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Gibbo3771
AQUILA INC Verge of Collapse
221
|
Posted - 2012.09.10 13:02:00 -
[31] - Quote
Atron - Cheap, decent dps, t1 resists Taranis, cheap, double Atron dps, t1 resists Enyo - Expensive, taranis dps, t2 resists and massive buffer
There is a rather large jump from Taranis > Enyo, making the only benefit to choose a ranis over an Enyo is speed. If you are poor then that is your fault not the games. Everytime you dont like my comments/posts the terrorists win and your a disgrace to your country. |

Meditril
T.R.I.A.D Ushra'Khan
117
|
Posted - 2012.09.10 13:15:00 -
[32] - Quote
Gibbo3771 wrote:Atron - Cheap, decent dps, t1 resists Taranis, cheap, double Atron dps, t1 resists Enyo - Expensive, taranis dps, t2 resists and massive buffer
Now try the same for any of the other races and you will notice: - Amarr: Crusader is completly crap if compared to Navy Slicer. - Caldari: Crow is laughable if compared to the Hookbill - Minmatar: Claw... what the **** is that? No Tank but has to go close (scram) range and less DPS than a Firetail? |

Bloutok
Murientor Tribe Defiant Legacy
6
|
Posted - 2012.09.10 16:33:00 -
[33] - Quote
Yesterday, i orbited a tornado forever while pointing using a crow. In forever, i think i took out like 1/4 of it's shield.
So, interceptors being able to intercept, yeah, check. That they cant do any noticeable kind of dps, i hate that. Or is it just the crow that sucks dps wise? |

Reppyk
The Black Shell
167
|
Posted - 2012.09.10 18:50:00 -
[34] - Quote
Tung Yoggi wrote:hi
i'm a keres
i am less tanky, slower, less agile, worst at locking fast than an inty
I have the sig of an obese whale
Hi Reppyk o/
You missed the word "pretty".  |

SCORPION VEN0M
Molestation Nation.
0
|
Posted - 2012.09.10 20:03:00 -
[35] - Quote
Pinky Feldman wrote:Xirin wrote:Interceptors aren't supposed to have DPS. They're tackle ships, after all. Their speed is more than adaquate tank for them, so EHP isn't an issue either.
The only problem with interceptors that I can see (judging by the hundreds I've lost...) is that they are far too easy to kill for large ships. Oracles, for example, can insta almost any inty from 40km with scorch. For those keeping score, that's battleship-sized guns tracking a ship doing 5km/s. Something is horribly wrong there. But it's not an easy fix: Interceptors already have a small sig radius, so the problem is that big guns hit small targets too easily. The only viable fix I can see would be to do what was done with titan guns, make them suffer a significant damage penalty when firing upon small vessels.
I'd love to see a situation where an interceptor and other small-sig, fast ships only had to worry about drones, destroyers, and other frigtes (and bombs, because I'm a terrible pilot and fly straight into them). Being one shot by HAC's and battleships makes them, as has been said in this thread, useless in large fights. If you've lost hundreds of Interceptors and lose them to things with battleship size guns at relatively close ranges, I think the real issue is pilot error. Something is horribly wrong if you lose a ceptor to an Oracle at 40km while doing 5km/s, which I would say is the pilot.
Exactly, if you just hit approach your gonna get blapped before you can move 25km. You have to go in at a 40-50 degree angle.
|

Stalking Mantis
Amarrian Retribution Amarr 7th Fleet
211
|
Posted - 2012.09.14 23:37:00 -
[36] - Quote
I solo pvp in some of my ceptors. While they are not good solo boats they do have a suprise factor. Also my malidication eats slicers for lunch. We fly outgunned, We fly outnumbered. It's what we do. http://www.youtube.com/user/Flyinghotpocket/videos |

Mithril Ryder
Genstar Inc Villore Accords
12
|
Posted - 2012.09.17 23:09:00 -
[37] - Quote
Deen Wispa wrote:Meditril wrote:Am I the only one or is anybody else thinking that interceptors are the complete loosers of the recent frigate buf. Execpt maybe from the Taranis most of them suffer either from too less damage output or from too less medium slots. What do you think? Not at all. T2 inties still go way faster and have a longer point range due to inty bonuses. With overheat, an ares can point out to 34ish KM with Level 4 interceptor. An atron cannot do that. And it sure as hell cannot go 5km/sec I think if you argue from the angle of cost effectiveness, then certainly t1 inties are the way to go. But it's not like any of you Minmatar fw pilots are isk starved anyway :) And with the exception of perhaps the ranis, T2 inties are meant to be fleet ships. Reminds me of a thread where a guy wanted advice on how to fly a Huginn solo despite it being a fleet ship. I LOLed at that one.
"And it sure as hell cannot go 5km/sec" Can't? CAN'T? Can, and have good sir. (and no, no implants).
Couldn't corner worth a damn, but sometimes when you know at least half of the guys going for tackle are going to die, but you really want to catch that speedy t3 to teach them a lesson :D |

Tobiaz
Spacerats
685
|
Posted - 2012.10.15 23:36:00 -
[38] - Quote
Garviel Tarrant wrote:Interceptors are still good at what they are supposed to do.
Tackle.
They should not be leaps and bound more powerful than t1 combat frigs.
A bit more survivability would be nice though, especially against snipers. Personally I think the game would be more balanced if Tr3 and Battleships have to rely on Destroyers and AF to get rid of Inties. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

Raiko Osburn
Malevolent Intentions Ineluctable.
4
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Posted - 2012.10.16 08:15:00 -
[39] - Quote
Interceptors are great in what they do - interception. Small, very fast, agile with bonuses to point range and mwd sig penalty reduction. Perfect for small roams and tackle support. Just don't use them for solo PvP. Get assault frig if you want something small and fast. Or t2 fitted rifter :) |

Noisrevbus
263
|
Posted - 2012.10.16 14:20:00 -
[40] - Quote
Meditril wrote:Am I the only one or is anybody else thinking that interceptors are the complete loosers of the recent frigate buf. Execpt maybe from the Taranis most of them suffer either from too less damage output or from too less medium slots. What do you think?
Tech II overall is the big loser of the "Tiercide" and redesign.
They will be revisited at a later time, and that later time may be years down the path.
Also, going by the comments that have popped up so far from the redesign team they seem interested in marginalizing the advantages of Tech II over Tech I (Fozzie was on a podcast just ventilating some of the brainstorming going on and threw out the figure 30% for good measure). We're at a time now when it's difficult to warrant the use of Tech II outside of ships with entirely unique roles (EW, Bombers, Bubbles etc.).
In the same interview they discussed the preservation of unique qualities of certain classes and how they didn't want to give the EAF the tackle-component of the Recon bonuses (webs, points) citing the obscurity of the role and class. It's just perplexing how they at the same time view the balance between specialist Tech II and baseline Tech I differently, or the balance between other Tech II classes such as HAC differently. Appearantly it's okay to shaft certain classes over years and then look upon them from a 30% (for a 1000% cost-increase) perspective while other classes are to have entirely unique qualities preserved.
They motivated that they belive a 30% performance abundence compared to equivalent Tech I class would be enough to warrant their use. However even now (with HAC being well above 30% of the Cruisers) it's difficult to motivate their use for the vast majority of players and you have trends of traditional Tech-justifying groups running various BC comps despite ISK being at an all time high "inflation" (i'm putting the citation marks there to note that i refer more to the general conception of how easy ISK is to come by in the community, rather than actual economic inflation which i don't follow).
It's just an odd standpoint that i think it's a shame that they are not being pressured more about.
So many people applaud this redesign from a standpoint of certain ships or classes being dusted off and given purpose again, yet they don't look at the end result: if there are other (and even more...) classes losing ground and what impacts further encouragement of "cheap Tech I explosions" will have on the community. Most of these things are generally regarded as "bad" (not enough sinks to the faucet) yet when it's done to game design we applaud somaticly. |

Doddy
Excidium. Executive Outcomes
295
|
Posted - 2012.10.16 14:31:00 -
[41] - Quote
What are they loosing? Arrows? |

Doddy
Excidium. Executive Outcomes
295
|
Posted - 2012.10.16 14:36:00 -
[42] - Quote
They should forget the combat side of intys and go pure tackle with them, but then taranis pilots will cry. |

Astrial Stargazer
Naval Protection Corp
0
|
Posted - 2012.10.16 14:51:00 -
[43] - Quote
Had me a pretty little Stiletto once, Fast and nimble she was. She could throw rocks and dent paint jobs pretty good to. Till a damn Oracle warped in at range and shot her dead in 2 ticks of the clock. Pondered this awhile I did, till I found out the scumsucker used an OGB T3. Dirty cheating somebodies. But such is the way of EVE, we go on to be pulverized another day. |

Tobiaz
Spacerats
687
|
Posted - 2012.10.16 15:42:00 -
[44] - Quote
Astrial Stargazer wrote:Had me a pretty little Stiletto once, Fast and nimble she was. She could throw rocks and dent paint jobs pretty good to. Till a damn Oracle warped in at range and shot her dead in 2 ticks of the clock. Pondered this awhile I did, till I found out the scumsucker used an OGB T3. Dirty cheating somebodies. But such is the way of EVE, we go on to be pulverized another day.
Gotta love EVE's definition of 'solo' PvP  Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

Cerlin
7
|
Posted - 2012.10.16 20:58:00 -
[45] - Quote
I still love my ceptors, with the fleet ceptors all being useful in mid size engagements if flow correctly. I mainly stick to the taranis for smaller gang and the stiletto for mid size but I have few problems. I was in a 35 on 35 man fleet recently and managed to tackle all the primaries and not die, even with 40 drones on me. I say these ships are still fantastic. If you are dying, you are not flying it right. Also if you want more dps, fly an assault frig. |

Halete
Echoes of Korgoth Initiative
438
|
Posted - 2012.10.17 12:09:00 -
[46] - Quote
Interceptors are balancing immune.
No matter what gets nerfed or buffed, you are still a stylish mother-******. Dirty heretical mud-child, reporting in. |

OT Smithers
BLOMI
257
|
Posted - 2012.10.17 19:02:00 -
[47] - Quote
Thus the problem with multiple ship types and tiers and classes and races -- and all this in a PvP game.
An interceptor is a specialized ship. In the right situation nothing is better. In the wrong situation, the wrong location, the wrong foes, it's a wasted pilot at best and an expensive loss mail at worst.
Several problems present themselves. The first, and greatest, is that all too often fights in Eve take place at static locations. The enemy isn't leaving that station, they are hugging it like little kids clinging to the side of a pool. Or the fight might be at a gate, and that's where the enemy plans to stay. In static fights like this the interceptor's speed is irrelevant -- you could as easliy drive up and tackle them in a hulk.
The second issue dovetails with the first. Unless the fight is taking place in null sec or against a war target in high, the "infini-tracking" AI wipes out your interceptor for your enemies.
Finally, and most important, interceptors suck at pretty much any job other than (as the name suggests) intercepting the enemy. They have no tank, they have no dps, they have no ewar, yet despite this they are not really particularly good at doing that -- and certainly not when compared to other options. They have a bonus to sig radius, but it's not that much better than an AF. They have a bonus to point range, but it's not so good that the interceptor doesn't need to get in danger-close to do the job.
I'm sure that one day CCP will get around to looking at them again, but it will most likely be years from now assuming the game is still around. |
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