Pages: [1] |
1. [Proposal] War Dec Costs Increase with Duration - in Assembly Hall [original thread]
Originally by: Dutarro Edited by: Dutarro on 21/06/2011 20:30:56 Originally by: Rytha Main This proposal DOES remove certain aspects of the sandbox elements to this game. To the original poster, I'd recommend you re-visit you...
- by Arimius - at 2011.08.18 16:46:00
|
2. An overdue apology and request for parley - in EVE General Discussion [original thread]
Originally by: Silvana Trada CCP, Really what were you thinking? I am an executive with a large company, many times greater than CCP, and we have made this type of mistake in the past as well. When you disconnect from your client base you...
- by Arimius - at 2011.06.25 19:39:00
|
3. [Proposal] Option to uncheck 'Display AUR amount' - in Assembly Hall [original thread]
I agree with the motion. Option to NOT display AUR is needed
- by Arimius - at 2011.06.25 15:25:00
|
4. [Petition] Make entry into CQ and Incarna optional and not mandatory. - in Assembly Hall [original thread]
Originally by: Ghurthe In 2008's fanfest Torfi showed us a playable demo of Incarna, it had the normal station view and a button that had you leave your ship. There's no reason we can't have that with CQ. What Ghurthe said says it all...
- by Arimius - at 2011.06.25 15:23:00
|
5. [CROWD SOURCE] Microtransactions - in Assembly Hall [original thread]
Cosmetics Only
- by Arimius - at 2011.06.25 15:15:00
|
6. An overdue apology and request for parley - in EVE General Discussion [original thread]
Absolutely agree Originally by: GARRAK Have to agree Originally by: Cap Tyrian This sums it up. CCP has already stolen Subscription fees for something that can not be described as Content in any way. Originally by: Jade C...
- by Arimius - at 2011.06.24 21:07:00
|
7. Docking Fees - in Player Features and Ideas Discussion [original thread]
+1 excellent idea for a ISK-sink Game mechanics should be set on ships-size and not wallet-size. > What if someone can't affort to dock his or her ship? .. Actually, if a pilot can't affort the docking fee, then the pilot can't affort to repl...
- by Arimius - at 2011.06.17 13:23:00
|
8. christal bay for a exhumer - in Player Features and Ideas Discussion [original thread]
+1 excellent idea
- by Arimius - at 2011.06.17 06:26:00
|
9. Corporate hangar / containers - in Player Features and Ideas Discussion [original thread]
Wouldn't it be great if you could actually use containers for sorting equipment in the corporate hangars and then give corpies allowance to view/take in those containers for usefull bits, without the corpie being able to 'take' the container itsel...
- by Arimius - at 2011.06.17 05:55:00
|
10. re-allocation of skillpoints - in Player Features and Ideas Discussion [original thread]
If this feature was implemented, it would render the attributes distributions useless, since you could simply buff up max in Percep/Willpower and simply train for example ships piloting skills. (main percep / secondary willpower) When you got you...
- by Arimius - at 2011.06.16 14:51:00
|
11. Ship History - in Player Features and Ideas Discussion [original thread]
+1 to a good idea There are real life museeums dedicated to the histories of famous ships (Ie. The VASA Museeum), depicturing the battles, dangers and travels they have faced. So could our ships have their history marked in the ships-log or howev...
- by Arimius - at 2011.06.16 14:37:00
|
12. [Suggestion] Drone recovery on client disconnect. - in Player Features and Ideas Discussion [original thread]
Originally by: Rek Seven I would make it to where npc simply donÆt attack a drone that is not connected to a ship. This would mean that when a player disconnects, his/her drones shut down and npcÆs see them as debris. When the player logs ...
- by Arimius - at 2011.06.15 11:11:00
|
13. tungsten armor plates vs faction - in Player Features and Ideas Discussion [original thread]
Originally by: Crabs Collector Easy one and silly that this still hasnt been fixed: Cheap meta 4 plates (tungsten) are quite better than the expensive faction ones. They require less cpu, less powergrid and give the same armor bonus. Inste...
- by Arimius - at 2011.06.15 09:14:00
|
14. Corporate: Title Management - in Player Features and Ideas Discussion [original thread]
Originally by: Mithfindel Titles do appear in the Roles Management tab, when "Titles" are selected from the drop-down menu in the same way as regular roles would (though in a different screen). After all, they are kind of custom roles.(1) ...
- by Arimius - at 2011.06.15 08:32:00
|
15. Personnel Manager - in Player Features and Ideas Discussion [original thread]
+1 for good idea. One thing - the Personnel Manager should not be able to fire/demote just anyone he or she pleases. There has to be some sort of limitation, so that the personnel managers cannot fire/demote members like say Directors. Kudos for...
- by Arimius - at 2011.06.15 07:36:00
|
16. Corporate: Title Management - in Player Features and Ideas Discussion [original thread]
Edited by: Arimius on 02/06/2011 17:02:33 Originally by: Mithfindel The current system, while appearing redundant, allows a few other tricks, though. For example, if your corp implements a rank system, you could have, say, a custom ti...
- by Arimius - at 2011.06.02 17:01:00
|
17. Corporate: Title Management - in Player Features and Ideas Discussion [original thread]
Edited by: Arimius on 31/05/2011 18:55:14 Edited by: Arimius on 31/05/2011 18:54:56 Hi, I run a small but growing corporation, and have come across a minor issue with the Title-system. I'd like to explain about the problem and propose a so...
- by Arimius - at 2011.05.31 18:52:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |