Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Riedle
Minmatar Paradox Collective
|
Posted - 2011.06.14 11:34:00 -
[1]
Now, think about this for a minute.. What if yoru ship had a history of it's own? Each kill etc would be summarized on a "ship history" tab. As long as you don't repackage it dates and ships killed in an easy to read, at a glance format would be stored on this tab.
I think a feature such as this would make more of a connection to a particular ship that you have flown for a while. For example, a pirate finally losing that 2007 Hurricane with 200 kills on it would be kind of sad but cool at the same time.
I don't know - just a thought.
Perhaps when you get 200 kills with the same ship you can get a free paint job or something. Possibilities are endless really. I just think that by making a connection with a particular hull could be cool. In light of Incarna brining us more in connection to our POD this may be a good little feature to follow up on it in the fall or something.
Thoughts? Trolls? EMO Rage?
|
Katra Novac
|
Posted - 2011.06.14 11:44:00 -
[2]
Originally by: Riedle
Now, think about this for a minute.. What if yoru ship had a history of it's own? Each kill etc would be summarized on a "ship history" tab. As long as you don't repackage it dates and ships killed in an easy to read, at a glance format would be stored on this tab.
I think a feature such as this would make more of a connection to a particular ship that you have flown for a while. For example, a pirate finally losing that 2007 Hurricane with 200 kills on it would be kind of sad but cool at the same time.
I don't know - just a thought.
Perhaps when you get 200 kills with the same ship you can get a free paint job or something. Possibilities are endless really. I just think that by making a connection with a particular hull could be cool. In light of Incarna brining us more in connection to our POD this may be a good little feature to follow up on it in the fall or something.
Thoughts? Trolls? EMO Rage?
No, because it uses up resources for no other purpose than to satisfy your curiosity.
|
Riedle
Minmatar Paradox Collective
|
Posted - 2011.06.14 11:46:00 -
[3]
Originally by: Katra Novac
Originally by: Riedle
Now, think about this for a minute.. What if yoru ship had a history of it's own? Each kill etc would be summarized on a "ship history" tab. As long as you don't repackage it dates and ships killed in an easy to read, at a glance format would be stored on this tab.
I think a feature such as this would make more of a connection to a particular ship that you have flown for a while. For example, a pirate finally losing that 2007 Hurricane with 200 kills on it would be kind of sad but cool at the same time.
I don't know - just a thought.
Perhaps when you get 200 kills with the same ship you can get a free paint job or something. Possibilities are endless really. I just think that by making a connection with a particular hull could be cool. In light of Incarna brining us more in connection to our POD this may be a good little feature to follow up on it in the fall or something.
Thoughts? Trolls? EMO Rage?
No, because it uses up resources for no other purpose than to satisfy your curiosity.
A tab would use up too many resources and you are still here through the DUST and Incarna diversions from a pvp spaceship game? lol
gtfo
|
Katra Novac
|
Posted - 2011.06.14 12:10:00 -
[4]
Originally by: Riedle
Originally by: Katra Novac
Originally by: Riedle
Now, think about this for a minute.. What if yoru ship had a history of it's own? Each kill etc would be summarized on a "ship history" tab. As long as you don't repackage it dates and ships killed in an easy to read, at a glance format would be stored on this tab.
I think a feature such as this would make more of a connection to a particular ship that you have flown for a while. For example, a pirate finally losing that 2007 Hurricane with 200 kills on it would be kind of sad but cool at the same time.
I don't know - just a thought.
Perhaps when you get 200 kills with the same ship you can get a free paint job or something. Possibilities are endless really. I just think that by making a connection with a particular hull could be cool. In light of Incarna brining us more in connection to our POD this may be a good little feature to follow up on it in the fall or something.
Thoughts? Trolls? EMO Rage?
No, because it uses up resources for no other purpose than to satisfy your curiosity.
A tab would use up too many resources and you are still here through the DUST and Incarna diversions from a pvp spaceship game? lol
gtfo
It's not that fact it uses resources it's the fact it would use resources for no real purpose.
Ships history:
Manufactured by Emo
killed 343 rats
killed 3 players
Repackaged on xx/xx/xxxx
Assembled on xx/xx/xxxx
killed 421 rats (343 + 78)
killed 15 players (3 + 12)
-------------------------
So what!
If someone wants to keep track of how many players they killed in a ship, just add a note in the note pad. Doubt many ships will last long enough to worry about it anyway unless all they do is sit on a gate-camp in low-sec.
|
Zagam
|
Posted - 2011.06.14 13:17:00 -
[5]
Kinda pointless, since most PvP ships have a short lifespan, and there would be MANY tears if a person's "super-awesome Drake of pew pew" got popped by a fleet of Tengu or something one kill before hitting the mark for a free paint job. I know CCP doesn't want to deal with, or even hear about those tears. (as a matter of fact, I don't even want to hear about those tears) ---------.oOo.---------- Chaos, Madness, and Destruction. My work here is done. |
Riedle
Minmatar Paradox Collective
|
Posted - 2011.06.14 13:43:00 -
[6]
Yep, most PVP ships do have a short lifespan. That is preceisely why one with a long life span would be kind of cool.
This would not cost many ccp resources and it is not ground breaking coding - some other games I have played in the past had it on their games.
I think it would increase the immersiveness of the game imo.
I know everyone has that one PVP ship that they have had quite a while. And the reason that EVE is so good is because losses hurt. Increasing the feeling of loss simply by increasing the emotional attachment to a certain hull is not a bad thing.
Also - My idea would NOT be for PVE kills. Who cares about that? lol
|
Katra Novac
|
Posted - 2011.06.14 14:57:00 -
[7]
Originally by: Riedle Yep, most PVP ships do have a short lifespan. That is preceisely why one with a long life span would be kind of cool.
This would not cost many ccp resources and it is not ground breaking coding - some other games I have played in the past had it on their games.
I think it would increase the immersiveness of the game imo.
I know everyone has that one PVP ship that they have had quite a while. And the reason that EVE is so good is because losses hurt. Increasing the feeling of loss simply by increasing the emotional attachment to a certain hull is not a bad thing.
Also - My idea would NOT be for PVE kills. Who cares about that? lol
As already pointed out, sitting in low-sec at a gate-camp killing easy targets means you're likely to have little risk to your ship. In Eve there's no fair way to implement such a scheme. There's nothing cool about gate-camping and those are the ships you would be trying to reward.
|
Riedle
Minmatar Paradox Collective
|
Posted - 2011.06.15 12:17:00 -
[8]
Originally by: Katra Novac
Originally by: Riedle Yep, most PVP ships do have a short lifespan. That is preceisely why one with a long life span would be kind of cool.
This would not cost many ccp resources and it is not ground breaking coding - some other games I have played in the past had it on their games.
I think it would increase the immersiveness of the game imo.
I know everyone has that one PVP ship that they have had quite a while. And the reason that EVE is so good is because losses hurt. Increasing the feeling of loss simply by increasing the emotional attachment to a certain hull is not a bad thing.
Also - My idea would NOT be for PVE kills. Who cares about that? lol
As already pointed out, sitting in low-sec at a gate-camp killing easy targets means you're likely to have little risk to your ship. In Eve there's no fair way to implement such a scheme. There's nothing cool about gate-camping and those are the ships you would be trying to reward.
Look, I'm sorry you autopiloted your crane to low sec and got killed or whatever happened to you to give you a psychosis about low sec. But this has nothing to do with this simple suggestion. There is nothing fair at all about any PVP and nor should there be. Go back to carebearing. Why do you comment on a feature that will obviously not affect you in any way?
as said before gtfo.
|
salty Milk
|
Posted - 2011.06.15 12:30:00 -
[9]
when you jump into a system with 600 people in it your machine locks up its loading 600 pointless avatars that ccp force you to load
ccp claim the avatars cause no lag or latency which i think even the laws of physics requires to be a lie because nothing contains less information than something and information has a maintenance cost in all cases
ccp claim it causes no lag because it is on a completely separate server
if ccp can make that claim then ccp can put other things on the same server like i dont know MAYBE STANDINGS instead of removing them completely
or new things like ship history
but all of this requires that ccp isnt bare faced lying when it makes its statements
so no you dont get ship history perhaps the csm will help
.. ....
...... ah ha ha ha ha ha no just kidding they cant help
|
Tres Farmer
Gallente Federation Intelligence Service
|
Posted - 2011.06.15 12:35:00 -
[10]
Originally by: Riedle Thoughts?
wrong forum, already reported.. your welcome.
Get rid of Rooms with Doors - Shortrange Jumpdrives for everybody! |
|
|
CCP Spitfire
C C P C C P Alliance
|
Posted - 2011.06.15 12:36:00 -
[11]
Moved from 'EVE General Discussion'.
Spitfire Community Representative CCP Hf, EVE Online |
|
Drykor
Minmatar Aperture Harmonics K162
|
Posted - 2011.06.15 12:37:00 -
[12]
Originally by: salty Milk when you jump into a system with 600 people in it your machine locks up its loading 600 pointless avatars that ccp force you to load
ccp claim the avatars cause no lag or latency which i think even the laws of physics requires to be a lie because nothing contains less information than something and information has a maintenance cost in all cases
ccp claim it causes no lag because it is on a completely separate server
if ccp can make that claim then ccp can put other things on the same server like i dont know MAYBE STANDINGS instead of removing them completely
or new things like ship history
but all of this requires that ccp isnt bare faced lying when it makes its statements
so no you dont get ship history perhaps the csm will help
.. ....
...... ah ha ha ha ha ha no just kidding they cant help
Just goes to show how little you know about software development.
Anyway, I think it's kind of a nice idea, however it's one of many and probably not worth allocating developers to at this point in time. --- Drykor - AHARM |
salty Milk
|
Posted - 2011.06.15 12:49:00 -
[13]
Edited by: salty Milk on 15/06/2011 12:50:28 Edited by: salty Milk on 15/06/2011 12:49:50
Originally by: Drykor
Originally by: salty Milk when you jump into a system with 600 people in it your machine locks up its loading 600 pointless avatars that ccp force you to load
ccp claim the avatars cause no lag or latency which i think even the laws of physics requires to be a lie because nothing contains less information than something and information has a maintenance cost in all cases
ccp claim it causes no lag because it is on a completely separate server
if ccp can make that claim then ccp can put other things on the same server like i dont know MAYBE STANDINGS instead of removing them completely
or new things like ship history
but all of this requires that ccp isnt bare faced lying when it makes its statements
so no you dont get ship history perhaps the csm will help
.. ....
...... ah ha ha ha ha ha no just kidding they cant help
Just goes to show how little you know about software development.
EDIT: oh wow i got burned you win software development for wormhole mechanics #101
|
De'Veldrin
Minmatar Norse'Storm Battle Group Intrepid Crossing
|
Posted - 2011.06.15 14:31:00 -
[14]
This is one of those topics that pops up now and again. It mostly falls under the heading of "Yeah, that'd be cool, but not cool enough to justify taking a developer away from something else important".
--Vel
Originally by: Blacksquirrel
This is EVE. PVE can happen anywhere at anytime. Be prepared.
|
Riedle
Minmatar Paradox Collective
|
Posted - 2011.06.15 20:21:00 -
[15]
Originally by: De'Veldrin This is one of those topics that pops up now and again. It mostly falls under the heading of "Yeah, that'd be cool, but not cool enough to justify taking a developer away from something else important".
Yeah and I agree with you. I just thought it could be a cool one item addon on a patch. One of the 1000 little things that Tippia started. v0v
but certainly, if this was going to take a developer a long time to do I wouldn't want it either.
|
Finn McCaan
Caldari
|
Posted - 2011.06.15 22:42:00 -
[16]
Can this not be extracted from your combat log data - Although I guess it depends on if ships retain an individual identity as far as the server is concerned?
Might be good if game events could be tagged, for example:
-Procedurally generated- Present at The Deltole Sansha Invasion, accounting for x sansha yz's
and/or
-Dev awarded (with in-bedded graphic for authenticities sake ;) ) Participated in Alliance tournament 21, Survived surprise smart bombing hulk squadron!
Might be another 'trophy' for people to aspire to attain (similar to fw ranks?)?
Awards to the pilot while flying the ship might be another tag: Pilot XYZ gained the rank of 'lord high executioner' in the 'fw/corp/alliance' while in command of the 'xyz's ibis'. Equally corps/alliances could award 'medals' to ships?
Having a ship with an busy history could be interesting, probably more so the bigger they get though! Especially if its visible to future owners, or for 'shared' corp ships. Maybe being able to read the history of ships you destroy (haha part of salvaging) - this could be used to populate a procedural comment:
Engaged and Destroyed 'Kiff's Rupture', Veteran of the Yuli Invasion. Captain (fw/corp rank?) 'Kiff's' pod destroyed shortly afterwards.
Packaging might wipe this data?
At its most basic level,its probably something a junior developer could wet their teeth on, as it involves alot of interconnected systems but is probably unlikely to break the game horribly ;) Although the system to generate procedural comments might be slightly complex as they probably need to interact with one another in some manner!
For example:
Discovered wormhole in system ABC
would turn into:
Discovered and passed through wormhole from system ABC to unknown system 12345
keeping the actual 'log' its self readable rather than a dry blow by blow account.
but anyway - a would be interesting, nice idea.
|
Sir Oliver Midwestshire
Amarr
|
Posted - 2011.06.16 00:14:00 -
[17]
I don't exactly see what is so wrong about this idea. It's actually pretty cool. And it would make the ship market more interesting. Ships that famous PVPers flown or ships with a lot of kills on it will become valuable.
And exactly how does it cause lag? Unlike player avatars they don't need to be loaded immediately. They can be loaded just like contracts, you only fetch the data when you want to look at it.
Plus, ships in the real world hold logs. Why not ships in EVE? I really don't see what harm this brings to the game to not admit it.
...Oh and I'm the guy who founded the city between Eastshire and Westshire. Nobody visits it though. |
EnderCapitalG
Caldari GoonWaffe Goonswarm Federation
|
Posted - 2011.06.16 00:31:00 -
[18]
It's a neat idea, but that's a lot of useless information to put into CCP's database about each item.
So: No.
|
Mars Theran
Caldari EVE Rogues EVE Rogues Alliance
|
Posted - 2011.06.16 00:50:00 -
[19]
Avatars don't create lag because they are pictures that are stored as a file and delivered to the client from a seperate server through a seperate system. To say they don't cause lag is only a slight misnomer, given any recustomization will cause client side lag to some degree. Once the picture is taken and filed however, that is end of story; no more effect on lag.
@Riedle: Nice idea. I think it would be great to have a ship history; Public and Private. EVE is about ships after all, and you'd think with all the flaming, Emo Rage, and trolling about any development that doesn't focus on that, more people would appreciate this idea. People are selective in their likes and dislikes in most cases it appears.
The ship history could cover systems visited, PvP Kills, PvP Skirmishes(No Kill or loss), and PvP Solo Kills among other things. Name changes through it's history could be appended to the list as well. This would be particularly attractive to Cap ship and Strategic Cruiser pilots, who often keep there ships through multiple encounters.
Lag generated would be neglidgeable, and we're talking about--at most--a very small text file for storage. Implementation should be easy, and it would instill in players a sense of value with regard to their ships. One thing EVE is sorely lacking, is a reason not to just throw away ships carelessly, aside from ISK/grind related costs.
For many PvP players, that cost is often mitigated by the rewards, or completely negated by free replacement and/or pay from their respective Corporations/Alliances. In some cases, the cost of ship replacement is actually no more than an upfront investment calculated against the reward recieved for losing it.
Ship history should transfer between players as well, and append owners to the ships registry. Any repackaging of the ship, should delete history of course.
The only issue I do see this causing, is in the identification of individual ships. While the information can easily be stored on the character node, how easily can it be transferred between players? Given a name change to a ship transfers through contract item exchange to the ship that the buyer recieves, I would speculate that this transfer of history could occur as well.
In all, I think this is an awesome idea. I take pride in my ships for the most part, and generally feel about them as Han Solo does the Millenium Falcon. This doesn't include generic ships of course. There is nothing particularly special about a Rifter or Badger, but the more a ship increases in cost associated, generally the more value it has.
|
Mars Theran
Caldari EVE Rogues EVE Rogues Alliance
|
Posted - 2011.06.16 00:52:00 -
[20]
Originally by: EnderCapitalG It's a neat idea, but that's a lot of useless information to put into CCP's database about each item.
So: No.
When I say small file, I mean ~12-23 KB on average. That is not a significant cost of resources.
|
|
EnderCapitalG
Caldari GoonWaffe Goonswarm Federation
|
Posted - 2011.06.16 01:14:00 -
[21]
Originally by: Mars Theran
Originally by: EnderCapitalG It's a neat idea, but that's a lot of useless information to put into CCP's database about each item.
So: No.
When I say small file, I mean ~12-23 KB on average. That is not a significant cost of resources.
Now multiply that by all the ships that are assembled in game.
No hurry, I'll wait.
|
Riedle
Minmatar Paradox Collective
|
Posted - 2011.06.16 12:10:00 -
[22]
Yeah, good idea on the public/private thing.
The public would maybe just be Roman numerals under ship kills. ie: Ship Kills: XIV
Or like they do it in prison - not sure how to type that here IIII then five has a cross through it. Or perhaps how they did it on WW2 fighter jets. markings right on the hull! F yeah that would be awesome.
The more detailed (but not too much) under the 'private tab'
sounds like this idea has legs.
|
Sir Oliver Midwestshire
Amarr
|
Posted - 2011.06.16 12:35:00 -
[23]
Originally by: EnderCapitalG
Originally by: Mars Theran
Originally by: EnderCapitalG It's a neat idea, but that's a lot of useless information to put into CCP's database about each item.
So: No.
When I say small file, I mean ~12-23 KB on average. That is not a significant cost of resources.
Now multiply that by all the ships that are assembled in game.
No hurry, I'll wait.
Most ships won't even have that large a ship history. The PVP ships will die off, and the PVE and Industry ships will have barely any data.
The most any one ship can have is probably 50kb. On average the data is 1 to 10kb.
That's only one or two gigabytes worth of data. Not much.
...Oh and I'm the guy who founded the city between Eastshire and Westshire. Nobody visits it though. |
Ogogov
Gallente Test Alliance Please Ignore
|
Posted - 2011.06.16 13:07:00 -
[24]
not all ships are created equal. In some cases a cheap, inferior ship built by slave labor at crappy amarrian shipyards might not do so well as something important which they would take more care over.
Sure, all ships need to meet minimal requirements in order to be able to fly and operate in ways you'd expect them to operate, but many more ships are built above and beyond those specifications. A hull 'quality' level that modifies attributes might one day be a cool thing to look into.
It would be interesting to see histories associated with hulls - old beaters get paint shipped off and dings on the hull, but that is really a cosmetic issue.
Anyhow, more coffee. I don't even know what I'm talking about.
|
Arimius
|
Posted - 2011.06.16 14:37:00 -
[25]
+1 to a good idea
There are real life museeums dedicated to the histories of famous ships (Ie. The VASA Museeum), depicturing the battles, dangers and travels they have faced. So could our ships have their history marked in the ships-log or however it were to be implemented. One can only hope the developers cares as much for our ships as we do. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |