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Thread Statistics | Show CCP posts - 3 post(s) |

BrundleMeth
Caldari Temporal Mechanics
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Posted - 2011.06.21 16:28:00 -
[121]
I actually had the first 3D card Nvidia ever made. It was the Diamond Edge 3D card with I remember 768K of memory with 512 dedicated to graphics and the rest was dedicated to sound. I had it installed into a Pentium 133. Woot !!!
It was crap....
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CCP Unifex

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Posted - 2011.06.21 16:28:00 -
[122]
Just wanted to comment on this.
We have a huge range of hardware that we need to support and as we push Trinity sometimes we hit edge cases. In this release, we found a number of issues at a very late stage with some of the graphical features which related to ATI. These are defected and when fixed will be put out to TQ so everyone can see these features.
No conspiracy. As per our published requirements, we support ATI and NVIDIA cards and will continue to do so.
So everyone knows what we are talking about;
Screen Space Ambient Occlusion ILR - Internal Lens Flare is a post process that does lens-flare like effects.
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Illwill Bill
For a fistful of Veldspar
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Posted - 2011.06.21 16:28:00 -
[123]
People has a tendency to forget ATI also had their own dual-GPU sollution back then. Too bad they never wrote 2000/Drivers for it though. Who'd have thought gamers would move to an NT-based OS?
Originally by: CCP Zymurgist Revenge is a dish best served with auto-cannons.
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Syn Fatelyng
Galactic Eden Federation
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Posted - 2011.06.21 16:30:00 -
[124]
Originally by: CCP Unifex Just wanted to comment on this.
We have a huge range of hardware that we need to support and as we push Trinity sometimes we hit edge cases. In this release, we found a number of issues at a very late stage with some of the graphical features which related to ATI. These are defected and when fixed will be put out to TQ so everyone can see these features.
No conspiracy. As per our published requirements, we support ATI and NVIDIA cards and will continue to do so.
So everyone knows what we are talking about;
Screen Space Ambient Occlusion ILR - Internal Lens Flare is a post process that does lens-flare like effects.
Is this the same functionality that allowed suns to be occluded via the checkbox? Because if so, my ATI card handled that quite well.
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Mizar Alcor
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Posted - 2011.06.21 16:43:00 -
[125]
Originally by: CCP Unifex Just wanted to comment on this.
We have a huge range of hardware that we need to support and as we push Trinity sometimes we hit edge cases. In this release, we found a number of issues at a very late stage with some of the graphical features which related to ATI. These are defected and when fixed will be put out to TQ so everyone can see these features.
No conspiracy. As per our published requirements, we support ATI and NVIDIA cards and will continue to do so.
So everyone knows what we are talking about;
Screen Space Ambient Occlusion ILR - Internal Lens Flare is a post process that does lens-flare like effects.
YAYYYYYYYYY!!!! (Tucks book on Conspiracy Theories under the Pillow...)
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Lady Go Diveher
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Posted - 2011.06.21 16:44:00 -
[126]
Originally by: CCP Unifex Just wanted to comment on this.
We have a huge range of hardware that we need to support and as we push Trinity sometimes we hit edge cases. In this release, we found a number of issues at a very late stage with some of the graphical features which related to ATI. These are defected and when fixed will be put out to TQ so everyone can see these features.
I've been a PC gamer since 1995 and exactly this is what I've come to expect in any post on a game forum related to ATI(amd) vs. nVidia; ATI just sucks balls in terms of making development easy on their platforms.
Way back in the day, the half life 2 source code used at one of the E3 demos (2003 IIRC) was leaked onto the interwebs. If you had an nVidia card, things worked fine. If you were running ATI, it was all over the place. Valve reassured customers that making things compatible with ATI would happen before the final release.
tl;dr in the same manner than when you design for Windows, then release for OS X if possible, you design for nVidia and then make it work for ATI.
If you want further evidence of this, just go look at the ATI forums.
"ATI SCREWS US AGAIN! ITS A SCAM!!" etc. ------ Open Letter to RvB - you are not noob friendly |
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CCP Unifex

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Posted - 2011.06.21 16:51:00 -
[127]
Originally by: Syn Fatelyng Is this the same functionality that allowed suns to be occluded via the checkbox? Because if so, my ATI card handled that quite well.
No, it's a different feature.
Originally by: Mizar Alcor
YAYYYYYYYYY!!!! (Tucks book on Conspiracy Theories under the Pillow...)
Hope you still sleep well 
Originally by: Lady Go Diveher
tl;dr in the same manner than when you design for Windows, then release for OS X if possible, you design for nVidia and then make it work for ATI.
That's not how we work. We encounter problems when developing new graphics tech all the time and we fix them. This time is just happened to be some really late breaking problems with one card manufacturer rather than another.
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London
Imminent Ruin Dirt Nap Squad.
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Posted - 2011.06.21 16:55:00 -
[128]
Edited by: London on 21/06/2011 16:56:20
Originally by: CCP Unifex Just wanted to comment on this.
We have a huge range of hardware that we need to support and as we push Trinity sometimes we hit edge cases. In this release, we found a number of issues at a very late stage with some of the graphical features which related to ATI. These are defected and when fixed will be put out to TQ so everyone can see these features.
No conspiracy. As per our published requirements, we support ATI and NVIDIA cards and will continue to do so.
So everyone knows what we are talking about;
Screen Space Ambient Occlusion
ILR - Internal Lens Flare is a post process that does lens-flare like effects.
Thank you for proving me wrong, much <3 and hoping for a speedy fix. .................................................................. Create a Starship contest entry: Naga Frigate |

Avon
Caldari Versatech Co. Raiden.
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Posted - 2011.06.21 17:01:00 -
[129]
Originally by: CCP Unifex
That's not how we work. We encounter problems when developing new graphics tech all the time and we fix them. This time is just happened to be some really late breaking problems with one card manufacturer rather than another.
Of course, the correct customer friendly approach is to let the user toggle the feature in case it is incompatible with his configuration, rather than a blanket ban (disable it by default for hardware you believe won't work). Then you avoid the whole omgdrama.
If it turns out that a driver fix is released before you guys manage to fix your bad code then all the better. You get to sit around and write more bad code rather than fix the old bad code. Excellence at work.
Oh, and I would try to steer away from phrases like "This time is just happened to be some really late breaking problems with one card manufacturer"; because the card manufacturer isn't responsible for your code - it isn't their problem.
justsayin'
Retro sig |

Liva Daril
Caldari
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Posted - 2011.06.21 17:02:00 -
[130]
Originally by: CCP Unifex and when fixed will be put out to TQ so everyone can see these features.
No conspiracy. So everyone knows what we are talking about;
Screen Space Ambient Occlusion ILR - Internal Lens Flare is a post process that does lens-flare like effects.
Thank you! That¦s what I was wondering all the time about.
Though I¦m not letting you of so easy about the conspiracy. The second we babble about Savage3d, Voodoo and Matrox one of you guys shows up. While for 4 pages and 12 hours of ATI vs. Nvidia headbashing there¦s only crickets from CCP.

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CCP Unifex

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Posted - 2011.06.21 17:04:00 -
[131]
Originally by: Avon because the card manufacturer isn't responsible for your code - it isn't their problem.
Absolutely. If you read it that way then sorry, that wasn't my intention.
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Anna Maziarczyk
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Posted - 2011.06.21 17:06:00 -
[132]
What was the name of the ATI representative at FanFest this year? i cant remember......
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Liva Daril
Caldari
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Posted - 2011.06.21 17:09:00 -
[133]
Originally by: Anna Maziarczyk
What was the name of the ATI representative at FanFest this year? i cant remember......
Co Ming Soon?
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Riddick Liddell
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Posted - 2011.06.21 17:09:00 -
[134]
I've always used ATI so I have no idea what the hell it is I am missing.
The card works fine, I see what I always saw.
SSAO IRL MMO LMAO ABFU STFU
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Nahte Lee
Gallente The Scope
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Posted - 2011.06.21 17:10:00 -
[135]
Oh cool, I didn't know we were getting SSAO!
IMHO Ambient Occlusion can make a big difference in games. And thanks to Nvidia drivers, I usually can find a way to force SSAO in games that don't natively support it. It can give a nice visual boost to older games (I could never get forced SSAO to work with EVE though...)
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Anna Maziarczyk
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Posted - 2011.06.21 17:12:00 -
[136]
exactly....
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Jaroslav Unwanted
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Posted - 2011.06.21 17:15:00 -
[137]
Originally by: Tobias Sjodin
Originally by: Ciar Meara
Originally by: Alpheias Since I have Nvidia and Intel (as you should)
Silly little girl and/or manchild...we really, really shouldn't.
Oh, ad hominem-arguments. The last resort of those who can't form a coherent argument to begin with.
AMD are painting themselves into a corner, THEY are the result of the recent trend among software developers to can ATI-support.
Informed customers will naturally buy and use what actually works properly. Instead of buying some less compatible, non-working product.
Unfortunatly you are true. As i wrote before. I wish i bought nVidia top-end graph card.. instead of 4870x2 at release.
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TARG AK
Caldari hirr Morsus Mihi
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Posted - 2011.06.21 17:15:00 -
[138]
Hopefully SSAO will be able to be turned off with a check box. It is a huge resource hog on ANY of the cards with very minimal improvements in graphics quality.
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Rigamrts
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Posted - 2011.06.21 17:16:00 -
[139]
Edited by: Rigamrts on 21/06/2011 17:18:00 guys don't get mad cause ati has yet to fully support shadowing like nvidia. go complain to ati about always being behind on support that feature. jeez its been years. i refuse to get a ati card ever again. my wife had one in her machine and when the sims 3 came out it wouldn't install. i pop in my 5 year old nvidia card and it installs fine. the ati was only a year old so shame on ati.
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Anna Maziarczyk
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Posted - 2011.06.21 17:20:00 -
[140]
If only we had an option, that Nvidia cards support and ATI cards dont... We could offer game develoeprs free resources to include such an option...
Then...
Well, the tool team should have neough to go on already.....
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Aeveen
Gallente
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Posted - 2011.06.21 17:28:00 -
[141]
Originally by: Cpt Pugwash When ATI start to care about Linux users I may start to care about ATI products until then I fully support CCP sharing a bed with Nvidia
When Linux has a respectable Market Share of desktop user's they will. Until then it's just another silly toy.
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Vanguarder
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Posted - 2011.06.21 17:32:00 -
[142]
Thank you, Unifex.
I knew it had to be related to simply not having all the time in the world. And with all the new GPUs flowing out of AMD these days, some issues had to come up.
I guess some of us were worried that the unwritten comment after the diabling list was "and never shall be turned on again"
Which was not there.
Again, thanks for taking the time to clear this up.
Boge/Vanguarder
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Anna Maziarczyk
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Posted - 2011.06.21 17:32:00 -
[143]
Fair enough. Nvidia does generate native freebsd drivers. And that is noteable.
still....
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Alexandar Pavlovic
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Posted - 2011.06.25 15:48:00 -
[144]
It would be nice if someone from Dev team could show us difference in game visuals with nVidia compered to ATI graphic cards. Post some pictures and point to differences (with SSAO without...). Maybe it's not that big difference in image quality. Curently using ATI HD4870, CQ stedy 35-40 fps, inspace 60fps.
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Joe Astor
Gallente Federal Navy Academy
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Posted - 2011.06.25 16:03:00 -
[145]
I am building myself a new PC soon, with an ASUS Motherboard that can use ATI Crossfire and NVIDIA SLI.
I had my eye on an ATI 6970 card, but now I am wondering about *perhaps* getting a NVIDIA card? Are there any reasons for getting one over the other? Or is it just a matter of personal preference?
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