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Thread Statistics | Show CCP posts - 2 post(s) |
Vincent Athena
V.I.C.E.
47
|
Posted - 2011.09.28 15:54:00 -
[1] - Quote
"We watch what you do, not what you say"
If you really think that's true, and nothing CCP says has value, do you think they should say anything?
Its odd, as I see two lines of thought going on in the forums. One is the above, and the other is CCP does not communicate enough. But as soon as CCP does communicate, they get slapped down with the above statement.
So what do we want them to do?
My suggestion:
Say what you do. Do what you say. We watch both. CCP employees should never proclaim a feature to be awesome. Only subscribers should. |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
49
|
Posted - 2011.09.28 16:01:00 -
[2] - Quote
Good communication is also 'doing'. That said, changing the past and being non-committal about the future isn't good communication. |
Satav
Latinum Exports
21
|
Posted - 2011.09.28 16:08:00 -
[3] - Quote
I agree with your "being transparent and honest." policy.
That being said, we must understand that we all make mistakes and bad choices , including CCP, and must find a constructive way to fix and repair what we can and then move on.
We can't glower over past mistakes, take what we've learn from it and make a better choice next time. |
Bloodpetal
Mimidae Risk Solutions
40
|
Posted - 2011.09.28 16:10:00 -
[4] - Quote
Come on guys.
SoonGäó NOSTRO AURUM NON EST AURUM VULGI |
Abrazzar
134
|
Posted - 2011.09.28 16:14:00 -
[5] - Quote
Communication is needed to evaluate the ratio between promises made/promises kept.
It's all part of the watching what you do. Please visit your user settings to re-enable images. |
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CCP Navigator
C C P C C P Alliance
123
|
Posted - 2011.09.28 16:22:00 -
[6] - Quote
Communication about upcoming features can be tricky and it is tricky for a number of reasons. We want to provide you with extremely accurate information based on realistic time frames and expectation and want to avoid promising something is coming 'soon' and that soon going on far too long.
The Community team will continue to communicate as often as we can on as many topics as we can. Sometimes we are going to be vague as we can take away the impact of a major blog and we want to avoid that. We are not doing this to upset anyone but rather to ensure that our messages are not misleading or incorrect.
I hope this helps, at least a little CCP Navigator - Lead Community Representative |
|
Vincent Athena
V.I.C.E.
47
|
Posted - 2011.09.28 16:28:00 -
[7] - Quote
Saying that a blog with the desired information will be published in a week or three, then 2 weeks later such a blog shows up and does in fact contain the information would be "Say what you do, do what you say". CCP employees should never proclaim a feature to be awesome. Only subscribers should. |
mkint
80
|
Posted - 2011.09.28 16:48:00 -
[8] - Quote
Vincent Athena wrote:Saying that a blog with the desired information will be published in a week or three, then 2 weeks later such a blog shows up and does in fact contain the information would be "Say what you do, do what you say". Where, on the other hand, saying a blog making a major announcement is coming within the next week, and then having a blog that says little more than "hi" is not a major announcement and is not doing what you say. |
Mendolus
Aurelius Federation
45
|
Posted - 2011.09.28 16:51:00 -
[9] - Quote
I think the only mistake here is interpreting the phrase to be unilaterally applied to absolutely every last vestige of the company from top to bottom.
i.e. just because some suit says he won't be swayed by popular sentiment more so than empirical subscriber data, does not mean the company wholly and unequivocally follows said doctrine at every possible turn in every conceivable situation.
TLDR It is a phrase used in certain context, and should be treated as such. ...clearly the Ishukone Watch Scorpion is the fifth horseman of the Apocalypse, i.e. the Brown Rider, otherwise known as Poopie. |
Malcom Dax
Blacklight Incorporated Broken Chains Alliance
4
|
Posted - 2011.09.28 16:59:00 -
[10] - Quote
I think this sort of thing is symptomatic of the lack of trust that a significant number of players feel towards CCP. If CCP could be trusted to deliver on what they say they will deliver on, and not to say they will do things that they later do not do, then there will be a lot less of the 'we watch what you do not what you say' kicking around.
I think its less about the ammount of communication and more about the trust. |
|
Renan Ruivo
Hipernova Vera Cruz Alliance
26
|
Posted - 2011.09.28 17:09:00 -
[11] - Quote
CCP Navigator wrote:Communication about upcoming features can be tricky and it is tricky for a number of reasons. We want to provide you with extremely accurate information based on realistic time frames and expectation and want to avoid promising something is coming 'soon' and that soon going on far too long. The Community team will continue to communicate as often as we can on as many topics as we can. Sometimes we are going to be vague as we can take away the impact of a major blog and we want to avoid that. We are not doing this to upset anyone but rather to ensure that our messages are not misleading or incorrect. I hope this helps, at least a little
You prefer being vague over being misleading or inacurate. Got that.
Heres a tip. Create a list of EVERYTHING being worked on, then put a status next to it, and release them in monthly reports. STO does this in something called Engineering Report.
Example:
Quote:
Ship Spinning: Being worked on Hybrid rebalance: Under research Supercapital rebalancing: Under research New Cyno Effect: Being finished Racial CQ: Being finished Estabilishments: Being worked on
etc. Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |
War Kitten
Panda McLegion
42
|
Posted - 2011.09.28 17:09:00 -
[12] - Quote
CCP Navigator wrote:Communication about upcoming features can be tricky and it is tricky for a number of reasons. We want to provide you with extremely accurate information based on realistic time frames and expectation and want to avoid promising something is coming 'soon' and that soon going on far too long. The Community team will continue to communicate as often as we can on as many topics as we can. Sometimes we are going to be vague as we can take away the impact of a major blog and we want to avoid that. We are not doing this to upset anyone but rather to ensure that our messages are not misleading or incorrect. I hope this helps, at least a little
ARGHGGHAGHAHGHAHG
Fuuuuuuuuuuuuuuuuuuuuuuuuuu
New forums suck when they destroy my post for having detected what they thought were html tags. Idiots.
Anyway, I was trying to say I prefer updates that tell us what you're working on versus updates that are completely devoid of content other than feel-good statements like "we hear you" and "watch this space". The intelligent crowd can tell the difference between a promise and an update on progress.
This is my signature.-á There are many others like it, but this one is mine. |
War Kitten
Panda McLegion
42
|
Posted - 2011.09.28 17:11:00 -
[13] - Quote
Renan Ruivo wrote:Heres a tip. Create a list of EVERYTHING being worked on, then put a status next to it, and release them in monthly reports. STO does this in something called Engineering Report. Example: Quote:
Ship Spinning: Being worked on Hybrid rebalance: Under research Supercapital rebalancing: Under research New Cyno Effect: Being finished Racial CQ: Being finished Estabilishments: Being worked on
etc.
Exactly this. This is my signature.-á There are many others like it, but this one is mine. |
Cipher Jones
45
|
Posted - 2011.09.28 17:26:00 -
[14] - Quote
CCP Navigator wrote:Communication about upcoming features can be tricky and it is tricky for a number of reasons. We want to provide you with extremely accurate information based on realistic time frames and expectation and want to avoid promising something is coming 'soon' and that soon going on far too long. The Community team will continue to communicate as often as we can on as many topics as we can. Sometimes we are going to be vague as we can take away the impact of a major blog and we want to avoid that. We are not doing this to upset anyone but rather to ensure that our messages are not misleading or incorrect. I hope this helps, at least a little
The only way you could do it without catching any of the flack you are catching now is something like this;
Announce it the day before it comes out, release it 100% working, and do it during normal downtime. Anything short of that will be ridiculed by the (lol) thousands of people who "have unsubbed but are keeping this account active till 2017 because thats how far ahead I am payed up".
Since that's not possible I propose that CCP is on the right track to providing the most realistic 'recipe' to this clusterfuck.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |
|
CCP Navigator
C C P C C P Alliance
125
|
Posted - 2011.09.28 17:32:00 -
[15] - Quote
I completely understand where you are coming from so ok.
You guys can expect to see an announcement coming, within the next week hopefully, which will cover the next two major patches. As can be seen in Torfi's blog, this will include the return of ship spinning, a new cyno effect and fixes and changes to flying in space.
There are more announcements and Dev Blogs to come about great features we are rolling out which are directly as a result of what you, the players, and the CSM have asked for.
Yes, I know you would like more meat on the bones and it will be coming over the next few weeks. In the mean time, we will keep up communication as often as possible. CCP Navigator - Lead Community Representative |
|
Renan Ruivo
Hipernova Vera Cruz Alliance
26
|
Posted - 2011.09.28 17:33:00 -
[16] - Quote
Here is a direct example taken from STO's monthly engineering report (with features removed. I don't want to advertise STO features, but rather their developers methodology):
STO Senior Executive Producer;3708741 wrote:[FONT="Arial Black"] In Testing[/FONT] These items are currently being tested on either an internal test server or on PUBLIC TEST SERVER
- stuff
- stuff
- stuff
- More stuff for stuff
- stuff! That does this stuff
- New stuff for players to use stuff for stuff.
- stuff
- stuff for social stuff
- improvements on stuff
- Ability to create stuff
- Updated stuff
- New stuff
- Fan Designed stuff
[FONT="Arial Black"] Under Investigation[/FONT] These issues are hot topics in the Quality Asurance and Customer Service world. It by no means represents all the bugs we're looking into, but instead new issues that I want you to know we are on top of.
- stuff issues
- stuff crashes
- stuff not working properly with the stuff
- stuff
- Performance issues when using stuff
- stuff cannot be managed if the stuff leaves the stuff
- Duplicate stuff on stuff
- stuff issues with destroying the stuff too early in stuff.
- Incorrect stuff appearing in stuff.
- Issues with stuff during or immediately after stuff
- stuff issues with the stuff
- Ability to copy and paste stuff in the stuff
- Ability to stuff from stuff to see more details instead of having stuff as stuff
[FONT="Arial Black"] In Development[/FONT] These items are actively being worked on by the development team.
- New stuff including but not limited to these stuff: stuffstuffstuffstuffstuffstuffstuff
- stuff and stuff for stuff
- Adding stuff to stuff (stuff, stuff, stuff, stuff and stuff)
- Feature stuff GÇô remaining stuff
- Feature stuff new stuff
- New stuff with Feature stuff (stuff)
- Improvements to stuff (stuff now looks awesome and yes we are investigating stuff)
- Adding ability to stuff a friend and/or improving stuff
- Removing the stuff that you can only stuff on stuff or stuff
- Additional stuff for stuff
- Adding stuff (investigating what we can do here)
- Removing the concept of stuff and simply giving everyone stuff you can use to stuff
- Updates to stuff and stuff
- Separating the ability to stuff and stuff in stuff to stuff
- stuff 2.0 with new GÇ£stuffGÇ¥ and complete listing of all stuff (similar to the stuff stuff but for all stuff in the game)
- More stuff and stuff specific stuff types
[FONT="Arial Black"] In Design Discussions[/FONT] The lead designers are currently discussing these features for implementation in an upcoming update
- Additional stuff and implementing Feedback on stuff
- New stuff
- stuff: stuff (most likely coming after next expansion)
- Considering stuff versions of existing stuff
- New stuff and/or new mini-stuff
- Assigning stuff as stuff stuff stuff
- stuff stuff conversions (converting stuff to a stuff version)
- stuff stuff stuff stuff stuff
- Adding stuffstuff to the game that stuff specific stuff
- Repurposing some stuff as new stuff
- More stuff such as the stuff and a stuff
- Improved stuff stuff stuff
- More stuff after stuff
- One stuff to rule them all (eliminating stuff entirely)
Considered for Future Expansions
- Redesign for stuff (and stuff in general)
- Restructuring stuff to be more customizable
- Moving stuff and stuff stuff options off of the stuff and putting them in the stuff so they can be part of your stuff
- New versions of stuff
- Opening up stuff stuff (e.g. Stuff Stuff)
- Adding more stuff specific customization options
- Removing restriction on stuff
- Allowing stuff size to automatically scale with the size of the stuff
- Adding a functioning stuff for stuff stuff (allows you to switch to your stuff without returning to stuff)
- Adding ability to display stuff as part of stuff
- stuff customization adding stuff by default
- stuff stuff
- Ability to construct new stuff at stuff
- stuff stuff thing
- Customizable stuff
- More stuff (stuff, stuff, stuff and stuff things)
- New advanced stuff for stuff/stuff
- Converting stuff to things and vice versa
Beyond next summer expansion
- More Remastered stuff
- More stuff
- More stuff
- Improved stuff with stuff
- More Ministuff
- More stuff for stuff
- Additional stuff (stuff, stuff...)
- New stuff Features
- Plenty more stuff stuff
Reminder: Just because something is on the list doesn't mean it is a lock and its going to be made available as is. If you have specific issues or questions about upcoming content, feel free to post your questions below. Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |
Renan Ruivo
Hipernova Vera Cruz Alliance
26
|
Posted - 2011.09.28 17:40:00 -
[17] - Quote
So is doing stuff like that hard for CCP? Hope you take the example in your heart and consider a change in methodology to something more along the lines of that stuff i just showed you. Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |
Cipher Jones
45
|
Posted - 2011.09.28 17:45:00 -
[18] - Quote
Renan Ruivo wrote:So is doing stuff like that hard for CCP? Hope you take the example in your heart and consider a change in methodology to something more along the lines of that stuff i just showed you.
While they are taking notes from faildevs they should check the ArenaNet diaries.
Just sayin.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |
Mr Epeen
It's All About Me
3
|
Posted - 2011.09.28 17:48:00 -
[19] - Quote
Vincent Athena wrote:"We watch what you do, not what you say"
Why would you put that as a quote?
It was never said to us. Go back and find the actual internal email and see what was actually said. Not to us, but to other CCP employees. And if you lived through the whole fiasco it produced, you might, like myself, agree with the sentiment.
That said. I do think the communication could be better, of course. But like any business they need to set a direction and can't be swayed every time some butt hurt whiner that that plays the forum more than the game gets on their soapbox. Nothing would ever get done.
They should be telling us what's in the pipe and that's it. Sure, stick a feedback thread in here to placate the self important armchair game designers that know more than they do. But ignore it completely and continue with the plan they have set up. Switching direction every two weeks to satisfy people who will then find some other thing to whine about is a sure end to the game.
For real.
Mr Epeen If you can read this, you haven't blocked me yet. |
Vin Hellsing
71
|
Posted - 2011.09.28 17:49:00 -
[20] - Quote
CCP Navigator wrote:I completely understand where you are coming from so ok. You guys can expect to see an announcement coming, within the next week hopefully, which will cover the next two major patches. As can be seen in Torfi's blog, this will include the return of ship spinning, a new cyno effect and fixes and changes to flying in space. There are more announcements and Dev Blogs to come about great features we are rolling out which are directly as a result of what you, the players, and the CSM have asked for. Yes, I know you would like more meat on the bones and it will be coming over the next few weeks. In the mean time, we will keep up communication as often as possible.
You're not going to drop Incarna development cold-turkey, are you? If you do, that's another example of "half-assed" implementation to add to the list of charges.
Plus, I would hold CCP to task over it, because it was one of the main reasons why I came back to EVE. |
|
Vak'ran
TUIG Inc.
48
|
Posted - 2011.09.28 18:05:00 -
[21] - Quote
Renan Ruivo wrote:Here is a direct example taken from STO's monthly engineering report (with features removed. I don't want to advertise STO features, but rather their developers methodology): STO Senior Executive Producer;3708741 wrote:[FONT="Arial Black"] In Testing[/FONT] These items are currently being tested on either an internal test server or on PUBLIC TEST SERVER
- stuff
- stuff
- stuff
- More stuff for stuff
- stuff! That does this stuff
- New stuff for players to use stuff for stuff.
- stuff
- stuff for social stuff
- improvements on stuff
- Ability to create stuff
- Updated stuff
- New stuff
- Fan Designed stuff
[FONT="Arial Black"] Under Investigation[/FONT] These issues are hot topics in the Quality Asurance and Customer Service world. It by no means represents all the bugs we're looking into, but instead new issues that I want you to know we are on top of.
- stuff issues
- stuff crashes
- stuff not working properly with the stuff
- stuff
- Performance issues when using stuff
- stuff cannot be managed if the stuff leaves the stuff
- Duplicate stuff on stuff
- stuff issues with destroying the stuff too early in stuff.
- Incorrect stuff appearing in stuff.
- Issues with stuff during or immediately after stuff
- stuff issues with the stuff
- Ability to copy and paste stuff in the stuff
- Ability to stuff from stuff to see more details instead of having stuff as stuff
[FONT="Arial Black"] In Development[/FONT] These items are actively being worked on by the development team.
- New stuff including but not limited to these stuff: stuffstuffstuffstuffstuffstuffstuff
- stuff and stuff for stuff
- Adding stuff to stuff (stuff, stuff, stuff, stuff and stuff)
- Feature stuff GÇô remaining stuff
- Feature stuff new stuff
- New stuff with Feature stuff (stuff)
- Improvements to stuff (stuff now looks awesome and yes we are investigating stuff)
- Adding ability to stuff a friend and/or improving stuff
- Removing the stuff that you can only stuff on stuff or stuff
- Additional stuff for stuff
- Adding stuff (investigating what we can do here)
- Removing the concept of stuff and simply giving everyone stuff you can use to stuff
- Updates to stuff and stuff
- Separating the ability to stuff and stuff in stuff to stuff
- stuff 2.0 with new GÇ£stuffGÇ¥ and complete listing of all stuff (similar to the stuff stuff but for all stuff in the game)
- More stuff and stuff specific stuff types
[FONT="Arial Black"] In Design Discussions[/FONT] The lead designers are currently discussing these features for implementation in an upcoming update
- Additional stuff and implementing Feedback on stuff
- New stuff
- stuff: stuff (most likely coming after next expansion)
- Considering stuff versions of existing stuff
- New stuff and/or new mini-stuff
- Assigning stuff as stuff stuff stuff
- stuff stuff conversions (converting stuff to a stuff version)
- stuff stuff stuff stuff stuff
- Adding stuffstuff to the game that stuff specific stuff
- Repurposing some stuff as new stuff
- More stuff such as the stuff and a stuff
- Improved stuff stuff stuff
- More stuff after stuff
- One stuff to rule them all (eliminating stuff entirely)
Considered for Future Expansions
- Redesign for stuff (and stuff in general)
- Restructuring stuff to be more customizable
- Moving stuff and stuff stuff options off of the stuff and putting them in the stuff so they can be part of your stuff
- New versions of stuff
- Opening up stuff stuff (e.g. Stuff Stuff)
- Adding more stuff specific customization options
- Removing restriction on stuff
- Allowing stuff size to automatically scale with the size of the stuff
- Adding a functioning stuff for stuff stuff (allows you to switch to your stuff without returning to stuff)
- Adding ability to display stuff as part of stuff
- stuff customization adding stuff by default
- stuff stuff
- Ability to construct new stuff at stuff
- stuff stuff thing
- Customizable stuff
- More stuff (stuff, stuff, stuff and stuff things)
- New advanced stuff for stuff/stuff
- Converting stuff to things and vice versa
Beyond next summer expansion
- More Remastered stuff
- More stuff
- More stuff
- Improved stuff with stuff
- More Ministuff
- More stuff for stuff
- Additional stuff (stuff, stuff...)
- New stuff Features
- Plenty more stuff stuff
Reminder: Just because something is on the list doesn't mean it is a lock and its going to be made available as is. If you have specific issues or questions about upcoming content, feel free to post your questions below.
Apparently this man knows his stuff...
Vak'Ran is your local unofficial non-dedicated part-time advocate of reading comprehension and proliferation of intelligence on the EVE Online Forums, offering advise and corrections of dubious quality since 2008. |
Ranger 1
Ranger Corp
28
|
Posted - 2011.09.28 18:31:00 -
[22] - Quote
On the old forums we had sections for announcement and discussion of various things either in development or testing, or even just being kicked around. The status on fixing known bugs also had a section there.
Do you remember it?
Probably not, nobody ever went there and the information stopped being maintained after awhile.
Perhaps these sections could reappear on the new forums, and become someone's pet project to keep updated and accurate. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |
Gregor Palter
70
|
Posted - 2011.09.28 18:53:00 -
[23] - Quote
Renan Ruivo wrote:Here is a direct example taken from STO's monthly engineering report (with features removed. I don't want to advertise STO features, but rather their developers methodology): STO Senior Executive Producer;3708741 wrote:[FONT="Arial Black"] In Testing[/FONT] These items are currently being tested on either an internal test server or on PUBLIC TEST SERVER
- stuff
- stuff
- stuff
- More stuff for stuff
- stuff! That does this stuff
- New stuff for players to use stuff for stuff.
- stuff
- stuff for social stuff
- improvements on stuff
- Ability to create stuff
- Updated stuff
- New stuff
- Fan Designed stuff
[FONT="Arial Black"] Under Investigation[/FONT] These issues are hot topics in the Quality Asurance and Customer Service world. It by no means represents all the bugs we're looking into, but instead new issues that I want you to know we are on top of.
- stuff issues
- stuff crashes
- stuff not working properly with the stuff
- stuff
- Performance issues when using stuff
- stuff cannot be managed if the stuff leaves the stuff
- Duplicate stuff on stuff
- stuff issues with destroying the stuff too early in stuff.
- Incorrect stuff appearing in stuff.
- Issues with stuff during or immediately after stuff
- stuff issues with the stuff
- Ability to copy and paste stuff in the stuff
- Ability to stuff from stuff to see more details instead of having stuff as stuff
[FONT="Arial Black"] In Development[/FONT] These items are actively being worked on by the development team.
- New stuff including but not limited to these stuff: stuffstuffstuffstuffstuffstuffstuff
- stuff and stuff for stuff
- Adding stuff to stuff (stuff, stuff, stuff, stuff and stuff)
- Feature stuff GÇô remaining stuff
- Feature stuff new stuff
- New stuff with Feature stuff (stuff)
- Improvements to stuff (stuff now looks awesome and yes we are investigating stuff)
- Adding ability to stuff a friend and/or improving stuff
- Removing the stuff that you can only stuff on stuff or stuff
- Additional stuff for stuff
- Adding stuff (investigating what we can do here)
- Removing the concept of stuff and simply giving everyone stuff you can use to stuff
- Updates to stuff and stuff
- Separating the ability to stuff and stuff in stuff to stuff
- stuff 2.0 with new GÇ£stuffGÇ¥ and complete listing of all stuff (similar to the stuff stuff but for all stuff in the game)
- More stuff and stuff specific stuff types
[FONT="Arial Black"] In Design Discussions[/FONT] The lead designers are currently discussing these features for implementation in an upcoming update
- Additional stuff and implementing Feedback on stuff
- New stuff
- stuff: stuff (most likely coming after next expansion)
- Considering stuff versions of existing stuff
- New stuff and/or new mini-stuff
- Assigning stuff as stuff stuff stuff
- stuff stuff conversions (converting stuff to a stuff version)
- stuff stuff stuff stuff stuff
- Adding stuffstuff to the game that stuff specific stuff
- Repurposing some stuff as new stuff
- More stuff such as the stuff and a stuff
- Improved stuff stuff stuff
- More stuff after stuff
- One stuff to rule them all (eliminating stuff entirely)
Considered for Future Expansions
- Redesign for stuff (and stuff in general)
- Restructuring stuff to be more customizable
- Moving stuff and stuff stuff options off of the stuff and putting them in the stuff so they can be part of your stuff
- New versions of stuff
- Opening up stuff stuff (e.g. Stuff Stuff)
- Adding more stuff specific customization options
- Removing restriction on stuff
- Allowing stuff size to automatically scale with the size of the stuff
- Adding a functioning stuff for stuff stuff (allows you to switch to your stuff without returning to stuff)
- Adding ability to display stuff as part of stuff
- stuff customization adding stuff by default
- stuff stuff
- Ability to construct new stuff at stuff
- stuff stuff thing
- Customizable stuff
- More stuff (stuff, stuff, stuff and stuff things)
- New advanced stuff for stuff/stuff
- Converting stuff to things and vice versa
Beyond next summer expansion
- More Remastered stuff
- More stuff
- More stuff
- Improved stuff with stuff
- More Ministuff
- More stuff for stuff
- Additional stuff (stuff, stuff...)
- New stuff Features
- Plenty more stuff stuff
Reminder: Just because something is on the list doesn't mean it is a lock and its going to be made available as is. If you have specific issues or questions about upcoming content, feel free to post your questions below.
I have this irking feeling that one of the main issues CCP has is that they themselves don't even have such a list.
Excuses are the refuge of the weak. |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
49
|
Posted - 2011.09.28 19:06:00 -
[24] - Quote
Ranger 1 wrote:On the old forums we had sections for announcement and discussion of various things either in development or testing, or even just being kicked around. The status on fixing known bugs also had a section there.
Do you remember it?
Probably not, nobody ever went there and the information stopped being maintained after awhile.
You've got the sequence wrong, but yeah, it would be nice if something like that came back. If CCP has any kind of project management reporting process this shouldn't be difficult. |
Tippia
Sunshine and Lollipops
226
|
Posted - 2011.09.28 19:10:00 -
[25] - Quote
mkint wrote:Vincent Athena wrote:Saying that a blog with the desired information will be published in a week or three, then 2 weeks later such a blog shows up and does in fact contain the information would be "Say what you do, do what you say". Where, on the other hand, saying a blog making a major announcement is coming within the next week, and then having a blog that says little more than "hi" is not a major announcement and is not doing what you say. GǪand when, inevitably, you cannot do what you have said, don't worry. Just explain why.
You'd be amazed how cool and calm people can be with the most calamitous changes of direction and ridiculously missed occasions if you just take the time to explain why it came to happen the way it happened, especially if you do it as soon as it becomes clear that avoiding this change is impossible. Moving a deadline forward before it is due for a properly explained reason is like driving through fog GÇö perhaps a bit slower than usual and possibly a bit disconcerting, but the fog will move out of the way. Moving a deadline after the fact and for no adequately explained reason is like replacing the fog with a brick wallGǪ
GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
Malcanis
Vanishing Point. The Initiative.
283
|
Posted - 2011.09.28 19:12:00 -
[26] - Quote
Vincent Athena wrote:"We watch what you do, not what you say"
If you really think that's true, and nothing CCP says has value, do you think they should say anything?
Its odd, as I see two lines of thought going on in the forums. One is the above, and the other is CCP does not communicate enough. But as soon as CCP does communicate, they get slapped down with the above statement.
So what do we want them to do?
My suggestion:
Say what you do. Do what you say. We watch both.
It's not that we want CCP to stop taking to us - far from it. "what you do, not what you say" doesn't mean we don't want them to say anything, it means we want them to start delivering to us. It's not that the profession of contrition and the admissions of error aren't good to see, it's just that CCP have exhausted their credit with their customers. From now on, all we will accept are firm commitments on actual resources and actual delivery of code on Tranquility. Anything else scores no points.
It's a cultural issue: they're not a cute little startup who can trade on starry-eyed visions alone any more, they're a medium size company with hundreds of employees, and people expect them to start actually producing those visions and engaging with the task in front of them on a professional basis, rather than Icelandic brosefery.
Even now, there are many thousands of disenchanted EVE players who (deny it though they might) would come flooding back if CCP show that they're actually going to serve up more than :awesome: promises. Whatever other mistakes CCP have made with EVE, they have at least kept the core values of the game intact, and that means that the situation is recoverable - if they're prepared to undertake that step-change in the way they work.
A sustained commitment to deliver that focus on FiS would work wonders on CCP's customer satisfaction, on rebuilding their brand, and providing sustainable income for the years to come.
The ball is in their court. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Vertisce Soritenshi
SHADOW WARD Tragedy.
45
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Posted - 2011.09.28 19:16:00 -
[27] - Quote
Without reading all the responses so far I just want to say...
I think the biggest problem is that no matter what CCP says or does, the naysayers and doomsayers are out here ripping everything apart and freaking out over every little statement or word that doesn't "jive" with thier dream or vision of what EvE should be. This while completely forgetting that EvE is CCP's game and CCP's vision not the players. We are here to play the game not force CCP to create it exactly how we want it. CCP will not be able to please everybody. Constructive criticism is fine...but the shitstorm of late is out of control.
That said...CCP...the "Beating the dead horse POS thread"...do it! |
Renan Ruivo
Hipernova Vera Cruz Alliance
29
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Posted - 2011.09.28 19:38:00 -
[28] - Quote
Vertisce Soritenshi wrote:Without reading all the responses so far I just want to say...
I think the biggest problem is that no matter what CCP says or does, the naysayers and doomsayers are out here ripping everything apart and freaking out over every little statement or word that doesn't "jive" with thier dream or vision of what EvE should be. This while completely forgetting that EvE is CCP's game and CCP's vision not the players. We are here to play the game not force CCP to create it exactly how we want it. CCP will not be able to please everybody. Constructive criticism is fine...but the shitstorm of late is out of control.
That said...CCP...the "Beating the dead horse POS thread"...do it!
An MMO is only the "Companies vision" up until the point it goes live. From there on out it consists of the game designers watching how their players interact with the world they created. Any content they develop from that point must be based on observation of their playerbase.
The so called "Watch what they do" attitude. But what CCP has failed at so far is in realizing that the "What they say" part, even though not nearly as important as watching what we do, is sine qua non for game development.
If we are doing sov warfare and pos bashing you can arrive at two different conclusions: That we love doing it; or that we only do it because we have no other option. Only by listening to us will they arrive at the proper conclusion.
So CCP attitude must not be "Watch what they do not what they say" but rather "Watch what they do and CROSS-REFERENCE with what they say".
Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |
Froz3nEcho Sarain
Blue Republic RvB - BLUE Republic
93
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Posted - 2011.09.28 19:51:00 -
[29] - Quote
As a communication student I have to say that on the communication part CCP is doing it right because allot of companies actually don't have this many people interacting directly with his costumers. I am talking about people that aren't from the sales/marketing and communication department. And It is funny to see that like half of the community (or less because people that enjoy the game won't post threads about it) complain about the game and the other half tells the first group to stfu. Their is a real connection between the people of CCP and the players and people actually know who the developers are. I just have to mention the word 'Zulu' and everyone would know which person I am talking about.
Another thing that people fail to notice is that allot of CCP employees play the game and have to deal with the same problems as we do. ~ When everything fades away, an echo is the only sound that will remain ~ -á-á~ Chaos is a name for any order that produces confusion in our minds ~ |
SilentSkills
Tax Evaders Inc.
3
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Posted - 2011.09.28 20:13:00 -
[30] - Quote
Renan Ruivo wrote:Here is a direct example taken from STO's monthly engineering report (with features removed. I don't want to advertise STO features, but rather their developers methodology): STO Senior Executive Producer;3708741 wrote:[FONT="Arial Black"] In Testing[/FONT] These items are currently being tested on either an internal test server or on PUBLIC TEST SERVER
- stuff
- stuff
- stuff
- More stuff for stuff
- stuff! That does this stuff
- New stuff for players to use stuff for stuff.
- stuff
- stuff for social stuff
- improvements on stuff
- Ability to create stuff
- Updated stuff
- New stuff
- Fan Designed stuff
[FONT="Arial Black"] Under Investigation[/FONT] These issues are hot topics in the Quality Asurance and Customer Service world. It by no means represents all the bugs we're looking into, but instead new issues that I want you to know we are on top of.
- stuff issues
- stuff crashes
- stuff not working properly with the stuff
- stuff
- Performance issues when using stuff
- stuff cannot be managed if the stuff leaves the stuff
- Duplicate stuff on stuff
- stuff issues with destroying the stuff too early in stuff.
- Incorrect stuff appearing in stuff.
- Issues with stuff during or immediately after stuff
- stuff issues with the stuff
- Ability to copy and paste stuff in the stuff
- Ability to stuff from stuff to see more details instead of having stuff as stuff
[FONT="Arial Black"] In Development[/FONT] These items are actively being worked on by the development team.
- New stuff including but not limited to these stuff: stuffstuffstuffstuffstuffstuffstuff
- stuff and stuff for stuff
- Adding stuff to stuff (stuff, stuff, stuff, stuff and stuff)
- Feature stuff GÇô remaining stuff
- Feature stuff new stuff
- New stuff with Feature stuff (stuff)
- Improvements to stuff (stuff now looks awesome and yes we are investigating stuff)
- Adding ability to stuff a friend and/or improving stuff
- Removing the stuff that you can only stuff on stuff or stuff
- Additional stuff for stuff
- Adding stuff (investigating what we can do here)
- Removing the concept of stuff and simply giving everyone stuff you can use to stuff
- Updates to stuff and stuff
- Separating the ability to stuff and stuff in stuff to stuff
- stuff 2.0 with new GÇ£stuffGÇ¥ and complete listing of all stuff (similar to the stuff stuff but for all stuff in the game)
- More stuff and stuff specific stuff types
[FONT="Arial Black"] In Design Discussions[/FONT] The lead designers are currently discussing these features for implementation in an upcoming update
- Additional stuff and implementing Feedback on stuff
- New stuff
- stuff: stuff (most likely coming after next expansion)
- Considering stuff versions of existing stuff
- New stuff and/or new mini-stuff
- Assigning stuff as stuff stuff stuff
- stuff stuff conversions (converting stuff to a stuff version)
- stuff stuff stuff stuff stuff
- Adding stuffstuff to the game that stuff specific stuff
- Repurposing some stuff as new stuff
- More stuff such as the stuff and a stuff
- Improved stuff stuff stuff
- More stuff after stuff
- One stuff to rule them all (eliminating stuff entirely)
Considered for Future Expansions
- Redesign for stuff (and stuff in general)
- Restructuring stuff to be more customizable
- Moving stuff and stuff stuff options off of the stuff and putting them in the stuff so they can be part of your stuff
- New versions of stuff
- Opening up stuff stuff (e.g. Stuff Stuff)
- Adding more stuff specific customization options
- Removing restriction on stuff
- Allowing stuff size to automatically scale with the size of the stuff
- Adding a functioning stuff for stuff stuff (allows you to switch to your stuff without returning to stuff)
- Adding ability to display stuff as part of stuff
- stuff customization adding stuff by default
- stuff stuff
- Ability to construct new stuff at stuff
- stuff stuff thing
- Customizable stuff
- More stuff (stuff, stuff, stuff and stuff things)
- New advanced stuff for stuff/stuff
- Converting stuff to things and vice versa
Beyond next summer expansion
- More Remastered stuff
- More stuff
- More stuff
- Improved stuff with stuff
- More Ministuff
- More stuff for stuff
- Additional stuff (stuff, stuff...)
- New stuff Features
- Plenty more stuff stuff
Reminder: Just because something is on the list doesn't mean it is a lock and its going to be made available as is. If you have specific issues or questions about upcoming content, feel free to post your questions below.
Strong is the stuff within your post. |
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