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TomB
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Posted - 2003.07.01 23:31:00 -
[1]
Hello Hello
We will be introducing alot of fixes and changes to combat in the next patch. Combat should get bit more tactical than before and alot more balance, people will be able to survive longer in battle and we also have new defence modules somewhere out there (no hints).
The major changes that will be done are that turrets with lower tracking speed will be poor to use at short range, and almost impossible to hit small objects at high transversal speed. Frigate for example with 150mm Railguns or Artillery Cannons will get their ass kicked by another with short range high tracking turrets, cruiser with 4X 250mm Railguns will have a hard time with a frigate using close-up weapons at close range, and so will battleships with 1400mm Howitzers vs. Cruisers at close range. The physics engine has already been updated to the test server with code for accuracy and we will be balancing combat now a-lot. So if you plan to help on testing combat, expect alot of reboots on the test server, we will try to get people on the in-game "eve-chaos" chat channel and on the #eve-chaos (irc.coldfront.net) IRC chat channel to notify when a reboot is about to take place. Please no flames if you don't get words on the reboot :Ì
Short list of importand bug fixes for combat (from a very big list): * Hybrid weapons have had their ammo capacity reduced a bit and the uber ammo capacity of the meta types has been fixed. * Medium and Large Projectile turrets have had their ammo capacity reduced alot to reflect the ammo capacity of the small projectile turrets (artilleries 20 rounds, howitzers 10 rounds). * Rapid Firing skill now stacks per level. * Surgical Strike bug affecting all damage modification attributes has been fixed. * Small, Medium and Large turret skills stacking for damage has been fixed.
If you have any comments, please speak up anywhere you feel like.
Edited to correct IRC server address
"Where is my hat?" |

TomB
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Posted - 2003.07.01 23:41:00 -
[2]
Maybe forgot to add some comments about NPC Pirates: NPC Pirates should get a bit tougher after next patch but not as tough as they are currently on the test server. I will try to get them updated at the same time as turrets get an update.
But still people should beware that the current NPC Pirates on the Live server are far to easy to kill at higher level. The reason is mostyl because of the stacking turret skills and the surgical strike bug. A player should never be able to take out 3-4 big cruiser NPC Pirates solo on a cruise himself. Players have been getting used to it on the Live server, so we will reduce their abilities abit, specially since they have an advantage of no limits on ammo and capacitor. Instead we will bring you some bigger pirates also to play with.
And also, currently hybrid weapons have had tuning on tracking speed if players are intressted. We will see how combats comes from these changes and then change projectiles and lasers as well and tune these all together.
And my last also; forgot to add that range modifier for ammo is now working.
"Where is my hat?" |

TomB
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Posted - 2003.07.02 06:31:00 -
[3]
Muaddid: I did not know about this bug, I'll try to get this fixed for upcoming patch.
Varsuuk: We know that the Minmatar ships are a bit too weak at this time, making them faster or more aggressive as their nature is will be sorted out. But I can't promise you when this will happen.
"Where is my hat?" |

TomB
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Posted - 2003.07.02 21:34:00 -
[4]
Importand announcement hidden inside this thread:
Changes done to Minmatar cruisers and battleships; they have more base speed now than before - 5% speed bonus is OUT - 5% projectile ROF is in.
If you want to test this, this is on the Test server - if you want to comment, go right ahead.
"Where is my hat?" |

TomB
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Posted - 2003.07.03 00:43:00 -
[5]
The base speed for Minmatar cruisers/battleships is now on Test - 5% ROF Bonus should also work now.
"Where is my hat?" |

TomB
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Posted - 2003.07.03 10:06:00 -
[6]
So, a patch will come in one hour from now with the new changes for combat to the Live server. The changes will affect your gameplay alot. I urge all players to test these combat changes on easy targets to begin with, test ammo and how the accuracy is working, before going deep into space where you could get into trouble.
I would like to thank everyone who helped us with testing on the Test server and who were at #eve-chaos, also all comments and feedback I got here on the forums about these change ... and special thanks to the BH Team.
Edited by: TomB on 03/07/2003 10:08:49
"Where is my hat?" |

TomB
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Posted - 2003.07.03 10:07:00 -
[7]
Serge: it's fixed, coming in this patch.
"Where is my hat?" |
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