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Warg Matar
Minmatar The Red Circle Inc.
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Posted - 2011.06.03 23:34:00 -
[1]
Greetings friends
I am bringing forward a suggestion thought up by a wise, but anonymous man.
Come Incarna, lots of people with too much money will start buying vanity items and other micro transaction crap for their characters. In true eve spirit, it is about time frozen corpses also come with a chance to "drop" items to be looted by from a successful pvp killer.
The suggestion/idea:
New skills Basic autopsy skill - skill in using autopsy lasers, basic modules which can be loaded with frozen corpses as ammunition from your ships hold. With each cycle, the "weapon" will attempt salvaging implants, vanity items and whatever else a clone might be loaded with post mortem.
+5% chance of salvaging implants and vanity items per level
Morgue tech - Further increasing chance of salvaging items, more interesting for "hardcore" gamers as it only affects so called vanity items.
+2% chance of salvaging vanity items
Streamlined dismemberment - Skill at operating the "Morbid assembly line" pos module. Allows one extra corpse to be run through the grinder for every level for a total of 5.
Whats so good about this pos module? it will regardless of drops, grind every corpse down to biomass, highly sought after PI commodity.
New modules
The autopsy laser - Similar to mining lasers, will attempt to salvage previously mentioned items from a frozen corpse. Can be loaded with brain surgeon scripts to increase chance of salvaging skill implants and hardwiring. Cleverly balancing out the bonus granted by morgue tech skill.
Morbid assembly line - Pos module which will grind any corpse down to biomass. Whoever is starting the operation transfer his skills in salvaging implants or vanity items over to the pos module and will be given a equal chance of "drops".
New ships?
The Hearse - New ORE ship, preferably without any large skill requirement beyond some science skills and the basic autopsy skill.
Bonuses to vanity item and brain implant salvaging for every level obviously, somekinda actual ship skill would be required. Maybe odd to base of the mining barge, but stranger things have happen? My T3 ship has had it's gearbox reversed overnight.
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Riithi Bashere
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Posted - 2011.06.03 23:44:00 -
[2]
Really fits into the EVE-mentality of a ruthless world. Looking forward to mash my enemies to biopulp 
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Bendy Profane
The Red Circle Inc.
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Posted - 2011.06.03 23:48:00 -
[3]
Hacking eyes right from your face!
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Nishachara
Special Operations Corp Mortal Destruction
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Posted - 2011.06.03 23:49:00 -
[4]
+1 i fully support this !!! 
But instead of salvagable whole implants from corpses maybe it would be cooler that you get only implant parts (like t2 salvage or something)...
...Let the corpse dismember begin...
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Yanshee
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Posted - 2011.06.03 23:53:00 -
[5]
I think this is a neat idea and I'd like to see corpses made use of in other ways than simply filling the trophy can in my hangar.
Not so sure about a dedicated ship though...I'd be more inclined to say yes to the skills but give us a right click option on corpses in our hangars to 'Autopsy'.
Problem with a dedicated ship is that no-one would ever fly it, they'd just scoop corpses and bulk refine them at a later date, making the ship itself a rarely used and irksome addition to the mechanic.
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Warg Matar
Minmatar The Red Circle Inc.
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Posted - 2011.06.03 23:58:00 -
[6]
Yea I agree, there is a question mark after the ship option for a reason.
My anonymous friend just had another idea. To make sure people do not blindly go out now and collect corpses, and not to mention people WHO WE ALL KNOW have huge collections of corpses laying around for whatever terrible reasons get amazingly rich overnight. Corpses come with a expiration date. Corpses collected before a set date will have their implants and clothes, sunglasses etc spoiled by radioactivity, freezing temperature and whatever else random hazards in space. So, no free cookies for anyone.
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.04 00:24:00 -
[7]
I like and support this idea... +1 Very eve like... And the only way I would ever get vanity items in eve... Of the rotting copse of my enemies    __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
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Riley Moore
Sentinum Research
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Posted - 2011.06.04 07:09:00 -
[8]
Also allow the creation of "head on pike" item to place in your captain's quarters. ---
Sentinum Research Store |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
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Posted - 2011.06.04 18:20:00 -
[9]
Edited by: Barbara Nichole on 04/06/2011 18:24:07
supported with limitation..
I think 25% chance to salvage a 100 million plus implant from a corpse is way too high. Should be something on the order of 10% or even lower for the highest chance possible.
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sentinel22uk
Super Batungwaa Ninja Warriors
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Posted - 2011.06.04 23:58:00 -
[10]
Best idea ever lol I think everyone would love this.
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Vice Admiral Spreadsheet
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Posted - 2011.06.05 00:36:00 -
[11]
Are you sure autopsy's the right word? Even something like grave-digging would be more fitting.
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Erim Solfara
Amarr inFluX.
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Posted - 2011.06.05 01:23:00 -
[12]
I say we add in a midslot module that takes 400tf (and as such, will be fittable to industrial ships), and allows a 80% chance of recovering everything from a corpse (implants, bought-mods, and biomass).
I, for one, would love to have someone in a corpse-cart industrial, grabbing up all the corpses after a fleet fight to melt them down!
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Warg Matar
Minmatar The Red Circle Inc.
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Posted - 2011.06.05 02:17:00 -
[13]
Originally by: Vice Admiral Spreadsheet Are you sure autopsy's the right word? Even something like grave-digging would be more fitting.
I did consider this very "name", and came to the conclusion that grave digging was too much of a "earthly" term. The human "activity" closest relating to this might be organ donations.. where you're actively digging around in a dead body for spare parts.. sorta:P But since we aren't looking for organs either I believe autopsy is the better term.
And I was considering the "grave digger" name for the "hearse" ship? mentioned earlier:)
Considering the 25% droprate. It would obviously need tweaking yes, happy to take suggestions and feel free to tweak the numbers/skill descriptions I came up with. The idea is merely on the vision stage as of now.
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Nyarlothotep
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Posted - 2011.06.05 10:14:00 -
[14]
Originally by: Warg Matar
Originally by: Vice Admiral Spreadsheet Are you sure autopsy's the right word? Even something like grave-digging would be more fitting.
I did consider this very "name", and came to the conclusion that grave digging was too much of a "earthly" term. The human "activity" closest relating to this might be organ donations.. where you're actively digging around in a dead body for spare parts.. sorta:P But since we aren't looking for organs either I believe autopsy is the better term.
And I was considering the "grave digger" name for the "hearse" ship? mentioned earlier:)
Why not call it 'Reclamation'? Get a bit of biomass from each corpse, a chance at recovering what ever vanity item they were wearing and implant salvage used for T2 implants.
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Swynet
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Posted - 2011.06.05 12:20:00 -
[15]
Originally by: Erim Solfara I say we add in a midslot module that takes 400tf (and as such, will be fittable to industrial ships), and allows a 80% chance of recovering everything from a corpse (implants, bought-mods, and biomass).
I, for one, would love to have someone in a corpse-cart industrial, grabbing up all the corpses after a fleet fight to melt them down!
Like the op idea but in form of new skill added to the actual salvager: either you have the skill and it works either you don't and the salvager works normally.
Also, instead of some metal scrap would we get some "crap" ? 
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Warg Matar
Minmatar The Red Circle Inc.
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Posted - 2011.06.05 17:54:00 -
[16]
keeping it to biomass I think :)
on the salvager.. yea I suppose that could work. I just thought since wrecks cannot be salvaged any other way, but corpses can be scooped, and quite often are, it would be better to have a module which could process cargo rather than floating objects in space.
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Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
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Posted - 2011.06.05 22:15:00 -
[17]
Of course, they would have to do something to make the process not retro active. There are folk who are sitting on huge cashes of the dead.
The giant character graveyard comes to mind. I can just imagine the scene as hundreds of players decent on the player maintained 9000 plus body space grave-yard. 
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Boone Rodimon
Minmatar Dire Wolf Industries
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Posted - 2011.06.06 00:05:00 -
[18]
just have it be a low-power module that can be fitted to almost anything? ~hi ho, hi ho, It's off to work I go... |

Warg Matar
Minmatar The Red Circle Inc.
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Posted - 2011.06.06 14:11:00 -
[19]
Originally by: Boone Rodimon just have it be a low-power module that can be fitted to almost anything?
mid, low, high.. as long as it can be loaded with charges or any other means of processing from cargo, I don't mind either way :)
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