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Thread Statistics | Show CCP posts - 2 post(s) |

S'qarpium D'igil
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Posted - 2011.06.26 23:41:00 -
[91]
Originally by: CCP Zinfandel I am taking some notes from these ideas and adding them to the list. Thank you for pointing this out to me.
Speaking very broadly here (meaning without technical accuracy), there is already the concept of separate layers for the ship's paint job and the decals. We are reusing some of the same technology from tattoos and scars for characters to apply decals to ships but it requires ship modes to be prepped to receive them. That means we will need some time to be able to deliver the decals.
I will add these ideas to the list of requests for the game design folks to consider.
Thank you, Zinfandel. I'm very happy to see you back on the forums again. :)
Just FYI: This is the kind of communication we needed two weeks ago, as this issue had been raised multiple times leading up to patch day. Better late than never, though. Cheers. o/
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Bastet Aiona
Tir Capital Management Group The Mockers AO
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Posted - 2011.06.27 00:52:00 -
[92]
Edited by: Bastet Aiona on 27/06/2011 00:52:00 The system clearly isn't ready for ship customization on this level.
They're selling you gimmick ships for people who don't know what to do with their money. I don't know what the pricing on what these customizations will be, but to say that over-priced virtual goods is changing the world is offensive. All of these discussions are irrelevant until pricing becomes realistic on the NeX items.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.06.27 14:47:00 -
[93]
Originally by: Bastet Aiona The system clearly isn't ready for ship customization on this level.
You're absolutely right, it's not ready for anything even remotely close to that level of customization. However, it is ready (well, close to ready, or at least planned to be somewhat ready anyway, since they're redoing all ship textures, have been redoing them for a while now) for the "paint slot" idea, in which at this time (and in the near future) you just insert pre-made "paint items" (only existing textures would be featured). And that can be extended at some distant-future point into something more similar to what we ended up discussing. _
Make ISK||Build||React||1k papercuts
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Crellion
Parental Control HELL4S
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Posted - 2011.06.27 14:52:00 -
[94]
So let's dedicate recources to new paint jobs rather than rebalancing the much needed gameplay stats of half the ships....
No wait...
Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.06.27 14:55:00 -
[95]
Originally by: Crellion So let's dedicate recources to new paint jobs rather than rebalancing the much needed gameplay stats of half the ships.... No wait...
Because graphic artists that fiddle with those textures can code so well, or can handle also fiddling with game balancing ? Besides, it's a moot point - they have already dedicated those human resources almost a year ago, reskinning each and every ship in the game to be "optimized" for the new graphic engine. _
Make ISK||Build||React||1k papercuts
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.06.27 15:03:00 -
[96]
Edited by: Tres Farmer on 27/06/2011 15:04:15
Originally by: Akita T
Originally by: Crellion So let's dedicate recources to new paint jobs rather than rebalancing the much needed gameplay stats of half the ships.... No wait...
Because graphic artists that fiddle with those textures can code so well, or can handle also fiddling with game balancing ? Besides, it's a moot point - they have already dedicated those human resources almost a year ago, reskinning each and every ship in the game to be "optimized" for the new graphic engine.
Yeah.. might as well create some assets(*) along the way for this to be implemented SoonÖ.
*) be that special textures like tiger-fur or rallye-stripes. Cause if you got the file open once and arrange/attach all those textures on the map you're just in that thing and are set up to do those assets in the same fashion.. you save set-up-time and get-into-the-job-time if you do them right away. Another thing is that once those assets are there and being made they also need to think of that stuff and how to program it later on.
What wrong is with Eve / CCP (by Tippia) |

Katrina Cortez
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Posted - 2011.06.27 15:04:00 -
[97]
Edited by: Katrina Cortez on 27/06/2011 15:05:27 I can do that too... :)
Ambulation... because spaceships don't have wallets. |

T'amber Anomandari Demaleon
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Posted - 2011.06.28 05:34:00 -
[98]
They can already offer more alternate ships with little effort, without upgrading the texture system.
I've already said it in this post, but i said it again here
Microtransactions? Click here and vote Yes, No or Vanity only
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