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CCP Fallout
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Posted - 2011.05.30 17:31:00 -
[1]
The CarbonUI team have been working hard on the next release, and the new dev blog from CCP Snorlax has all the details. Read about their work here.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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Xercodo
Amarr Daj'Juntar
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Posted - 2011.05.30 17:33:00 -
[2]
First, lawl
And yay for progress \o/
-------------------------------------------------- The drake is a lie |
Zeighy
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Posted - 2011.05.30 17:38:00 -
[3]
aha, nice to hear. Maybe dragging windows across the screen don't lag as much anymore? And by that I mean, having that sort of friction feel to it when you drag a window...
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Ruby Khann
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Posted - 2011.05.30 17:40:00 -
[4]
Am I going to have to use a silly 3d thing to open my cargo while docked like in that picture?
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Dusty Meg
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Posted - 2011.05.30 17:41:00 -
[5]
Sounds great. So this means we get a new GUI?
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DaiTengu
Gallente GoonWaffe Goonswarm Federation
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Posted - 2011.05.30 17:42:00 -
[6]
Originally by: Ruby Khann Am I going to have to use a silly 3d thing to open my cargo while docked like in that picture?
That, or you can walk to a balcony overlooking your ship.
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MonoMonster
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Posted - 2011.05.30 17:43:00 -
[7]
Hmmm might be just me but will there be a option to disable the walking in station UI etc. and just stick with the old docked UI ?
old UI might be old but it always worked fine in my eyes hehe.
I'm not realy looking forward having to walk around a room to just load my ship and quickly undock again etc.
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DaiTengu
Gallente GoonWaffe Goonswarm Federation
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Posted - 2011.05.30 17:44:00 -
[8]
Scanned the article, it doesn't say when this patch is going to be released. I'm assuming it's sometime between now and June 21, right? :)
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Kerrisone
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Posted - 2011.05.30 17:46:00 -
[9]
Quote: Why should I care?
When EVE was launched some 8 years ago, the UI looked pretty much on par with other games. Times have changed, but our UI hasn't really. Even though projects such as CarbonUI are difficult to pull through, they are absolutely essential if we ever want to move beyond what the current technology allows for. Even though players won't see much visual difference once we launch CarbonUI on to TQ, we can promise you that our UI designers are already hearing a lot more of "sure, no problem" when they deliver their regular batch of crazy ideas to their fellow programmers, ultimately resulting in UI that's fittingly awesome for our lovely little space game.
What about performance?
We'll take a more detailed look at the difference in performance with CarbonUI in a future devblog!
So this means you are going to address all the horrible UI issues we've been stuck with for years right not just a facelift? Previously I had read it said/alluded to that changes couldn't be done because it would be too hard due to old code etc this should no longer be the problem anymore.
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Salpun
Gallente Paramount Commerce
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Posted - 2011.05.30 17:47:00 -
[10]
Tomorrow the 31st is the date it will be deployed. The patch notes thread has the date on it.
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Hylax Ciai
Cataclysm Enterprises Ev0ke
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Posted - 2011.05.30 17:47:00 -
[11]
Originally by: DaiTengu Scanned the article, it doesn't say when this patch is going to be released. I'm assuming it's sometime between now and June 21, right? :)
Tomorrow
Also, the UI dev is female?
Quote: For example, if she wants a button centered at the bottom of a window, the button gets a CENTERBOTTOM alignment.
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Scarria Zarkina
Caldari Interstellar Logistics and Trade Corp
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Posted - 2011.05.30 17:49:00 -
[12]
Looks great.
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M1AU
Gallente
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Posted - 2011.05.30 17:49:00 -
[13]
The only important thing for me is: will it work properly on Linux through wine? |
TorTorden
Amarr
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Posted - 2011.05.30 18:01:00 -
[14]
Originally by: M1AU The only important thing for me is: will it work properly on Linux through wine?
I'l settle for it not breaking everything for everyone. ------------------------------------------------ There is no such thing as good or evil. Just an egotistic struggle for self empowerment. ------------------------------------------------ |
Aronis Contar
Caldari Independent Manufacturers
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Posted - 2011.05.30 18:07:00 -
[15]
Originally by: Ruby Khann Am I going to have to use a silly 3d thing to open my cargo while docked like in that picture?
No of course not. You still have your Neocom on screen while running around (or you can hide it, whatever tickles your fancy...).
Also:
Originally by: CCP Snorlax When EVE was launched some 8 years ago, the UI looked pretty much on par with other games.
Don't worry, the EVE UI still looks great compared to other games. I especially like the highlights moving across all UI elements when you rotate the view (please never drop that feature).
Ciao, Aronis!
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Xercodo
Amarr Daj'Juntar
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Posted - 2011.05.30 18:08:00 -
[16]
Originally by: MonoMonster Hmmm might be just me but will there be a option to disable the walking in station UI etc. and just stick with the old docked UI ?
old UI might be old but it always worked fine in my eyes hehe.
I'm not realy looking forward having to walk around a room to just load my ship and quickly undock again etc.
1:24 of the video
-------------------------------------------------- The drake is a lie |
Korerin Mayul
Amarr
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Posted - 2011.05.30 18:08:00 -
[17]
This makes me happy in my pants. it may look a bit 'work in progress' now, but i see superawesome potential 'going forward'* Moveyifying the EVE UI may **** some purists off but if it makes the game look sexier it has my superficial shallow vote :D
*I hate this phrase and everyone who uses it, myself included.
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Kayen Qeid
Federal Navy Academy
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Posted - 2011.05.30 18:14:00 -
[18]
Originally by: M1AU The only important thing for me is: will it work properly on Linux through wine?
I second that.
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Lutz Major
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Posted - 2011.05.30 18:18:00 -
[19]
Are bigger fonts possible with the new UI?
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Kyra Felann
Gallente The Scope
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Posted - 2011.05.30 18:26:00 -
[20]
This dev blog makes me very happy.
The rendering of UI elements in the 3D scene is exactly what I've been thinking is critical for Incarna or whatever it's called to feel immersive, ie: interactible UI on holo-screens in the environment.
That and a fancier and more efficient UI framework is awesome.
I'm sure someone will find some way to complain about this like everything else, but you definitely get a thumbs-up from me. -----WARNING SIGNATURE BELOW-----
Bring back the NeoNeoCom! |
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mkint
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Posted - 2011.05.30 18:46:00 -
[21]
Originally by: Kyra Felann This dev blog makes me very happy.
The rendering of UI elements in the 3D scene is exactly what I've been thinking is critical for Incarna or whatever it's called to feel immersive, ie: interactible UI on holo-screens in the environment.
That and a fancier and more efficient UI framework is awesome.
I'm sure someone will find some way to complain about this like everything else, but you definitely get a thumbs-up from me.
As a professional complainer, I have to say the only part of 3D UI I can complain about is not also having them in 2D. Also as a professional complainer, I really don't have much to complain about with CarbonUI... my testing showed it to be the first client-side performance improvement in years. Of course blah blah blah is still broken and looks tacky and amateurish, but at least it's snappy.
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Acadir Nimroren'a
Caldari The Wyld Hunt Cascade Imminent
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Posted - 2011.05.30 18:48:00 -
[22]
Edited by: Acadir Nimroren''a on 30/05/2011 18:48:05 Looks all good, love the idea that the UI may finally be updated. - Probably stolen something from you. |
Eli Strange
Amarr
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Posted - 2011.05.30 19:00:00 -
[23]
I am glad that I have stayed with this game. Nice job CCP. If the present world go astray, the cause is in you, in you it is to be sought. Dante Alighieri, The Divine Comedy |
Ashina Sito
Gallente Center for Advanced Studies
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Posted - 2011.05.30 20:29:00 -
[24]
I was told there would be cake.
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Lirinas
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Posted - 2011.05.30 20:35:00 -
[25]
Out of curiosity, does this phase of Corification also include the actual 3d in-space view itself? The biggest annoyance I've had with the EVE Visuals is the whole Fish-Eye effect you get while in space. With these changes, will it finally be possible to bid this skewed perspective farewell?
If that distorted perspective is part of game design (i.e. to keep people from having an advantage if they have bigger monitors), then could I suggest having the In-Space view as a movable, re-sizable window in the client itself. I.e. make the IS view it's own UI element. There are times I'd almost would rather have a smaller window with a proper aspect ratio rather than a stretched-out and distorted image, especially since the IS view is fixed with how much you can actually see, regardless of the resolution the client is set to.
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Malen Nenokal
The Nightshift
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Posted - 2011.05.30 20:37:00 -
[26]
Everything has been running soooo much smoother on Duality. I love the improvements.
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.05.30 21:10:00 -
[27]
With a new rendering layer for the UI, does that mean the HUD could be scalable in the future for those that are half blind and refuses to use glasses?
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Franga
NQX Innovations
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Posted - 2011.05.30 21:16:00 -
[28]
I predict some pretty big/serious bugs on this one. But one can't deny the fact that it's going to be much better in the long run. Sounds good. ________________________________________________
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Daedalus II
Helios Research
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Posted - 2011.05.30 21:19:00 -
[29]
CCP Snorlax? Nice name, it means snot-salmon in Swedish
But I guess it goes well with that rotten shark you eat?
___________ Interested in incursions? Join Helios Research! |
MotherMoon
Huang Yinglong
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Posted - 2011.05.30 21:31:00 -
[30]
Again , new fonts are on the CQ build allready
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