| Author |
Thread Statistics | Show CCP posts - 12 post(s) |

Hoarr
RPS holdings
36
|
Posted - 2012.09.11 13:39:00 -
[1] - Quote
Fozzie, I think that the augeror and the osprey can too easily be gamed to be used exclusively for cap feeding right now. It looks like you can fit 2 large cap relays on them fairly easily (w/ acr and rcu) which will half rep a battleship capacitor per cycle from about 90k. I understand why you chose to use the bonus that you did to make them a viable part of a cap chain, but you might want to consider a different bonus to keep them a workable member of a cap chain while preventing that kind of abuse.
As far as the drone bonus goes, maybe replacing it with a cap recharge bonus or an MWD cap reduction bonus to help them do their jobs without a cap buddy. |

Hoarr
RPS holdings
38
|
Posted - 2012.09.11 14:27:00 -
[2] - Quote
If drones are only useful after a fight, why give a bonus to them at all? I would rather have something I can use during the fight, then just take extra time afterwards to rep up. |

Hoarr
RPS holdings
39
|
Posted - 2012.09.11 15:20:00 -
[3] - Quote
Bloodpetal wrote:
I could see the Exeq's getting a tracking bonus however and would help the blaster boats in a realistic fashion.
Blasters already track really well. |

Hoarr
RPS holdings
39
|
Posted - 2012.09.11 15:22:00 -
[4] - Quote
CCP Fozzie wrote:Making sure ships aren't too overpowered is always something we have to keep in mind. Sometimes ships get bonuses that are less powerful than other bonuses could have been, and that's intentional.
That's not to say that the bonus can't be changed, but I want to make it clear that we didn't give them the rep drone bonus thinking "This will be the best bonus we could ever give these ships". It was "This is a bonus that is useful in certain circumstances, provides a clear link to the T2 version and doesn't make these powerful ships too good".
Well that's fair enough, then. |

Hoarr
RPS holdings
39
|
Posted - 2012.09.11 15:27:00 -
[5] - Quote
Bloodpetal wrote:Hoarr wrote:Bloodpetal wrote:
I could see the Exeq's getting a tracking bonus however and would help the blaster boats in a realistic fashion.
Blasters already track really well. I was thinking more for optimal range bonuses.
That's just a function of the weapon. No reasonable range bonus is going to help that. |

Hoarr
RPS holdings
39
|
Posted - 2012.09.11 15:32:00 -
[6] - Quote
Tsubutai wrote:330 PG (412.5 with Engineering V) on the Scythe looks rather tight - T2 medium shield transporters take 100 PG each and a meta 2 MWD is 150, meaning you'd be over on PG before fitting anything else and would need multiple reactor controls or ancillary current routers to get a large shield extender on.
See module fitting changes. Also, you use the meta 4s, not the T2s. |
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