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Kaladraxia
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Posted - 2011.06.08 19:59:00 -
[1]
I hereby petition the outrageous lack of Covert Ops capability on the Black Ops class vessels. " For the final word in clandestine maneuvers, look no further". Does this phrase really apply to a ship that is incapable of sustaining and maintaining Covert Ops Stealth like the other ships it is trying to escort to enemy territory?
It seems odd to me that black ops vessels (battleships at that) are given a speed boost (mediocre at best) whilst cloaked but cannot warp cloaked along with its fleet.
I petition that the speed boost of Black Ops ships be greatly increased to compensate for lack of cov ops cloak, or remove the speed boost altogether and allow it to fit Covert Ops Cloaking Device II so the black ops ships will see more use from other players that might see this is a "fatal flaw"
For the final word in Clandestine Manoevers, look no further than Covert Black Ops.
Any suggestions are welcome,
Sincerely, Kaladraxia, Widow
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Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
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Posted - 2011.06.08 20:09:00 -
[2]
I agree; it's long over due. It's the only ship capable of covert cyno use that can't also use a covert-ops cloak..this seem incongruous at best. Black Ops should be a stealth platform - Instead it's become "the sniper who can also assist in fleet jump".
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Joss56
Gallente Unleashed' Fury
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Posted - 2011.06.08 22:05:00 -
[3]
Edited by: Joss56 on 08/06/2011 22:08:15
Originally by: Kaladraxia I hereby petition the outrageous lack of Covert Ops capability on the Black Ops class vessels. " For the final word in clandestine maneuvers, look no further". Does this phrase really apply to a ship that is incapable of sustaining and maintaining Covert Ops Stealth like the other ships it is trying to escort to enemy territory?
It seems odd to me that black ops vessels (battleships at that) are given a speed boost (mediocre at best) whilst cloaked but cannot warp cloaked along with its fleet.
125% per level I think? -correct me if I'm wrong.
Quote: I petition that the speed boost of Black Ops ships be greatly increased to compensate for lack of cov ops cloak, or remove the speed boost altogether and allow it to fit Covert Ops Cloaking Device II so the black ops ships will see more use from other players that might see this is a "fatal flaw"
For the final word in Clandestine Manoevers, look no further than Covert Black Ops.
Any suggestions are welcome,
Sincerely, Kaladraxia, Widow
/agree that you can't have every thing without giving something.
Also change the Dominix base for Gallente BO to the Mega or hell let's be fools the Hype would be "awesome" 
________________________________________________
"You do realise you live on a globe, right? And that there places outside the USA/UK?"
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Deimona
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Posted - 2011.06.09 04:12:00 -
[4]
Originally by: Kaladraxia remove the speed boost altogether and allow it to fit Covert Ops Cloaking Device II
I agree
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Altered Ego
Meatshield Bastards The Bastards.
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Posted - 2011.06.09 07:45:00 -
[5]
... and they should be able to jump into high sec systems as well.
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.06.09 08:06:00 -
[6]
Edited by: Hirana Yoshida on 09/06/2011 08:06:43 You would need to remove targeting delay and speed bonus both to avoid them becoming god-mobiles.
Without some severe drawback you'll get BS level damage with BC/CC level tank being able to warp cloaked ..
Buff their stats to T1 level, cut their signatures by half and give them a 0 volume maintenance array for refitting purposes .. there is your covert escort ship without making them the most broken thing since AoE DD.
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Soldarius
Caldari Northstar Cabal Important Internet Spaceship League
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Posted - 2011.07.19 04:46:00 -
[7]
I would support the addition of a covert ops cloak if the speed bonus while cloaked was removed. The no targeting delay bonus is really very important, especially for a large ship. But this should be a role bonus, along with the other fitting abilities.
Reduce T2 materials required to bring down cost. 600-800M is too much for the risk involved.
Make Black Ops viable BS-sized support vessels by replacing some of the generic damage bonuses with EWAR bonuses. The Widow is perfectly capable of solo PvP due to its ECM strength bonus, which is the same as the Rook Combat Recon cruiser, and slot layout. So using that for a template I would like to see the following:
Widow: 4/8/7, 5 launchers. 5% bonus to cruise and siege missile launcher rate of fire and 10% bonus to cruise missile and torpedo velocity per BS level. 30% bonus to ECM strength and 5% bonus to ECM cap usage per level. IT needs the cap usage reduction.
Sin: 6/6/7, 4 turrets. 5% bonus to Remote Sensor Dampener effectiveness and 20% bonus to warp disruptor/scrambler range per Black Ops level. 10% bonus to drone hitpoints and damage, and 5% bonus to large hybrid tracking per BS level.
Redeemer: 7/4/8, 6 turrets. 40% bonus to Energy Vampire and Energy Neutralizer range and 20% bonus to Energy Vampire and Energy Neutralizer transfer amount per Blops level. 5% bonus to large energy turret rate of fire, and 7.5% bonus to large energy turret tracking per BS level.
Panther: 6/6/7, 5 turrets. 7.5% bonus to target painter effectiveness and 60% bonus to stasis webifier range per Blops level. 5% bonus to large projectile turret rate of fire and max velocity per BS level. Move one of it's high slots to a midslot, giving the ship more flexibility in fitting.
Note in the case of the Panther I moved one high slot to a midslot. Why the Panther was getting a 3rd utility high I don't know. In consideration of the greater emphasis on webs/TP, I made the adjustment. It is now a fire-support vessel. It also has a drone bay bigger than the Redeemer, which makes no sense. I would reduce it to 125m3.
As for the Redeemer, it now would have to balance dps with neuts/nos. Nos can feed its cap. I would also increase the size of its drone bay to 175m3. No tracking disruptor bonus because that isn't very useful for an armor-tanked BS.
The Sin can now tackle and damp while it's drones and hybrids do damage, instead of just sitting at the POS. Because of its drones and need for midslot EWAR, it should end up being armor tanked. With 6 lows, that should be fine, but not as good as the Redeemer's tank. But with the damps, you shouldn't even need a tank.
Originally by: Krutoj You dont have a supercapital? buy PLEX trade it for ISK, buy supers. Just like any other mmo you can use your RL to pimp your character out (or tank for that matter).
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Van Derka
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Posted - 2011.07.19 04:51:00 -
[8]
+1.
I started skilling a 2 year plan to fly a Sin, then realised it cant use a covert ops cloak, WTF! I thought, and changed my skill plan...
Just another example of CCP choice choices...
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Lord Hedge
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Posted - 2011.07.19 07:28:00 -
[9]
Originally by: Kaladraxia I hereby petition the outrageous lack of Covert Ops capability on the Black Ops class vessels. " For the final word in clandestine maneuvers, look no further". Does this phrase really apply to a ship that is incapable of sustaining and maintaining Covert Ops Stealth like the other ships it is trying to escort to enemy territory?
It seems odd to me that black ops vessels (battleships at that) are given a speed boost (mediocre at best) whilst cloaked but cannot warp cloaked along with its fleet.
I petition that the speed boost of Black Ops ships be greatly increased to compensate for lack of cov ops cloak, or remove the speed boost altogether and allow it to fit Covert Ops Cloaking Device II so the black ops ships will see more use from other players that might see this is a "fatal flaw"
For the final word in Clandestine Manoevers, look no further than Covert Black Ops.
Any suggestions are welcome,
Sincerely, Kaladraxia, Widow
^^^^^ This
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Dray
Caldari Euphoria Released HYDRA RELOADED
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Posted - 2011.07.19 08:52:00 -
[10]
Cov ops cloak isn't needed for black ops, it would make them too overpowered so I'll go with your speed increase, just my opinion, what I would like to see is a jump range increase, the Sin getting more grid and maybe switching a mid for a low and getting more gun bonus and dropping the drone bonus and just give it a 125m3 drone bay and bandwidth to match.
I know Gallente are the drone kings but for black ops the Sin needs to be a gun boat, anyone who is cross trained will not bother with Sin if they can fly the Redeemer or the Panther, just make it a gun boat and be done with it.
As for the Widow it has its uses but missile dps doesn't cut it when you have Redeemers and Panthers.
Feel free to disagree but my personal opinion is based on BO being the ideal hit and run ship, find a target jump onto it kill and gtfo, it is the grief ship without peer.
Also it would be nice if the build cost was reduced, I know price shouldn't be used as a reason for balance but they are too expensive for most people to consider a viable option, I myself have lost a few redeemers and they aren't cheap, especially with my fit.
There is and idea going around that they may be looked at as some sort of anti-capital platform, there's a interview on tactical gamer with CCP Soundwave and CCP Flying Scotsman and it's mentioned there, the impression I got was that were just bouncing ideas around so the anti-capital thing is just an idea atm with no concrete plans to implement that particular change, personally I think it's a dumb idea, sort out dreads for that role if you want a dedicated anti-capital since POS bashing is a SC job these days.
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shadowace00007
Amarr Beyond The Gates
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Posted - 2011.07.19 16:54:00 -
[11]
Originally by: Hirana Yoshida Edited by: Hirana Yoshida on 09/06/2011 08:06:43 Without some severe drawback you'll get BS level damage with BC/CC level tank being able to warp cloaked ..
I lolled I haven't seen a black ops do the damage of a normal Battle ship without lacking a huge amount of EHP, Tank, or speed. Black ops do need to be able to warp cloaked because they are glass cannons that cant do much right now. ----------- Born Amarr, Raised Minmatar.
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Darek Castigatus
Immortalis Inc. Shadow Cartel
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Posted - 2011.07.19 17:13:00 -
[12]
Black ops do not need covert cloaks. I say this as a member of an alliance that uses them on a regular basis, the only things they need are a big boost in fuel bay size and a 20-30% increase in jump range.
http://desusig.crumplecorn.com/sig.php |

Hirana Yoshida
Behavioral Affront
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Posted - 2011.07.19 20:43:00 -
[13]
Originally by: shadowace00007 .. I haven't seen a black ops do the damage of a normal Battle ship without lacking a huge amount of EHP...
Which is exactly what I said, BS damage with BC/CC tank. Difference between us is that I can see that it would be horribly broken if you get cloaked warp on top of that .. just look at the gankage cloaky T3s are capable of.
We really do not need more cloaked dps running, BO's are much better served with useful tweaks that set them apart and make them wanted for something other than taxi-service and ganking ratters/lol-capitals.
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Stephen Mctowelieee
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Posted - 2011.07.19 22:09:00 -
[14]
Everyone should file a petition in game and simply state that "The black ops is broken. Please fix it".
No you're a towel! |

BalRog 1
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Posted - 2011.07.19 22:42:00 -
[15]
Originally by: Stephen Mctowelieee Everyone should file a petition in game and simply state that "The black ops is broken. Please fix it".
totally agreed on that. not useable ship. well it has a few useable skills but "all in all" --- BROKEN ---
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