] - Quote
Deen Wispa wrote:Pinky Feldman wrote:Xirin wrote:Interceptors aren't supposed to have DPS. They're tackle ships, after all. Their speed is more than adaquate tank for them, so EHP isn't an issue either.
The only problem with interceptors that I can see (judging by the hundreds I've lost...) is that they are far too easy to kill for large ships. Oracles, for example, can insta almost any inty from 40km with scorch. For those keeping score, that's battleship-sized guns tracking a ship doing 5km/s. Something is horribly wrong there. But it's not an easy fix: Interceptors already have a small sig radius, so the problem is that big guns hit small targets too easily. The only viable fix I can see would be to do what was done with titan guns, make them suffer a significant damage penalty when firing upon small vessels.
I'd love to see a situation where an interceptor and other small-sig, fast ships only had to worry about drones, destroyers, and other frigtes (and bombs, because I'm a terrible pilot and fly straight into them). Being one shot by HAC's and battleships makes them, as has been said in this thread, useless in large fights. Something is horribly wrong if you lose a ceptor to an Oracle at 40km while doing 5km/s, which I would say is the pilot. What if arty nados are hitting your 5KM ares at 60-70km ?
Are you implying that a ceptor can be webbed and painted ? Or that it can't get transversial on an entire fleet ? Or that any half decent kyting/sniping fleet comp has 1-2 vagas or ac canes for anti tackle cover ?
Heresy ! |

Pinky Feldman
Gank Bangers Moar Tears
330
|
Posted - 2012.09.09 02:33:00 -
[26] - Quote
Deen Wispa wrote:Pinky Feldman wrote:Xirin wrote:Interceptors aren't supposed to have DPS. They're tackle ships, after all. Their speed is more than adaquate tank for them, so EHP isn't an issue either.
The only problem with interceptors that I can see (judging by the hundreds I've lost...) is that they are far too easy to kill for large ships. Oracles, for example, can insta almost any inty from 40km with scorch. For those keeping score, that's battleship-sized guns tracking a ship doing 5km/s. Something is horribly wrong there. But it's not an easy fix: Interceptors already have a small sig radius, so the problem is that big guns hit small targets too easily. The only viable fix I can see would be to do what was done with titan guns, make them suffer a significant damage penalty when firing upon small vessels.
I'd love to see a situation where an interceptor and other small-sig, fast ships only had to worry about drones, destroyers, and other frigtes (and bombs, because I'm a terrible pilot and fly straight into them). Being one shot by HAC's and battleships makes them, as has been said in this thread, useless in large fights. Something is horribly wrong if you lose a ceptor to an Oracle at 40km while doing 5km/s, which I would say is the pilot. What if arty nados are hitting your 5KM ares at 60-70km ?
Then you either have really bad skills, you're painted/webbed, or you just hit approach like an idiot.
Obviously there are fringe cases where there's too many people to get transversal on the entire gang and just becuase the formula is chance based, i've seen impossible shots take out loki boosted interceptors with max skills and transversal maybe twice...but the point remains that they're not as woefully bad as this is making them out to me. Judging by the fact that he claims to have lost hundreds of ceptors...I mean really, hundreds?
Every ship has a counter, and to me it really just seems like this guy wants them to be this invincible tackle ship that he can just fly around pointing all the things without consequence.
The moar you cry the less you pee |

Xolve
Amok. Goonswarm Federation
1052
|
Posted - 2012.09.09 03:25:00 -
[27] - Quote
Deen Wispa wrote:What if arty nados are hitting your 5KM ares at 60-70km ?
It means one of two things:
Bad at Transversal (by bad I mean pants on head ********, pushed approach (read: Low Sec People)).
-or-
Strong Drop Booster.
Inappropriate signature removed. Navigator. |

Inggroth
Fremen Sietch DarkSide.
18
|
Posted - 2012.09.09 14:00:00 -
[28] - Quote
Combat interceptors were put into the dumpster way before t1 frigate buff. Why fly a t2 hull when faction frigs are so much better? Tackling interceptors are still the best at what they're supposed to do - scouting for roaming gangs with the option to point stuff when its safe. My Ares goes 5.2km/s (6.4k with snakes), pretty much instawarps due to <2s align time, points out to 36k, and can still take 2 medium autocannon volleys before having to GTFO. Just dont do silly stuff like trying to use ceptors as primary tackle in medscale engagements vs. proper gangs. |

Herping yourDerp
Tribal Liberation Force Minmatar Republic
676
|
Posted - 2012.09.10 01:48:00 -
[29] - Quote
if their bonus let them take less damage from gate guns somehow then they would be awesome. they are ok as they are but could be a bit better. |

Praxis Ginimic
Defensive Parameter The Mandalorians
18
|
Posted - 2012.09.10 04:02:00 -
[30] - Quote
I love the s h I t outta my atron & can't wait till I've skilled up to a 'ranis.. Banging out core skills like mad caps now, remap in a couple months for ships when I'll have the exp & isk to make t2 worth the risk |
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