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Lei Fai
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Posted - 2011.06.09 11:45:00 -
[1]
I was looking at a thread regarding ships that are just terrible, and one name that kept coming up was the Hyperion. as to not derail the previously mentioned thread i ask; What makes the hyp so terrible?
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TheMahdi
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Posted - 2011.06.09 11:48:00 -
[2]
People who do not understand ship strengths and weaknesses and try to use every ship for the exact same situations and expect the exact same results.
tl;dr Noobs.
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Joss56
Gallente Unleashed' Fury
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Posted - 2011.06.09 11:50:00 -
[3]
Originally by: Lei Fai I was looking at a thread regarding ships that are just terrible, and one name that kept coming up was the Hyperion. as to not derail the previously mentioned thread i ask; What makes the hyp so terrible?
Misses low slots to get some decent tank and has all Gallente ships, capacitors that look like BS's capacitors but instead of that Gallente engineers just took those from cane's wrecks (killed by Drakes blobs OC, not by Gallente stuff) and equipped their bs's with. ________________________________________________
"You do realise you live on a globe, right? And that there places outside the USA/UK?"
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Headerman
Minmatar Quovis Shadow of xXDEATHXx
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Posted - 2011.06.09 11:51:00 -
[4]
6 lows for armour tanking + damage mods + lack of drone bandwidth = not generally as useful as a Domi for PVE.
That rep bonus though can lead to some funny things in PVP though :)
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Headerman
Minmatar Quovis Shadow of xXDEATHXx
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Posted - 2011.06.09 11:53:00 -
[5]
Originally by: TheMahdi People who do not understand ship strengths and weaknesses and try to use every ship for the exact same situations and expect the exact same results.
tl;dr Noobs.
^^^ What this guy says is gold too.
Also, Mahdi is a legend. o/
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Grimpak
Gallente The Whitehound Corporation Frontline Assembly Point
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Posted - 2011.06.09 12:17:00 -
[6]
Originally by: TheMahdi People who do not understand ship strengths and weaknesses and try to use every ship for the exact same situations and expect the exact same results.
tl;dr Noobs.
while I do agree with your assessment, the rep bonus should be changed into a RoF bonus. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
Vice Admiral Spreadsheet
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Posted - 2011.06.09 13:15:00 -
[7]
Because you can't fit neutron blasters, a MWD and a heavy cap booster. Let alone a rep as well to properly take advantage of all of its bonuses. You can't even fit ion blasters, a heavy cap booster and 2 reps.
This is a tier 3 battleship, and it can barely fit the highest tier guns. It has less powergrid than the Maelstrom and Abaddon, even though hyrbids use much more powergrid than projectiles, and only slightly less than lasers.
Once you sacrifice the fit by fitting a mix of electron and ion blasters, you'll find that it does less dps than other tier 3 battleships at ANY range.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2011.06.09 13:30:00 -
[8]
The baseline idea what to introduce a ship that performed better than the solo dualrep mega as dualrep mega.
However with the introduction of the Hype there also came rigs and the HP boost, that made dualrep megas very scare and promoted a new, more plategank orientated doctrine to fight the rising numbers of nano fittings(higher ranges) and super heavy plated BS.
Today the Hype is a replacement for a ship in a role, that changed his own role over time and next to it in a similar crippled state since 2.5 years.
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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achoura
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Posted - 2011.06.09 13:40:00 -
[9]
Single faction rep, plate, damage mods with a fitting rig and some pumps and it's a evil, evil gate/station killer. ***The EVE servers and their patches***
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Ephiel
Gallente Hello Kitty Space Marines Ewoks
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Posted - 2011.06.09 13:52:00 -
[10]
I would agree the biggest problem is cap, they should give active armor tank ships like the brutix/myrm/hyperion a Role Bonos of Skill Bonus of -x% reduction in capacitor need for medium/large armor repairer.
Also these active tank ships are designed for very small scale PvP. Because you cant effectivly tank a large group of enemys it its bigger then a bunch of frigs. Also even witch a ****load of cap boosters these ships cant get capstable and are ony able to survive heavy combat for about max. 5 minutes. But say the enemy just has one single medium neut and these ships get out of cap much to fast. So dying even in small scale fights.
Other then tat i think from the fitting the ship is nice balanced. If you want good tank and be able to do dmg then go for electrons and dual rep. If you want gank dmg go for neuts and shield buffer. Thats a great fitting potential on these three ships brutix/myrm/hyperion. They have a pretty good shild base stats for a ship purly designed to be armor tank. So i think with the big med slot layout CCP somewhat designed them that way. also the mwd eats up too much cap. So i thing either give the ship a little better overall cap stats and give them a role bonus like 50% less cap usage of mwd activation.
tl;dr: all three active armor ships need much better cap stability for using high energy consuming blasters and active reps. |
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Cipher Jones
Minmatar
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Posted - 2011.06.09 13:54:00 -
[11]
Its my favorite mining vessel in the game besides the hulk, and much better looking. . Adapt and overcome or become a monkey on an evolution poster.
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Vice Admiral Spreadsheet
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Posted - 2011.06.09 13:58:00 -
[12]
Originally by: Ephiel If you want good tank and be able to do dmg then go for electrons and dual rep. If you want gank dmg go for neuts and shield buffer. Thats a great fitting potential on these three ships brutix/myrm/hyperion.
If this is to be the case, then the tank-specific bonus should be removed. It needs something like a rate of fire bonus, web bonus, drone bonus, speed bonus, inertia bonus, etc.
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Lady Spank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2011.06.09 14:19:00 -
[13]
Web change didn't do it many favours but it's still a pretty effective brawler. Not many lows for tank but the rep bonus makes up for that. ~~~
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Ephiel
Gallente Hello Kitty Space Marines Ewoks
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Posted - 2011.06.09 15:21:00 -
[14]
Edited by: Ephiel on 09/06/2011 15:24:32
Quote: Special Ability: 5% large hybrid weapon damage per level
- the gank dmg bonus
Quote: 7.5% bonus to armor repair amount of armor repair systems
- the tank bonus
I think the Bonus are well placed for both playstyles you can do perfectly with this /these (i always cound brutix and myrm to the group) ships. But like i said cap bonus in some form for mwd/reop usage would be sweet.
RoF bonus would be countereffective - its more cap usage. Web bonus - well they nerfed the Web for a reason and you usual scram+web is more then enough to effectivly catch any ship you want to engage. Drone bonus/bandwith - i think the bandwith is OK - i never use heavy drones on this ship hammerheads are totaly fine. also together with scram/web a set of hammerheads is more then enough to kill frigs, did that yesterday to great success. And you have enough room for a set of medium ewar drones or spare hammerheads for the more experienced frig pilots targeting your drones. speed/inertia - thats a point where i would agree. Speed could be a bit better but not much. How ever, it would be great to improve the acceleration. If the hyper could reach max mwd speed in one cycle with a bit better overall inertia it would be great and could save cap because of lesser mwd usage. It would be also fit the design of that ship alot. look at these huge engines placed perfectly along the ship for fast traveling and easy and effective turning. Like a cahin drive tanks works with. Turn out right thruster and do a hard right curve. |
baltec1
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Posted - 2011.06.09 15:21:00 -
[15]
The Hyperion is by far my favorate roaming ship.
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TheMahdi
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Posted - 2011.06.09 16:18:00 -
[16]
If you think the Hyperion sucks, then you have never seen it in it's triple rep dual injector full rack of blasters glory. It's a niche role but it is in my opinion one of the best low sec gate brawlers and a pair of them is quite scary and the best camp busters imo. The Mega and the Domi are better roaming BS tho.
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quigibow
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Posted - 2011.06.09 18:25:00 -
[17]
Originally by: Grimpak
Originally by: TheMahdi People who do not understand ship strengths and weaknesses and try to use every ship for the exact same situations and expect the exact same results.
tl;dr Noobs.
while I do agree with your assessment, the rep bonus should be changed into a RoF bonus.
dear g-d no... well maybe... but i would like the 7.5% to armor rep bonus changed to a 10% to armor amount bonus or a mwd mass reduction bonus of 10% per level
but yeah the main reason why people dont like the hype is its slow, bad agility... hard to fit for high dps and tank...
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Dizeezer Velar
Caldari League of Disgruntled Fast Food Employees
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Posted - 2011.06.09 18:44:00 -
[18]
Originally by: Joss56
Originally by: Lei Fai I was looking at a thread regarding ships that are just terrible, and one name that kept coming up was the Hyperion. as to not derail the previously mentioned thread i ask; What makes the hyp so terrible?
Misses low slots to get some decent tank and has all Gallente ships, capacitors that look like BS's capacitors but instead of that Gallente engineers just took those from cane's wrecks (killed by Drakes blobs OC, not by Gallente stuff) and equipped their bs's with.
Wut?
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Derth Ramir
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Posted - 2011.06.09 21:21:00 -
[19]
Its good really good. People in eve these days are just becoming simple minded and are afraid to try anything new.
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Somal Thunder
Test Alliance Please Ignore
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Posted - 2011.06.09 21:33:00 -
[20]
People are idiots. The Hyperion is a really good ship, you just need to know exactly what you want to do with it. It's one of those ships that works best with cap boosters. Sure, it's not easy to use heavy neutron blasters on it, but in all honesty, it gets enough dps even with 4 ions, 4 electrons and no mfs. Sure, using rails on it may kind of suck, but it's possible. It's not a bad ship at all, especially with those utility mid slots - I often fly TD Hyperions with lower tier guns to win BS dogfights - when I orbit at 3000 I generally get max dps from my own guns while the BS I'm fighting gets light hits. Sometimes the BS I'm fighting doesn't even get hits, it really depends on what I'm fighting, Abaddons are really bad at this.
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Cpt Fina
Red Dwarf Mining Corporation space weaponry and trade
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Posted - 2011.06.10 00:46:00 -
[21]
It's too damn ugly.
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Diomidis
Pod Liberation Authority HYDRA RELOADED
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Posted - 2011.06.10 01:26:00 -
[22]
It can field 900+ dps gank and 1100 dps tank without O/H, 2x heavy cap boosters, MWD and full tackle... That has def. advantages over other tanky ships, that lack mid-slots to tackle effectively enough, to fit prop mods to keep stuff tackled etc etc...it also out-performs the domi in straight-out performance, and even if you fit a large neut you still gank more.
Biatching about fitting is not wise, as most ships in it's class in extreme tank (aka 2x LAR, 2x inj) configs either lose prop mods etc as we mentioned above, or tackle, or both, along with not fitting best tier guns and/or requiring either fitting mods or faction boosters etc to work...
I can see it not being good for huge scale PvP or PvE...that's pretty much common in the gallente blaster line... And yeah...rails...etc...
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LordInvisible
Gallente Nova Ardour
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Posted - 2011.06.10 09:35:00 -
[23]
another good hyp fit:
[Hyperion, tripple LAR] Imperial Navy Large Armor Repairer Imperial Navy Large Armor Repairer Imperial Navy Large Armor Repairer Imperial Navy Energized Adaptive Nano Membrane Imperial Navy Energized Adaptive Nano Membrane Damage Control II
Dark Blood Heavy Capacitor Booster, Cap Booster 800 Dark Blood Heavy Capacitor Booster, Cap Booster 800 Shadow Serpentis Warp Scrambler Stasis Webifier II Stasis Webifier II
Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L
Large Nanobot Accelerator I Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I
Berserker II x4
750dps, 1.7k tank w/o fleet bonuses or drugs, 3.2k tank with fleet bonuses and standard exile, 4k with overheat. If you manage to get in range, opponent is dead if you are not jammed. -------------------------------------------------------------------------------- Quote: "For me EvE wasn't that much fun, many ppl refer to it as a nicely designed database front-end and that |
Juliette DuBois
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Posted - 2011.06.10 10:02:00 -
[24]
Could use better agility and mass reduction. Hyperion is pretty niche but it is probably best "solo" BS for armor tankers. I sort of like the fitting in post above me but I`d toss in ancillary router and switch one of the webs to mwd, just in case I actually needed to move instead of just hugging station undock or something.
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Pinky Denmark
The Cursed Navy Important Internet Spaceship League
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Posted - 2011.06.10 10:06:00 -
[25]
Blastership without propulsion? Get out of here...
The Hyperion is an awesome ship - But IMO it's best used in small scale roaming which is pretty rare to find. It's not designed to punch hulls inwards and then explode itself like the Megathron, but to survive long enough for the blasters to take their effect and still be alive after a skirmish.
95% of people just think it's a fancy megathron and gets dissapointed. The only concern I have about the ship is the limited amount of buffer if you get in a fight vs. more than a few other battleships at a time.
---
So to answer the OP - The Hyperion is far from terrible, but the active rep bonus isn't what people want and many people in general have a hard time doing anything but dps/EHP-blobs... -
I'm a nice guy!! But plz hook me up with some pew pew... |
Lin-Young Borovskova
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Posted - 2011.06.10 11:51:00 -
[26]
Originally by: TheMahdi If you think the Hyperion sucks, then you have never seen it in it's triple rep dual injector full rack of blasters glory. It's a niche role but it is in my opinion one of the best low sec gate brawlers and a pair of them is quite scary and the best camp busters imo. The Mega and the Domi are better roaming BS tho.
You have an alt full cargo of cap boost charges if you are engaged by 2armor buffer/neuts canes I hope
"Cancer killed thousands and keeps killing hundreds.Aids killed thousands and keeps killing hundreds. And human economics kill how many every day?" |
Lugalzagezi666
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Posted - 2011.06.10 12:21:00 -
[27]
Originally by: Lin-Young Borovskova You have an alt full cargo of cap boost charges if you are engaged by 2armor buffer/neuts canes I hope
You can bring around 26 navy cap boosters with you if i remember /3 - 4 mins of cap/, probably more if you use container. Id consider it enough for small sized skirmish, even under 4 med neuts you will have alot of cap for repping. Ofc it depends on timing of injection and activating reps.
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Concubinia Scarlett
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Posted - 2011.06.10 12:28:00 -
[28]
I love hypes, I really do, but when you can orbit them at 500m in a dual plated typhoon, while webbed, and no prop mod active, and they have 2 TEs, and they're STILL hitting you for negligible damage while your torps are tearing them apart, it makes me question their viability in their intended role. I wouldnt want to be sat with low transversal next to an angry hype tho, when they do get clean hits, it's nasty..
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Blueberrie
Caldari F.R.E.E. Explorer EVE Animal Control
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Posted - 2011.06.10 12:29:00 -
[29]
it's gallente subcap, that's why its bad. /thread
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Lin-Young Borovskova
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Posted - 2011.06.10 12:31:00 -
[30]
Originally by: Lugalzagezi666
Originally by: Lin-Young Borovskova You have an alt full cargo of cap boost charges if you are engaged by 2armor buffer/neuts canes I hope
You can bring around 26 navy cap boosters with you if i remember /3 - 4 mins of cap/, probably more if you use container. Id consider it enough for small sized skirmish, even under 4 med neuts you will have alot of cap for repping. Ofc it depends on timing of injection and activating reps.
Indeed it's some timer rush but the odds to win for the Hype are low, unless of you don't do the mistake of flying alone. Anyway when I orbit with my cane at 1.5km I'm in my optimal dmg and the Hype has hard time hitting me, if he has double webb +scram he doesn't have double injector and gets neuted before he can ever make a full run of ammo, my drones pop his own and my friends ones are killing his armor. Phased plasma is so fine against those that at 1.5km I canhit harder the Hype than he can ever do to me with his 8 neutrons and faction or void ammo.
Odds are that he will kill one of us, but his wreck we will get. My e-peen says I've lost 55M +/- stuff market price (wait every one can build those and get meta4 from missions) and my insurance reimburse me enough to refit 4 new canes. My e-peen says he lost over 225M and his insurance isn't enough to buy full fit one Myrmydon.
But it's very situational, we're ok that Hyperions are known to be the greatest threat and used ships around "Cancer killed thousands and keeps killing hundreds.Aids killed thousands and keeps killing hundreds. And human economics kill how many every day?" |
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