
Zoon
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Posted - 2005.03.18 14:49:00 -
[1]
Edited by: Zoon on 18/03/2005 14:51:37
Originally by: MIzzen I'll give you an easy one mainly for NPC hunting :
Highs 4 x 1400mm 4 x sieges launchers
Meds: 1 large II shield Booster 1 sensor Booster II 2 Shield Hardeners
Low 6 x Power diagnostic units II 1 x Gyro II
Everything fits, you can hit hard (1000 in structure), torpedos are slow but they give you the extra edge. You can have the shield booster runnning for 15 minutes until the caps dries out. With a bay full of medium drones you are pretty safe. This is one of the many configs i've tried but you gotta love the sniper way. It gives you roughly 6400 shield and 6200 capacitor.
I just can believe people put medium turrets when you loose the 2 main bonuses of the ship. I'm not saying that it's pointless, not it's working, but having big guns is always a must.
Typhoon 4tW!!
The nice thing about the typhoon is that it can both shield and armour tank effectively.
If you want to shield tank, and use the 1400/1200 artie guns, the above setup is excellent.
I personally do a lot of level3 missions in my typhoon, so I don't want the insane range of the top end arties.
This is my setup. Yes I'm using 650mm prototypes - level3 missions have a fair amount of frigate and cruiser rats, which all like to come in between 10 and 25km so its perfect for my use
Hi slots 4 x 650mm prototype using EMP M (optimal 13km; real world, 10km - 35km hits possible) 4 x Siege Launchers using 2 x bane, 2 x mjolnir
Med slots 1 x 100mn LiF afterburner 3 x Cap rechargers - 2 eutectic and a fixed parallel (go for tech2 if you can afford)
Low slots 1 x Large Armor Rep (named if you got it) 1 x Medium Armor Rep Tech2 1 x Energized Adaptive Nano II (passive 20% to all armour resist) 1 x Energized damage specific (I stick with explosive as I deal with a lotta angel rats) 3 x Capacitor Power Relay
Plenty of grid leftover on this setup. With the chargers and my current skill I got a 201 sep cap charge time on 6400 cap, so I can run the Large Armor Rep pretty much indefinitely before worrying about warping, and its more than enough to tank any level3 mission.
And if it does start pushing down the armor too fast, the medium tech2 rep is more than enough to do the trick, without needing to warp before the torps do the job of finishing off the rats.
I use my tempest set up for range, while a friend has his tempest tanked (he has better skills than me), for level 4 missions. That way I can sit 40km from him and blow stuff up. Best part of the game :D
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