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George Wilkes Hill
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Posted - 2011.06.09 02:52:00 -
[1]
Edited by: George Wilkes Hill on 09/06/2011 02:56:51 "...During a presentation, developers from CCP went into some depth explaining EVE's single-shard server structure (which is actually a network of proxy-servers all tied to a supercomputer, collectively known as Tranquility) which serves every EVE player. While EVE and DUST are built on different graphical engines, EVE on CCP's own Carbon engine (which is being used on CCP's other in-the-works MMO, World of Darkness), the back-ends of both games use Carbon, and both back-ends are tied to the same server shard. DUST isn't just "linked" to Tranquility -- it runs on it. Through DUST, the PlayStation Network is directly connected to the massive server shard."
http://ps3.ign.com/articles/117/1173953p1.html
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Xenuria
Gallente The Scope
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Posted - 2011.06.09 03:10:00 -
[2]
Originally by: George Wilkes Hill Edited by: George Wilkes Hill on 09/06/2011 02:56:51 "...During a presentation, developers from CCP went into some depth explaining EVE's single-shard server structure (which is actually a network of proxy-servers all tied to a supercomputer, collectively known as Tranquility) which serves every EVE player. While EVE and DUST are built on different graphical engines, EVE on CCP's own Carbon engine (which is being used on CCP's other in-the-works MMO, World of Darkness), the back-ends of both games use Carbon, and both back-ends are tied to the same server shard. DUST isn't just "linked" to Tranquility -- it runs on it. Through DUST, the PlayStation Network is directly connected to the massive server shard."
http://ps3.ign.com/articles/117/1173953p1.html
**** JUST GOT REAL!
inb4 massive **** storm!
Anonymous is going to have a flopping field day with this. PSN tied directly to Tranq... PFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
AHHAHAHAHAHHAHHAA awww man... CCP has bent over and grabbed their ankles and is patiently awaiting forced penetration. "Sorry, Your Sov Options are Unavailable due to a PSN Outage."
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Tippia
Sunshine and Lollipops
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Posted - 2011.06.09 03:13:00 -
[3]
So? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Constantinus Maximus
Paxian Expeditionary Force
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Posted - 2011.06.09 03:13:00 -
[4]
FPS games have to be played at sub 80ms ping to be fun.
Speed of light is a constant.
Fail.
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Wa'roun
Quantum Cats Syndicate
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Posted - 2011.06.09 03:17:00 -
[5]
Originally by: Constantinus Maximus
Speed of light is a constant.
There is a theory that this may not be true, based on measurements over the decades from the first time it was measured to the present.
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Tyreal
Gallente Devouring the Teaboar
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Posted - 2011.06.09 03:22:00 -
[6]
Originally by: Wa'roun
Originally by: Constantinus Maximus
Speed of light is a constant.
There is a theory that this may not be true, based on measurements over the decades from the first time it was measured to the present.
[Citation needed]
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Xenuria
Gallente The Scope
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Posted - 2011.06.09 03:22:00 -
[7]
Edited by: Xenuria on 09/06/2011 03:26:12 Edited by: Xenuria on 09/06/2011 03:23:27
Originally by: Tippia So?
Ok since you have a history of not understanding things like Vexor Fits or Well anything above a 4th grade level let me explain this to you in a way you will understand.
PSN = A big warehouse with passwords, credit card number and account information inside it. The Doors to this warehouse are not secured (locked) very well and can easily be busted into.
When Dust comes out the "warehouse" will be connected to the EVE Servers. They will be connected by a tunnel. So imagine a Tunnel between two buildings one is easy to get into the other is actually secure.
The security of the EVE "warehouse" dose not matter because there is a "tunnel" connecting the Easy to break into warehouse with the not so easy to break into warehouse.
Due to the 1to1 Shareing between these "warehouses" the Hackers don't even need to break into the more secure warehouse or use the tunnel because all the good stuff is copied to the warehouse with the soggy wooden doors.
Do you understand now?
The more I think about it that might have been still beyond your ability to understand. When I wake up tomorrow I will work on making a picture with lots of colors so you can see what I am talking about. "Sorry, Your Sov Options are Unavailable due to a PSN Outage."
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Tippia
Sunshine and Lollipops
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Posted - 2011.06.09 03:28:00 -
[8]
Originally by: Xenuria Ok since you have a history of not understanding things like Vexor Fits or Well anything above a 4th grade level let me explain this to you in a way you will understand.
You mean like having to explain to you why EHP is EHP, and you not understanding how resists work? Yeahà you have never been right about anything whatsoever, nor have you been able to explain anything (because you've not understood what it is you're explaining) and this is no exception.
Quote: PSN = A big warehouse with passwords, credit card number and account information inside it. The Doors to this warehouse are not secured (locked) very well and can easily be busted into.
When Dust comes out the "warehouse" will be connected to the EVE Servers. They will be connected by a tunnel.
Source? And so what? The data on the EVE servers cannot be accessed just because it's connected it PSN.
Quote: The security of the EVE "warehouse" dose not matter because there is a "tunnel" connecting the Easy to break into warehouse with the not so easy to break into warehouse.
Incorrect.
Quote: Due to the 1to1 Shareing between these "warehouses" the Hackers don't even need to break into the more secure warehouse or use the tunnel because all the good stuff is copied to the warehouse with the soggy wooden doors.
One problem with your hypothesis: the sharing you talk about won't happen.
Quote: Do you understand now?
I understand that you know as little about this as about Vexors and EHP. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

HeIIfire11
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Posted - 2011.06.09 03:31:00 -
[9]
What's not to know about EHP? Link please that should be a good read!
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Surfin's PlunderBunny
Minmatar The Python Cartel. The Defenders of Pen Island
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Posted - 2011.06.09 03:31:00 -
[10]
Soggy wooden doors? 
Originally by: Xenuria
I don't need a LICENSE to take a photoshooped image and lay it on top of the game client and make pretend my character is naked.
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Xenuria
Gallente The Scope
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Posted - 2011.06.09 03:33:00 -
[11]
Originally by: Tippia
Originally by: Xenuria Ok since you have a history of not understanding things like Vexor Fits or Well anything above a 4th grade level let me explain this to you in a way you will understand.
You mean like having to explain to you why EHP is EHP, and you not understanding how resists work? Yeahà you have never been right about anything whatsoever, nor have you been able to explain anything (because you've not understood what it is you're explaining) and this is no exception.
Quote: PSN = A big warehouse with passwords, credit card number and account information inside it. The Doors to this warehouse are not secured (locked) very well and can easily be busted into.
When Dust comes out the "warehouse" will be connected to the EVE Servers. They will be connected by a tunnel.
Source? And so what? The data on the EVE servers cannot be accessed just because it's connected it PSN.
Quote: The security of the EVE "warehouse" dose not matter because there is a "tunnel" connecting the Easy to break into warehouse with the not so easy to break into warehouse.
Incorrect.
Quote: Due to the 1to1 Shareing between these "warehouses" the Hackers don't even need to break into the more secure warehouse or use the tunnel because all the good stuff is copied to the warehouse with the soggy wooden doors.
One problem with your hypothesis: the sharing you talk about won't happen.
Quote: Do you understand now?
I understand that you know as little about this as about Vexors and EHP.
Yeah.. I guess I was right about having to put this in colorful picture form before you would be able to understand it. "Sorry, Your Sov Options are Unavailable due to a PSN Outage."
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Pesky LaRue
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2011.06.09 03:37:00 -
[12]
Originally by: Xenuria Edited by: Xenuria on 09/06/2011 03:26:12 Edited by: Xenuria on 09/06/2011 03:23:27
Originally by: Tippia So?
Ok since you have a history of not understanding things like Vexor Fits or Well anything above a 4th grade level let me explain this to you in a way you will understand.
PSN = A big warehouse with passwords, credit card number and account information inside it. The Doors to this warehouse are not secured (locked) very well and can easily be busted into.
When Dust comes out the "warehouse" will be connected to the EVE Servers. They will be connected by a tunnel. So imagine a Tunnel between two buildings one is easy to get into the other is actually secure.
The security of the EVE "warehouse" dose not matter because there is a "tunnel" connecting the Easy to break into warehouse with the not so easy to break into warehouse.
Due to the 1to1 Shareing between these "warehouses" the Hackers don't even need to break into the more secure warehouse or use the tunnel because all the good stuff is copied to the warehouse with the soggy wooden doors.
Do you understand now?
The more I think about it that might have been still beyond your ability to understand. When I wake up tomorrow I will work on making a picture with lots of colors so you can see what I am talking about.
I'm a network security architect with over 15 years experience in the field - can you explain to me (without using analogies about tunnels and the like, no need to dumb it down for me) exactly how you believe the data is at risk? .
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Wa'roun
Quantum Cats Syndicate
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Posted - 2011.06.09 03:37:00 -
[13]
Originally by: Tyreal
Originally by: Wa'roun
Originally by: Constantinus Maximus
Speed of light is a constant.
There is a theory that this may not be true, based on measurements over the decades from the first time it was measured to the present.
[Citation needed]
Linkage
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Mina Sulva'r
Amarr
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Posted - 2011.06.09 03:37:00 -
[14]
Edited by: Mina Sulva''r on 09/06/2011 03:38:10
Originally by: Wa'roun
Originally by: Constantinus Maximus
Speed of light is a constant.
There is a theory that this may not be true, based on measurements over the decades from the first time it was measured to the present.
Yeah, I always figured that if a massive gravity well (a black hole) could trap light so it cant escape, then a even a "relative" small gravity well, of say the Earth, would slow down and bend light. Which had me then thinking that maybe the old light were seeing from the early (farthest away) galaxies are just from our own galaxie(s) that have been twisted and bent so much by the gravity wells its passed thru, that were really seeing our own photons, which is why the universe seems infinite and speeding up (like standing in front of a mirror while holding a mirror in front of you, it goes on theoretically forever).
YOu know, Im sure I watched a show on how photons from the core of the sun takes 30k years to reach the surface, thats not constant. If it was that would make the sun 30k light years across.
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TonyCandthejets
Gallente Aliastra
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Posted - 2011.06.09 03:38:00 -
[15]
Originally by: HeIIfire11 What's not to know about EHP? Link please that should be a good read!
This was some time ago. I tried to explain how resists have a direct effect on EHP and tippia wasent going to have any of it. I was a little harsh this was before I knew that tippia was on the spectrum.
Now I just smile and nod and hope I can find a better more easy to understand way of explaining things to her.
She has her good days and her bad days. Sometimes she is completely lucid and coherent and other times not so much. Team Blue |

Borameir
Gallente Aliastra
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Posted - 2011.06.09 03:39:00 -
[16]
Security in this depends on how PSN can access CCP servers and CCP's own efforts. I've not been keeping tabs on how CCP's tech works, but it really sounds like a simple interface to access information perhaps no access to change information is necessary. In this case PSN's integration shouldn't cause a big security risk. ______________ In the beginning God created balls, then man played with them. This became known as Sports. |

Tippia
Sunshine and Lollipops
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Posted - 2011.06.09 03:39:00 -
[17]
Edited by: Tippia on 09/06/2011 03:46:09
Originally by: Xenuria Yeah.. I guess I was right about having to put this in colorful picture form before you would be able to understand it.
Seeing as how you don't understand it yourself ù or, rather, seeing as how you make up your own make-believe world where things happen that don't happen in the real world (again, see that old Vexor) ù you should probably leave that job to someone who actually understands these things, and maybe you'd learn somehting.
And no: TQ is not sharing any data with PSN for the simple reason that PSN has no need for, no use for, and no understanding of that data.
Originally by: HeIIfire11 What's not to know about EHP? Link please that should be a good read!
Have fun. Try not to die laughing at Xenuria's attempts at explaining how EHP has nothing to do with resists, and, confusingly, how EHP that came from resists were somehow "more EHP" than EHP that came from just plain old HP buffer. (S)he even went so far as to claim that less EHP was better than more EHP, if that lesser amount was resist-based.  ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

George Wilkes Hill
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Posted - 2011.06.09 03:40:00 -
[18]
Originally by: George Wilkes Hill Edited by: George Wilkes Hill on 09/06/2011 02:56:51 "...During a presentation, developers from CCP went into some depth explaining EVE's single-shard server structure (which is actually a network of proxy-servers all tied to a supercomputer, collectively known as Tranquility) which serves every EVE player. While EVE and DUST are built on different graphical engines, EVE on CCP's own Carbon engine (which is being used on CCP's other in-the-works MMO, World of Darkness), the back-ends of both games use Carbon, and both back-ends are tied to the same server shard. DUST isn't just "linked" to Tranquility -- it runs on it. Through DUST, the PlayStation Network is directly connected to the massive server shard."
http://ps3.ign.com/articles/117/1173953p1.html
This is what this thread is about not the speed of light.
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Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2011.06.09 03:42:00 -
[19]
Originally by: Xenuria PSN = A big warehouse with passwords, credit card number and account information inside it. The Doors to this warehouse are not secured (locked) very well and can easily be busted into.
When Dust comes out the "warehouse" will be connected to the EVE Servers. They will be connected by a tunnel. So imagine a Tunnel between two buildings one is easy to get into the other is actually secure.
The security of the EVE "warehouse" dose not matter because there is a "tunnel" connecting the Easy to break into warehouse with the not so easy to break into warehouse.
Due to the 1to1 Shareing between these "warehouses" the Hackers don't even need to break into the more secure warehouse or use the tunnel because all the good stuff is copied to the warehouse with the soggy wooden doors.
Do you understand now?
The more I think about it that might have been still beyond your ability to understand. When I wake up tomorrow I will work on making a picture with lots of colors so you can see what I am talking about.
You understand absolutely nothing about how electronic security works. Please stop posting. ----- Andreus Ixiris CEO, Mixed Metaphor
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Constantinus Maximus
Paxian Expeditionary Force
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Posted - 2011.06.09 03:42:00 -
[20]
Originally by: George Wilkes Hill
Originally by: George Wilkes Hill Edited by: George Wilkes Hill on 09/06/2011 02:56:51 "...During a presentation, developers from CCP went into some depth explaining EVE's single-shard server structure (which is actually a network of proxy-servers all tied to a supercomputer, collectively known as Tranquility) which serves every EVE player. While EVE and DUST are built on different graphical engines, EVE on CCP's own Carbon engine (which is being used on CCP's other in-the-works MMO, World of Darkness), the back-ends of both games use Carbon, and both back-ends are tied to the same server shard. DUST isn't just "linked" to Tranquility -- it runs on it. Through DUST, the PlayStation Network is directly connected to the massive server shard."
http://ps3.ign.com/articles/117/1173953p1.html
This is what this thread is about not the speed of light.
Well it appears that in CCP's world light takes the same time to travel from the US as it does from AU or Russia.
Show me a playable FPS with 250ms+ pings.
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Barkaial Starfinder
Minmatar The Kairos Syndicate Transmission Lost
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Posted - 2011.06.09 03:43:00 -
[21]
This thread is based on a distortion of the truth, so I must abstain.
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George Wilkes Hill
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Posted - 2011.06.09 03:44:00 -
[22]
Edited by: George Wilkes Hill on 09/06/2011 03:44:29
Originally by: Barkaial Starfinder This thread is based on a distortion of the truth, so I must abstain.
How is it based on a distortion of truth? I simply read this article while trying to find some news about Dust from e3 and I found this on IGN. I don't see how there is any distortion in my original post.
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HeIIfire11
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Posted - 2011.06.09 03:46:00 -
[23]
Originally by: TonyCandthejets She has her good days and her bad days. Sometimes she is completely lucid and coherent and other times not so much.
Oh I know all about that Either way it is always entertaining having a discussion with Tippia.
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Xenuria
Gallente The Scope
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Posted - 2011.06.09 03:46:00 -
[24]
Originally by: Pesky LaRue
Originally by: Xenuria Edited by: Xenuria on 09/06/2011 03:26:12 Edited by: Xenuria on 09/06/2011 03:23:27
Originally by: Tippia So?
Ok since you have a history of not understanding things like Vexor Fits or Well anything above a 4th grade level let me explain this to you in a way you will understand.
PSN = A big warehouse with passwords, credit card number and account information inside it. The Doors to this warehouse are not secured (locked) very well and can easily be busted into.
When Dust comes out the "warehouse" will be connected to the EVE Servers. They will be connected by a tunnel. So imagine a Tunnel between two buildings one is easy to get into the other is actually secure.
The security of the EVE "warehouse" dose not matter because there is a "tunnel" connecting the Easy to break into warehouse with the not so easy to break into warehouse.
Due to the 1to1 Shareing between these "warehouses" the Hackers don't even need to break into the more secure warehouse or use the tunnel because all the good stuff is copied to the warehouse with the soggy wooden doors.
Do you understand now?
The more I think about it that might have been still beyond your ability to understand. When I wake up tomorrow I will work on making a picture with lots of colors so you can see what I am talking about.
I'm a network security architect with over 15 years experience in the field - can you explain to me (without using analogies about tunnels and the like, no need to dumb it down for me) exactly how you believe the data is at risk?
I am only basing this off of what was linked in the OP. I assumed the information was accurate because it is comming from CCP.
"the back-ends of both games use Carbon, and both back-ends are tied to the same server shard. DUST isn't just "linked" to Tranquility -- it runs on it. Through DUST, the PlayStation Network is directly connected to the massive server shard. "
A direct link especially in terms of an MMO or any other service that depends on synchronization of data to function, usually implies a 1to1 shearing of information.
They could do it a number of ways.
They could keep all the important data on the tranq server and only offer it up to the PSN when it is requested/needed for gameplay or service functionality. The data would only be temporarily stored on the PSN. This methods although safer is very impractical as a networking person I am sure you can imagine what all those information sharing requests from thousands of players would do to the already easily crashed tranq server.
What they will probably end up doing for the sake of avoiding the above listed shortfalls is Synchronize both services/servers with all the needed information. This means information like EVE online Authentication data would have a permanent home on the PSN Infrastructure. I do not know what your backround is but from what I have experienced in my line of work that is typically how you would go about merging Infrastructures. Having a 1to1 sharing is the ONLY way they can have seamless integration of things like Chat channels and transactions without latency.
"Sorry, Your Sov Options are Unavailable due to a PSN Outage."
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Barkaial Starfinder
Minmatar The Kairos Syndicate Transmission Lost
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Posted - 2011.06.09 03:47:00 -
[25]
Originally by: George Wilkes Hill Edited by: George Wilkes Hill on 09/06/2011 03:44:29
Originally by: Barkaial Starfinder This thread is based on a distortion of the truth, so I must abstain.
How is it based on a distortion of truth? I simply read this article while trying to find some news about Dust from e3 and I found this on IGN. I don't see how there is any distortion in my original post.
The "news" are distorted, not talking about your post.

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Quality Poaster SEEEEE
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Posted - 2011.06.09 03:48:00 -
[26]
Posting in yet-another Xenuria responding to Xenuria thread.
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Pesky LaRue
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2011.06.09 03:49:00 -
[27]
Originally by: Xenuria
Originally by: Pesky LaRue
Originally by: Xenuria Edited by: Xenuria on 09/06/2011 03:26:12 Edited by: Xenuria on 09/06/2011 03:23:27
Originally by: Tippia So?
Ok since you have a history of not understanding things like Vexor Fits or Well anything above a 4th grade level let me explain this to you in a way you will understand.
PSN = A big warehouse with passwords, credit card number and account information inside it. The Doors to this warehouse are not secured (locked) very well and can easily be busted into.
When Dust comes out the "warehouse" will be connected to the EVE Servers. They will be connected by a tunnel. So imagine a Tunnel between two buildings one is easy to get into the other is actually secure.
The security of the EVE "warehouse" dose not matter because there is a "tunnel" connecting the Easy to break into warehouse with the not so easy to break into warehouse.
Due to the 1to1 Shareing between these "warehouses" the Hackers don't even need to break into the more secure warehouse or use the tunnel because all the good stuff is copied to the warehouse with the soggy wooden doors.
Do you understand now?
The more I think about it that might have been still beyond your ability to understand. When I wake up tomorrow I will work on making a picture with lots of colors so you can see what I am talking about.
I'm a network security architect with over 15 years experience in the field - can you explain to me (without using analogies about tunnels and the like, no need to dumb it down for me) exactly how you believe the data is at risk?
I am only basing this off of what was linked in the OP. I assumed the information was accurate because it is comming from CCP.
"the back-ends of both games use Carbon, and both back-ends are tied to the same server shard. DUST isn't just "linked" to Tranquility -- it runs on it. Through DUST, the PlayStation Network is directly connected to the massive server shard. "
A direct link especially in terms of an MMO or any other service that depends on synchronization of data to function, usually implies a 1to1 shearing of information.
They could do it a number of ways.
They could keep all the important data on the tranq server and only offer it up to the PSN when it is requested/needed for gameplay or service functionality. The data would only be temporarily stored on the PSN. This methods although safer is very impractical as a networking person I am sure you can imagine what all those information sharing requests from thousands of players would do to the already easily crashed tranq server.
What they will probably end up doing for the sake of avoiding the above listed shortfalls is Synchronize both services/servers with all the needed information. This means information like EVE online Authentication data would have a permanent home on the PSN Infrastructure. I do not know what your backround is but from what I have experienced in my line of work that is typically how you would go about merging Infrastructures. Having a 1to1 sharing is the ONLY way they can have seamless integration of things like Chat channels and transactions without latency.
so, to paraphrase one of the Devs from a few weeks back - "that's a lot of words to say you don't understand what's going on and are just over-reacting?"
Thanks for clearing that up. .
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George Wilkes Hill
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Posted - 2011.06.09 03:49:00 -
[28]
Originally by: Barkaial Starfinder
Originally by: George Wilkes Hill Edited by: George Wilkes Hill on 09/06/2011 03:44:29
Originally by: Barkaial Starfinder This thread is based on a distortion of the truth, so I must abstain.
How is it based on a distortion of truth? I simply read this article while trying to find some news about Dust from e3 and I found this on IGN. I don't see how there is any distortion in my original post.
The "news" are distorted, not talking about your post.

All of that information came directly from CCP as stated in the article. Maybe you just perceive distortion when there is none. And if there is it is not apparent in this article as that information was given from CCP themselves.
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Tippia
Sunshine and Lollipops
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Posted - 2011.06.09 03:50:00 -
[29]
Originally by: Xenuria I am only basing this off of what was linked in the OP.
You mean that quote that didn't actually say anything about data being shared?
Quote: A direct link especially in terms of an MMO or any other service that depends on synchronization of data to function, usually implies a 1to1 shearing of information.
No, it does not. You're overinterpreting a claim that isn't there, made by a journalist that doesn't actually know much about either of the two networks. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Pesky LaRue
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2011.06.09 03:51:00 -
[30]
Originally by: Tippia
Originally by: Xenuria I am only basing this off of what was linked in the OP.
You mean that quote that didn't actually say anything about data being shared?
Quote: A direct link especially in terms of an MMO or any other service that depends on synchronization of data to function, usually implies a 1to1 shearing of information.
No, it does not. You're overinterpreting a claim that isn't there, made by a journalist that doesn't actually know much about either of the two networks.
anytime an explanation or justification includes phrasing like "usually implies", you know it's shaky. .
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Alotta Baggage
Amarr Coarition of Poorry Stereotyped Asian Peopre
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Posted - 2011.06.09 03:53:00 -
[31]
Originally by: Mina Sulva'r
YOu know, Im sure I watched a show on how photons from the core of the sun takes 30k years to reach the surface, thats not constant. If it was that would make the sun 30k light years across.
Wourdn't that make the sun 60k right years across as the distance from the core to the surface wourd be the radius? 
Originally by: Valkoinen Heteromies
I for one would love to be able to walk on stations and fly spaceships in the body of a little cute catgirl!
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Digital Messiah
Imperial Combat Logistics Regiment Drake Directorate
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Posted - 2011.06.09 03:55:00 -
[32]
Originally by: Surfin's PlunderBunny Soggy wooden doors? 
Quote: Don't Panic
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Barkaial Starfinder
Minmatar The Kairos Syndicate Transmission Lost
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Posted - 2011.06.09 03:55:00 -
[33]
There ain't no quotes on that article, so it was written BASED on some information from CCP.
I'm not a professional of network security or anything like that, but it's fairly obvious that DUST is/will not run inside tranquility, just like WIS will be.
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George Wilkes Hill
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Posted - 2011.06.09 03:55:00 -
[34]
Originally by: Tippia
Originally by: Xenuria I am only basing this off of what was linked in the OP.
You mean that quote that didn't actually say anything about data being shared?
Quote: A direct link especially in terms of an MMO or any other service that depends on synchronization of data to function, usually implies a 1to1 shearing of information.
No, it does not. You're overinterpreting a claim that isn't there, made by a journalist that doesn't actually know much about either of the two networks.
Then you're doing the same thing the other guy by saying the journalist has no knowledge of either network. Him saying data is being shared because they are directly connected is what people call inferring. You are also just claiming out of no where that the journalist has no knowledge of the two networks when you really have no idea what he/she does or does not know.
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Xenuria
Gallente The Scope
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Posted - 2011.06.09 03:56:00 -
[35]
Pesky I took you at your word when you said you had NET experience. It is abundantly clear that you do not. I have been CISSP certified for 2 years now. I have done penetration testing of several fortune 500 companies and have worked counter intelligence for anonymous for as long as eve as existed.
However it dose not take a polymathic savant to realize CCP made a mistake. Since you obviously do NOT have any networking experience let me give you the short version.
2 servers 1 is secure the other is not These servers are going to be sharing information at a 1to1 Ratio as said by CCP in the OPs link.
If you can't see a problem with that then god help you because I sure can't.
"Sorry, Your Sov Options are Unavailable due to a PSN Outage."
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Borameir
Gallente Aliastra
|
Posted - 2011.06.09 03:57:00 -
[36]
quick answer to photon problem: photons take a long time because they are blocked and have to work their way out bouncing around until they finally leave. ______________ In the beginning God created balls, then man played with them. This became known as Sports. |

George Wilkes Hill
|
Posted - 2011.06.09 03:57:00 -
[37]
Originally by: Barkaial Starfinder There ain't no quotes on that article, so it was written BASED on some information from CCP.
I'm not a professional of network security or anything like that, but it's fairly obvious that DUST is/will not run inside tranquility, just like WIS will be.
There actually is a quote from CCP where they are talking about the fact that it isn't merely linked to tranquility go ahead and re-read that.
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Tippia
Sunshine and Lollipops
|
Posted - 2011.06.09 04:00:00 -
[38]
Edited by: Tippia on 09/06/2011 04:01:41
Originally by: George Wilkes Hill Him saying data is being shared because they are directly connected is what people call inferring.
No, it's what people call pulling things out of your backside.
Quote: You are also just claiming out of no where that the journalist has no knowledge of the two networks when you really have no idea what he/she does or does not know.
It's not out of nowhere ù it's out of actual dev statements about how no data is shared with PSN and from an understanding of why there's no need whatsoever to share any data to begin with.
Quote: There actually is a quote from CCP where they are talking about the fact that it isn't merely linked to tranquility go ahead and re-read that.
What they said is that Dust isn't merely linked to TQ ù they don't say anything about PSN sharing any data with TQ. Dust and PSN are two radically different things.
Originally by: Xenuria These servers are going to be sharing information at a 1to1 Ratio as said by CCP in the OPs link.
Nothing of the sort was said in the article. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Xenuria
Gallente The Scope
|
Posted - 2011.06.09 04:01:00 -
[39]
Edited by: Xenuria on 09/06/2011 04:02:58 ITT:
/Thread
"Sorry, Your Sov Options are Unavailable due to a PSN Outage."
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Pesky LaRue
Brotherhood Of Fallen Angels Etherium Cartel
|
Posted - 2011.06.09 04:03:00 -
[40]
Originally by: Xenuria Pesky I took you at your word when you said you had NET experience. It is abundantly clear that you do not. I have been CISSP certified for 2 years now. I have done penetration testing of several fortune 500 companies and have worked counter intelligence for anonymous for as long as eve as existed.
However it dose not take a polymathic savant to realize CCP made a mistake. Since you obviously do NOT have any networking experience let me give you the short version.
2 servers 1 is secure the other is not These servers are going to be sharing information at a 1to1 Ratio as said by CCP in the OPs link.
If you can't see a problem with that then god help you because I sure can't.
sorry, but "lol".
Once they actually give an insight into how this all slides in together, it sounds like we might be able to have an interesting discussion about the pro's and con's but right now your logic is along the lines of "a van pulled up close by me and therefore I was at risk of being kidnapped."
If you had the experience you claim, you wouldn't be making unfounded claims based on zero details.
[fwiw, congrats on the CISSP, I found that more of a PITA than either of my CCIE's] .
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|

George Wilkes Hill
|
Posted - 2011.06.09 04:03:00 -
[41]
Edited by: George Wilkes Hill on 09/06/2011 04:04:55
Originally by: Tippia
Originally by: George Wilkes Hill Him saying data is being shared because they are directly connected is what people call inferring.
No, it's what people call pulling things out of your backside.
Quote: You are also just claiming out of no where that the journalist has no knowledge of the two networks when you really have no idea what he/she does or does not know.
It's not out of nowhere ù it's out of actual dev statements about how no data is shared with PSN and from an understanding of why there's no need whatsoever to share any data to begin with.
Originally by: Xenuria These servers are going to be sharing information at a 1to1 Ratio as said by CCP in the OPs link.
Nothing of the sort was said in the article.
Tippia really you are trying to claim you know what that journalist knows and does not know? Did you sit down and have lunch with him? And now that is not pulling it out of your backside as you put it it's called inferring. Also a dev never said that they said you would be the first to know if we were sharing information with Sony because it would require a change in the EULA. CCP SCREEGS: "I can't follow every thread on the subject but I will say this. Today we're not sharing any information with them. If we did we'd be obligated to tell you so in our privacy agreements or other legal agreements, especially if this data changes national boundaries.
:edit: and by information I mean your personal data of course." Of course they wouldn't start today as the game isn't even up and running at full capacity on the real TQ.
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Quality Poaster SEEEEE
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Posted - 2011.06.09 04:04:00 -
[42]
What an exellent troll, i'm sure nobody suspected mister Hill to be culpable in this gradios scheme.
Good god man, have you no shame at all? You are giving trolls everywhere a bad name.
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Xenuria
Gallente The Scope
|
Posted - 2011.06.09 04:05:00 -
[43]
Originally by: Pesky LaRue
Originally by: Xenuria Pesky I took you at your word when you said you had NET experience. It is abundantly clear that you do not. I have been CISSP certified for 2 years now. I have done penetration testing of several fortune 500 companies and have worked counter intelligence for anonymous for as long as eve as existed.
However it dose not take a polymathic savant to realize CCP made a mistake. Since you obviously do NOT have any networking experience let me give you the short version.
2 servers 1 is secure the other is not These servers are going to be sharing information at a 1to1 Ratio as said by CCP in the OPs link.
If you can't see a problem with that then god help you because I sure can't.
sorry, but "lol".
Once they actually give an insight into how this all slides in together, it sounds like we might be able to have an interesting discussion about the pro's and con's but right now your logic is along the lines of "a van pulled up close by me and therefore I was at risk of being kidnapped."
If you had the experience you claim, you wouldn't be making unfounded claims based on zero details.
[fwiw, congrats on the CISSP, I found that more of a PITA than either of my CCIE's]
Don't Fight it... just let it happen baby.  "Sorry, Your Sov Options are Unavailable due to a PSN Outage."
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George Wilkes Hill
|
Posted - 2011.06.09 04:06:00 -
[44]
Edited by: George Wilkes Hill on 09/06/2011 04:06:51
Originally by: Quality Poaster SEEEEE What an exellent troll, i'm sure nobody suspected mister Hill to be culpable in this gradios scheme.
Good god man, have you no shame at all? You are giving trolls everywhere a bad name.
How am I trolling? I stated no opinion one way or the other just linking an article I found. Please enlighten me, also I have stated many times I will likely get a PS3 for this game (and uncharted 3 of course).
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Mina Sulva'r
Amarr
|
Posted - 2011.06.09 04:07:00 -
[45]
Originally by: Alotta Baggage
Originally by: Mina Sulva'r
YOu know, Im sure I watched a show on how photons from the core of the sun takes 30k years to reach the surface, thats not constant. If it was that would make the sun 30k light years across.
Wourdn't that make the sun 60k right years across as the distance from the core to the surface wourd be the radius? 
Damn, your right. Hey its not easy to make this **** up.
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Tippia
Sunshine and Lollipops
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Posted - 2011.06.09 04:07:00 -
[46]
Originally by: George Wilkes Hill Tippia really you are trying to claim you know what that journalist knows and does not know?
I can read what he wrote and say with certainty that he does not know how PSN and TQ are connected.
Dust runs on TQ; PSN is not involved in running the game. No data needs to be shared between the two. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

George Wilkes Hill
|
Posted - 2011.06.09 04:10:00 -
[47]
Edited by: George Wilkes Hill on 09/06/2011 04:09:58
Originally by: Tippia
Originally by: George Wilkes Hill Tippia really you are trying to claim you know what that journalist knows and does not know?
I can read what he wrote and say with certainty that he does not know how PSN and TQ are connected.
Dust runs on TQ; PSN is not involved in running the game. No data needs to be shared between the two.
Here is the thing Tippia you and I have no idea whether or not there will be any significant kinds of data shared. I merely link this article and that is all take from it what you want. For you to say you know for sure how the servers will be connected etc... is just ridiculous because the truth is you don't.
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Xenuria
Gallente The Scope
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Posted - 2011.06.09 04:12:00 -
[48]
Edited by: Xenuria on 09/06/2011 04:12:17
Originally by: Tippia
Originally by: George Wilkes Hill Tippia really you are trying to claim you know what that journalist knows and does not know?
I can read what he wrote and say with certainty that he does not know how PSN and TQ are connected.
Dust runs on TQ; PSN is not involved in running the game. No data needs to be shared between the two.
Tippia look, don't care if we share the same disorder, You are Pants on Head ******ed! CCP said in the OPs link that there was going to be data shared. Dose your lack of mirror neurons really inhibit you to such an extent that you can't make causal inferences?
If DUST is going to "Share" an economy and chat channels with the EVE world then how do you suppose the PSN is going to obtain this information if not by tranq shareing it? "Sorry, Your Sov Options are Unavailable due to a PSN Outage."
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Pesky LaRue
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2011.06.09 04:13:00 -
[49]
Originally by: George Wilkes Hill
Here is the thing Tippia you and I have no idea whether or not there will be any significant kinds of data shared.
This might be the first thing in this thread that I can get behind. No one knows anything at this point which automatically leads rabble-raising, fear-mongering and FUD. Awesome stuff. .
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Tippia
Sunshine and Lollipops
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Posted - 2011.06.09 04:15:00 -
[50]
Originally by: George Wilkes Hill Here is the thing Tippia you and I have no idea whether or not there will be any significant kinds of data shared.
àbut there is absolutely nothing to suggest that any data is, needs, or will be shared.
Yes, PSN is directly linked to TQ. It has to be, or it can't really hand off the PSN players. My EVE client is also directly linked to TQ, but even so, it only gives me the data TQ wants me to have (which isn't much).
Originally by: Xenuria If DUST is going to "Share" an economy and chat channels with the EVE world then how do you suppose the PSN is going to obtain this information if not by tranq shareing it?
Why should PSN obtain that information? It is of no relevance to them. Dust runs on TQ, just like EVE, so the information sharing involved is between TQ and TQà ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
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Simetraz
|
Posted - 2011.06.09 04:19:00 -
[51]
Edited by: Simetraz on 09/06/2011 04:22:00 Edited by: Simetraz on 09/06/2011 04:20:07 There are some flaws in some of the comments here as well as a lot of presumptions.
First is presumption on how the actual clusters are configured.
Based on Issues CCP has in the past I will make a few of my own.
1. There is a log on server the database that handle your actual money accounts. 2. There is separate game server and database server cluster.
The information passed between the log on server and the actual game sever is similar to a TACACS system (for those  ) In other words you try to log in to the game. The login server checks to see if you are good to go. It in turn passes on your API # or even a totally separate number to the game server and says let him/her play. In other words the game server holds no account information @ all just numbers. THe account server would hold the master cross check list.
So even though DUST could have a connection to the game server it will only be to the whatever CCP gives it. And or wishes to receive.
Yes this is incredibly simple and some similarities are well very loose but we are talking generalities only. So don't be so quick to cry wolf.
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George Wilkes Hill
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Posted - 2011.06.09 04:19:00 -
[52]
Originally by: Tippia
Originally by: George Wilkes Hill Here is the thing Tippia you and I have no idea whether or not there will be any significant kinds of data shared.
àbut there is absolutely nothing to suggest that any data is, needs, or will be shared.
Yes, PSN is directly linked to TQ. It has to be, or it can't really hand off the PSN players. My EVE client is also directly linked to TQ, but even so, it only gives me the data TQ wants me to have (which isn't much).
Originally by: Xenuria If DUST is going to "Share" an economy and chat channels with the EVE world then how do you suppose the PSN is going to obtain this information if not by tranq shareing it?
Why should PSN obtain that information? It is of no relevance to them. Dust runs on TQ, just like EVE, so the information sharing involved is between TQ and TQà
Well where is the absolute data saying that nothing will be shared? That's all I'm saying I didn't even want to say in my original OP anything about this because there is no solid data on it which is why I refrained from giving an opinion or anything. Like I said in the other thread I believe that if they are linked they are sharing some kind of data however significant I do not know. For all we know it could be as you said something as simple as a failed log-in attempt but that still is data.
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George Wilkes Hill
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Posted - 2011.06.09 04:22:00 -
[53]
Originally by: George Wilkes Hill Edited by: George Wilkes Hill on 09/06/2011 04:06:51
Originally by: Quality Poaster SEEEEE What an exellent troll, i'm sure nobody suspected mister Hill to be culpable in this gradios scheme.
Good god man, have you no shame at all? You are giving trolls everywhere a bad name.
How am I trolling? I stated no opinion one way or the other just linking an article I found. Please enlighten me, also I have stated many times I will likely get a PS3 for this game (and uncharted 3 of course).
I'm still waiting for you the obvious troll to come back and tell me how I'm trolling. You're an obvious troll because look at your name dude seriously. Also how is this a "gradios" scheme? LOL. Did you mean grandiose?
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Mspaine
Amarr Knights of Solitude Knights of the Rising Phoenix
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Posted - 2011.06.09 04:28:00 -
[54]
I dont think they'd be that stupid.
Or maybe it's deliberate. Suck sony in by letting them link in directly to the EVE shard.
Wait for the next PSN hack.
Eve falls over with PSN.
Eve Sue's PSN for loss of buisness due to its failure to adhere to its SLA and breach of security.
CCP does the Scrooge duck-dive into a mountain of cash.
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Tippia
Sunshine and Lollipops
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Posted - 2011.06.09 04:32:00 -
[55]
Originally by: George Wilkes Hill I'm still waiting for you the obvious troll to come back and tell me how I'm trolling. You're an obvious troll because look at your name dude seriously. Also how is this a "gradios" scheme? LOL. Did you mean grandiose?
My guess is he's assuming that you share Xenuria's tinfol-hattery and that you're implying that SCE will be given the admin details to the TQ databasesà
That, or he's really insulting you by implying that you and Xenuria are the same person.
Quote: Well where is the absolute data saying that nothing will be shared?
Objection! Argumentative!¹ Where is the absolute data saying that anything will be shared?
The problem here is that you can't prove non-existence, which is basically what you're asking people to do.
¹ No idea if this is the correct objection type, but meh! ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

George Wilkes Hill
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Posted - 2011.06.09 04:33:00 -
[56]
Edited by: George Wilkes Hill on 09/06/2011 04:35:16
Originally by: Tippia
Originally by: George Wilkes Hill I'm still waiting for you the obvious troll to come back and tell me how I'm trolling. You're an obvious troll because look at your name dude seriously. Also how is this a "gradios" scheme? LOL. Did you mean grandiose?
My guess is he's assuming that you share Xenuria's tinfol-hattery and that you're implying that SCE will be given the admin details to the TQ databasesà
That, or he's really insulting you by implying that you and Xenuria are the same person.
Quote: Well where is the absolute data saying that nothing will be shared?
Objection! Argumentative!¦ Where is the absolute data saying that anything will be shared?
The problem here is that you can't prove non-existence, which is basically what you're asking people to do.
¦ No idea if this is the correct objection type, but meh!
. Lol, I can assure you we are not the same person. Also I was reading this interview... http://www.rockpapershotgun.com/2011/06/08/interview-ccp-on-dust-514-and-eve/ ... which supports the statements made in the IGN article. Also as I've said in multiple threads I've been looking forward to this game since it's announce in 09 so of course I'm going to have some rage over the fact that I won't be able to play it without a new console. However, I have continued to support CCP games since '06 and I plan to continue to do that. Like I said I may in fact get a PS3 because of this.
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Tippia
Sunshine and Lollipops
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Posted - 2011.06.09 04:39:00 -
[57]
Originally by: George Wilkes Hill Also I was reading this interview... http://www.rockpapershotgun.com/2011/06/08/interview-ccp-on-dust-514-and-eve/ ... which supports the statements made in the IGN article.
A quick-skim and a search only gave me this quote: "For example, most of DUST is running on our own technology, itÆs running on our own super-computer, on Tranquillity." Are you referring to anything else?
As far as I can tell, nothing in that interview suggests that PSN will have access to TQ data either.
I suppose you could construe the "most of DUST is running on our own technology" as hinting at PSN doing something (and that some minuscule amount of data sharing is needed), but I would rather guess that they're referring to the fact that Dust is built on UnrealEngine and (last I heard) Enlighten, neither of which are CCP properties. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

George Wilkes Hill
|
Posted - 2011.06.09 04:40:00 -
[58]
Edited by: George Wilkes Hill on 09/06/2011 04:46:34
Originally by: Tippia
Originally by: George Wilkes Hill Also I was reading this interview... http://www.rockpapershotgun.com/2011/06/08/interview-ccp-on-dust-514-and-eve/ ... which supports the statements made in the IGN article.
A quick-skim and a search only gave me this quote: "For example, most of DUST is running on our own technology, itÆs running on our own super-computer, on Tranquillity." Are you referring to anything else?
As far as I can tell, nothing in that interview suggests that PSN will have access to TQ data either.
I suppose you could construe the "most of DUST is running on our own technology" as hinting at PSN doing something (and that some minuscule amount of data sharing is needed), but I would rather guess that they're referring to the fact that Dust is built on UnrealEngine and (last I heard) Enlighten, neither of which are CCP properties.
In this thread I never claimed that any data sharing would occur. The IGN article made no claims of data sharing. Just look at my thread title... If I wanted this thread to be a OMG SONY AND CCP ARE SHARING DATA, that would have been my title.
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Tippia
Sunshine and Lollipops
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Posted - 2011.06.09 04:44:00 -
[59]
Originally by: George Wilkes Hill In this thread I never claimed that any data sharing would occur. The IGN article made no claims of data sharing. Just look at my thread title... If I wanted this thread to be a OMG SONY AND CCP ARE SHARING DATA, that would have been my title.
Fair enough, but still: that interview doesn't really make any claims to that effect either. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

George Wilkes Hill
|
Posted - 2011.06.09 04:47:00 -
[60]
Originally by: Tippia
Originally by: George Wilkes Hill In this thread I never claimed that any data sharing would occur. The IGN article made no claims of data sharing. Just look at my thread title... If I wanted this thread to be a OMG SONY AND CCP ARE SHARING DATA, that would have been my title.
Fair enough, but still: that interview doesn't really make any claims to that effect either.
What effect are you referring to?
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Tippia
Sunshine and Lollipops
|
Posted - 2011.06.09 04:48:00 -
[61]
Edited by: Tippia on 09/06/2011 04:48:31
Originally by: George Wilkes Hill What effect are you referring to?
To PSN being "directly connected" to TQ ù the one in the title. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Grey Stormshadow
Starwreck Industries
|
Posted - 2011.06.09 04:48:00 -
[62]
My network is secure.
------------------------------------------------- Play with the best - die like the rest starwreck.com - support the cause :) |

George Wilkes Hill
|
Posted - 2011.06.09 04:52:00 -
[63]
Edited by: George Wilkes Hill on 09/06/2011 04:54:07 Edited by: George Wilkes Hill on 09/06/2011 04:52:14
Originally by: Tippia Edited by: Tippia on 09/06/2011 04:48:31
Originally by: George Wilkes Hill What effect are you referring to?
To PSN being "directly connected" to TQ ù the one in the title.
If you missed it from my other edit, are you planning on playing DUST? To that effect then you are correct they never said anything about PSN in that interview but it still stands in the IGN article. Also I said the rock paper article said that it will be in fact running on TQ, players have to log-in through the PSN to get on TQ so I don't see how it wouldn't be directly connected.
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Corina's Bodyguard
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Posted - 2011.06.09 04:57:00 -
[64]
Why does Dust have to use PSN? I know of 3 games that can play online on the PS3 and do not require PSN (as I was playing them last month while PSN was down).
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Tippia
Sunshine and Lollipops
|
Posted - 2011.06.09 05:00:00 -
[65]
Edited by: Tippia on 09/06/2011 05:03:57
Originally by: George Wilkes Hill If you missed it from my other edit, are you planning on playing DUST?
Maybe. I really liked Planetside, and this is the only game (aside from PSNext) that has made any attempt in a similar direction. I also like the direction and expansion of the IP. On the other hand, I am absolutely horrid at console shooters and I barely have time for EVE ù I already have a pile of PS3 titles to go through, and adding yet another game, and MMO at that, to the list doesn't sound all that feasible. But that kind depends on what my workload looks like when it is released.
I was a bit concerned about how it would affect my free PI ISK, and might have considered getting into it to have a bit more control over that facet, but since the initial focus will reportedly lie on nullsec, I get some respite thereà
Soà maybe.
Quote: Also I said the rock paper article said that it will be in fact running on TQ, players have to log-in through the PSN to get on TQ so I don't see how it wouldn't be directly connected.
Ok, yes, granted. But that's also the rub of the matter: directly connected is such an insanely vague description of how the two will interact. That's what spawned my initial "So?" comment: of course they're connectedà somehowà but that doesn't really mean anything or tell us anything useful. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

George Wilkes Hill
|
Posted - 2011.06.09 05:04:00 -
[66]
Originally by: Tippia
Originally by: George Wilkes Hill If you missed it from my other edit, are you planning on playing DUST?
Maybe. I really liked Planetside, and this is the only game (aside from PSNext) that has made any attempt in a similar direction. I also like the direction and expansion of the IP. On the other hand, I am absolutely horrid at console shooters and I barely have time for EVE ù I already have a pile of PS3 titles to go through, and adding yet another game, and MMO at that, to the list doesn't sound all that feasible. But that kind depends on what my workload looks like when it is released.
I was a bit concerned about how it would affect my free PI ISK, and might have considered getting into it to have a bit more control over that facet, but since the initial focus will reportedly lie on nullsec, I get some respite thereà
Soà maybe.
Yeah planetside was pretty cool never heard of the other game you mentioned. But, I am excited for DUST's potential and can't wait to see where it takes us all.
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Pod Liberator
|
Posted - 2011.06.09 05:05:00 -
[67]
Edited by: Pod Liberator on 09/06/2011 05:07:04
Originally by: Xenuria Edited by: Xenuria on 09/06/2011 04:08:32
Originally by: Pesky LaRue
Originally by: Xenuria Pesky I took you at your word when you said you had NET experience. It is abundantly clear that you do not. I have been CISSP certified for 2 years now. I have done penetration testing of several fortune 500 companies and have worked counter intelligence for anonymous for as long as eve as existed.
However it dose not take a polymathic savant to realize CCP made a mistake. Since you obviously do NOT have any networking experience let me give you the short version.
2 servers 1 is secure the other is not These servers are going to be sharing information at a 1to1 Ratio as said by CCP in the OPs link.
If you can't see a problem with that then god help you because I sure can't.
sorry, but "lol".
Once they actually give an insight into how this all slides in together, it sounds like we might be able to have an interesting discussion about the pro's and con's but right now your logic is along the lines of "a van pulled up close by me and therefore I was at risk of being kidnapped."
If you had the experience you claim, you wouldn't be making unfounded claims based on zero details.
[fwiw, congrats on the CISSP, I found that more of a PITA than either of my CCIE's]
Don't Fight it... just let it happen baby. 
Maybe you are telling the truth.. If you are as smart and experienced as you say then you should not be disagreeing with me..
Typically the only time other smart people disagree with is when they misinterpret what I am saying. Rarely am I ever actually "right" about anything. Maybe I should draw a picture for you too.
Fixed
edit: BTW its '' not ""
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George Wilkes Hill
|
Posted - 2011.06.09 05:06:00 -
[68]
Originally by: Tippia Edited by: Tippia on 09/06/2011 05:03:57
Originally by: George Wilkes Hill If you missed it from my other edit, are you planning on playing DUST?
Maybe. I really liked Planetside, and this is the only game (aside from PSNext) that has made any attempt in a similar direction. I also like the direction and expansion of the IP. On the other hand, I am absolutely horrid at console shooters and I barely have time for EVE ù I already have a pile of PS3 titles to go through, and adding yet another game, and MMO at that, to the list doesn't sound all that feasible. But that kind depends on what my workload looks like when it is released.
I was a bit concerned about how it would affect my free PI ISK, and might have considered getting into it to have a bit more control over that facet, but since the initial focus will reportedly lie on nullsec, I get some respite thereà
Soà maybe.
Quote: Also I said the rock paper article said that it will be in fact running on TQ, players have to log-in through the PSN to get on TQ so I don't see how it wouldn't be directly connected.
Ok, yes, granted. But that's also the rub of the matter: directly connected is such an insanely vague description of how the two will interact. That's what spawned my initial "So?" comment: of course they're connectedà somehowà but that doesn't really mean anything or tell us anything useful.
Very true, very true.
|

Selinate
Amarr Mocking Birds
|
Posted - 2011.06.09 05:08:00 -
[69]
Oh dear. They had to make playstation's online network and Tranquility work together in order for dust 514 to work on the ps3...
No one saw this coming 
|

George Wilkes Hill
|
Posted - 2011.06.09 05:11:00 -
[70]
Originally by: Selinate Oh dear. They had to make playstation's online network and Tranquility work together in order for dust 514 to work on the ps3...
No one saw this coming 
Thank you for your insightful comments.
|
|

Selinate
Amarr Mocking Birds
|
Posted - 2011.06.09 05:12:00 -
[71]
Originally by: George Wilkes Hill
Originally by: Selinate Oh dear. They had to make playstation's online network and Tranquility work together in order for dust 514 to work on the ps3...
No one saw this coming 
Thank you for your insightful comments.
You're welcome.
Want some cake?
|

George Wilkes Hill
|
Posted - 2011.06.09 05:13:00 -
[72]
Originally by: Selinate
Originally by: George Wilkes Hill
Originally by: Selinate Oh dear. They had to make playstation's online network and Tranquility work together in order for dust 514 to work on the ps3...
No one saw this coming 
Thank you for your insightful comments.
You're welcome.
Want some cake?
That was my polite way of saying GTFO. Keep your cake.
|

Selinate
Amarr Mocking Birds
|
Posted - 2011.06.09 05:15:00 -
[73]
Originally by: George Wilkes Hill
Originally by: Selinate
Originally by: George Wilkes Hill
Originally by: Selinate Oh dear. They had to make playstation's online network and Tranquility work together in order for dust 514 to work on the ps3...
No one saw this coming 
Thank you for your insightful comments.
You're welcome.
Want some cake?
That was my polite way of saying GTFO. Keep your cake.
And that was my polite way of saying shove it.
The cake was a lie anyway, noob .
|

George Wilkes Hill
|
Posted - 2011.06.09 05:18:00 -
[74]
Edited by: George Wilkes Hill on 09/06/2011 05:20:02 Thank you for your insightful comments.
You're welcome.
Want some cake?
That was my polite way of saying GTFO. Keep your cake.
And that was my polite way of saying shove it.
The cake was a lie anyway, noob .
Wow you really are something aren't ya? You must be about what four...maybe five years old?
Please let's keep this thread on track, there have been enough trolls already.
|

Grey Stormshadow
Starwreck Industries
|
Posted - 2011.06.09 05:19:00 -
[75]
*gets popcorn* |

George Wilkes Hill
|
Posted - 2011.06.09 05:20:00 -
[76]
Originally by: Grey Stormshadow *gets popcorn*
Care to share? 
|

Selinate
Amarr Mocking Birds
|
Posted - 2011.06.09 05:21:00 -
[77]
Originally by: George Wilkes Hill
Wow you really are something aren't ya? You must be about what four...maybe five years old?

If you wanted me to role-play, you could've just asked. Geeze.
"I'm rubber, you're glue, whatever you say bounces off of me and sticks to you!"
|

Pesky LaRue
Brotherhood Of Fallen Angels Etherium Cartel
|
Posted - 2011.06.09 05:23:00 -
[78]
I hadn't seen this edit till someone else quoted it, so: Originally by: Xenuria Maybe you are telling the truth.. If you are as smart and experienced as you say then you should not be disagreeing with me..
The fact that I am as experienced as I say is exactly why I AM disagreeing with you.
The whole argument here (and feel free to correct me if I'm wrong) is that, in the absence of any understanding of the architecture or security around this, we are to automatically assume that they are sharing everything and all CCP's data will instantly be shared with the PSN? Come on.
Originally by: Xenuria Typically the only time other smart people disagree with is when they misinterpret what I am saying. Rarely am I ever actually "wrong" about anything. Maybe I should draw a picture for you too.
Yup, of your ego fighting with your sense of humility. If people around you don't disagree with you, they're not as smart as you want them to be. Go check out that quote from Guy Kawasaki about A+ players.
And what's really amusing (apart from your horribly inflated sense of self) is that you are talking about how you're never wrong, yet there is nothing yet to be right or wrong about, except your fearmongering and FUD.
Do I believe YOU believe you're right? Absolutely!
Does that actually mean you ARE right? Not a chance.
Again, feel free to call me out or convo me ingame or whatever you choose when we actually have some details.
Right now, we know nothing and you're crying "wolf!" .
|

Mspaine
Amarr Knights of Solitude Knights of the Rising Phoenix
|
Posted - 2011.06.09 06:52:00 -
[79]
Tranquility (The eve server) - Connects to a middleman box (lets call it Bunnies) - Which connects to Dust/PSN.
Tranquilty will reguraly send only select information to Bunnies. Which would be only planet side stuff. IE Planet 123415235 (which translates in eve to In this system this planet û these command centres on the planet) is being ôdustedö. It would then after received by Bunnies û Lock down the planet on Tranquility as itÆs contested û disallowing players from placing new structures on the planet û or accessing their existing structures.
Dust game goes thru û outcome is sent back to Bunnies. Tranquility updates the planet at the end of the dust match to reflect what happened. IE All playerÆs command centres are nuked. Only certain ones are nuked, rogue dust corporation thatÆs affiliated with noone now controls the planet.
Bunnies would also handle the middle-man stuff. IE Dust players CAN JOIN EVE CORPORATIONS. or They can create their own (The corporations will show up in eve when you do a search ) û and they can jump on the same chat channels as Eve players (Again û thatÆs not hosted directly on tranquillity û similar to wow and hon û game will keep running regardless if the chat server goes Derp)
Dust players can control the planets as well once they take them over- they can set them up to be hostile so if anyone passes by looking to setup PI thereÆs a chance theyÆll be blasted out of the sky by the planets defences û unless theyÆre friendly/accepted by the Dusters whom own the planet.
So û dusters can take over planets û produce everything from the planets just as we can from in the Eve side of things û and sell them to us.
We can rent the mercenaries if they want to be rented û have them join our corp to be our personal land-lubbing warriors û or they can buy/build their own ôWarbargeö and do things entirely on their own.
So yes û Dust is going to connect directly to the eve database.
No û there is no way in hell Tranquility itself will be hosting the Dust 514 games.
It will be moreso û
Dust players on Sony's PSN hosted servers playing their 32v32 game. PSN communicates directly with Bunnies before and after the actual FPS pewpew begins in regards to what planet youÆll be going to û who youÆll be fighting - who yourÆe chatting with. Bunnies talks to tranquillity and updates things on the fly as it comes in û but their small database changes û it should not cause major lag :P
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Vaerah Vahrokha
Minmatar Vahrokh Consulting
|
Posted - 2011.06.09 07:09:00 -
[80]
ITT where people discuss about something written on IGN. Ah ah ah.
Auditing | Research | 3rd Party | Collateral Holding | EvE RL Charity |
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Tippia
Sunshine and Lollipops
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Posted - 2011.06.09 07:18:00 -
[81]
Originally by: Mspaine No û there is no way in hell Tranquility itself will be hosting the Dust 514 games.
Why not? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

George Wilkes Hill
|
Posted - 2011.06.09 07:23:00 -
[82]
Edited by: George Wilkes Hill on 09/06/2011 07:23:22
Originally by: Mspaine Edited by: Mspaine on 09/06/2011 07:00:32 No û there is no way in hell Tranquility itself will be hosting the Dust 514 games.
I have linked two articles in which CCP states otherwise. And as Tippia said why not?
|

Hans Jagerblitzen
Autocannons Anonymous
|
Posted - 2011.06.09 07:23:00 -
[83]
Originally by: Mspaine
No û there is no way in hell Tranquility itself will be hosting the Dust 514 games.
Utterly false. Tranquility WILL be hosting, and the two will be interactive in real time. Multiple sources have confirmed this, from top CCP management.
This is why Dust 514 is PS3 exclusive - Micro$oft is not down with just letting CCP use their own server. Simple as that. Nor are they down with giving away free expansions. Partnering with M$ would fundamentally nerf the vision CCP is working on.
Back to fun stuff - yeah, they're not kidding. Real time, DUST-on-eve Eve-on-Dust two-way pew. One universe, one war, one game, one server. Two interactive points of view. Two interfaces, two platforms.
Read this interview.... "Thomas: Our vision for the future is more closely aligned. For example, most of DUST is running on our own technology, itÆs running on our own super-computer, on Tranquillity. And Sony is a lot moreà open, shall we say, to allowing you to do those things. It may seem silly, but on Xbox Live your identity is your Xbox Live identity. In the EVE universe, having people not know who you are is quite important."
And from Torfi himself.... "Torfi: They share the same economy, the same world map, the same corporation structure. You can be a DUST or EVE player and be in the same corporation, and the same alliance. You share the same currency. It is the same game. ItÆs just different game modes."
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Ciar Meara
Amarr Virtus Vindice
|
Posted - 2011.06.09 07:38:00 -
[84]
Originally by: Wa'roun
Originally by: Constantinus Maximus
Speed of light is a constant.
There is a theory that this may not be true, based on measurements over the decades from the first time it was measured to the present.
Light is also influenced by gravity 'bending of light' and 'black holes' being part of that. ------------------------------------------------- A friend of death, a brother of luck and a son of a *****
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voiddragon
|
Posted - 2011.06.09 07:43:00 -
[85]
This thread is bad and you should feel bad.
|

MacGrowler III
Northstar Cabal
|
Posted - 2011.06.09 08:20:00 -
[86]
ZOMG
So the basis of this thread is the old PSN had security issues, which have now been fixed. Some other minor Sony sites were hacked before they were upgraded. oh and you don't PS3's.
Of course no one in eve has ever had their accounts hacked. That said eve will be 100% secure when tokens are implemented http://www.bbc.co.uk/news/technology-13681566
Nothing is 100% secure, but at least by being hacked now the PSN should be one of the most secure environments going forward.
The access to tranquility data will be defined by CCP and there are many other methods of publishing and subscibing to data than simple applications issuing SQL statements or running stored procedures. A secure message transaction bus would ensure a hacker had no access to the database from PSN and would also cutdown on network traffic.
Cheers n Beers
MacG
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Nybbas
Guiding Hand Social Club Dystopia Alliance
|
Posted - 2011.06.09 08:43:00 -
[87]
Edited by: Nybbas on 09/06/2011 08:45:19
Originally by: Xenuria Pesky I took you at your word when you said you had NET experience. It is abundantly clear that you do not. I have been CISSP certified for 2 years now. I have done penetration testing of several fortune 500 companies and have worked counter intelligence for anonymous for as long as eve as existed.
However it dose not take a polymathic savant to realize CCP made a mistake. Since you obviously do NOT have any networking experience let me give you the short version.
2 servers 1 is secure the other is not These servers are going to be sharing information at a 1to1 Ratio as said by CCP in the OPs link.
If you can't see a problem with that then god help you because I sure can't.
I thought pretending to be a 1337 hacker stopped being cool in middle/early high school.
After the forum thread Tippia posted (thanks for that by the way Tippia, just made my night, comedy gold right there) how do you expect ANYONE to believe you? Are you a pathological liar, or just mentally handicapped?
(THIS ALL goes to show what kind of people are *****ing about the security worries. If you don't think Sony has the most secured effing system out there right now after what happened to them, you are brain dead. After all the money and damage their brand just took thanks to this fiasco, I would bet lots of money that they are using the most up to date, expensive as **** systems to make sure something like this doesn't happen again.)
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Brakte
|
Posted - 2011.06.09 08:54:00 -
[88]
Forgive me for being stupid, but please tell me, how can a few static variables suddenly give hackers access to all our information?
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Grimpak
Gallente The Whitehound Corporation Frontline Assembly Point
|
Posted - 2011.06.09 09:15:00 -
[89]
Edited by: Grimpak on 09/06/2011 09:25:14 I don't get this, how does a "direct link" automatically means "HAY GUIZE! IMMA GONNA PLUG THE PSN SERVER TO THE TQ SERVER WITHOUT ANY KIND OF FIREWALL OR PROTECTION SYSTEM!"
as far as we know, "direct link" might just mean that the TQ and PSN servers will be connected thru a tier1 or a tier2 link without any other intermediate networks, which considering who CCP works with atm or PSN servers, it's either Level3 or maybe NTT.
also;
Originally by: Xenuria Edited by: Xenuria on 09/06/2011 04:02:58 ITT:
/Thread
---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Choufleur
|
Posted - 2011.06.09 09:31:00 -
[90]
this thread is really entertaining, thanks to Xenuria.
I thought his kind all killed themselves the night before Y2K, fatal date where all the computerized world would, without a doubt, collapse and lead us to anarchy.
As some have said, of course it'll be linked. but what information will be shared and accessible by PSN is a completely different thing.
|
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Grimpak
Gallente The Whitehound Corporation Frontline Assembly Point
|
Posted - 2011.06.09 09:41:00 -
[91]
Originally by: Choufleur As some have said, of course it'll be linked. but what information will be shared and accessible by PSN is a completely different thing.
tbh I'm more worried about TQ cluster taking over PSN and becoming sentient in the process. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Anddeh McNab
Cadre Assault Force
|
Posted - 2011.06.09 09:55:00 -
[92]
Originally by: Wa'roun
Originally by: Constantinus Maximus
Speed of light is a constant.
There is a theory that this may not be true, based on measurements over the decades from the first time it was measured to the present.
Speed of light in a vacuum is a constant. But like most waves it can be slowed as it passes through media, such as air or glass. I don't recall if light has be stopped (as in, brought to a standstill) but scientists have certainly slowed it down significantly, with hypercooled crystals if memory serves.
His point is that you can't run Dust on a central server like TQ because those of us that live in the UK will have a significant advantage , as we'll have a much lower latency to the game server.
Anyway, as Tippia said: So?
Dust and EVE need to communicate with each other at some level, otherwise they'd be seperate universes. This doesn't mean they're going to share any information beyond "X side was defeated by Y on Z planet".
--- There are two sides to the EVE community; those that scream for change and those that scream against it. Often they are the same person. |

Wa'roun
Quantum Cats Syndicate
|
Posted - 2011.06.09 11:52:00 -
[93]
Originally by: Anddeh McNab
Originally by: Wa'roun
Originally by: Constantinus Maximus
Speed of light is a constant.
There is a theory that this may not be true, based on measurements over the decades from the first time it was measured to the present.
Speed of light in a vacuum is a constant. But like most waves it can be slowed as it passes through media, such as air or glass. I don't recall if light has be stopped (as in, brought to a standstill) but scientists have certainly slowed it down significantly, with hypercooled crystals if memory serves.
His point is that you can't run Dust on a central server like TQ because those of us that live in the UK will have a significant advantage , as we'll have a much lower latency to the game server.
Anyway, as Tippia said: So?
Dust and EVE need to communicate with each other at some level, otherwise they'd be seperate universes. This doesn't mean they're going to share any information beyond "X side was defeated by Y on Z planet".
I can't believe people are still quoting me.
You missed my point as I linked the research someone asked citations for. OT...
|

Xenuria
Gallente The Scope
|
Posted - 2011.06.09 14:55:00 -
[94]
Pro Tip: PSN STILL stores accounts information in clear text.
For all the stupid people in the thread let me repeat that.
PSN STILL STORES ACCOUNTS INFORMATION IN CLEAR TEXT ALL THEY DID WAS MOVE IT TO A DIFFERENT SERVER!
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^6
READ ABOVE
That said... Hacking the PSN should be somewhat easy this time around because although they have upgraded and moved the candy to a different server they still have not learned to get with the time as far as security is concerned.
Also did i forget to say
PSN STILL STORES ACCOUNTS INFORMATION IN PLAIN TEXT ALL THEY DID WAS MOVE IT TO A DIFFERENT SERVER.
Soon LuLzSec is going to hijack Eve and it's entire economy and you will all be of so sorry you doubted me. "Sorry, Your Sov Options are Unavailable due to a PSN Outage."
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Ayieka
|
Posted - 2011.06.09 15:24:00 -
[95]
Originally by: Xenuria
inb4 massive **** storm!
Anonymous is going to have a flopping field day with this. PSN tied directly to Tranq... PFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
AHHAHAHAHAHHAHHAA awww man... CCP has bent over and grabbed their ankles and is patiently awaiting forced penetration.
i love how people just assume anonymous is this all-seeing grief factory.
|

Mr Kidd
|
Posted - 2011.06.09 15:33:00 -
[96]
Edited by: Mr Kidd on 09/06/2011 15:35:04 We're not going to know how this will affect Tranquility until Dust is online. Until then the only thing we know is the PSN network will act as a conduit to connect PS3 players to Tranquility. So, it really doesn't matter how crap network security is on PSN assuming the data coming from Tranquility has its own protections. We can certainly assume that the PSN can't be any worse than the wild that the data has to traverse to reach our own PC's. So, I don't see connecting to the PSN any more of a security risk than the dozen or so routers that Tranquility data already transits to reach us.
What is really the crux of the issue is what data about us comes from Tranquility and how much of that is shared with PSN to make things work. Since I don't play consoles I won't be play Dust. Therefore, I'm not too concerned about my personal information being at any more risk that is already is or isn't with CCP's security procedures.
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Tippia
Sunshine and Lollipops
|
Posted - 2011.06.09 15:49:00 -
[97]
Originally by: Xenuria Soon LuLzSec is going to hijack Eve and it's entire economy and you will all be of so sorry you doubted me.
Nah. Doubting you is just good sense. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Wilhelm Riley
|
Posted - 2011.06.09 15:54:00 -
[98]
What in all the fictional gods names would the PSN want with data from Tranquillity? There's absolutely nothing there they can use and even if someone wanted to get at it, what would they do with it?
And if someone wanted to go through the PSN to get at Tranquillity (if that's even possible) then I'm sure CCP's security measures are a little more secure.
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Grimpak
Gallente The Whitehound Corporation Frontline Assembly Point
|
Posted - 2011.06.09 16:01:00 -
[99]
Originally by: Xenuria PSN STILL STORES ACCOUNTS INFORMATION IN CLEAR TEXT ALL THEY DID WAS MOVE IT TO A DIFFERENT SERVER
yes, what does that have to do with EVE? they are not merging servers nor anything. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
|

CCP Sreegs

|
Posted - 2011.06.09 16:12:00 -
[100]
Edited by: CCP Sreegs on 09/06/2011 16:13:39
Originally by: Xenuria Edited by: Xenuria on 09/06/2011 03:26:12 Edited by: Xenuria on 09/06/2011 03:23:27
Originally by: Tippia So?
Ok since you have a history of not understanding things like Vexor Fits or Well anything above a 4th grade level let me explain this to you in a way you will understand.
PSN = A big warehouse with passwords, credit card number and account information inside it. The Doors to this warehouse are not secured (locked) very well and can easily be busted into.
When Dust comes out the "warehouse" will be connected to the EVE Servers. They will be connected by a tunnel. So imagine a Tunnel between two buildings one is easy to get into the other is actually secure.
The security of the EVE "warehouse" dose not matter because there is a "tunnel" connecting the Easy to break into warehouse with the not so easy to break into warehouse.
Due to the 1to1 Shareing between these "warehouses" the Hackers don't even need to break into the more secure warehouse or use the tunnel because all the good stuff is copied to the warehouse with the soggy wooden doors.
Do you understand now?
The more I think about it that might have been still beyond your ability to understand. When I wake up tomorrow I will work on making a picture with lots of colors so you can see what I am talking about.
This "Tunnel" you're referring to has never been mentioned by us ever and doesn't exist. As I've said repeatedly we are not sharing any customer information with Sony. To do so would be against our privacy policy which is a legal document. Here... Maybe caps will help.
WE ARE NOT, WILL NOT AND HAVE NO PLANS TO SHARE IN THE FUTURE ANY OF OUR CUSTOMER INFORMATION WITH SONY AS PER OUR PRIVACY POLICY YOU MAY READ HERE - CLICK IM A POLICY |
|
|

Zendorea
Minmatar Aktaeon Industries
|
Posted - 2011.06.09 16:18:00 -
[101]
Originally by: CCP Sreegs Edited by: CCP Sreegs on 09/06/2011 16:13:39
Originally by: Xenuria Edited by: Xenuria on 09/06/2011 03:26:12 Edited by: Xenuria on 09/06/2011 03:23:27
Originally by: Tippia So?
Ok since you have a history of not understanding things like Vexor Fits or Well anything above a 4th grade level let me explain this to you in a way you will understand.
PSN = A big warehouse with passwords, credit card number and account information inside it. The Doors to this warehouse are not secured (locked) very well and can easily be busted into.
When Dust comes out the "warehouse" will be connected to the EVE Servers. They will be connected by a tunnel. So imagine a Tunnel between two buildings one is easy to get into the other is actually secure.
The security of the EVE "warehouse" dose not matter because there is a "tunnel" connecting the Easy to break into warehouse with the not so easy to break into warehouse.
Due to the 1to1 Shareing between these "warehouses" the Hackers don't even need to break into the more secure warehouse or use the tunnel because all the good stuff is copied to the warehouse with the soggy wooden doors.
Do you understand now?
The more I think about it that might have been still beyond your ability to understand. When I wake up tomorrow I will work on making a picture with lots of colors so you can see what I am talking about.
This "Tunnel" you're referring to has never been mentioned by us ever and doesn't exist. As I've said repeatedly we are not sharing any customer information with Sony. To do so would be against our privacy policy which is a legal document. Here... Maybe caps will help.
WE ARE NOT, WILL NOT AND HAVE NO PLANS TO SHARE IN THE FUTURE ANY OF OUR CUSTOMER INFORMATION WITH SONY AS PER OUR PRIVACY POLICY YOU MAY READ HERE - CLICK IM A POLICY
If there is no "Tunnel" then how in the hell are PSN users on DUST 514 is supposed to affect EVE Online Players?????
There will be a persistent connection between the two and hackers WILL find ways to exploit it. The questions what is CCP doing to mitigate this issue Regardless of weather you are freely sharing customer information or not!
|

Tippia
Sunshine and Lollipops
|
Posted - 2011.06.09 16:23:00 -
[102]
Originally by: Zendorea If there is no "Tunnel" then how in the hell are PSN users on DUST 514 is supposed to affect EVE Online Players?????
The same way EVE Online players do: by being on TQ all along.
Quote: There will be a persistent connection between the two
Why would PSN need any data from TQ, and why would there have to be a connection between the two (much less a persistent one)?
Quote: The questions what is CCP doing to mitigate this issue
What issue is that, exactly? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Erichk Knaar
Caldari Noir. Noir. Mercenary Group
|
Posted - 2011.06.09 16:23:00 -
[103]
Originally by: CCP Sreegs Edited by: CCP Sreegs on 09/06/2011 16:13:39
Originally by: Xenuria Edited by: Xenuria on 09/06/2011 03:26:12 Edited by: Xenuria on 09/06/2011 03:23:27
Originally by: Tippia So?
Ok since you have a history of not understanding things like Vexor Fits or Well anything above a 4th grade level let me explain this to you in a way you will understand.
PSN = A big warehouse with passwords, credit card number and account information inside it. The Doors to this warehouse are not secured (locked) very well and can easily be busted into.
When Dust comes out the "warehouse" will be connected to the EVE Servers. They will be connected by a tunnel. So imagine a Tunnel between two buildings one is easy to get into the other is actually secure.
The security of the EVE "warehouse" dose not matter because there is a "tunnel" connecting the Easy to break into warehouse with the not so easy to break into warehouse.
Due to the 1to1 Shareing between these "warehouses" the Hackers don't even need to break into the more secure warehouse or use the tunnel because all the good stuff is copied to the warehouse with the soggy wooden doors.
Do you understand now?
The more I think about it that might have been still beyond your ability to understand. When I wake up tomorrow I will work on making a picture with lots of colors so you can see what I am talking about.
This "Tunnel" you're referring to has never been mentioned by us ever and doesn't exist. As I've said repeatedly we are not sharing any customer information with Sony. To do so would be against our privacy policy which is a legal document. Here... Maybe caps will help.
WE ARE NOT, WILL NOT AND HAVE NO PLANS TO SHARE IN THE FUTURE ANY OF OUR CUSTOMER INFORMATION WITH SONY AS PER OUR PRIVACY POLICY YOU MAY READ HERE - CLICK IM A POLICY
You being trolled bro...
|

Mekhana
Gallente Spiritus Draconis
|
Posted - 2011.06.09 16:25:00 -
[104]
I'll have two shots of paranoia with a pitch of water please.
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Xenuria
Gallente The Scope
|
Posted - 2011.06.09 16:51:00 -
[105]
Originally by: CCP Sreegs Edited by: CCP Sreegs on 09/06/2011 16:13:39
Originally by: Xenuria Edited by: Xenuria on 09/06/2011 03:26:12 Edited by: Xenuria on 09/06/2011 03:23:27
Originally by: Tippia So?
Ok since you have a history of not understanding things like Vexor Fits or Well anything above a 4th grade level let me explain this to you in a way you will understand.
PSN = A big warehouse with passwords, credit card number and account information inside it. The Doors to this warehouse are not secured (locked) very well and can easily be busted into.
When Dust comes out the "warehouse" will be connected to the EVE Servers. They will be connected by a tunnel. So imagine a Tunnel between two buildings one is easy to get into the other is actually secure.
The security of the EVE "warehouse" dose not matter because there is a "tunnel" connecting the Easy to break into warehouse with the not so easy to break into warehouse.
Due to the 1to1 Shareing between these "warehouses" the Hackers don't even need to break into the more secure warehouse or use the tunnel because all the good stuff is copied to the warehouse with the soggy wooden doors.
Do you understand now?
The more I think about it that might have been still beyond your ability to understand. When I wake up tomorrow I will work on making a picture with lots of colors so you can see what I am talking about.
This "Tunnel" you're referring to has never been mentioned by us ever and doesn't exist. As I've said repeatedly we are not sharing any customer information with Sony. To do so would be against our privacy policy which is a legal document. Here... Maybe caps will help.
WE ARE NOT, WILL NOT AND HAVE NO PLANS TO SHARE IN THE FUTURE ANY OF OUR CUSTOMER INFORMATION WITH SONY AS PER OUR PRIVACY POLICY YOU MAY READ HERE - CLICK IM A POLICY
How about we make a bet?
If the Privacy Policy Changes when Dust Comes out you give me 1 year of free game time.
If the Privacy Policy dose not change then I will buy 1 years worth of plex.
Sound good? "Sorry, Your Sov Options are Unavailable due to a PSN Outage."
|

Pesky LaRue
Brotherhood Of Fallen Angels Etherium Cartel
|
Posted - 2011.06.09 17:03:00 -
[106]
Originally by: Xenuria How about we make a bet?
If the Privacy Policy Changes when Dust Comes out you give me 1 year of free game time.
If the Privacy Policy dose not change then I will stop posting inflammatory, self-aggrandizing, ill-informed nonsense to make myself feel important.
Sound good?
sounds GREAT. .
|

Wilhelm Riley
|
Posted - 2011.06.09 17:38:00 -
[107]
Edited by: Wilhelm Riley on 09/06/2011 17:39:51
Originally by: CCP Sreegs
WE ARE NOT, WILL NOT AND HAVE NO PLANS TO SHARE IN THE FUTURE ANY OF OUR CUSTOMER INFORMATION WITH SONY AS PER OUR PRIVACY POLICY YOU MAY READ HERE - CLICK IM A POLICY
Haha, you guys crack me up, it's nice to have Devs and GM's with a sense of humor for a change. Fight the good fight CCP!
Originally by: Xenuria If the Privacy Policy dose not change then I will buy 1 years worth of plex.
Could you please spell that word right at least once today? I'm getting sick of seeing you butcher it.
|

Erichk Knaar
Caldari Noir. Noir. Mercenary Group
|
Posted - 2011.06.09 17:46:00 -
[108]
Originally by: Wilhelm Riley
Originally by: Xenuria If the Privacy Policy dose not change then I will buy 1 years worth of plex.
Could you please spell that word right at least once today? I'm getting sick of seeing you butcher it.
IDK, Xenuria talking about doses seems totally appropriate.
|

Cipher Jones
Minmatar
|
Posted - 2011.06.09 17:47:00 -
[109]
so when does guild wars II come out again? . Adapt and overcome or become a monkey on an evolution poster.
|

Klandi
Science and Trade Institute
|
Posted - 2011.06.09 18:17:00 -
[110]
Read the article again folks
As hopefully the main contributors will know, TQ is a DB and if the TQ DB cluster has been thought out correctly then the authentication process will be done prior to connection.
What I read in the article is that all authentication for each of the games will be performed BEFORE access to TQ (as I assume it is done with TQ). I have a suspicion (that's right, I don't know)that our personal information is held on a separate system and an authentication process takes place to give you access to Eve (TQ). There is no personal information on the Eve portion of TQ so hacking into it will not get you anything useful, just cause disruption similar to a DDOS attack.
|
|

Marara Kovacs
|
Posted - 2011.06.09 18:22:00 -
[111]
Originally by: Constantinus Maximus FPS games have to be played at sub 80ms ping to be fun.
Speed of light is a constant.
Fail.
The speed of light is only constant in a consistent medium and within a constant and unchanging gravitational effect.
If you dont understand science, dont post science.
|

Mag's
the united Negative Ten.
|
Posted - 2011.06.09 19:14:00 -
[112]
Originally by: Xenuria
Originally by: CCP Sreegs This "Tunnel" you're referring to has never been mentioned by us ever and doesn't exist. As I've said repeatedly we are not sharing any customer information with Sony. To do so would be against our privacy policy which is a legal document. Here... Maybe caps will help.
WE ARE NOT, WILL NOT AND HAVE NO PLANS TO SHARE IN THE FUTURE ANY OF OUR CUSTOMER INFORMATION WITH SONY AS PER OUR PRIVACY POLICY YOU MAY READ HERE - CLICK IM A POLICY
How about we make a bet?
If the Privacy Policy Changes when Dust Comes out you give me 1 year of free game time.
If the Privacy Policy dose not change then I will buy 1 years worth of plex.
Sound good?
What sounded good, was you getting owned yet again. 
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
|

Ranger 1
Amarr Paragon Fury Cascade Imminent
|
Posted - 2011.06.09 19:16:00 -
[113]
Edited by: Ranger 1 on 09/06/2011 19:17:08
It's pretty apparent that many people in this thread think that somehow, someway, DUST will run on PSN.
It doesn't.
PSN has no use for DUST information. PSN has no use for EVE information. PSN merely provides you with a way to make contact with the DUST authentication system, securely housed on Tranquility.
You would think someone who claims to be an IT expert with strong connections to anonymous (LOL) would realize that.
Hack away oh master coder.    ===== The world will not end in 2012, however there will be a serious nerf to Planetary Interaction. |

Tippia
Sunshine and Lollipops
|
Posted - 2011.06.09 19:24:00 -
[114]
Originally by: Ranger 1 You would think someone who claims to be an IT expert with strong connections to anonymous (LOL) would realize that.
You'd think someone who claims to be an IT expert with strong connections to anonymous would know which is the larger number, 20,000 or 50,000à  ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

George Wilkes Hill
|
Posted - 2011.06.09 19:49:00 -
[115]
Originally by: Grimpak
Originally by: Choufleur As some have said, of course it'll be linked. but what information will be shared and accessible by PSN is a completely different thing.
tbh I'm more worried about TQ cluster taking over PSN and becoming sentient in the process.
LOL, excellent post is excellent. You just made my day good sir! Truly hilarious.
|

Blood Fart
|
Posted - 2011.06.09 19:56:00 -
[116]
Originally by: CCP Sreegs Edited by: CCP Sreegs on 09/06/2011 16:13:39
Originally by: Xenuria Edited by: Xenuria on 09/06/2011 03:26:12 Edited by: Xenuria on 09/06/2011 03:23:27
Originally by: Tippia So?
Ok since you have a history of not understanding things like Vexor Fits or Well anything above a 4th grade level let me explain this to you in a way you will understand.
PSN = A big warehouse with passwords, credit card number and account information inside it. The Doors to this warehouse are not secured (locked) very well and can easily be busted into.
When Dust comes out the "warehouse" will be connected to the EVE Servers. They will be connected by a tunnel. So imagine a Tunnel between two buildings one is easy to get into the other is actually secure.
The security of the EVE "warehouse" dose not matter because there is a "tunnel" connecting the Easy to break into warehouse with the not so easy to break into warehouse.
Due to the 1to1 Shareing between these "warehouses" the Hackers don't even need to break into the more secure warehouse or use the tunnel because all the good stuff is copied to the warehouse with the soggy wooden doors.
Do you understand now?
The more I think about it that might have been still beyond your ability to understand. When I wake up tomorrow I will work on making a picture with lots of colors so you can see what I am talking about.
This "Tunnel" you're referring to has never been mentioned by us ever and doesn't exist. As I've said repeatedly we are not sharing any customer information with Sony. To do so would be against our privacy policy which is a legal document. Here... Maybe caps will help.
WE ARE NOT, WILL NOT AND HAVE NO PLANS TO SHARE IN THE FUTURE ANY OF OUR CUSTOMER INFORMATION WITH SONY AS PER OUR PRIVACY POLICY YOU MAY READ HERE - CLICK IM A POLICY
I'm not really worried about you guys sharing my information as much as I'm concerned about Sony being connected which would allow an internet smash and grab.
I could care less about the two companies sharing information.....it's just that one is becoming notorious for being weak on security. Can you tell me that connecting directly to PSN wouldn't weaken the security of EVE information?
We know sharing isn't going to happen but lulzsec isn't going to ask or care about your policy.
|

Xenuria
Gallente The Scope
|
Posted - 2011.06.09 19:57:00 -
[117]
Originally by: Ranger 1 Edited by: Ranger 1 on 09/06/2011 19:17:08
It's pretty apparent that many people in this thread think that somehow, someway, DUST will run on PSN.
It doesn't.
PSN has no use for DUST information. PSN has no use for EVE information. PSN merely provides you with a way to make contact with the DUST authentication system, securely housed on Tranquility.
You would think someone who claims to be an IT expert with strong connections to anonymous (LOL) would realize that.
Hack away oh master coder.   
All trolling aside, if what you say is true then their probably is not much to worry about. But to use the PSN as the trim on a big door and nothing more seems silly.
I mean why use the PSN at all? It's more a liability then anything else. If the PSN goes down again.. which it will then nobody will be able to play dust. "Sorry, Your Sov Options are Unavailable due to a PSN Outage."
|

Tippia
Sunshine and Lollipops
|
Posted - 2011.06.09 20:00:00 -
[118]
Originally by: Xenuria All trolling aside, if what you say is true then their probably is not much to worry about. But to use the PSN as the trim on a big door and nothing more seems silly.
How so? It's what PS3 users are acquainted with as a hub for connecting to MP games. It seems even more silly to roll your own when the platform already comes with a serviceable and familiar interface for it.
Quote: I mean why use the PSN at all?
For the same reason. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Pesky LaRue
Brotherhood Of Fallen Angels Etherium Cartel
|
Posted - 2011.06.09 20:08:00 -
[119]
Originally by: Xenuria
Originally by: Ranger 1 Edited by: Ranger 1 on 09/06/2011 19:17:08
It's pretty apparent that many people in this thread think that somehow, someway, DUST will run on PSN.
It doesn't.
PSN has no use for DUST information. PSN has no use for EVE information. PSN merely provides you with a way to make contact with the DUST authentication system, securely housed on Tranquility.
You would think someone who claims to be an IT expert with strong connections to anonymous (LOL) would realize that.
Hack away oh master coder.   
All trolling aside, if what you say is true then their probably is not much to worry about. But to use the PSN as the trim on a big door and nothing more seems silly.
I mean why use the PSN at all? It's more a liability then anything else. If the PSN goes down again.. which it will then nobody will be able to play dust.
again, you earn yourself a "LOL" for looking like Wily Coyote after he's run off a cliff, realised what an ill-informed tool he is, and then starts back-peddling.
Tell us again how you're NEVER wrong.
.
|

Xenuria
Gallente The Scope
|
Posted - 2011.06.09 20:44:00 -
[120]
Originally by: Pesky LaRue
Originally by: Xenuria
Originally by: Ranger 1 Edited by: Ranger 1 on 09/06/2011 19:17:08
It's pretty apparent that many people in this thread think that somehow, someway, DUST will run on PSN.
It doesn't.
PSN has no use for DUST information. PSN has no use for EVE information. PSN merely provides you with a way to make contact with the DUST authentication system, securely housed on Tranquility.
You would think someone who claims to be an IT expert with strong connections to anonymous (LOL) would realize that.
Hack away oh master coder.   
All trolling aside, if what you say is true then their probably is not much to worry about. But to use the PSN as the trim on a big door and nothing more seems silly.
I mean why use the PSN at all? It's more a liability then anything else. If the PSN goes down again.. which it will then nobody will be able to play dust.
again, you earn yourself a "LOL" for looking like Wily Coyote after he's run off a cliff, realised what an ill-informed tool he is, and then starts back-peddling.
Tell us again how you're NEVER wrong.
Just give it time man. At this point nobody can confirm anything because we do not know what the new agreement will look like. Wait till dust comes out then we can know for sure how puckered CCP anus is.
"Sorry, Your Sov Options are Unavailable due to a PSN Outage."
|
|

Adunh Slavy
|
Posted - 2011.06.09 20:46:00 -
[121]
Originally by: Alotta Baggage
Wourdn't that make the sun 60k right years across as the distance from the core to the surface wourd be the radius? 
I've seen the number be a million years for the happy proton pinball ride here and there. I suspect there is one little very ****ed off 5 billion year old proton that just can't seem to get out. Poor proton.
The Real Space Initiative - V7
|

Pesky LaRue
Brotherhood Of Fallen Angels Etherium Cartel
|
Posted - 2011.06.09 20:54:00 -
[122]
Originally by: Xenuria Just give it time man. At this point nobody can confirm anything because we do not know what the new agreement will look like. Wait till dust comes out then we can know for sure how puckered CCP anus is.
Bingo - exactly what I was saying all along. You knew nothing but you made a fuss anyway. You must be AWESOME at generating security business if you freak out over nothing this bad all the time. .
|

Adunh Slavy
|
Posted - 2011.06.09 20:55:00 -
[123]
Edited by: Adunh Slavy on 09/06/2011 20:56:11 Xenuria, you are guessing about how it all works.
I can play that game too ...
Player starts Dust, connects to PSN and does whatever stuff they need to do. User name password, Dust Install ID etc all sent to the PSN database. PSN says "Yay we like you, here's a HASH encrypted with CCPs public key and signed with our private key, have fun!"
The player's PS3 connects to CCP and hands it the Package, signed with the PSN private key. A CCP server checks the signature - It all checks out, proxy let's the PS3 in the door. Yay TQ likes you.
Look, no personal information shared between databases and no data stream between PSN and TQ. Magic.
Is this how it will work? I've no idea, but it's easy to see this can be done with no private information going from CCP to PSN or any private information going from PSN to CCP. nor any "tunnel" that could allow that information.
The Real Space Initiative - V7
|

Xenuria
Gallente The Scope
|
Posted - 2011.06.09 21:04:00 -
[124]
Originally by: Pesky LaRue
Originally by: Xenuria Just give it time man. At this point nobody can confirm anything because we do not know what the new agreement will look like. Wait till dust comes out then we can know for sure how puckered CCP anus is.
Bingo - exactly what I was saying all along. You knew nothing but you made a fuss anyway. You must be AWESOME at generating security business if you freak out over nothing this bad all the time.
That is part of my hard Sell Tech.
I say something like
"Holy Hopping Space Cows, A 12 year old with a Homebrew PSP could brute force this WEP password!" Then everybody always asks how it can be fixed. $$$$$$$ "Sorry, Your Sov Options are Unavailable due to a PSN Outage."
|

Pesky LaRue
Brotherhood Of Fallen Angels Etherium Cartel
|
Posted - 2011.06.09 21:11:00 -
[125]
Originally by: Xenuria
Originally by: Pesky LaRue
Originally by: Xenuria Just give it time man. At this point nobody can confirm anything because we do not know what the new agreement will look like. Wait till dust comes out then we can know for sure how puckered CCP anus is.
Bingo - exactly what I was saying all along. You knew nothing but you made a fuss anyway. You must be AWESOME at generating security business if you freak out over nothing this bad all the time.
That is part of my hard Sell Tech.
I say something like
"Holy Hopping Space Cows, A 12 year old with a Homebrew PSP could brute force this WEP password!" Then everybody always asks how it can be fixed. $$$$$$$
so you're a rank amateur with no ethics?
thanks for clearing that up. .
|

Justice Starcatcher
Volatile Nature
|
Posted - 2011.06.09 21:26:00 -
[126]
Originally by: Xenuria Typically the only time other smart people disagree with is when they misinterpret what I am saying. Rarely am I ever actually "wrong" about anything. Maybe I should draw a picture for you too.
This had me ROFL hard, You must agree with me because I'm ME. And those are nice new clothes emperor. So remember children its better to be stupid and agree with Xenuria, than tell the truth. Oh if you don't understant Xenuria, I'm sure I can find an illustrated version of the Emperors New Clothes. What the... |

Doctor Ungabungas
Caldari GoonWaffe Goonswarm Federation
|
Posted - 2011.06.09 21:48:00 -
[127]
This thread is so adorable. A network admin thinks he is a solution architect.
|

Grimpak
Gallente The Whitehound Corporation Frontline Assembly Point
|
Posted - 2011.06.09 21:56:00 -
[128]
Originally by: George Wilkes Hill
Originally by: Grimpak
Originally by: Choufleur As some have said, of course it'll be linked. but what information will be shared and accessible by PSN is a completely different thing.
tbh I'm more worried about TQ cluster taking over PSN and becoming sentient in the process.
LOL, excellent post is excellent. You just made my day good sir! Truly hilarious.
you can laugh now, but you'll see! soon after the TQ-PSN link is completed, laws to make everyone playing EVE will be implemented in every country, and then CCP will release a patch where you must use a neural uplink, thus making us vulnerable to brain hacking from the, now sentient, TQ cluster!1111one
IT WILL BE THE END OF THE WORLD!!!!! ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Roq Godslayer
|
Posted - 2011.06.09 21:56:00 -
[129]
Originally by: CCP Sreegs Edited by: CCP Sreegs on 09/06/2011 16:13:39
Originally by: Xenuria Edited by: Xenuria on 09/06/2011 03:26:12 Edited by: Xenuria on 09/06/2011 03:23:27
Originally by: Tippia So?
HERE - CLICK IM A POLICY
Ok, you owe me a new keyboard. Does anyone know what it feels like to have Soda spout out your nose? Because the "CLICK IM A POLICY" link really hurt. ROFL
|

Pesky LaRue
Brotherhood Of Fallen Angels Etherium Cartel
|
Posted - 2011.06.09 21:57:00 -
[130]
Originally by: Doctor Ungabungas This thread is so adorable. Some guy who works on a helpdesk somewhere thinks he has a grip on how things actually work
I know, right? .
|
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Tippia
Sunshine and Lollipops
|
Posted - 2011.06.09 22:00:00 -
[131]
Originally by: Grimpak you can laugh now, but you'll see! soon after the TQ-PSN link is completed, laws to make everyone playing EVE will be implemented in every country, and then CCP will release a patch where you must use a neural uplink, thus making us vulnerable to brain hacking from the, now sentient, TQ cluster!1111one
IT WILL BE THE END OF THE WORLD!!!!!
Yeah, but it had it coming and will get what it deserves. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Patient 2428190
DEGRREE'Fo'FREE Internet Business School
|
Posted - 2011.06.09 22:06:00 -
[132]
What's stopping whatever hacked Sony from just hacking TQ?
Oh and just to continue with the rest of this thread...
"STUFF IN THE INTERWEBS TALKS TO EACH OTHER OMFG IMMA GONNA GET HAXZOR. OKAY I DONT KNOW WHY THAT WORKS, BUT S*** I AM MAD BRO" ...Then when you stopped to think about it. All you really said was Lalala. |

Grey Stormshadow
Starwreck Industries
|
Posted - 2011.06.09 22:24:00 -
[133]
Once upon time there was big, bad and very very ugly Hobgoblin living in a distant galaxy called Never haxored never haxored land. Couple days later Sony hotdropped playstation 3 network to the system and and made the ugly hobgoblin really sad and hungry. It opened its mouth and revealed those scary 2 feet long teeth. With one bait the playstation 3 network lost all firewalls and half of the customer database.
Ugly hobgoblins eyes were glowing red after tasting the forbidden fruit of Visa, Amex and Master. It could not resist the thirst for more. Hobgoblin quickly consumed rest of the playstation network and burbed. Now it was time to pay CCP a visit.
...to be continued...
------------------------------------------------- Play with the best - die like the rest starwreck.com - support the cause :) |

Cailais
Amarr Dawn of a new Empire The Initiative.
|
Posted - 2011.06.09 23:09:00 -
[134]
This all seems very technical...
Can someone advise me if I need to don my tinfoil hat now, or later?
C.
the hydrostatic capsule blog
|

Vandrion
Gallente The Collective Against ALL Authorities
|
Posted - 2011.06.10 00:23:00 -
[135]
Originally by: Cailais This all seems very technical...
Can someone advise me if I need to don my tinfoil hat now, or later?
C.
Wait for Incarna and get one out of the Money store...... Your gonna need it!
|

Barkaial Starfinder
Minmatar The Kairos Syndicate Transmission Lost
|
Posted - 2011.06.10 00:41:00 -
[136]
This thread just made me realize that PSN is conected to the internet, and we are too! And TQ is too!!!!!!!!!!!
RUN TO THE LINUX!!!!!!!!!
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Satsujinn
|
Posted - 2011.06.10 00:45:00 -
[137]
People here have seemed to overlook the reason for the "link"
All your PI stuff will be taken by ppl on PS3. So I suggest you save your ISK and Aurums to kit out your PI installations as they will be targeted and overun (fake piewat laff)
|

Aeronwen Carys
Empire of Dust
|
Posted - 2011.06.10 00:54:00 -
[138]
Originally by: Xenuria
Originally by: Pesky LaRue
Originally by: Xenuria Just give it time man. At this point nobody can confirm anything because we do not know what the new agreement will look like. Wait till dust comes out then we can know for sure how puckered CCP anus is.
Bingo - exactly what I was saying all along. You knew nothing but you made a fuss anyway. You must be AWESOME at generating security business if you freak out over nothing this bad all the time.
That is part of my hard Sell Tech.
I say something like
"Holy Hopping Space Cows, A 12 year old with a Homebrew PSP could brute force this WEP password!" Then everybody always asks how it can be fixed. $$$$$$$
You weren't, by any slim chance, a security advisor for Sony were you? Because with your pants on head attitude to life and apparent lack of functioning braincells, it would explain an awful lot....
|

Zendorea
Minmatar Aktaeon Industries
|
Posted - 2011.06.10 00:55:00 -
[139]
Originally by: Tippia The same way EVE Online players do: by being on TQ all along.
assuming that each individual console will be able to connect directly to the TQ servers without Sony having their customers tunneling their connection trough their networks back bone, you still have the issue of the console storing player data. Also, the PS3 is not exactly a PC so there could be a security risk for allowing a that type of platform access to the TQ servers.
Quote: Why would PSN need any data from TQ, and why would there have to be a connection between the two (much less a persistent one)?
You have to have some kind of interaction between TQ and the user for it to have an impact on EVE Online Players. My concern is that a person could gain access to TQ servers from a PS3 or people could obtain player data by accessing the stored data on the PS3 from the network.
Quote: What issue is that, exactly?
See above
|

Tippia
Sunshine and Lollipops
|
Posted - 2011.06.10 01:02:00 -
[140]
Originally by: Zendorea assuming that each individual console will be able to connect directly to the TQ servers without Sony having their customers tunneling their connection trough their networks back bone, you still have the issue of the console storing player data.
Why is that an issue? Your PC is storing player data, and thus have the same issue. Are you worried that, whereas your PC is (hopefully) protected by firewalls and such, your PS3 is not? That someone will hack into your PS3 and nick your player data?
Quote: Also, the PS3 is not exactly a PC so there could be a security risk for allowing a that type of platform access to the TQ servers.
How so? Or, more exactly, how do you see this as any different from what you're already doing?
Quote: You have to have some kind of interaction between TQ and the user for it to have an impact on EVE Online Players. My concern is that a person could gain access to TQ servers from a PS3 or people could obtain player data by accessing the stored data on the PS3 from the network.
You run that risk already ù see above ù so what's the difference?
And more to the point, that doesn't really answer the question: why would PSN need any data from TQ, and why would there have to be a connection between the two? You're talking about data being cached on your PS3, which is something rather different than TQ feeding data to PSN. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
|

Nac MacFeegle
Argyll Manufacturing
|
Posted - 2011.06.10 01:22:00 -
[141]
Originally by: CCP Sreegs
This "Tunnel" you're referring to has never been mentioned by us ever and doesn't exist. As I've said repeatedly we are not sharing any customer information with Sony. To do so would be against our privacy policy which is a legal document. Here... Maybe caps will help.
WE ARE NOT, WILL NOT AND HAVE NO PLANS TO SHARE IN THE FUTURE ANY OF OUR CUSTOMER INFORMATION WITH SONY AS PER OUR PRIVACY POLICY YOU MAY READ HERE - CLICK IM A POLICY[/quote
The only things the caps do is express a level of frustion.
Probably the same level of frustration a lot of us are feeling on this end.
Policies can change at a moment's notice, and there's jack us customers can do about it, except leave.
I would have left already, but I like EVE Online too much not to put up a fight.
Once again, as I have said elsethread, get Mr. Petursson to put out a press release or statement indicating what relationship CCP will have with Sony in regards to personal data. And then all that will be left are the people whinging about XBox vs. PS....
-- WARNING: Poster has probably been drinking. Proceed with caution.
|

Constantinus Maximus
Paxian Expeditionary Force
|
Posted - 2011.06.10 04:46:00 -
[142]
Edited by: Constantinus Maximus on 10/06/2011 04:48:18
Originally by: Marara Kovacs
Originally by: Constantinus Maximus FPS games have to be played at sub 80ms ping to be fun.
Speed of light is a constant.
Fail.
The speed of light is only constant in a consistent medium and within a constant and unchanging gravitational effect.
If you dont understand science, dont post science.
Ok so the ping is exactly the same from UK as it is from the Austalia... got it.... moron.
edit: To be clear.... I think optical fibre might just qualify as "consistent medium". "Prove" you're smart somewhere else kid.
|

Grey Stormshadow
Starwreck Industries
|
Posted - 2011.06.10 06:27:00 -
[143]
Edited by: Grey Stormshadow on 10/06/2011 06:35:44
...even the journey of the ugly, sad and hungry hobgoblin has been colored by many many MANY random jumpgate crashes and other random bugs, he is still getting closer to CCP HQ lightyear by lightyear. You can still see some psn personal details drooling out from its mouth while it grinds its jaws. EvE community is getting terrified as the story evolves...
Is there any hope? Maybe next episode will tell... ------------------------------------------------- Play with the best - die like the rest starwreck.com - support the cause :) |

Xenuria
Gallente The Scope
|
Posted - 2011.06.10 16:46:00 -
[144]
Ahaha Spanish Police arrested 3 suspects in the PSN hacking... What morons..
Everybody knows lulzsec is based in Hamilton New Jersey...
inb4 I am assassinated "Sorry, Your Sov Options are Unavailable due to a PSN Outage."
|

Cipher Jones
Minmatar
|
Posted - 2011.06.10 17:01:00 -
[145]
Quote: ...securely housed on Tranquility.
Hence the conundrum. Define "securely house". Hopefully more "securely housed" than Sony customers' personal information. . Adapt and overcome or become a monkey on an evolution poster.
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ko4e
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Posted - 2011.06.10 17:23:00 -
[146]
secure? nothing is ever secure, the trick is to find the exploit before others. ideally then act on it, and not sit about nodding heads and bowing alot
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Grimpak
Gallente The Whitehound Corporation Frontline Assembly Point
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Posted - 2011.06.10 17:40:00 -
[147]
Originally by: Barkaial Starfinder This thread just made me realize that PSN is conected to the internet, and we are too! And TQ is too!!!!!!!!!!!
RUN TO THE LINUX!!!!!!!!!
but wait! doesn't linux connect to the internets too? ---
Quote: The more I know about humans, the more I love animals.
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Val'Dore
Word Bearers of Chaos Word of Chaos Undivided
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Posted - 2011.06.10 18:10:00 -
[148]
Originally by: Constantinus Maximus Speed of light is a constant.
Perhaps...
~No matter what happens, somebody will find a way to take it too seriously.~
Tiericide |

Xenuria
Gallente The Scope
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Posted - 2011.06.10 19:21:00 -
[149]
http://gawker.com/5810770/spain-arrests-three-anonymous-hackers-suspected-of-sony-caper
LOWL... I love how incompetent the government is. They are pulling a "Guzner" on the public yet again.
"Sorry, Your Sov Options are Unavailable due to a PSN Outage."
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Rolare
Amarr
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Posted - 2011.06.10 19:40:00 -
[150]
Originally by: Nac MacFeegle Edited by: Nac MacFeegle on 10/06/2011 01:30:32 Edited by: Nac MacFeegle on 10/06/2011 01:29:03
Originally by: CCP Sreegs
This "Tunnel" you're referring to has never been mentioned by us ever and doesn't exist. As I've said repeatedly we are not sharing any customer information with Sony. To do so would be against our privacy policy which is a legal document. Here... Maybe caps will help.
WE ARE NOT, WILL NOT AND HAVE NO PLANS TO SHARE IN THE FUTURE ANY OF OUR CUSTOMER INFORMATION WITH SONY AS PER OUR PRIVACY POLICY YOU MAY READ HERE - CLICK IM A POLICY
The only thing the caps do is express a level of frustration.
Probably the same level of frustration a lot of us are feeling on this end.
Policies can change at a moment's notice, and there's jack us customers can do about it, except leave.
I would have left already, but I like EVE Online too much not to put up a fight.
Once again, as I have said elsethread, get Mr. Petursson to put out a press release or statement indicating what relationship CCP will have with Sony in regards to personal data. And then all that will be left are the people whinging about XBox vs. PS....
Well... I can't blame him for writing in caps, I mean... look at all the annoying, misinformed idiots (I'd call them ******s but that's just plain rude) who yapper on about "oh noez sony is da sux" and so on.
Also, it may just be me who isn't overly formal about press releases and all, but wouldn't that post count as an official statement by a CCP employee? Besides, even if the super-boss of CCP made a press release, it'll probably be the same and nothing would be changed.
If I had may way, anyone who ******edly goes on with the inane and idiotic talk about Sony PSN, PS3, PS3 exclusivity, no 360 and no PC, should be banned from the forums.
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Nybbas
Guiding Hand Social Club Dystopia Alliance
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Posted - 2011.06.10 20:50:00 -
[151]
Originally by: Rolare
Originally by: Nac MacFeegle Edited by: Nac MacFeegle on 10/06/2011 01:30:32 Edited by: Nac MacFeegle on 10/06/2011 01:29:03
Originally by: CCP Sreegs
This "Tunnel" you're referring to has never been mentioned by us ever and doesn't exist. As I've said repeatedly we are not sharing any customer information with Sony. To do so would be against our privacy policy which is a legal document. Here... Maybe caps will help.
WE ARE NOT, WILL NOT AND HAVE NO PLANS TO SHARE IN THE FUTURE ANY OF OUR CUSTOMER INFORMATION WITH SONY AS PER OUR PRIVACY POLICY YOU MAY READ HERE - CLICK IM A POLICY
The only thing the caps do is express a level of frustration.
Probably the same level of frustration a lot of us are feeling on this end.
Policies can change at a moment's notice, and there's jack us customers can do about it, except leave.
I would have left already, but I like EVE Online too much not to put up a fight.
Once again, as I have said elsethread, get Mr. Petursson to put out a press release or statement indicating what relationship CCP will have with Sony in regards to personal data. And then all that will be left are the people whinging about XBox vs. PS....
Well... I can't blame him for writing in caps, I mean... look at all the annoying, misinformed idiots (I'd call them ******s but that's just plain rude) who yapper on about "oh noez sony is da sux" and so on.
Also, it may just be me who isn't overly formal about press releases and all, but wouldn't that post count as an official statement by a CCP employee? Besides, even if the super-boss of CCP made a press release, it'll probably be the same and nothing would be changed.
If I had may way, anyone who ******edly goes on with the inane and idiotic talk about Sony PSN, PS3, PS3 exclusivity, no 360 and no PC, should be banned from the forums.
I would LOVE to see the average age/education of the people who have been posting all these lulz worthy comments. The amount of idiocy is astounding, something I would have expected from the WOW forums, but certainly not the EVE forums. (not that eve is free of morons, without them who would we have to rip off, but the sheer amount that have scurried out from their holes the past few days is astounding)
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MaiLina KaTar
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Posted - 2011.06.11 11:31:00 -
[152]
Originally by: Nybbas The amount of idiocy is astounding,...
It's over nine thousand, actually.
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Mouse Boy
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Posted - 2011.06.11 12:42:00 -
[153]
Edited by: Mouse Boy on 11/06/2011 12:42:59
Originally by: Tippia
Originally by: Zendorea assuming that each individual console will be able to connect directly to the TQ servers without Sony having their customers tunneling their connection trough their networks back bone, you still have the issue of the console storing player data.
Why is that an issue? Your PC is storing player data, and thus have the same issue. Are you worried that, whereas your PC is (hopefully) protected by firewalls and such, your PS3 is not? That someone will hack into your PS3 and nick your player data?
Quote: Also, the PS3 is not exactly a PC so there could be a security risk for allowing a that type of platform access to the TQ servers.
How so? Or, more exactly, how do you see this as any different from what you're already doing?
Quote: You have to have some kind of interaction between TQ and the user for it to have an impact on EVE Online Players. My concern is that a person could gain access to TQ servers from a PS3 or people could obtain player data by accessing the stored data on the PS3 from the network.
You run that risk already ù see above ù so what's the difference?
And more to the point, that doesn't really answer the question: why would PSN need any data from TQ, and why would there have to be a connection between the two? You're talking about data being cached on your PS3, which is something rather different than TQ feeding data to PSN.
You'r correct. Depending on how the connection is handled by the game itself and the TOS of PSN (which I venture to guess is why CCP picked Sony for this title instead of Microsoft's Xbox Live) the data can be handled on a per console basis.
However, This leaves the question of just how secure the consoles are. Recent events show that things might be a little rocky for data security on the PSN (which includes all consoles) So the real question is how will CCP re-assure me and the rest of the paranoids that their TQ data is safe while on a proprietary hardware and software like the PS3.
Sorry for posting with alt 
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Cutter Isaacson
Minmatar Fearsome Engine
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Posted - 2011.06.11 14:25:00 -
[154]
Edited by: Cutter Isaacson on 11/06/2011 14:24:59 There is an entire year before this game is released, why the heck is everyone getting their panties in such a knot? Give CCP a few weeks to put together a decent press release and I'm pretty sure they'll answer your questions. But for now you guys n gals REALLY need to chill out before one of you has a heart attack or brain hemorrhage.
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Wilhelm Riley
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Posted - 2011.06.11 14:38:00 -
[155]
Originally by: Cutter Isaacson or brain haemorrhage.
Are you kidding? Judging from the threads on this forum you'd think a brain haemorrhage was a prerequisite to post. 
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