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Tysal
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Posted - 2011.05.30 22:59:00 -
[1]
Edited by: Tysal on 30/05/2011 23:03:41 People can complain about Incarna all they want, but I like Massively Multiplayer ROLEPLAYING games, and when I have tried trials in the past I just felt no connections to my character...I just felt like a space ship.
Now, with Incarna on the horizon I feel that a new layer will be added and I can feel a real connection with my character. Immersion is important to many people, so I can agree with CCPs decision to do this.
While in PvP I may be a min/maxer, I still feel roleplaying games need aspects of the game beyond just "pew-pew".
I have other friends that have tried EVE in the past and felt it was stale only seeing a ship. After telling them about Incarna they are also looking into joining EVE and giving it a try.
I do also agree with the people who want the chance to "turn it off" (i.e. hangar spinning).
Since there seems to be a 20 second session timer I wouldn't mind if they also added some optional cut scenes to fill in the gap instead of "just appearing" in the CQ instantly.
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MotherMoon
Huang Yinglong
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Posted - 2011.05.30 22:59:00 -
[2]
Edited by: MotherMoon on 30/05/2011 22:59:47 I'm with you man I quit for 2 years because it wasn't coming out.
there should be an option for black screen. I mean that's fine, I've got a net book too.
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Kerrisone
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Posted - 2011.05.30 23:04:00 -
[3]
It looks like it will be December/January before real social interaction can happen in stations, it could open up sooner but it would be best to expect it to not happen at least until then, maybe later.
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Tysal
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Posted - 2011.05.30 23:07:00 -
[4]
Originally by: Kerrisone It looks like it will be December/January before real social interaction can happen in stations, it could open up sooner but it would be best to expect it to not happen at least until then, maybe later.
I understand that, but releasing CQ is a step in the right direction. At least it will demonstrate the ability of the graphics engine to generate 3D avatars.
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Grey Stormshadow
Starwreck Industries
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Posted - 2011.05.30 23:08:00 -
[5]
From roleplaying perspective it indeed is a bit strange, that pilot leaves ship and gets teleported to his personal quarters every time he docks to - for example - pick a delivery pagage from some random station or to unload ore.
Most convinsing compromise would be that pilot would appear in hangar right outside his/hers ship.
Not very important thing to me, but I can see reasoning behind the comments related to this.
------------------------------------------------- Play with the best - die like the rest starwreck.com - support the cause :) |

Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.05.30 23:13:00 -
[6]
Originally by: Grey Stormshadow From roleplaying perspective it indeed is a bit strange, that pilot leaves ship and gets teleported to his personal quarters every time he docks to - for example - pick a delivery pagage from some random station or to unload ore.
Most convinsing compromise would be that pilot would appear in hangar right outside his/hers ship.
Not very important thing to me, but I can see reasoning behind the comments related to this.
the thing is that this feature is most aimed AT role players, as demonstrated by the OP. They are likely to be the people MOST concerned about the immersiveness of the feature and how well it fits the eve universe and back story. Which is why it's important to get that part right. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
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fathitman
Gallente Hoopatang
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Posted - 2011.05.30 23:24:00 -
[7]
Quote: I like Massively Multiplayer Online ROLEPLAYING games, and when I have tried trials in the past I just felt no connections to my character...I just felt like a space ship.
Maybe you should get out more?
----------------------------
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BlackSparrowHawk
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Posted - 2011.05.30 23:51:00 -
[8]
Edited by: BlackSparrowHawk on 30/05/2011 23:53:10
Originally by: fathitman
Quote: I like Massively Multiplayer Online ROLEPLAYING games, and when I have tried trials in the past I just felt no connections to my character...I just felt like a space ship.
Maybe you should get out more?
If you're not into games don't play EVE and take up painting or something. Most games have an element of roleplay.. adds to the immersion and enjoyment.
If you wanna look at spreadsheets all day i'm hiring a new receptionist if you're interested?
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CCP Navigator
C C P C C P Alliance

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Posted - 2011.05.31 00:00:00 -
[9]
I have to agree with the OP. I get to see a lot of the cool stuff within Captains Quarters around the office and it is the start of an entirely new dynamic in EVE.
I am really looking forward to the release.
Navigator Lead Community Representative CCP Hf, EVE Online
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Rixiu
The Inuits
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Posted - 2011.05.31 00:04:00 -
[10]
Originally by: CCP Navigator I have to agree with the OP. I get to see a lot of the cool stuff within Captains Quarters around the office and it is the start of an entirely new dynamic in EVE.
I am really looking forward to the release.
Does any of these "cool stuff" include the ground breaking feature "press button to exit pod" by any chance?
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Stegas Tyrano
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Posted - 2011.05.31 00:05:00 -
[11]
The lack of humans in EVE gives me the FPS/3PS itch, So I go and play GTA 4.
Hopefully Incarna will cure that itch and it'll be EVE 23.5/7
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Surfin's PlunderBunny
Minmatar The Python Cartel. The Defenders of Pen Island
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Posted - 2011.05.31 00:27:00 -
[12]
Originally by: Stegas Tyrano The lack of humans in EVE gives me the FPS/3PS itch, So I go and play GTA 4.
Hopefully Incarna will cure that itch and it'll be EVE 23.5/7
Battlefield BC 2 for me, but I just unlocked everything so now I'm bored 
Originally by: Xenuria
I don't need a LICENSE to take a photoshooped image and lay it on top of the game client and make pretend my character is naked.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.05.31 00:50:00 -
[13]
Originally by: CCP Navigator I have to agree with the OP. I get to see a lot of the cool stuff within Captains Quarters around the office and it is the start of an entirely new dynamic in EVE.
I am really looking forward to the release.
Do you also agree that mandatory disembarking every single time we dock goes against this immersiveness that CCP is trying to achieve with Incarna? ... If you like choice please support this topic in the Assembly Hall. Thanks.
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Grumpymunky
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Posted - 2011.05.31 01:02:00 -
[14]
Originally by: Stegas Tyrano The lack of humans in EVE gives me the FPS/3PS itch, So I go and play GTA 4.
Hopefully Incarna will cure that itch and it'll be EVE 23.5/7
So you're some kind of robot that likes to destroy humans? 
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Tysal
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Posted - 2011.05.31 01:34:00 -
[15]
Originally by: Razin
Originally by: CCP Navigator I have to agree with the OP. I get to see a lot of the cool stuff within Captains Quarters around the office and it is the start of an entirely new dynamic in EVE.
I am really looking forward to the release.
Do you also agree that mandatory disembarking every single time we dock goes against this immersiveness that CCP is trying to achieve with Incarna?
As the OP I was hoping to convey that I support this as well.
As a min/max non-RP'er, they should have the option to leave it exactly like it is now, and then have the choice to disembark later if the need arises.
For an RP'er, they probably want to see something to show the ship is being towed in during the session change timer (I hate just appearing in the station when I was ~50km out). Also, then something to show how the pod gets to the CQ.
After the full interactive is complete I am unsure how they want to implement this. Will we have to pick a place in each station like player housing? Would be cool, but not sure how the final implementation would look.
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Julyan Fox
Caldari
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Posted - 2011.05.31 02:04:00 -
[16]
The Op's point is true, though being alone in the quarters won't help community wise.
What I'm worried is the hit I might take as a solo miner. Waiting on loading screens when you just want to unload your crap as fast as possible isn't fun.
Maybe CCP should consider making station hangar accessible the same way planetary customs does. I wouldn't even care if I can't browse the hangar from the outside, just send what I've in my cargo hold to station hangar would be more than welcome. If done right in the programming part that would even free some bandwidth server side.
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Jefferson H Clay
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Posted - 2011.05.31 02:08:00 -
[17]
Originally by: CCP Navigator I have to agree with the OP. I get to see a lot of the cool stuff within Captains Quarters around the office and it is the start of an entirely new dynamic in EVE.
I am really looking forward to the release.
So... "new dynamic". Tell me a story. Make it one about Tegra2, Kal-El and tablets...
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Katrishar
Minmatar Rayn Enterprises Test Alliance Please Ignore
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Posted - 2011.05.31 02:11:00 -
[18]
I agree with the OP; and have some real life friends that love sci-fi and MMOs, but have quit EVE during the trial due to lack of immersion. That's why I'm really hoping Incarna 1.0 is in good shape, polished, and with minimal bugs, to send a message to the gaming community that CCP is the real deal, and the time to give EVE another shot is now.
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George Wilkes Hill
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Posted - 2011.05.31 03:11:00 -
[19]
Originally by: Surfin's PlunderBunny
Originally by: Stegas Tyrano The lack of humans in EVE gives me the FPS/3PS itch, So I go and play GTA 4.
Hopefully Incarna will cure that itch and it'll be EVE 23.5/7
Battlefield BC 2 for me, but I just unlocked everything so now I'm bored 
Bad Company 2 Vietnam only 14.99 (US) and it is incredible. Haven't played a regular game of BFBC2 since I got it and that was in December. Check it out. Also Eve Forever.
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Baraka Saibot
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Posted - 2011.05.31 03:16:00 -
[20]
Originally by: Tysal Edited by: Tysal on 30/05/2011 23:14:33 People can complain about Incarna all they want, but I like Massively Multiplayer Online ROLEPLAYING games
Well, a lot of other players, myself included don't like/play for the role playing part, but instead enjoy this game for it's action, strategy and general gameplay. Incarna adds nothing to this.
But have fun role playing with yourself inside a confined virtual box.
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Ashlar Maidstone
Amarr Intergalactic Combined Technologies The Chamber of Commerce
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Posted - 2011.05.31 03:34:00 -
[21]
Tysal,
You are a breathe of fresh air!! Don't let what others are saying about Incarna take away YOUR EVE!! I have seen so many statements that are so negative I am nearly ready to quit, but I am going to say this. No matter what path you follow, always keep to what you feel is right for you, your role play will get only better as time goes on with the introduction of Captains Quarters, and a little later on, Walking in Stations. There's so many paths you'll be able to choose but each one is a choice only YOU can make. I wish you well in Eve and in your role play experiences. |

Fon Revedhort
Monks of War DarkSide.
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Posted - 2011.05.31 04:21:00 -
[22]
Edited by: Fon Revedhort on 31/05/2011 04:24:40
Your claims, while reasonable in general, are ignoring the fact that the backbone part of EVE is in a FUBAR state. That's why everyone is so annoyed with Incarna. CCP is introducing something for the sheer commercial purpose (to attract players like yourself), which at the same time does absolutely nothing to cure current issues, which in turn have been said to be getting addressed in months and even years. That's just pathetic.
You're a newbie and naturally you can not get what others are saying, but please don't think of them as a bunch of old morons. Bitter vets do have a great basis of correctness in their rants.
There's no point in fancy stuff as long as you can not enjoy PvP. ---
Originally by: CCP Greyscale Is the Nighthawk actually underpowered?
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Daron Rostar
Caldari Science and Trade Institute
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Posted - 2011.05.31 04:23:00 -
[23]
I started EVE a few months ago, and only learned of Incarna a few weeks after playing. I have to say, after playtesting it on Duality and hearing some of the things they have planned only makes me look forward to the future of the game, and keeping me subbed in the process.
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fgft Athonille
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Posted - 2011.05.31 04:24:00 -
[24]
its going to be instanced, have no emergent gameplay and feature mass effect looking characters
of course its going to gather customers. of course nobody will stay but whatever on that. ccp doesnt give a sh*t about that.
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Daron Rostar
Caldari Science and Trade Institute
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Posted - 2011.05.31 04:25:00 -
[25]
Originally by: fgft Athonille its going to be instanced, have no emergent gameplay and feature mass effect looking characters
of course its going to gather customers. of course nobody will stay but whatever on that. ccp doesnt give a sh*t about that.
Stepping stones. Nuff said.
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Val'Dore
Word Bearers of Chaos Word of Chaos Undivided
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Posted - 2011.05.31 04:36:00 -
[26]
I like to think that Incarna and the subsequent 'Social Expansions' will be the Exxon-Valdez on the bonfire.
~No matter what happens, somebody will find a way to take it too seriously.~
Tiericide |

Captain Mung
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Posted - 2011.05.31 07:28:00 -
[27]
Originally by: Tysal Edited by: Tysal on 30/05/2011 23:14:33 People can complain about Incarna all they want, but I like Massively Multiplayer Online ROLEPLAYING games, and when I have tried trials in the past I just felt no connections to my character...I just felt like a space ship.
Now, with Incarna on the horizon I feel that a new layer will be added and I can feel a real connection with my character. Immersion is important to many people, so I can agree with CCPs decision to do this.
While in PvP I may be a min/maxer, I still feel roleplaying games need aspects of the game beyond just "pew-pew".
I have other friends that have tried EVE in the past and felt it was stale only seeing a ship. After telling them about Incarna they are also looking into joining EVE and giving it a try.
I do also agree with the people who want the chance to "turn it off" (i.e. hangar spinning).
Since there seems to be a 20 second session timer I wouldn't mind if they also added some optional cut scenes to fill in the gap instead of "just appearing" in the CQ instantly.
I lol'd. 3/10
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ivar R'dhak
Minmatar
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Posted - 2011.05.31 08:40:00 -
[28]
Originally by: CCP Navigator I get to see a lot of the cool stuff within Captains Quarters around the office and it is the start of an entirely new dynamic in EVE.
That¦s great that YOU can see all this stuff. But everything WE get to see is our character sitting and slowly(ohsoslowly) stroll through that little cupboard-under-the-stairs.
I downloaded Duality and saw everything there was to see in 2 minutes. Mainly because the character was moving so slowly(ohsoslowly).
I fear that again you will permanently loose a great chunk of new users who try this game but quit because they felt duped by promises that aren¦t kept. Shades of Trek Online launch. ______________ Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes, sir.` Mal-¦Aint we just.¦ |

MaiLina KaTar
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Posted - 2011.05.31 08:50:00 -
[29]
Edited by: MaiLina KaTar on 31/05/2011 08:52:13
Originally by: Tysal ... Immersion is important to many people, so I can agree with CCPs decision to do this. ...
I like immersion, too, which is precisely the reason I don't like the way CQ is being implemented.
It simply doesn't make sense for a pod pilot to exit the pod each any every time he docks at a station. It's a lenghty process. Hence, if all he's going to do is dump a load of cargo or quickly refit the ship to get back into the fray, he wouldn't leave the pod.
So the right way to implement all this is keep the normal hangar view and add a "leave ship" station button. Not only does this make more sense in terms of immersion, it also makes more sense from a gamedesign & performance point of view.
Forcing people to load CQ on every dock = bad game design. Period.
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McRoll
Minmatar Heatseekers
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Posted - 2011.05.31 08:57:00 -
[30]
Yeah, what the above poster said. You new guys are way too optimistic. The older players who have been around for years experienced CCP's speed of iterating things. I always say, when Incarna will be playable with all desired features, most of us will probably be no longer around. How long are you planning to stay in the game?
I started with Eve in summer 2008. I already experienced most of the stuff I wanted to and now play only very casually. I still plan on sticking around for a while, but Im not gonna participate in anything that requires a lot of effort, just log in here and then for an hour. Most new players wont even continue to play after one year.
Do you seriously expect Incarna to evolve into something worth playing in that period of time? Also, I dont realize how this avatar stuff helps with immersion, if anything it breaks the immersion for me. You should be able to do anything you want from inside your pod, it makes absolutely zero sense to leave it. If Eve would have been designed with conventional crews and captains in mind, then sure. But it does not feel right at all.
My guess is that most of the new players will quit after the trial period, after all 99% of the game is happening outside captains quarters. If you werent interested in it before, its wishful thinking that Incarna lets you stay around for longer.
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Tsubutai
The Tuskers
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Posted - 2011.05.31 10:06:00 -
[31]
Originally by: Tysal Edited by: Tysal on 30/05/2011 23:14:33 People can complain about Incarna all they want, but I like Massively Multiplayer Online ROLEPLAYING games, and when I have tried trials in the past I just felt no connections to my character...I just felt like a space ship.
CQ will allow you to connect to a lonely person locked in a single room that no one else can enter or see.
I'm sure that will make for a very fulfilling and immersive roleplaying experience.
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ACESsiggy
Gallente
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Posted - 2011.05.31 10:13:00 -
[32]
Quote: Immersion is important to many people
Quoted for its truthfulness. I too, have friends ready to check out the expansion.
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Riley Moore
Sentinum Research
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Posted - 2011.05.31 10:19:00 -
[33]
Anyone else who will have raging hard-ons for their docker carriers? 
---
Sentinum Research Store |

Miss Chigger
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Posted - 2011.05.31 10:20:00 -
[34]
Edited by: Miss Chigger on 31/05/2011 10:21:30 Remember that it took CCP 6 years to get to this point. So when will we have living, breathing stations? Probably 3 or so more years optimistically.
Edit: also 6 years is just when it was announced so probably 9 years.
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Hannibal Ord
Minmatar Noir. Noir. Mercenary Group
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Posted - 2011.05.31 10:21:00 -
[35]
You should dock and be in the hanger as it is now. Then there should be a little button you push which allows you to leave your ship. Either you insta load CQ then or you have a little animation of you leaving your pod.
That's the easiest solution to this whole faff, it adds more immersion and allows the option to use the content of Incarna or not. It's immersion breaking to dock and all of a sudden I'm an Avatar on a balcony.
I don't see why CCP would make such an error in scrapping the often beautiful aspect of seeing your ship in the hanger and being able to rotate it and spin it around with the lighting from the hanger. Especially when it loads nice and fast and offers that much more functionality to people. I love CQ, I will most often jump out of my ship and sit on my sofa...and when I get to walk around in bars I will be doing it a lot. But don't just dump me into the CQ when I dock EVERY time, that for me breaks immersion.
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Mara Rinn
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Posted - 2011.05.31 10:25:00 -
[36]
Originally by: Hannibal Ord You should dock and be in the hanger as it is now. Then there should be a little button you push which allows you to leave your ship. Either you insta load CQ then or you have a little animation of you leaving your pod.
That's the way they advertised it at a previous Fanfest.
There was even a demo of a cutscene of the capsuleer being "decanted" from the pod, dumped naked and disoriented on the floor of the captain's quarters.
That fell by the wayside at some point, sadly. Hopefully they'll get back on track before June 21.
-- [Aussie players: join ANZAC channel] |

Hyperforce99
Gallente The Scope
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Posted - 2011.05.31 10:34:00 -
[37]
The main reason a friend of mine never touched eve is because he simply hated the UI and presentation. Even though he did admit its the type of game he loves to play and get completely sucked into.
When he heard about incarna it peaked his interest and I think that it might be what he was looking for.
I completely agree with the OP, Including the option to switch between CQ and the hangar view (ship spinning) at will. --------------------------------------------- Somewhere beyond happyness and sadness, I need to calculate what creates my own madness o/ |

Apollo Gabriel
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2011.05.31 10:38:00 -
[38]
I think the pod pilot never leaves his egg backstory was too successful in covering for a total lack of the most standard MMO feature.
***** Signature may appear without warning! ***** Please do not feed the trolls, it builds dependency.
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xxxTRUSTxxx
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Posted - 2011.05.31 11:19:00 -
[39]
Edited by: xxxTRUSTxxx on 31/05/2011 11:21:51
Originally by: Hyperforce99 The main reason a friend of mine never touched eve is because he simply hated the UI and presentation. Even though he did admit its the type of game he loves to play and get completely sucked into.
When he heard about incarna it peaked his interest and I think that it might be what he was looking for.
I completely agree with the OP, Including the option to switch between CQ and the hangar view (ship spinning) at will.
i have to say i've heard many a friend bull**** there way to that answer, oohhh UI isn't nice,, oohhh kinda hard to learn/understand how things work (game is too hard) but it's my type of game, yea right lol, players who stick around in eve get sucked into the gameplay and the options there is for so many paths you can take in the game, players do not stick around because it looks cute and is full of nonsense content that does nothing, must say that again does NOTHING ! for the game. i've waited like eveyone else in hope for Incarna, Ambulation or Walking in Stations whichever you wish to call it, yes i'm around long enough to remember the promises and the old names, but come on, being only able to walk around inside a small box, a place where only i can go, a place where all content is discovered and not bothered with again because it's only interactive for me alone is not the way i expected it to be, having said that, i do have hope for it, if and when stations are truly open for all to wander around in, ya know,to let you do all that wonderful roleplaying that so many of you wish to do, only then will it be worth the support it deserves from the players. as it currently stands, nope, no way, it does nothing except introduce a new way to do nothing while online, incarna the new (ship spinning) lets face it, if you find yourself doing nothing but(ship spinning)or in the near future sitting in that captains box, it's time to get motivated, join a new corp that insists you get off station and join in, or delete your account and move on.
you where right about your friend, it peaked his interest, because if you're honest with yourself you'll agree that if he was even a little interested he'd sub up for a few months and get stuck in, not talk ****e and bluff his way to the excuse he gives you, he's just being nice, he really thinks we're nuts lol us space pew pew like people.
time for my rant to end on these couple of points.
those who looked and thought TLDR,, get ya spoon and wait in line 
option to stay in pod and not be forced to leave it is a must !
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Apollo Gabriel
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2011.05.31 11:46:00 -
[40]
The game is changing, period.
***** Signature may appear without warning! ***** Please do not feed the trolls, it builds dependency.
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Hulemand
Coreli Corporation Naraka.
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Posted - 2011.05.31 11:48:00 -
[41]
We at Coreli Corporation are also excited about the coming Incarna.
I am sorry for Joshua however, I think the funding for his corporate titan will have to be put into buy the Coreli Cartel's booster bar.
Hulemand Core Guardian Admiral |

xanderh
Gallente Emerald Industries Hand That Feeds
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Posted - 2011.05.31 12:13:00 -
[42]
Originally by: MotherMoon
there should be an option for black screen. I mean that's fine, I've got a net book too.
This. I've got a desktop PC that can run the duality build smoothly (minnie quarters), but my netbook can't even start the client due to the graphics chip not supporting shader model 2.0. I can only play on my desktop every other week, so I will probably quit for a while, due to not being able to play half the time. I am saving up for a laptop that can run incarna, but I wont have it for a while.
A black screen is enough for me, as long as I can still play from my netbook. I'm a full-on supporter for Incarna, as it looks really great, but I also want to be able to play on the netbook I have.
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MotherMoon
Huang Yinglong
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Posted - 2011.05.31 12:17:00 -
[43]
Originally by: Apollo Gabriel I think the pod pilot never leaves his egg backstory was too successful in covering for a total lack of the most standard MMO feature.
never read the lore then did you
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Brooks Puuntai
Minmatar Solar Nexus. -Mostly Harmless-
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Posted - 2011.05.31 12:30:00 -
[44]
Edited by: Brooks Puuntai on 31/05/2011 12:30:58 For those who have friends who never got into Eve because of lack of full body avatar, or if CCP is hoping that Incarna will increase the player base. Well its not going to happen. The fact that Incarna is just walking around and playing dress up isn't going to dramatically change peoples outlook on the actual CORE of the game.. You know the spaceship aspect of it.
However due to CCPs obsession with Sims in Space, glitter vampires, and a Halo clone the actual core of the game has been degrading drastically over the past couple years. Its sad to see that we will have to wait 3-4 years before CCP actually starts focusing heavily on spaceships again(the 3 years is based off of the dev blog for fixes projected in 2014).
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Swynet
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Posted - 2011.05.31 12:32:00 -
[45]
@OP
If from RP point of view I can't say other thing than /agree I also learned after time that the real "business" is those fuking spaceships.
ATM the avatar is almost nothing than training skills and some pod remembering you have some char when you're poded and loose sp/implants etc. I'm really looking forward with Incarna and hope is some content adding stuff people expect, but I can't say this without also saying this game is first of all the best space ship game out there thx to his extraordinary formula of single shard. This said, I'd like to see the existent content being revamped/rebalanced before going further for several reasons going from team development/balance awarded and new content/ancient content rebalance.
This being said, how can someone stay indifferent in front of the last ccp video where spaceship action planet interaction and ground units actions open so many possibilities and freedom of choice.
On this one CCP costs me half ball but I(ll say it, /bow girls & boys
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McRoll
Minmatar Heatseekers
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Posted - 2011.05.31 12:35:00 -
[46]
Originally by: Swynet
This being said, how can someone stay indifferent in front of the last ccp video where spaceship action planet interaction and ground units actions open so many possibilities and freedom of choice.
An optimistic estimate on when it will happen? I think around 2030, given the progress of the game until now.
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Ishtanchuk Fazmarai
Amarr
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Posted - 2011.05.31 13:13:00 -
[47]
Originally by: Fon Revedhort There's no point in fancy stuff as long as you can not enjoy PvP.
Fail. 70% of players dwell in Empire space. Guess PvP combat and the supposed "end game" of fighting Russian gangstas in 0.0 is NOT that much of a priority for players, unlike what PvP whiners and PvP forum warriors pretend.
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Char Hakuli
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Posted - 2011.05.31 13:18:00 -
[48]
Originally by: Ishtanchuk Fazmarai ...Guess PvP combat and the supposed "end game" of fighting Russian gangstas in 0.0 is NOT that much of a priority for players...
I thought hiding in wormholes was "end game" now.
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Calathea Sata
State War Academy
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Posted - 2011.05.31 13:19:00 -
[49]
<immersion>
I......... CAN'T .....................BREATH .......................
</immersion>
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Ishtanchuk Fazmarai
Amarr
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Posted - 2011.05.31 13:36:00 -
[50]
Originally by: Char Hakuli
Originally by: Ishtanchuk Fazmarai ...Guess PvP combat and the supposed "end game" of fighting Russian gangstas in 0.0 is NOT that much of a priority for players...
I thought hiding in wormholes was "end game" now.
Dunno. But those nullsec dwellers are a noisy whiny bunch. 
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